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use the correct crosshair trace where needed
[divverent/nexuiz.git] / data / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         makevectors(pl.v_angle);
15         WarpZone_traceline_antilag(pl, pl.origin + pl.view_ofs, pl.origin + pl.view_ofs + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
16 }
17
18 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
19 void() spawnpoint_use;
20 float race_GetTime(float pos);
21 string race_GetName(float pos);
22 string race_PlaceName(float pos);
23 string GetMapname();
24 string ColoredTeamName(float t);
25
26 string admin_name(void)
27 {
28         if(cvar_string("sv_adminnick") != "")
29                 return cvar_string("sv_adminnick");
30         else
31                 return "SERVER ADMIN";
32 }
33
34 float DistributeEvenly_amount;
35 float DistributeEvenly_totalweight;
36 void DistributeEvenly_Init(float amount, float totalweight)
37 {
38     if (DistributeEvenly_amount)
39     {
40         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
41         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
42     }
43     if (totalweight == 0)
44         DistributeEvenly_amount = 0;
45     else
46         DistributeEvenly_amount = amount;
47     DistributeEvenly_totalweight = totalweight;
48 }
49 float DistributeEvenly_Get(float weight)
50 {
51     float f;
52     if (weight <= 0)
53         return 0;
54     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
55     DistributeEvenly_totalweight -= weight;
56     DistributeEvenly_amount -= f;
57     return f;
58 }
59
60 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
61
62
63 string STR_PLAYER = "player";
64 string STR_SPECTATOR = "spectator";
65 string STR_OBSERVER = "observer";
66
67 #if 0
68 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
69 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
70 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
71 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #else
73 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
74 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
75 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
76 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
77 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
78 #endif
79
80 // copies a string to a tempstring (so one can strunzone it)
81 string strcat1(string s) = #115; // FRIK_FILE
82
83 float logfile_open;
84 float logfile;
85
86 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
87 {
88         local float nPlayerHealth = rint(enPlayer.health);
89         local float nPlayerArmor = rint(enPlayer.armorvalue);
90         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
91         local float nPlayerPing = rint(enPlayer.ping);
92         local string strPlayerPingColor;
93         local string strMessage;
94         if(nPlayerPing >= 150)
95                 strPlayerPingColor = "^1";
96         else
97                 strPlayerPingColor = "^2";
98
99         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
100                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
101
102         if(cvar("sv_fragmessage_information_ping")) {
103                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
104                         strMessage = strcat(strMessage, "\n^7(^2Bot");
105                 else
106                         strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
107                 if(cvar("sv_fragmessage_information_handicap"))
108                         if(cvar("sv_fragmessage_information_handicap") == 2)
109                                 if(nPlayerHandicap <= 1)
110                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
111                                 else
112                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
113                         else if not(nPlayerHandicap <= 1)
114                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
115                 else
116                         strMessage = strcat(strMessage, "^7)");
117         } else if(cvar("sv_fragmessage_information_handicap")) {
118                 if(cvar("sv_fragmessage_information_handicap") == 2)
119                         if(nPlayerHandicap <= 1)
120                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
121                         else
122                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
123                 else if(nPlayerHandicap > 1)
124                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
125         }
126         return strMessage;
127 }
128 void bcenterprint(string s)
129 {
130     // TODO replace by MSG_ALL (would show it to spectators too, though)?
131     entity head;
132     FOR_EACH_PLAYER(head)
133     if (clienttype(head) == CLIENTTYPE_REAL)
134         centerprint(head, s);
135 }
136
137 void GameLogEcho(string s)
138 {
139     string fn;
140     float matches;
141
142     if (cvar("sv_eventlog_files"))
143     {
144         if (!logfile_open)
145         {
146             logfile_open = TRUE;
147             matches = cvar("sv_eventlog_files_counter") + 1;
148             cvar_set("sv_eventlog_files_counter", ftos(matches));
149             fn = ftos(matches);
150             if (strlen(fn) < 8)
151                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
152             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
153             logfile = fopen(fn, FILE_APPEND);
154             fputs(logfile, ":logversion:3\n");
155         }
156         if (logfile >= 0)
157         {
158             if (cvar("sv_eventlog_files_timestamps"))
159                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
160             else
161                 fputs(logfile, strcat(s, "\n"));
162         }
163     }
164     if (cvar("sv_eventlog_console"))
165     {
166         print(s, "\n");
167     }
168 }
169
170 void GameLogInit()
171 {
172     logfile_open = 0;
173     // will be opened later
174 }
175
176 void GameLogClose()
177 {
178     if (logfile_open && logfile >= 0)
179     {
180         fclose(logfile);
181         logfile = -1;
182     }
183 }
184
185 vector PL_VIEW_OFS;
186 vector PL_MIN;
187 vector PL_MAX;
188 vector PL_CROUCH_VIEW_OFS;
189 vector PL_CROUCH_MIN;
190 vector PL_CROUCH_MAX;
191
192 float spawnpoint_nag;
193 void relocate_spawnpoint()
194 {
195     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));
196     PL_MIN                                  = stov(cvar_string("sv_player_mins"));
197     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));
198     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));
199     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));
200     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));
201
202     // nudge off the floor
203     setorigin(self, self.origin + '0 0 1');
204
205     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
206     if (trace_startsolid)
207     {
208         vector o;
209         o = self.origin;
210         self.mins = PL_MIN;
211         self.maxs = PL_MAX;
212         if (!move_out_of_solid(self))
213             objerror("could not get out of solid at all!");
214         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
215         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
216         print(" ", ftos(self.origin_y - o_y));
217         print(" ", ftos(self.origin_z - o_z), "'\n");
218         if (cvar("g_spawnpoints_auto_move_out_of_solid"))
219         {
220             if (!spawnpoint_nag)
221                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
222             spawnpoint_nag = 1;
223         }
224         else
225         {
226             setorigin(self, o);
227             self.mins = self.maxs = '0 0 0';
228             objerror("player spawn point in solid, mapper sucks!\n");
229             return;
230         }
231     }
232
233     if (cvar("g_spawnpoints_autodrop"))
234     {
235         setsize(self, PL_MIN, PL_MAX);
236         droptofloor();
237     }
238
239     self.use = spawnpoint_use;
240     self.team_saved = self.team;
241     if (!self.cnt)
242         self.cnt = 1;
243
244     if (have_team_spawns != 0)
245         if (self.team)
246             have_team_spawns = 1;
247
248     if (cvar("r_showbboxes"))
249     {
250         // show where spawnpoints point at too
251         makevectors(self.angles);
252         entity e;
253         e = spawn();
254         e.classname = "info_player_foo";
255         setorigin(e, self.origin + v_forward * 24);
256         setsize(e, '-8 -8 -8', '8 8 8');
257         e.solid = SOLID_TRIGGER;
258     }
259 }
260
261 #define strstr strstrofs
262 /*
263 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
264 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
265 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
266 // BE CONSTANT OR strzoneD!
267 float strstr(string haystack, string needle, float offset)
268 {
269         float len, endpos;
270         string found;
271         len = strlen(needle);
272         endpos = strlen(haystack) - len;
273         while(offset <= endpos)
274         {
275                 found = substring(haystack, offset, len);
276                 if(found == needle)
277                         return offset;
278                 offset = offset + 1;
279         }
280         return -1;
281 }
282 */
283
284 float NUM_NEAREST_ENTITIES = 4;
285 entity nearest_entity[NUM_NEAREST_ENTITIES];
286 float nearest_length[NUM_NEAREST_ENTITIES];
287 entity findnearest(vector point, .string field, string value, vector axismod)
288 {
289     entity localhead;
290     float i;
291     float j;
292     float len;
293     vector dist;
294
295     float num_nearest;
296     num_nearest = 0;
297
298     localhead = find(world, field, value);
299     while (localhead)
300     {
301         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
302             dist = localhead.oldorigin;
303         else
304             dist = localhead.origin;
305         dist = dist - point;
306         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
307         len = vlen(dist);
308
309         for (i = 0; i < num_nearest; ++i)
310         {
311             if (len < nearest_length[i])
312                 break;
313         }
314
315         // now i tells us where to insert at
316         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
317         if (i < NUM_NEAREST_ENTITIES)
318         {
319             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
320             {
321                 nearest_length[j + 1] = nearest_length[j];
322                 nearest_entity[j + 1] = nearest_entity[j];
323             }
324             nearest_length[i] = len;
325             nearest_entity[i] = localhead;
326             if (num_nearest < NUM_NEAREST_ENTITIES)
327                 num_nearest = num_nearest + 1;
328         }
329
330         localhead = find(localhead, field, value);
331     }
332
333     // now use the first one from our list that we can see
334     for (i = 0; i < num_nearest; ++i)
335     {
336         traceline(point, nearest_entity[i].origin, TRUE, world);
337         if (trace_fraction == 1)
338         {
339             if (i != 0)
340             {
341                 dprint("Nearest point (");
342                 dprint(nearest_entity[0].netname);
343                 dprint(") is not visible, using a visible one.\n");
344             }
345             return nearest_entity[i];
346         }
347     }
348
349     if (num_nearest == 0)
350         return world;
351
352     dprint("Not seeing any location point, using nearest as fallback.\n");
353     /* DEBUGGING CODE:
354     dprint("Candidates were: ");
355     for(j = 0; j < num_nearest; ++j)
356     {
357         if(j != 0)
358                 dprint(", ");
359         dprint(nearest_entity[j].netname);
360     }
361     dprint("\n");
362     */
363
364     return nearest_entity[0];
365 }
366
367 void spawnfunc_target_location()
368 {
369     self.classname = "target_location";
370     // location name in netname
371     // eventually support: count, teamgame selectors, line of sight?
