1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
18 float KH_KEY_WP_ZSHIFT = 20;
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
24 string kh_Controller_Waitmsg;
27 // bits 0-7: player's key status
28 // bits 8-15: general key status
30 .float siren_time; // time delay the siren
31 //.float stuff_time; // time delay to stuffcmd a cvar
33 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
34 //test[0] = status of dropped keys, test[1 - 16] = player #
35 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
36 //for(i = 0; i < maxplayers; ++i)
39 float kh_Team_ByID(float t)
41 if(t == 0) return COLOR_TEAM1;
42 if(t == 1) return COLOR_TEAM2;
43 if(t == 2) return COLOR_TEAM3;
44 if(t == 3) return COLOR_TEAM4;
48 entity kh_worldkeylist;
49 .entity kh_worldkeynext;
51 float kh_tracking_enabled;
53 float kh_interferemsg_time, kh_interferemsg_team;
54 .entity kh_next, kh_prev; // linked list
56 .float kh_dropperteam;
57 .entity kh_previous_owner;
58 .float kh_previous_owner_playerid;
60 string kh_sound_capture = "sound/kh/capture.wav";
61 string kh_sound_destroy = "sound/kh/destroy.wav";
62 string kh_sound_drop = "sound/kh/drop.wav";
63 string kh_sound_collect = "sound/kh/collect.wav";
64 string kh_sound_alarm = "sound/kh/alarm.wav"; // the new siren/alarm
66 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
67 float kh_key_dropped, kh_key_carried;
69 float kh_GetCarrierSprite(float t, float e) // runs all the time
71 if(t == e) return kh_sprite_friend;
72 if(t == COLOR_TEAM1) return kh_sprite_red;
73 if(t == COLOR_TEAM2) return kh_sprite_blue;
74 if(t == COLOR_TEAM3) return kh_sprite_yellow;
75 if(t == COLOR_TEAM4) return kh_sprite_pink;
79 void kh_Controller_SetThink(float t, string msg, kh_Think_t func) // runs occasionaly
81 kh_Controller_Thinkfunc = func;
82 kh_controller.cnt = t;
83 if(kh_Controller_Waitmsg != "")
84 strunzone(kh_Controller_Waitmsg);
86 kh_Controller_Waitmsg = "";
88 kh_Controller_Waitmsg = strzone(msg);
90 kh_controller.nextthink = time; // force
93 void kh_Controller_Think() // called a lot
96 if(intermission_running)
100 if(kh_Controller_Waitmsg != "")
103 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
104 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
106 s = kh_Controller_Waitmsg;
111 if(clienttype(e) == CLIENTTYPE_REAL)
112 centerprint_atprio(e, CENTERPRIO_SPAM, s);
116 else if(self.cnt == 0)
119 kh_Controller_Thinkfunc();
121 self.nextthink = time + 1;
124 // frags f: take from cvar * f
126 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
129 if(intermission_running)
132 UpdateFrags(player, frags_player);
133 if(key && key.owner && frags_owner)
134 UpdateFrags(key.owner, frags_owner);
135 if(!cvar("sv_eventlog")) //output extra info to the console or text file
137 s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
138 s = strcat(s, ":", ftos(frags_player));
140 s = strcat(s, ":", ftos(key.owner.playerid));
143 s = strcat(s, ":", ftos(frags_owner), ":");
145 s = strcat(s, key.netname);
149 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
153 makevectors(e.tag_entity.angles);
154 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
160 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
162 #ifdef KH_PLAYER_USE_ATTACHMENT
164 first = key.owner.kh_next;
167 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
170 setattachment(key.kh_next, key, "");
171 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
172 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
173 key.kh_next.angles = '0 0 0';
176 setorigin(key, KH_PLAYER_ATTACHMENT);
177 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
181 setattachment(key, key.kh_prev, "");
183 setattachment(key.kh_next, key, "");
184 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
185 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
186 key.angles = '0 0 0';
189 setattachment(key, key.owner, "");
190 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
191 key.angles_y -= key.owner.angles_y;
194 key.solid = SOLID_NOT;
195 key.movetype = MOVETYPE_NONE;
196 key.team = key.owner.team;
197 key.nextthink = time;
198 key.damageforcescale = 0;
199 key.modelindex = kh_key_carried;
202 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
205 i = test[key.owner.playerid];
206 if(key.netname == "^1red key")
208 if(key.netname == "^4blue key")
210 if(key.netname == "^3yellow key")
212 if(key.netname == "^6pink key")
214 test[key.owner.playerid] = i;
218 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
219 //key.owner.kh_state += test[key.owner.playerid];
