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keyhunt support
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1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
2
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
6
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
13 #else
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
17 #endif
18 float KH_KEY_WP_ZSHIFT = 20;
19
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
23
24 string kh_Controller_Waitmsg;
25
26 // kh_state
27 //     bits 0-7: player's key status
28 //     bits 8-15: general key status
29 .float kh_state;
30 .float siren_time;  //  time delay the siren
31 //.float stuff_time;  //  time delay to stuffcmd a cvar
32
33 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
34 //test[0] = status of dropped keys, test[1 - 16] = player #
35 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
36 //for(i = 0; i < maxplayers; ++i)
37 //      test[i] = "0";
38
39 float kh_Team_ByID(float t)
40 {
41         if(t == 0) return COLOR_TEAM1;
42         if(t == 1) return COLOR_TEAM2;
43         if(t == 2) return COLOR_TEAM3;
44         if(t == 3) return COLOR_TEAM4;
45         return 0;
46 }
47
48 entity kh_worldkeylist;
49 .entity kh_worldkeynext;
50 entity kh_controller;
51 float kh_tracking_enabled;
52 float kh_teams;
53 float kh_interferemsg_time, kh_interferemsg_team;
54 .entity kh_next, kh_prev; // linked list
55 .float kh_droptime;
56 .float kh_dropperteam;
57 .entity kh_previous_owner;
58 .float kh_previous_owner_playerid;
59
60 string kh_sound_capture = "sound/kh/capture.wav";
61 string kh_sound_destroy = "sound/kh/destroy.wav";
62 string kh_sound_drop = "sound/kh/drop.wav";
63 string kh_sound_collect = "sound/kh/collect.wav";
64 string kh_sound_alarm = "sound/kh/alarm.wav";  // the new siren/alarm
65
66 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
67 float kh_key_dropped, kh_key_carried;
68
69 float kh_GetCarrierSprite(float t, float e)  // runs all the time
70 {
71         if(t == e)           return kh_sprite_friend;
72         if(t == COLOR_TEAM1) return kh_sprite_red;
73         if(t == COLOR_TEAM2) return kh_sprite_blue;
74         if(t == COLOR_TEAM3) return kh_sprite_yellow;
75         if(t == COLOR_TEAM4) return kh_sprite_pink;
76         return 0;
77 }
78
79 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)  // runs occasionaly
80 {
81         kh_Controller_Thinkfunc = func;
82         kh_controller.cnt = t;
83         if(kh_Controller_Waitmsg != "")
84                 strunzone(kh_Controller_Waitmsg);
85         if(msg == "")
86                 kh_Controller_Waitmsg = "";
87         else
88                 kh_Controller_Waitmsg = strzone(msg);
89         if(t == 0)
90                 kh_controller.nextthink = time; // force
91 }
92
93 void kh_Controller_Think()  // called a lot
94 {
95         entity e;
96         if(intermission_running)
97                 return;
98         if(self.cnt > 0)
99         {
100                 if(kh_Controller_Waitmsg != "")
101                 {
102                         string s;
103                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
104                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
105                         else
106                                 s = kh_Controller_Waitmsg;
107
108                         //dprint(s, "\n");
109
110                         FOR_EACH_PLAYER(e)
111                                 if(clienttype(e) == CLIENTTYPE_REAL)
112                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
113                 }
114                 self.cnt -= 1;
115         }
116         else if(self.cnt == 0)
117         {
118                 self.cnt -= 1;
119                 kh_Controller_Thinkfunc();
120         }
121         self.nextthink = time + 1;
122 }
123
124 // frags f: take from cvar * f
125 // frags 0: no frags
126 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
127 {
128         string s;
129         if(intermission_running)
130                 return;
131         if(frags_player)
132                 UpdateFrags(player, frags_player);
133         if(key && key.owner && frags_owner)
134                 UpdateFrags(key.owner, frags_owner);
135         if(!cvar("sv_eventlog"))  //output extra info to the console or text file
136                 return;
137         s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
138         s = strcat(s, ":", ftos(frags_player));
139         if(key && key.owner)
140                 s = strcat(s, ":", ftos(key.owner.playerid));
141         else
142                 s = strcat(s, ":0");
143         s = strcat(s, ":", ftos(frags_owner), ":");
144         if(key)
145                 s = strcat(s, key.netname);
146         GameLogEcho(s);
147 }
148
149 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
150 {
151         if(e.tag_entity)
152         {
153                 makevectors(e.tag_entity.angles);
154                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
155         }
156         else
157                 return e.origin;
158 }
159
160 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
161 {
162 #ifdef KH_PLAYER_USE_ATTACHMENT
163         entity first;
164         first = key.owner.kh_next;
165         if(key == first)
166         {
167                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
168                 if(key.kh_next)
169                 {
170                         setattachment(key.kh_next, key, "");
171                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
172                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
173                         key.kh_next.angles = '0 0 0';
174                 }
175                 else
176                         setorigin(key, KH_PLAYER_ATTACHMENT);
177                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
178         }
179         else
180         {
181                 setattachment(key, key.kh_prev, "");
182                 if(key.kh_next)
