1 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
3 string ColoredTeamName(float t);
5 float RandomSelection_totalweight;
6 entity RandomSelection_chosen_ent;
7 float RandomSelection_chosen_float;
8 void RandomSelection_Init()
10 RandomSelection_totalweight = 0;
11 RandomSelection_chosen_ent = world;
12 RandomSelection_chosen_float = 0;
14 void RandomSelection_Add(entity e, float f, float weight)
16 RandomSelection_totalweight += weight;
17 if(random() * RandomSelection_totalweight <= weight)
19 RandomSelection_chosen_ent = e;
20 RandomSelection_chosen_float = f;
24 float DistributeEvenly_amount;
25 float DistributeEvenly_totalweight;
26 void DistributeEvenly_Init(float amount, float totalweight)
28 if(DistributeEvenly_amount)
30 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
31 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
34 DistributeEvenly_amount = 0;
36 DistributeEvenly_amount = amount;
37 DistributeEvenly_totalweight = totalweight;
39 float DistributeEvenly_Get(float weight)
44 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
45 DistributeEvenly_totalweight -= weight;
46 DistributeEvenly_amount -= f;
50 void move_out_of_solid_expand(entity e, vector by)
53 tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
56 if(trace_fraction < 1)
59 // adjust origin in the other direction...
60 e.origin = e.origin - by * (1 - trace_fraction);
64 void move_out_of_solid(entity e)
69 traceline(o, o, MOVE_WORLDONLY, e);
72 dprint("origin is in solid too! (", vtos(o), ")");
76 tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
84 move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x;
85 move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x;
86 move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y;
87 move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y;
88 move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z;
89 move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z;
90 setorigin(e, e.origin);
92 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
95 dprint("could not get out of solid (", vtos(o), ")\n");
100 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
101 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
102 string STR_PLAYER = "player";
103 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
104 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
106 // change that to actually calling strcat when running on an engine without
107 // unlimited tempstrings:
108 // string strcat1(string s) = #115; // FRIK_FILE
109 #define strcat1(s) (s)
114 void bcenterprint(string s)
116 // TODO replace by MSG_ALL (would show it to spectators too, though)?
118 FOR_EACH_PLAYER(head)
119 if(clienttype(head) == CLIENTTYPE_REAL)
120 centerprint(head, s);
123 void ServerConsoleEcho(string s, float check_dangerous)
126 if (checkextension("DP_SV_PRINT"))
135 ch = substring(s, 0, 1);
136 if(ch != "\"" && ch != "\r" && ch != "\n")
138 s = substring(s, 1, strlen(s) - 1);
149 void GameLogEcho(string s, float check_dangerous)
154 if(cvar("sv_eventlog_files"))
159 matches = cvar("sv_eventlog_files_counter") + 1;
160 cvar_set("sv_eventlog_files_counter", ftos(matches));
163 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
164 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
165 logfile = fopen(fn, FILE_APPEND);
166 fputs(logfile, ":logversion:2\n");
170 if(cvar("sv_eventlog_files_timestamps"))
171 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
173 fputs(logfile, strcat(s, "\n"));
176 if(cvar("sv_eventlog_console"))
178 ServerConsoleEcho(s, check_dangerous);
185 // will be opened later
190 if(logfile_open && logfile >= 0)
197 void relocate_spawnpoint()
199 // nudge off the floor
200 setorigin(self, self.origin + '0 0 1');
202 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
203 if (trace_startsolid)
205 objerror("player spawn point in solid, mapper sucks!\n");
209 if(cvar("g_spawnpoints_autodrop"))
211 setsize(self, PL_MIN, PL_MAX);
215 self.use = spawnpoint_use;
216 self.team_saved = self.team;
220 if(g_ctf || g_assault || g_onslaught || g_domination)
222 have_team_spawns = 1;
225 #define strstr strstrofs
227 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
228 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
229 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
230 // BE CONSTANT OR strzoneD!
