1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 makevectors(pl.v_angle);
15 WarpZone_traceline_antilag(pl, pl.origin + pl.view_ofs, pl.origin + pl.view_ofs + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
18 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
19 void() spawnpoint_use;
20 float race_GetTime(float pos);
21 string race_GetName(float pos);
22 string race_PlaceName(float pos);
24 string ColoredTeamName(float t);
26 string admin_name(void)
28 if(cvar_string("sv_adminnick") != "")
29 return cvar_string("sv_adminnick");
31 return "SERVER ADMIN";
34 float DistributeEvenly_amount;
35 float DistributeEvenly_totalweight;
36 void DistributeEvenly_Init(float amount, float totalweight)
38 if (DistributeEvenly_amount)
40 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
41 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
44 DistributeEvenly_amount = 0;
46 DistributeEvenly_amount = amount;
47 DistributeEvenly_totalweight = totalweight;
49 float DistributeEvenly_Get(float weight)
54 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
55 DistributeEvenly_totalweight -= weight;
56 DistributeEvenly_amount -= f;
60 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
63 string STR_PLAYER = "player";
64 string STR_SPECTATOR = "spectator";
65 string STR_OBSERVER = "observer";
68 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
69 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
70 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
71 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
73 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
74 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
75 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
76 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
77 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
80 // copies a string to a tempstring (so one can strunzone it)
81 string strcat1(string s) = #115; // FRIK_FILE
86 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
88 local float nPlayerHealth = rint(enPlayer.health);
89 local float nPlayerArmor = rint(enPlayer.armorvalue);
90 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
91 local float nPlayerPing = rint(enPlayer.ping);
92 local string strPlayerPingColor;
93 local string strMessage;
94 if(nPlayerPing >= 150)
95 strPlayerPingColor = "^1";
97 strPlayerPingColor = "^2";
99 if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
100 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
102 if(cvar("sv_fragmessage_information_ping")) {
103 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
104 strMessage = strcat(strMessage, "\n^7(^2Bot");
106 strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
107 if(cvar("sv_fragmessage_information_handicap"))
108 if(cvar("sv_fragmessage_information_handicap") == 2)
109 if(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
112 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
113 else if not(nPlayerHandicap <= 1)
114 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
116 strMessage = strcat(strMessage, "^7)");
117 } else if(cvar("sv_fragmessage_information_handicap")) {
118 if(cvar("sv_fragmessage_information_handicap") == 2)
119 if(nPlayerHandicap <= 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
122 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
123 else if(nPlayerHandicap > 1)
124 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
128 void bcenterprint(string s)
130 // TODO replace by MSG_ALL (would show it to spectators too, though)?
132 FOR_EACH_PLAYER(head)
133 if (clienttype(head) == CLIENTTYPE_REAL)
134 centerprint(head, s);
137 void GameLogEcho(string s)
142 if (cvar("sv_eventlog_files"))
147 matches = cvar("sv_eventlog_files_counter") + 1;
148 cvar_set("sv_eventlog_files_counter", ftos(matches));
151 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
152 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
153 logfile = fopen(fn, FILE_APPEND);
154 fputs(logfile, ":logversion:3\n");
158 if (cvar("sv_eventlog_files_timestamps"))
159 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
161 fputs(logfile, strcat(s, "\n"));
164 if (cvar("sv_eventlog_console"))
173 // will be opened later
178 if (logfile_open && logfile >= 0)
188 vector PL_CROUCH_VIEW_OFS;
189 vector PL_CROUCH_MIN;
190 vector PL_CROUCH_MAX;
192 float spawnpoint_nag;
193 void relocate_spawnpoint()
195 PL_VIEW_OFS = stov(cvar_string("sv_player_viewoffset"));
196 PL_MIN = stov(cvar_string("sv_player_mins"));
197 PL_MAX = stov(cvar_string("sv_player_maxs"));
198 PL_CROUCH_VIEW_OFS = stov(cvar_string("sv_player_crouch_viewoffset"));
199 PL_CROUCH_MIN = stov(cvar_string("sv_player_crouch_mins"));
200 PL_CROUCH_MAX = stov(cvar_string("sv_player_crouch_maxs"));
202 // nudge off the floor
203 setorigin(self, self.origin + '0 0 1');
205 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
206 if (trace_startsolid)
212 if (!move_out_of_solid(self))
213 objerror("could not get out of solid at all!");
214 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
215 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
216 print(" ", ftos(self.origin_y - o_y));
217 print(" ", ftos(self.origin_z - o_z), "'\n");
218 if (cvar("g_spawnpoints_auto_move_out_of_solid"))
221 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
227 self.mins = self.maxs = '0 0 0';
228 objerror("player spawn point in solid, mapper sucks!\n");
233 if (cvar("g_spawnpoints_autodrop"))
235 setsize(self, PL_MIN, PL_MAX);
239 self.use = spawnpoint_use;
240 self.team_saved = self.team;
244 if (have_team_spawns != 0)
246 have_team_spawns = 1;
248 if (cvar("r_showbboxes"))
250 // show where spawnpoints point at too
251 makevectors(self.angles);
254 e.classname = "info_player_foo";
255 setorigin(e, self.origin + v_forward * 24);
256 setsize(e, '-8 -8 -8', '8 8 8');
257 e.solid = SOLID_TRIGGER;
261 #define strstr strstrofs
263 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
264 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
265 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
266 // BE CONSTANT OR strzoneD!
267 float strstr(string haystack, string needle, float offset)
271 len = strlen(needle);
272 endpos = strlen(haystack) - len;
273 while(offset <= endpos)
275 found = substring(haystack, offset, len);
284 float NUM_NEAREST_ENTITIES = 4;
285 entity nearest_entity[NUM_NEAREST_ENTITIES];
286 float nearest_length[NUM_NEAREST_ENTITIES];
287 entity findnearest(vector point, .string field, string value, vector axismod)
298 localhead = find(world, field, value);
301 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
302 dist = localhead.oldorigin;
304 dist = localhead.origin;
306 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
309 for (i = 0; i < num_nearest; ++i)
311 if (len < nearest_length[i])
315 // now i tells us where to insert at
316 // INSERTION SORT! YOU'VE SEEN IT! RUN!
317 if (i < NUM_NEAREST_ENTITIES)
319 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
321 nearest_length[j + 1] = nearest_length[j];
322 nearest_entity[j + 1] = nearest_entity[j];
324 nearest_length[i] = len;
325 nearest_entity[i] = localhead;
326 if (num_nearest < NUM_NEAREST_ENTITIES)
327 num_nearest = num_nearest + 1;
330 localhead = find(localhead, field, value);
333 // now use the first one from our list that we can see
334 for (i = 0; i < num_nearest; ++i)
336 traceline(point, nearest_entity[i].origin, TRUE, world);
337 if (trace_fraction == 1)
341 dprint("Nearest point (");
342 dprint(nearest_entity[0].netname);
343 dprint(") is not visible, using a visible one.\n");
345 return nearest_entity[i];
349 if (num_nearest == 0)
352 dprint("Not seeing any location point, using nearest as fallback.\n");
354 dprint("Candidates were: ");
355 for(j = 0; j < num_nearest; ++j)
359 dprint(nearest_entity[j].netname);
364 return nearest_entity[0];
367 void spawnfunc_target_location()
369 self.classname = "target_location";
370 // location name in netname
371 // eventually support: count, teamgame selectors, line of sight?