183                         setattachment(key.kh_next, key, "");
184                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
185                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
186                 key.angles = '0 0 0';
187         }
188 #else
189         setattachment(key, key.owner, "");
190         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
191         key.angles_y -= key.owner.angles_y;
192 #endif
193         key.flags = 0;
194         key.solid = SOLID_NOT;
195         key.movetype = MOVETYPE_NONE;
196         key.team = key.owner.team;
197         key.nextthink = time;
198         key.damageforcescale = 0;
199         key.modelindex = kh_key_carried;
200 }
201
202 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
203 {
204         float i;
205         i = test[key.owner.playerid];
206                 if(key.netname == "^1red key")
207                         i -= 1;
208                 if(key.netname == "^4blue key")
209                         i -= 2;
210                 if(key.netname == "^3yellow key")
211                         i -= 4;
212                 if(key.netname == "^6pink key")
213                         i -= 8;
214         test[key.owner.playerid] = i;
215
216         kh_show_temp();
217         if(key.owner)
218                 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
219         //key.owner.kh_state += test[key.owner.playerid];
220
221 #ifdef KH_PLAYER_USE_ATTACHMENT
222         entity first;
223         first = key.owner.kh_next;
224         if(key == first)
225         {
226                 if(key.kh_next)
227                 {
228                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
229                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
230                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
231                 }
232         }
233         else
234         {
235                 if(key.kh_next)
236                         setattachment(key.kh_next, key.kh_prev, "");
237                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
238         }
239         // in any case:
240         setattachment(key, world, "");
241         setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
242         key.angles = key.owner.angles;
243 #else
244         setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
245         setattachment(key, world, "");
246         key.angles_y += key.owner.angles_y;
247 #endif
248         key.flags = FL_ITEM;
249         key.solid = SOLID_TRIGGER;
250         key.movetype = MOVETYPE_TOSS;
251         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
252         key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
253         // let key.team stay
254         key.modelindex = kh_key_dropped;
255         key.kh_previous_owner = key.owner;
256         key.kh_previous_owner_playerid = key.owner.playerid;
257 }
258
259 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
260 {
261         entity k;
262         float ownerteam0, ownerteam;
263         if(key.owner == player)
264                 return;
265
266         ownerteam0 = kh_Key_AllOwnedByWhichTeam();
267
268         if(key.owner)
269         {
270                 kh_Key_Detach(key);
271
272                 // remove from linked list
273                 if(key.kh_next)
274                         key.kh_next.kh_prev = key.kh_prev;
275                 key.kh_prev.kh_next = key.kh_next;
276                 key.kh_next = world;
277                 key.kh_prev = world;
278
279                 if(key.owner.kh_next == world)
280                 {
281                         // No longer a key carrier
282                         WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
283                         WaypointSprite_DetachCarrier(key.owner);
284                 }
285         }
286
287         key.owner = player;
288
289         if(player)
290         {
291                 // insert into linked list
292                 key.kh_next = player.kh_next;
293                 key.kh_prev = player;
294                 player.kh_next = key;
295                 if(key.kh_next)
296                         key.kh_next.kh_prev = key;
297
298                 float i;
299                 i = test[key.owner.playerid];
300                         if(key.netname == "^1red key")
301                                 i += 1;
302                         if(key.netname == "^4blue key")
303                                 i += 2;
304                         if(key.netname == "^3yellow key")
305                                 i += 4;
306                         if(key.netname == "^6pink key")
307                                 i += 8;
308                 test[key.owner.playerid] = i;
309
310                 kh_Key_Attach(key);
311
312                 if(key.kh_next == world)
313                 {
314                         // player is now a key carrier
315                         WaypointSprite_AttachCarrier("", player);
316                         player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
317                         WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
318                         if(player.team == COLOR_TEAM1)
319                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "");
320                         else if(player.team == COLOR_TEAM2)
321                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "");
322                         else if(player.team == COLOR_TEAM3)
323                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "");
324                         else if(player.team == COLOR_TEAM4)
325                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "");
326                         WaypointSprite_UpdateTeamRadar(player.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1));
327                         WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
328                 }
329         }
330         
331         // moved that here, also update if there's no player
