1 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
3 string ColoredTeamName(float t);
5 float RandomSelection_totalweight;
6 float RandomSelection_best_priority;
7 entity RandomSelection_chosen_ent;
8 float RandomSelection_chosen_float;
9 void RandomSelection_Init()
11 RandomSelection_totalweight = 0;
12 RandomSelection_chosen_ent = world;
13 RandomSelection_chosen_float = 0;
14 RandomSelection_best_priority = -1;
16 void RandomSelection_Add(entity e, float f, float weight, float priority)
18 if(priority > RandomSelection_best_priority)
20 RandomSelection_best_priority = priority;
21 RandomSelection_chosen_ent = e;
22 RandomSelection_chosen_float = f;
23 RandomSelection_totalweight = weight;
25 else if(priority == RandomSelection_best_priority)
27 RandomSelection_totalweight += weight;
28 if(random() * RandomSelection_totalweight <= weight)
30 RandomSelection_chosen_ent = e;
31 RandomSelection_chosen_float = f;
36 float DistributeEvenly_amount;
37 float DistributeEvenly_totalweight;
38 void DistributeEvenly_Init(float amount, float totalweight)
40 if(DistributeEvenly_amount)
42 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
43 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
46 DistributeEvenly_amount = 0;
48 DistributeEvenly_amount = amount;
49 DistributeEvenly_totalweight = totalweight;
51 float DistributeEvenly_Get(float weight)
56 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
57 DistributeEvenly_totalweight -= weight;
58 DistributeEvenly_amount -= f;
62 void move_out_of_solid_expand(entity e, vector by)
65 tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
68 if(trace_fraction < 1)
71 // adjust origin in the other direction...
72 e.origin = e.origin - by * (1 - trace_fraction);
76 void move_out_of_solid(entity e)
81 traceline(o, o, MOVE_WORLDONLY, e);
84 dprint("origin is in solid too! (", vtos(o), ")");
88 tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
96 move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x;
97 move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x;
98 move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y;
99 move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y;
100 move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z;
101 move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z;
102 setorigin(e, e.origin);
104 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
107 dprint("could not get out of solid (", vtos(o), ")\n");
112 string STR_PLAYER = "player";
113 string STR_SPECTATOR = "spectator";
114 string STR_OBSERVER = "observer";
117 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
118 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
119 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
120 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
122 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
123 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
124 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
125 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
126 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
129 // copies a string to a tempstring (so one can strunzone it)
130 string strcat1(string s) = #115; // FRIK_FILE
135 void bcenterprint(string s)
137 // TODO replace by MSG_ALL (would show it to spectators too, though)?
139 FOR_EACH_PLAYER(head)
140 if(clienttype(head) == CLIENTTYPE_REAL)
141 centerprint(head, s);
144 void ServerConsoleEcho(string s, float check_dangerous)
147 if (checkextension("DP_SV_PRINT"))
156 ch = substring(s, 0, 1);
157 if(ch != "\"" && ch != "\r" && ch != "\n")
159 s = substring(s, 1, strlen(s) - 1);
170 void GameLogEcho(string s, float check_dangerous)
175 if(cvar("sv_eventlog_files"))
180 matches = cvar("sv_eventlog_files_counter") + 1;
181 cvar_set("sv_eventlog_files_counter", ftos(matches));
184 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
185 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
186 logfile = fopen(fn, FILE_APPEND);
187 fputs(logfile, ":logversion:2\n");
191 if(cvar("sv_eventlog_files_timestamps"))
192 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
194 fputs(logfile, strcat(s, "\n"));
197 if(cvar("sv_eventlog_console"))
199 ServerConsoleEcho(s, check_dangerous);
206 // will be opened later
211 if(logfile_open && logfile >= 0)
218 float spawnpoint_nag;
219 void relocate_spawnpoint()
221 // nudge off the floor
222 setorigin(self, self.origin + '0 0 1');
224 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
225 if (trace_startsolid)
231 move_out_of_solid(self);
232 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
233 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
234 print(" ", ftos(self.origin_y - o_y));
235 print(" ", ftos(self.origin_z - o_z), "'\n");
236 if(cvar("g_spawnpoints_auto_move_out_of_solid"))
239 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
245 self.mins = self.maxs = '0 0 0';
246 objerror("player spawn point in solid, mapper sucks!\n");
251 if(cvar("g_spawnpoints_autodrop"))
253 setsize(self, PL_MIN, PL_MAX);
257 self.use = spawnpoint_use;
258 self.team_saved = self.team;
262 if(g_ctf || g_assault || g_onslaught || g_domination)
264 have_team_spawns = 1;
266 if(cvar("r_showbboxes"))
268 // show where spawnpoints point at too
269 makevectors(self.angles);
272 e.classname = "info_player_foo";
273 setorigin(e, self.origin + v_forward * 24);
274 setsize(e, '-8 -8 -8', '8 8 8');
275 e.solid = SOLID_TRIGGER;
279 #define strstr strstrofs
281 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
282 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
283 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
284 // BE CONSTANT OR strzoneD!