231 float strstr(string haystack, string needle, float offset)
235 len = strlen(needle);
236 endpos = strlen(haystack) - len;
237 while(offset <= endpos)
239 found = substring(haystack, offset, len);
248 float NUM_NEAREST_ENTITIES = 4;
249 entity nearest_entity[NUM_NEAREST_ENTITIES];
250 float nearest_length[NUM_NEAREST_ENTITIES];
251 entity findnearest(vector point, .string field, string value, vector axismod)
262 localhead = find(world, field, value);
265 if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
266 dist = localhead.oldorigin;
268 dist = localhead.origin;
270 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
273 for(i = 0; i < num_nearest; ++i)
275 if(len < nearest_length[i])
279 // now i tells us where to insert at
280 // INSERTION SORT! YOU'VE SEEN IT! RUN!
281 if(i < NUM_NEAREST_ENTITIES)
283 for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
285 nearest_length[j + 1] = nearest_length[j];
286 nearest_entity[j + 1] = nearest_entity[j];
288 nearest_length[i] = len;
289 nearest_entity[i] = localhead;
290 if(num_nearest < NUM_NEAREST_ENTITIES)
291 num_nearest = num_nearest + 1;
294 localhead = find(localhead, field, value);
297 // now use the first one from our list that we can see
298 for(i = 0; i < num_nearest; ++i)
300 traceline(point, nearest_entity[i].origin, TRUE, world);
301 if(trace_fraction == 1)
305 dprint("Nearest point (");
306 dprint(nearest_entity[0].netname);
307 dprint(") is not visible, using a visible one.\n");
309 return nearest_entity[i];
316 dprint("Not seeing any location point, using nearest as fallback.\n");
318 dprint("Candidates were: ");
319 for(j = 0; j < num_nearest; ++j)
323 dprint(nearest_entity[j].netname);
328 return nearest_entity[0];
331 void spawnfunc_target_location()
333 self.classname = "target_location";
334 // location name in netname
335 // eventually support: count, teamgame selectors, line of sight?
338 void spawnfunc_info_location()
340 self.classname = "target_location";
341 self.message = self.netname;
344 string NearestLocation(vector p)
349 loc = findnearest(p, classname, "target_location", '1 1 1');
356 loc = findnearest(p, target, "###item###", '1 1 4');
363 string formatmessage(string msg)
370 msg_save = strzone(msg);
376 break; // too many replacements
378 p = strstr(msg_save, "%", p); // NOTE: this destroys msg as it's a tempstring!
381 replacement = substring(msg_save, p, 2);
382 escape = substring(msg_save, p + 1, 1);
385 else if(escape == "a")
386 replacement = ftos(floor(self.armorvalue));
387 else if(escape == "h")
388 replacement = ftos(floor(self.health));
389 else if(escape == "l")
390 replacement = NearestLocation(self.origin);
391 else if(escape == "y")
392 replacement = NearestLocation(self.cursor_trace_endpos);
393 else if(escape == "d")
394 replacement = NearestLocation(self.death_origin);
395 else if(escape == "w")
400 wep = self.switchweapon;
403 replacement = W_Name(wep);
405 else if(escape == "W")
407 if(self.items & IT_SHELLS) replacement = "shells";
408 else if(self.items & IT_NAILS) replacement = "bullets";
409 else if(self.items & IT_ROCKETS) replacement = "rockets";
410 else if(self.items & IT_CELLS) replacement = "cells";
411 else replacement = "batteries"; // ;)
413 else if(escape == "x")
415 replacement = self.cursor_trace_ent.netname;
416 if(!replacement || !self.cursor_trace_ent)
417 replacement = "nothing";
419 else if(escape == "p")
421 if(self.last_selected_player)
422 replacement = self.last_selected_player.netname;
424 replacement = "(nobody)";
426 msg = strcat(substring(msg_save, 0, p), replacement);
427 msg = strcat(msg, substring(msg_save, p+2, strlen(msg_save) - (p+2)));
