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database, stringbuffer and FTE_STRINGS for menu QC;
[divverent/nexuiz.git] / data / qcsrc / server / miscfunctions.qc
1 void() info_player_deathmatch; // needed for the other spawnpoints
2 string ColoredTeamName(float t);
3
4 float DistributeEvenly_amount;
5 float DistributeEvenly_totalweight;
6 void DistributeEvenly_Init(float amount, float totalweight)
7 {
8         if(DistributeEvenly_amount)
9         {
10                 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
11                 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
12         }
13         if(totalweight == 0)
14                 DistributeEvenly_amount = 0;
15         else
16                 DistributeEvenly_amount = amount;
17         DistributeEvenly_totalweight = totalweight;
18 }
19 float DistributeEvenly_Get(float weight)
20 {
21         float f;
22         if(weight <= 0)
23                 return 0;
24         f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
25         DistributeEvenly_totalweight -= weight;
26         DistributeEvenly_amount -= f;
27         return f;
28 }
29
30 void move_out_of_solid_expand(entity e, vector by)
31 {
32         float eps = 0.0625;
33         tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
34         if(trace_startsolid)
35                 return;
36         if(trace_fraction < 1)
37         {
38                 // hit something
39                 // adjust origin in the other direction...
40                 e.origin = e.origin - by * (1 - trace_fraction);
41         }
42 }
43
44 void move_out_of_solid(entity e)
45 {
46         vector o, m0, m1;
47
48         o = e.origin;
49         traceline(o, o, MOVE_WORLDONLY, e);
50         if(trace_startsolid)
51         {
52                 dprint("origin is in solid too! (", vtos(o), ")");
53                 return;
54         }
55
56         tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
57         if(!trace_startsolid)
58                 return;
59
60         m0 = e.mins;
61         m1 = e.maxs;
62         e.mins = '0 0 0';
63         e.maxs = '0 0 0';
64         move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x;
65         move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x;
66         move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y;
67         move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y;
68         move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z;
69         move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z;
70         setorigin(e, e.origin);
71
72         tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
73         if(trace_startsolid)
74         {
75                 dprint("could not get out of solid (", vtos(o), ")\n");
76                 return;
77         }
78 }
79
80 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
81 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
82 string STR_PLAYER = "player";
83 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
84 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
85
86 // change that to actually calling strcat when running on an engine without
87 // unlimited tempstrings:
88 // string strcat1(string s) = #115; // FRIK_FILE
89 #define strcat1(s) (s)
90
91 float logfile_open;
92 float logfile;
93
94 void(string s) bcenterprint
95 {
96         // TODO replace by MSG_ALL (would show it to spectators too, though)?
97         entity head;
98         FOR_EACH_PLAYER(head)
99                 if(clienttype(head) == CLIENTTYPE_REAL)
100                         centerprint(head, s);
101 }
102
103 void(string s, float check_dangerous) ServerConsoleEcho =
104 {
105         local string ch;
106         if (checkextension("DP_SV_PRINT"))
107                 print(s, "\n");
108         else
109         {
110                 localcmd("echo \"");
111                 if(check_dangerous)
112                 {
113                         while(strlen(s))
114                         {
115                                 ch = substring(s, 0, 1);
116                                 if(ch != "\"" && ch != "\r" && ch != "\n")
117                                         localcmd(ch);
118                                 s = substring(s, 1, strlen(s) - 1);
119                         }
120                 }
121                 else
122                 {
123                         localcmd(s);
124                 }
125                 localcmd("\"\n");
126         }
127 }
128
129 void(string s, float check_dangerous) GameLogEcho =
130 {
131         string fn;
132         float matches;
133
134         if(cvar("sv_eventlog_files"))
135         {
136                 if(!logfile_open)
137                 {
138                         logfile_open = TRUE;
139                         matches = cvar("sv_eventlog_files_counter") + 1;
140                         cvar_set("sv_eventlog_files_counter", ftos(matches));
141                         fn = ftos(matches);
142                         if(strlen(fn) < 8)
143                                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
144                         fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
145                         logfile = fopen(fn, FILE_APPEND);
146                 }
147                 if(logfile >= 0)
148                         fputs(logfile, strcat(s, "\n"));
149         }
150         if(cvar("sv_eventlog_console"))
151         {
152                 ServerConsoleEcho(s, check_dangerous);
153         }
154 }
155
156 void() GameLogInit =
157 {
158         logfile_open = 0;
159         // will be opened later
160 }
161
162 void() GameLogClose =
163 {
164         if(logfile_open && logfile >= 0)
165         {
166                 fclose(logfile);
167                 logfile = -1;
168         }
169 }
170
171 void relocate_spawnpoint()
172 {
173         // nudge off the floor
174         setorigin(self, self.origin + '0 0 1');
175
176         tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
177         if (trace_startsolid)
178         {
179                 objerror("player spawn point in solid, mapper sucks!\n");
180                 return;
181         }
182
183         if(cvar("g_spawnpoints_autodrop"))
184         {
185                 setsize(self, PL_MIN, PL_MAX);
186                 droptofloor();
187         }
188 }
189
190 #define strstr strstrofs
191 /*
192 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
193 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
194 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
195 // BE CONSTANT OR strzoneD!