285 float strstr(string haystack, string needle, float offset)
289 len = strlen(needle);
290 endpos = strlen(haystack) - len;
291 while(offset <= endpos)
293 found = substring(haystack, offset, len);
302 float NUM_NEAREST_ENTITIES = 4;
303 entity nearest_entity[NUM_NEAREST_ENTITIES];
304 float nearest_length[NUM_NEAREST_ENTITIES];
305 entity findnearest(vector point, .string field, string value, vector axismod)
316 localhead = find(world, field, value);
319 if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
320 dist = localhead.oldorigin;
322 dist = localhead.origin;
324 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
327 for(i = 0; i < num_nearest; ++i)
329 if(len < nearest_length[i])
333 // now i tells us where to insert at
334 // INSERTION SORT! YOU'VE SEEN IT! RUN!
335 if(i < NUM_NEAREST_ENTITIES)
337 for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
339 nearest_length[j + 1] = nearest_length[j];
340 nearest_entity[j + 1] = nearest_entity[j];
342 nearest_length[i] = len;
343 nearest_entity[i] = localhead;
344 if(num_nearest < NUM_NEAREST_ENTITIES)
345 num_nearest = num_nearest + 1;
348 localhead = find(localhead, field, value);
351 // now use the first one from our list that we can see
352 for(i = 0; i < num_nearest; ++i)
354 traceline(point, nearest_entity[i].origin, TRUE, world);
355 if(trace_fraction == 1)
359 dprint("Nearest point (");
360 dprint(nearest_entity[0].netname);
361 dprint(") is not visible, using a visible one.\n");
363 return nearest_entity[i];
370 dprint("Not seeing any location point, using nearest as fallback.\n");
372 dprint("Candidates were: ");
373 for(j = 0; j < num_nearest; ++j)
377 dprint(nearest_entity[j].netname);
382 return nearest_entity[0];
385 void spawnfunc_target_location()
387 self.classname = "target_location";
388 // location name in netname
389 // eventually support: count, teamgame selectors, line of sight?
392 void spawnfunc_info_location()
394 self.classname = "target_location";
395 self.message = self.netname;
398 string NearestLocation(vector p)
403 loc = findnearest(p, classname, "target_location", '1 1 1');
410 loc = findnearest(p, target, "###item###", '1 1 4');
417 string formatmessage(string msg)
424 msg_save = strzone(msg);
430 break; // too many replacements
432 p = strstr(msg_save, "%", p); // NOTE: this destroys msg as it's a tempstring!
