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keyhunt: keys are now throwable and react to splash damage
[divverent/nexuiz.git] / data / qcsrc / server / keyhunt.qc
1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
3
4 typedef void(void) kh_Think_t;
5 var kh_Think_t kh_Controller_Thinkfunc;
6 string kh_Controller_Waitmsg;
7
8 float kh_Team_ByID(float t)
9 {
10         if(t == 0) return COLOR_TEAM1;
11         if(t == 1) return COLOR_TEAM2;
12         if(t == 2) return COLOR_TEAM3;
13         if(t == 3) return COLOR_TEAM4;
14         return 0;
15 }
16
17 entity kh_controller;
18 float kh_tracking_enabled;
19 float kh_teams;
20 float kh_interferemsg_time, kh_interferemsg_team;
21 .entity kh_next, kh_prev; // linked list
22 .float kh_droptime;
23
24 string kh_sound_capture = "sound/ctf/capture.wav";
25 string kh_sound_destroy = "sound/ctf/return.wav";
26 string kh_sound_drop = "sound/misc/mouseclick.wav";
27 string kh_sound_collect = "sound/ctf/take.wav";
28
29 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
30
31 float kh_GetCarrierSprite(float t, float e)
32 {
33         if(t == e)           return kh_sprite_friend;
34         if(t == COLOR_TEAM1) return kh_sprite_red;
35         if(t == COLOR_TEAM2) return kh_sprite_blue;
36         if(t == COLOR_TEAM3) return kh_sprite_yellow;
37         if(t == COLOR_TEAM4) return kh_sprite_pink;
38         return 0;
39 }
40
41 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
42 {
43         kh_Controller_Thinkfunc = func;
44         kh_controller.cnt = t;
45         if(kh_Controller_Waitmsg != "")
46                 strunzone(kh_Controller_Waitmsg);
47         if(msg == "")
48                 kh_Controller_Waitmsg = "";
49         else
50                 kh_Controller_Waitmsg = strzone(msg);
51         if(t == 0)
52                 kh_controller.nextthink = time; // force
53 }
54
55 void kh_Controller_Think()
56 {
57         entity e;
58         if(intermission_running)
59                 return;
60         if(self.cnt > 0)
61         {
62                 if(kh_Controller_Waitmsg != "")
63                 {
64                         string s;
65                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
66                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
67                         else
68                                 s = kh_Controller_Waitmsg;
69
70                         dprint(s, "\n");
71
72                         FOR_EACH_PLAYER(e)
73                                 if(clienttype(e) == CLIENTTYPE_REAL)
74                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
75                 }
76                 self.cnt -= 1;
77         }
78         else if(self.cnt == 0)
79         {
80                 self.cnt -= 1;
81                 kh_Controller_Thinkfunc();
82         }
83         self.nextthink = time + 1;
84 }
85
86 void kh_Log()
87 {
88         string s;
89         if(!cvar("sv_eventlog"))
90                 return;
91         // TODO ...
92         GameLogEcho(s, FALSE);
93 }
94
95 // frags f: take from cvar * f
96 // frags 0: no frags
97 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
98 {
99         float basefrags;
100         basefrags = cvar(strcat("g_balance_keyhunt_score_", what));
101
102         if(frags_player)
103                 player.frags = player.frags + floor(0.5 + basefrags * frags_player);
104         if(frags_owner)
105                 key.owner.frags = key.owner.frags + floor(0.5 + basefrags * frags_owner);
106 }
107
108 void kh_Key_Attach(entity key, float wpchange)
109 {
110         setattachment(key, key.owner, "");
111         setorigin(key, '0 0 -15'); // x/y fixed later in think, z has to be -15 to make the key fit even in the crouchbox
112         key.angles = key.angles - '0 1 0' * key.owner.angles_y;
113         key.flags = 0;
114         key.solid = SOLID_NOT;
115         key.movetype = MOVETYPE_NONE;
116         key.team = key.owner.team;
117         key.nextthink = time;
118         key.damageforcescale = 0;
119 }
120
121 vector kh_AttachedOrigin(entity e)
122 {
123         if(e.tag_entity)
124         {
125                 /*
126                 makevectors(e.tag_entity.angles);
127                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
128                 */
129                 return e.tag_entity.origin + e.origin_z * '0 0 1'; // not exact, but allows full key hitbox
130         }
131         else
132                 return e.origin;
133 }
134
135 void kh_Key_Detach(entity key, float wpchange)
136 {
137         setorigin(key, kh_AttachedOrigin(key));
138         setattachment(key, world, "");
139         key.angles_y = key.owner.angles_y;
140         key.aiment = world;
141         key.flags = FL_ITEM;
142         key.solid = SOLID_TRIGGER;
143         key.movetype = MOVETYPE_TOSS;
144         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
145         key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
