1 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
3 string ColoredTeamName(float t);
5 float RandomSelection_totalweight;
6 float RandomSelection_best_priority;
7 entity RandomSelection_chosen_ent;
8 float RandomSelection_chosen_float;
9 void RandomSelection_Init()
11 RandomSelection_totalweight = 0;
12 RandomSelection_chosen_ent = world;
13 RandomSelection_chosen_float = 0;
14 RandomSelection_best_priority = -1;
16 void RandomSelection_Add(entity e, float f, float weight, float priority)
18 if(priority > RandomSelection_best_priority)
20 RandomSelection_best_priority = priority;
21 RandomSelection_chosen_ent = e;
22 RandomSelection_chosen_float = f;
23 RandomSelection_totalweight = weight;
25 else if(priority == RandomSelection_best_priority)
27 RandomSelection_totalweight += weight;
28 if(random() * RandomSelection_totalweight <= weight)
30 RandomSelection_chosen_ent = e;
31 RandomSelection_chosen_float = f;
36 float DistributeEvenly_amount;
37 float DistributeEvenly_totalweight;
38 void DistributeEvenly_Init(float amount, float totalweight)
40 if(DistributeEvenly_amount)
42 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
43 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
46 DistributeEvenly_amount = 0;
48 DistributeEvenly_amount = amount;
49 DistributeEvenly_totalweight = totalweight;
51 float DistributeEvenly_Get(float weight)
56 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
57 DistributeEvenly_totalweight -= weight;
58 DistributeEvenly_amount -= f;
62 void move_out_of_solid_expand(entity e, vector by)
65 tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
68 if(trace_fraction < 1)
71 // adjust origin in the other direction...
72 e.origin = e.origin - by * (1 - trace_fraction);
76 void move_out_of_solid(entity e)
81 traceline(o, o, MOVE_WORLDONLY, e);
84 dprint("origin is in solid too! (", vtos(o), ")");
88 tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
96 move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x;
97 move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x;
98 move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y;
99 move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y;
100 move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z;
101 move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z;
102 setorigin(e, e.origin);
104 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
107 dprint("could not get out of solid (", vtos(o), ")\n");
112 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
113 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
114 string STR_PLAYER = "player";
115 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
116 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
118 // change that to actually calling strcat when running on an engine without
119 // unlimited tempstrings:
120 // string strcat1(string s) = #115; // FRIK_FILE
121 #define strcat1(s) (s)
126 void bcenterprint(string s)
128 // TODO replace by MSG_ALL (would show it to spectators too, though)?
130 FOR_EACH_PLAYER(head)
131 if(clienttype(head) == CLIENTTYPE_REAL)
132 centerprint(head, s);
135 void ServerConsoleEcho(string s, float check_dangerous)
138 if (checkextension("DP_SV_PRINT"))
147 ch = substring(s, 0, 1);
148 if(ch != "\"" && ch != "\r" && ch != "\n")
150 s = substring(s, 1, strlen(s) - 1);
161 void GameLogEcho(string s, float check_dangerous)
166 if(cvar("sv_eventlog_files"))
171 matches = cvar("sv_eventlog_files_counter") + 1;
172 cvar_set("sv_eventlog_files_counter", ftos(matches));
175 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
176 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
177 logfile = fopen(fn, FILE_APPEND);
178 fputs(logfile, ":logversion:2\n");
182 if(cvar("sv_eventlog_files_timestamps"))
183 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
185 fputs(logfile, strcat(s, "\n"));
188 if(cvar("sv_eventlog_console"))
190 ServerConsoleEcho(s, check_dangerous);
197 // will be opened later
202 if(logfile_open && logfile >= 0)
209 void relocate_spawnpoint()
211 // nudge off the floor
212 setorigin(self, self.origin + '0 0 1');
214 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
215 if (trace_startsolid)
217 objerror("player spawn point in solid, mapper sucks!\n");
221 if(cvar("g_spawnpoints_autodrop"))
223 setsize(self, PL_MIN, PL_MAX);
227 self.use = spawnpoint_use;
228 self.team_saved = self.team;
232 if(g_ctf || g_assault || g_onslaught || g_domination)
234 have_team_spawns = 1;
237 #define strstr strstrofs
239 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
240 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
241 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
242 // BE CONSTANT OR strzoneD!