429 msg_save = strzone(msg);
432 msg = strcat(msg_save, "");
443 >0: receives a cvar from name=argv(f) value=argv(f+1)
445 void GetCvars_handleString(float f, .string field, string name)
450 strunzone(self.field);
457 strunzone(self.field);
458 self.field = strzone(argv(f + 1));
462 stuffcmd(self, strcat("sendcvar ", name, "\n"));
464 void GetCvars_handleFloat(float f, .float field, string name)
472 self.field = stof(argv(f + 1));
475 stuffcmd(self, strcat("sendcvar ", name, "\n"));
477 void GetCvars(float f)
479 GetCvars_handleFloat(f, autoswitch, "cl_autoswitch");
480 GetCvars_handleFloat(f, cvar_cl_hidewaypoints, "cl_hidewaypoints");
481 GetCvars_handleFloat(f, cvar_cl_zoomfactor, "cl_zoomfactor");
482 GetCvars_handleFloat(f, cvar_cl_zoomspeed, "cl_zoomspeed");
483 GetCvars_handleFloat(f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
484 GetCvars_handleFloat(f, cvar_cl_nogibs, "cl_nogibs");
485 GetCvars_handleFloat(f, cvar_scr_centertime, "scr_centertime");
486 GetCvars_handleFloat(f, cvar_cl_shownames, "cl_shownames");
487 GetCvars_handleString(f, cvar_g_nexuizversion, "g_nexuizversion");
488 GetCvars_handleFloat(f, cvar_cl_handicap, "cl_handicap");
491 float fexists(string f)
494 fh = fopen(f, FILE_READ);
501 void backtrace(string msg)
504 dev = cvar("developer");
505 cvar_set("developer", "1");
507 dprint("--- CUT HERE ---\nWARNING: ");
510 remove(world); // isn't there any better way to cause a backtrace?
511 dprint("\n--- CUT UNTIL HERE ---\n");
512 cvar_set("developer", ftos(dev));
515 void DistributeFragsAmongTeam(entity p, float targetteam, float factor)
526 // p.frags = 0; // do not harm the new team!
527 // return; // won't distribute negative scores
533 f = ceil(factor * p.frags);
534 p.frags = p.frags - f;
537 FOR_EACH_PLAYER(head)
539 if(head.team == targetteam)
545 DistributeEvenly_Init(f, nTeam);
547 FOR_EACH_PLAYER(head)
549 if(head.team == targetteam)
550 head.frags = head.frags + DistributeEvenly_Get(1);
553 string Team_ColorCode(float teamid)
555 if(teamid == COLOR_TEAM1)
557 else if(teamid == COLOR_TEAM2)
559 else if(teamid == COLOR_TEAM3)
561 else if(teamid == COLOR_TEAM4)
566 string Team_ColorName(float t)
568 // fixme: Search for team entities and get their .netname's!
579 string Team_ColorNameLowerCase(float t)
581 // fixme: Search for team entities and get their .netname's!
594 string decolorize(string s)
603 ch1 = substring(s, 0, 1);
604 ch2 = substring(s, 1, 1);
609 out = strcat(out, "^^");
633 out = strcat(out, "^^");
635 s = substring(s, n, strlen(s) - n);
639 s = substring(s, 1, strlen(s) - 1);
640 out = strcat(out, ch1);
645 #define strdecolorize(s) decolorize(s)
646 #define strlennocol(s) strlen(decolorize(s))
649 #define CENTERPRIO_POINT 1
650 #define CENTERPRIO_SPAM 2
651 #define CENTERPRIO_REBALANCE 2
652 #define CENTERPRIO_VOTE 4
653 #define CENTERPRIO_NORMAL 5
654 #define CENTERPRIO_MAPVOTE 9
655 #define CENTERPRIO_IDLEKICK 50
656 #define CENTERPRIO_ADMIN 99
657 .float centerprint_priority;
658 .float centerprint_expires;
659 void centerprint_atprio(entity e, float prio, string s)
661 if(intermission_running)
662 if(prio < CENTERPRIO_MAPVOTE)
664 if(time > e.centerprint_expires)
665 e.centerprint_priority = 0;
666 if(prio >= e.centerprint_priority)
668 e.centerprint_priority = prio;
669 if(timeoutStatus == 2)
670 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
672 e.centerprint_expires = time + e.cvar_scr_centertime;
673 centerprint_builtin(e, s);
676 void centerprint_expire(entity e, float prio)
678 if(prio == e.centerprint_priority)
680 e.centerprint_priority = 0;
681 centerprint_builtin(e, "");
684 void centerprint(entity e, string s)