374 void spawnfunc_info_location()
376 self.classname = "target_location";
377 self.message = self.netname;
380 string NearestLocation(vector p)
385 loc = findnearest(p, classname, "target_location", '1 1 1');
392 loc = findnearest(p, target, "###item###", '1 1 4');
399 string formatmessage(string msg)
410 WarpZone_crosshair_trace(self);
411 cursor = trace_endpos;
412 cursor_ent = trace_ent;
416 break; // too many replacements
419 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
420 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
433 replacement = substring(msg, p, 2);
434 escape = substring(msg, p + 1, 1);
438 else if (escape == "\\")
440 else if (escape == "n")
442 else if (escape == "a")
443 replacement = ftos(floor(self.armorvalue));
444 else if (escape == "h")
445 replacement = ftos(floor(self.health));
446 else if (escape == "l")
447 replacement = NearestLocation(self.origin);
448 else if (escape == "y")
449 replacement = NearestLocation(cursor);
450 else if (escape == "d")
451 replacement = NearestLocation(self.death_origin);
452 else if (escape == "w") {
456 wep = self.switchweapon;
459 replacement = W_Name(wep);
460 } else if (escape == "W") {
461 if (self.items & IT_SHELLS) replacement = "shells";
462 else if (self.items & IT_NAILS) replacement = "bullets";
463 else if (self.items & IT_ROCKETS) replacement = "rockets";
464 else if (self.items & IT_CELLS) replacement = "cells";
465 else replacement = "batteries"; // ;)
466 } else if (escape == "x") {
467 replacement = cursor_ent.netname;
468 if (!replacement || !cursor_ent)
469 replacement = "nothing";
470 } else if (escape == "p") {
471 if (self.last_selected_player)
472 replacement = self.last_selected_player.netname;
474 replacement = "(nobody)";
475 } else if (escape == "s")
476 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
477 else if (escape == "S")
478 replacement = ftos(vlen(self.velocity));
479 else if (escape == "v") {
483 if(self.classname == "spectator")
488 weapon_number = stats.weapon;
491 weapon_number = stats.switchweapon;
494 weapon_number = stats.cnt;
496 if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
497 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
499 replacement = "~"; // or something to indicate NULL, not available
502 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
503 p = p + strlen(replacement);
508 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
509 return (value == 0) ? FALSE : TRUE;
518 >0: receives a cvar from name=argv(f) value=argv(f+1)
520 void GetCvars_handleString(string thisname, float f, .string field, string name)
525 strunzone(self.field);
526 self.field = string_null;
530 if (thisname == name)
533 strunzone(self.field);
534 self.field = strzone(argv(f + 1));
538 stuffcmd(self, strcat("sendcvar ", name, "\n"));
540 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
542 GetCvars_handleString(thisname, f, field, name);
543 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
544 if (thisname == name)
547 s = func(strcat1(self.field));
550 strunzone(self.field);
551 self.field = strzone(s);
555 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
562 if (thisname == name)
563 self.field = stof(argv(f + 1));
566 stuffcmd(self, strcat("sendcvar ", name, "\n"));
568 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
575 if (thisname == name)
579 self.field = stof(argv(f + 1));
588 stuffcmd(self, strcat("sendcvar ", name, "\n"));
591 string W_FixWeaponOrder_ForceComplete(string s);
592 string W_FixWeaponOrder_AllowIncomplete(string s);
593 float w_getbestweapon(entity e);
594 void GetCvars(float f)
598 s = strcat1(argv(f));
599 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
600 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
601 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
602 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
603 GetCvars_handleString(s, f, cvar_g_nexuizversion, "g_nexuizversion");
604 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
605 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
606 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
607 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
608 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
609 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
610 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
611 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
612 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
613 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
614 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
615 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
616 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
617 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
618 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
619 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
620 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
621 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
622 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
624 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
625 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
627 #ifdef ALLOW_FORCEMODELS
628 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
629 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromnexuiz, "cl_forceplayermodelsfromnexuiz");
631 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
633 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
636 if (s == "cl_weaponpriority")
637 self.switchweapon = w_getbestweapon(self);
641 float fexists(string f)
644 fh = fopen(f, FILE_READ);
651 void backtrace(string msg)
654 dev = cvar("developer");
655 war = cvar("prvm_backtraceforwarnings");
656 cvar_set("developer", "1");
657 cvar_set("prvm_backtraceforwarnings", "1");
659 print("--- CUT HERE ---\nWARNING: ");
662 remove(world); // isn't there any better way to cause a backtrace?
663 print("\n--- CUT UNTIL HERE ---\n");
664 cvar_set("developer", ftos(dev));
665 cvar_set("prvm_backtraceforwarnings", ftos(war));
668 string Team_ColorCode(float teamid)
670 if (teamid == COLOR_TEAM1)
672 else if (teamid == COLOR_TEAM2)
674 else if (teamid == COLOR_TEAM3)
676 else if (teamid == COLOR_TEAM4)
682 string Team_ColorName(float t)
684 // fixme: Search for team entities and get their .netname's!
685 if (t == COLOR_TEAM1)
687 if (t == COLOR_TEAM2)
689 if (t == COLOR_TEAM3)
691 if (t == COLOR_TEAM4)
696 string Team_ColorNameLowerCase(float t)
698 // fixme: Search for team entities and get their .netname's!