243 float strstr(string haystack, string needle, float offset)
247 len = strlen(needle);
248 endpos = strlen(haystack) - len;
249 while(offset <= endpos)
251 found = substring(haystack, offset, len);
260 float NUM_NEAREST_ENTITIES = 4;
261 entity nearest_entity[NUM_NEAREST_ENTITIES];
262 float nearest_length[NUM_NEAREST_ENTITIES];
263 entity findnearest(vector point, .string field, string value, vector axismod)
274 localhead = find(world, field, value);
277 if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
278 dist = localhead.oldorigin;
280 dist = localhead.origin;
282 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
285 for(i = 0; i < num_nearest; ++i)
287 if(len < nearest_length[i])
291 // now i tells us where to insert at
292 // INSERTION SORT! YOU'VE SEEN IT! RUN!
293 if(i < NUM_NEAREST_ENTITIES)
295 for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
297 nearest_length[j + 1] = nearest_length[j];
298 nearest_entity[j + 1] = nearest_entity[j];
300 nearest_length[i] = len;
301 nearest_entity[i] = localhead;
302 if(num_nearest < NUM_NEAREST_ENTITIES)
303 num_nearest = num_nearest + 1;
306 localhead = find(localhead, field, value);
309 // now use the first one from our list that we can see
310 for(i = 0; i < num_nearest; ++i)
312 traceline(point, nearest_entity[i].origin, TRUE, world);
313 if(trace_fraction == 1)
317 dprint("Nearest point (");
318 dprint(nearest_entity[0].netname);
319 dprint(") is not visible, using a visible one.\n");
321 return nearest_entity[i];
328 dprint("Not seeing any location point, using nearest as fallback.\n");
330 dprint("Candidates were: ");
331 for(j = 0; j < num_nearest; ++j)
335 dprint(nearest_entity[j].netname);
340 return nearest_entity[0];
343 void spawnfunc_target_location()
345 self.classname = "target_location";
346 // location name in netname
347 // eventually support: count, teamgame selectors, line of sight?
350 void spawnfunc_info_location()
352 self.classname = "target_location";
353 self.message = self.netname;
356 string NearestLocation(vector p)
361 loc = findnearest(p, classname, "target_location", '1 1 1');
368 loc = findnearest(p, target, "###item###", '1 1 4');
375 string formatmessage(string msg)
382 msg_save = strzone(msg);
388 break; // too many replacements
390 p = strstr(msg_save, "%", p); // NOTE: this destroys msg as it's a tempstring!
393 replacement = substring(msg_save, p, 2);
394 escape = substring(msg_save, p + 1, 1);
397 else if(escape == "a")
398 replacement = ftos(floor(self.armorvalue));
399 else if(escape == "h")
400 replacement = ftos(floor(self.health));
401 else if(escape == "l")
402 replacement = NearestLocation(self.origin);
403 else if(escape == "y")
404 replacement = NearestLocation(self.cursor_trace_endpos);
405 else if(escape == "d")
406 replacement = NearestLocation(self.death_origin);
407 else if(escape == "w")
412 wep = self.switchweapon;
415 replacement = W_Name(wep);
417 else if(escape == "W")
419 if(self.items & IT_SHELLS) replacement = "shells";
420 else if(self.items & IT_NAILS) replacement = "bullets";
421 else if(self.items & IT_ROCKETS) replacement = "rockets";
422 else if(self.items & IT_CELLS) replacement = "cells";
423 else replacement = "batteries"; // ;)
425 else if(escape == "x")
427 replacement = self.cursor_trace_ent.netname;
428 if(!replacement || !self.cursor_trace_ent)
429 replacement = "nothing";
431 else if(escape == "p")
433 if(self.last_selected_player)
434 replacement = self.last_selected_player.netname;
436 replacement = "(nobody)";
438 msg = strcat(substring(msg_save, 0, p), replacement);
439 msg = strcat(msg, substring(msg_save, p+2, strlen(msg_save) - (p+2)));
441 msg_save = strzone(msg);
