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[divverent/nexuiz.git] / data / qcsrc / server / miscfunctions.qc
1 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
2 void() spawnpoint_use;
3 string ColoredTeamName(float t);
4
5 float DistributeEvenly_amount;
6 float DistributeEvenly_totalweight;
7 void DistributeEvenly_Init(float amount, float totalweight)
8 {
9         if(DistributeEvenly_amount)
10         {
11                 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
12                 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
13         }
14         if(totalweight == 0)
15                 DistributeEvenly_amount = 0;
16         else
17                 DistributeEvenly_amount = amount;
18         DistributeEvenly_totalweight = totalweight;
19 }
20 float DistributeEvenly_Get(float weight)
21 {
22         float f;
23         if(weight <= 0)
24                 return 0;
25         f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
26         DistributeEvenly_totalweight -= weight;
27         DistributeEvenly_amount -= f;
28         return f;
29 }
30
31 void move_out_of_solid_expand(entity e, vector by)
32 {
33         float eps = 0.0625;
34         tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
35         if(trace_startsolid)
36                 return;
37         if(trace_fraction < 1)
38         {
39                 // hit something
40                 // adjust origin in the other direction...
41                 e.origin = e.origin - by * (1 - trace_fraction);
42         }
43 }
44
45 void move_out_of_solid(entity e)
46 {
47         vector o, m0, m1;
48
49         o = e.origin;
50         traceline(o, o, MOVE_WORLDONLY, e);
51         if(trace_startsolid)
52         {
53                 dprint("origin is in solid too! (", vtos(o), ")");
54                 return;
55         }
56
57         tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
58         if(!trace_startsolid)
59                 return;
60
61         m0 = e.mins;
62         m1 = e.maxs;
63         e.mins = '0 0 0';
64         e.maxs = '0 0 0';
65         move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x;
66         move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x;
67         move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y;
68         move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y;
69         move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z;
70         move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z;
71         setorigin(e, e.origin);
72
73         tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
74         if(trace_startsolid)
75         {
76                 dprint("could not get out of solid (", vtos(o), ")\n");
77                 return;
78         }
79 }
80
81 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
82 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
83 string STR_PLAYER = "player";
84 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
85 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
86
87 // change that to actually calling strcat when running on an engine without
88 // unlimited tempstrings:
89 // string strcat1(string s) = #115; // FRIK_FILE
90 #define strcat1(s) (s)
91
92 float logfile_open;
93 float logfile;
94
95 void(string s) bcenterprint
96 {
97         // TODO replace by MSG_ALL (would show it to spectators too, though)?
98         entity head;
99         FOR_EACH_PLAYER(head)
100                 if(clienttype(head) == CLIENTTYPE_REAL)
101                         centerprint(head, s);
102 }
103
104 void(string s, float check_dangerous) ServerConsoleEcho =
105 {
106         local string ch;
107         if (checkextension("DP_SV_PRINT"))
108                 print(s, "\n");
109         else
110         {
111                 localcmd("echo \"");
112                 if(check_dangerous)
113                 {
114                         while(strlen(s))
115                         {
116                                 ch = substring(s, 0, 1);
117                                 if(ch != "\"" && ch != "\r" && ch != "\n")
118                                         localcmd(ch);
119                                 s = substring(s, 1, strlen(s) - 1);
120                         }
121                 }
122                 else
123                 {
124                         localcmd(s);
125                 }
126                 localcmd("\"\n");
127         }
128 }
129
130 void(string s, float check_dangerous) GameLogEcho =
131 {
132         string fn;
133         float matches;
134
135         if(cvar("sv_eventlog_files"))
136         {
137                 if(!logfile_open)
138                 {
139                         logfile_open = TRUE;
140                         matches = cvar("sv_eventlog_files_counter") + 1;
141                         cvar_set("sv_eventlog_files_counter", ftos(matches));
142                         fn = ftos(matches);
143                         if(strlen(fn) < 8)
144                                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
145                         fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
146                         logfile = fopen(fn, FILE_APPEND);
147                         fputs(logfile, ":logversion:2\n");
148                 }
149                 if(logfile >= 0)
150                 {
151                         if(cvar("sv_eventlog_files_timestamps"))
152                                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
153                         else
154                                 fputs(logfile, strcat(s, "\n"));
155                 }
156         }
157         if(cvar("sv_eventlog_console"))
158         {
159                 ServerConsoleEcho(s, check_dangerous);
160         }
161 }
162
163 void() GameLogInit =
164 {
165         logfile_open = 0;
166         // will be opened later
167 }
168
169 void() GameLogClose =
170 {
171         if(logfile_open && logfile >= 0)
172         {
173                 fclose(logfile);
174                 logfile = -1;
175         }
176 }
177
178 void relocate_spawnpoint()
179 {
180         // nudge off the floor
181         setorigin(self, self.origin + '0 0 1');
182
183         tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
184         if (trace_startsolid)
185         {
186                 objerror("player spawn point in solid, mapper sucks!\n");
187                 return;
188         }
189
190         if(cvar("g_spawnpoints_autodrop"))
191         {
192                 setsize(self, PL_MIN, PL_MAX);
193                 droptofloor();
194         }
195
196         self.use = spawnpoint_use;
197         self.team_saved = self.team;
198
199         if(g_ctf || g_assault || g_onslaught || g_domination)
200         if(self.team)
201                 have_team_spawns = 1;
202 }
203
204 #define strstr strstrofs
205 /*
206 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
207 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
208 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
209 // BE CONSTANT OR strzoneD!