372 };
373
374 void spawnfunc_info_location()
375 {
376     self.classname = "target_location";
377     self.message = self.netname;
378 };
379
380 string NearestLocation(vector p)
381 {
382     entity loc;
383     string ret;
384     ret = "somewhere";
385     loc = findnearest(p, classname, "target_location", '1 1 1');
386     if (loc)
387     {
388         ret = loc.message;
389     }
390     else
391     {
392         loc = findnearest(p, target, "###item###", '1 1 4');
393         if (loc)
394             ret = loc.netname;
395     }
396     return ret;
397 }
398
399 string formatmessage(string msg)
400 {
401         float p, p1, p2;
402         float n;
403         vector cursor;
404         entity cursor_ent;
405         string escape;
406         string replacement;
407         p = 0;
408         n = 7;
409
410         WarpZone_crosshair_trace(self);
411         cursor = trace_endpos;
412         cursor_ent = trace_ent;
413
414         while (1) {
415                 if (n < 1)
416                         break; // too many replacements
417
418                 n = n - 1;
419                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
420                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
421
422                 if (p1 < 0)
423                         p1 = p2;
424
425                 if (p2 < 0)
426                         p2 = p1;
427
428                 p = min(p1, p2);
429
430                 if (p < 0)
431                         break;
432
433                 replacement = substring(msg, p, 2);
434                 escape = substring(msg, p + 1, 1);
435
436                 if (escape == "%")
437                         replacement = "%";
438                 else if (escape == "\\")
439                         replacement = "\\";
440                 else if (escape == "n")
441                         replacement = "\n";
442                 else if (escape == "a")
443                         replacement = ftos(floor(self.armorvalue));
444                 else if (escape == "h")
445                         replacement = ftos(floor(self.health));
446                 else if (escape == "l")
447                         replacement = NearestLocation(self.origin);
448                 else if (escape == "y")
449                         replacement = NearestLocation(cursor);
450                 else if (escape == "d")
451                         replacement = NearestLocation(self.death_origin);
452                 else if (escape == "w") {
453                         float wep;
454                         wep = self.weapon;
455                         if (!wep)
456                                 wep = self.switchweapon;
457                         if (!wep)
458                                 wep = self.cnt;
459                         replacement = W_Name(wep);
460                 } else if (escape == "W") {
461                         if (self.items & IT_SHELLS) replacement = "shells";
462                         else if (self.items & IT_NAILS) replacement = "bullets";
463                         else if (self.items & IT_ROCKETS) replacement = "rockets";
464                         else if (self.items & IT_CELLS) replacement = "cells";
465                         else replacement = "batteries"; // ;)
466                 } else if (escape == "x") {
467                         replacement = cursor_ent.netname;
468                         if (!replacement || !cursor_ent)
469                                 replacement = "nothing";
470                 } else if (escape == "p") {
471                         if (self.last_selected_player)
472                                 replacement = self.last_selected_player.netname;
473                         else
474                                 replacement = "(nobody)";
475                 } else if (escape == "s")
476                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
477                 else if (escape == "S")
478                         replacement = ftos(vlen(self.velocity));
479                 else if (escape == "v") {
480                         float weapon_number;
481                         local entity stats;
482
483                         if(self.classname == "spectator")
484                                 stats = self.enemy;
485                         else
486                                 stats = self;
487
488                         weapon_number = stats.weapon;
489
490                         if (!weapon_number)
491                                 weapon_number = stats.switchweapon;
492
493                         if (!weapon_number)
494                                 weapon_number = stats.cnt;
495
496                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
497                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
498                         else
499                                 replacement = "~"; // or something to indicate NULL, not available
500                 }
501
502                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
503                 p = p + strlen(replacement);
504         }
505         return msg;
506 }
507
508 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
509         return (value == 0) ? FALSE : TRUE;
510 }
511
512 /*
513 =============
514 GetCvars
515 =============
516 Called with:
517   0:  sends the request
518   >0: receives a cvar from name=argv(f) value=argv(f+1)
519 */
520 void GetCvars_handleString(string thisname, float f, .string field, string name)
521 {
522         if (f < 0)
523         {
524                 if (self.field)
525                         strunzone(self.field);
526                 self.field = string_null;
527         }
528         else if (f > 0)
529         {
530                 if (thisname == name)
531                 {
532                         if (self.field)
533                                 strunzone(self.field);
534                         self.field = strzone(argv(f + 1));
535                 }
536         }
537         else
538                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
539 }
540 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
541 {
542         GetCvars_handleString(thisname, f, field, name);
543         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
544                 if (thisname == name)
545                 {
546                         string s;
547                         s = func(strcat1(self.field));
548                         if (s != self.field)
549                         {
550                                 strunzone(self.field);
551                                 self.field = strzone(s);
552                         }
553                 }
554 }
555 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
556 {
557         if (f < 0)
558         {
559         }
560         else if (f > 0)
561         {
562                 if (thisname == name)
563                         self.field = stof(argv(f + 1));
564         }
565         else
566                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
567 }
568 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
569 {
570         if (f < 0)
571         {
572         }
573         else if (f > 0)
574         {
575                 if (thisname == name)
576                 {
577                         if(!self.field)
578                         {
579                                 self.field = stof(argv(f + 1));
580                                 if(!self.field)
581                                         self.field = -1;
582                         }
583                 }
584         }
585         else
586         {
587                 if(!self.field)
588                         stuffcmd(self, strcat("sendcvar ", name, "\n"));
589         }
590 }
591 string W_FixWeaponOrder_ForceComplete(string s);
592 string W_FixWeaponOrder_AllowIncomplete(string s);
593 float w_getbestweapon(entity e);
594 void GetCvars(float f)
595 {
596         string s;
597         if (f > 0)
598                 s = strcat1(argv(f));
599         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
600         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
601         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
602         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
603         GetCvars_handleString(s, f, cvar_g_nexuizversion, "g_nexuizversion");
604         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
605         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
606         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
607         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
608         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
609         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
610         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
611         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
612         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
613         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
614         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
615         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
616         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
617         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
618         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
619         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
620         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
621         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
622         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
623
624         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
625         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
626
627 #ifdef ALLOW_FORCEMODELS
628         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
629         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromnexuiz, "cl_forceplayermodelsfromnexuiz");
630 #endif
631         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
632
633         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
634         if (f > 0)
635         {
636                 if (s == "cl_weaponpriority")
637                         self.switchweapon = w_getbestweapon(self);
638         }
639 }
640
641 float fexists(string f)
642 {
643     float fh;
644     fh = fopen(f, FILE_READ);
645     if (fh < 0)
646         return FALSE;
647     fclose(fh);
648     return TRUE;
649 }
650
651 void backtrace(string msg)
652 {
653     float dev, war;
654     dev = cvar("developer");
655     war = cvar("prvm_backtraceforwarnings");
656     cvar_set("developer", "1");
657     cvar_set("prvm_backtraceforwarnings", "1");
658     print("\n");
659     print("--- CUT HERE ---\nWARNING: ");
660     print(msg);
661     print("\n");
662     remove(world); // isn't there any better way to cause a backtrace?
663     print("\n--- CUT UNTIL HERE ---\n");
664     cvar_set("developer", ftos(dev));
665     cvar_set("prvm_backtraceforwarnings", ftos(war));
666 }
667
668 string Team_ColorCode(float teamid)
669 {
670     if (teamid == COLOR_TEAM1)
671         return "^1";
672     else if (teamid == COLOR_TEAM2)
673         return "^4";
674     else if (teamid == COLOR_TEAM3)
675         return "^3";
676     else if (teamid == COLOR_TEAM4)
677         return "^6";
678     else
679         return "^7";
680 }
681
682 string Team_ColorName(float t)
683 {
684     // fixme: Search for team entities and get their .netname's!
685     if (t == COLOR_TEAM1)
686         return "Red";
687     if (t == COLOR_TEAM2)
688         return "Blue";
689     if (t == COLOR_TEAM3)
690         return "Yellow";
691     if (t == COLOR_TEAM4)
692         return "Pink";
693     return "Neutral";
694 }
695
696 string Team_ColorNameLowerCase(float t)
697 {
698     // fixme: Search for team entities and get their .netname's!