686 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
691 // decolorizes and team colors the player name when needed
692 string playername(entity p)
695 if(teams_matter && !intermission_running && p.classname == "player")
697 t = Team_ColorCode(p.team);
698 return strcat(t, strdecolorize(p.netname));
704 vector randompos(vector m1, vector m2)
708 v_x = m2_x * random() + m1_x;
709 v_y = m2_y * random() + m1_y;
710 v_z = m2_z * random() + m1_z;
714 // requires that m2>m1 in all coordinates, and that m4>m3
715 float boxesoverlap(vector m1, vector m2, vector m3, vector m4) {return m2_x >= m3_x && m1_x <= m4_x && m2_y >= m3_y && m1_y <= m4_y && m2_z >= m3_z && m1_z <= m4_z;};
717 // requires the same, but is a stronger condition
718 float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs) {return smins_x >= bmins_x && smaxs_x <= bmaxs_x && smins_y >= bmins_y && smaxs_y <= bmaxs_y && smins_z >= bmins_z && smaxs_z <= bmaxs_z;};
720 float g_pickup_shells;
721 float g_pickup_shells_max;
722 float g_pickup_nails;
723 float g_pickup_nails_max;
724 float g_pickup_rockets;
725 float g_pickup_rockets_max;
726 float g_pickup_cells;
727 float g_pickup_cells_max;
728 float g_pickup_armorsmall;
729 float g_pickup_armorsmall_max;
730 float g_pickup_armormedium;
731 float g_pickup_armormedium_max;
732 float g_pickup_armorlarge;
733 float g_pickup_armorlarge_max;
734 float g_pickup_healthsmall;
735 float g_pickup_healthsmall_max;
736 float g_pickup_healthmedium;
737 float g_pickup_healthmedium_max;
738 float g_pickup_healthlarge;
739 float g_pickup_healthlarge_max;
740 float g_pickup_healthmega;
741 float g_pickup_healthmega_max;
744 float start_switchweapon;
745 float start_ammo_shells;
746 float start_ammo_nails;
747 float start_ammo_rockets;
748 float start_ammo_cells;
750 float start_armorvalue;
752 void readlevelcvars(void)
754 sv_cheats = cvar("sv_cheats");
755 sv_gentle = cvar("sv_gentle");
756 sv_foginterval = cvar("sv_foginterval");
757 g_cloaked = cvar("g_cloaked");
758 g_footsteps = cvar("g_footsteps");
759 g_grappling_hook = cvar("g_grappling_hook");
760 g_instagib = cvar("g_instagib");
761 g_laserguided_missile = cvar("g_laserguided_missile");
762 g_midair = cvar("g_midair");
763 g_minstagib = cvar("g_minstagib");
764 g_nixnex = cvar("g_nixnex");
765 g_nixnex_with_laser = cvar("g_nixnex_with_laser");
766 g_norecoil = cvar("g_norecoil");
767 g_rocketarena = cvar("g_rocketarena");
768 g_vampire = cvar("g_vampire");
769 g_tourney = cvar("g_tourney");
770 sv_maxidle = cvar("sv_maxidle");
771 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
773 g_pickup_shells = cvar("g_pickup_shells");
774 g_pickup_shells_max = cvar("g_pickup_shells_max");
775 g_pickup_nails = cvar("g_pickup_nails");
776 g_pickup_nails_max = cvar("g_pickup_nails_max");
777 g_pickup_rockets = cvar("g_pickup_rockets");
778 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
779 g_pickup_cells = cvar("g_pickup_cells");
780 g_pickup_cells_max = cvar("g_pickup_cells_max");
781 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
782 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
783 g_pickup_armormedium = cvar("g_pickup_armormedium");
784 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
785 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
786 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
787 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
788 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
789 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
790 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
791 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
792 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
