1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
8 string ColoredTeamName(float t);
10 float DistributeEvenly_amount;
11 float DistributeEvenly_totalweight;
12 void DistributeEvenly_Init(float amount, float totalweight)
14 if(DistributeEvenly_amount)
16 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
17 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
20 DistributeEvenly_amount = 0;
22 DistributeEvenly_amount = amount;
23 DistributeEvenly_totalweight = totalweight;
25 float DistributeEvenly_Get(float weight)
30 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
31 DistributeEvenly_totalweight -= weight;
32 DistributeEvenly_amount -= f;
36 void move_out_of_solid_expand(entity e, vector by)
39 tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
42 if(trace_fraction < 1)
45 // adjust origin in the other direction...
46 e.origin = e.origin - by * (1 - trace_fraction);
50 float move_out_of_solid(entity e)
55 traceline(o, o, MOVE_WORLDONLY, e);
59 tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
67 move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x;
68 move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x;
69 move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y;
70 move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y;
71 move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z;
72 move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z;
73 setorigin(e, e.origin);
75 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
85 string STR_PLAYER = "player";
86 string STR_SPECTATOR = "spectator";
87 string STR_OBSERVER = "observer";
90 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
91 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
92 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
93 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
95 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
96 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
97 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
99 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
102 // copies a string to a tempstring (so one can strunzone it)
103 string strcat1(string s) = #115; // FRIK_FILE
108 void bcenterprint(string s)
110 // TODO replace by MSG_ALL (would show it to spectators too, though)?
112 FOR_EACH_PLAYER(head)
113 if(clienttype(head) == CLIENTTYPE_REAL)
114 centerprint(head, s);
117 void GameLogEcho(string s)
122 if(cvar("sv_eventlog_files"))
127 matches = cvar("sv_eventlog_files_counter") + 1;
128 cvar_set("sv_eventlog_files_counter", ftos(matches));
131 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
132 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
133 logfile = fopen(fn, FILE_APPEND);
134 fputs(logfile, ":logversion:3\n");
138 if(cvar("sv_eventlog_files_timestamps"))
139 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
141 fputs(logfile, strcat(s, "\n"));
144 if(cvar("sv_eventlog_console"))
153 // will be opened later
158 if(logfile_open && logfile >= 0)
165 float spawnpoint_nag;
166 void relocate_spawnpoint()
168 // nudge off the floor
169 setorigin(self, self.origin + '0 0 1');
171 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
172 if (trace_startsolid)
178 if(!move_out_of_solid(self))
179 objerror("could not get out of solid at all!");
180 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
181 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
182 print(" ", ftos(self.origin_y - o_y));
183 print(" ", ftos(self.origin_z - o_z), "'\n");
184 if(cvar("g_spawnpoints_auto_move_out_of_solid"))
187 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
193 self.mins = self.maxs = '0 0 0';
194 objerror("player spawn point in solid, mapper sucks!\n");
199 if(cvar("g_spawnpoints_autodrop"))
201 setsize(self, PL_MIN, PL_MAX);
205 self.use = spawnpoint_use;
206 self.team_saved = self.team;
210 if(g_ctf || g_assault || g_onslaught || g_domination || g_nexball)
212 have_team_spawns = 1;
214 if(cvar("r_showbboxes"))
216 // show where spawnpoints point at too
217 makevectors(self.angles);
220 e.classname = "info_player_foo";
221 setorigin(e, self.origin + v_forward * 24);
222 setsize(e, '-8 -8 -8', '8 8 8');
223 e.solid = SOLID_TRIGGER;
227 #define strstr strstrofs
229 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
230 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
231 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
232 // BE CONSTANT OR strzoneD!
233 float strstr(string haystack, string needle, float offset)
237 len = strlen(needle);
238 endpos = strlen(haystack) - len;
239 while(offset <= endpos)
241 found = substring(haystack, offset, len);
250 float NUM_NEAREST_ENTITIES = 4;
251 entity nearest_entity[NUM_NEAREST_ENTITIES];
252 float nearest_length[NUM_NEAREST_ENTITIES];
253 entity findnearest(vector point, .string field, string value, vector axismod)
264 localhead = find(world, field, value);
267 if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
268 dist = localhead.oldorigin;
270 dist = localhead.origin;
272 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
275 for(i = 0; i < num_nearest; ++i)
277 if(len < nearest_length[i])
281 // now i tells us where to insert at
282 // INSERTION SORT! YOU'VE SEEN IT! RUN!
283 if(i < NUM_NEAREST_ENTITIES)
285 for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
287 nearest_length[j + 1] = nearest_length[j];
288 nearest_entity[j + 1] = nearest_entity[j];
290 nearest_length[i] = len;
291 nearest_entity[i] = localhead;
292 if(num_nearest < NUM_NEAREST_ENTITIES)
293 num_nearest = num_nearest + 1;
296 localhead = find(localhead, field, value);
299 // now use the first one from our list that we can see
300 for(i = 0; i < num_nearest; ++i)
302 traceline(point, nearest_entity[i].origin, TRUE, world);
303 if(trace_fraction == 1)
307 dprint("Nearest point (");
308 dprint(nearest_entity[0].netname);
309 dprint(") is not visible, using a visible one.\n");
311 return nearest_entity[i];
318 dprint("Not seeing any location point, using nearest as fallback.\n");
320 dprint("Candidates were: ");
321 for(j = 0; j < num_nearest; ++j)
325 dprint(nearest_entity[j].netname);
330 return nearest_entity[0];
333 void spawnfunc_target_location()
335 self.classname = "target_location";
336 // location name in netname
337 // eventually support: count, teamgame selectors, line of sight?