210 float(string haystack, string needle, float offset) strstr =
211 {
212         float len, endpos;
213         string found;
214         len = strlen(needle);
215         endpos = strlen(haystack) - len;
216         while(offset <= endpos)
217         {
218                 found = substring(haystack, offset, len);
219                 if(found == needle)
220                         return offset;
221                 offset = offset + 1;
222         }
223         return -1;
224 }
225 */
226
227 float NUM_NEAREST_ENTITIES = 4;
228 entity nearest_entity[NUM_NEAREST_ENTITIES];
229 float nearest_length[NUM_NEAREST_ENTITIES];
230 entity(vector point, .string field, string value, vector axismod) findnearest =
231 {
232         entity localhead;
233         float i;
234         float j;
235         float len;
236         vector dist;
237
238         float num_nearest;
239         num_nearest = 0;
240
241         localhead = find(world, field, value);
242         while(localhead)
243         {
244                 if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
245                         dist = localhead.oldorigin;
246                 else
247                         dist = localhead.origin;
248                 dist = dist - point;
249                 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
250                 len = vlen(dist);
251
252                 for(i = 0; i < num_nearest; ++i)
253                 {
254                         if(len < nearest_length[i])
255                                 break;
256                 }
257
258                 // now i tells us where to insert at
259                 //   INSERTION SORT! YOU'VE SEEN IT! RUN!
260                 if(i < NUM_NEAREST_ENTITIES)
261                 {
262                         for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
263                         {
264                                 nearest_length[j + 1] = nearest_length[j];
265                                 nearest_entity[j + 1] = nearest_entity[j];
266                         }
267                         nearest_length[i] = len;
268                         nearest_entity[i] = localhead;
269                         if(num_nearest < NUM_NEAREST_ENTITIES)
270                                 num_nearest = num_nearest + 1;
271                 }
272
273                 localhead = find(localhead, field, value);
274         }
275
276         // now use the first one from our list that we can see
277         for(i = 0; i < num_nearest; ++i)
278         {
279                 traceline(point, nearest_entity[i].origin, TRUE, world);
280                 if(trace_fraction == 1)
281                 {
282                         if(i != 0)
283                         {
284                                 dprint("Nearest point (");
285                                 dprint(nearest_entity[0].netname);
286                                 dprint(") is not visible, using a visible one.\n");
287                         }
288                         return nearest_entity[i];
289                 }
290         }
291
292         if(num_nearest == 0)
293                 return world;
294
295         dprint("Not seeing any location point, using nearest as fallback.\n");
296         /* DEBUGGING CODE:
297         dprint("Candidates were: ");
298         for(j = 0; j < num_nearest; ++j)
299         {
300                 if(j != 0)
301                         dprint(", ");
302                 dprint(nearest_entity[j].netname);
303         }
304         dprint("\n");
305         */
306
307         return nearest_entity[0];
308 }
309
310 void() spawnfunc_target_location =
311 {
312         self.classname = "target_location";
313         // location name in netname
314         // eventually support: count, teamgame selectors, line of sight?
315 };
316
317 void() spawnfunc_info_location =
318 {
319         self.classname = "target_location";
320         self.message = self.netname;
321 };
322
323 string NearestLocation(vector p)
324 {
325         entity loc;
326         string ret;
327         ret = "somewhere";
328         loc = findnearest(p, classname, "target_location", '1 1 1');
329         if(loc)
330         {
331                 ret = loc.message;
332         }
333         else
334         {
335                 loc = findnearest(p, target, "###item###", '1 1 4');
336                 if(loc)
337                         ret = loc.netname;
338         }
339         return ret;
340 }
341
342 string(string msg) formatmessage =
343 {
344         float p;
345         float n;
346         string msg_save;
347         string escape;
348         string replacement;
349         msg_save = strzone(msg);
350         p = 0;
351         n = 7;
352         while(1)
353         {
354                 if(n < 1)
355                         break; // too many replacements
356                 n = n - 1;
357                 p = strstr(msg_save, "%", p); // NOTE: this destroys msg as it's a tempstring!