196 float(string haystack, string needle, float offset) strstr =
197 {
198         float len, endpos;
199         string found;
200         len = strlen(needle);
201         endpos = strlen(haystack) - len;
202         while(offset <= endpos)
203         {
204                 found = substring(haystack, offset, len);
205                 if(found == needle)
206                         return offset;
207                 offset = offset + 1;
208         }
209         return -1;
210 }
211 */
212
213 float NUM_NEAREST_ENTITIES = 4;
214 entity nearest_entity[NUM_NEAREST_ENTITIES];
215 float nearest_length[NUM_NEAREST_ENTITIES];
216 entity(vector point, .string field, string value, vector axismod) findnearest =
217 {
218         entity localhead;
219         float i;
220         float j;
221         float len;
222         vector dist;
223
224         float num_nearest;
225         num_nearest = 0;
226
227         localhead = find(world, field, value);
228         while(localhead)
229         {
230                 if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
231                         dist = localhead.oldorigin;
232                 else
233                         dist = localhead.origin;
234                 dist = dist - point;
235                 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
236                 len = vlen(dist);
237
238                 for(i = 0; i < num_nearest; ++i)
239                 {
240                         if(len < nearest_length[i])
241                                 break;
242                 }
243
244                 // now i tells us where to insert at
245                 //   INSERTION SORT! YOU'VE SEEN IT! RUN!
246                 if(i < NUM_NEAREST_ENTITIES)
247                 {
248                         for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
249                         {
250                                 nearest_length[j + 1] = nearest_length[j];
251                                 nearest_entity[j + 1] = nearest_entity[j];
252                         }
253                         nearest_length[i] = len;
254                         nearest_entity[i] = localhead;
255                         if(num_nearest < NUM_NEAREST_ENTITIES)
256                                 num_nearest = num_nearest + 1;
257                 }
258
259                 localhead = find(localhead, field, value);
260         }
261
262         // now use the first one from our list that we can see
263         for(i = 0; i < num_nearest; ++i)
264         {
265                 traceline(point, nearest_entity[i].origin, TRUE, world);
266                 if(trace_fraction == 1)
267                 {
268                         if(i != 0)
269                         {
270                                 dprint("Nearest point (");
271                                 dprint(nearest_entity[0].netname);
272                                 dprint(") is not visible, using a visible one.\n");
273                         }
274                         return nearest_entity[i];
275                 }
276         }
277
278         if(num_nearest == 0)
279                 return world;
280
281         dprint("Not seeing any location point, using nearest as fallback.\n");
282         /* DEBUGGING CODE:
283         dprint("Candidates were: ");
284         for(j = 0; j < num_nearest; ++j)
285         {
286                 if(j != 0)
287                         dprint(", ");
288                 dprint(nearest_entity[j].netname);
289         }
290         dprint("\n");
291         */
292
293         return nearest_entity[0];
294 }
295
296 void() target_location =
297 {
298         self.classname = "target_location";
299         // location name in netname
300         // eventually support: count, teamgame selectors, line of sight?
301 };
302
303 void() info_location =
304 {
305         self.classname = "target_location";
306         self.message = self.netname;
307 };
308
309 string NearestLocation(vector p)
310 {
311         entity loc;
312         string ret;
313         ret = "somewhere";
314         loc = findnearest(p, classname, "target_location", '1 1 1');
315         if(loc)
316         {
317                 ret = loc.message;
318         }
319         else
320         {
321                 loc = findnearest(p, target, "###item###", '1 1 4');
322                 if(loc)
323                         ret = loc.netname;
324         }
325         return ret;
326 }
327
328 string(string msg) formatmessage =
329 {
330         float p;
331         float n;
332         string msg_save;
333         string escape;
334         string replacement;
335         msg_save = strzone(msg);
336         p = 0;
337         n = 7;
338         while(1)
339         {
340                 if(n < 1)
341                         break; // too many replacements
342                 n = n - 1;
343                 p = strstr(msg_save, "%", p); // NOTE: this destroys msg as it's a tempstring!