340 void spawnfunc_info_location()
342 self.classname = "target_location";
343 self.message = self.netname;
346 string NearestLocation(vector p)
351 loc = findnearest(p, classname, "target_location", '1 1 1');
358 loc = findnearest(p, target, "###item###", '1 1 4');
365 string formatmessage(string msg)
376 break; // too many replacements
378 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
379 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
389 replacement = substring(msg, p, 2);
390 escape = substring(msg, p + 1, 1);
393 else if(escape == "\\")
395 else if(escape == "n")
397 else if(escape == "a")
398 replacement = ftos(floor(self.armorvalue));
399 else if(escape == "h")
400 replacement = ftos(floor(self.health));
401 else if(escape == "l")
402 replacement = NearestLocation(self.origin);
403 else if(escape == "y")
404 replacement = NearestLocation(self.cursor_trace_endpos);
405 else if(escape == "d")
406 replacement = NearestLocation(self.death_origin);
407 else if(escape == "w")
412 wep = self.switchweapon;
415 replacement = W_Name(wep);
417 else if(escape == "W")
419 if(self.items & IT_SHELLS) replacement = "shells";
420 else if(self.items & IT_NAILS) replacement = "bullets";
421 else if(self.items & IT_ROCKETS) replacement = "rockets";
422 else if(self.items & IT_CELLS) replacement = "cells";
423 else replacement = "batteries"; // ;)
425 else if(escape == "x")
427 replacement = self.cursor_trace_ent.netname;
428 if(!replacement || !self.cursor_trace_ent)
429 replacement = "nothing";
431 else if(escape == "p")
433 if(self.last_selected_player)
434 replacement = self.last_selected_player.netname;
436 replacement = "(nobody)";
438 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
439 p = p + strlen(replacement);
450 >0: receives a cvar from name=argv(f) value=argv(f+1)
452 void GetCvars_handleString(string thisname, float f, .string field, string name)
457 strunzone(self.field);
458 self.field = string_null;
465 strunzone(self.field);
466 self.field = strzone(argv(f + 1));
470 stuffcmd(self, strcat("sendcvar ", name, "\n"));
472 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
474 GetCvars_handleString(thisname, f, field, name);
475 if(f >= 0) // also initialize to the fitting value for "" when sending cvars out
479 s = func(strcat1(self.field));
482 strunzone(self.field);
483 self.field = strzone(s);
487 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
495 self.field = stof(argv(f + 1));
498 stuffcmd(self, strcat("sendcvar ", name, "\n"));
500 string W_FixWeaponOrder_ForceComplete(string s);
501 string W_FixWeaponOrder_AllowIncomplete(string s);
502 float w_getbestweapon(entity e);
503 void GetCvars(float f)
507 s = strcat1(argv(f));
508 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
509 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
510 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
511 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
512 GetCvars_handleString(s, f, cvar_g_nexuizversion, "g_nexuizversion");
513 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
514 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
515 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
516 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
517 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
518 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
519 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
520 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
521 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
522 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
523 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
524 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
525 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
526 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
527 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
528 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
530 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
533 if(s == "cl_weaponpriority")
534 self.switchweapon = w_getbestweapon(self);
538 float fexists(string f)
541 fh = fopen(f, FILE_READ);
548 void backtrace(string msg)
551 dev = cvar("developer");
552 cvar_set("developer", "1");
554 dprint("--- CUT HERE ---\nWARNING: ");
557 remove(world); // isn't there any better way to cause a backtrace?
558 dprint("\n--- CUT UNTIL HERE ---\n");
559 cvar_set("developer", ftos(dev));
562 string Team_ColorCode(float teamid)
564 if(teamid == COLOR_TEAM1)
566 else if(teamid == COLOR_TEAM2)
568 else if(teamid == COLOR_TEAM3)
570 else if(teamid == COLOR_TEAM4)
575 string Team_ColorName(float t)
577 // fixme: Search for team entities and get their .netname's!
588 string Team_ColorNameLowerCase(float t)
590 // fixme: Search for team entities and get their .netname's!
602 #define CENTERPRIO_POINT 1
603 #define CENTERPRIO_SPAM 2
604 #define CENTERPRIO_VOTE 4
605 #define CENTERPRIO_NORMAL 5
606 #define CENTERPRIO_SHIELDING 7
607 #define CENTERPRIO_MAPVOTE 9
608 #define CENTERPRIO_IDLEKICK 50
609 #define CENTERPRIO_ADMIN 99
610 .float centerprint_priority;
611 .float centerprint_expires;
612 void centerprint_atprio(entity e, float prio, string s)
614 if(intermission_running)
615 if(prio < CENTERPRIO_MAPVOTE)
617 if(time > e.centerprint_expires)
618 e.centerprint_priority = 0;
619 if(prio >= e.centerprint_priority)
621 e.centerprint_priority = prio;
622 if(timeoutStatus == 2)
623 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
625 e.centerprint_expires = time + e.cvar_scr_centertime;
626 centerprint_builtin(e, s);
629 void centerprint_expire(entity e, float prio)
631 if(prio == e.centerprint_priority)
633 e.centerprint_priority = 0;
634 centerprint_builtin(e, "");
637 void centerprint(entity e, string s)
639 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
642 // decolorizes and team colors the player name when needed
643 string playername(entity p)
646 if(teams_matter && !intermission_running && p.classname == "player")
648 t = Team_ColorCode(p.team);
649 return strcat(t, strdecolorize(p.netname));
655 vector randompos(vector m1, vector m2)
659 v_x = m2_x * random() + m1_x;
660 v_y = m2_y * random() + m1_y;
661 v_z = m2_z * random() + m1_z;