699     if (t == COLOR_TEAM1)
700         return "red";
701     if (t == COLOR_TEAM2)
702         return "blue";
703     if (t == COLOR_TEAM3)
704         return "yellow";
705     if (t == COLOR_TEAM4)
706         return "pink";
707     return "neutral";
708 }
709
710 float ColourToNumber(string team_colour)
711 {
712         if (team_colour == "red")
713                 return COLOR_TEAM1;
714
715         if (team_colour == "blue")
716                 return COLOR_TEAM2;
717
718         if (team_colour == "yellow")
719                 return COLOR_TEAM3;
720
721         if (team_colour == "pink")
722                 return COLOR_TEAM4;
723
724         if (team_colour == "auto")
725                 return 0;
726
727         return -1;
728 }
729
730 float NumberToTeamNumber(float number)
731 {
732         if (number == 1)
733                 return COLOR_TEAM1;
734
735         if (number == 2)
736                 return COLOR_TEAM2;
737
738         if (number == 3)
739                 return COLOR_TEAM3;
740
741         if (number == 4)
742                 return COLOR_TEAM4;
743
744         return -1;
745 }
746
747 #define CENTERPRIO_POINT 1
748 #define CENTERPRIO_SPAM 2
749 #define CENTERPRIO_VOTE 4
750 #define CENTERPRIO_NORMAL 5
751 #define CENTERPRIO_SHIELDING 7
752 #define CENTERPRIO_MAPVOTE 9
753 #define CENTERPRIO_IDLEKICK 50
754 #define CENTERPRIO_ADMIN 99
755 .float centerprint_priority;
756 .float centerprint_expires;
757 void centerprint_atprio(entity e, float prio, string s)
758 {
759     if (intermission_running)
760         if (prio < CENTERPRIO_MAPVOTE)
761             return;
762     if (time > e.centerprint_expires)
763         e.centerprint_priority = 0;
764     if (prio >= e.centerprint_priority)
765     {
766         e.centerprint_priority = prio;
767         if (timeoutStatus == 2)
768             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
769         else
770             e.centerprint_expires = time + e.cvar_scr_centertime;
771         centerprint_builtin(e, s);
772     }
773 }
774 void centerprint_expire(entity e, float prio)
775 {
776     if (prio == e.centerprint_priority)
777     {
778         e.centerprint_priority = 0;
779         centerprint_builtin(e, "");
780     }
781 }
782 void centerprint(entity e, string s)
783 {
784     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
785 }
786
787 // decolorizes and team colors the player name when needed
788 string playername(entity p)
789 {
790     string t;
791     if (teams_matter && !intermission_running && p.classname == "player")
792     {
793         t = Team_ColorCode(p.team);
794         return strcat(t, strdecolorize(p.netname));
795     }
796     else
797         return p.netname;
798 }
799
800 vector randompos(vector m1, vector m2)
801 {
802     local vector v;
803     m2 = m2 - m1;
804     v_x = m2_x * random() + m1_x;
805     v_y = m2_y * random() + m1_y;
806     v_z = m2_z * random() + m1_z;
807     return  v;
808 };
809
810 float g_pickup_shells;
811 float g_pickup_shells_max;
812 float g_pickup_nails;
813 float g_pickup_nails_max;
814 float g_pickup_rockets;
815 float g_pickup_rockets_max;
816 float g_pickup_cells;
817 float g_pickup_cells_max;
818 float g_pickup_fuel;
819 float g_pickup_fuel_jetpack;
820 float g_pickup_fuel_max;
821 float g_pickup_armorsmall;
822 float g_pickup_armorsmall_max;
823 float g_pickup_armormedium;
824 float g_pickup_armormedium_max;
825 float g_pickup_armorbig;
826 float g_pickup_armorbig_max;
827 float g_pickup_armorlarge;
828 float g_pickup_armorlarge_max;
829 float g_pickup_healthsmall;
830 float g_pickup_healthsmall_max;
831 float g_pickup_healthmedium;
832 float g_pickup_healthmedium_max;
833 float g_pickup_healthlarge;
834 float g_pickup_healthlarge_max;
835 float g_pickup_healthmega;
836 float g_pickup_healthmega_max;
837 float g_weaponarena;
838 float g_weaponarena_random;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
845
846 float start_weapons;
847 float start_items;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
853 float start_health;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
863 float g_weapon_stay;
864 float g_ghost_items;
865
866 entity get_weaponinfo(float w);
867
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
869 {
870         var float i = weaponinfo.weapon;
871
872         if (!i)
873                 return 0;
874
875         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
876
877         if (t < 0) // "default" weapon selection
878         {
879                 if (g_lms || g_ca || allguns)
880                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
881                 else if(t < -1)
882                         t = 0;
883                 else if (g_race || g_cts)
884                         t = (i == WEP_LASER);
885                 else if (g_nexball)
886                         t = 0; // weapon is set a few lines later
887                 else
888                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
889                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
890                         t |= (i == WEP_HOOK);
891         }
892
893         // we cannot disable porto in Nexball, we must force it
894         if(g_nexball && i == WEP_PORTO)
895                 t = 1;
896
897         return t;
898 }
899
900 float NixNex_CanChooseWeapon(float wpn);
901 void readplayerstartcvars()
902 {
903         entity e;
904         float i, j, t;
905         string s;
906
907         // initialize starting values for players
908         start_weapons = 0;
909         start_items = 0;
910         start_ammo_shells = 0;
911         start_ammo_nails = 0;
912         start_ammo_rockets = 0;
913         start_ammo_cells = 0;
914         start_health = cvar("g_balance_health_start");
915         start_armorvalue = cvar("g_balance_armor_start");
916
917         g_weaponarena = 0;
918         s = cvar_string("g_weaponarena");
919         if (s == "0")
920         {
921         }
922         else if (s == "all")
923         {
924                 g_weaponarena_list = "All Weapons";
925                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
926                 {
927                         e = get_weaponinfo(j);
928                         g_weaponarena |= e.weapons;
929                         weapon_action(e.weapon, WR_PRECACHE);
930                 }
931         }
932         else if (s == "most")
933         {
934                 g_weaponarena_list = "Most Weapons";
935                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
936                 {
937                         e = get_weaponinfo(j);
938                         if (e.spawnflags & WEP_FLAG_NORMAL)
939                         {
940                                 g_weaponarena |= e.weapons;
941                                 weapon_action(e.weapon, WR_PRECACHE);
942                         }
943                 }
944         }
945         else if (s == "none")
946         {
947                 g_weaponarena_list = "No Weapons";
948                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
949         }
950         else
951         {
952                 t = tokenize_console(s);
953                 g_weaponarena_list = "";
954                 for (i = 0; i < t; ++i)
955                 {
956                         s = argv(i);
957                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
958                         {
959                                 e = get_weaponinfo(j);
960                                 if (e.netname == s)
961                                 {
962                                         g_weaponarena |= e.weapons;
963                                         weapon_action(e.weapon, WR_PRECACHE);
964                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
965                                         break;
966                                 }
967                         }
968                         if (j > WEP_LAST)
969                         {
970                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
971                         }
972                 }
973                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
974         }
975
976         if(g_weaponarena)
977                 g_weaponarena_random = cvar("g_weaponarena_random");
978         else
979                 g_weaponarena_random = 0;
980
981         if (g_nixnex)
982         {
983                 start_weapons = 0;
984                 // will be done later
985                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
986                         if (NixNex_CanChooseWeapon(i))
987                                 weapon_action(i, WR_PRECACHE);
988                 if(!cvar("g_use_ammunition"))
989                         start_items |= IT_UNLIMITED_AMMO;
990         }
991         else if (g_weaponarena)
992         {
993                 start_weapons = g_weaponarena;
994                 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
995                         start_ammo_rockets = 999;
996                 if (g_weaponarena & WEPBIT_SHOTGUN)
997                         start_ammo_shells = 999;
998                 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
999                         start_ammo_cells = 999;
1000                 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
1001                         start_ammo_nails = 999;
1002                 if (g_weaponarena & WEPBIT_HOOK)
1003                         start_ammo_fuel = 999;
1004                 start_items |= IT_UNLIMITED_AMMO;
1005         }
1006         else if (g_minstagib)
1007         {
1008                 start_health = 100;
1009                 start_armorvalue = 0;
1010                 start_weapons = WEPBIT_MINSTANEX;
1011                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1012                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1013                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1014                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1015
1016                 if (g_minstagib_invis_alpha <= 0)
1017                         g_minstagib_invis_alpha = -1;
1018         }
1019         else
1020         {
1021                 if (g_lms || g_ca)
1022                 {
1023                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1024                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1025                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1026                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1027                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1028                         start_health = cvar("g_lms_start_health");
1029                         start_armorvalue = cvar("g_lms_start_armor");
1030                 }
1031                 else if (cvar("g_use_ammunition"))
1032                 {
1033                         start_ammo_shells = cvar("g_start_ammo_shells");
1034                         start_ammo_nails = cvar("g_start_ammo_nails");
1035                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1036                         start_ammo_cells = cvar("g_start_ammo_cells");