793 g_pickup_healthmega = cvar("g_pickup_healthmega");
794 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
796 // initialize starting values for players
798 start_switchweapon = 0;
799 start_ammo_shells = 0;
800 start_ammo_nails = 0;
801 start_ammo_rockets = 0;
802 start_ammo_cells = 0;
803 start_health = cvar("g_balance_health_start");
804 start_armorvalue = cvar("g_balance_armor_start");
808 start_items = IT_NEX;
809 start_switchweapon = WEP_NEX;
810 weapon_action(start_switchweapon, WR_PRECACHE);
811 start_ammo_cells = 999;
813 else if(g_rocketarena)
815 start_items = IT_ROCKET_LAUNCHER;
816 start_switchweapon = WEP_ROCKET_LAUNCHER;
817 weapon_action(start_switchweapon, WR_PRECACHE);
818 start_ammo_rockets = 999;
823 // will be done later
828 start_armorvalue = 0;
829 start_items = IT_NEX;
830 start_switchweapon = WEP_NEX;
831 weapon_action(start_switchweapon, WR_PRECACHE);
832 start_ammo_cells = cvar("g_minstagib_ammo_start");
833 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
839 start_ammo_shells = cvar("g_lms_start_ammo_shells");
840 start_ammo_nails = cvar("g_lms_start_ammo_nails");
841 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
842 start_ammo_cells = cvar("g_lms_start_ammo_cells");
843 start_health = cvar("g_lms_start_health");
844 start_armorvalue = cvar("g_lms_start_armor");
847 start_ammo_shells = cvar("g_tourney_start_ammo_shells");
848 start_ammo_nails = cvar("g_tourney_start_ammo_nails");
849 start_ammo_rockets = cvar("g_tourney_start_ammo_rockets");
850 start_ammo_cells = cvar("g_tourney_start_ammo_cells");
851 start_health = cvar("g_tourney_start_health");
852 start_armorvalue = cvar("g_tourney_start_armor");
854 else if (cvar("g_use_ammunition")) {
855 start_ammo_shells = cvar("g_start_ammo_shells");
856 start_ammo_nails = cvar("g_start_ammo_nails");
857 start_ammo_rockets = cvar("g_start_ammo_rockets");
858 start_ammo_cells = cvar("g_start_ammo_cells");
860 start_ammo_shells = cvar("g_pickup_shells_max");
861 start_ammo_nails = cvar("g_pickup_nails_max");
862 start_ammo_rockets = cvar("g_pickup_rockets_max");
863 start_ammo_cells = cvar("g_pickup_cells_max");
866 if (cvar("g_start_weapon_laser") || g_lms)
868 start_items = start_items | IT_LASER;
869 start_switchweapon = WEP_LASER;
870 weapon_action(start_switchweapon, WR_PRECACHE);
872 if (cvar("g_start_weapon_shotgun") || g_lms)
874 start_items = start_items | IT_SHOTGUN;
875 start_switchweapon = WEP_SHOTGUN;
876 weapon_action(start_switchweapon, WR_PRECACHE);
878 if (cvar("g_start_weapon_uzi") || g_lms || g_tourney)
880 start_items = start_items | IT_UZI;
881 start_switchweapon = WEP_UZI;
882 weapon_action(start_switchweapon, WR_PRECACHE);
884 if (cvar("g_start_weapon_grenadelauncher") || g_lms || g_tourney)
886 start_items = start_items | IT_GRENADE_LAUNCHER;
887 start_switchweapon = WEP_GRENADE_LAUNCHER;
888 weapon_action(start_switchweapon, WR_PRECACHE);
890 if (cvar("g_start_weapon_electro") || g_lms || g_tourney)
892 start_items = start_items | IT_ELECTRO;
893 start_switchweapon = WEP_ELECTRO;
894 weapon_action(start_switchweapon, WR_PRECACHE);
896 if (cvar("g_start_weapon_crylink") || g_lms || g_tourney)
898 start_items = start_items | IT_CRYLINK;
899 start_switchweapon = WEP_CRYLINK;
900 weapon_action(start_switchweapon, WR_PRECACHE);
902 if (cvar("g_start_weapon_nex") || g_lms || g_tourney)
904 start_items = start_items | IT_NEX;
905 start_switchweapon = WEP_NEX;
906 weapon_action(start_switchweapon, WR_PRECACHE);
908 if (cvar("g_start_weapon_hagar") || g_lms || g_tourney)
910 start_items = start_items | IT_HAGAR;
911 start_switchweapon = WEP_HAGAR;