344                 if(p < 0)
345                         break;
346                 replacement = substring(msg_save, p, 2);
347                 escape = substring(msg_save, p + 1, 1);
348                 if(escape == "%")
349                         replacement = "%";
350                 else if(escape == "a")
351                         replacement = ftos(floor(self.armorvalue));
352                 else if(escape == "h")
353                         replacement = ftos(floor(self.health));
354                 else if(escape == "l")
355                         replacement = NearestLocation(self.origin);
356                 else if(escape == "y")
357                         replacement = NearestLocation(self.cursor_trace_endpos);
358                 else if(escape == "d")
359                         replacement = NearestLocation(self.death_origin);
360                 else if(escape == "w")
361                 {
362                         float wep;
363                         wep = self.weapon;
364                         if(!wep)
365                                 wep = self.switchweapon;
366                         if(!wep)
367                                 wep = self.cnt;
368                         replacement = W_Name(wep);
369                 }
370                 else if(escape == "W")
371                 {
372                         if(self.items & IT_SHELLS) replacement = "shells";
373                         else if(self.items & IT_NAILS) replacement = "bullets";
374                         else if(self.items & IT_ROCKETS) replacement = "rockets";
375                         else if(self.items & IT_CELLS) replacement = "cells";
376                         else replacement = "batteries"; // ;)
377                 }
378                 else if(escape == "x")
379                 {
380                         replacement = self.cursor_trace_ent.netname;
381                         if(!replacement || !self.cursor_trace_ent)
382                                 replacement = "nothing";
383                 }
384                 else if(escape == "p")
385                 {
386                         if(self.last_selected_player)
387                                 replacement = self.last_selected_player.netname;
388                         else
389                                 replacement = "(nobody)";
390                 }
391                 msg = strcat(substring(msg_save, 0, p), replacement);
392                 msg = strcat(msg, substring(msg_save, p+2, strlen(msg_save) - (p+2)));
393                 strunzone(msg_save);
394                 msg_save = strzone(msg);
395                 p = p + 2;
396         }
397         msg = strcat(msg_save, "");
398         strunzone(msg_save);
399         return msg;
400 }
401
402 /*
403 =============
404 GetCvars
405 =============
406 Called with:
407   0:  sends the request
408   >0: receives a cvar from name=argv(f) value=argv(f+1)
409 */
410 void GetCvars_handleString(float f, .string field, string name)
411 {
412         if(f < 0)
413         {
414                 if(self.field)
415                         strunzone(self.field);
416         }
417         else if(f > 0)
418         {
419                 if(argv(f) == name)
420                 {
421                         if(self.field)
422                                 strunzone(self.field);
423                         self.field = strzone(argv(f + 1));
424                 }
425         }
426         else
427                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
428 }
429 void GetCvars_handleFloat(float f, .float field, string name)
430 {
431         if(f < 0)
432         {
433         }
434         else if(f > 0)
435         {
436                 if(argv(f) == name)
437                         self.field = stof(argv(f + 1));
438         }
439         else
440                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
441 }
442 void GetCvars(float f)
443 {
444         GetCvars_handleFloat(f, autoswitch, "cl_autoswitch");
445         GetCvars_handleFloat(f, cvar_cl_hidewaypoints, "cl_hidewaypoints");
446         GetCvars_handleFloat(f, cvar_cl_zoomfactor, "cl_zoomfactor");
447         GetCvars_handleFloat(f, cvar_cl_zoomspeed, "cl_zoomspeed");
448         GetCvars_handleFloat(f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
449         GetCvars_handleFloat(f, cvar_cl_nogibs, "cl_nogibs");
450         GetCvars_handleFloat(f, cvar_scr_centertime, "scr_centertime");
451         GetCvars_handleFloat(f, cvar_cl_shownames, "cl_shownames");
452         GetCvars_handleString(f, cvar_g_nexuizversion, "g_nexuizversion");
453         GetCvars_handleFloat(f, cvar_cl_handicap, "cl_handicap");
454 }
455
456 float fexists(string f)
457 {
458         float fh;
459         fh = fopen(f, FILE_READ);
460         if(fh < 0)
461                 return FALSE;
462         fclose(fh);
463         return TRUE;
464 }
465
466 void backtrace(string msg)
467 {
468         float dev;
469         dev = cvar("developer");
470         cvar_set("developer", "1");
471         dprint("\n");
472         dprint("--- CUT HERE ---\nWARNING: ");
473         dprint(msg);
474         dprint("\n");
475         remove(world); // isn't there any better way to cause a backtrace?