1037                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1038                 }
1039                 else
1040                 {
1041                         start_ammo_shells = cvar("g_pickup_shells_max");
1042                         start_ammo_nails = cvar("g_pickup_nails_max");
1043                         start_ammo_rockets = cvar("g_pickup_rockets_max");
1044                         start_ammo_cells = cvar("g_pickup_cells_max");
1045                         start_ammo_fuel = cvar("g_pickup_fuel_max");
1046                         start_items |= IT_UNLIMITED_AMMO;
1047                 }
1048
1049                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1050                 {
1051                         e = get_weaponinfo(i);
1052                         if(want_weapon("g_start_weapon_", e, FALSE))
1053                         {
1054                                 start_weapons |= e.weapons;
1055                                 weapon_action(e.weapon, WR_PRECACHE);
1056                         }
1057                 }
1058         }
1059
1060         if (inWarmupStage)
1061         {
1062                 warmup_start_ammo_shells = start_ammo_shells;
1063                 warmup_start_ammo_nails = start_ammo_nails;
1064                 warmup_start_ammo_rockets = start_ammo_rockets;
1065                 warmup_start_ammo_cells = start_ammo_cells;
1066                 warmup_start_ammo_fuel = start_ammo_fuel;
1067                 warmup_start_health = start_health;
1068                 warmup_start_armorvalue = start_armorvalue;
1069                 warmup_start_weapons = start_weapons;
1070
1071                 if (!g_weaponarena && !g_nixnex && !g_minstagib && !g_ca)
1072                 {
1073                         if (cvar("g_use_ammunition"))
1074                         {
1075                                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1076                                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1077                                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1078                                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1079                                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1080                         }
1081                         warmup_start_health = cvar("g_warmup_start_health");
1082                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1083                         warmup_start_weapons = 0;
1084                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1085                         {
1086                                 e = get_weaponinfo(i);
1087                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1088                                 {
1089                                         warmup_start_weapons |= e.weapons;
1090                                         weapon_action(e.weapon, WR_PRECACHE);
1091                                 }
1092                         }
1093                 }
1094         }
1095
1096         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1097         {
1098                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1099                 start_items |= IT_FUEL_REGEN;
1100                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1101                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1102         }
1103
1104         if (g_jetpack)
1105                 start_items |= IT_JETPACK;
1106
1107         if (g_weapon_stay == 2)
1108         {
1109                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1110                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1111                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1112                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1113                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1114                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1115                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1116                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1117                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1118                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1119         }
1120
1121         start_ammo_shells = max(0, start_ammo_shells);
1122         start_ammo_nails = max(0, start_ammo_nails);
1123         start_ammo_cells = max(0, start_ammo_cells);
1124         start_ammo_rockets = max(0, start_ammo_rockets);
1125         start_ammo_fuel = max(0, start_ammo_fuel);
1126
1127         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1128         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1129         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1130         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1131         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1132 }
1133
1134 float g_bugrigs;
1135 float g_bugrigs_planar_movement;
1136 float g_bugrigs_planar_movement_car_jumping;
1137 float g_bugrigs_reverse_spinning;
1138 float g_bugrigs_reverse_speeding;
1139 float g_bugrigs_reverse_stopping;
1140 float g_bugrigs_air_steering;
1141 float g_bugrigs_angle_smoothing;
1142 float g_bugrigs_friction_floor;
1143 float g_bugrigs_friction_brake;
1144 float g_bugrigs_friction_air;
1145 float g_bugrigs_accel;
1146 float g_bugrigs_speed_ref;
1147 float g_bugrigs_speed_pow;
1148 float g_bugrigs_steer;
1149
1150 float g_touchexplode;
1151 float g_touchexplode_radius;
1152 float g_touchexplode_damage;
1153 float g_touchexplode_edgedamage;
1154 float g_touchexplode_force;
1155
1156 float sv_autotaunt;
1157 float sv_taunt;
1158
1159 float sv_pitch_min;
1160 float sv_pitch_max;
1161 float sv_pitch_fixyaw;
1162
1163 float sv_accuracy_data_share;
1164
1165 void readlevelcvars(void)
1166 {
1167     g_bugrigs = cvar("g_bugrigs");
1168     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1169     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1170     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1171     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1172     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1173     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1174     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1175     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1176     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1177     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1178     g_bugrigs_accel = cvar("g_bugrigs_accel");
1179     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1180     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1181     g_bugrigs_steer = cvar("g_bugrigs_steer");
1182
1183     g_touchexplode = cvar("g_touchexplode");
1184     g_touchexplode_radius = cvar("g_touchexplode_radius");
1185     g_touchexplode_damage = cvar("g_touchexplode_damage");
1186     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1187     g_touchexplode_force = cvar("g_touchexplode_force");
1188
1189 #ifdef ALLOW_FORCEMODELS
1190         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1191 #endif
1192         sv_loddistance1 = cvar("sv_loddistance1");
1193         sv_loddistance2 = cvar("sv_loddistance2");
1194
1195         if(sv_loddistance2 <= sv_loddistance1)
1196                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1197
1198         sv_clones = cvar("sv_clones");
1199         sv_gentle = cvar("sv_gentle");
1200         sv_foginterval = cvar("sv_foginterval");
1201         g_cloaked = cvar("g_cloaked");
1202         g_jump_grunt = cvar("g_jump_grunt");
1203         g_footsteps = cvar("g_footsteps");
1204         g_grappling_hook = cvar("g_grappling_hook");
1205         g_jetpack = cvar("g_jetpack");
1206         g_laserguided_missile = cvar("g_laserguided_missile");
1207         g_midair = cvar("g_midair");
1208         g_minstagib = cvar("g_minstagib");
1209         g_nixnex = cvar("g_nixnex");
1210         g_nixnex_with_laser = cvar("g_nixnex_with_laser");
1211         g_norecoil = cvar("g_norecoil");
1212         g_vampire = cvar("g_vampire");
1213         g_bloodloss = cvar("g_bloodloss");
1214         sv_maxidle = cvar("sv_maxidle");
1215         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1216         sv_pogostick = cvar("sv_pogostick");
1217         sv_doublejump = cvar("sv_doublejump");
1218         g_ctf_reverse = cvar("g_ctf_reverse");
1219         sv_autotaunt = cvar("sv_autotaunt");
1220         sv_taunt = cvar("sv_taunt");
1221
1222         inWarmupStage = cvar("g_warmup");
1223         g_warmup_limit = cvar("g_warmup_limit");
1224         g_warmup_allguns = cvar("g_warmup_allguns");
1225         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1226
1227         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1228                 inWarmupStage = 0; // these modes cannot work together, sorry
1229
1230         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1231         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1232         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1233         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1234         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1235         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1236         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1237         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1238         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1239         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1240         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1241         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1242
1243         if (g_minstagib) g_nixnex = g_weaponarena = 0;
1244         if (g_nixnex) g_weaponarena = 0;
1245                 g_weaponarena = 0;
1246
1247         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1248         g_weaponratefactor = cvar("g_weaponratefactor");
1249         g_weapondamagefactor = cvar("g_weapondamagefactor");
1250         g_weaponforcefactor = cvar("g_weaponforcefactor");
1251         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1252
1253         g_pickup_shells = cvar("g_pickup_shells");
1254         g_pickup_shells_max = cvar("g_pickup_shells_max");
1255         g_pickup_nails = cvar("g_pickup_nails");
1256         g_pickup_nails_max = cvar("g_pickup_nails_max");
1257         g_pickup_rockets = cvar("g_pickup_rockets");
1258         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1259         g_pickup_cells = cvar("g_pickup_cells");
1260         g_pickup_cells_max = cvar("g_pickup_cells_max");
1261         g_pickup_fuel = cvar("g_pickup_fuel");
1262         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1263         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1264         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1265         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1266         g_pickup_armormedium = cvar("g_pickup_armormedium");