146         // let key.team stay
147 }
148
149 void kh_Key_AssignTo(entity key, entity player, float wpchange)
150 {
151         if(key.owner == player)
152                 return;
153
154         if(key.owner)
155         {
156                 kh_Key_Detach(key, wpchange);
157
158                 // remove from linked list
159                 if(key.kh_next)
160                         key.kh_next.kh_prev = key.kh_prev;
161                 key.kh_prev.kh_next = key.kh_next;
162                 key.kh_next = world;
163                 key.kh_prev = world;
164
165                 if(key.owner.kh_next == world)
166                 {
167                         // No longer a key carrier
168                         if(wpchange)
169                                 WaypointSprite_Kill(key.owner.waypointsprite_attachedforcarrier);
170                         else
171                                 WaypointSprite_DetachCarrier(key.owner);
172                 }
173         }
174
175         key.owner = player;
176
177         if(player)
178         {
179                 // insert into linked list
180                 key.kh_next = player.kh_next;
181                 key.kh_prev = player;
182                 player.kh_next = key;
183                 if(key.kh_next)
184                         key.kh_next.kh_prev = key;
185
186                 kh_Key_Attach(key, wpchange);
187
188                 if(key.kh_next == world)
189                 {
190                         // player is now a key carrier
191                         WaypointSprite_AttachCarrier("", player);
192                         player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
193                         player.waypointsprite_attachedforcarrier.team = player.team;
194                 }
195         }
196
197         key.pusher = world;
198 }
199
200 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
201 {
202         if(self.owner)
203                 return;
204         if(vlen(force) <= 0)
205                 return;
206         if(time > self.pushltime)
207                 if(attacker.classname == "player")
208                         self.team = attacker.team;
209 }
210
211 void kh_Key_Spawn(entity initial_owner, float angle)
212 {
213         entity key;
214         key = spawn();
215         key.classname = STR_ITEM_KH_KEY;
216         key.touch = kh_Key_Touch;
217         key.think = kh_Key_Think;
218         key.nextthink = time;
219         key.items = IT_KEY1 | IT_KEY2;
220         key.cnt = angle;
221         key.angles = '0 360 0' * random();
222         key.event_damage = kh_Key_Damage;
223         setmodel(key, "models/keyhunt/key3.md3");
224         setsize(key, '-8 -8 -8', '8 8 40');
225
226         switch(initial_owner.team)
227         {
228                 case COLOR_TEAM1:
229                         key.netname = "^1red key";
230                         key.colormod = '1.73 0.10 0.10';
231                         break;
232                 case COLOR_TEAM2:
233                         key.netname = "^4blue key";
234                         key.colormod = '0.10 0.10 1.73';
235                         break;
236                 case COLOR_TEAM3:
237                         key.netname = "^3yellow key";
238                         key.colormod = '1.22 1.22 0.10';
239                         break;
240                 case COLOR_TEAM4:
241                         key.netname = "^6pink key";
242                         key.colormod = '1.22 0.10 1.22';
243                         break;
244                 default:
245                         key.netname = "NETGIER key";
246                         key.colormod = '1.00 1.00 1.00';
247                         break;
248         }
249
250         sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
251
252         WaypointSprite_AttachCarrier("", key);
253         key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
254
255         kh_Key_AssignTo(key, initial_owner, TRUE);
256 }
257
258 void kh_Key_Remove(entity key)
259 {
260         entity o;
261         o = key.owner;
262         kh_Key_AssignTo(key, world, FALSE);
263         if(o) // it was attached
264                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
265         else // it was dropped
266                 WaypointSprite_DetachCarrier(key);
267
268         remove(key);
269 }
270
271 // -1 when no team completely owns all keys yet
272 float kh_Key_AllOwnedByWhichTeam()
273 {
274         entity key;
275         float teem;
276
277         teem = -1;
278         FOR_EACH_KH_KEY(key)
279         {
280                 if(!key.owner)
281                         return -1;
282                 if(teem == -1)
283                         teem = key.team;
284                 else if(teem != key.team)
285                         return -1;
286         }
287         return teem;
288 }
289
290 void kh_Key_Collect(entity key, entity player)
291 {
292         sound(key, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