476         dprint("\n--- CUT UNTIL HERE ---\n");
477         cvar_set("developer", ftos(dev));
478 }
479
480 void DistributeFragsAmongTeam(entity p, float targetteam, float factor)
481 {
482         float nTeam;
483         entity head;
484         float f;
485
486         if(!teams_matter)
487                 return;
488
489         //if(p.frags < 0)
490         //{
491         //      p.frags = 0; // do not harm the new team!
492         //      return; // won't distribute negative scores
493         //}
494
495         if(p.frags == -666)
496                 return;
497
498         f = ceil(factor * p.frags);
499         p.frags = p.frags - f;
500
501         nTeam = 0;
502         FOR_EACH_PLAYER(head)
503                 if(head != p)
504                         if(head.team == targetteam)
505                                 nTeam = nTeam + 1;
506
507         if(nTeam == 0)
508                 return;
509
510         DistributeEvenly_Init(f, nTeam);
511
512         FOR_EACH_PLAYER(head)
513                 if(head != p)
514                         if(head.team == targetteam)
515                                 head.frags = head.frags + DistributeEvenly_Get(1);
516 }
517
518 string Team_ColorCode(float teamid)
519 {
520         if(teamid == COLOR_TEAM1)
521                 return "^1";
522         else if(teamid == COLOR_TEAM2)
523                 return "^4";
524         else if(teamid == COLOR_TEAM3)
525                 return "^3";
526         else if(teamid == COLOR_TEAM4)
527                 return "^6";
528         else
529                 return "^7";
530 }
531 string Team_ColorName(float t)
532 {
533         // fixme: Search for team entities and get their .netname's!
534         if(t == COLOR_TEAM1)
535                 return "Red";
536         if(t == COLOR_TEAM2)
537                 return "Blue";
538         if(t == COLOR_TEAM3)
539                 return "Yellow";
540         if(t == COLOR_TEAM4)
541                 return "Pink";
542         return "Neutral";
543 }
544 string Team_ColorNameLowerCase(float t)
545 {
546         // fixme: Search for team entities and get their .netname's!
547         if(t == COLOR_TEAM1)
548                 return "red";
549         if(t == COLOR_TEAM2)
550                 return "blue";
551         if(t == COLOR_TEAM3)
552                 return "yellow";
553         if(t == COLOR_TEAM4)
554                 return "pink";
555         return "neutral";
556 }
557
558 /*
559 string decolorize(string s)
560 {
561         string out;
562         out = "";
563         while(s != "")
564         {
565                 float n;
566                 string ch1, ch2;
567                 n = 1;
568                 ch1 = substring(s, 0, 1);
569                 ch2 = substring(s, 1, 1);
570                 if(ch1 == "^")
571                 {
572                         n = 2;
573                         if(ch2 == "^")
574                                 out = strcat(out, "^^");
575                         else if(ch2 == "0")
576                                 out = strcat1(out);
577                         else if(ch2 == "1")
578                                 out = strcat1(out);
579                         else if(ch2 == "2")
580                                 out = strcat1(out);
581                         else if(ch2 == "3")
582                                 out = strcat1(out);
583                         else if(ch2 == "4")
584                                 out = strcat1(out);
585                         else if(ch2 == "5")
586                                 out = strcat1(out);
587                         else if(ch2 == "6")
588                                 out = strcat1(out);
589                         else if(ch2 == "7")
590                                 out = strcat1(out);
591                         else if(ch2 == "8")
592                                 out = strcat1(out);
593                         else if(ch2 == "9")
594                                 out = strcat1(out);
595                         else
596                         {
597                                 n = 1;
598                                 out = strcat(out, "^^");
599                         }
600                         s = substring(s, n, strlen(s) - n);
601                 }
602                 else
603                 {
604                         s = substring(s, 1, strlen(s) - 1);
605                         out = strcat(out, ch1);
606                 }
607         }
608         return out;
609 }
610 #define strdecolorize(s) decolorize(s)
611 #define strlennocol(s) strlen(decolorize(s))
612 */
613
614 #define CENTERPRIO_POINT 1
615 #define CENTERPRIO_SPAM 2
616 #define CENTERPRIO_REBALANCE 2
617 #define CENTERPRIO_VOTE 4
618 #define CENTERPRIO_NORMAL 5
619 #define CENTERPRIO_MAPVOTE 9
620 #define CENTERPRIO_ADMIN 99
621 .float centerprint_priority;