665 float g_pickup_shells;
666 float g_pickup_shells_max;
667 float g_pickup_nails;
668 float g_pickup_nails_max;
669 float g_pickup_rockets;
670 float g_pickup_rockets_max;
671 float g_pickup_cells;
672 float g_pickup_cells_max;
674 float g_pickup_fuel_jetpack;
675 float g_pickup_fuel_max;
676 float g_pickup_armorsmall;
677 float g_pickup_armorsmall_max;
678 float g_pickup_armormedium;
679 float g_pickup_armormedium_max;
680 float g_pickup_armorbig;
681 float g_pickup_armorbig_max;
682 float g_pickup_armorlarge;
683 float g_pickup_armorlarge_max;
684 float g_pickup_healthsmall;
685 float g_pickup_healthsmall_max;
686 float g_pickup_healthmedium;
687 float g_pickup_healthmedium_max;
688 float g_pickup_healthlarge;
689 float g_pickup_healthlarge_max;
690 float g_pickup_healthmega;
691 float g_pickup_healthmega_max;
693 string g_weaponarena_list;
694 float g_weaponspeedfactor;
695 float g_weapondamagefactor;
699 float start_ammo_shells;
700 float start_ammo_nails;
701 float start_ammo_rockets;
702 float start_ammo_cells;
703 float start_ammo_fuel;
705 float start_armorvalue;
706 float warmup_start_weapons;
707 float warmup_start_ammo_shells;
708 float warmup_start_ammo_nails;
709 float warmup_start_ammo_rockets;
710 float warmup_start_ammo_cells;
711 float warmup_start_ammo_fuel;
712 float warmup_start_health;
713 float warmup_start_armorvalue;
716 entity get_weaponinfo(float w);
718 float NixNex_CanChooseWeapon(float wpn);
719 void readplayerstartcvars()
725 // initialize starting values for players
728 start_ammo_shells = 0;
729 start_ammo_nails = 0;
730 start_ammo_rockets = 0;
731 start_ammo_cells = 0;
732 start_health = cvar("g_balance_health_start");
733 start_armorvalue = cvar("g_balance_armor_start");
736 s = cvar_string("g_weaponarena");
742 g_weaponarena_list = "All Weapons";
743 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
745 e = get_weaponinfo(j);
746 g_weaponarena |= e.weapons;
747 weapon_action(e.weapon, WR_PRECACHE);
752 g_weaponarena_list = "Most Weapons";
753 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
755 e = get_weaponinfo(j);
756 if(e.spawnflags & WEPSPAWNFLAG_NORMAL)
758 g_weaponarena |= e.weapons;
759 weapon_action(e.weapon, WR_PRECACHE);
765 t = tokenize_console(s);
766 g_weaponarena_list = "";
767 for(i = 0; i < t; ++i)
770 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
772 e = get_weaponinfo(j);
775 g_weaponarena |= e.weapons;
776 weapon_action(e.weapon, WR_PRECACHE);
777 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
783 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
786 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
792 // will be done later
793 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
794 if(NixNex_CanChooseWeapon(i))
795 weapon_action(i, WR_PRECACHE);
797 else if(g_weaponarena)
799 start_weapons = g_weaponarena;
800 start_ammo_rockets = 999;
801 start_ammo_shells = 999;
802 start_ammo_cells = 999;
803 start_ammo_nails = 999;
804 start_ammo_fuel = 999;
805 start_items |= IT_UNLIMITED_AMMO;
810 start_armorvalue = 0;
811 start_weapons = WEPBIT_MINSTANEX;
812 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
813 start_ammo_cells = cvar("g_minstagib_ammo_start");
814 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
815 start_ammo_fuel = cvar("g_start_ammo_fuel");
817 if(g_minstagib_invis_alpha <= 0)
818 g_minstagib_invis_alpha = -1;
824 start_ammo_shells = cvar("g_lms_start_ammo_shells");
825 start_ammo_nails = cvar("g_lms_start_ammo_nails");
826 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
827 start_ammo_cells = cvar("g_lms_start_ammo_cells");
828 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
829 start_health = cvar("g_lms_start_health");
830 start_armorvalue = cvar("g_lms_start_armor");
831 } else if (cvar("g_use_ammunition")) {
832 start_ammo_shells = cvar("g_start_ammo_shells");
833 start_ammo_nails = cvar("g_start_ammo_nails");
834 start_ammo_rockets = cvar("g_start_ammo_rockets");
835 start_ammo_cells = cvar("g_start_ammo_cells");
836 start_ammo_fuel = cvar("g_start_ammo_fuel");
838 start_ammo_shells = cvar("g_pickup_shells_max");
839 start_ammo_nails = cvar("g_pickup_nails_max");
840 start_ammo_rockets = cvar("g_pickup_rockets_max");
841 start_ammo_cells = cvar("g_pickup_cells_max");
842 start_ammo_fuel = cvar("g_pickup_fuel_max");
843 start_items |= IT_UNLIMITED_AMMO;
846 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
848 e = get_weaponinfo(i);
852 t = cvar(strcat("g_start_weapon_", e.netname));
854 if(t < 0) // "default" weapon selection
857 t = (e.spawnflags & WEPSPAWNFLAG_NORMAL);
859 t = (i == WEP_LASER);
861 t = 0; // weapon is set a few lines later
863 t = (i == WEP_LASER || i == WEP_SHOTGUN);
864 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
865 t += (i == WEP_HOOK);
868 if(g_nexball && i == WEP_PORTO)
873 start_weapons |= e.weapons;
874 weapon_action(e.weapon, WR_PRECACHE);
881 warmup_start_ammo_shells = start_ammo_shells;
882 warmup_start_ammo_nails = start_ammo_nails;
883 warmup_start_ammo_rockets = start_ammo_rockets;
884 warmup_start_ammo_cells = start_ammo_cells;
885 warmup_start_health = start_health;
886 warmup_start_armorvalue = start_armorvalue;
887 warmup_start_weapons = start_weapons;
889 if(!g_weaponarena && !g_nixnex && !g_minstagib)
891 if(cvar("g_use_ammunition"))
893 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
894 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
895 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
896 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
898 warmup_start_health = cvar("g_warmup_start_health");
899 warmup_start_armorvalue = cvar("g_warmup_start_armor");
900 if(cvar("g_warmup_allguns"))
902 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
904 e = get_weaponinfo(i);
907 if(e.spawnflags & WEPSPAWNFLAG_NORMAL)
909 warmup_start_weapons |= e.weapons;
910 weapon_action(e.weapon, WR_PRECACHE);
917 if(g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
919 g_grappling_hook = 0; // these two can't coexist, as they use the same button
920 start_items |= IT_FUEL_REGEN;
921 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_stable"));
925 start_items |= IT_JETPACK;
927 if(g_weapon_stay == 2)