435 replacement = substring(msg_save, p, 2);
436 escape = substring(msg_save, p + 1, 1);
439 else if(escape == "a")
440 replacement = ftos(floor(self.armorvalue));
441 else if(escape == "h")
442 replacement = ftos(floor(self.health));
443 else if(escape == "l")
444 replacement = NearestLocation(self.origin);
445 else if(escape == "y")
446 replacement = NearestLocation(self.cursor_trace_endpos);
447 else if(escape == "d")
448 replacement = NearestLocation(self.death_origin);
449 else if(escape == "w")
454 wep = self.switchweapon;
457 replacement = W_Name(wep);
459 else if(escape == "W")
461 if(self.items & IT_SHELLS) replacement = "shells";
462 else if(self.items & IT_NAILS) replacement = "bullets";
463 else if(self.items & IT_ROCKETS) replacement = "rockets";
464 else if(self.items & IT_CELLS) replacement = "cells";
465 else replacement = "batteries"; // ;)
467 else if(escape == "x")
469 replacement = self.cursor_trace_ent.netname;
470 if(!replacement || !self.cursor_trace_ent)
471 replacement = "nothing";
473 else if(escape == "p")
475 if(self.last_selected_player)
476 replacement = self.last_selected_player.netname;
478 replacement = "(nobody)";
480 msg = strcat(substring(msg_save, 0, p), replacement);
481 msg = strcat(msg, substring(msg_save, p+2, strlen(msg_save) - (p+2)));
483 msg_save = strzone(msg);
486 msg = strcat(msg_save, "");
497 >0: receives a cvar from name=argv(f) value=argv(f+1)
499 void GetCvars_handleString(float f, .string field, string name)
504 strunzone(self.field);
511 strunzone(self.field);
512 self.field = strzone(argv(f + 1));
516 stuffcmd(self, strcat("sendcvar ", name, "\n"));
518 void GetCvars_handleFloat(float f, .float field, string name)
526 self.field = stof(argv(f + 1));
529 stuffcmd(self, strcat("sendcvar ", name, "\n"));
531 void GetCvars(float f)
533 GetCvars_handleFloat(f, autoswitch, "cl_autoswitch");
534 GetCvars_handleFloat(f, cvar_cl_hidewaypoints, "cl_hidewaypoints");
535 GetCvars_handleFloat(f, cvar_cl_zoomfactor, "cl_zoomfactor");
536 GetCvars_handleFloat(f, cvar_cl_zoomspeed, "cl_zoomspeed");
537 GetCvars_handleFloat(f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
538 GetCvars_handleFloat(f, cvar_cl_nogibs, "cl_nogibs");
539 GetCvars_handleFloat(f, cvar_scr_centertime, "scr_centertime");
540 GetCvars_handleFloat(f, cvar_cl_shownames, "cl_shownames");
541 GetCvars_handleString(f, cvar_g_nexuizversion, "g_nexuizversion");
542 GetCvars_handleFloat(f, cvar_cl_handicap, "cl_handicap");
545 float fexists(string f)
548 fh = fopen(f, FILE_READ);
555 void backtrace(string msg)
558 dev = cvar("developer");
559 cvar_set("developer", "1");
561 dprint("--- CUT HERE ---\nWARNING: ");
564 remove(world); // isn't there any better way to cause a backtrace?
565 dprint("\n--- CUT UNTIL HERE ---\n");
566 cvar_set("developer", ftos(dev));
569 string Team_ColorCode(float teamid)
571 if(teamid == COLOR_TEAM1)
573 else if(teamid == COLOR_TEAM2)
575 else if(teamid == COLOR_TEAM3)
577 else if(teamid == COLOR_TEAM4)
582 string Team_ColorName(float t)
584 // fixme: Search for team entities and get their .netname's!
595 string Team_ColorNameLowerCase(float t)
597 // fixme: Search for team entities and get their .netname's!