1267         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1268         g_pickup_armorbig = cvar("g_pickup_armorbig");
1269         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1270         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1271         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1272         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1273         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1274         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1275         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1276         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1277         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1278         g_pickup_healthmega = cvar("g_pickup_healthmega");
1279         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1280
1281         g_pinata = cvar("g_pinata");
1282
1283         g_weapon_stay = cvar("g_weapon_stay");
1284
1285         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1286                 g_weapon_stay = 1;
1287
1288         g_ghost_items = cvar("g_ghost_items");
1289
1290         if(g_ghost_items >= 1)
1291                 g_ghost_items = 0.25; // default alpha value
1292
1293         if not(inWarmupStage && !g_ca)
1294                 game_starttime = cvar("g_start_delay");
1295
1296         sv_pitch_min = cvar("sv_pitch_min");
1297         sv_pitch_max = cvar("sv_pitch_max");
1298         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1299
1300         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1301
1302         readplayerstartcvars();
1303 }
1304
1305 /*
1306 // TODO sound pack system
1307 string soundpack;
1308
1309 string precache_sound_builtin (string s) = #19;
1310 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1311 string precache_sound(string s)
1312 {
1313         return precache_sound_builtin(strcat(soundpack, s));
1314 }
1315 void play2(entity e, string filename)
1316 {
1317         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1318 }
1319 void sound(entity e, float chan, string samp, float vol, float atten)
1320 {
1321         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1322 }
1323 */
1324
1325 // Sound functions
1326 string precache_sound (string s) = #19;
1327 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1328 float precache_sound_index (string s) = #19;
1329
1330 #define SND_VOLUME      1
1331 #define SND_ATTENUATION 2
1332 #define SND_LARGEENTITY 8
1333 #define SND_LARGESOUND  16
1334
1335 float sound_allowed(float dest, entity e)
1336 {
1337     // sounds from world may always pass
1338     for (;;)
1339     {
1340         if (e.classname == "body")
1341             e = e.enemy;
1342         if (e.owner && e.owner != e)
1343             e = e.owner;
1344         else
1345             break;
1346     }
1347     // sounds to self may always pass
1348     if (dest == MSG_ONE)
1349         if (e == msg_entity)
1350             return TRUE;
1351     // sounds by players can be removed
1352     if (cvar("bot_sound_monopoly"))
1353         if (clienttype(e) == CLIENTTYPE_REAL)
1354             return FALSE;
1355     // anything else may pass
1356     return TRUE;
1357 }
1358
1359 void sound(entity e, float chan, string samp, float vol, float atten)
1360 {
1361     if (!sound_allowed(MSG_BROADCAST, e))
1362         return;
1363     sound_builtin(e, chan, samp, vol, atten);
1364 }
1365 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1366 {
1367     float entno, idx;
1368
1369     if (!sound_allowed(dest, e))
1370         return;
1371
1372     entno = num_for_edict(e);
1373     idx = precache_sound_index(samp);
1374
1375     float sflags;
1376     sflags = 0;
1377
1378     atten = floor(atten * 64);
1379     vol = floor(vol * 255);
1380
1381     if (vol != 255)
1382         sflags |= SND_VOLUME;
1383     if (atten != 64)
1384         sflags |= SND_ATTENUATION;
1385     if (entno >= 8192)
1386         sflags |= SND_LARGEENTITY;
1387     if (idx >= 256)
1388         sflags |= SND_LARGESOUND;
1389
1390     WriteByte(dest, SVC_SOUND);
1391     WriteByte(dest, sflags);
1392     if (sflags & SND_VOLUME)
1393         WriteByte(dest, vol);
1394     if (sflags & SND_ATTENUATION)
1395         WriteByte(dest, atten);
1396     if (sflags & SND_LARGEENTITY)
1397     {
1398         WriteShort(dest, entno);
1399         WriteByte(dest, chan);
1400     }
1401     else
1402     {
1403         WriteShort(dest, entno * 8 + chan);
1404     }
1405     if (sflags & SND_LARGESOUND)
1406         WriteShort(dest, idx);
1407     else
1408         WriteByte(dest, idx);
1409
1410     WriteCoord(dest, o_x);
1411     WriteCoord(dest, o_y);
1412     WriteCoord(dest, o_z);
1413 }
1414 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1415 {
1416     vector o;
1417
1418     if (!sound_allowed(dest, e))
1419         return;
1420
1421     o = e.origin + 0.5 * (e.mins + e.maxs);
1422     soundtoat(dest, e, o, chan, samp, vol, atten);
1423 }
1424 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1425 {
1426     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1427 }
1428 void stopsoundto(float dest, entity e, float chan)
1429 {
1430     float entno;
1431
1432     if (!sound_allowed(dest, e))
1433         return;
1434
1435     entno = num_for_edict(e);
1436
1437     if (entno >= 8192)
1438     {
1439         float idx, sflags;
1440         idx = precache_sound_index("misc/null.wav");
1441         sflags = SND_LARGEENTITY;
1442         if (idx >= 256)
1443             sflags |= SND_LARGESOUND;
1444         WriteByte(dest, SVC_SOUND);
1445         WriteByte(dest, sflags);
1446         WriteShort(dest, entno);
1447         WriteByte(dest, chan);
1448         if (sflags & SND_LARGESOUND)
1449             WriteShort(dest, idx);
1450         else
1451             WriteByte(dest, idx);
1452         WriteCoord(dest, e.origin_x);
1453         WriteCoord(dest, e.origin_y);
1454         WriteCoord(dest, e.origin_z);
1455     }
1456     else
1457     {
1458         WriteByte(dest, SVC_STOPSOUND);
1459         WriteShort(dest, entno * 8 + chan);
1460     }
1461 }
1462 void stopsound(entity e, float chan)
1463 {
1464     if (!sound_allowed(MSG_BROADCAST, e))
1465         return;
1466
1467     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1468     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1469 }
1470
1471 void play2(entity e, string filename)
1472 {
1473     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1474     msg_entity = e;
1475     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1476 }
1477
1478 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1479 .float spamtime;
1480 float spamsound(entity e, float chan, string samp, float vol, float atten)
1481 {
1482     if (!sound_allowed(MSG_BROADCAST, e))
1483         return FALSE;
1484
1485     if (time > e.spamtime)
1486     {
1487         e.spamtime = time;
1488         sound(e, chan, samp, vol, atten);
1489         return TRUE;
1490     }
1491     return FALSE;
1492 }
1493
1494 void play2team(float t, string filename)
1495 {
1496     local entity head;
1497
1498     if (cvar("bot_sound_monopoly"))
1499         return;
1500
1501     FOR_EACH_REALPLAYER(head)
1502     {
1503         if (head.team == t)
1504             play2(head, filename);
1505     }
1506 }
1507
1508 void play2all(string samp)
1509 {
1510     if (cvar("bot_sound_monopoly"))
1511         return;
1512
1513     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1514 }
1515
1516 void PrecachePlayerSounds(string f);
1517 void precache_all_models(string pattern)
1518 {
1519     float globhandle, i, n;
1520     string f;
1521
1522     globhandle = search_begin(pattern, TRUE, FALSE);
1523     if (globhandle < 0)
1524         return;
1525     n = search_getsize(globhandle);
1526     for (i = 0; i < n; ++i)
1527     {
1528                 //print(search_getfilename(globhandle, i), "\n");
1529                 f = search_getfilename(globhandle, i);
1530                 if(sv_loddistance1)
1531                         precache_model(f);
1532                 if(substring(f, -9,5) == "_lod1")
1533                         continue;
1534                 if(substring(f, -9,5) == "_lod2")
1535                         continue;
1536                 if(!sv_loddistance1)
1537                         precache_model(f);
1538                 PrecachePlayerSounds(strcat(f, ".sounds"));
1539     }
1540     search_end(globhandle);
1541 }
1542
1543 void precache()
1544 {
1545     // gamemode related things
1546     precache_model ("models/misc/chatbubble.spr");
1547     precache_model ("models/misc/teambubble.spr");
1548     if (g_runematch)
1549     {
1550         precache_model ("models/runematch/curse.mdl");
1551         precache_model ("models/runematch/rune.mdl");
1552     }
1553
1554 #ifdef TTURRETS_ENABLED
1555     if (cvar("g_turrets"))
1556         turrets_precash();
1557 #endif
1558
1559     // Precache all player models if desired
1560     if (cvar("sv_precacheplayermodels"))
1561     {
1562         PrecachePlayerSounds("sound/player/default.sounds");
1563         precache_all_models("models/player/*.zym");
1564         precache_all_models("models/player/*.dpm");
1565         precache_all_models("models/player/*.md3");
1566         precache_all_models("models/player/*.psk");
1567         //precache_model("models/player/carni.zym");
1568         //precache_model("models/player/crash.zym");
1569         //precache_model("models/player/grunt.zym");
1570         //precache_model("models/player/headhunter.zym");
1571         //precache_model("models/player/insurrectionist.zym");
1572         //precache_model("models/player/jeandarc.zym");
1573         //precache_model("models/player/lurk.zym");
1574         //precache_model("models/player/lycanthrope.zym");
1575         //precache_model("models/player/marine.zym");
1576         //precache_model("models/player/nexus.zym");
1577         //precache_model("models/player/pyria.zym");
1578         //precache_model("models/player/shock.zym");
1579         //precache_model("models/player/skadi.zym");
1580         //precache_model("models/player/specop.zym");
1581         //precache_model("models/player/visitant.zym");
1582     }
1583
1584     if (cvar("sv_defaultcharacter"))
1585     {
1586         string s;
1587         s = cvar_string("sv_defaultplayermodel_red");
1588         if (s != "")
1589         {
1590             precache_model(s);
1591             PrecachePlayerSounds(strcat(s, ".sounds"));
1592         }
1593         s = cvar_string("sv_defaultplayermodel_blue");
1594         if (s != "")
1595         {
1596             precache_model(s);
1597             PrecachePlayerSounds(strcat(s, ".sounds"));
1598         }
1599         s = cvar_string("sv_defaultplayermodel_yellow");
1600         if (s != "")
1601         {
1602             precache_model(s);
1603             PrecachePlayerSounds(strcat(s, ".sounds"));
1604         }
1605         s = cvar_string("sv_defaultplayermodel_pink");
1606         if (s != "")
1607         {
1608             precache_model(s);
1609             PrecachePlayerSounds(strcat(s, ".sounds"));
1610         }
1611         s = cvar_string("sv_defaultplayermodel");
1612         if (s != "")