929 if(!start_ammo_shells) start_ammo_shells = g_pickup_shells;
930 if(!start_ammo_nails) start_ammo_nails = g_pickup_nails;
931 if(!start_ammo_cells) start_ammo_cells = g_pickup_cells;
932 if(!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
933 if(!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
934 if(!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
935 if(!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
936 if(!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
937 if(!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
938 if(!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
941 start_ammo_shells = max(0, start_ammo_shells);
942 start_ammo_nails = max(0, start_ammo_nails);
943 start_ammo_cells = max(0, start_ammo_cells);
944 start_ammo_rockets = max(0, start_ammo_rockets);
945 start_ammo_fuel = max(0, start_ammo_fuel);
947 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
948 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
949 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
950 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
951 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
955 float g_bugrigs_planar_movement;
956 float g_bugrigs_planar_movement_car_jumping;
957 float g_bugrigs_reverse_spinning;
958 float g_bugrigs_reverse_speeding;
959 float g_bugrigs_reverse_stopping;
960 float g_bugrigs_air_steering;
961 float g_bugrigs_angle_smoothing;
962 float g_bugrigs_friction_floor;
963 float g_bugrigs_friction_brake;
964 float g_bugrigs_friction_air;
965 float g_bugrigs_accel;
966 float g_bugrigs_speed_ref;
967 float g_bugrigs_speed_pow;
968 float g_bugrigs_steer;
970 float g_touchexplode;
971 float g_touchexplode_radius;
972 float g_touchexplode_damage;
973 float g_touchexplode_edgedamage;
974 float g_touchexplode_force;
976 void readlevelcvars(void)
978 g_bugrigs = cvar("g_bugrigs");
979 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
980 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
981 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
982 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
983 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
984 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
985 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
986 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
987 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
988 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
989 g_bugrigs_accel = cvar("g_bugrigs_accel");
990 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
991 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
992 g_bugrigs_steer = cvar("g_bugrigs_steer");
994 g_touchexplode = cvar("g_touchexplode");
995 g_touchexplode_radius = cvar("g_touchexplode_radius");
996 g_touchexplode_damage = cvar("g_touchexplode_damage");
997 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
998 g_touchexplode_force = cvar("g_touchexplode_force");
1000 sv_clones = cvar("sv_clones");
1001 sv_cheats = cvar("sv_cheats");
1002 sv_gentle = cvar("sv_gentle");
1003 sv_foginterval = cvar("sv_foginterval");
1004 g_cloaked = cvar("g_cloaked");
1005 g_jump_grunt = cvar("g_jump_grunt");
1006 g_footsteps = cvar("g_footsteps");
1007 g_grappling_hook = cvar("g_grappling_hook");
1008 g_jetpack = cvar("g_jetpack");
1009 g_laserguided_missile = cvar("g_laserguided_missile");
1010 g_midair = cvar("g_midair");
1011 g_minstagib = cvar("g_minstagib");
1012 g_nixnex = cvar("g_nixnex");
1013 g_nixnex_with_laser = cvar("g_nixnex_with_laser");
1014 g_norecoil = cvar("g_norecoil");
1015 g_vampire = cvar("g_vampire");
1016 g_bloodloss = cvar("g_bloodloss");
1017 sv_maxidle = cvar("sv_maxidle");
1018 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1019 sv_pogostick = cvar("sv_pogostick");
1020 sv_doublejump = cvar("sv_doublejump");
1021 g_maplist_allow_hidden = cvar("g_maplist_allow_hidden");
1022 g_ctf_reverse = cvar("g_ctf_reverse");
1024 inWarmupStage = cvar("g_warmup");
1025 g_warmup_limit = cvar("g_warmup_limit");
1026 g_warmup_allguns = cvar("g_warmup_allguns");
1027 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1029 if(g_race && g_race_qualifying == 2 || g_arena || g_assault || cvar("g_campaign"))
1030 inWarmupStage = 0; // these modes cannot work together, sorry
1032 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1033 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1034 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1035 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1036 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1037 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1038 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1039 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1040 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1041 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1042 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1043 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1045 if(g_minstagib) g_nixnex = g_weaponarena = 0;
1046 if(g_nixnex) g_weaponarena = 0;
1049 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1050 g_weapondamagefactor = cvar("g_weapondamagefactor");
1052 g_pickup_shells = cvar("g_pickup_shells");
1053 g_pickup_shells_max = cvar("g_pickup_shells_max");
1054 g_pickup_nails = cvar("g_pickup_nails");
1055 g_pickup_nails_max = cvar("g_pickup_nails_max");
1056 g_pickup_rockets = cvar("g_pickup_rockets");
1057 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1058 g_pickup_cells = cvar("g_pickup_cells");
1059 g_pickup_cells_max = cvar("g_pickup_cells_max");
1060 g_pickup_fuel = cvar("g_pickup_fuel");
1061 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1062 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1063 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1064 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1065 g_pickup_armormedium = cvar("g_pickup_armormedium");
1066 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1067 g_pickup_armorbig = cvar("g_pickup_armorbig");