609 #define CENTERPRIO_POINT 1
610 #define CENTERPRIO_SPAM 2
611 #define CENTERPRIO_REBALANCE 2
612 #define CENTERPRIO_VOTE 4
613 #define CENTERPRIO_NORMAL 5
614 #define CENTERPRIO_MAPVOTE 9
615 #define CENTERPRIO_IDLEKICK 50
616 #define CENTERPRIO_ADMIN 99
617 .float centerprint_priority;
618 .float centerprint_expires;
619 void centerprint_atprio(entity e, float prio, string s)
621 if(intermission_running)
622 if(prio < CENTERPRIO_MAPVOTE)
624 if(time > e.centerprint_expires)
625 e.centerprint_priority = 0;
626 if(prio >= e.centerprint_priority)
628 e.centerprint_priority = prio;
629 if(timeoutStatus == 2)
630 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
632 e.centerprint_expires = time + e.cvar_scr_centertime;
633 centerprint_builtin(e, s);
636 void centerprint_expire(entity e, float prio)
638 if(prio == e.centerprint_priority)
640 e.centerprint_priority = 0;
641 centerprint_builtin(e, "");
644 void centerprint(entity e, string s)
646 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
651 // decolorizes and team colors the player name when needed
652 string playername(entity p)
655 if(teams_matter && !intermission_running && p.classname == "player")
657 t = Team_ColorCode(p.team);
658 return strcat(t, strdecolorize(p.netname));
664 vector randompos(vector m1, vector m2)
668 v_x = m2_x * random() + m1_x;
669 v_y = m2_y * random() + m1_y;
670 v_z = m2_z * random() + m1_z;
674 // requires that m2>m1 in all coordinates, and that m4>m3
675 float boxesoverlap(vector m1, vector m2, vector m3, vector m4) {return m2_x >= m3_x && m1_x <= m4_x && m2_y >= m3_y && m1_y <= m4_y && m2_z >= m3_z && m1_z <= m4_z;};
677 // requires the same, but is a stronger condition
678 float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs) {return smins_x >= bmins_x && smaxs_x <= bmaxs_x && smins_y >= bmins_y && smaxs_y <= bmaxs_y && smins_z >= bmins_z && smaxs_z <= bmaxs_z;};
680 float g_pickup_shells;
681 float g_pickup_shells_max;
682 float g_pickup_nails;
683 float g_pickup_nails_max;
684 float g_pickup_rockets;
685 float g_pickup_rockets_max;
686 float g_pickup_cells;
687 float g_pickup_cells_max;
688 float g_pickup_armorsmall;
689 float g_pickup_armorsmall_max;
690 float g_pickup_armormedium;
691 float g_pickup_armormedium_max;
692 float g_pickup_armorlarge;
693 float g_pickup_armorlarge_max;
694 float g_pickup_healthsmall;
695 float g_pickup_healthsmall_max;
696 float g_pickup_healthmedium;
697 float g_pickup_healthmedium_max;
698 float g_pickup_healthlarge;
699 float g_pickup_healthlarge_max;
700 float g_pickup_healthmega;
701 float g_pickup_healthmega_max;
704 float start_switchweapon;
705 float start_ammo_shells;
706 float start_ammo_nails;
707 float start_ammo_rockets;
708 float start_ammo_cells;
710 float start_armorvalue;
712 void readlevelcvars(void)
714 sv_cheats = cvar("sv_cheats");
715 sv_gentle = cvar("sv_gentle");
716 sv_foginterval = cvar("sv_foginterval");
717 g_cloaked = cvar("g_cloaked");
718 g_jump_grunt = cvar("g_jump_grunt");
719 g_footsteps = cvar("g_footsteps");
720 g_grappling_hook = cvar("g_grappling_hook");
721 g_instagib = cvar("g_instagib");
722 g_laserguided_missile = cvar("g_laserguided_missile");
723 g_midair = cvar("g_midair");
724 g_minstagib = cvar("g_minstagib");
725 g_nixnex = cvar("g_nixnex");
726 g_nixnex_with_laser = cvar("g_nixnex_with_laser");
727 g_norecoil = cvar("g_norecoil");
728 g_rocketarena = cvar("g_rocketarena");
729 g_vampire = cvar("g_vampire");
730 g_tourney = cvar("g_tourney");
731 sv_maxidle = cvar("sv_maxidle");
732 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
733 sv_pogostick = cvar("sv_pogostick");
734 sv_doublejump = cvar("sv_doublejump");
736 if(g_instagib) g_minstagib = g_nixnex = g_rocketarena = 0;
737 if(g_minstagib) g_nixnex = g_rocketarena = 0;
738 if(g_nixnex) g_rocketarena = 0;