293
294         kh_Scores_Event(player, key, "collect", 1, 0);
295         bprint(player.netname, "^7 collected the ", key.netname, "\n");
296         kh_Key_AssignTo(key, player, TRUE);
297
298         if(kh_Key_AllOwnedByWhichTeam() != -1)
299         {
300                 kh_interferemsg_time = time + 0.2;
301                 kh_interferemsg_team = player.team;
302         }
303 }
304
305 void kh_Key_DropAll(entity player)
306 {
307         entity key;
308         entity mypusher;
309         if(player.kh_next)
310         {
311                 mypusher = world;
312                 if(player.pusher)
313                         if(time < player.pushltime)
314                                 mypusher = player.pusher;
315                 while((key = player.kh_next))
316                 {
317                         kh_Scores_Event(player, key, "losekey", 0, 0);
318                         bprint(player.netname, "^7 lost the ", key.netname, "\n");
319                         kh_Key_AssignTo(key, world, TRUE);
320                         makevectors('-90 0 0' * random() + '0 360 0' * random());
321                         key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
322                         key.pusher = mypusher;
323                         key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
324                 }
325                 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
326         }
327 }
328
329 void kh_Key_Touch()
330 {
331         if(self.owner) // already carried
332                 return;
333         if(other.classname != "player")
334                 return;
335         if(other.deadflag != DEAD_NO)
336                 return;
337         if(other == self.enemy)
338                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
339                         return; // you just dropped it!
340         kh_Key_Collect(self, other);
341 }
342
343 void kh_Key_Think()
344 {
345         entity head;
346
347         self.angles_y = math_mod(self.angles_y + 0.05 * 135, 360);
348
349         if(self.owner)
350         {
351                 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * 45));
352                 setorigin(self, v_forward * 24 + '0 0 1' * self.origin_z);
353
354                 if(self.owner.buttonuse)
355                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
356                 {
357                         self.owner.kh_droptime = time;
358                         self.kh_droptime = time; // prevent collecting this one for some time
359                         self.enemy = self.owner;
360                         self.pusher = world;
361                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
362                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
363                         sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
364                         makevectors(self.owner.v_angle);
365                         self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
366                         kh_Key_AssignTo(self, world, TRUE);
367                         self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
368                 }
369         }
370
371         // if in nodrop or time over, end the round
372         if(!self.owner)
373                 if(time > self.pain_finished)
374                         kh_LoserTeam(self.team, self);
375         
376         if(self.owner)
377         if(kh_Key_AllOwnedByWhichTeam() != -1)
378         {
379                 entity key;
380                 vector p;
381                 p = self.owner.origin;
382                 FOR_EACH_KH_KEY(key)
383                         if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
384                                 goto not_winning;
385                 kh_WinnerTeam(self.team);
386 :not_winning
387         }
388
389         if(kh_interferemsg_time && time > kh_interferemsg_time)
390         {
391                 kh_interferemsg_time = 0;
392                 FOR_EACH_PLAYER(head)
393                 {
394                         if(head.team == kh_interferemsg_team)
395                                 if(head.kh_next)
396                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
397                                 else
398                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
399                         else
400                                 centerprint(head, "All keys are in the enemy's hands!\n\nInterfere ^1NOW^7!\n");
401                 }
402         }
403
404         self.nextthink = time + 0.05;
405 }
406
407 void kh_WinnerTeam(float teem)
408 {
409         // all key carriers get some points
410         vector firstorigin, lastorigin;
411         float first;
412         entity key;
413         float score;
414         score = (kh_teams - 1) / kh_teams;
415         // twice the score for 3 team games, three times the score for 4 team games!