1613         {
1614             precache_model(s);
1615             PrecachePlayerSounds(strcat(s, ".sounds"));
1616         }
1617     }
1618
1619     if (g_footsteps)
1620     {
1621         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1622         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1623     }
1624
1625     // gore and miscellaneous sounds
1626     //precache_sound ("misc/h2ohit.wav");
1627     precache_model ("models/hook.md3");
1628     precache_sound ("misc/armorimpact.wav");
1629     precache_sound ("misc/bodyimpact1.wav");
1630     precache_sound ("misc/bodyimpact2.wav");
1631     precache_sound ("misc/gib.wav");
1632     precache_sound ("misc/gib_splat01.wav");
1633     precache_sound ("misc/gib_splat02.wav");
1634     precache_sound ("misc/gib_splat03.wav");
1635     precache_sound ("misc/gib_splat04.wav");
1636     precache_sound ("misc/hit.wav");
1637     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1638     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1639     precache_sound ("misc/null.wav");
1640     precache_sound ("misc/spawn.wav");
1641     precache_sound ("misc/talk.wav");
1642     precache_sound ("misc/teleport.wav");
1643     precache_sound ("misc/poweroff.wav");
1644     precache_sound ("player/lava.wav");
1645     precache_sound ("player/slime.wav");
1646
1647     if (g_jetpack)
1648         precache_sound ("misc/jetpack_fly.wav");
1649
1650     precache_model ("models/sprites/0.spr32");
1651     precache_model ("models/sprites/1.spr32");
1652     precache_model ("models/sprites/2.spr32");
1653     precache_model ("models/sprites/3.spr32");
1654     precache_model ("models/sprites/4.spr32");
1655     precache_model ("models/sprites/5.spr32");
1656     precache_model ("models/sprites/6.spr32");
1657     precache_model ("models/sprites/7.spr32");
1658     precache_model ("models/sprites/8.spr32");
1659     precache_model ("models/sprites/9.spr32");
1660     precache_model ("models/sprites/10.spr32");
1661
1662     // common weapon precaches
1663     precache_sound ("weapons/weapon_switch.wav");
1664     precache_sound ("weapons/weaponpickup.wav");
1665     precache_sound ("weapons/unavailable.wav");
1666     if (g_grappling_hook)
1667     {
1668         precache_sound ("weapons/hook_fire.wav"); // hook
1669         precache_sound ("weapons/hook_impact.wav"); // hook
1670     }
1671
1672     if (cvar("sv_precacheweapons") || g_nixnex)
1673     {
1674         //precache weapon models/sounds
1675         local float wep;
1676         wep = WEP_FIRST;
1677         while (wep <= WEP_LAST)
1678         {
1679             weapon_action(wep, WR_PRECACHE);
1680             wep = wep + 1;
1681         }
1682     }
1683
1684     precache_model("models/elaser.mdl");
1685     precache_model("models/laser.mdl");
1686     precache_model("models/ebomb.mdl");
1687
1688 #if 0
1689     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1690
1691     if (!self.noise && self.music) // quake 3 uses the music field
1692         self.noise = self.music;
1693
1694     // plays music for the level if there is any
1695     if (self.noise)
1696     {
1697         precache_sound (self.noise);
1698         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1699     }
1700 #endif
1701 }
1702
1703 // sorry, but using \ in macros breaks line numbers
1704 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1705 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1706 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1707
1708 // WARNING: this kills the trace globals
1709 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1710 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1711
1712 #define INITPRIO_FIRST              0
1713 #define INITPRIO_GAMETYPE           0
1714 #define INITPRIO_GAMETYPE_FALLBACK  1
1715 #define INITPRIO_CVARS              5
1716 #define INITPRIO_FINDTARGET        10
1717 #define INITPRIO_DROPTOFLOOR       20
1718 #define INITPRIO_SETLOCATION       90
1719 #define INITPRIO_LINKDOORS         91
1720 #define INITPRIO_LAST              99
1721
1722 .void(void) initialize_entity;
1723 .float initialize_entity_order;
1724 .entity initialize_entity_next;
1725 entity initialize_entity_first;
1726
1727 void make_safe_for_remove(entity e)
1728 {
1729     if (e.initialize_entity)
1730     {
1731         entity ent, prev;
1732         for (ent = initialize_entity_first; ent; )
1733         {
1734             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1735             {
1736                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1737                 // skip it in linked list
1738                 if (prev)
1739                 {
1740                     prev.initialize_entity_next = ent.initialize_entity_next;
1741                     ent = prev.initialize_entity_next;
1742                 }
1743                 else
1744                 {
1745                     initialize_entity_first = ent.initialize_entity_next;
1746                     ent = initialize_entity_first;
1747                 }
1748             }
1749             else
1750             {
1751                 prev = ent;
1752                 ent = ent.initialize_entity_next;
1753             }
1754         }
1755     }
1756 }
1757
1758 void objerror(string s)
1759 {
1760     make_safe_for_remove(self);
1761     objerror_builtin(s);
1762 }
1763
1764 void remove_unsafely(entity e)
1765 {
1766     remove_builtin(e);
1767 }
1768
1769 void remove_safely(entity e)
1770 {
1771     make_safe_for_remove(e);
1772     remove_builtin(e);
1773 }
1774
1775 void InitializeEntity(entity e, void(void) func, float order)
1776 {
1777     entity prev, cur;
1778
1779     if (!e || e.initialize_entity)
1780     {
1781         // make a proxy initializer entity
1782         entity e_old;
1783         e_old = e;
1784         e = spawn();
1785         e.classname = "initialize_entity";
1786         e.enemy = e_old;
1787     }
1788
1789     e.initialize_entity = func;
1790     e.initialize_entity_order = order;
1791
1792     cur = initialize_entity_first;
1793     for (;;)
1794     {
1795         if (!cur || cur.initialize_entity_order > order)
1796         {
1797             // insert between prev and cur
1798             if (prev)
1799                 prev.initialize_entity_next = e;
1800             else
1801                 initialize_entity_first = e;
1802             e.initialize_entity_next = cur;
1803             return;
1804         }
1805         prev = cur;
1806         cur = cur.initialize_entity_next;
1807     }
1808 }
1809 void InitializeEntitiesRun()
1810 {
1811     entity startoflist;
1812     startoflist = initialize_entity_first;
1813     initialize_entity_first = world;
1814     for (self = startoflist; self; )
1815     {
1816         entity e;
1817         var void(void) func;
1818         e = self.initialize_entity_next;
1819         func = self.initialize_entity;
1820         self.initialize_entity_order = 0;
1821         self.initialize_entity = func_null;
1822         self.initialize_entity_next = world;
1823         if (self.classname == "initialize_entity")
1824         {
1825             entity e_old;
1826             e_old = self.enemy;
1827             remove_builtin(self);
1828             self = e_old;
1829         }
1830         //dprint("Delayed initialization: ", self.classname, "\n");
1831         func();
1832         self = e;
1833     }
1834 }
1835
1836 .float uncustomizeentityforclient_set;
1837 .void(void) uncustomizeentityforclient;
1838 void(void) SUB_Nullpointer = #0;
1839 void UncustomizeEntitiesRun()
1840 {
1841     entity oldself;
1842     oldself = self;
1843     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1844         self.uncustomizeentityforclient();
1845     self = oldself;
1846 }
1847 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1848 {
1849     e.customizeentityforclient = customizer;
1850     e.uncustomizeentityforclient = uncustomizer;
1851     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1852 }
1853
1854 .float nottargeted;
1855 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1856
1857 void() SUB_Remove;
1858 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1859 {
1860     vector mi, ma;
1861
1862     if (e.classname == "")
1863         e.classname = "net_linked";
1864
1865     if (e.model == "" || self.modelindex == 0)
1866     {
1867         mi = e.mins;
1868         ma = e.maxs;
1869         setmodel(e, "null");
1870         setsize(e, mi, ma);
1871     }
1872
1873     e.SendEntity = sendfunc;
1874     e.SendFlags = 0xFFFFFF;
1875
1876     if (!docull)
1877         e.effects |= EF_NODEPTHTEST;
1878
1879     if (dt)
1880     {
1881         e.nextthink = time + dt;
1882         e.think = SUB_Remove;
1883     }
1884 }
1885
1886 void adaptor_think2touch()
1887 {
1888     entity o;
1889     o = other;
1890     other = world;
1891     self.touch();
1892     other = o;
1893 }
1894
1895 void adaptor_think2use()
1896 {
1897     entity o, a;
1898     o = other;
1899     a = activator;
1900     activator = world;
1901     other = world;
1902     self.use();
1903     other = o;
1904     activator = a;
1905 }
1906
1907 // deferred dropping
1908 void DropToFloor_Handler()
1909 {
1910     droptofloor_builtin();
1911     self.dropped_origin = self.origin;
1912 }
1913
1914 void droptofloor()
1915 {
1916     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1917 }
1918
1919
1920
1921 float trace_hits_box_a0, trace_hits_box_a1;
1922
1923 float trace_hits_box_1d(float end, float thmi, float thma)
1924 {
1925     if (end == 0)
1926     {
1927         // just check if x is in range
1928         if (0 < thmi)
1929             return FALSE;
1930         if (0 > thma)
1931             return FALSE;
1932     }
1933     else
1934     {
1935         // do the trace with respect to x
1936         // 0 -> end has to stay in thmi -> thma
1937         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1938         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1939         if (trace_hits_box_a0 > trace_hits_box_a1)
1940             return FALSE;
1941     }
1942     return TRUE;
1943 }
1944
1945 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1946 {
1947     end -= start;
1948     thmi -= start;
1949     thma -= start;
1950     // now it is a trace from 0 to end
1951
1952     trace_hits_box_a0 = 0;
1953     trace_hits_box_a1 = 1;
1954
1955     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1956         return FALSE;
1957     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1958         return FALSE;
1959     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1960         return FALSE;
1961
1962     return TRUE;
1963 }
1964
1965 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1966 {
1967     return trace_hits_box(start, end, thmi - ma, thma - mi);
1968 }
1969
1970 float SUB_NoImpactCheck()
1971 {
1972         // zero hitcontents = this is not the real impact, but either the
1973         // mirror-impact of something hitting the projectile instead of the
1974         // projectile hitting the something, or a touchareagrid one. Neither of
1975         // these stop the projectile from moving, so...