740 g_pickup_shells = cvar("g_pickup_shells");
741 g_pickup_shells_max = cvar("g_pickup_shells_max");
742 g_pickup_nails = cvar("g_pickup_nails");
743 g_pickup_nails_max = cvar("g_pickup_nails_max");
744 g_pickup_rockets = cvar("g_pickup_rockets");
745 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
746 g_pickup_cells = cvar("g_pickup_cells");
747 g_pickup_cells_max = cvar("g_pickup_cells_max");
748 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
749 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
750 g_pickup_armormedium = cvar("g_pickup_armormedium");
751 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
752 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
753 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
754 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
755 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
756 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
757 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
758 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
759 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
760 g_pickup_healthmega = cvar("g_pickup_healthmega");
761 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
763 // initialize starting values for players
765 start_switchweapon = 0;
766 start_ammo_shells = 0;
767 start_ammo_nails = 0;
768 start_ammo_rockets = 0;
769 start_ammo_cells = 0;
770 start_health = cvar("g_balance_health_start");
771 start_armorvalue = cvar("g_balance_armor_start");
775 start_items = IT_NEX;
776 start_switchweapon = WEP_NEX;
777 weapon_action(start_switchweapon, WR_PRECACHE);
778 start_ammo_cells = 999;
780 else if(g_rocketarena)
782 start_items = IT_ROCKET_LAUNCHER;
783 start_switchweapon = WEP_ROCKET_LAUNCHER;
784 weapon_action(start_switchweapon, WR_PRECACHE);
785 start_ammo_rockets = 999;
790 // will be done later
795 start_armorvalue = 0;
796 start_items = IT_NEX;
797 start_switchweapon = WEP_NEX;
798 weapon_action(start_switchweapon, WR_PRECACHE);
799 start_ammo_cells = cvar("g_minstagib_ammo_start");
800 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
806 start_ammo_shells = cvar("g_lms_start_ammo_shells");
807 start_ammo_nails = cvar("g_lms_start_ammo_nails");
808 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
809 start_ammo_cells = cvar("g_lms_start_ammo_cells");
810 start_health = cvar("g_lms_start_health");
811 start_armorvalue = cvar("g_lms_start_armor");
814 start_ammo_shells = cvar("g_tourney_start_ammo_shells");
815 start_ammo_nails = cvar("g_tourney_start_ammo_nails");
816 start_ammo_rockets = cvar("g_tourney_start_ammo_rockets");
817 start_ammo_cells = cvar("g_tourney_start_ammo_cells");
818 start_health = cvar("g_tourney_start_health");
819 start_armorvalue = cvar("g_tourney_start_armor");
821 else if (cvar("g_use_ammunition")) {
822 start_ammo_shells = cvar("g_start_ammo_shells");
823 start_ammo_nails = cvar("g_start_ammo_nails");
824 start_ammo_rockets = cvar("g_start_ammo_rockets");
825 start_ammo_cells = cvar("g_start_ammo_cells");
827 start_ammo_shells = cvar("g_pickup_shells_max");
828 start_ammo_nails = cvar("g_pickup_nails_max");
829 start_ammo_rockets = cvar("g_pickup_rockets_max");
830 start_ammo_cells = cvar("g_pickup_cells_max");
833 if (cvar("g_start_weapon_laser") || g_lms)
835 start_items = start_items | IT_LASER;
836 start_switchweapon = WEP_LASER;
837 weapon_action(start_switchweapon, WR_PRECACHE);
839 if (cvar("g_start_weapon_shotgun") || g_lms)
841 start_items = start_items | IT_SHOTGUN;
842 start_switchweapon = WEP_SHOTGUN;
843 weapon_action(start_switchweapon, WR_PRECACHE);
845 if (cvar("g_start_weapon_uzi") || g_lms || g_tourney)
847 start_items = start_items | IT_UZI;
848 start_switchweapon = WEP_UZI;
849 weapon_action(start_switchweapon, WR_PRECACHE);