912 weapon_action(start_switchweapon, WR_PRECACHE);
914 if (cvar("g_start_weapon_rocketlauncher") || g_lms || g_tourney)
916 start_items = start_items | IT_ROCKET_LAUNCHER;
917 start_switchweapon = WEP_ROCKET_LAUNCHER;
918 weapon_action(start_switchweapon, WR_PRECACHE);
924 // TODO sound pack system
927 string precache_sound_builtin (string s) = #19;
928 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
929 string precache_sound(string s)
931 return precache_sound_builtin(strcat(soundpack, s));
933 void play2(entity e, string filename)
935 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
937 void sound(entity e, float chan, string samp, float vol, float atten)
939 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
943 string precache_sound (string s) = #19;
944 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
945 void play2(entity e, string filename)
947 stuffcmd(e, strcat("play2 ", filename, "\n"));
950 void play2team(float t, string filename)
953 FOR_EACH_REALPLAYER(head)
956 play2(head, filename);
960 void PrecachePlayerSounds(string f);
961 void precache_all_models(string pattern)
963 float globhandle, i, n;
966 globhandle = search_begin(pattern, TRUE, FALSE);
969 n = search_getsize(globhandle);
970 for(i = 0; i < n; ++i)
972 //print(search_getfilename(globhandle, i), "\n");
973 f = search_getfilename(globhandle, i);
975 PrecachePlayerSounds(strcat(f, ".sounds"));
977 search_end(globhandle);
982 // gamemode related things
983 precache_model ("models/misc/chatbubble.spr");
984 precache_model ("models/misc/teambubble.spr");
987 precache_model ("models/runematch/curse.mdl");
988 precache_model ("models/runematch/rune.mdl");
991 // Precache all player models if desired
992 if (cvar("sv_precacheplayermodels"))
994 PrecachePlayerSounds("sound/player/default.sounds");
995 precache_all_models("models/player/*.zym");
996 precache_all_models("models/player/*.dpm");
997 precache_all_models("models/player/*.md3");
998 precache_all_models("models/player/*.psk");
999 //precache_model("models/player/carni.zym");
1000 //precache_model("models/player/crash.zym");
1001 //precache_model("models/player/grunt.zym");
1002 //precache_model("models/player/headhunter.zym");
1003 //precache_model("models/player/insurrectionist.zym");
1004 //precache_model("models/player/jeandarc.zym");
1005 //precache_model("models/player/lurk.zym");
1006 //precache_model("models/player/lycanthrope.zym");
1007 //precache_model("models/player/marine.zym");
1008 //precache_model("models/player/nexus.zym");
1009 //precache_model("models/player/pyria.zym");
1010 //precache_model("models/player/shock.zym");
1011 //precache_model("models/player/skadi.zym");
1012 //precache_model("models/player/specop.zym");
1013 //precache_model("models/player/visitant.zym");
1018 precache_sound ("misc/footstep01.wav");
1019 precache_sound ("misc/footstep02.wav");
1020 precache_sound ("misc/footstep03.wav");
1021 precache_sound ("misc/footstep04.wav");
1022 precache_sound ("misc/footstep05.wav");
1023 precache_sound ("misc/footstep06.wav");
1026 // gore and miscellaneous sounds
1027 //precache_sound ("misc/h2ohit.wav");
1028 precache_model ("models/gibs/bloodyskull.md3");
1029 precache_model ("models/gibs/chunk.mdl");
1030 precache_model ("models/gibs/eye.md3");
1031 precache_model ("models/gibs/gib1.md3");
1032 precache_model ("models/gibs/gib2.md3");
1033 precache_model ("models/gibs/gib3.md3");
1034 precache_model ("models/gibs/gib4.md3");
1035 precache_model ("models/gibs/gib5.md3");
1036 precache_model ("models/gibs/gib6.md3");
1037 precache_model ("models/gibs/smallchest.md3");
1038 precache_model ("models/gibs/chest.md3");