358                 if(p < 0)
359                         break;
360                 replacement = substring(msg_save, p, 2);
361                 escape = substring(msg_save, p + 1, 1);
362                 if(escape == "%")
363                         replacement = "%";
364                 else if(escape == "a")
365                         replacement = ftos(floor(self.armorvalue));
366                 else if(escape == "h")
367                         replacement = ftos(floor(self.health));
368                 else if(escape == "l")
369                         replacement = NearestLocation(self.origin);
370                 else if(escape == "y")
371                         replacement = NearestLocation(self.cursor_trace_endpos);
372                 else if(escape == "d")
373                         replacement = NearestLocation(self.death_origin);
374                 else if(escape == "w")
375                 {
376                         float wep;
377                         wep = self.weapon;
378                         if(!wep)
379                                 wep = self.switchweapon;
380                         if(!wep)
381                                 wep = self.cnt;
382                         replacement = W_Name(wep);
383                 }
384                 else if(escape == "W")
385                 {
386                         if(self.items & IT_SHELLS) replacement = "shells";
387                         else if(self.items & IT_NAILS) replacement = "bullets";
388                         else if(self.items & IT_ROCKETS) replacement = "rockets";
389                         else if(self.items & IT_CELLS) replacement = "cells";
390                         else replacement = "batteries"; // ;)
391                 }
392                 else if(escape == "x")
393                 {
394                         replacement = self.cursor_trace_ent.netname;
395                         if(!replacement || !self.cursor_trace_ent)
396                                 replacement = "nothing";
397                 }
398                 else if(escape == "p")
399                 {
400                         if(self.last_selected_player)
401                                 replacement = self.last_selected_player.netname;
402                         else
403                                 replacement = "(nobody)";
404                 }
405                 msg = strcat(substring(msg_save, 0, p), replacement);
406                 msg = strcat(msg, substring(msg_save, p+2, strlen(msg_save) - (p+2)));
407                 strunzone(msg_save);
408                 msg_save = strzone(msg);
409                 p = p + 2;
410         }
411         msg = strcat(msg_save, "");
412         strunzone(msg_save);
413         return msg;
414 }
415
416 /*
417 =============
418 GetCvars
419 =============
420 Called with:
421   0:  sends the request
422   >0: receives a cvar from name=argv(f) value=argv(f+1)
423 */
424 void GetCvars_handleString(float f, .string field, string name)
425 {
426         if(f < 0)
427         {
428                 if(self.field)
429                         strunzone(self.field);
430         }
431         else if(f > 0)
432         {
433                 if(argv(f) == name)
434                 {
435                         if(self.field)
436                                 strunzone(self.field);
437                         self.field = strzone(argv(f + 1));
438                 }
439         }
440         else
441                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
442 }
443 void GetCvars_handleFloat(float f, .float field, string name)
444 {
445         if(f < 0)
446         {
447         }
448         else if(f > 0)
449         {
450                 if(argv(f) == name)
451                         self.field = stof(argv(f + 1));
452         }
453         else
454                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
455 }
456 void GetCvars(float f)
457 {
458         GetCvars_handleFloat(f, autoswitch, "cl_autoswitch");
459         GetCvars_handleFloat(f, cvar_cl_hidewaypoints, "cl_hidewaypoints");
460         GetCvars_handleFloat(f, cvar_cl_zoomfactor, "cl_zoomfactor");
461         GetCvars_handleFloat(f, cvar_cl_zoomspeed, "cl_zoomspeed");
462         GetCvars_handleFloat(f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
463         GetCvars_handleFloat(f, cvar_cl_nogibs, "cl_nogibs");
464         GetCvars_handleFloat(f, cvar_scr_centertime, "scr_centertime");
465         GetCvars_handleFloat(f, cvar_cl_shownames, "cl_shownames");
466         GetCvars_handleString(f, cvar_g_nexuizversion, "g_nexuizversion");
467         GetCvars_handleFloat(f, cvar_cl_handicap, "cl_handicap");
468 }
469
470 float fexists(string f)
471 {
472         float fh;
473         fh = fopen(f, FILE_READ);
474         if(fh < 0)
475                 return FALSE;
476         fclose(fh);
477         return TRUE;
478 }
479
480 void backtrace(string msg)
481 {
482         float dev;
483         dev = cvar("developer");
484         cvar_set("developer", "1");
485         dprint("\n");
486         dprint("--- CUT HERE ---\nWARNING: ");
487         dprint(msg);
488         dprint("\n");
489         remove(world); // isn't there any better way to cause a backtrace?
490         dprint("\n--- CUT UNTIL HERE ---\n");
491         cvar_set("developer", ftos(dev));
492 }
493
494 void DistributeFragsAmongTeam(entity p, float targetteam, float factor)
495 {
496         float nTeam;
497         entity head;
498         float f;
499
500         if(!teams_matter)
501                 return;
502
503         //if(p.frags < 0)
504         //{
505         //      p.frags = 0; // do not harm the new team!