851 if (cvar("g_start_weapon_grenadelauncher") || g_lms || g_tourney)
853 start_items = start_items | IT_GRENADE_LAUNCHER;
854 start_switchweapon = WEP_GRENADE_LAUNCHER;
855 weapon_action(start_switchweapon, WR_PRECACHE);
857 if (cvar("g_start_weapon_electro") || g_lms || g_tourney)
859 start_items = start_items | IT_ELECTRO;
860 start_switchweapon = WEP_ELECTRO;
861 weapon_action(start_switchweapon, WR_PRECACHE);
863 if (cvar("g_start_weapon_crylink") || g_lms || g_tourney)
865 start_items = start_items | IT_CRYLINK;
866 start_switchweapon = WEP_CRYLINK;
867 weapon_action(start_switchweapon, WR_PRECACHE);
869 if (cvar("g_start_weapon_nex") || g_lms || g_tourney)
871 start_items = start_items | IT_NEX;
872 start_switchweapon = WEP_NEX;
873 weapon_action(start_switchweapon, WR_PRECACHE);
875 if (cvar("g_start_weapon_hagar") || g_lms || g_tourney)
877 start_items = start_items | IT_HAGAR;
878 start_switchweapon = WEP_HAGAR;
879 weapon_action(start_switchweapon, WR_PRECACHE);
881 if (cvar("g_start_weapon_rocketlauncher") || g_lms || g_tourney)
883 start_items = start_items | IT_ROCKET_LAUNCHER;
884 start_switchweapon = WEP_ROCKET_LAUNCHER;
885 weapon_action(start_switchweapon, WR_PRECACHE);
891 // TODO sound pack system
894 string precache_sound_builtin (string s) = #19;
895 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
896 string precache_sound(string s)
898 return precache_sound_builtin(strcat(soundpack, s));
900 void play2(entity e, string filename)
902 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
904 void sound(entity e, float chan, string samp, float vol, float atten)
906 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
911 string precache_sound (string s) = #19;
912 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
913 float precache_sound_index (string s) = #19;
915 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
918 WriteByte(dest, 27); // all bits except SND_LOOPING
919 WriteByte(dest, vol * 255);
920 WriteByte(dest, atten * 64);
921 WriteEntity(dest, e);
922 WriteByte(dest, chan);
923 WriteShort(dest, precache_sound_index(samp));
924 WriteCoord(dest, o_x);
925 WriteCoord(dest, o_y);
926 WriteCoord(dest, o_z);
928 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
931 o = e.origin + 0.5 * (e.mins + e.maxs);
932 soundtoat(dest, e, o, chan, samp, vol, atten);
934 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
936 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
939 void play2(entity e, string filename)
941 //stuffcmd(e, strcat("play2 ", filename, "\n"));
943 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
947 void announce(entity player, string msg)
949 if(time > player.announcetime)
950 if(clienttype(player) == CLIENTTYPE_REAL)
952 player.announcetime = time + 0.3;
957 void play2team(float t, string filename)
960 FOR_EACH_REALPLAYER(head)
963 play2(head, filename);
967 void play2all(string samp)
969 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
972 void PrecachePlayerSounds(string f);
973 void precache_all_models(string pattern)
975 float globhandle, i, n;
978 globhandle = search_begin(pattern, TRUE, FALSE);
981 n = search_getsize(globhandle);
982 for(i = 0; i < n; ++i)
984 //print(search_getfilename(globhandle, i), "\n");
985 f = search_getfilename(globhandle, i);
987 PrecachePlayerSounds(strcat(f, ".sounds"));
989 search_end(globhandle);
994 // gamemode related things
995 precache_model ("models/misc/chatbubble.spr");
996 precache_model ("models/misc/teambubble.spr");
999 precache_model ("models/runematch/curse.mdl");
1000 precache_model ("models/runematch/rune.mdl");
1003 // Precache all player models if desired
1004 if (cvar("sv_precacheplayermodels"))
1006 PrecachePlayerSounds("sound/player/default.sounds");
1007 precache_all_models("models/player/*.zym");