221 #ifdef KH_PLAYER_USE_ATTACHMENT
223 first = key.owner.kh_next;
228 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
229 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
230 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
236 setattachment(key.kh_next, key.kh_prev, "");
237 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
240 setattachment(key, world, "");
241 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
242 key.angles = key.owner.angles;
244 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
245 setattachment(key, world, "");
246 key.angles_y += key.owner.angles_y;
249 key.solid = SOLID_TRIGGER;
250 key.movetype = MOVETYPE_TOSS;
251 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
252 key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
254 key.modelindex = kh_key_dropped;
255 key.kh_previous_owner = key.owner;
256 key.kh_previous_owner_playerid = key.owner.playerid;
259 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
262 float ownerteam0, ownerteam;
263 if(key.owner == player)
266 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
272 // remove from linked list
274 key.kh_next.kh_prev = key.kh_prev;
275 key.kh_prev.kh_next = key.kh_next;
279 if(key.owner.kh_next == world)
281 // No longer a key carrier
282 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
283 WaypointSprite_DetachCarrier(key.owner);
291 // insert into linked list
292 key.kh_next = player.kh_next;
293 key.kh_prev = player;
294 player.kh_next = key;
296 key.kh_next.kh_prev = key;
299 i = test[key.owner.playerid];
300 if(key.netname == "^1red key")
302 if(key.netname == "^4blue key")
304 if(key.netname == "^3yellow key")
306 if(key.netname == "^6pink key")
308 test[key.owner.playerid] = i;
312 if(key.kh_next == world)
314 // player is now a key carrier
315 WaypointSprite_AttachCarrier("", player);
316 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
317 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
318 if(player.team == COLOR_TEAM1)
319 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "");
320 else if(player.team == COLOR_TEAM2)
321 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "");
322 else if(player.team == COLOR_TEAM3)
323 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "");
324 else if(player.team == COLOR_TEAM4)
325 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "");
326 WaypointSprite_UpdateTeamRadar(player.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1));
327 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
331 // moved that here, also update if there's no player
334 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
338 ownerteam = kh_Key_AllOwnedByWhichTeam();
339 if(ownerteam != ownerteam0)
343 kh_interferemsg_time = time + 0.2;
344 kh_interferemsg_team = player.team;
346 // audit all key carrier sprites, update them to RUN HERE
350 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model, "keycarrier-finish", "");
355 // audit all key carrier sprites, update them to RUN HERE
359 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model, "keycarrier-friend", "");
365 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
371 if(time > self.pushltime)
372 if(attacker.classname == "player")
373 self.team = attacker.team;
376 void kh_Key_Spawn(entity initial_owner, float angle) // runs every time a new flag is created, ie after all the keys have been collected
380 key.classname = STR_ITEM_KH_KEY;
381 key.touch = kh_Key_Touch;
382 key.think = kh_Key_Think;
383 key.nextthink = time;
384 key.items = IT_KEY1 | IT_KEY2;
386 key.angles = '0 360 0' * random();
387 key.event_damage = kh_Key_Damage;
388 key.takedamage = DAMAGE_YES;
389 key.modelindex = kh_key_dropped;
391 key.kh_dropperteam = 0;
392 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
393 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
394 key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
396 switch(initial_owner.team)
399 key.netname = "^1red key";
402 key.netname = "^4blue key";
405 key.netname = "^3yellow key";
408 key.netname = "^6pink key";
411 key.netname = "NETGIER key";
415 // link into key list
416 key.kh_worldkeynext = kh_worldkeylist;
417 kh_worldkeylist = key;
419 centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n")); // message to player at start of round
421 WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
422 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
423 WaypointSprite_UpdateTeamRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');