444 msg = strcat(msg_save, "");
455 >0: receives a cvar from name=argv(f) value=argv(f+1)
457 void GetCvars_handleString(float f, .string field, string name)
462 strunzone(self.field);
469 strunzone(self.field);
470 self.field = strzone(argv(f + 1));
474 stuffcmd(self, strcat("sendcvar ", name, "\n"));
476 void GetCvars_handleFloat(float f, .float field, string name)
484 self.field = stof(argv(f + 1));
487 stuffcmd(self, strcat("sendcvar ", name, "\n"));
489 void GetCvars(float f)
491 GetCvars_handleFloat(f, autoswitch, "cl_autoswitch");
492 GetCvars_handleFloat(f, cvar_cl_hidewaypoints, "cl_hidewaypoints");
493 GetCvars_handleFloat(f, cvar_cl_zoomfactor, "cl_zoomfactor");
494 GetCvars_handleFloat(f, cvar_cl_zoomspeed, "cl_zoomspeed");
495 GetCvars_handleFloat(f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
496 GetCvars_handleFloat(f, cvar_cl_nogibs, "cl_nogibs");
497 GetCvars_handleFloat(f, cvar_scr_centertime, "scr_centertime");
498 GetCvars_handleFloat(f, cvar_cl_shownames, "cl_shownames");
499 GetCvars_handleString(f, cvar_g_nexuizversion, "g_nexuizversion");
500 GetCvars_handleFloat(f, cvar_cl_handicap, "cl_handicap");
503 float fexists(string f)
506 fh = fopen(f, FILE_READ);
513 void backtrace(string msg)
516 dev = cvar("developer");
517 cvar_set("developer", "1");
519 dprint("--- CUT HERE ---\nWARNING: ");
522 remove(world); // isn't there any better way to cause a backtrace?
523 dprint("\n--- CUT UNTIL HERE ---\n");
524 cvar_set("developer", ftos(dev));
527 void DistributeFragsAmongTeam(entity p, float targetteam, float factor)
538 // p.frags = 0; // do not harm the new team!
539 // return; // won't distribute negative scores
545 f = ceil(factor * p.frags);
546 p.frags = p.frags - f;
549 FOR_EACH_PLAYER(head)
551 if(head.team == targetteam)
557 DistributeEvenly_Init(f, nTeam);
559 FOR_EACH_PLAYER(head)
561 if(head.team == targetteam)
562 head.frags = head.frags + DistributeEvenly_Get(1);
565 string Team_ColorCode(float teamid)
567 if(teamid == COLOR_TEAM1)
569 else if(teamid == COLOR_TEAM2)
571 else if(teamid == COLOR_TEAM3)
573 else if(teamid == COLOR_TEAM4)
578 string Team_ColorName(float t)
580 // fixme: Search for team entities and get their .netname's!
591 string Team_ColorNameLowerCase(float t)
593 // fixme: Search for team entities and get their .netname's!
606 string decolorize(string s)
615 ch1 = substring(s, 0, 1);
616 ch2 = substring(s, 1, 1);
621 out = strcat(out, "^^");
645 out = strcat(out, "^^");
647 s = substring(s, n, strlen(s) - n);
651 s = substring(s, 1, strlen(s) - 1);
652 out = strcat(out, ch1);
657 #define strdecolorize(s) decolorize(s)
658 #define strlennocol(s) strlen(decolorize(s))
661 #define CENTERPRIO_POINT 1
662 #define CENTERPRIO_SPAM 2
663 #define CENTERPRIO_REBALANCE 2
664 #define CENTERPRIO_VOTE 4
665 #define CENTERPRIO_NORMAL 5
666 #define CENTERPRIO_MAPVOTE 9
667 #define CENTERPRIO_IDLEKICK 50
668 #define CENTERPRIO_ADMIN 99
669 .float centerprint_priority;
670 .float centerprint_expires;
671 void centerprint_atprio(entity e, float prio, string s)
673 if(intermission_running)
674 if(prio < CENTERPRIO_MAPVOTE)
676 if(time > e.centerprint_expires)
677 e.centerprint_priority = 0;
678 if(prio >= e.centerprint_priority)
680 e.centerprint_priority = prio;
681 if(timeoutStatus == 2)
682 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
684 e.centerprint_expires = time + e.cvar_scr_centertime;
685 centerprint_builtin(e, s);
688 void centerprint_expire(entity e, float prio)
690 if(prio == e.centerprint_priority)
692 e.centerprint_priority = 0;
693 centerprint_builtin(e, "");
696 void centerprint(entity e, string s)
698 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