416         // note: for a win by destroying the key, this should NOT be applied
417         first = TRUE;
418         FOR_EACH_KH_KEY(key)
419         {
420                 kh_Scores_Event(key.owner, key, "capture", score, 0);
421                 if(key.owner.kh_next == key)
422                 {
423                         if(!first)
424                                 bprint("^7, ");
425                         bprint(key.owner.netname);
426                         first = FALSE;
427                 }
428         }
429
430         first = TRUE;
431         FOR_EACH_KH_KEY(key)
432         {
433                 vector thisorigin;
434
435                 thisorigin = kh_AttachedOrigin(key);
436
437                 if(!first)
438                         te_lightning2(world, lastorigin, thisorigin);
439                 lastorigin = thisorigin;
440                 if(first)
441                         firstorigin = thisorigin;
442                 first = FALSE;
443         }
444         if(kh_teams > 2)
445         {
446                 te_lightning2(world, lastorigin, firstorigin);
447         }
448
449         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
450         sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
451         kh_FinishRound();
452 }
453
454 void kh_LoserTeam(float teem, entity lostkey)
455 {
456         entity player, key, attacker;
457         float players;
458         float keys;
459         float score;
460
461         attacker = world;
462         if(lostkey.pusher)
463                 if(lostkey.pusher.team != teem)
464                         if(lostkey.pusher.classname == "player")
465                                 attacker = lostkey.pusher;
466
467         players = keys = 0;
468
469         if(attacker)
470         {
471                 kh_Scores_Event(attacker, world, "push", 1, 0);
472                 centerprint(attacker, "Your push is the best!\n\n\n");
473                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
474         }
475         else
476         {
477                 FOR_EACH_PLAYER(player)
478                         if(player.team != teem)
479                                 ++players;
480                 
481                 FOR_EACH_KH_KEY(key)
482                         if(key.owner && key.team != teem)
483                                 ++keys;
484
485                 score = 1.0 / max(1, keys * cvar("g_balance_keyhunt_score_destroyed_ownfactor") + players);
486
487                 FOR_EACH_PLAYER(player)
488                         if(player.team != teem)
489                                 kh_Scores_Event(player, world, "destroyed", score, 0);
490
491                 FOR_EACH_KH_KEY(key)
492                         if(key.owner && key.team != teem)
493                                 kh_Scores_Event(key.owner, world, "destroyed", score * cvar("g_balance_keyhunt_score_destroyed_ownfactor"), 0);
494
495                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
496         }
497         sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
498
499         kh_FinishRound();
500 }
501
502 void kh_FinishRound()
503 {
504         // prepare next round
505         kh_interferemsg_time = 0;
506         entity key;
507         FOR_EACH_KH_KEY(key)
508                 kh_Key_Remove(key);
509
510         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
511 }
512
513 float kh_EnoughPlayers()
514 {
515         float i, players, teem;
516         entity player;
517         
518         // find a random player per team
519         for(i = 0; i < kh_teams; ++i)
520         {
521                 teem = kh_Team_ByID(i);
522                 players = 0;
523                 FOR_EACH_PLAYER(player)
524                         if(player.deadflag == DEAD_NO)
525                                 if(player.team == teem)
526                                         ++players;
527                 if(players == 0)
528                         return FALSE;
529         }
530         return TRUE;
531 }
532
533 void kh_WaitForPlayers()
534 {
535         if(kh_EnoughPlayers())
536                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
537         else
538                 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
539 }
540
541 void kh_StartRound()
542 {
543         float i, players, teem;
544         entity player;
545
546         if(!kh_EnoughPlayers())
547         {
548                 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
549                 return;
550         }
551
552         FOR_EACH_PLAYER(player)
553                 if(clienttype(player) == CLIENTTYPE_REAL)
554                         centerprint_expire(player, CENTERPRIO_SPAM);
555
556         for(i = 0; i < kh_teams; ++i)
557         {
558                 teem = kh_Team_ByID(i);
559                 players = 0;
560                 entity my_player;
561                 FOR_EACH_PLAYER(player)
562                         if(player.deadflag == DEAD_NO)
563                                 if(player.team == teem)
564                                 {