425 kh_Key_AssignTo(key, initial_owner);
428 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
432 kh_Key_AssignTo(key, world);
433 if(o) // it was attached
434 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
435 else // it was dropped
436 WaypointSprite_DetachCarrier(key);
438 // remove key from key list
439 if (kh_worldkeylist == key)
440 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
446 if (o.kh_worldkeynext == key)
448 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
451 o = o.kh_worldkeynext;
458 // -1 when no team completely owns all keys yet
459 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
471 else if(teem != key.team)
477 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
482 sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
484 if(key.kh_dropperteam != player.team)
486 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
487 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
489 key.kh_dropperteam = 0;
490 bprint(player.netname, "^7 picked up the ", key.netname, "\n");
492 kh_Key_AssignTo(key, player); // this also updates .kh_state
495 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
503 if(time < player.pushltime)
504 mypusher = player.pusher;
505 while((key = player.kh_next))
507 kh_Scores_Event(player, key, "losekey", 0, 0);
508 PlayerScore_Add(player, SP_KH_LOSSES, 1);
509 bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
510 kh_Key_AssignTo(key, world);
511 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
512 key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
513 key.pusher = mypusher;
514 key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
516 key.kh_dropperteam = player.team;
518 sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
522 void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
524 if(intermission_running)
527 if(self.owner) // already carried
529 if(other.classname != "player")
531 if(other.deadflag != DEAD_NO)
533 if(other == self.enemy)
534 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
535 return; // you just dropped it!
536 kh_Key_Collect(self, other);
539 void kh_Key_Think() // runs all the time
542 //entity player; // needed by FOR_EACH_PLAYER
544 if(intermission_running)
547 if(time > self.stuff_time)
549 FOR_EACH_PLAYER(player)
550 player.kh_state = test[0]*256 + (player.kh_state&255);
552 self.stuff_time = time + 1; // repeat in 1 second
556 #ifdef KH_KEY_ATTACHMENT_DEBUG
557 if(self.kh_prev == self.owner)
559 if(cvar_string("_angles") != "")
561 self.angles = stov(cvar_string("_angles"));
562 self.origin = stov(cvar_string("_origin"));
569 #ifndef KH_PLAYER_USE_ATTACHMENT
570 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
571 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
574 if(self.owner.BUTTON_USE)
575 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
577 self.owner.kh_droptime = time;
578 self.kh_droptime = time; // prevent collecting this one for some time
579 self.enemy = self.owner;
581 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
582 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
583 sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
584 makevectors(self.owner.v_angle);
585 self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
586 kh_Key_AssignTo(self, world);
587 self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
588 self.kh_dropperteam = self.team;
592 // if in nodrop or time over, end the round
594 if(time > self.pain_finished)
595 kh_LoserTeam(self.team, self);
598 if(kh_Key_AllOwnedByWhichTeam() != -1)
600 if(self.siren_time < time)
602 sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM); // play a simple alarm
603 self.siren_time = time + 2.5; // repeat every 2.5 seconds
608 p = self.owner.origin;
610 if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
612 kh_WinnerTeam(self.team);
616 if(kh_interferemsg_time && time > kh_interferemsg_time)
618 kh_interferemsg_time = 0;
619 FOR_EACH_PLAYER(head)
621 if(head.team == kh_interferemsg_team)
623 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
625 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
627 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!\n"));
631 self.nextthink = time + 0.05;
634 void kh_WinnerTeam(float teem) // runs when a team wins
636 // all key carriers get some points
637 vector firstorigin, lastorigin, midpoint;
641 score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
642 DistributeEvenly_Init(score, kh_teams);
643 // twice the score for 3 team games, three times the score for 4 team games!