703 // decolorizes and team colors the player name when needed
704 string playername(entity p)
707 if(teams_matter && !intermission_running && p.classname == "player")
709 t = Team_ColorCode(p.team);
710 return strcat(t, strdecolorize(p.netname));
716 vector randompos(vector m1, vector m2)
720 v_x = m2_x * random() + m1_x;
721 v_y = m2_y * random() + m1_y;
722 v_z = m2_z * random() + m1_z;
726 // requires that m2>m1 in all coordinates, and that m4>m3
727 float boxesoverlap(vector m1, vector m2, vector m3, vector m4) {return m2_x >= m3_x && m1_x <= m4_x && m2_y >= m3_y && m1_y <= m4_y && m2_z >= m3_z && m1_z <= m4_z;};
729 // requires the same, but is a stronger condition
730 float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs) {return smins_x >= bmins_x && smaxs_x <= bmaxs_x && smins_y >= bmins_y && smaxs_y <= bmaxs_y && smins_z >= bmins_z && smaxs_z <= bmaxs_z;};
732 float g_pickup_shells;
733 float g_pickup_shells_max;
734 float g_pickup_nails;
735 float g_pickup_nails_max;
736 float g_pickup_rockets;
737 float g_pickup_rockets_max;
738 float g_pickup_cells;
739 float g_pickup_cells_max;
740 float g_pickup_armorsmall;
741 float g_pickup_armorsmall_max;
742 float g_pickup_armormedium;
743 float g_pickup_armormedium_max;
744 float g_pickup_armorlarge;
745 float g_pickup_armorlarge_max;
746 float g_pickup_healthsmall;
747 float g_pickup_healthsmall_max;
748 float g_pickup_healthmedium;
749 float g_pickup_healthmedium_max;
750 float g_pickup_healthlarge;
751 float g_pickup_healthlarge_max;
752 float g_pickup_healthmega;
753 float g_pickup_healthmega_max;
756 float start_switchweapon;
757 float start_ammo_shells;
758 float start_ammo_nails;
759 float start_ammo_rockets;
760 float start_ammo_cells;
762 float start_armorvalue;
764 void readlevelcvars(void)
766 sv_cheats = cvar("sv_cheats");
767 sv_gentle = cvar("sv_gentle");
768 sv_foginterval = cvar("sv_foginterval");
769 g_cloaked = cvar("g_cloaked");
770 g_footsteps = cvar("g_footsteps");
771 g_grappling_hook = cvar("g_grappling_hook");
772 g_instagib = cvar("g_instagib");
773 g_laserguided_missile = cvar("g_laserguided_missile");
774 g_midair = cvar("g_midair");
775 g_minstagib = cvar("g_minstagib");
776 g_nixnex = cvar("g_nixnex");
777 g_nixnex_with_laser = cvar("g_nixnex_with_laser");
778 g_norecoil = cvar("g_norecoil");
779 g_rocketarena = cvar("g_rocketarena");
780 g_vampire = cvar("g_vampire");
781 g_tourney = cvar("g_tourney");
782 sv_maxidle = cvar("sv_maxidle");
783 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
784 sv_pogostick = cvar("sv_pogostick");
785 sv_doublejump = cvar("sv_doublejump");
787 g_pickup_shells = cvar("g_pickup_shells");
788 g_pickup_shells_max = cvar("g_pickup_shells_max");
789 g_pickup_nails = cvar("g_pickup_nails");
790 g_pickup_nails_max = cvar("g_pickup_nails_max");
791 g_pickup_rockets = cvar("g_pickup_rockets");
792 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
793 g_pickup_cells = cvar("g_pickup_cells");
794 g_pickup_cells_max = cvar("g_pickup_cells_max");
795 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
796 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
797 g_pickup_armormedium = cvar("g_pickup_armormedium");
798 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
799 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
800 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
801 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
802 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
803 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
804 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
805 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