699 if (t == COLOR_TEAM1)
701 if (t == COLOR_TEAM2)
703 if (t == COLOR_TEAM3)
705 if (t == COLOR_TEAM4)
710 float ColourToNumber(string team_colour)
712 if (team_colour == "red")
715 if (team_colour == "blue")
718 if (team_colour == "yellow")
721 if (team_colour == "pink")
724 if (team_colour == "auto")
730 float NumberToTeamNumber(float number)
747 #define CENTERPRIO_POINT 1
748 #define CENTERPRIO_SPAM 2
749 #define CENTERPRIO_VOTE 4
750 #define CENTERPRIO_NORMAL 5
751 #define CENTERPRIO_SHIELDING 7
752 #define CENTERPRIO_MAPVOTE 9
753 #define CENTERPRIO_IDLEKICK 50
754 #define CENTERPRIO_ADMIN 99
755 .float centerprint_priority;
756 .float centerprint_expires;
757 void centerprint_atprio(entity e, float prio, string s)
759 if (intermission_running)
760 if (prio < CENTERPRIO_MAPVOTE)
762 if (time > e.centerprint_expires)
763 e.centerprint_priority = 0;
764 if (prio >= e.centerprint_priority)
766 e.centerprint_priority = prio;
767 if (timeoutStatus == 2)
768 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
770 e.centerprint_expires = time + e.cvar_scr_centertime;
771 centerprint_builtin(e, s);
774 void centerprint_expire(entity e, float prio)
776 if (prio == e.centerprint_priority)
778 e.centerprint_priority = 0;
779 centerprint_builtin(e, "");
782 void centerprint(entity e, string s)
784 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
787 // decolorizes and team colors the player name when needed
788 string playername(entity p)
791 if (teams_matter && !intermission_running && p.classname == "player")
793 t = Team_ColorCode(p.team);
794 return strcat(t, strdecolorize(p.netname));
800 vector randompos(vector m1, vector m2)
804 v_x = m2_x * random() + m1_x;
805 v_y = m2_y * random() + m1_y;
806 v_z = m2_z * random() + m1_z;
810 float g_pickup_shells;
811 float g_pickup_shells_max;
812 float g_pickup_nails;
813 float g_pickup_nails_max;
814 float g_pickup_rockets;
815 float g_pickup_rockets_max;
816 float g_pickup_cells;
817 float g_pickup_cells_max;
819 float g_pickup_fuel_jetpack;
820 float g_pickup_fuel_max;
821 float g_pickup_armorsmall;
822 float g_pickup_armorsmall_max;
823 float g_pickup_armormedium;
824 float g_pickup_armormedium_max;
825 float g_pickup_armorbig;
826 float g_pickup_armorbig_max;
827 float g_pickup_armorlarge;
828 float g_pickup_armorlarge_max;
829 float g_pickup_healthsmall;
830 float g_pickup_healthsmall_max;
831 float g_pickup_healthmedium;
832 float g_pickup_healthmedium_max;
833 float g_pickup_healthlarge;
834 float g_pickup_healthlarge_max;
835 float g_pickup_healthmega;
836 float g_pickup_healthmega_max;
838 float g_weaponarena_random;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
866 entity get_weaponinfo(float w);
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
870 var float i = weaponinfo.weapon;
875 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
877 if (t < 0) // "default" weapon selection
879 if (g_lms || g_ca || allguns)
880 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
883 else if (g_race || g_cts)
884 t = (i == WEP_LASER);
886 t = 0; // weapon is set a few lines later
888 t = (i == WEP_LASER || i == WEP_SHOTGUN);
889 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
890 t |= (i == WEP_HOOK);
893 // we cannot disable porto in Nexball, we must force it
894 if(g_nexball && i == WEP_PORTO)
900 float NixNex_CanChooseWeapon(float wpn);
901 void readplayerstartcvars()
907 // initialize starting values for players
910 start_ammo_shells = 0;
911 start_ammo_nails = 0;
912 start_ammo_rockets = 0;
913 start_ammo_cells = 0;
914 start_health = cvar("g_balance_health_start");
915 start_armorvalue = cvar("g_balance_armor_start");
918 s = cvar_string("g_weaponarena");
924 g_weaponarena_list = "All Weapons";
925 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
927 e = get_weaponinfo(j);
928 g_weaponarena |= e.weapons;
929 weapon_action(e.weapon, WR_PRECACHE);
932 else if (s == "most")
934 g_weaponarena_list = "Most Weapons";
935 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
937 e = get_weaponinfo(j);
938 if (e.spawnflags & WEP_FLAG_NORMAL)
940 g_weaponarena |= e.weapons;
941 weapon_action(e.weapon, WR_PRECACHE);
945 else if (s == "none")
947 g_weaponarena_list = "No Weapons";
948 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
952 t = tokenize_console(s);
953 g_weaponarena_list = "";
954 for (i = 0; i < t; ++i)
957 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
959 e = get_weaponinfo(j);
962 g_weaponarena |= e.weapons;
963 weapon_action(e.weapon, WR_PRECACHE);
964 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
970 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
973 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
977 g_weaponarena_random = cvar("g_weaponarena_random");
979 g_weaponarena_random = 0;
984 // will be done later
985 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
986 if (NixNex_CanChooseWeapon(i))
987 weapon_action(i, WR_PRECACHE);
988 if(!cvar("g_use_ammunition"))
989 start_items |= IT_UNLIMITED_AMMO;
991 else if (g_weaponarena)
993 start_weapons = g_weaponarena;
994 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
995 start_ammo_rockets = 999;
996 if (g_weaponarena & WEPBIT_SHOTGUN)
997 start_ammo_shells = 999;
998 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
999 start_ammo_cells = 999;
1000 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
1001 start_ammo_nails = 999;
1002 if (g_weaponarena & WEPBIT_HOOK)
1003 start_ammo_fuel = 999;
1004 start_items |= IT_UNLIMITED_AMMO;
1006 else if (g_minstagib)
1009 start_armorvalue = 0;
1010 start_weapons = WEPBIT_MINSTANEX;
1011 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1012 start_ammo_cells = cvar("g_minstagib_ammo_start");
1013 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1014 start_ammo_fuel = cvar("g_start_ammo_fuel");
1016 if (g_minstagib_invis_alpha <= 0)
1017 g_minstagib_invis_alpha = -1;
1023 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1024 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1025 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1026 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1027 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1028 start_health = cvar("g_lms_start_health");
1029 start_armorvalue = cvar("g_lms_start_armor");
1031 else if (cvar("g_use_ammunition"))
1033 start_ammo_shells = cvar("g_start_ammo_shells");
1034 start_ammo_nails = cvar("g_start_ammo_nails");
1035 start_ammo_rockets = cvar("g_start_ammo_rockets");
1036 start_ammo_cells = cvar("g_start_ammo_cells");
1037 start_ammo_fuel = cvar("g_start_ammo_fuel");
1041 start_ammo_shells = cvar("g_pickup_shells_max");
1042 start_ammo_nails = cvar("g_pickup_nails_max");
1043 start_ammo_rockets = cvar("g_pickup_rockets_max");
1044 start_ammo_cells = cvar("g_pickup_cells_max");
1045 start_ammo_fuel = cvar("g_pickup_fuel_max");
1046 start_items |= IT_UNLIMITED_AMMO;
1049 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1051 e = get_weaponinfo(i);
1052 if(want_weapon("g_start_weapon_", e, FALSE))
1054 start_weapons |= e.weapons;
1055 weapon_action(e.weapon, WR_PRECACHE);
1062 warmup_start_ammo_shells = start_ammo_shells;
1063 warmup_start_ammo_nails = start_ammo_nails;
1064 warmup_start_ammo_rockets = start_ammo_rockets;
1065 warmup_start_ammo_cells = start_ammo_cells;
1066 warmup_start_ammo_fuel = start_ammo_fuel;
1067 warmup_start_health = start_health;
1068 warmup_start_armorvalue = start_armorvalue;
1069 warmup_start_weapons = start_weapons;