644 // note: for a win by destroying the key, this should NOT be applied
648 f = DistributeEvenly_Get(1);
649 kh_Scores_Event(key.owner, key, "capture", f, 0);
650 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
655 if(key.owner.kh_next == key)
659 bprint(key.owner.netname);
662 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
670 thisorigin = kh_AttachedOrigin(key);
671 //dprint("Key origin: ", vtos(thisorigin), "\n");
672 midpoint += thisorigin;
675 te_lightning2(world, lastorigin, thisorigin);
676 lastorigin = thisorigin;
678 firstorigin = thisorigin;
683 te_lightning2(world, lastorigin, firstorigin);
685 midpoint = midpoint * (1 / kh_teams);
686 te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
688 play2all(kh_sound_capture);
692 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
694 entity player, key, attacker;
701 if(lostkey.pusher.team != teem)
702 if(lostkey.pusher.classname == "player")
703 attacker = lostkey.pusher;
709 if(lostkey.kh_previous_owner)
710 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
711 // don't actually GIVE him the -nn points, just log
712 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
713 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
714 centerprint(attacker, "Your push is the best!\n\n\n");
715 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
719 float of, fragsleft, i, j, thisteam;
720 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
722 FOR_EACH_PLAYER(player)
723 if(player.team != teem)
727 if(key.owner && key.team != teem)
730 if(lostkey.kh_previous_owner)
731 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
732 // don't actually GIVE him the -nn points, just log
734 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
735 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
737 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
740 if(key.owner && key.team != teem)
742 f = DistributeEvenly_Get(of);
743 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
746 fragsleft = DistributeEvenly_Get(players);
748 // Now distribute these among all other teams...
750 for(i = 0; i < kh_teams; ++i)
752 thisteam = kh_Team_ByID(i);
753 if(thisteam == teem) // bad boy, no cookie - this WILL happen
757 FOR_EACH_PLAYER(player)
758 if(player.team == thisteam)
761 DistributeEvenly_Init(fragsleft, j);
762 fragsleft = DistributeEvenly_Get(j - 1);
763 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
765 FOR_EACH_PLAYER(player)
766 if(player.team == thisteam)
768 f = DistributeEvenly_Get(1);
769 kh_Scores_Event(player, world, "destroyed", f, 0);
775 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
777 play2all(kh_sound_destroy);
778 te_tarexplosion(lostkey.origin);
783 void kh_FinishRound() // runs when a team captures the keys
785 // prepare next round
786 kh_interferemsg_time = 0;
791 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
794 string kh_CheckEnoughPlayers() // checks enough player are present, runs after every completed round
796 float i, players, teem;
801 // find a random player per team
802 for(i = 0; i < kh_teams; ++i)
804 teem = kh_Team_ByID(i);
806 FOR_EACH_PLAYER(player)
807 if(player.deadflag == DEAD_NO)
808 if(!player.BUTTON_CHAT)
809 if(player.team == teem)
814 result = strcat(result, ", ");
815 result = strcat(result, ColoredTeamName(teem));
821 void kh_WaitForPlayers() // delay start of the round until enough players are present
823 string teams_missing;
824 teams_missing = kh_CheckEnoughPlayers();
825 if(teams_missing == "")
826 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
828 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
831 void kh_StartRound() // runs at the start of each round
833 string teams_missing;
834 float i, players, teem;
837 teams_missing = kh_CheckEnoughPlayers();
838 if(teams_missing != "")
840 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
844 FOR_EACH_PLAYER(player)
845 if(clienttype(player) == CLIENTTYPE_REAL)
846 centerprint_expire(player, CENTERPRIO_SPAM);
848 for(i = 0; i < kh_teams; ++i)
850 teem = kh_Team_ByID(i);
853 FOR_EACH_PLAYER(player)
854 if(player.deadflag == DEAD_NO)
855 if(!player.BUTTON_CHAT)
856 if(player.team == teem)