332         kh_show_temp();
333         if(key.owner)
334                 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
335                 
336         key.pusher = world;
337
338         ownerteam = kh_Key_AllOwnedByWhichTeam();
339         if(ownerteam != ownerteam0)
340         {
341                 if(ownerteam != -1)
342                 {
343                         kh_interferemsg_time = time + 0.2;
344                         kh_interferemsg_team = player.team;
345
346                         // audit all key carrier sprites, update them to RUN HERE
347                         FOR_EACH_KH_KEY(k)
348                         {
349                                 if(k.owner)
350                                         WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model, "keycarrier-finish", "");
351                         }
352                 }
353                 else
354                 {
355                         // audit all key carrier sprites, update them to RUN HERE
356                         FOR_EACH_KH_KEY(k)
357                         {
358                                 if(k.owner)
359                                         WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model, "keycarrier-friend", "");
360                         }
361                 }
362         }
363 }
364
365 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
366 {
367         if(self.owner)
368                 return;
369         if(vlen(force) <= 0)
370                 return;
371         if(time > self.pushltime)
372                 if(attacker.classname == "player")
373                         self.team = attacker.team;
374 }
375
376 void kh_Key_Spawn(entity initial_owner, float angle)  // runs every time a new flag is created, ie after all the keys have been collected
377 {
378         entity key;
379         key = spawn();
380         key.classname = STR_ITEM_KH_KEY;
381         key.touch = kh_Key_Touch;
382         key.think = kh_Key_Think;
383         key.nextthink = time;
384         key.items = IT_KEY1 | IT_KEY2;
385         key.cnt = angle;
386         key.angles = '0 360 0' * random();
387         key.event_damage = kh_Key_Damage;
388         key.takedamage = DAMAGE_YES;
389         key.modelindex = kh_key_dropped;
390         key.model = "key";
391         key.kh_dropperteam = 0;
392         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
393         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
394         key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
395
396         switch(initial_owner.team)
397         {
398                 case COLOR_TEAM1:
399                         key.netname = "^1red key";
400                         break;
401                 case COLOR_TEAM2:
402                         key.netname = "^4blue key";
403                         break;
404                 case COLOR_TEAM3:
405                         key.netname = "^3yellow key";
406                         break;
407                 case COLOR_TEAM4:
408                         key.netname = "^6pink key";
409                         break;
410                 default:
411                         key.netname = "NETGIER key";
412                         break;
413         }
414
415         // link into key list
416         key.kh_worldkeynext = kh_worldkeylist;
417         kh_worldkeylist = key;
418
419         centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n"));  // message to player at start of round
420
421         WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
422         key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
423         WaypointSprite_UpdateTeamRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');
424
425         kh_Key_AssignTo(key, initial_owner);
426 }
427
428 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
429 {
430         entity o;
431         o = key.owner;
432         kh_Key_AssignTo(key, world);
433         if(o) // it was attached
434                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
435         else // it was dropped
436                 WaypointSprite_DetachCarrier(key);
437
438         // remove key from key list
439         if (kh_worldkeylist == key)
440                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
441         else
442         {
443                 o = kh_worldkeylist;
444                 while (o)
445                 {
446                         if (o.kh_worldkeynext == key)
447                         {
448                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
449                                 break;
450                         }
451                         o = o.kh_worldkeynext;
452                 }
453         }
454
455         remove(key);
456 }
457
458 // -1 when no team completely owns all keys yet
459 float kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
460 {
461         entity key;
462         float teem;
463
464         teem = -1;
465         FOR_EACH_KH_KEY(key)
466         {
467                 if(!key.owner)
468                         return -1;
469                 if(teem == -1)
470                         teem = key.team;
471                 else if(teem != key.team)
472                         return -1;
473         }
474         return teem;
475 }
476
477 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
478 {
479         float ownerteam;
480         entity k;
481
482         sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
483
484         if(key.kh_dropperteam != player.team)
485         {
486                 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
487                 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
488         }
489         key.kh_dropperteam = 0;
490         bprint(player.netname, "^7 picked up the ", key.netname, "\n");
491
492         kh_Key_AssignTo(key, player); // this also updates .kh_state
493 }
494
495 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
496 {