1068 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1069 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1070 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1071 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1072 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1073 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1074 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1075 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1076 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1077 g_pickup_healthmega = cvar("g_pickup_healthmega");
1078 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1080 g_pinata = cvar("g_pinata");
1082 g_weapon_stay = cvar("g_weapon_stay");
1083 if(!g_weapon_stay && (cvar("deathmatch") == 2))
1086 if not(inWarmupStage)
1087 game_starttime = cvar("g_start_delay");
1089 readplayerstartcvars();
1093 // TODO sound pack system
1096 string precache_sound_builtin (string s) = #19;
1097 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1098 string precache_sound(string s)
1100 return precache_sound_builtin(strcat(soundpack, s));
1102 void play2(entity e, string filename)
1104 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1106 void sound(entity e, float chan, string samp, float vol, float atten)
1108 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1113 string precache_sound (string s) = #19;
1114 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
1115 float precache_sound_index (string s) = #19;
1117 #define SND_VOLUME 1
1118 #define SND_ATTENUATION 2
1119 #define SND_LARGEENTITY 8
1120 #define SND_LARGESOUND 16
1122 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1125 entno = num_for_edict(e);
1126 idx = precache_sound_index(samp);
1131 atten = floor(atten * 64);
1132 vol = floor(vol * 255);
1135 sflags |= SND_VOLUME;
1137 sflags |= SND_ATTENUATION;
1139 sflags |= SND_LARGEENTITY;
1141 sflags |= SND_LARGESOUND;
1143 WriteByte(dest, SVC_SOUND);
1144 WriteByte(dest, sflags);
1145 if(sflags & SND_VOLUME)
1146 WriteByte(dest, vol);
1147 if(sflags & SND_ATTENUATION)
1148 WriteByte(dest, atten);
1149 if(sflags & SND_LARGEENTITY)
1151 WriteShort(dest, entno);
1152 WriteByte(dest, chan);
1156 WriteShort(dest, entno * 8 + chan);
1158 if(sflags & SND_LARGESOUND)
1159 WriteShort(dest, idx);
1161 WriteByte(dest, idx);
1163 WriteCoord(dest, o_x);
1164 WriteCoord(dest, o_y);
1165 WriteCoord(dest, o_z);
1167 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1170 o = e.origin + 0.5 * (e.mins + e.maxs);
1171 soundtoat(dest, e, o, chan, samp, vol, atten);
1173 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1175 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1177 void stopsoundto(float dest, entity e, float chan)
1180 entno = num_for_edict(e);
1185 idx = precache_sound_index("misc/null.wav");
1186 sflags = SND_LARGEENTITY;
1188 sflags |= SND_LARGESOUND;
1189 WriteByte(dest, SVC_SOUND);
1190 WriteByte(dest, sflags);
1191 WriteShort(dest, entno);
1192 WriteByte(dest, chan);
1193 if(sflags & SND_LARGESOUND)
1194 WriteShort(dest, idx);
1196 WriteByte(dest, idx);
1197 WriteCoord(dest, e.origin_x);
1198 WriteCoord(dest, e.origin_y);
1199 WriteCoord(dest, e.origin_z);
1203 WriteByte(dest, SVC_STOPSOUND);
1204 WriteShort(dest, entno * 8 + chan);
1207 void stopsound(entity e, float chan)
1209 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1210 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1213 void play2(entity e, string filename)
1215 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1217 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1220 .float announcetime;
1221 float announce(entity player, string msg)
1223 if(time > player.announcetime)
1224 if(clienttype(player) == CLIENTTYPE_REAL)
1226 player.announcetime = time + 0.8;
1232 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1233 float spamsound(entity e, float chan, string samp, float vol, float atten)
1235 if(time > e.announcetime)
1237 e.announcetime = time;
1238 sound(e, chan, samp, vol, atten);
1244 void play2team(float t, string filename)
1247 FOR_EACH_REALPLAYER(head)
1250 play2(head, filename);
1254 void play2all(string samp)
1256 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1259 void PrecachePlayerSounds(string f);
1260 void precache_all_models(string pattern)
1262 float globhandle, i, n;
1265 globhandle = search_begin(pattern, TRUE, FALSE);
1268 n = search_getsize(globhandle);
1269 for(i = 0; i < n; ++i)
1271 //print(search_getfilename(globhandle, i), "\n");
1272 f = search_getfilename(globhandle, i);
1274 PrecachePlayerSounds(strcat(f, ".sounds"));
1276 search_end(globhandle);
1281 // gamemode related things
1282 precache_model ("models/misc/chatbubble.spr");
1283 precache_model ("models/misc/teambubble.spr");
1286 precache_model ("models/runematch/curse.mdl");
1287 precache_model ("models/runematch/rune.mdl");
1290 #ifdef TTURRETS_ENABLED
1291 if(cvar("g_turrets"))
1295 // Precache all player models if desired
1296 if (cvar("sv_precacheplayermodels"))
1298 PrecachePlayerSounds("sound/player/default.sounds");
1299 precache_all_models("models/player/*.zym");
1300 precache_all_models("models/player/*.dpm");
1301 precache_all_models("models/player/*.md3");
1302 precache_all_models("models/player/*.psk");
1303 //precache_model("models/player/carni.zym");
1304 //precache_model("models/player/crash.zym");
1305 //precache_model("models/player/grunt.zym");
1306 //precache_model("models/player/headhunter.zym");
1307 //precache_model("models/player/insurrectionist.zym");
1308 //precache_model("models/player/jeandarc.zym");
1309 //precache_model("models/player/lurk.zym");
1310 //precache_model("models/player/lycanthrope.zym");
1311 //precache_model("models/player/marine.zym");
1312 //precache_model("models/player/nexus.zym");
1313 //precache_model("models/player/pyria.zym");
1314 //precache_model("models/player/shock.zym");
1315 //precache_model("models/player/skadi.zym");
1316 //precache_model("models/player/specop.zym");
1317 //precache_model("models/player/visitant.zym");
1320 if(cvar("sv_defaultcharacter"))
1323 s = cvar_string("sv_defaultplayermodel_red");
1327 PrecachePlayerSounds(strcat(s, ".sounds"));
1329 s = cvar_string("sv_defaultplayermodel_blue");
1333 PrecachePlayerSounds(strcat(s, ".sounds"));
1335 s = cvar_string("sv_defaultplayermodel_yellow");
1339 PrecachePlayerSounds(strcat(s, ".sounds"));
1341 s = cvar_string("sv_defaultplayermodel_pink");