1976         if(trace_dphitcontents == 0)
1977         {
1978                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1979                 checkclient();
1980         }
1981     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1982         return 1;
1983     if (other == world && self.size != '0 0 0')
1984     {
1985         vector tic;
1986         tic = self.velocity * sys_frametime;
1987         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1988         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1989         if (trace_fraction >= 1)
1990         {
1991             dprint("Odd... did not hit...?\n");
1992         }
1993         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1994         {
1995             dprint("Detected and prevented the sky-grapple bug.\n");
1996             return 1;
1997         }
1998     }
1999
2000     return 0;
2001 }
2002
2003 #define SUB_OwnerCheck() (other && (other == self.owner))
2004
2005 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2006 {
2007         if(SUB_OwnerCheck())
2008                 return TRUE;
2009         if(SUB_NoImpactCheck())
2010         {
2011                 remove(self);
2012                 return TRUE;
2013         }
2014         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2015                 UpdateCSQCProjectileNextFrame(self);
2016         return FALSE;
2017 }
2018 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2019
2020 float MAX_IPBAN_URIS = 16;
2021
2022 float URI_GET_DISCARD   = 0;
2023 float URI_GET_IPBAN     = 1;
2024 float URI_GET_IPBAN_END = 16;
2025
2026 void URI_Get_Callback(float id, float status, string data)
2027 {
2028     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2029     dprint(data);
2030     dprint("\nEnd of data.\n");
2031
2032     if (id == URI_GET_DISCARD)
2033     {
2034         // discard
2035     }
2036     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2037     {
2038         // online ban list
2039         OnlineBanList_URI_Get_Callback(id, status, data);
2040     }
2041     else
2042     {
2043         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2044     }
2045 }
2046
2047 void print_to(entity e, string s)
2048 {
2049     if (e)
2050         sprint(e, strcat(s, "\n"));
2051     else
2052         print(s, "\n");
2053 }
2054
2055 string getrecords(float page) // 50 records per page
2056 {
2057     float rec;
2058     string h;
2059     float r;
2060     float i;
2061     string s;
2062
2063     rec = 0;
2064
2065     s = "";
2066
2067     if (g_ctf)
2068     {
2069         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2070         {
2071             if (MapInfo_Get_ByID(i))
2072             {
2073                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2074                 if (r == 0)
2075                     continue;
2076                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2077                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2078                 ++rec;
2079             }
2080         }
2081     }
2082
2083     if (g_race)
2084     {
2085         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2086         {
2087             if (MapInfo_Get_ByID(i))
2088             {
2089                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
2090                 if (r == 0)
2091                     continue;
2092                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
2093                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2094                 ++rec;
2095             }
2096         }
2097     }
2098
2099     if (g_cts)
2100     {
2101         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2102         {
2103             if (MapInfo_Get_ByID(i))
2104             {
2105                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
2106                 if (r == 0)
2107                     continue;
2108                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
2109                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2110                 ++rec;
2111             }
2112         }
2113     }
2114
2115     MapInfo_ClearTemps();
2116
2117     if (s == "" && page == 0)
2118         return "No records are available on this server.\n";
2119     else
2120         return s;
2121 }
2122
2123 string getrankings()
2124 {
2125     string n;
2126     float t;
2127     float i;
2128     string s;
2129     string p;
2130     string map;
2131
2132     s = "";
2133
2134     map = GetMapname();
2135
2136     for (i = 1; i <= RANKINGS_CNT; ++i)
2137     {
2138         t = race_GetTime(i);
2139         if (t == 0)
2140             continue;
2141         n = race_GetName(i);
2142         p = race_PlaceName(i);
2143         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2144     }
2145
2146     MapInfo_ClearTemps();
2147
2148     if (s == "")
2149         return strcat("No records are available for the map: ", map, "\n");
2150     else
2151         return strcat("Records for ", map, ":\n", s);
2152 }
2153
2154 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2155 {
2156     float m, i;
2157     vector start, org, delta, end, enddown, mstart;
2158
2159     m = e.dphitcontentsmask;
2160     e.dphitcontentsmask = goodcontents | badcontents;
2161
2162     org = world.mins;
2163     delta = world.maxs - world.mins;
2164
2165     for (i = 0; i < attempts; ++i)
2166     {
2167         start_x = org_x + random() * delta_x;
2168         start_y = org_y + random() * delta_y;
2169         start_z = org_z + random() * delta_z;
2170
2171         // rule 1: start inside world bounds, and outside
2172         // solid, and don't start from somewhere where you can
2173         // fall down to evil
2174         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2175         if (trace_fraction >= 1)
2176             continue;
2177         if (trace_startsolid)
2178             continue;
2179         if (trace_dphitcontents & badcontents)
2180             continue;
2181         if (trace_dphitq3surfaceflags & badsurfaceflags)
2182             continue;
2183
2184         // rule 2: if we are too high, lower the point
2185         if (trace_fraction * delta_z > maxaboveground)
2186             start = trace_endpos + '0 0 1' * maxaboveground;
2187         enddown = trace_endpos;
2188
2189         // rule 3: make sure we aren't outside the map. This only works
2190         // for somewhat well formed maps. A good rule of thumb is that
2191         // the map should have a convex outside hull.
2192         // these can be traceLINES as we already verified the starting box
2193         mstart = start + 0.5 * (e.mins + e.maxs);
2194         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2195         if (trace_fraction >= 1)
2196             continue;
2197         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2198         if (trace_fraction >= 1)
2199             continue;
2200         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2201         if (trace_fraction >= 1)
2202             continue;
2203         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2204         if (trace_fraction >= 1)
2205             continue;
2206         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2207         if (trace_fraction >= 1)
2208             continue;
2209
2210         // find a random vector to "look at"
2211         end_x = org_x + random() * delta_x;
2212         end_y = org_y + random() * delta_y;
2213         end_z = org_z + random() * delta_z;
2214         end = start + normalize(end - start) * vlen(delta);
2215
2216         // rule 4: start TO end must not be too short
2217         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2218         if (trace_startsolid)
2219             continue;
2220         if (trace_fraction < minviewdistance / vlen(delta))
2221             continue;
2222
2223         // rule 5: don't want to look at sky
2224         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2225             continue;
2226
2227         // rule 6: we must not end up in trigger_hurt
2228         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2229         {
2230             dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2231             continue;
2232         }
2233
2234         break;
2235     }
2236
2237     e.dphitcontentsmask = m;
2238
2239     if (i < attempts)
2240     {
2241         setorigin(e, start);
2242         e.angles = vectoangles(end - start);
2243         dprint("Needed ", ftos(i + 1), " attempts\n");
2244         return TRUE;
2245     }
2246     else
2247         return FALSE;
2248 }
2249
2250 float zcurveparticles_effectno;
2251 vector zcurveparticles_start;
2252 float zcurveparticles_spd;
2253
2254 void endzcurveparticles()
2255 {
2256         if(zcurveparticles_effectno)
2257         {
2258                 // terminator
2259                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2260         }
2261         zcurveparticles_effectno = 0;
2262 }
2263
2264 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2265 {
2266         spd = bound(0, floor(spd / 16), 32767);
2267         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2268         {
2269                 endzcurveparticles();
2270                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2271                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2272                 WriteShort(MSG_BROADCAST, effectno);
2273                 WriteCoord(MSG_BROADCAST, start_x);
2274                 WriteCoord(MSG_BROADCAST, start_y);
2275                 WriteCoord(MSG_BROADCAST, start_z);
2276                 zcurveparticles_effectno = effectno;
2277                 zcurveparticles_start = start;
2278         }
2279         else
2280                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2281         WriteCoord(MSG_BROADCAST, end_x);
2282         WriteCoord(MSG_BROADCAST, end_y);
2283         WriteCoord(MSG_BROADCAST, end_z);
2284         WriteCoord(MSG_BROADCAST, end_dz);
2285         zcurveparticles_spd = spd;
2286 }
2287
2288 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2289 {
2290         float end_dz;
2291         vector vecxy, velxy;
2292
2293         vecxy = end - start;
2294         vecxy_z = 0;
2295         velxy = vel;
2296         velxy_z = 0;
2297
2298         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2299         {
2300                 endzcurveparticles();
2301                 trailparticles(world, effectno, start, end);
2302                 return;
2303         }
2304
2305         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2306         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2307 }
2308
2309 string GetGametype(); // g_world.qc
2310 void write_recordmarker(entity pl, float tstart, float dt)
2311 {
2312     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2313
2314     // also write a marker into demo files for demotc-race-record-extractor to find
2315     stuffcmd(pl,
2316              strcat(
2317                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2318                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2319 }
2320
2321 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)
2322 {
2323         switch(self.owner.cvar_cl_gunalign)
2324         {
2325                 case 1: // right
2326                         break;
2327
2328                 case 2: // left
2329                         vecs_y = -vecs_y;
2330                         break;
2331
2332                 default:
2333                 case 3:
2334                         if(allowcenter) // 2: allow center handedness
2335                         {
2336                                 // center
2337                                 vecs_y = 0;
2338                                 vecs_z -= 4;
2339                         }
2340                         else
2341                         {
2342                                 // right
2343                         }
2344                         break;
2345
2346                 case 4:
2347                         if(allowcenter) // 2: allow center handedness
2348                         {
2349                                 // center
2350                                 vecs_y = 0;
2351                                 vecs_z -= 4;
2352                         }
2353                         else
2354                         {
2355                                 // left
2356                                 vecs_y = -vecs_y;
2357                         }
2358                         break;
2359         }
2360         return vecs;
2361 }
2362
2363 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2364 {
2365         string s;
2366         vector v;
2367
2368         if (cvar("g_shootfromeye"))
2369         {
2370                 if (visual)
2371                 {
2372                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2373                 }
2374                 else
2375                 {
2376                         vecs_y = 0;
2377                         vecs_z = 0;
2378                 }
2379         }
2380         else if (cvar("g_shootfromcenter"))
2381         {
2382                 if (visual)
2383                 {
2384                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2385                 }
2386                 else
2387                 {
2388                         vecs_y = 0;
2389                         vecs_z -= 4;
2390                 }
2391         }
2392         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2393         {
2394                 v = stov(s);
2395                 if (y_is_right)
2396                         v_y = -v_y;
2397                 if (v_x != 0)
2398                         vecs_x = v_x;
2399                 vecs_y = v_y;
2400                 vecs_z = v_z;
2401         }
2402         else if (cvar("g_shootfromclient"))
2403         {
2404                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));
2405         }
2406         return vecs;
2407 }
2408
2409
2410
2411 void attach_sameorigin(entity e, entity to, string tag)
2412 {
2413     vector org, t_forward, t_left, t_up, e_forward, e_up;
2414     vector org0, ang0;
2415     float tagscale;
2416
2417     ang0 = e.angles;
2418     org0 = e.origin;
2419
2420     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2421     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2422     t_forward = v_forward * tagscale;
2423     t_left = v_right * -tagscale;
2424     t_up = v_up * tagscale;
2425
2426     e.origin_x = org * t_forward;
2427     e.origin_y = org * t_left;
2428     e.origin_z = org * t_up;
2429
2430     // current forward and up directions
2431     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2432                 e.angles = AnglesTransform_FromVAngles(e.angles);
2433         else
2434                 e.angles = AnglesTransform_FromAngles(e.angles);
2435     fixedmakevectors(e.angles);
2436
2437     // untransform forward, up!