565                                         ++players;
566                                         if(random() * players <= 1)
567                                                 my_player = player;
568                                 }
569                 kh_Key_Spawn(my_player, 360 * i / kh_teams);
570         }
571
572         kh_tracking_enabled = FALSE;
573         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
574 }
575
576 void kh_setstatus()
577 {
578         if(kh_teams)
579         {
580                 float kh_KEY;
581                 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
582                 if(self.kh_next)
583                         self.items = self.items | kh_KEY;
584                 else
585                         self.items = self.items - (self.items & kh_KEY);
586         }
587 }
588
589 void kh_EnableTrackingDevice()
590 {
591         entity player;
592
593         FOR_EACH_PLAYER(player)
594                 if(clienttype(player) == CLIENTTYPE_REAL)
595                         centerprint_expire(player, CENTERPRIO_SPAM);
596
597         kh_tracking_enabled = TRUE;
598 }
599
600 float kh_Key_waypointsprite_for_player(entity e)
601 {
602         if(!kh_tracking_enabled)
603                 return 0;
604         if(!self.owner)
605                 return kh_sprite_dropped;
606         if(!self.owner.owner)
607                 return kh_sprite_dropped;
608         return 0; // draw only when key is not owned
609 }
610
611 float kh_KeyCarrier_waypointsprite_for_player(entity e)
612 {
613         if(e.classname != "player" || self.team != e.team)
614                 if(!kh_tracking_enabled)
615                         return 0;
616
617         // e is spectator? That's no team mate...
618         if(e.classname != "player")
619                 return kh_GetCarrierSprite(self.team, -1);
620         
621         // e is no key carrier: simple case...
622         if(!e.kh_next)
623                 return kh_GetCarrierSprite(self.team, e.team);
624         
625         // e is a key carrier: if any key is dropped or owned by another team, show
626         // the carrier sprite; otherwise show run here
627         if(kh_Key_AllOwnedByWhichTeam() == e.team)
628                 return kh_sprite_finish;
629
630         return kh_GetCarrierSprite(self.team, e.team);
631 }
632
633 float kh_HandleFrags(entity attacker, entity targ, float f)
634 {
635         float newfrags;
636
637         if(f <= 0)
638                 return f;
639         if(attacker == targ)
640                 return f;
641
642         if(targ.kh_next)
643                 f = f - 1 + cvar("g_balance_keyhunt_score_carrierfrag");
644
645         if(newfrags)
646                 f = f - 1 + newfrags;
647         return f;
648 }
649
650 void kh_init()
651 {
652         precache_sound(kh_sound_capture);
653         precache_sound(kh_sound_destroy);
654         precache_sound(kh_sound_drop);
655         precache_sound(kh_sound_collect);
656
657         precache_model("models/sprites/key-dropped.sp2");
658         precache_model("models/sprites/keycarrier-finish.sp2");
659         precache_model("models/sprites/keycarrier-friend.sp2");
660         precache_model("models/sprites/keycarrier-red.sp2");
661         precache_model("models/sprites/keycarrier-blue.sp2");
662         precache_model("models/sprites/keycarrier-yellow.sp2");
663         precache_model("models/sprites/keycarrier-pink.sp2");
664         precache_model("models/keyhunt/key3.md3");
665
666         // setup variables
667         kh_teams = cvar("g_keyhunt_teams_override");
668         if(kh_teams < 2)
669                 kh_teams = cvar("g_keyhunt_teams");
670         if(kh_teams < 2)
671                 kh_teams = 2;
672
673         // make a KH entity for controlling the game
674         kh_controller = spawn();
675         kh_controller.think = kh_Controller_Think;
676         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
677
678         setmodel(kh_controller, "models/sprites/key-dropped.sp2");
679         kh_sprite_dropped = kh_controller.modelindex;
680         setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
681         kh_sprite_finish = kh_controller.modelindex;
682         setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
683         kh_sprite_friend = kh_controller.modelindex;
684         setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
685         kh_sprite_red = kh_controller.modelindex;
686         setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
687         kh_sprite_blue = kh_controller.modelindex;
688         setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
689         kh_sprite_pink = kh_controller.modelindex;
690         setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
691         kh_sprite_yellow = kh_controller.modelindex;
692         setmodel(kh_controller, "");
693 }
694
695 void kh_finalize()
696 {
697         // to be called before intermission
698         kh_FinishRound();
699         remove(kh_controller);
700         kh_controller = world;
701 }