1345 PrecachePlayerSounds(strcat(s, ".sounds"));
1347 s = cvar_string("sv_defaultplayermodel");
1351 PrecachePlayerSounds(strcat(s, ".sounds"));
1357 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1358 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1361 // gore and miscellaneous sounds
1362 //precache_sound ("misc/h2ohit.wav");
1363 precache_model ("models/hook.md3");
1364 precache_sound ("misc/armorimpact.wav");
1365 precache_sound ("misc/bodyimpact1.wav");
1366 precache_sound ("misc/bodyimpact2.wav");
1367 precache_sound ("misc/gib.wav");
1368 precache_sound ("misc/gib_splat01.wav");
1369 precache_sound ("misc/gib_splat02.wav");
1370 precache_sound ("misc/gib_splat03.wav");
1371 precache_sound ("misc/gib_splat04.wav");
1372 precache_sound ("misc/hit.wav");
1373 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1374 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1375 precache_sound ("misc/null.wav");
1376 precache_sound ("misc/spawn.wav");
1377 precache_sound ("misc/talk.wav");
1378 precache_sound ("misc/teleport.wav");
1379 precache_sound ("misc/poweroff.wav");
1380 precache_sound ("player/lava.wav");
1381 precache_sound ("player/slime.wav");
1384 precache_sound ("misc/jetpack_fly.wav");
1386 // announcer sounds - male
1387 precache_sound ("announcer/male/electrobitch.wav");
1388 precache_sound ("announcer/male/airshot.wav");
1389 precache_sound ("announcer/male/03kills.wav");
1390 precache_sound ("announcer/male/05kills.wav");
1391 precache_sound ("announcer/male/10kills.wav");
1392 precache_sound ("announcer/male/15kills.wav");
1393 precache_sound ("announcer/male/20kills.wav");
1394 precache_sound ("announcer/male/25kills.wav");
1395 precache_sound ("announcer/male/30kills.wav");
1396 precache_sound ("announcer/male/botlike.wav");
1397 precache_sound ("announcer/male/yoda.wav");
1398 precache_sound ("announcer/male/headshot.wav");
1399 precache_sound ("announcer/male/impressive.wav");
1401 // announcer sounds - robotic
1402 precache_sound ("announcer/robotic/prepareforbattle.wav");
1403 precache_sound ("announcer/robotic/begin.wav");
1404 precache_sound ("announcer/robotic/timeoutcalled.wav");
1405 precache_sound ("announcer/robotic/1fragleft.wav");
1406 precache_sound ("announcer/robotic/2fragsleft.wav");
1407 precache_sound ("announcer/robotic/3fragsleft.wav");
1410 precache_sound ("announcer/robotic/lastsecond.wav");
1411 precache_sound ("announcer/robotic/narrowly.wav");
1414 precache_model ("models/sprites/1.spr32");
1415 precache_model ("models/sprites/2.spr32");
1416 precache_model ("models/sprites/3.spr32");
1417 precache_model ("models/sprites/4.spr32");
1418 precache_model ("models/sprites/5.spr32");
1419 precache_model ("models/sprites/6.spr32");
1420 precache_model ("models/sprites/7.spr32");
1421 precache_model ("models/sprites/8.spr32");
1422 precache_model ("models/sprites/9.spr32");
1423 precache_model ("models/sprites/10.spr32");
1424 precache_sound ("announcer/robotic/1.wav");
1425 precache_sound ("announcer/robotic/2.wav");
1426 precache_sound ("announcer/robotic/3.wav");
1427 precache_sound ("announcer/robotic/4.wav");
1428 precache_sound ("announcer/robotic/5.wav");
1429 precache_sound ("announcer/robotic/6.wav");
1430 precache_sound ("announcer/robotic/7.wav");
1431 precache_sound ("announcer/robotic/8.wav");
1432 precache_sound ("announcer/robotic/9.wav");
1433 precache_sound ("announcer/robotic/10.wav");
1435 // common weapon precaches
1436 precache_sound ("weapons/weapon_switch.wav");
1437 precache_sound ("weapons/weaponpickup.wav");
1438 if(g_grappling_hook)
1440 precache_sound ("weapons/hook_fire.wav"); // hook
1441 precache_sound ("weapons/hook_impact.wav"); // hook
1444 if (cvar("sv_precacheweapons") || g_nixnex)
1446 //precache weapon models/sounds
1449 while (wep <= WEP_LAST)
1451 weapon_action(wep, WR_PRECACHE);
1456 precache_model("models/elaser.mdl");
1457 precache_model("models/laser.mdl");
1458 precache_model("models/ebomb.mdl");
1461 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1463 if (!self.noise && self.music) // quake 3 uses the music field
1464 self.noise = self.music;
1466 // plays music for the level if there is any
1469 precache_sound (self.noise);
1470 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1475 // sorry, but using \ in macros breaks line numbers
1476 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1477 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1478 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1480 vector ExactTriggerHit_mins;
1481 vector ExactTriggerHit_maxs;
1482 float ExactTriggerHit_Recurse()
1488 tracebox('0 0 0', ExactTriggerHit_mins, ExactTriggerHit_maxs, '0 0 0', MOVE_NORMAL, other);
1491 if(trace_ent == self)
1496 se.solid = SOLID_NOT;
1497 f = ExactTriggerHit_Recurse();
1503 float ExactTriggerHit()
1507 if not(self.modelindex)
1511 self.solid = SOLID_BSP;
1512 ExactTriggerHit_mins = other.absmin;
1513 ExactTriggerHit_maxs = other.absmax;
1514 f = ExactTriggerHit_Recurse();
1520 // WARNING: this kills the trace globals
1521 #define EXACTTRIGGER_TOUCH if not(ExactTriggerHit()) return
1522 #define EXACTTRIGGER_INIT InitSolidBSPTrigger(); self.solid = SOLID_TRIGGER
1524 #define INITPRIO_FIRST 0
1525 #define INITPRIO_GAMETYPE 0
1526 #define INITPRIO_GAMETYPE_FALLBACK 1
1527 #define INITPRIO_CVARS 5
1528 #define INITPRIO_FINDTARGET 10
1529 #define INITPRIO_DROPTOFLOOR 20
1530 #define INITPRIO_SETLOCATION 90
1531 #define INITPRIO_LINKDOORS 91
1532 #define INITPRIO_LAST 99
1534 .void(void) initialize_entity;
1535 .float initialize_entity_order;
1536 .entity initialize_entity_next;
1537 entity initialize_entity_first;
1539 void make_safe_for_remove(entity e)
1541 if(e.initialize_entity)
1544 for(ent = initialize_entity_first; ent; )
1546 if((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1548 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1549 // skip it in linked list
1552 prev.initialize_entity_next = ent.initialize_entity_next;
1553 ent = prev.initialize_entity_next;
1557 initialize_entity_first = ent.initialize_entity_next;
1558 ent = initialize_entity_first;
1564 ent = ent.initialize_entity_next;
1570 void objerror(string s)
1572 make_safe_for_remove(self);
1573 objerror_builtin(s);