622 .float centerprint_expires;
623 void centerprint_atprio(entity e, float prio, string s)
624 {
625         if(intermission_running)
626                 if(prio < CENTERPRIO_MAPVOTE)
627                         return;
628         if(time > e.centerprint_expires)
629                 e.centerprint_priority = 0;
630         if(prio >= e.centerprint_priority)
631         {
632                 e.centerprint_priority = prio;
633                 e.centerprint_expires = time + e.cvar_scr_centertime;
634                 centerprint_builtin(e, s);
635         }
636 }
637 void centerprint_expire(entity e, float prio)
638 {
639         if(prio == e.centerprint_priority)
640         {
641                 e.centerprint_priority = 0;
642                 centerprint_builtin(e, "");
643         }
644 }
645 void centerprint(entity e, string s)
646 {
647         centerprint_atprio(e, CENTERPRIO_NORMAL, s);
648 }
649
650 void VoteNag();
651
652 // decolorizes and team colors the player name when needed
653 string playername(entity p)
654 {
655         string t;
656         if(teams_matter && !intermission_running && p.classname == "player")
657         {
658                 t = Team_ColorCode(p.team);
659                 return strcat(t, strdecolorize(p.netname));
660         }
661         else
662                 return p.netname;
663 }
664
665 vector(vector m1, vector m2) randompos =
666 {
667         local vector v;
668         m2 = m2 - m1;
669         v_x = m2_x * random() + m1_x;
670         v_y = m2_y * random() + m1_y;
671         v_z = m2_z * random() + m1_z;
672         return  v;
673 };
674
675 // requires that m2>m1 in all coordinates, and that m4>m3
676 float(vector m1, vector m2, vector m3, vector m4) boxesoverlap = {return m2_x >= m3_x && m1_x <= m4_x && m2_y >= m3_y && m1_y <= m4_y && m2_z >= m3_z && m1_z <= m4_z;};
677
678 // requires the same, but is a stronger condition
679 float(vector smins, vector smaxs, vector bmins, vector bmaxs) boxinsidebox = {return smins_x >= bmins_x && smaxs_x <= bmaxs_x && smins_y >= bmins_y && smaxs_y <= bmaxs_y && smins_z >= bmins_z && smaxs_z <= bmaxs_z;};
680
681 float g_pickup_shells;
682 float g_pickup_shells_max;
683 float g_pickup_nails;
684 float g_pickup_nails_max;
685 float g_pickup_rockets;
686 float g_pickup_rockets_max;
687 float g_pickup_cells;
688 float g_pickup_cells_max;
689 float g_pickup_armorsmall;
690 float g_pickup_armorsmall_max;
691 float g_pickup_armormedium;
692 float g_pickup_armormedium_max;
693 float g_pickup_armorlarge;
694 float g_pickup_armorlarge_max;
695 float g_pickup_healthsmall;
696 float g_pickup_healthsmall_max;
697 float g_pickup_healthmedium;
698 float g_pickup_healthmedium_max;
699 float g_pickup_healthlarge;
700 float g_pickup_healthlarge_max;
701 float g_pickup_healthmega;
702 float g_pickup_healthmega_max;
703
704 float start_items;
705 float start_switchweapon;
706 float start_ammo_shells;
707 float start_ammo_nails;
708 float start_ammo_rockets;
709 float start_ammo_cells;
710 float start_health;
711 float start_armorvalue;
712
713 void readlevelcvars(void)
714 {
715         sv_cheats = cvar("sv_cheats");
716         g_cloaked = cvar("g_cloaked");
717         g_footsteps = cvar("g_footsteps");
718         g_grappling_hook = cvar("g_grappling_hook");
719         g_instagib = cvar("g_instagib");
720         g_laserguided_missile = cvar("g_laserguided_missile");
721         g_midair = cvar("g_midair");
722         g_minstagib = cvar("g_minstagib");
723         g_nixnex = cvar("g_nixnex");
724         g_nixnex_with_laser = cvar("g_nixnex_with_laser");
725         g_norecoil = cvar("g_norecoil");
726         g_rocketarena = cvar("g_rocketarena");
727         g_vampire = cvar("g_vampire");
728
729         g_pickup_shells                    = cvar("g_pickup_shells");
730         g_pickup_shells_max                = cvar("g_pickup_shells_max");
731         g_pickup_nails                     = cvar("g_pickup_nails");
732         g_pickup_nails_max                 = cvar("g_pickup_nails_max");
733         g_pickup_rockets                   = cvar("g_pickup_rockets");
734         g_pickup_rockets_max               = cvar("g_pickup_rockets_max");
735         g_pickup_cells                     = cvar("g_pickup_cells");
736         g_pickup_cells_max                 = cvar("g_pickup_cells_max");
737         g_pickup_armorsmall                = cvar("g_pickup_armorsmall");
738         g_pickup_armorsmall_max            = cvar("g_pickup_armorsmall_max");
739         g_pickup_armormedium               = cvar("g_pickup_armormedium");
740         g_pickup_armormedium_max           = cvar("g_pickup_armormedium_max");
741         g_pickup_armorlarge                = cvar("g_pickup_armorlarge");
742         g_pickup_armorlarge_max            = cvar("g_pickup_armorlarge_max");
743         g_pickup_healthsmall               = cvar("g_pickup_healthsmall");