497         entity key;
498         entity mypusher;
499         if(player.kh_next)
500         {
501                 mypusher = world;
502                 if(player.pusher)
503                         if(time < player.pushltime)
504                                 mypusher = player.pusher;
505                 while((key = player.kh_next))
506                 {
507                         kh_Scores_Event(player, key, "losekey", 0, 0);
508                         PlayerScore_Add(player, SP_KH_LOSSES, 1);
509                         bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
510                         kh_Key_AssignTo(key, world);
511                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
512                         key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
513                         key.pusher = mypusher;
514                         key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
515                         if(suicide)
516                                 key.kh_dropperteam = player.team;
517                 }
518                 sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
519         }
520 }
521
522 void kh_Key_Touch()  // runs many, many times when a key has been dropped and can be picked up
523 {
524         if(intermission_running)
525                 return;
526
527         if(self.owner) // already carried
528                 return;
529         if(other.classname != "player")
530                 return;
531         if(other.deadflag != DEAD_NO)
532                 return;
533         if(other == self.enemy)
534                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
535                         return;  // you just dropped it!
536         kh_Key_Collect(self, other);
537 }
538
539 void kh_Key_Think()  // runs all the time
540 {
541         entity head;
542         //entity player;  // needed by FOR_EACH_PLAYER
543
544         if(intermission_running)
545                 return;
546         /*
547         if(time > self.stuff_time)
548         {
549                 FOR_EACH_PLAYER(player)
550                         player.kh_state = test[0]*256 + (player.kh_state&255);
551
552                 self.stuff_time = time + 1;  // repeat in 1 second
553         }
554         */
555
556 #ifdef KH_KEY_ATTACHMENT_DEBUG
557         if(self.kh_prev == self.owner)
558         {
559                 if(cvar_string("_angles") != "")
560                 {
561                         self.angles = stov(cvar_string("_angles"));
562                         self.origin = stov(cvar_string("_origin"));
563                 }
564         }
565 #endif
566
567         if(self.owner)
568         {
569 #ifndef KH_PLAYER_USE_ATTACHMENT
570                 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
571                 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
572 #endif
573
574                 if(self.owner.BUTTON_USE)
575                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
576                 {
577                         self.owner.kh_droptime = time;
578                         self.kh_droptime = time;  // prevent collecting this one for some time
579                         self.enemy = self.owner;
580                         self.pusher = world;
581                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
582                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
583                         sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
584                         makevectors(self.owner.v_angle);
585                         self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
586                         kh_Key_AssignTo(self, world);
587                         self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
588                         self.kh_dropperteam = self.team;
589                 }
590         }
591
592         // if in nodrop or time over, end the round
593         if(!self.owner)
594                 if(time > self.pain_finished)
595                         kh_LoserTeam(self.team, self);
596
597         if(self.owner)
598         if(kh_Key_AllOwnedByWhichTeam() != -1)
599         {
600                 if(self.siren_time < time)
601                 {
602                         sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM);  // play a simple alarm
603                         self.siren_time = time + 2.5;  // repeat every 2.5 seconds
604                 }
605
606                 entity key;
607                 vector p;
608                 p = self.owner.origin;
609                 FOR_EACH_KH_KEY(key)
610                         if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
611                                 goto not_winning;
612                 kh_WinnerTeam(self.team);
613 :not_winning
614         }
615
616         if(kh_interferemsg_time && time > kh_interferemsg_time)
617         {
618                 kh_interferemsg_time = 0;
619                 FOR_EACH_PLAYER(head)
620                 {
621                         if(head.team == kh_interferemsg_team)
622                                 if(head.kh_next)
623                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
624                                 else
625                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
626                         else
627                                 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!\n"));
628                 }
629         }
630
631         self.nextthink = time + 0.05;
632 }
633
634 void kh_WinnerTeam(float teem)  // runs when a team wins
635 {
636         // all key carriers get some points
637         vector firstorigin, lastorigin, midpoint;
638         float first;
639         entity key;
640         float score;
641         score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
642         DistributeEvenly_Init(score, kh_teams);
643         // twice the score for 3 team games, three times the score for 4 team games!