1071 if (!g_weaponarena && !g_nixnex && !g_minstagib && !g_ca)
1073 if (cvar("g_use_ammunition"))
1075 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1076 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1077 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1078 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1079 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1081 warmup_start_health = cvar("g_warmup_start_health");
1082 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1083 warmup_start_weapons = 0;
1084 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1086 e = get_weaponinfo(i);
1087 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1089 warmup_start_weapons |= e.weapons;
1090 weapon_action(e.weapon, WR_PRECACHE);
1096 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1098 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1099 start_items |= IT_FUEL_REGEN;
1100 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1101 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1105 start_items |= IT_JETPACK;
1107 if (g_weapon_stay == 2)
1109 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1110 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1111 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1112 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1113 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1114 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1115 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1116 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1117 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1118 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1121 start_ammo_shells = max(0, start_ammo_shells);
1122 start_ammo_nails = max(0, start_ammo_nails);
1123 start_ammo_cells = max(0, start_ammo_cells);
1124 start_ammo_rockets = max(0, start_ammo_rockets);
1125 start_ammo_fuel = max(0, start_ammo_fuel);
1127 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1128 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1129 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1130 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1131 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1135 float g_bugrigs_planar_movement;
1136 float g_bugrigs_planar_movement_car_jumping;
1137 float g_bugrigs_reverse_spinning;
1138 float g_bugrigs_reverse_speeding;
1139 float g_bugrigs_reverse_stopping;
1140 float g_bugrigs_air_steering;
1141 float g_bugrigs_angle_smoothing;
1142 float g_bugrigs_friction_floor;
1143 float g_bugrigs_friction_brake;
1144 float g_bugrigs_friction_air;
1145 float g_bugrigs_accel;
1146 float g_bugrigs_speed_ref;
1147 float g_bugrigs_speed_pow;
1148 float g_bugrigs_steer;
1150 float g_touchexplode;
1151 float g_touchexplode_radius;
1152 float g_touchexplode_damage;
1153 float g_touchexplode_edgedamage;
1154 float g_touchexplode_force;
1161 float sv_pitch_fixyaw;
1163 float sv_accuracy_data_share;
1165 void readlevelcvars(void)
1167 g_bugrigs = cvar("g_bugrigs");
1168 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1169 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1170 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1171 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1172 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1173 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1174 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1175 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1176 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1177 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1178 g_bugrigs_accel = cvar("g_bugrigs_accel");
1179 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1180 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1181 g_bugrigs_steer = cvar("g_bugrigs_steer");
1183 g_touchexplode = cvar("g_touchexplode");
1184 g_touchexplode_radius = cvar("g_touchexplode_radius");
1185 g_touchexplode_damage = cvar("g_touchexplode_damage");
1186 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1187 g_touchexplode_force = cvar("g_touchexplode_force");
1189 #ifdef ALLOW_FORCEMODELS
1190 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1192 sv_loddistance1 = cvar("sv_loddistance1");
1193 sv_loddistance2 = cvar("sv_loddistance2");
1195 if(sv_loddistance2 <= sv_loddistance1)
1196 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1198 sv_clones = cvar("sv_clones");
1199 sv_gentle = cvar("sv_gentle");
1200 sv_foginterval = cvar("sv_foginterval");
1201 g_cloaked = cvar("g_cloaked");
1202 g_jump_grunt = cvar("g_jump_grunt");
1203 g_footsteps = cvar("g_footsteps");
1204 g_grappling_hook = cvar("g_grappling_hook");
1205 g_jetpack = cvar("g_jetpack");
1206 g_laserguided_missile = cvar("g_laserguided_missile");
1207 g_midair = cvar("g_midair");
1208 g_minstagib = cvar("g_minstagib");
1209 g_nixnex = cvar("g_nixnex");
1210 g_nixnex_with_laser = cvar("g_nixnex_with_laser");
1211 g_norecoil = cvar("g_norecoil");
1212 g_vampire = cvar("g_vampire");
1213 g_bloodloss = cvar("g_bloodloss");
1214 sv_maxidle = cvar("sv_maxidle");
1215 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1216 sv_pogostick = cvar("sv_pogostick");
1217 sv_doublejump = cvar("sv_doublejump");
1218 g_ctf_reverse = cvar("g_ctf_reverse");
1219 sv_autotaunt = cvar("sv_autotaunt");
1220 sv_taunt = cvar("sv_taunt");
1222 inWarmupStage = cvar("g_warmup");
1223 g_warmup_limit = cvar("g_warmup_limit");
1224 g_warmup_allguns = cvar("g_warmup_allguns");
1225 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1227 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1228 inWarmupStage = 0; // these modes cannot work together, sorry
1230 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1231 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1232 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1233 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1234 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1235 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1236 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1237 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1238 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1239 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1240 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1241 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1243 if (g_minstagib) g_nixnex = g_weaponarena = 0;
1244 if (g_nixnex) g_weaponarena = 0;
1247 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1248 g_weaponratefactor = cvar("g_weaponratefactor");
1249 g_weapondamagefactor = cvar("g_weapondamagefactor");
1250 g_weaponforcefactor = cvar("g_weaponforcefactor");
1251 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1253 g_pickup_shells = cvar("g_pickup_shells");
1254 g_pickup_shells_max = cvar("g_pickup_shells_max");
1255 g_pickup_nails = cvar("g_pickup_nails");
1256 g_pickup_nails_max = cvar("g_pickup_nails_max");
1257 g_pickup_rockets = cvar("g_pickup_rockets");
1258 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1259 g_pickup_cells = cvar("g_pickup_cells");
1260 g_pickup_cells_max = cvar("g_pickup_cells_max");
1261 g_pickup_fuel = cvar("g_pickup_fuel");
1262 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1263 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1264 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1265 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1266 g_pickup_armormedium = cvar("g_pickup_armormedium");
1267 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1268 g_pickup_armorbig = cvar("g_pickup_armorbig");