506         //      return; // won't distribute negative scores
507         //}
508
509         if(p.frags == -666)
510                 return;
511
512         f = ceil(factor * p.frags);
513         p.frags = p.frags - f;
514
515         nTeam = 0;
516         FOR_EACH_PLAYER(head)
517                 if(head != p)
518                         if(head.team == targetteam)
519                                 nTeam = nTeam + 1;
520
521         if(nTeam == 0)
522                 return;
523
524         DistributeEvenly_Init(f, nTeam);
525
526         FOR_EACH_PLAYER(head)
527                 if(head != p)
528                         if(head.team == targetteam)
529                                 head.frags = head.frags + DistributeEvenly_Get(1);
530 }
531
532 string Team_ColorCode(float teamid)
533 {
534         if(teamid == COLOR_TEAM1)
535                 return "^1";
536         else if(teamid == COLOR_TEAM2)
537                 return "^4";
538         else if(teamid == COLOR_TEAM3)
539                 return "^3";
540         else if(teamid == COLOR_TEAM4)
541                 return "^6";
542         else
543                 return "^7";
544 }
545 string Team_ColorName(float t)
546 {
547         // fixme: Search for team entities and get their .netname's!
548         if(t == COLOR_TEAM1)
549                 return "Red";
550         if(t == COLOR_TEAM2)
551                 return "Blue";
552         if(t == COLOR_TEAM3)
553                 return "Yellow";
554         if(t == COLOR_TEAM4)
555                 return "Pink";
556         return "Neutral";
557 }
558 string Team_ColorNameLowerCase(float t)
559 {
560         // fixme: Search for team entities and get their .netname's!
561         if(t == COLOR_TEAM1)
562                 return "red";
563         if(t == COLOR_TEAM2)
564                 return "blue";
565         if(t == COLOR_TEAM3)
566                 return "yellow";
567         if(t == COLOR_TEAM4)
568                 return "pink";
569         return "neutral";
570 }
571
572 /*
573 string decolorize(string s)
574 {
575         string out;
576         out = "";
577         while(s != "")
578         {
579                 float n;
580                 string ch1, ch2;
581                 n = 1;
582                 ch1 = substring(s, 0, 1);
583                 ch2 = substring(s, 1, 1);
584                 if(ch1 == "^")
585                 {
586                         n = 2;
587                         if(ch2 == "^")
588                                 out = strcat(out, "^^");
589                         else if(ch2 == "0")
590                                 out = strcat1(out);
591                         else if(ch2 == "1")
592                                 out = strcat1(out);
593                         else if(ch2 == "2")
594                                 out = strcat1(out);
595                         else if(ch2 == "3")
596                                 out = strcat1(out);
597                         else if(ch2 == "4")
598                                 out = strcat1(out);
599                         else if(ch2 == "5")
600                                 out = strcat1(out);
601                         else if(ch2 == "6")
602                                 out = strcat1(out);
603                         else if(ch2 == "7")
604                                 out = strcat1(out);
605                         else if(ch2 == "8")
606                                 out = strcat1(out);
607                         else if(ch2 == "9")
608                                 out = strcat1(out);
609                         else
610                         {
611                                 n = 1;
612                                 out = strcat(out, "^^");
613                         }
614                         s = substring(s, n, strlen(s) - n);
615                 }
616                 else
617                 {
618                         s = substring(s, 1, strlen(s) - 1);
619                         out = strcat(out, ch1);
620                 }
621         }
622         return out;
623 }
624 #define strdecolorize(s) decolorize(s)
625 #define strlennocol(s) strlen(decolorize(s))
626 */
627
628 #define CENTERPRIO_POINT 1
629 #define CENTERPRIO_SPAM 2
630 #define CENTERPRIO_REBALANCE 2
631 #define CENTERPRIO_VOTE 4
632 #define CENTERPRIO_NORMAL 5
633 #define CENTERPRIO_MAPVOTE 9
634 #define CENTERPRIO_ADMIN 99
635 .float centerprint_priority;
636 .float centerprint_expires;
637 void centerprint_atprio(entity e, float prio, string s)
638 {
639         if(intermission_running)
640                 if(prio < CENTERPRIO_MAPVOTE)
641                         return;
642         if(time > e.centerprint_expires)
643                 e.centerprint_priority = 0;
644         if(prio >= e.centerprint_priority)
645         {
646                 e.centerprint_priority = prio;
647                 if(timeoutStatus == 2)
648                         e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
649                 else
650                         e.centerprint_expires = time + e.cvar_scr_centertime;
651                 centerprint_builtin(e, s);
652         }
653 }