644         // note: for a win by destroying the key, this should NOT be applied
645         FOR_EACH_KH_KEY(key)
646         {
647                 float f;
648                 f = DistributeEvenly_Get(1);
649                 kh_Scores_Event(key.owner, key, "capture", f, 0);
650                 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
651         }
652
653         first = TRUE;
654         FOR_EACH_KH_KEY(key)
655                 if(key.owner.kh_next == key)
656                 {
657                         if(!first)
658                                 bprint("^7, ");
659                         bprint(key.owner.netname);
660                         first = FALSE;
661                 }
662         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
663
664         first = TRUE;
665         midpoint = '0 0 0';
666         FOR_EACH_KH_KEY(key)
667         {
668                 vector thisorigin;
669
670                 thisorigin = kh_AttachedOrigin(key);
671                 //dprint("Key origin: ", vtos(thisorigin), "\n");
672                 midpoint += thisorigin;
673
674                 if(!first)
675                         te_lightning2(world, lastorigin, thisorigin);
676                 lastorigin = thisorigin;
677                 if(first)
678                         firstorigin = thisorigin;
679                 first = FALSE;
680         }
681         if(kh_teams > 2)
682         {
683                 te_lightning2(world, lastorigin, firstorigin);
684         }
685         midpoint = midpoint * (1 / kh_teams);
686         te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
687
688         play2all(kh_sound_capture);
689         kh_FinishRound();
690 }
691
692 void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a flag carrier off the map
693 {
694         entity player, key, attacker;
695         float players;
696         float keys;
697         float f;
698
699         attacker = world;
700         if(lostkey.pusher)
701                 if(lostkey.pusher.team != teem)
702                         if(lostkey.pusher.classname == "player")
703                                 attacker = lostkey.pusher;
704
705         players = keys = 0;
706
707         if(attacker)
708         {
709                 if(lostkey.kh_previous_owner)
710                         kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
711                         // don't actually GIVE him the -nn points, just log
712                 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
713                 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
714                 centerprint(attacker, "Your push is the best!\n\n\n");
715                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
716         }
717         else
718         {
719                 float of, fragsleft, i, j, thisteam;
720                 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
721
722                 FOR_EACH_PLAYER(player)
723                         if(player.team != teem)
724                                 ++players;
725
726                 FOR_EACH_KH_KEY(key)
727                         if(key.owner && key.team != teem)
728                                 ++keys;
729
730                 if(lostkey.kh_previous_owner)
731                         kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
732                         // don't actually GIVE him the -nn points, just log
733
734                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
735                         PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
736
737                 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
738
739                 FOR_EACH_KH_KEY(key)
740                         if(key.owner && key.team != teem)
741                         {
742                                 f = DistributeEvenly_Get(of);
743                                 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
744                         }
745
746                 fragsleft = DistributeEvenly_Get(players);
747
748                 // Now distribute these among all other teams...