1269 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1270 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1271 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1272 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1273 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1274 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1275 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1276 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1277 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1278 g_pickup_healthmega = cvar("g_pickup_healthmega");
1279 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1281 g_pinata = cvar("g_pinata");
1283 g_weapon_stay = cvar("g_weapon_stay");
1285 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1288 g_ghost_items = cvar("g_ghost_items");
1290 if(g_ghost_items >= 1)
1291 g_ghost_items = 0.25; // default alpha value
1293 if not(inWarmupStage && !g_ca)
1294 game_starttime = cvar("g_start_delay");
1296 sv_pitch_min = cvar("sv_pitch_min");
1297 sv_pitch_max = cvar("sv_pitch_max");
1298 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1300 sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1302 readplayerstartcvars();
1306 // TODO sound pack system
1309 string precache_sound_builtin (string s) = #19;
1310 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1311 string precache_sound(string s)
1313 return precache_sound_builtin(strcat(soundpack, s));
1315 void play2(entity e, string filename)
1317 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1319 void sound(entity e, float chan, string samp, float vol, float atten)
1321 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1326 string precache_sound (string s) = #19;
1327 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1328 float precache_sound_index (string s) = #19;
1330 #define SND_VOLUME 1
1331 #define SND_ATTENUATION 2
1332 #define SND_LARGEENTITY 8
1333 #define SND_LARGESOUND 16
1335 float sound_allowed(float dest, entity e)
1337 // sounds from world may always pass
1340 if (e.classname == "body")
1342 if (e.owner && e.owner != e)
1347 // sounds to self may always pass
1348 if (dest == MSG_ONE)
1349 if (e == msg_entity)
1351 // sounds by players can be removed
1352 if (cvar("bot_sound_monopoly"))
1353 if (clienttype(e) == CLIENTTYPE_REAL)
1355 // anything else may pass
1359 void sound(entity e, float chan, string samp, float vol, float atten)
1361 if (!sound_allowed(MSG_BROADCAST, e))
1363 sound_builtin(e, chan, samp, vol, atten);
1365 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1369 if (!sound_allowed(dest, e))
1372 entno = num_for_edict(e);
1373 idx = precache_sound_index(samp);
1378 atten = floor(atten * 64);
1379 vol = floor(vol * 255);
1382 sflags |= SND_VOLUME;
1384 sflags |= SND_ATTENUATION;
1386 sflags |= SND_LARGEENTITY;
1388 sflags |= SND_LARGESOUND;
1390 WriteByte(dest, SVC_SOUND);
1391 WriteByte(dest, sflags);
1392 if (sflags & SND_VOLUME)
1393 WriteByte(dest, vol);
1394 if (sflags & SND_ATTENUATION)
1395 WriteByte(dest, atten);
1396 if (sflags & SND_LARGEENTITY)
1398 WriteShort(dest, entno);
1399 WriteByte(dest, chan);
1403 WriteShort(dest, entno * 8 + chan);
1405 if (sflags & SND_LARGESOUND)
1406 WriteShort(dest, idx);
1408 WriteByte(dest, idx);
1410 WriteCoord(dest, o_x);
1411 WriteCoord(dest, o_y);
1412 WriteCoord(dest, o_z);
1414 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1418 if (!sound_allowed(dest, e))
1421 o = e.origin + 0.5 * (e.mins + e.maxs);
1422 soundtoat(dest, e, o, chan, samp, vol, atten);
1424 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1426 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1428 void stopsoundto(float dest, entity e, float chan)
1432 if (!sound_allowed(dest, e))
1435 entno = num_for_edict(e);
1440 idx = precache_sound_index("misc/null.wav");
1441 sflags = SND_LARGEENTITY;
1443 sflags |= SND_LARGESOUND;
1444 WriteByte(dest, SVC_SOUND);
1445 WriteByte(dest, sflags);
1446 WriteShort(dest, entno);
1447 WriteByte(dest, chan);
1448 if (sflags & SND_LARGESOUND)
1449 WriteShort(dest, idx);
1451 WriteByte(dest, idx);
1452 WriteCoord(dest, e.origin_x);
1453 WriteCoord(dest, e.origin_y);
1454 WriteCoord(dest, e.origin_z);
1458 WriteByte(dest, SVC_STOPSOUND);
1459 WriteShort(dest, entno * 8 + chan);
1462 void stopsound(entity e, float chan)
1464 if (!sound_allowed(MSG_BROADCAST, e))
1467 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1468 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1471 void play2(entity e, string filename)
1473 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1475 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1478 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1480 float spamsound(entity e, float chan, string samp, float vol, float atten)
1482 if (!sound_allowed(MSG_BROADCAST, e))
1485 if (time > e.spamtime)
1488 sound(e, chan, samp, vol, atten);
1494 void play2team(float t, string filename)
1498 if (cvar("bot_sound_monopoly"))
1501 FOR_EACH_REALPLAYER(head)
1504 play2(head, filename);
1508 void play2all(string samp)
1510 if (cvar("bot_sound_monopoly"))
1513 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1516 void PrecachePlayerSounds(string f);
1517 void precache_all_models(string pattern)
1519 float globhandle, i, n;
1522 globhandle = search_begin(pattern, TRUE, FALSE);
1525 n = search_getsize(globhandle);
1526 for (i = 0; i < n; ++i)
1528 //print(search_getfilename(globhandle, i), "\n");
1529 f = search_getfilename(globhandle, i);
1532 if(substring(f, -9,5) == "_lod1")
1534 if(substring(f, -9,5) == "_lod2")
1536 if(!sv_loddistance1)
1538 PrecachePlayerSounds(strcat(f, ".sounds"));
1540 search_end(globhandle);
1545 // gamemode related things
1546 precache_model ("models/misc/chatbubble.spr");
1547 precache_model ("models/misc/teambubble.spr");
1550 precache_model ("models/runematch/curse.mdl");
1551 precache_model ("models/runematch/rune.mdl");
1554 #ifdef TTURRETS_ENABLED
1555 if (cvar("g_turrets"))
1559 // Precache all player models if desired
1560 if (cvar("sv_precacheplayermodels"))
1562 PrecachePlayerSounds("sound/player/default.sounds");
1563 precache_all_models("models/player/*.zym");
1564 precache_all_models("models/player/*.dpm");
1565 precache_all_models("models/player/*.md3");
1566 precache_all_models("models/player/*.psk");
1567 //precache_model("models/player/carni.zym");
1568 //precache_model("models/player/crash.zym");
1569 //precache_model("models/player/grunt.zym");
1570 //precache_model("models/player/headhunter.zym");
1571 //precache_model("models/player/insurrectionist.zym");
1572 //precache_model("models/player/jeandarc.zym");
1573 //precache_model("models/player/lurk.zym");
1574 //precache_model("models/player/lycanthrope.zym");
1575 //precache_model("models/player/marine.zym");
1576 //precache_model("models/player/nexus.zym");
1577 //precache_model("models/player/pyria.zym");
1578 //precache_model("models/player/shock.zym");
1579 //precache_model("models/player/skadi.zym");
1580 //precache_model("models/player/specop.zym");
1581 //precache_model("models/player/visitant.zym");
1584 if (cvar("sv_defaultcharacter"))
1587 s = cvar_string("sv_defaultplayermodel_red");
1591 PrecachePlayerSounds(strcat(s, ".sounds"));
1593 s = cvar_string("sv_defaultplayermodel_blue");
1597 PrecachePlayerSounds(strcat(s, ".sounds"));
1599 s = cvar_string("sv_defaultplayermodel_yellow");
1603 PrecachePlayerSounds(strcat(s, ".sounds"));
1605 s = cvar_string("sv_defaultplayermodel_pink");