806 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
807 g_pickup_healthmega = cvar("g_pickup_healthmega");
808 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
810 // initialize starting values for players
812 start_switchweapon = 0;
813 start_ammo_shells = 0;
814 start_ammo_nails = 0;
815 start_ammo_rockets = 0;
816 start_ammo_cells = 0;
817 start_health = cvar("g_balance_health_start");
818 start_armorvalue = cvar("g_balance_armor_start");
822 start_items = IT_NEX;
823 start_switchweapon = WEP_NEX;
824 weapon_action(start_switchweapon, WR_PRECACHE);
825 start_ammo_cells = 999;
827 else if(g_rocketarena)
829 start_items = IT_ROCKET_LAUNCHER;
830 start_switchweapon = WEP_ROCKET_LAUNCHER;
831 weapon_action(start_switchweapon, WR_PRECACHE);
832 start_ammo_rockets = 999;
837 // will be done later
842 start_armorvalue = 0;
843 start_items = IT_NEX;
844 start_switchweapon = WEP_NEX;
845 weapon_action(start_switchweapon, WR_PRECACHE);
846 start_ammo_cells = cvar("g_minstagib_ammo_start");
847 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
853 start_ammo_shells = cvar("g_lms_start_ammo_shells");
854 start_ammo_nails = cvar("g_lms_start_ammo_nails");
855 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
856 start_ammo_cells = cvar("g_lms_start_ammo_cells");
857 start_health = cvar("g_lms_start_health");
858 start_armorvalue = cvar("g_lms_start_armor");
861 start_ammo_shells = cvar("g_tourney_start_ammo_shells");
862 start_ammo_nails = cvar("g_tourney_start_ammo_nails");
863 start_ammo_rockets = cvar("g_tourney_start_ammo_rockets");
864 start_ammo_cells = cvar("g_tourney_start_ammo_cells");
865 start_health = cvar("g_tourney_start_health");
866 start_armorvalue = cvar("g_tourney_start_armor");
868 else if (cvar("g_use_ammunition")) {
869 start_ammo_shells = cvar("g_start_ammo_shells");
870 start_ammo_nails = cvar("g_start_ammo_nails");
871 start_ammo_rockets = cvar("g_start_ammo_rockets");
872 start_ammo_cells = cvar("g_start_ammo_cells");
874 start_ammo_shells = cvar("g_pickup_shells_max");
875 start_ammo_nails = cvar("g_pickup_nails_max");
876 start_ammo_rockets = cvar("g_pickup_rockets_max");
877 start_ammo_cells = cvar("g_pickup_cells_max");
880 if (cvar("g_start_weapon_laser") || g_lms)
882 start_items = start_items | IT_LASER;
883 start_switchweapon = WEP_LASER;
884 weapon_action(start_switchweapon, WR_PRECACHE);
886 if (cvar("g_start_weapon_shotgun") || g_lms)
888 start_items = start_items | IT_SHOTGUN;
889 start_switchweapon = WEP_SHOTGUN;
890 weapon_action(start_switchweapon, WR_PRECACHE);
892 if (cvar("g_start_weapon_uzi") || g_lms || g_tourney)
894 start_items = start_items | IT_UZI;
895 start_switchweapon = WEP_UZI;
896 weapon_action(start_switchweapon, WR_PRECACHE);
898 if (cvar("g_start_weapon_grenadelauncher") || g_lms || g_tourney)
900 start_items = start_items | IT_GRENADE_LAUNCHER;
901 start_switchweapon = WEP_GRENADE_LAUNCHER;
902 weapon_action(start_switchweapon, WR_PRECACHE);
904 if (cvar("g_start_weapon_electro") || g_lms || g_tourney)
906 start_items = start_items | IT_ELECTRO;
907 start_switchweapon = WEP_ELECTRO;
908 weapon_action(start_switchweapon, WR_PRECACHE);
910 if (cvar("g_start_weapon_crylink") || g_lms || g_tourney)
912 start_items = start_items | IT_CRYLINK;
913 start_switchweapon = WEP_CRYLINK;
914 weapon_action(start_switchweapon, WR_PRECACHE);
916 if (cvar("g_start_weapon_nex") || g_lms || g_tourney)
918 start_items = start_items | IT_NEX;
919 start_switchweapon = WEP_NEX;
920 weapon_action(start_switchweapon, WR_PRECACHE);
922 if (cvar("g_start_weapon_hagar") || g_lms || g_tourney)
924 start_items = start_items | IT_HAGAR;
925 start_switchweapon = WEP_HAGAR;