1008 precache_all_models("models/player/*.dpm");
1009 precache_all_models("models/player/*.md3");
1010 precache_all_models("models/player/*.psk");
1011 //precache_model("models/player/carni.zym");
1012 //precache_model("models/player/crash.zym");
1013 //precache_model("models/player/grunt.zym");
1014 //precache_model("models/player/headhunter.zym");
1015 //precache_model("models/player/insurrectionist.zym");
1016 //precache_model("models/player/jeandarc.zym");
1017 //precache_model("models/player/lurk.zym");
1018 //precache_model("models/player/lycanthrope.zym");
1019 //precache_model("models/player/marine.zym");
1020 //precache_model("models/player/nexus.zym");
1021 //precache_model("models/player/pyria.zym");
1022 //precache_model("models/player/shock.zym");
1023 //precache_model("models/player/skadi.zym");
1024 //precache_model("models/player/specop.zym");
1025 //precache_model("models/player/visitant.zym");
1030 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1031 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1034 // gore and miscellaneous sounds
1035 //precache_sound ("misc/h2ohit.wav");
1036 precache_model ("models/gibs/bloodyskull.md3");
1037 precache_model ("models/gibs/chunk.mdl");
1038 precache_model ("models/gibs/eye.md3");
1039 precache_model ("models/gibs/gib1.md3");
1040 precache_model ("models/gibs/gib2.md3");
1041 precache_model ("models/gibs/gib3.md3");
1042 precache_model ("models/gibs/gib4.md3");
1043 precache_model ("models/gibs/gib5.md3");
1044 precache_model ("models/gibs/gib6.md3");
1045 precache_model ("models/gibs/smallchest.md3");
1046 precache_model ("models/gibs/chest.md3");
1047 precache_model ("models/gibs/arm.md3");
1048 precache_model ("models/gibs/leg1.md3");
1049 precache_model ("models/gibs/leg2.md3");
1050 precache_model ("models/hook.md3");
1051 precache_sound ("misc/armorimpact.wav");
1052 precache_sound ("misc/bodyimpact1.wav");
1053 precache_sound ("misc/bodyimpact2.wav");
1054 precache_sound ("misc/gib.wav");
1055 precache_sound ("misc/gib_splat01.wav");
1056 precache_sound ("misc/gib_splat02.wav");
1057 precache_sound ("misc/gib_splat03.wav");
1058 precache_sound ("misc/gib_splat04.wav");
1059 precache_sound ("misc/hit.wav");
1060 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1061 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1062 precache_sound ("misc/null.wav");
1063 precache_sound ("misc/spawn.wav");
1064 precache_sound ("misc/talk.wav");
1065 precache_sound ("misc/teleport.wav");
1066 precache_sound ("player/lava.wav");
1067 precache_sound ("player/slime.wav");
1069 // announcer sounds - male
1070 //precache_sound ("announcer/male/electrobitch.wav");
1071 precache_sound ("announcer/male/03kills.wav");
1072 precache_sound ("announcer/male/05kills.wav");
1073 precache_sound ("announcer/male/10kills.wav");
1074 precache_sound ("announcer/male/15kills.wav");
1075 precache_sound ("announcer/male/20kills.wav");
1076 precache_sound ("announcer/male/25kills.wav");
1077 precache_sound ("announcer/male/30kills.wav");
1078 precache_sound ("announcer/male/botlike.wav");
1079 precache_sound ("announcer/male/yoda.wav");
1081 // announcer sounds - robotic
1082 precache_sound ("announcer/robotic/prepareforbattle.wav");
1083 precache_sound ("announcer/robotic/begin.wav");
1084 precache_sound ("announcer/robotic/timeoutcalled.wav");
1085 precache_sound ("announcer/robotic/1fragleft.wav");
1086 precache_sound ("announcer/robotic/1minuteremains.wav");
1087 precache_sound ("announcer/robotic/2fragsleft.wav");
1088 precache_sound ("announcer/robotic/3fragsleft.wav");
1091 precache_sound ("announcer/robotic/lastsecond.wav");
1092 precache_sound ("announcer/robotic/narrowly.wav");
1095 precache_model ("models/sprites/1.spr32");
1096 precache_model ("models/sprites/2.spr32");