1609 PrecachePlayerSounds(strcat(s, ".sounds"));
1611 s = cvar_string("sv_defaultplayermodel");
1615 PrecachePlayerSounds(strcat(s, ".sounds"));
1621 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1622 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1625 // gore and miscellaneous sounds
1626 //precache_sound ("misc/h2ohit.wav");
1627 precache_model ("models/hook.md3");
1628 precache_sound ("misc/armorimpact.wav");
1629 precache_sound ("misc/bodyimpact1.wav");
1630 precache_sound ("misc/bodyimpact2.wav");
1631 precache_sound ("misc/gib.wav");
1632 precache_sound ("misc/gib_splat01.wav");
1633 precache_sound ("misc/gib_splat02.wav");
1634 precache_sound ("misc/gib_splat03.wav");
1635 precache_sound ("misc/gib_splat04.wav");
1636 precache_sound ("misc/hit.wav");
1637 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1638 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1639 precache_sound ("misc/null.wav");
1640 precache_sound ("misc/spawn.wav");
1641 precache_sound ("misc/talk.wav");
1642 precache_sound ("misc/teleport.wav");
1643 precache_sound ("misc/poweroff.wav");
1644 precache_sound ("player/lava.wav");
1645 precache_sound ("player/slime.wav");
1648 precache_sound ("misc/jetpack_fly.wav");
1650 precache_model ("models/sprites/0.spr32");
1651 precache_model ("models/sprites/1.spr32");
1652 precache_model ("models/sprites/2.spr32");
1653 precache_model ("models/sprites/3.spr32");
1654 precache_model ("models/sprites/4.spr32");
1655 precache_model ("models/sprites/5.spr32");
1656 precache_model ("models/sprites/6.spr32");
1657 precache_model ("models/sprites/7.spr32");
1658 precache_model ("models/sprites/8.spr32");
1659 precache_model ("models/sprites/9.spr32");
1660 precache_model ("models/sprites/10.spr32");
1662 // common weapon precaches
1663 precache_sound ("weapons/weapon_switch.wav");
1664 precache_sound ("weapons/weaponpickup.wav");
1665 precache_sound ("weapons/unavailable.wav");
1666 if (g_grappling_hook)
1668 precache_sound ("weapons/hook_fire.wav"); // hook
1669 precache_sound ("weapons/hook_impact.wav"); // hook
1672 if (cvar("sv_precacheweapons") || g_nixnex)
1674 //precache weapon models/sounds
1677 while (wep <= WEP_LAST)
1679 weapon_action(wep, WR_PRECACHE);
1684 precache_model("models/elaser.mdl");
1685 precache_model("models/laser.mdl");
1686 precache_model("models/ebomb.mdl");
1689 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1691 if (!self.noise && self.music) // quake 3 uses the music field
1692 self.noise = self.music;
1694 // plays music for the level if there is any
1697 precache_sound (self.noise);
1698 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1703 // sorry, but using \ in macros breaks line numbers
1704 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1705 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1706 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1708 // WARNING: this kills the trace globals
1709 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1710 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1712 #define INITPRIO_FIRST 0
1713 #define INITPRIO_GAMETYPE 0
1714 #define INITPRIO_GAMETYPE_FALLBACK 1
1715 #define INITPRIO_CVARS 5
1716 #define INITPRIO_FINDTARGET 10
1717 #define INITPRIO_DROPTOFLOOR 20
1718 #define INITPRIO_SETLOCATION 90
1719 #define INITPRIO_LINKDOORS 91
1720 #define INITPRIO_LAST 99
1722 .void(void) initialize_entity;
1723 .float initialize_entity_order;
1724 .entity initialize_entity_next;
1725 entity initialize_entity_first;
1727 void make_safe_for_remove(entity e)
1729 if (e.initialize_entity)
1732 for (ent = initialize_entity_first; ent; )
1734 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1736 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1737 // skip it in linked list
1740 prev.initialize_entity_next = ent.initialize_entity_next;
1741 ent = prev.initialize_entity_next;
1745 initialize_entity_first = ent.initialize_entity_next;
1746 ent = initialize_entity_first;
1752 ent = ent.initialize_entity_next;
1758 void objerror(string s)
1760 make_safe_for_remove(self);
1761 objerror_builtin(s);
1764 void remove_unsafely(entity e)
1769 void remove_safely(entity e)
1771 make_safe_for_remove(e);
1775 void InitializeEntity(entity e, void(void) func, float order)
1779 if (!e || e.initialize_entity)
1781 // make a proxy initializer entity
1785 e.classname = "initialize_entity";
1789 e.initialize_entity = func;
1790 e.initialize_entity_order = order;
1792 cur = initialize_entity_first;
1795 if (!cur || cur.initialize_entity_order > order)
1797 // insert between prev and cur
1799 prev.initialize_entity_next = e;
1801 initialize_entity_first = e;
1802 e.initialize_entity_next = cur;
1806 cur = cur.initialize_entity_next;
1809 void InitializeEntitiesRun()
1812 startoflist = initialize_entity_first;
1813 initialize_entity_first = world;
1814 for (self = startoflist; self; )
1817 var void(void) func;
1818 e = self.initialize_entity_next;
1819 func = self.initialize_entity;
1820 self.initialize_entity_order = 0;
1821 self.initialize_entity = func_null;
1822 self.initialize_entity_next = world;
1823 if (self.classname == "initialize_entity")
1827 remove_builtin(self);
1830 //dprint("Delayed initialization: ", self.classname, "\n");
1836 .float uncustomizeentityforclient_set;
1837 .void(void) uncustomizeentityforclient;
1838 void(void) SUB_Nullpointer = #0;
1839 void UncustomizeEntitiesRun()
1843 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1844 self.uncustomizeentityforclient();
1847 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1849 e.customizeentityforclient = customizer;
1850 e.uncustomizeentityforclient = uncustomizer;
1851 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1855 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1858 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1862 if (e.classname == "")
1863 e.classname = "net_linked";
1865 if (e.model == "" || self.modelindex == 0)
1869 setmodel(e, "null");
1873 e.SendEntity = sendfunc;
1874 e.SendFlags = 0xFFFFFF;
1877 e.effects |= EF_NODEPTHTEST;
1881 e.nextthink = time + dt;
1882 e.think = SUB_Remove;
1886 void adaptor_think2touch()
1895 void adaptor_think2use()
1907 // deferred dropping
1908 void DropToFloor_Handler()
1910 droptofloor_builtin();
1911 self.dropped_origin = self.origin;
1916 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1921 float trace_hits_box_a0, trace_hits_box_a1;
1923 float trace_hits_box_1d(float end, float thmi, float thma)
1927 // just check if x is in range
1935 // do the trace with respect to x
1936 // 0 -> end has to stay in thmi -> thma
1937 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1938 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1939 if (trace_hits_box_a0 > trace_hits_box_a1)
1945 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1950 // now it is a trace from 0 to end
1952 trace_hits_box_a0 = 0;
1953 trace_hits_box_a1 = 1;
1955 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1957 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1959 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1965 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1967 return trace_hits_box(start, end, thmi - ma, thma - mi);
1970 float SUB_NoImpactCheck()
1972 // zero hitcontents = this is not the real impact, but either the
1973 // mirror-impact of something hitting the projectile instead of the
1974 // projectile hitting the something, or a touchareagrid one. Neither of
1975 // these stop the projectile from moving, so...