744         g_pickup_healthsmall_max           = cvar("g_pickup_healthsmall_max");
745         g_pickup_healthmedium              = cvar("g_pickup_healthmedium");
746         g_pickup_healthmedium_max          = cvar("g_pickup_healthmedium_max");
747         g_pickup_healthlarge               = cvar("g_pickup_healthlarge");
748         g_pickup_healthlarge_max           = cvar("g_pickup_healthlarge_max");
749         g_pickup_healthmega                = cvar("g_pickup_healthmega");
750         g_pickup_healthmega_max            = cvar("g_pickup_healthmega_max");
751
752         // initialize starting values for players
753         start_items = 0;
754         start_switchweapon = 0;
755         start_ammo_shells = 0;
756         start_ammo_nails = 0;
757         start_ammo_rockets = 0;
758         start_ammo_cells = 0;
759         start_health = cvar("g_balance_health_start");
760         start_armorvalue = cvar("g_balance_armor_start");
761
762         if(g_instagib)
763         {
764                 start_items = IT_NEX;
765                 start_switchweapon = WEP_NEX;
766                 weapon_action(start_switchweapon, WR_PRECACHE);
767                 start_ammo_cells = 999;
768         }
769         else if(g_rocketarena)
770         {
771                 start_items = IT_ROCKET_LAUNCHER;
772                 start_switchweapon = WEP_ROCKET_LAUNCHER;
773                 weapon_action(start_switchweapon, WR_PRECACHE);
774                 start_ammo_rockets = 999;
775         }
776         else if(g_nixnex)
777         {
778                 start_items = 0;
779                 // will be done later
780         }
781         else if(g_minstagib)
782         {
783                 start_health = 100;
784                 start_armorvalue = 0;
785                 start_items = IT_NEX;
786                 start_switchweapon = WEP_NEX;
787                 weapon_action(start_switchweapon, WR_PRECACHE);
788                 start_ammo_cells = cvar("g_minstagib_ammo_start");
789                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
790         }
791         else
792         {
793                 if(g_lms)
794                 {
795                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
796                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
797                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
798                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
799                         start_health = cvar("g_lms_start_health");
800                         start_armorvalue = cvar("g_lms_start_armor");
801                 }
802                 else if (cvar("g_use_ammunition")) {
803                         start_ammo_shells = cvar("g_start_ammo_shells");
804                         start_ammo_nails = cvar("g_start_ammo_nails");
805                         start_ammo_rockets = cvar("g_start_ammo_rockets");
806                         start_ammo_cells = cvar("g_start_ammo_cells");
807                 } else {
808                         start_ammo_shells = cvar("g_pickup_shells_max");
809                         start_ammo_nails = cvar("g_pickup_nails_max");
810                         start_ammo_rockets = cvar("g_pickup_rockets_max");
811                         start_ammo_cells = cvar("g_pickup_cells_max");
812                 }
813
814                 if (cvar("g_start_weapon_laser") || g_lms)
815                 {
816                         start_items = start_items | IT_LASER;
817                         start_switchweapon = WEP_LASER;
818                         weapon_action(start_switchweapon, WR_PRECACHE);
819                 }
820                 if (cvar("g_start_weapon_shotgun") || g_lms)
821                 {
822                         start_items = start_items | IT_SHOTGUN;
823                         start_switchweapon = WEP_SHOTGUN;
824                         weapon_action(start_switchweapon, WR_PRECACHE);
825                 }
826                 if (cvar("g_start_weapon_uzi") || g_lms)
827                 {
828                         start_items = start_items | IT_UZI;
829                         start_switchweapon = WEP_UZI;
830                         weapon_action(start_switchweapon, WR_PRECACHE);
831                 }
832                 if (cvar("g_start_weapon_grenadelauncher") || g_lms)
833                 {
834                         start_items = start_items | IT_GRENADE_LAUNCHER;
835                         start_switchweapon = WEP_GRENADE_LAUNCHER;
836                         weapon_action(start_switchweapon, WR_PRECACHE);
837                 }
838                 if (cvar("g_start_weapon_electro") || g_lms)
839                 {
840                         start_items = start_items | IT_ELECTRO;
841                         start_switchweapon = WEP_ELECTRO;