859 if(random() * players <= 1)
862 kh_Key_Spawn(my_player, 360 * i / kh_teams);
863 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
864 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
867 kh_tracking_enabled = FALSE;
868 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
871 void kh_setstatus() // runs all the time
876 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
878 self.items = self.items | kh_KEY;
880 self.items = self.items - (self.items & kh_KEY);
884 void kh_EnableTrackingDevice() // runs after each round
888 FOR_EACH_PLAYER(player)
889 if(clienttype(player) == CLIENTTYPE_REAL)
890 centerprint_expire(player, CENTERPRIO_SPAM);
892 kh_tracking_enabled = TRUE;
895 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
897 if(!kh_tracking_enabled)
901 if(!self.owner.owner)
903 return FALSE; // draw only when key is not owned
906 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
908 if(e.classname != "player" || self.team != e.team)
909 if(!kh_tracking_enabled)
915 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
922 if(attacker.team == targ.team)
927 for(k = targ.kh_next; k != world; k = k.kh_next)
929 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
933 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
934 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
935 // the frag gets added later
942 void kh_init() // sets up th KH environment
944 precache_sound(kh_sound_capture);
945 precache_sound(kh_sound_destroy);
946 precache_sound(kh_sound_drop);
947 precache_sound(kh_sound_collect);
948 precache_sound(kh_sound_alarm); // the new siren
950 precache_model("models/sprites/key-dropped.sp2");
951 precache_model("models/sprites/keycarrier-finish.sp2");
952 precache_model("models/sprites/keycarrier-friend.sp2");
953 precache_model("models/sprites/keycarrier-red.sp2");
954 precache_model("models/sprites/keycarrier-blue.sp2");
955 precache_model("models/sprites/keycarrier-yellow.sp2");
956 precache_model("models/sprites/keycarrier-pink.sp2");
957 #ifdef KH_PLAYER_USE_CARRIEDMODEL
958 precache_model("models/keyhunt/key-carried.md3");
960 precache_model("models/keyhunt/key.md3");
963 kh_teams = cvar("g_keyhunt_teams_override");
965 kh_teams = cvar("g_keyhunt_teams");
966 kh_teams = bound(2, kh_teams, 4);
968 // make a KH entity for controlling the game
969 kh_controller = spawn();
970 kh_controller.think = kh_Controller_Think;
971 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
973 setmodel(kh_controller, "models/keyhunt/key.md3");
974 kh_key_dropped = kh_controller.modelindex;
976 dprint(vtos(kh_controller.mins));
977 dprint(vtos(kh_controller.maxs));
980 #ifdef KH_PLAYER_USE_CARRIEDMODEL
981 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
982 kh_key_carried = kh_controller.modelindex;
984 kh_key_carried = kh_key_dropped;
986 setmodel(kh_controller, "models/sprites/key-dropped.sp2");
987 kh_sprite_dropped = kh_controller.modelindex;
988 setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
989 kh_sprite_finish = kh_controller.modelindex;
990 setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
991 kh_sprite_friend = kh_controller.modelindex;
992 setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
993 kh_sprite_red = kh_controller.modelindex;
994 setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
995 kh_sprite_blue = kh_controller.modelindex;
996 setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
997 kh_sprite_pink = kh_controller.modelindex;
998 setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
999 kh_sprite_yellow = kh_controller.modelindex;
1000 setmodel(kh_controller, "");
1002 addstat(STAT_KH_KEYS, AS_INT, kh_state);
1004 ScoreRules_kh(kh_teams);
1009 // to be called before intermission
1011 remove(kh_controller);
1012 kh_controller = world;
1016 * kh_show_temp originally by victim.
1017 * changed it to use the kh_state stat var
1018 * Updates the general key stat bits for each player
1025 j = 0; // reset/blank j
1026 for(i=1; i<17; ++i) // replace 17 with cvar("maxplayers"); !!!!!!!!!
1032 FOR_EACH_PLAYER(player)
1033 player.kh_state = j + (player.kh_state & 255); // update the general key bits