1976 if(trace_dphitcontents == 0)
1978 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1981 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1983 if (other == world && self.size != '0 0 0')
1986 tic = self.velocity * sys_frametime;
1987 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1988 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1989 if (trace_fraction >= 1)
1991 dprint("Odd... did not hit...?\n");
1993 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1995 dprint("Detected and prevented the sky-grapple bug.\n");
2003 #define SUB_OwnerCheck() (other && (other == self.owner))
2005 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2007 if(SUB_OwnerCheck())
2009 if(SUB_NoImpactCheck())
2014 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2015 UpdateCSQCProjectileNextFrame(self);
2018 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2020 float MAX_IPBAN_URIS = 16;
2022 float URI_GET_DISCARD = 0;
2023 float URI_GET_IPBAN = 1;
2024 float URI_GET_IPBAN_END = 16;
2026 void URI_Get_Callback(float id, float status, string data)
2028 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2030 dprint("\nEnd of data.\n");
2032 if (id == URI_GET_DISCARD)
2036 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2039 OnlineBanList_URI_Get_Callback(id, status, data);
2043 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2047 void print_to(entity e, string s)
2050 sprint(e, strcat(s, "\n"));
2055 string getrecords(float page) // 50 records per page
2069 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2071 if (MapInfo_Get_ByID(i))
2073 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2076 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2077 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2085 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2087 if (MapInfo_Get_ByID(i))
2089 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
2092 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
2093 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2101 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2103 if (MapInfo_Get_ByID(i))
2105 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
2108 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
2109 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2115 MapInfo_ClearTemps();
2117 if (s == "" && page == 0)
2118 return "No records are available on this server.\n";
2123 string getrankings()
2136 for (i = 1; i <= RANKINGS_CNT; ++i)
2138 t = race_GetTime(i);
2141 n = race_GetName(i);
2142 p = race_PlaceName(i);
2143 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2146 MapInfo_ClearTemps();
2149 return strcat("No records are available for the map: ", map, "\n");
2151 return strcat("Records for ", map, ":\n", s);
2154 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2157 vector start, org, delta, end, enddown, mstart;
2159 m = e.dphitcontentsmask;
2160 e.dphitcontentsmask = goodcontents | badcontents;
2163 delta = world.maxs - world.mins;
2165 for (i = 0; i < attempts; ++i)
2167 start_x = org_x + random() * delta_x;
2168 start_y = org_y + random() * delta_y;
2169 start_z = org_z + random() * delta_z;
2171 // rule 1: start inside world bounds, and outside
2172 // solid, and don't start from somewhere where you can
2173 // fall down to evil
2174 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2175 if (trace_fraction >= 1)
2177 if (trace_startsolid)
2179 if (trace_dphitcontents & badcontents)
2181 if (trace_dphitq3surfaceflags & badsurfaceflags)
2184 // rule 2: if we are too high, lower the point
2185 if (trace_fraction * delta_z > maxaboveground)
2186 start = trace_endpos + '0 0 1' * maxaboveground;
2187 enddown = trace_endpos;
2189 // rule 3: make sure we aren't outside the map. This only works
2190 // for somewhat well formed maps. A good rule of thumb is that
2191 // the map should have a convex outside hull.
2192 // these can be traceLINES as we already verified the starting box
2193 mstart = start + 0.5 * (e.mins + e.maxs);
2194 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2195 if (trace_fraction >= 1)
2197 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2198 if (trace_fraction >= 1)
2200 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2201 if (trace_fraction >= 1)
2203 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2204 if (trace_fraction >= 1)
2206 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2207 if (trace_fraction >= 1)
2210 // find a random vector to "look at"
2211 end_x = org_x + random() * delta_x;
2212 end_y = org_y + random() * delta_y;
2213 end_z = org_z + random() * delta_z;
2214 end = start + normalize(end - start) * vlen(delta);
2216 // rule 4: start TO end must not be too short
2217 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2218 if (trace_startsolid)
2220 if (trace_fraction < minviewdistance / vlen(delta))
2223 // rule 5: don't want to look at sky
2224 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2227 // rule 6: we must not end up in trigger_hurt
2228 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2230 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2237 e.dphitcontentsmask = m;
2241 setorigin(e, start);
2242 e.angles = vectoangles(end - start);
2243 dprint("Needed ", ftos(i + 1), " attempts\n");
2250 float zcurveparticles_effectno;
2251 vector zcurveparticles_start;
2252 float zcurveparticles_spd;
2254 void endzcurveparticles()
2256 if(zcurveparticles_effectno)
2259 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2261 zcurveparticles_effectno = 0;
2264 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2266 spd = bound(0, floor(spd / 16), 32767);
2267 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2269 endzcurveparticles();
2270 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2271 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2272 WriteShort(MSG_BROADCAST, effectno);
2273 WriteCoord(MSG_BROADCAST, start_x);
2274 WriteCoord(MSG_BROADCAST, start_y);
2275 WriteCoord(MSG_BROADCAST, start_z);
2276 zcurveparticles_effectno = effectno;
2277 zcurveparticles_start = start;
2280 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2281 WriteCoord(MSG_BROADCAST, end_x);
2282 WriteCoord(MSG_BROADCAST, end_y);
2283 WriteCoord(MSG_BROADCAST, end_z);
2284 WriteCoord(MSG_BROADCAST, end_dz);
2285 zcurveparticles_spd = spd;
2288 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2291 vector vecxy, velxy;
2293 vecxy = end - start;
2298 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2300 endzcurveparticles();
2301 trailparticles(world, effectno, start, end);
2305 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2306 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2309 string GetGametype(); // g_world.qc
2310 void write_recordmarker(entity pl, float tstart, float dt)
2312 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2314 // also write a marker into demo files for demotc-race-record-extractor to find
2317 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2318 " ", ftos(tstart), " ", ftos(dt), "\n"));
2321 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)
2323 switch(self.owner.cvar_cl_gunalign)
2334 if(allowcenter) // 2: allow center handedness
2347 if(allowcenter) // 2: allow center handedness
2363 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2368 if (cvar("g_shootfromeye"))
2372 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2380 else if (cvar("g_shootfromcenter"))
2384 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2392 else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2402 else if (cvar("g_shootfromclient"))
2404 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));
2411 void attach_sameorigin(entity e, entity to, string tag)
2413 vector org, t_forward, t_left, t_up, e_forward, e_up;
2420 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2421 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2422 t_forward = v_forward * tagscale;
2423 t_left = v_right * -tagscale;
2424 t_up = v_up * tagscale;
2426 e.origin_x = org * t_forward;
2427 e.origin_y = org * t_left;
2428 e.origin_z = org * t_up;
2430 // current forward and up directions
2431 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2432 e.angles = AnglesTransform_FromVAngles(e.angles);
2434 e.angles = AnglesTransform_FromAngles(e.angles);
2435 fixedmakevectors(e.angles);
2437 // untransform forward, up!