654 void centerprint_expire(entity e, float prio)
655 {
656         if(prio == e.centerprint_priority)
657         {
658                 e.centerprint_priority = 0;
659                 centerprint_builtin(e, "");
660         }
661 }
662 void centerprint(entity e, string s)
663 {
664         centerprint_atprio(e, CENTERPRIO_NORMAL, s);
665 }
666
667 void VoteNag();
668
669 // decolorizes and team colors the player name when needed
670 string playername(entity p)
671 {
672         string t;
673         if(teams_matter && !intermission_running && p.classname == "player")
674         {
675                 t = Team_ColorCode(p.team);
676                 return strcat(t, strdecolorize(p.netname));
677         }
678         else
679                 return p.netname;
680 }
681
682 vector(vector m1, vector m2) randompos =
683 {
684         local vector v;
685         m2 = m2 - m1;
686         v_x = m2_x * random() + m1_x;
687         v_y = m2_y * random() + m1_y;
688         v_z = m2_z * random() + m1_z;
689         return  v;
690 };
691
692 // requires that m2>m1 in all coordinates, and that m4>m3
693 float(vector m1, vector m2, vector m3, vector m4) boxesoverlap = {return m2_x >= m3_x && m1_x <= m4_x && m2_y >= m3_y && m1_y <= m4_y && m2_z >= m3_z && m1_z <= m4_z;};
694
695 // requires the same, but is a stronger condition
696 float(vector smins, vector smaxs, vector bmins, vector bmaxs) boxinsidebox = {return smins_x >= bmins_x && smaxs_x <= bmaxs_x && smins_y >= bmins_y && smaxs_y <= bmaxs_y && smins_z >= bmins_z && smaxs_z <= bmaxs_z;};
697
698 float g_pickup_shells;
699 float g_pickup_shells_max;
700 float g_pickup_nails;
701 float g_pickup_nails_max;
702 float g_pickup_rockets;
703 float g_pickup_rockets_max;
704 float g_pickup_cells;
705 float g_pickup_cells_max;
706 float g_pickup_armorsmall;
707 float g_pickup_armorsmall_max;
708 float g_pickup_armormedium;
709 float g_pickup_armormedium_max;
710 float g_pickup_armorlarge;
711 float g_pickup_armorlarge_max;
712 float g_pickup_healthsmall;
713 float g_pickup_healthsmall_max;
714 float g_pickup_healthmedium;
715 float g_pickup_healthmedium_max;
716 float g_pickup_healthlarge;
717 float g_pickup_healthlarge_max;
718 float g_pickup_healthmega;
719 float g_pickup_healthmega_max;
720
721 float start_items;
722 float start_switchweapon;
723 float start_ammo_shells;
724 float start_ammo_nails;
725 float start_ammo_rockets;
726 float start_ammo_cells;
727 float start_health;
728 float start_armorvalue;
729
730 void readlevelcvars(void)
731 {
732         sv_cheats = cvar("sv_cheats");
733         sv_foginterval = cvar("sv_foginterval");
734         g_cloaked = cvar("g_cloaked");
735         g_footsteps = cvar("g_footsteps");
736         g_grappling_hook = cvar("g_grappling_hook");
737         g_instagib = cvar("g_instagib");
738         g_laserguided_missile = cvar("g_laserguided_missile");
739         g_midair = cvar("g_midair");
740         g_minstagib = cvar("g_minstagib");
741         g_nixnex = cvar("g_nixnex");
742         g_nixnex_with_laser = cvar("g_nixnex_with_laser");
743         g_norecoil = cvar("g_norecoil");
744         g_rocketarena = cvar("g_rocketarena");
745         g_vampire = cvar("g_vampire");
746         g_tourney = cvar("g_tourney");
747
748         g_pickup_shells                    = cvar("g_pickup_shells");
749         g_pickup_shells_max                = cvar("g_pickup_shells_max");
750         g_pickup_nails                     = cvar("g_pickup_nails");
751         g_pickup_nails_max                 = cvar("g_pickup_nails_max");
752         g_pickup_rockets                   = cvar("g_pickup_rockets");
753         g_pickup_rockets_max               = cvar("g_pickup_rockets_max");
754         g_pickup_cells                     = cvar("g_pickup_cells");
755         g_pickup_cells_max                 = cvar("g_pickup_cells_max");
756         g_pickup_armorsmall                = cvar("g_pickup_armorsmall");
757         g_pickup_armorsmall_max            = cvar("g_pickup_armorsmall_max");
758         g_pickup_armormedium               = cvar("g_pickup_armormedium");
759         g_pickup_armormedium_max           = cvar("g_pickup_armormedium_max");
760         g_pickup_armorlarge                = cvar("g_pickup_armorlarge");
761         g_pickup_armorlarge_max            = cvar("g_pickup_armorlarge_max");
762         g_pickup_healthsmall               = cvar("g_pickup_healthsmall");
763         g_pickup_healthsmall_max           = cvar("g_pickup_healthsmall_max");
764         g_pickup_healthmedium              = cvar("g_pickup_healthmedium");
765         g_pickup_healthmedium_max          = cvar("g_pickup_healthmedium_max");
766         g_pickup_healthlarge               = cvar("g_pickup_healthlarge");
767         g_pickup_healthlarge_max           = cvar("g_pickup_healthlarge_max");
768         g_pickup_healthmega                = cvar("g_pickup_healthmega");
769         g_pickup_healthmega_max            = cvar("g_pickup_healthmega_max");
770
771         // initialize starting values for players
772         start_items = 0;
773         start_switchweapon = 0;
774         start_ammo_shells = 0;
775         start_ammo_nails = 0;