926 weapon_action(start_switchweapon, WR_PRECACHE);
928 if (cvar("g_start_weapon_rocketlauncher") || g_lms || g_tourney)
930 start_items = start_items | IT_ROCKET_LAUNCHER;
931 start_switchweapon = WEP_ROCKET_LAUNCHER;
932 weapon_action(start_switchweapon, WR_PRECACHE);
938 // TODO sound pack system
941 string precache_sound_builtin (string s) = #19;
942 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
943 string precache_sound(string s)
945 return precache_sound_builtin(strcat(soundpack, s));
947 void play2(entity e, string filename)
949 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
951 void sound(entity e, float chan, string samp, float vol, float atten)
953 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
957 string precache_sound (string s) = #19;
958 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
959 void play2(entity e, string filename)
961 stuffcmd(e, strcat("play2 ", filename, "\n"));
964 void play2team(float t, string filename)
967 FOR_EACH_REALPLAYER(head)
970 play2(head, filename);
974 void PrecachePlayerSounds(string f);
975 void precache_all_models(string pattern)
977 float globhandle, i, n;
980 globhandle = search_begin(pattern, TRUE, FALSE);
983 n = search_getsize(globhandle);
984 for(i = 0; i < n; ++i)
986 //print(search_getfilename(globhandle, i), "\n");
987 f = search_getfilename(globhandle, i);
989 PrecachePlayerSounds(strcat(f, ".sounds"));
991 search_end(globhandle);
996 // gamemode related things
997 precache_model ("models/misc/chatbubble.spr");
998 precache_model ("models/misc/teambubble.spr");
1001 precache_model ("models/runematch/curse.mdl");
1002 precache_model ("models/runematch/rune.mdl");
1005 // Precache all player models if desired
1006 if (cvar("sv_precacheplayermodels"))
1008 PrecachePlayerSounds("sound/player/default.sounds");
1009 precache_all_models("models/player/*.zym");
1010 precache_all_models("models/player/*.dpm");
1011 precache_all_models("models/player/*.md3");
1012 precache_all_models("models/player/*.psk");
1013 //precache_model("models/player/carni.zym");
1014 //precache_model("models/player/crash.zym");
1015 //precache_model("models/player/grunt.zym");
1016 //precache_model("models/player/headhunter.zym");
1017 //precache_model("models/player/insurrectionist.zym");
1018 //precache_model("models/player/jeandarc.zym");
1019 //precache_model("models/player/lurk.zym");
1020 //precache_model("models/player/lycanthrope.zym");
1021 //precache_model("models/player/marine.zym");
1022 //precache_model("models/player/nexus.zym");
1023 //precache_model("models/player/pyria.zym");
1024 //precache_model("models/player/shock.zym");
1025 //precache_model("models/player/skadi.zym");
1026 //precache_model("models/player/specop.zym");
1027 //precache_model("models/player/visitant.zym");
1032 precache_sound ("misc/footstep01.wav");
1033 precache_sound ("misc/footstep02.wav");
1034 precache_sound ("misc/footstep03.wav");
1035 precache_sound ("misc/footstep04.wav");
1036 precache_sound ("misc/footstep05.wav");
1037 precache_sound ("misc/footstep06.wav");
1040 // gore and miscellaneous sounds
1041 //precache_sound ("misc/h2ohit.wav");
1042 precache_model ("models/gibs/bloodyskull.md3");
1043 precache_model ("models/gibs/chunk.mdl");
1044 precache_model ("models/gibs/eye.md3");
1045 precache_model ("models/gibs/gib1.md3");
1046 precache_model ("models/gibs/gib2.md3");
1047 precache_model ("models/gibs/gib3.md3");
1048 precache_model ("models/gibs/gib4.md3");
1049 precache_model ("models/gibs/gib5.md3");
1050 precache_model ("models/gibs/gib6.md3");
1051 precache_model ("models/gibs/smallchest.md3");
1052 precache_model ("models/gibs/chest.md3");