2438 e_forward_x = v_forward * t_forward;
2439 e_forward_y = v_forward * t_left;
2440 e_forward_z = v_forward * t_up;
2441 e_up_x = v_up * t_forward;
2442 e_up_y = v_up * t_left;
2443 e_up_z = v_up * t_up;
2445 e.angles = fixedvectoangles2(e_forward, e_up);
2446 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2447 e.angles = AnglesTransform_ToVAngles(e.angles);
2449 e.angles = AnglesTransform_ToAngles(e.angles);
2451 setattachment(e, to, tag);
2452 setorigin(e, e.origin);
2455 void detach_sameorigin(entity e)
2458 org = gettaginfo(e, 0);
2459 e.angles = fixedvectoangles2(v_forward, v_up);
2460 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2461 e.angles = AnglesTransform_ToVAngles(e.angles);
2463 e.angles = AnglesTransform_ToAngles(e.angles);
2465 setattachment(e, world, "");
2466 setorigin(e, e.origin);
2469 void follow_sameorigin(entity e, entity to)
2471 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2472 e.aiment = to; // make the hole follow bmodel
2473 e.punchangle = to.angles; // the original angles of bmodel
2474 e.view_ofs = e.origin - to.origin; // relative origin
2475 e.v_angle = e.angles - to.angles; // relative angles
2478 void unfollow_sameorigin(entity e)
2480 e.movetype = MOVETYPE_NONE;
2483 entity gettaginfo_relative_ent;
2484 vector gettaginfo_relative(entity e, float tag)
2486 if (!gettaginfo_relative_ent)
2488 gettaginfo_relative_ent = spawn();
2489 gettaginfo_relative_ent.effects = EF_NODRAW;
2491 gettaginfo_relative_ent.model = e.model;
2492 gettaginfo_relative_ent.modelindex = e.modelindex;
2493 gettaginfo_relative_ent.frame = e.frame;
2494 return gettaginfo(gettaginfo_relative_ent, tag);
2497 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2501 if (pl.soundentity.cnt & p)
2503 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2504 pl.soundentity.cnt |= p;
2507 void SoundEntity_StopSound(entity pl, float chan)
2511 if (pl.soundentity.cnt & p)
2513 stopsoundto(MSG_ALL, pl.soundentity, chan);
2514 pl.soundentity.cnt &~= p;
2518 void SoundEntity_Attach(entity pl)
2520 pl.soundentity = spawn();
2521 pl.soundentity.classname = "soundentity";
2522 pl.soundentity.owner = pl;
2523 setattachment(pl.soundentity, pl, "");
2524 setmodel(pl.soundentity, "null");
2527 void SoundEntity_Detach(entity pl)
2530 for (i = 0; i <= 7; ++i)
2531 SoundEntity_StopSound(pl, i);
2535 float ParseCommandPlayerSlotTarget_firsttoken;
2536 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2544 ParseCommandPlayerSlotTarget_firsttoken = -1;
2548 if (substring(argv(idx), 0, 1) == "#")
2550 s = substring(argv(idx), 1, -1);
2558 ParseCommandPlayerSlotTarget_firsttoken = idx;
2559 if (s == ftos(stof(s)))
2561 e = edict_num(stof(s));
2562 if (e.flags & FL_CLIENT)
2568 // it must be a nick name
2571 ParseCommandPlayerSlotTarget_firsttoken = idx;
2574 FOR_EACH_CLIENT(head)
2575 if (head.netname == s)
2583 s = strdecolorize(s);
2585 FOR_EACH_CLIENT(head)
2586 if (strdecolorize(head.netname) == s)
2601 float modeleffect_SendEntity(entity to, float sf)
2604 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2607 if(self.velocity != '0 0 0')
2609 if(self.angles != '0 0 0')
2611 if(self.avelocity != '0 0 0')
2614 WriteByte(MSG_ENTITY, f);
2615 WriteShort(MSG_ENTITY, self.modelindex);
2616 WriteByte(MSG_ENTITY, self.skin);
2617 WriteByte(MSG_ENTITY, self.frame);
2618 WriteCoord(MSG_ENTITY, self.origin_x);
2619 WriteCoord(MSG_ENTITY, self.origin_y);
2620 WriteCoord(MSG_ENTITY, self.origin_z);
2623 WriteCoord(MSG_ENTITY, self.velocity_x);
2624 WriteCoord(MSG_ENTITY, self.velocity_y);
2625 WriteCoord(MSG_ENTITY, self.velocity_z);
2629 WriteCoord(MSG_ENTITY, self.angles_x);
2630 WriteCoord(MSG_ENTITY, self.angles_y);
2631 WriteCoord(MSG_ENTITY, self.angles_z);
2635 WriteCoord(MSG_ENTITY, self.avelocity_x);
2636 WriteCoord(MSG_ENTITY, self.avelocity_y);
2637 WriteCoord(MSG_ENTITY, self.avelocity_z);
2639 WriteShort(MSG_ENTITY, self.scale * 256.0);
2640 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2641 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2642 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2643 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2648 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2653 e.classname = "modeleffect";
2661 e.teleport_time = t1;
2665 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2669 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2672 sz = max(e.scale, e.scale2);
2673 setsize(e, e.mins * sz, e.maxs * sz);
2674 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2677 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2679 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2682 float randombit(float bits)
2684 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2693 for(f = 1; f <= bits; f *= 2)
2702 r = (r - 1) / (n - 1);
2709 float randombits(float bits, float k, float error_return)
2713 while(k > 0 && bits != r)
2715 r += randombit(bits - r);
2724 void randombit_test(float bits, float iter)
2728 print(ftos(randombit(bits)), "\n");
2733 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2735 if(halflifedist > 0)
2736 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2737 else if(halflifedist < 0)
2738 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2747 #define cvar_string_normal cvar_string_builtin
2748 #define cvar_normal cvar_builtin
2750 string cvar_string_normal(string n)
2752 if not(cvar_type(n) & 1)
2753 backtrace(strcat("Attempt to access undefined cvar: ", n));
2754 return cvar_string_builtin(n);
2757 float cvar_normal(string n)
2759 return stof(cvar_string_normal(n));
2762 #define cvar_set_normal cvar_set_builtin
2770 oself.think = SUB_Remove;
2771 oself.nextthink = time;
2777 Execute func() after time + fdelay.
2778 self when func is executed = self when defer is called
2780 void defer(float fdelay, void() func)
2787 e.think = defer_think;
2788 e.nextthink = time + fdelay;