776         start_ammo_rockets = 0;
777         start_ammo_cells = 0;
778         start_health = cvar("g_balance_health_start");
779         start_armorvalue = cvar("g_balance_armor_start");
780
781         if(g_instagib)
782         {
783                 start_items = IT_NEX;
784                 start_switchweapon = WEP_NEX;
785                 weapon_action(start_switchweapon, WR_PRECACHE);
786                 start_ammo_cells = 999;
787         }
788         else if(g_rocketarena)
789         {
790                 start_items = IT_ROCKET_LAUNCHER;
791                 start_switchweapon = WEP_ROCKET_LAUNCHER;
792                 weapon_action(start_switchweapon, WR_PRECACHE);
793                 start_ammo_rockets = 999;
794         }
795         else if(g_nixnex)
796         {
797                 start_items = 0;
798                 // will be done later
799         }
800         else if(g_minstagib)
801         {
802                 start_health = 100;
803                 start_armorvalue = 0;
804                 start_items = IT_NEX;
805                 start_switchweapon = WEP_NEX;
806                 weapon_action(start_switchweapon, WR_PRECACHE);
807                 start_ammo_cells = cvar("g_minstagib_ammo_start");
808                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
809         }
810         else
811         {
812                 if(g_lms)
813                 {
814                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
815                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
816                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
817                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
818                         start_health = cvar("g_lms_start_health");
819                         start_armorvalue = cvar("g_lms_start_armor");
820                 }
821                 else if(g_tourney) {
822                         start_ammo_shells = cvar("g_tourney_start_ammo_shells");
823                         start_ammo_nails = cvar("g_tourney_start_ammo_nails");
824                         start_ammo_rockets = cvar("g_tourney_start_ammo_rockets");
825                         start_ammo_cells = cvar("g_tourney_start_ammo_cells");
826                         start_health = cvar("g_tourney_start_health");
827                         start_armorvalue = cvar("g_tourney_start_armor");
828                 }
829                 else if (cvar("g_use_ammunition")) {
830                         start_ammo_shells = cvar("g_start_ammo_shells");
831                         start_ammo_nails = cvar("g_start_ammo_nails");
832                         start_ammo_rockets = cvar("g_start_ammo_rockets");
833                         start_ammo_cells = cvar("g_start_ammo_cells");
834                 } else {
835                         start_ammo_shells = cvar("g_pickup_shells_max");
836                         start_ammo_nails = cvar("g_pickup_nails_max");
837                         start_ammo_rockets = cvar("g_pickup_rockets_max");
838                         start_ammo_cells = cvar("g_pickup_cells_max");
839                 }
840
841                 if (cvar("g_start_weapon_laser") || g_lms)
842                 {
843                         start_items = start_items | IT_LASER;
844                         start_switchweapon = WEP_LASER;
845                         weapon_action(start_switchweapon, WR_PRECACHE);
846                 }
847                 if (cvar("g_start_weapon_shotgun") || g_lms)
848                 {
849                         start_items = start_items | IT_SHOTGUN;
850                         start_switchweapon = WEP_SHOTGUN;
851                         weapon_action(start_switchweapon, WR_PRECACHE);
852                 }
853                 if (cvar("g_start_weapon_uzi") || g_lms || g_tourney)
854                 {
855                         start_items = start_items | IT_UZI;
856                         start_switchweapon = WEP_UZI;
857                         weapon_action(start_switchweapon, WR_PRECACHE);
858                 }
859                 if (cvar("g_start_weapon_grenadelauncher") || g_lms || g_tourney)
860                 {
861                         start_items = start_items | IT_GRENADE_LAUNCHER;
862                         start_switchweapon = WEP_GRENADE_LAUNCHER;
863                         weapon_action(start_switchweapon, WR_PRECACHE);
864                 }
865                 if (cvar("g_start_weapon_electro") || g_lms || g_tourney)
866                 {
867                         start_items = start_items | IT_ELECTRO;
868                         start_switchweapon = WEP_ELECTRO;
869                         weapon_action(start_switchweapon, WR_PRECACHE);
870                 }
871                 if (cvar("g_start_weapon_crylink") || g_lms || g_tourney)
872                 {
873                         start_items = start_items | IT_CRYLINK;
874                         start_switchweapon = WEP_CRYLINK;
875                         weapon_action(start_switchweapon, WR_PRECACHE);
876                 }
877                 if (cvar("g_start_weapon_nex") || g_lms || g_tourney)