2438     e_forward_x = v_forward * t_forward;
2439     e_forward_y = v_forward * t_left;
2440     e_forward_z = v_forward * t_up;
2441     e_up_x = v_up * t_forward;
2442     e_up_y = v_up * t_left;
2443     e_up_z = v_up * t_up;
2444
2445     e.angles = fixedvectoangles2(e_forward, e_up);
2446     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2447                 e.angles = AnglesTransform_ToVAngles(e.angles);
2448         else
2449                 e.angles = AnglesTransform_ToAngles(e.angles);
2450
2451     setattachment(e, to, tag);
2452     setorigin(e, e.origin);
2453 }
2454
2455 void detach_sameorigin(entity e)
2456 {
2457     vector org;
2458     org = gettaginfo(e, 0);
2459     e.angles = fixedvectoangles2(v_forward, v_up);
2460     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2461                 e.angles = AnglesTransform_ToVAngles(e.angles);
2462         else
2463                 e.angles = AnglesTransform_ToAngles(e.angles);
2464     setorigin(e, org);
2465     setattachment(e, world, "");
2466     setorigin(e, e.origin);
2467 }
2468
2469 void follow_sameorigin(entity e, entity to)
2470 {
2471     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2472     e.aiment = to; // make the hole follow bmodel
2473     e.punchangle = to.angles; // the original angles of bmodel
2474     e.view_ofs = e.origin - to.origin; // relative origin
2475     e.v_angle = e.angles - to.angles; // relative angles
2476 }
2477
2478 void unfollow_sameorigin(entity e)
2479 {
2480     e.movetype = MOVETYPE_NONE;
2481 }
2482
2483 entity gettaginfo_relative_ent;
2484 vector gettaginfo_relative(entity e, float tag)
2485 {
2486     if (!gettaginfo_relative_ent)
2487     {
2488         gettaginfo_relative_ent = spawn();
2489         gettaginfo_relative_ent.effects = EF_NODRAW;
2490     }
2491     gettaginfo_relative_ent.model = e.model;
2492     gettaginfo_relative_ent.modelindex = e.modelindex;
2493     gettaginfo_relative_ent.frame = e.frame;
2494     return gettaginfo(gettaginfo_relative_ent, tag);
2495 }
2496
2497 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2498 {
2499     float p;
2500     p = pow(2, chan);
2501     if (pl.soundentity.cnt & p)
2502         return;
2503     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2504     pl.soundentity.cnt |= p;
2505 }
2506
2507 void SoundEntity_StopSound(entity pl, float chan)
2508 {
2509     float p;
2510     p = pow(2, chan);
2511     if (pl.soundentity.cnt & p)
2512     {
2513         stopsoundto(MSG_ALL, pl.soundentity, chan);
2514         pl.soundentity.cnt &~= p;
2515     }
2516 }
2517
2518 void SoundEntity_Attach(entity pl)
2519 {
2520     pl.soundentity = spawn();
2521     pl.soundentity.classname = "soundentity";
2522     pl.soundentity.owner = pl;
2523     setattachment(pl.soundentity, pl, "");
2524     setmodel(pl.soundentity, "null");
2525 }
2526
2527 void SoundEntity_Detach(entity pl)
2528 {
2529     float i;
2530     for (i = 0; i <= 7; ++i)
2531         SoundEntity_StopSound(pl, i);
2532 }
2533
2534
2535 float ParseCommandPlayerSlotTarget_firsttoken;
2536 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2537 {
2538     string s;
2539     entity e, head;
2540     float n;
2541
2542     s = string_null;
2543
2544     ParseCommandPlayerSlotTarget_firsttoken = -1;
2545
2546     if (tokens > idx)
2547     {
2548         if (substring(argv(idx), 0, 1) == "#")
2549         {
2550             s = substring(argv(idx), 1, -1);
2551             ++idx;
2552             if (s == "")
2553                 if (tokens > idx)
2554                 {
2555                     s = argv(idx);
2556                     ++idx;
2557                 }
2558                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2559             if (s == ftos(stof(s)))
2560             {
2561                 e = edict_num(stof(s));
2562                 if (e.flags & FL_CLIENT)
2563                     return e;
2564             }
2565         }
2566         else
2567         {
2568             // it must be a nick name
2569             s = argv(idx);
2570             ++idx;
2571                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2572
2573             n = 0;
2574             FOR_EACH_CLIENT(head)
2575             if (head.netname == s)
2576             {
2577                 e = head;
2578                 ++n;
2579             }
2580             if (n == 1)
2581                 return e;
2582
2583             s = strdecolorize(s);
2584             n = 0;
2585             FOR_EACH_CLIENT(head)
2586             if (strdecolorize(head.netname) == s)
2587             {
2588                 e = head;
2589                 ++n;
2590             }
2591             if (n == 1)
2592                 return e;
2593         }
2594     }
2595
2596     return world;
2597 }
2598
2599 .float scale2;
2600
2601 float modeleffect_SendEntity(entity to, float sf)
2602 {
2603         float f;
2604         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2605
2606         f = 0;
2607         if(self.velocity != '0 0 0')
2608                 f |= 1;
2609         if(self.angles != '0 0 0')
2610                 f |= 2;
2611         if(self.avelocity != '0 0 0')
2612                 f |= 4;
2613
2614         WriteByte(MSG_ENTITY, f);
2615         WriteShort(MSG_ENTITY, self.modelindex);
2616         WriteByte(MSG_ENTITY, self.skin);
2617         WriteByte(MSG_ENTITY, self.frame);
2618         WriteCoord(MSG_ENTITY, self.origin_x);
2619         WriteCoord(MSG_ENTITY, self.origin_y);
2620         WriteCoord(MSG_ENTITY, self.origin_z);
2621         if(f & 1)
2622         {
2623                 WriteCoord(MSG_ENTITY, self.velocity_x);
2624                 WriteCoord(MSG_ENTITY, self.velocity_y);
2625                 WriteCoord(MSG_ENTITY, self.velocity_z);
2626         }
2627         if(f & 2)
2628         {
2629                 WriteCoord(MSG_ENTITY, self.angles_x);
2630                 WriteCoord(MSG_ENTITY, self.angles_y);
2631                 WriteCoord(MSG_ENTITY, self.angles_z);
2632         }
2633         if(f & 4)
2634         {
2635                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2636                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2637                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2638         }
2639         WriteShort(MSG_ENTITY, self.scale * 256.0);
2640         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2641         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2642         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2643         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2644
2645         return TRUE;
2646 }
2647
2648 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2649 {
2650         entity e;
2651         float sz;
2652         e = spawn();
2653         e.classname = "modeleffect";
2654         setmodel(e, m);
2655         e.frame = f;
2656         setorigin(e, o);
2657         e.velocity = v;
2658         e.angles = ang;
2659         e.avelocity = angv;
2660         e.alpha = a;
2661         e.teleport_time = t1;
2662         e.fade_time = t2;
2663         e.skin = s;
2664         if(s0 >= 0)
2665                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2666         else
2667                 e.scale = -s0;
2668         if(s2 >= 0)
2669                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2670         else
2671                 e.scale2 = -s2;
2672         sz = max(e.scale, e.scale2);
2673         setsize(e, e.mins * sz, e.maxs * sz);
2674         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2675 }
2676
2677 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2678 {
2679         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2680 }
2681
2682 float randombit(float bits)
2683 {
2684         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2685                 return bits;
2686
2687         float n, f, b, r;
2688
2689         r = random();
2690         b = 0;
2691         n = 0;
2692
2693         for(f = 1; f <= bits; f *= 2)
2694         {
2695                 if(bits & f)
2696                 {
2697                         ++n;
2698                         r *= n;
2699                         if(r <= 1)
2700                                 b = f;
2701                         else
2702                                 r = (r - 1) / (n - 1);
2703                 }
2704         }
2705
2706         return b;
2707 }
2708
2709 float randombits(float bits, float k, float error_return)
2710 {
2711         float r;
2712         r = 0;
2713         while(k > 0 && bits != r)
2714         {
2715                 r += randombit(bits - r);
2716                 --k;
2717         }
2718         if(error_return)
2719                 if(k > 0)
2720                         return -1; // all
2721         return r;
2722 }
2723
2724 void randombit_test(float bits, float iter)
2725 {
2726         while(iter > 0)
2727         {
2728                 print(ftos(randombit(bits)), "\n");
2729                 --iter;
2730         }
2731 }
2732
2733 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2734 {
2735         if(halflifedist > 0)
2736                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2737         else if(halflifedist < 0)
2738                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2739         else
2740                 return 1;
2741 }
2742
2743
2744
2745
2746 #ifdef RELEASE
2747 #define cvar_string_normal cvar_string_builtin
2748 #define cvar_normal cvar_builtin
2749 #else
2750 string cvar_string_normal(string n)
2751 {
2752         if not(cvar_type(n) & 1)
2753                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2754         return cvar_string_builtin(n);
2755 }
2756
2757 float cvar_normal(string n)
2758 {
2759         return stof(cvar_string_normal(n));
2760 }
2761 #endif
2762 #define cvar_set_normal cvar_set_builtin
2763
2764 void defer_think()
2765 {
2766     entity oself;
2767
2768     oself           = self;
2769     self            = self.owner;
2770     oself.think     = SUB_Remove;
2771     oself.nextthink = time;
2772
2773     oself.use();
2774 }
2775
2776 /*
2777     Execute func() after time + fdelay.
2778     self when func is executed = self when defer is called
2779 */
2780 void defer(float fdelay, void() func)
2781 {
2782     entity e;
2783
2784     e           = spawn();
2785     e.owner     = self;
2786     e.use       = func;
2787     e.think     = defer_think;
2788     e.nextthink = time + fdelay;
2789 }