842                         weapon_action(start_switchweapon, WR_PRECACHE);
843                 }
844                 if (cvar("g_start_weapon_crylink") || g_lms)
845                 {
846                         start_items = start_items | IT_CRYLINK;
847                         start_switchweapon = WEP_CRYLINK;
848                         weapon_action(start_switchweapon, WR_PRECACHE);
849                 }
850                 if (cvar("g_start_weapon_nex") || g_lms)
851                 {
852                         start_items = start_items | IT_NEX;
853                         start_switchweapon = WEP_NEX;
854                         weapon_action(start_switchweapon, WR_PRECACHE);
855                 }
856                 if (cvar("g_start_weapon_hagar") || g_lms)
857                 {
858                         start_items = start_items | IT_HAGAR;
859                         start_switchweapon = WEP_HAGAR;
860                         weapon_action(start_switchweapon, WR_PRECACHE);
861                 }
862                 if (cvar("g_start_weapon_rocketlauncher") || g_lms)
863                 {
864                         start_items = start_items | IT_ROCKET_LAUNCHER;
865                         start_switchweapon = WEP_ROCKET_LAUNCHER;
866                         weapon_action(start_switchweapon, WR_PRECACHE);
867                 }
868         }
869 }
870
871 /*
872 // TODO sound pack system
873 string soundpack;
874
875 string precache_sound_builtin (string s) = #19;
876 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
877 string precache_sound(string s)
878 {
879         return precache_sound_builtin(strcat(soundpack, s));
880 }
881 void play2(entity e, string filename)
882 {
883         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
884 }
885 void sound(entity e, float chan, string samp, float vol, float atten)
886 {
887         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
888 }
889 */
890
891 string precache_sound (string s) = #19;
892 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
893 void play2(entity e, string filename)
894 {
895         stuffcmd(e, strcat("play2 ", filename, "\n"));
896 }
897
898 void play2team(float t, string filename)
899 {
900         local entity head;
901         FOR_EACH_REALPLAYER(head)
902         {
903                 if (head.team == t)
904                         play2(head, filename);
905         }
906 }
907
908 void PrecachePlayerSounds(string f);
909 void precache_all_models(string pattern)
910 {
911         float globhandle, i, n;
912         string f;
913
914         globhandle = search_begin(pattern, TRUE, FALSE);
915         if(globhandle < 0)
916                 return;
917         n = search_getsize(globhandle);
918         for(i = 0; i < n; ++i)
919         {
920                 //print(search_getfilename(globhandle, i), "\n");
921                 f = search_getfilename(globhandle, i);
922                 precache_model(f);
923                 PrecachePlayerSounds(strcat(f, ".sounds"));
924         }
925         search_end(globhandle);
926 }
927
928 void precache()
929 {
930         // gamemode related things
931         precache_model ("models/misc/chatbubble.spr");
932         precache_model ("models/misc/teambubble.spr");
933         if (g_runematch)
934         {
935                 precache_model ("models/runematch/curse.mdl");
936                 precache_model ("models/runematch/rune.mdl");
937         }
938
939         // Precache all player models if desired
940         if (cvar("sv_precacheplayermodels"))
941         {
942                 PrecachePlayerSounds("sound/player/default.sounds");
943                 precache_all_models("models/player/*.zym");
944                 precache_all_models("models/player/*.dpm");
945                 precache_all_models("models/player/*.md3");
946                 precache_all_models("models/player/*.psk");
947                 //precache_model("models/player/carni.zym");
948                 //precache_model("models/player/crash.zym");
949                 //precache_model("models/player/grunt.zym");
950                 //precache_model("models/player/headhunter.zym");
951                 //precache_model("models/player/insurrectionist.zym");
952                 //precache_model("models/player/jeandarc.zym");
953                 //precache_model("models/player/lurk.zym");
954                 //precache_model("models/player/lycanthrope.zym");
955                 //precache_model("models/player/marine.zym");
956                 //precache_model("models/player/nexus.zym");
957                 //precache_model("models/player/pyria.zym");
958                 //precache_model("models/player/shock.zym");
959                 //precache_model("models/player/skadi.zym");
960                 //precache_model("models/player/specop.zym");
961                 //precache_model("models/player/visitant.zym");