878                 {
879                         start_items = start_items | IT_NEX;
880                         start_switchweapon = WEP_NEX;
881                         weapon_action(start_switchweapon, WR_PRECACHE);
882                 }
883                 if (cvar("g_start_weapon_hagar") || g_lms || g_tourney)
884                 {
885                         start_items = start_items | IT_HAGAR;
886                         start_switchweapon = WEP_HAGAR;
887                         weapon_action(start_switchweapon, WR_PRECACHE);
888                 }
889                 if (cvar("g_start_weapon_rocketlauncher") || g_lms || g_tourney)
890                 {
891                         start_items = start_items | IT_ROCKET_LAUNCHER;
892                         start_switchweapon = WEP_ROCKET_LAUNCHER;
893                         weapon_action(start_switchweapon, WR_PRECACHE);
894                 }
895         }
896 }
897
898 /*
899 // TODO sound pack system
900 string soundpack;
901
902 string precache_sound_builtin (string s) = #19;
903 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
904 string precache_sound(string s)
905 {
906         return precache_sound_builtin(strcat(soundpack, s));
907 }
908 void play2(entity e, string filename)
909 {
910         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
911 }
912 void sound(entity e, float chan, string samp, float vol, float atten)
913 {
914         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
915 }
916 */
917
918 string precache_sound (string s) = #19;
919 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
920 void play2(entity e, string filename)
921 {
922         stuffcmd(e, strcat("play2 ", filename, "\n"));
923 }
924
925 void play2team(float t, string filename)
926 {
927         local entity head;
928         FOR_EACH_REALPLAYER(head)
929         {
930                 if (head.team == t)
931                         play2(head, filename);
932         }
933 }
934
935 void PrecachePlayerSounds(string f);
936 void precache_all_models(string pattern)
937 {
938         float globhandle, i, n;
939         string f;
940
941         globhandle = search_begin(pattern, TRUE, FALSE);
942         if(globhandle < 0)
943                 return;
944         n = search_getsize(globhandle);
945         for(i = 0; i < n; ++i)
946         {
947                 //print(search_getfilename(globhandle, i), "\n");
948                 f = search_getfilename(globhandle, i);
949                 precache_model(f);
950                 PrecachePlayerSounds(strcat(f, ".sounds"));
951         }
952         search_end(globhandle);
953 }
954
955 void precache()
956 {
957         // gamemode related things
958         precache_model ("models/misc/chatbubble.spr");
959         precache_model ("models/misc/teambubble.spr");
960         if (g_runematch)
961         {
962                 precache_model ("models/runematch/curse.mdl");
963                 precache_model ("models/runematch/rune.mdl");
964         }
965
966         // Precache all player models if desired
967         if (cvar("sv_precacheplayermodels"))
968         {
969                 PrecachePlayerSounds("sound/player/default.sounds");
970                 precache_all_models("models/player/*.zym");
971                 precache_all_models("models/player/*.dpm");
972                 precache_all_models("models/player/*.md3");
973                 precache_all_models("models/player/*.psk");
974                 //precache_model("models/player/carni.zym");
975                 //precache_model("models/player/crash.zym");
976                 //precache_model("models/player/grunt.zym");
977                 //precache_model("models/player/headhunter.zym");
978                 //precache_model("models/player/insurrectionist.zym");
979                 //precache_model("models/player/jeandarc.zym");
980                 //precache_model("models/player/lurk.zym");
981                 //precache_model("models/player/lycanthrope.zym");
982                 //precache_model("models/player/marine.zym");
983                 //precache_model("models/player/nexus.zym");
984                 //precache_model("models/player/pyria.zym");
985                 //precache_model("models/player/shock.zym");
986                 //precache_model("models/player/skadi.zym");
987                 //precache_model("models/player/specop.zym");
988                 //precache_model("models/player/visitant.zym");
989         }
990
991         if (g_footsteps)
992         {
993                 precache_sound ("misc/footstep01.wav");
994                 precache_sound ("misc/footstep02.wav");
995                 precache_sound ("misc/footstep03.wav");
996                 precache_sound ("misc/footstep04.wav");
997                 precache_sound ("misc/footstep05.wav");
998                 precache_sound ("misc/footstep06.wav");
999         }
1000
1001         // gore and miscellaneous sounds
1002         //precache_sound ("misc/h2ohit.wav");
1003         precache_model ("models/gibs/bloodyskull.md3");
1004         precache_model ("models/gibs/chunk.mdl");
1005         precache_model ("models/gibs/eye.md3");