1039 precache_model ("models/gibs/arm.md3");
1040 precache_model ("models/gibs/leg1.md3");
1041 precache_model ("models/gibs/leg2.md3");
1042 precache_model ("models/hook.md3");
1043 precache_sound ("misc/armorimpact.wav");
1044 precache_sound ("misc/bodyimpact1.wav");
1045 precache_sound ("misc/bodyimpact2.wav");
1046 precache_sound ("misc/gib.wav");
1047 precache_sound ("misc/gib_splat01.wav");
1048 precache_sound ("misc/gib_splat02.wav");
1049 precache_sound ("misc/gib_splat03.wav");
1050 precache_sound ("misc/gib_splat04.wav");
1051 precache_sound ("misc/hit.wav");
1052 precache_sound ("misc/hitground1.wav");
1053 precache_sound ("misc/hitground2.wav");
1054 precache_sound ("misc/hitground3.wav");
1055 precache_sound ("misc/hitground4.wav");
1056 precache_sound ("misc/null.wav");
1057 precache_sound ("misc/spawn.wav");
1058 precache_sound ("misc/talk.wav");
1059 precache_sound ("misc/teleport.wav");
1060 precache_sound ("player/lava.wav");
1061 precache_sound ("player/slime.wav");
1063 // announcer sounds - male
1064 //precache_sound ("announcer/male/electrobitch.wav");
1065 precache_sound ("announcer/male/03kills.wav");
1066 precache_sound ("announcer/male/05kills.wav");
1067 precache_sound ("announcer/male/10kills.wav");
1068 precache_sound ("announcer/male/15kills.wav");
1069 precache_sound ("announcer/male/20kills.wav");
1070 precache_sound ("announcer/male/25kills.wav");
1071 precache_sound ("announcer/male/30kills.wav");
1072 precache_sound ("announcer/male/botlike.wav");
1073 precache_sound ("announcer/male/yoda.wav");
1075 // announcer sounds - robotic
1076 precache_sound ("announcer/robotic/prepareforbattle.wav");
1077 precache_sound ("announcer/robotic/begin.wav");
1078 precache_sound ("announcer/robotic/timeoutcalled.wav");
1079 precache_sound ("announcer/robotic/1fragleft.wav");
1080 precache_sound ("announcer/robotic/1minuteremains.wav");
1081 precache_sound ("announcer/robotic/2fragsleft.wav");
1082 precache_sound ("announcer/robotic/3fragsleft.wav");
1085 precache_sound ("announcer/robotic/lastsecond.wav");
1086 precache_sound ("announcer/robotic/narrowly.wav");
1089 precache_model ("models/sprites/1.spr32");
1090 precache_model ("models/sprites/2.spr32");
1091 precache_model ("models/sprites/3.spr32");
1092 precache_model ("models/sprites/4.spr32");
1093 precache_model ("models/sprites/5.spr32");
1094 precache_model ("models/sprites/6.spr32");
1095 precache_model ("models/sprites/7.spr32");
1096 precache_model ("models/sprites/8.spr32");
1097 precache_model ("models/sprites/9.spr32");
1098 precache_model ("models/sprites/10.spr32");
1099 precache_sound ("announcer/robotic/1.ogg");
1100 precache_sound ("announcer/robotic/2.ogg");
1101 precache_sound ("announcer/robotic/3.ogg");
1102 precache_sound ("announcer/robotic/4.ogg");
1103 precache_sound ("announcer/robotic/5.ogg");
1104 precache_sound ("announcer/robotic/6.ogg");
1105 precache_sound ("announcer/robotic/7.ogg");
1106 precache_sound ("announcer/robotic/8.ogg");
1107 precache_sound ("announcer/robotic/9.ogg");
1108 precache_sound ("announcer/robotic/10.ogg");
1110 // common weapon precaches
1111 precache_sound ("weapons/weapon_switch.wav");
1112 precache_sound ("weapons/weaponpickup.wav");
1113 if (cvar("g_grappling_hook"))
1115 precache_sound ("weapons/hook_fire.wav"); // hook
1116 precache_sound ("weapons/hook_impact.wav"); // hook
1119 if (cvar("sv_precacheweapons") || g_nixnex)
1121 //precache weapon models/sounds
1124 while (wep <= WEP_LAST)
1126 weapon_action(wep, WR_PRECACHE);
1131 // plays music for the level if there is any
1134 precache_sound (self.noise);
1135 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);