749                 j = kh_teams - 1;
750                 for(i = 0; i < kh_teams; ++i)
751                 {
752                         thisteam = kh_Team_ByID(i);
753                         if(thisteam == teem) // bad boy, no cookie - this WILL happen
754                                 continue;
755
756                         players = 0;
757                         FOR_EACH_PLAYER(player)
758                                 if(player.team == thisteam)
759                                         ++players;
760
761                         DistributeEvenly_Init(fragsleft, j);
762                         fragsleft = DistributeEvenly_Get(j - 1);
763                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
764
765                         FOR_EACH_PLAYER(player)
766                                 if(player.team == thisteam)
767                                 {
768                                         f = DistributeEvenly_Get(1);
769                                         kh_Scores_Event(player, world, "destroyed", f, 0);
770                                 }
771
772                         --j;
773                 }
774
775                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
776         }
777         play2all(kh_sound_destroy);
778         te_tarexplosion(lostkey.origin);
779
780         kh_FinishRound();
781 }
782
783 void kh_FinishRound()  // runs when a team captures the keys
784 {
785         // prepare next round
786         kh_interferemsg_time = 0;
787         entity key;
788         FOR_EACH_KH_KEY(key)
789                 kh_Key_Remove(key);
790
791         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
792 }
793
794 string kh_CheckEnoughPlayers()  // checks enough player are present, runs after every completed round
795 {
796         float i, players, teem;
797         entity player;
798         string result;
799         result = "";
800
801         // find a random player per team
802         for(i = 0; i < kh_teams; ++i)
803         {
804                 teem = kh_Team_ByID(i);
805                 players = 0;
806                 FOR_EACH_PLAYER(player)
807                         if(player.deadflag == DEAD_NO)
808                                 if(!player.BUTTON_CHAT)
809                                         if(player.team == teem)
810                                                 ++players;
811                 if(players == 0)
812                 {
813                         if(result != "")
814                                 result = strcat(result, ", ");
815                         result = strcat(result, ColoredTeamName(teem));
816                 }
817         }
818         return result;
819 }
820
821 void kh_WaitForPlayers()  // delay start of the round until enough players are present
822 {
823         string teams_missing;
824         teams_missing = kh_CheckEnoughPlayers();
825         if(teams_missing == "")
826                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
827         else
828                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
829 }
830
831 void kh_StartRound()  // runs at the start of each round
832 {
833         string teams_missing;
834         float i, players, teem;
835         entity player;
836
837         teams_missing = kh_CheckEnoughPlayers();
838         if(teams_missing != "")
839         {
840                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
841                 return;
842         }
843
844         FOR_EACH_PLAYER(player)
845                 if(clienttype(player) == CLIENTTYPE_REAL)
846                         centerprint_expire(player, CENTERPRIO_SPAM);
847
848         for(i = 0; i < kh_teams; ++i)
849         {
850                 teem = kh_Team_ByID(i);
851                 players = 0;
852                 entity my_player;
853                 FOR_EACH_PLAYER(player)
854                         if(player.deadflag == DEAD_NO)
855                                 if(!player.BUTTON_CHAT)
856                                         if(player.team == teem)
857                                         {
858                                                 ++players;
859                                                 if(random() * players <= 1)
860                                                         my_player = player;
861                                         }
862                 kh_Key_Spawn(my_player, 360 * i / kh_teams);
863                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
864                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
865         }
866
867         kh_tracking_enabled = FALSE;
868         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
869 }
870
871 void kh_setstatus()  // runs all the time
872 {
873         if(kh_teams)
874         {
875                 float kh_KEY;
876                 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST);  // the one impossible combination
877                 if(self.kh_next)
878                         self.items = self.items | kh_KEY;
879                 else
880                         self.items = self.items - (self.items & kh_KEY);
881         }
882 }
883
884 void kh_EnableTrackingDevice()  // runs after each round
885 {
886         entity player;
887
888         FOR_EACH_PLAYER(player)
889                 if(clienttype(player) == CLIENTTYPE_REAL)