1053 precache_model ("models/gibs/arm.md3");
1054 precache_model ("models/gibs/leg1.md3");
1055 precache_model ("models/gibs/leg2.md3");
1056 precache_model ("models/hook.md3");
1057 precache_sound ("misc/armorimpact.wav");
1058 precache_sound ("misc/bodyimpact1.wav");
1059 precache_sound ("misc/bodyimpact2.wav");
1060 precache_sound ("misc/gib.wav");
1061 precache_sound ("misc/gib_splat01.wav");
1062 precache_sound ("misc/gib_splat02.wav");
1063 precache_sound ("misc/gib_splat03.wav");
1064 precache_sound ("misc/gib_splat04.wav");
1065 precache_sound ("misc/hit.wav");
1066 precache_sound ("misc/hitground1.wav");
1067 precache_sound ("misc/hitground2.wav");
1068 precache_sound ("misc/hitground3.wav");
1069 precache_sound ("misc/hitground4.wav");
1070 precache_sound ("misc/null.wav");
1071 precache_sound ("misc/spawn.wav");
1072 precache_sound ("misc/talk.wav");
1073 precache_sound ("misc/teleport.wav");
1074 precache_sound ("player/lava.wav");
1075 precache_sound ("player/slime.wav");
1077 // announcer sounds - male
1078 //precache_sound ("announcer/male/electrobitch.wav");
1079 precache_sound ("announcer/male/03kills.wav");
1080 precache_sound ("announcer/male/05kills.wav");
1081 precache_sound ("announcer/male/10kills.wav");
1082 precache_sound ("announcer/male/15kills.wav");
1083 precache_sound ("announcer/male/20kills.wav");
1084 precache_sound ("announcer/male/25kills.wav");
1085 precache_sound ("announcer/male/30kills.wav");
1086 precache_sound ("announcer/male/botlike.wav");
1087 precache_sound ("announcer/male/yoda.wav");
1089 // announcer sounds - robotic
1090 precache_sound ("announcer/robotic/prepareforbattle.wav");
1091 precache_sound ("announcer/robotic/begin.wav");
1092 precache_sound ("announcer/robotic/timeoutcalled.wav");
1093 precache_sound ("announcer/robotic/1fragleft.wav");
1094 precache_sound ("announcer/robotic/1minuteremains.wav");
1095 precache_sound ("announcer/robotic/2fragsleft.wav");
1096 precache_sound ("announcer/robotic/3fragsleft.wav");
1099 precache_sound ("announcer/robotic/lastsecond.wav");
1100 precache_sound ("announcer/robotic/narrowly.wav");
1103 precache_model ("models/sprites/1.spr32");
1104 precache_model ("models/sprites/2.spr32");
1105 precache_model ("models/sprites/3.spr32");
1106 precache_model ("models/sprites/4.spr32");
1107 precache_model ("models/sprites/5.spr32");
1108 precache_model ("models/sprites/6.spr32");
1109 precache_model ("models/sprites/7.spr32");
1110 precache_model ("models/sprites/8.spr32");
1111 precache_model ("models/sprites/9.spr32");
1112 precache_model ("models/sprites/10.spr32");
1113 precache_sound ("announcer/robotic/1.ogg");
1114 precache_sound ("announcer/robotic/2.ogg");
1115 precache_sound ("announcer/robotic/3.ogg");
1116 precache_sound ("announcer/robotic/4.ogg");
1117 precache_sound ("announcer/robotic/5.ogg");
1118 precache_sound ("announcer/robotic/6.ogg");
1119 precache_sound ("announcer/robotic/7.ogg");
1120 precache_sound ("announcer/robotic/8.ogg");
1121 precache_sound ("announcer/robotic/9.ogg");
1122 precache_sound ("announcer/robotic/10.ogg");
1124 // common weapon precaches
1125 precache_sound ("weapons/weapon_switch.wav");
1126 precache_sound ("weapons/weaponpickup.wav");
1127 if (cvar("g_grappling_hook"))
1129 precache_sound ("weapons/hook_fire.wav"); // hook
1130 precache_sound ("weapons/hook_impact.wav"); // hook
1133 if (cvar("sv_precacheweapons") || g_nixnex)
1135 //precache weapon models/sounds
1138 while (wep <= WEP_LAST)
1140 weapon_action(wep, WR_PRECACHE);
1145 // plays music for the level if there is any
1148 precache_sound (self.noise);
1149 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);