1006         precache_model ("models/gibs/gib1.md3");
1007         precache_model ("models/gibs/gib2.md3");
1008         precache_model ("models/gibs/gib3.md3");
1009         precache_model ("models/gibs/gib4.md3");
1010         precache_model ("models/gibs/gib5.md3");
1011         precache_model ("models/gibs/gib6.md3");
1012         precache_model ("models/gibs/smallchest.md3");
1013         precache_model ("models/gibs/chest.md3");
1014         precache_model ("models/gibs/arm.md3");
1015         precache_model ("models/gibs/leg1.md3");
1016         precache_model ("models/gibs/leg2.md3");
1017         precache_model ("models/hook.md3");
1018         precache_sound ("misc/armorimpact.wav");
1019         precache_sound ("misc/bodyimpact1.wav");
1020         precache_sound ("misc/bodyimpact2.wav");
1021         precache_sound ("misc/gib.wav");
1022         precache_sound ("misc/gib_splat01.wav");
1023         precache_sound ("misc/gib_splat02.wav");
1024         precache_sound ("misc/gib_splat03.wav");
1025         precache_sound ("misc/gib_splat04.wav");
1026         precache_sound ("misc/hit.wav");
1027         precache_sound ("misc/hitground1.wav");
1028         precache_sound ("misc/hitground2.wav");
1029         precache_sound ("misc/hitground3.wav");
1030         precache_sound ("misc/hitground4.wav");
1031         precache_sound ("misc/null.wav");
1032         precache_sound ("misc/spawn.wav");
1033         precache_sound ("misc/talk.wav");
1034         precache_sound ("misc/teleport.wav");
1035         precache_sound ("player/lava.wav");
1036         precache_sound ("player/slime.wav");
1037
1038         // announcer sounds - male
1039         //precache_sound ("announcer/male/electrobitch.wav");
1040         precache_sound ("announcer/male/03kills.wav");
1041         precache_sound ("announcer/male/05kills.wav");
1042         precache_sound ("announcer/male/10kills.wav");
1043         precache_sound ("announcer/male/15kills.wav");
1044         precache_sound ("announcer/male/20kills.wav");
1045         precache_sound ("announcer/male/25kills.wav");
1046         precache_sound ("announcer/male/30kills.wav");
1047         precache_sound ("announcer/male/botlike.wav");
1048         precache_sound ("announcer/male/yoda.wav");
1049
1050         // announcer sounds - robotic
1051         precache_sound ("announcer/robotic/prepareforbattle.wav");
1052         precache_sound ("announcer/robotic/begin.wav");
1053         precache_sound ("announcer/robotic/timeoutcalled.wav");
1054         precache_sound ("announcer/robotic/1fragleft.wav");
1055         precache_sound ("announcer/robotic/1minuteremains.wav");
1056         precache_sound ("announcer/robotic/2fragsleft.wav");
1057         precache_sound ("announcer/robotic/3fragsleft.wav");
1058         if (g_minstagib)
1059         {
1060                 precache_sound ("announcer/robotic/lastsecond.wav");
1061                 precache_sound ("announcer/robotic/narrowly.wav");
1062         }
1063
1064         precache_model ("models/sprites/1.spr32");
1065         precache_model ("models/sprites/2.spr32");
1066         precache_model ("models/sprites/3.spr32");
1067         precache_model ("models/sprites/4.spr32");
1068         precache_model ("models/sprites/5.spr32");
1069         precache_model ("models/sprites/6.spr32");
1070         precache_model ("models/sprites/7.spr32");
1071         precache_model ("models/sprites/8.spr32");
1072         precache_model ("models/sprites/9.spr32");
1073         precache_model ("models/sprites/10.spr32");
1074         precache_sound ("announcer/robotic/1.ogg");
1075         precache_sound ("announcer/robotic/2.ogg");
1076         precache_sound ("announcer/robotic/3.ogg");
1077         precache_sound ("announcer/robotic/4.ogg");
1078         precache_sound ("announcer/robotic/5.ogg");
1079         precache_sound ("announcer/robotic/6.ogg");
1080         precache_sound ("announcer/robotic/7.ogg");
1081         precache_sound ("announcer/robotic/8.ogg");
1082         precache_sound ("announcer/robotic/9.ogg");
1083         precache_sound ("announcer/robotic/10.ogg");
1084
1085         // common weapon precaches
1086         precache_sound ("weapons/weapon_switch.wav");
1087         precache_sound ("weapons/weaponpickup.wav");
1088         if (cvar("g_grappling_hook"))
1089         {
1090                 precache_sound ("weapons/hook_fire.wav"); // hook
1091                 precache_sound ("weapons/hook_impact.wav"); // hook
1092         }
1093
1094         if (cvar("sv_precacheweapons") || g_nixnex)
1095         {
1096                 //precache weapon models/sounds
1097                 local float wep;
1098                 wep = WEP_FIRST;
1099                 while (wep <= WEP_LAST)
1100                 {
1101                         weapon_action(wep, WR_PRECACHE);
1102                         wep = wep + 1;
1103                 }
1104         }
1105
1106         // plays music for the level if there is any
1107         if (self.noise)
1108         {
1109                 precache_sound (self.noise);
1110                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
1111         }
1112 }