1097 precache_model ("models/sprites/3.spr32");
1098 precache_model ("models/sprites/4.spr32");
1099 precache_model ("models/sprites/5.spr32");
1100 precache_model ("models/sprites/6.spr32");
1101 precache_model ("models/sprites/7.spr32");
1102 precache_model ("models/sprites/8.spr32");
1103 precache_model ("models/sprites/9.spr32");
1104 precache_model ("models/sprites/10.spr32");
1105 precache_sound ("announcer/robotic/1.ogg");
1106 precache_sound ("announcer/robotic/2.ogg");
1107 precache_sound ("announcer/robotic/3.ogg");
1108 precache_sound ("announcer/robotic/4.ogg");
1109 precache_sound ("announcer/robotic/5.ogg");
1110 precache_sound ("announcer/robotic/6.ogg");
1111 precache_sound ("announcer/robotic/7.ogg");
1112 precache_sound ("announcer/robotic/8.ogg");
1113 precache_sound ("announcer/robotic/9.ogg");
1114 precache_sound ("announcer/robotic/10.ogg");
1116 // common weapon precaches
1117 precache_sound ("weapons/weapon_switch.wav");
1118 precache_sound ("weapons/weaponpickup.wav");
1119 if (cvar("g_grappling_hook"))
1121 precache_sound ("weapons/hook_fire.wav"); // hook
1122 precache_sound ("weapons/hook_impact.wav"); // hook
1125 if (cvar("sv_precacheweapons") || g_nixnex)
1127 //precache weapon models/sounds
1130 while (wep <= WEP_LAST)
1132 weapon_action(wep, WR_PRECACHE);
1137 // plays music for the level if there is any
1140 precache_sound (self.noise);
1141 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1145 // sorry, but using \ in macros breaks line numbers
1146 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1147 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1148 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1150 vector ExactTriggerHit_mins;
1151 vector ExactTriggerHit_maxs;
1152 float ExactTriggerHit_Recurse()
1158 tracebox('0 0 0', ExactTriggerHit_mins, ExactTriggerHit_maxs, '0 0 0', MOVE_NORMAL, other);
1161 if(trace_ent == self)
1166 se.solid = SOLID_NOT;
1167 f = ExactTriggerHit_Recurse();
1173 float ExactTriggerHit()
1177 if not(self.modelindex)
1181 self.solid = SOLID_BSP;
1182 ExactTriggerHit_mins = other.absmin;
1183 ExactTriggerHit_maxs = other.absmax;
1184 f = ExactTriggerHit_Recurse();
1190 // WARNING: this kills the trace globals
1191 #define EXACTTRIGGER_TOUCH if not(ExactTriggerHit()) return
1192 #define EXACTTRIGGER_INIT InitSolidBSPTrigger(); self.solid = SOLID_TRIGGER
1194 #define INITPRIO_FIRST 0
1195 #define INITPRIO_GAMETYPE 0
1196 #define INITPRIO_GAMETYPE_FALLBACK 1
1197 #define INITPRIO_FINDTARGET 10
1198 #define INITPRIO_SETLOCATION 90
1199 #define INITPRIO_LINKDOORS 91
1200 #define INITPRIO_LAST 99
1202 .void(void) initialize_entity;
1203 .float initialize_entity_order;
1204 .entity initialize_entity_next;
1205 entity initialize_entity_first;
1206 void InitializeEntity(entity e, void(void) func, float order)
1210 if(!e || e.initialize_entity)
1212 // make a proxy initializer entity
1216 e.classname = "initialize_entity";
1220 e.initialize_entity = func;
1221 e.initialize_entity_order = order;
1223 cur = initialize_entity_first;
1226 if(!cur || cur.initialize_entity_order > order)
1228 // insert between prev and cur
1230 prev.initialize_entity_next = e;
1232 initialize_entity_first = e;
1233 e.initialize_entity_next = cur;
1237 cur = cur.initialize_entity_next;
1240 void InitializeEntitiesRun()
1242 for(self = initialize_entity_first; self; )
1245 var void(void) func;
1246 e = self.initialize_entity_next;
1247 func = self.initialize_entity;
1248 self.initialize_entity_order = 0;
1249 self.initialize_entity = func_null;
1250 self.initialize_entity_next = world;
1251 if(self.classname == "initialize_entity")
1258 dprint("Delayed initialization: ", self.classname, "\n");
1262 initialize_entity_first = world;
1266 #define IFTARGETED if(!self.nottargeted && self.targetname != "")