1576 void remove_unsafely(entity e)
1581 void remove_safely(entity e)
1583 make_safe_for_remove(e);
1587 void InitializeEntity(entity e, void(void) func, float order)
1591 if(!e || e.initialize_entity)
1593 // make a proxy initializer entity
1597 e.classname = "initialize_entity";
1601 e.initialize_entity = func;
1602 e.initialize_entity_order = order;
1604 cur = initialize_entity_first;
1607 if(!cur || cur.initialize_entity_order > order)
1609 // insert between prev and cur
1611 prev.initialize_entity_next = e;
1613 initialize_entity_first = e;
1614 e.initialize_entity_next = cur;
1618 cur = cur.initialize_entity_next;
1621 void InitializeEntitiesRun()
1624 startoflist = initialize_entity_first;
1625 initialize_entity_first = world;
1626 for(self = startoflist; self; )
1629 var void(void) func;
1630 e = self.initialize_entity_next;
1631 func = self.initialize_entity;
1632 self.initialize_entity_order = 0;
1633 self.initialize_entity = func_null;
1634 self.initialize_entity_next = world;
1635 if(self.classname == "initialize_entity")
1639 remove_builtin(self);
1642 //dprint("Delayed initialization: ", self.classname, "\n");
1648 .float uncustomizeentityforclient_set;
1649 .void(void) uncustomizeentityforclient;
1650 void(void) SUB_Nullpointer = #0;
1651 void UncustomizeEntitiesRun()
1655 for(self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1656 self.uncustomizeentityforclient();
1659 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1661 e.customizeentityforclient = customizer;
1662 e.uncustomizeentityforclient = uncustomizer;
1663 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1667 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1670 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1674 if(e.classname == "")
1675 e.classname = "net_linked";
1677 if(e.model == "" || self.modelindex == 0)
1681 setmodel(e, "null");
1685 e.SendEntity = sendfunc;
1686 e.SendFlags = 0xFFFFFF;
1689 e.effects |= EF_NODEPTHTEST;
1693 e.nextthink = time + dt;
1694 e.think = SUB_Remove;
1698 void adaptor_think2touch()
1707 void adaptor_think2use()
1719 // deferred dropping
1720 void DropToFloor_Handler()
1722 droptofloor_builtin();
1723 self.dropped_origin = self.origin;
1728 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1733 float trace_hits_box_a0, trace_hits_box_a1;
1735 float trace_hits_box_1d(float end, float thmi, float thma)
1739 // just check if x is in range
1747 // do the trace with respect to x
1748 // 0 -> end has to stay in thmi -> thma
1749 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1750 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1751 if(trace_hits_box_a0 > trace_hits_box_a1)
1757 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1762 // now it is a trace from 0 to end
1764 trace_hits_box_a0 = 0;
1765 trace_hits_box_a1 = 1;
1767 if(!trace_hits_box_1d(end_x, thmi_x, thma_x))
1769 if(!trace_hits_box_1d(end_y, thmi_y, thma_y))
1771 if(!trace_hits_box_1d(end_z, thmi_z, thma_z))
1777 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1779 return trace_hits_box(start, end, thmi - ma, thma - mi);
1782 float SUB_NoImpactCheck()
1784 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1786 if(other == world && self.size != '0 0 0')
1789 tic = self.velocity * sys_ticrate;
1790 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1791 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1792 if(trace_fraction >= 1)
1794 dprint("Odd... did not hit...?\n");
1796 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1798 dprint("Detected and prevented the sky-grapple bug.\n");
1806 #define SUB_OwnerCheck() (other && (other == self.owner))
1808 #define PROJECTILE_TOUCH do { if(SUB_OwnerCheck()) return; if(SUB_NoImpactCheck()) { remove(self); return; } if(trace_ent && trace_ent.solid > SOLID_TRIGGER) UpdateCSQCProjectileNextFrame(self); } while(0)
1810 float MAX_IPBAN_URIS = 16;
1812 float URI_GET_DISCARD = 0;
1813 float URI_GET_IPBAN = 1;
1814 float URI_GET_IPBAN_END = 16;
1816 void URI_Get_Callback(float id, float status, string data)
1818 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
1820 dprint("\nEnd of data.\n");
1822 if(id == URI_GET_DISCARD)
1826 else if(id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1829 OnlineBanList_URI_Get_Callback(id, status, data);
1833 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1837 void print_to(entity e, string s)
1840 sprint(e, strcat(s, "\n"));
1859 for(i = 0; i < MapInfo_count; ++i)
1861 if(MapInfo_Get_ByID(i))
1863 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
1866 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
1867 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
1875 for(i = 0; i < MapInfo_count; ++i)
1877 if(MapInfo_Get_ByID(i))
1879 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/racerecord/time")));
1882 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/racerecord/netname"));
1883 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, mmsss(r)), " ", h, "\n");
1888 MapInfo_ClearTemps();
1891 return "No records are available on this server.\n";
1893 return strcat("Records on this server:\n", s);
1896 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1899 vector start, org, delta, end, enddown, mstart;
1901 m = e.dphitcontentsmask;
1902 e.dphitcontentsmask = goodcontents | badcontents;
1905 delta = world.maxs - world.mins;
1907 for(i = 0; i < attempts; ++i)
1909 start_x = org_x + random() * delta_x;
1910 start_y = org_y + random() * delta_y;
1911 start_z = org_z + random() * delta_z;
1913 // rule 1: start inside world bounds, and outside
1914 // solid, and don't start from somewhere where you can
1915 // fall down to evil
1916 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1917 if(trace_fraction >= 1)
1919 if(trace_startsolid)
1921 if(trace_dphitcontents & badcontents)
1923 if(trace_dphitq3surfaceflags & badsurfaceflags)
1926 // rule 2: if we are too high, lower the point
1927 if(trace_fraction * delta_z > maxaboveground)
1928 start = trace_endpos + '0 0 1' * maxaboveground;
1929 enddown = trace_endpos;
1931 // rule 3: make sure we aren't outside the map. This only works
1932 // for somewhat well formed maps. A good rule of thumb is that
1933 // the map should have a convex outside hull.