962         }
963
964         if (g_footsteps)
965         {
966                 precache_sound ("misc/footstep01.wav");
967                 precache_sound ("misc/footstep02.wav");
968                 precache_sound ("misc/footstep03.wav");
969                 precache_sound ("misc/footstep04.wav");
970                 precache_sound ("misc/footstep05.wav");
971                 precache_sound ("misc/footstep06.wav");
972         }
973
974         // gore and miscellaneous sounds
975         //precache_sound ("misc/h2ohit.wav");
976         precache_model ("models/gibs/bloodyskull.md3");
977         precache_model ("models/gibs/chunk.mdl");
978         precache_model ("models/gibs/eye.md3");
979         precache_model ("models/gibs/gib1.md3");
980         precache_model ("models/gibs/gib1.mdl");
981         precache_model ("models/gibs/gib2.mdl");
982         precache_model ("models/gibs/gib3.mdl");
983         precache_model ("models/gibs/gib5.md3");
984         precache_model ("models/hook.md3");
985         precache_sound ("misc/armorimpact.wav");
986         precache_sound ("misc/bodyimpact1.wav");
987         precache_sound ("misc/bodyimpact2.wav");
988         precache_sound ("misc/gib.wav");
989         precache_sound ("misc/gib_splat01.wav");
990         precache_sound ("misc/gib_splat02.wav");
991         precache_sound ("misc/gib_splat03.wav");
992         precache_sound ("misc/gib_splat04.wav");
993         precache_sound ("misc/hit.wav");
994         precache_sound ("misc/hitground1.wav");
995         precache_sound ("misc/hitground2.wav");
996         precache_sound ("misc/hitground3.wav");
997         precache_sound ("misc/hitground4.wav");
998         precache_sound ("misc/null.wav");
999         precache_sound ("misc/spawn.wav");
1000         precache_sound ("misc/talk.wav");
1001         precache_sound ("misc/teleport.wav");
1002         precache_sound ("player/lava.wav");
1003         precache_sound ("player/slime.wav");
1004
1005         // announcer sounds - male
1006         //precache_sound ("announcer/male/electrobitch.wav");
1007         precache_sound ("announcer/male/03kills.wav");
1008         precache_sound ("announcer/male/05kills.wav");
1009         precache_sound ("announcer/male/10kills.wav");
1010         precache_sound ("announcer/male/15kills.wav");
1011         precache_sound ("announcer/male/20kills.wav");
1012         precache_sound ("announcer/male/25kills.wav");
1013         precache_sound ("announcer/male/30kills.wav");
1014         precache_sound ("announcer/male/botlike.wav");
1015         precache_sound ("announcer/male/yoda.wav");
1016
1017         // announcer sounds - robotic
1018         precache_sound ("announcer/robotic/1fragleft.wav");
1019         precache_sound ("announcer/robotic/1minuteremains.wav");
1020         precache_sound ("announcer/robotic/2fragsleft.wav");
1021         precache_sound ("announcer/robotic/3fragsleft.wav");
1022         if (g_minstagib)
1023         {
1024                 precache_sound ("announcer/robotic/lastsecond.wav");
1025                 precache_sound ("announcer/robotic/narrowly.wav");
1026                 precache_sound ("announcer/robotic/1.wav");
1027                 precache_sound ("announcer/robotic/2.wav");
1028                 precache_sound ("announcer/robotic/3.wav");
1029                 precache_sound ("announcer/robotic/4.wav");
1030                 precache_sound ("announcer/robotic/5.wav");
1031                 precache_sound ("announcer/robotic/6.wav");
1032                 precache_sound ("announcer/robotic/7.wav");
1033                 precache_sound ("announcer/robotic/8.wav");
1034                 precache_sound ("announcer/robotic/9.wav");
1035                 precache_sound ("announcer/robotic/10.wav");
1036         }
1037
1038         // common weapon precaches
1039         precache_sound ("weapons/weapon_switch.wav");
1040         precache_sound ("weapons/weaponpickup.wav");
1041         if (cvar("g_grappling_hook"))
1042         {
1043                 precache_sound ("weapons/hook_fire.wav"); // hook
1044                 precache_sound ("weapons/hook_impact.wav"); // hook
1045         }
1046
1047         if (cvar("sv_precacheweapons") || g_nixnex)
1048         {
1049                 //precache weapon models/sounds
1050                 local float wep;
1051                 wep = WEP_FIRST;
1052                 while (wep <= WEP_LAST)
1053                 {
1054                         weapon_action(wep, WR_PRECACHE);
1055                         wep = wep + 1;
1056                 }
1057         }
1058
1059         // plays music for the level if there is any
1060         if (self.noise)
1061         {
1062                 precache_sound (self.noise);
1063                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
1064         }
1065 }