890                         centerprint_expire(player, CENTERPRIO_SPAM);
891
892         kh_tracking_enabled = TRUE;
893 }
894
895 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
896 {
897         if(!kh_tracking_enabled)
898                 return FALSE;
899         if(!self.owner)
900                 return TRUE;
901         if(!self.owner.owner)
902                 return TRUE;
903         return FALSE;  // draw only when key is not owned
904 }
905
906 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e)  // runs all the time
907 {
908         if(e.classname != "player" || self.team != e.team)
909                 if(!kh_tracking_enabled)
910                         return FALSE;
911
912         return TRUE;
913 }
914
915 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
916 {
917         if(attacker == targ)
918                 return f;
919
920         if(targ.kh_next)
921         {
922                 if(attacker.team == targ.team)
923                 {
924                         entity k;
925                         float nk;
926                         nk = 0;
927                         for(k = targ.kh_next; k != world; k = k.kh_next)
928                                 ++nk;
929                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
930                 }
931                 else
932                 {
933                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
934                         PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
935                         // the frag gets added later
936                 }
937         }
938
939         return f;
940 }
941
942 void kh_init()  // sets up th KH environment
943 {
944         precache_sound(kh_sound_capture);
945         precache_sound(kh_sound_destroy);
946         precache_sound(kh_sound_drop);
947         precache_sound(kh_sound_collect);
948         precache_sound(kh_sound_alarm);  // the new siren
949
950         precache_model("models/sprites/key-dropped.sp2");
951         precache_model("models/sprites/keycarrier-finish.sp2");
952         precache_model("models/sprites/keycarrier-friend.sp2");
953         precache_model("models/sprites/keycarrier-red.sp2");
954         precache_model("models/sprites/keycarrier-blue.sp2");
955         precache_model("models/sprites/keycarrier-yellow.sp2");
956         precache_model("models/sprites/keycarrier-pink.sp2");
957 #ifdef KH_PLAYER_USE_CARRIEDMODEL
958         precache_model("models/keyhunt/key-carried.md3");
959 #endif
960         precache_model("models/keyhunt/key.md3");
961
962         // setup variables
963         kh_teams = cvar("g_keyhunt_teams_override");
964         if(kh_teams < 2)
965                 kh_teams = cvar("g_keyhunt_teams");
966         kh_teams = bound(2, kh_teams, 4);
967
968         // make a KH entity for controlling the game
969         kh_controller = spawn();
970         kh_controller.think = kh_Controller_Think;
971         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
972
973         setmodel(kh_controller, "models/keyhunt/key.md3");
974         kh_key_dropped = kh_controller.modelindex;
975         /*
976         dprint(vtos(kh_controller.mins));
977         dprint(vtos(kh_controller.maxs));
978         dprint("\n");
979         */
980 #ifdef KH_PLAYER_USE_CARRIEDMODEL
981         setmodel(kh_controller, "models/keyhunt/key-carried.md3");
982         kh_key_carried = kh_controller.modelindex;
983 #else
984         kh_key_carried = kh_key_dropped;
985 #endif
986         setmodel(kh_controller, "models/sprites/key-dropped.sp2");
987         kh_sprite_dropped = kh_controller.modelindex;
988         setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
989         kh_sprite_finish = kh_controller.modelindex;
990         setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
991         kh_sprite_friend = kh_controller.modelindex;
992         setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
993         kh_sprite_red = kh_controller.modelindex;
994         setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
995         kh_sprite_blue = kh_controller.modelindex;
996         setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
997         kh_sprite_pink = kh_controller.modelindex;
998         setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
999         kh_sprite_yellow = kh_controller.modelindex;
1000         setmodel(kh_controller, "");
1001
1002         addstat(STAT_KH_KEYS, AS_INT, kh_state);
1003
1004         ScoreRules_kh(kh_teams);
1005 }
1006
1007 void kh_finalize()
1008 {
1009         // to be called before intermission
1010         kh_FinishRound();
1011         remove(kh_controller);
1012         kh_controller = world;
1013 }
1014
1015 /**
1016  * kh_show_temp originally by victim.
1017  * changed it to use the kh_state stat var
1018  * Updates the general key stat bits for each player
1019  */
1020 void kh_show_temp()
1021 {
1022         entity player;
1023         float i, j;
1024
1025         j = 0;  // reset/blank j
1026         for(i=1; i<17; ++i)  // replace 17 with cvar("maxplayers"); !!!!!!!!!
1027                 j += test[i];
1028
1029         test[0] = j;
1030
1031         j *= 256;
1032         FOR_EACH_PLAYER(player)
1033                 player.kh_state = j + (player.kh_state & 255); // update the general key bits
1034 }