1934 // these can be traceLINES as we already verified the starting box
1935 mstart = start + 0.5 * (e.mins + e.maxs);
1936 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1937 if(trace_fraction >= 1)
1939 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1940 if(trace_fraction >= 1)
1942 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1943 if(trace_fraction >= 1)
1945 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1946 if(trace_fraction >= 1)
1948 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1949 if(trace_fraction >= 1)
1952 // find a random vector to "look at"
1953 end_x = org_x + random() * delta_x;
1954 end_y = org_y + random() * delta_y;
1955 end_z = org_z + random() * delta_z;
1956 end = start + normalize(end - start) * vlen(delta);
1958 // rule 4: start TO end must not be too short
1959 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1960 if(trace_startsolid)
1962 if(trace_fraction < minviewdistance / vlen(delta))
1965 // rule 5: don't want to look at sky
1966 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1969 // rule 6: we must not end up in trigger_hurt
1970 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1972 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
1979 e.dphitcontentsmask = m;
1983 setorigin(e, start);
1984 e.angles = vectoangles(end - start);
1985 dprint("Needed ", ftos(i + 1), " attempts\n");
1992 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
1994 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
1995 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
1996 WriteShort(MSG_BROADCAST, effectno);
1997 WriteCoord(MSG_BROADCAST, start_x);
1998 WriteCoord(MSG_BROADCAST, start_y);
1999 WriteCoord(MSG_BROADCAST, start_z);
2000 WriteCoord(MSG_BROADCAST, end_x);
2001 WriteCoord(MSG_BROADCAST, end_y);
2002 WriteCoord(MSG_BROADCAST, end_z);
2003 WriteCoord(MSG_BROADCAST, end_dz);
2004 WriteShort(MSG_BROADCAST, spd / 16);
2007 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2010 vector vecxy, velxy;
2012 vecxy = end - start; vecxy_z = 0;
2013 velxy = vel; velxy_z = 0;
2015 if(vlen(velxy) < 0.000001 * fabs(vel_z))
2017 trailparticles(world, effectno, start, end);
2021 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2022 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2025 string GetGametype(); // g_world.qc
2026 void write_recordmarker(entity pl, float tstart, float dt)
2028 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt / 10)));
2030 // also write a marker into demo files for demotc-race-record-extractor to find
2033 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", mmsss(dt * 10)),
2034 " ", ftos(tstart), " ", ftos(dt), "\n"));
2037 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2041 if (cvar("g_shootfromeye"))
2054 else if (cvar("g_shootfromcenter"))
2059 else if((s = cvar_string("g_shootfromfixedorigin")) != "")
2074 void attach_sameorigin(entity e, entity to, string tag)
2076 vector org, t_forward, t_left, t_up, e_forward, e_up;
2083 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2084 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2085 t_forward = v_forward * tagscale;
2086 t_left = v_right * -tagscale;
2087 t_up = v_up * tagscale;
2089 e.origin_x = org * t_forward;
2090 e.origin_y = org * t_left;
2091 e.origin_z = org * t_up;
2093 // current forward and up directions
2094 if(substring(e.model, 0, 1) == "*") // bmodels have their own rules
2095 e.angles_x = -e.angles_x;
2096 fixedmakevectors(e.angles);
2098 // untransform forward, up!
2099 e_forward_x = v_forward * t_forward;
2100 e_forward_y = v_forward * t_left;
2101 e_forward_z = v_forward * t_up;
2102 e_up_x = v_up * t_forward;
2103 e_up_y = v_up * t_left;
2104 e_up_z = v_up * t_up;
2106 e.angles = fixedvectoangles2(e_forward, e_up);
2107 if(substring(e.model, 0, 1) == "*") // bmodels have their own rules
2108 e.angles_x = -e.angles_x;
2110 setattachment(e, to, tag);
2111 setorigin(e, e.origin);
2114 void detach_sameorigin(entity e)
2117 org = gettaginfo(e, 0);
2118 e.angles = fixedvectoangles2(v_forward, v_up);
2119 if(substring(e.model, 0, 1) == "*") // bmodels have their own rules
2120 e.angles_x = -e.angles_x;
2122 setattachment(e, world, "");
2123 setorigin(e, e.origin);
2126 void follow_sameorigin(entity e, entity to)
2128 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2129 e.aiment = to; // make the hole follow bmodel
2130 e.punchangle = to.angles; // the original angles of bmodel
2131 e.view_ofs = e.origin - to.origin; // relative origin
2132 e.v_angle = e.angles - to.angles; // relative angles
2135 void unfollow_sameorigin(entity e)
2137 e.movetype = MOVETYPE_NONE;
2140 entity gettaginfo_relative_ent;
2141 vector gettaginfo_relative(entity e, float tag)
2143 if(!gettaginfo_relative_ent)
2145 gettaginfo_relative_ent = spawn();
2146 gettaginfo_relative_ent.effects = EF_NODRAW;
2148 gettaginfo_relative_ent.model = e.model;
2149 gettaginfo_relative_ent.modelindex = e.modelindex;
2150 gettaginfo_relative_ent.frame = e.frame;
2151 return gettaginfo(gettaginfo_relative_ent, tag);
2154 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2158 if(pl.soundentity.cnt & p)
2160 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2161 pl.soundentity.cnt |= p;
2164 void SoundEntity_StopSound(entity pl, float chan)
2168 if(pl.soundentity.cnt & p)
2170 stopsoundto(MSG_ALL, pl.soundentity, chan);
2171 pl.soundentity.cnt &~= p;
2175 void SoundEntity_Attach(entity pl)
2177 pl.soundentity = spawn();
2178 pl.soundentity.classname = "soundentity";
2179 setattachment(pl.soundentity, pl, "");
2180 setmodel(pl.soundentity, "null");
2183 void SoundEntity_Detach(entity pl)
2186 for(i = 0; i <= 7; ++i)
2187 SoundEntity_StopSound(pl, i);
2191 float ParseCommandPlayerSlotTarget_firsttoken;
2192 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2200 ParseCommandPlayerSlotTarget_firsttoken = -1;
2204 if(substring(argv(idx), 0, 1) == "#")
2206 s = substring(argv(idx), 1, -1);
2214 if(s == ftos(stof(s)))
2216 e = edict_num(stof(s));
2217 if(e.flags & FL_CLIENT)
2219 ParseCommandPlayerSlotTarget_firsttoken = idx;
2226 // it must be a nick name
2231 FOR_EACH_CLIENT(head)
2232 if(head.netname == s)
2239 ParseCommandPlayerSlotTarget_firsttoken = idx;
2243 s = strdecolorize(s);
2245 FOR_EACH_CLIENT(head)
2246 if(strdecolorize(head.netname) == s)
2253 ParseCommandPlayerSlotTarget_firsttoken = idx;