1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
4 typedef void(void) kh_Think_t;
5 var kh_Think_t kh_Controller_Thinkfunc;
6 string kh_Controller_Waitmsg;
8 float kh_Team_ByID(float t)
10 if(t == 0) return COLOR_TEAM1;
11 if(t == 1) return COLOR_TEAM2;
12 if(t == 2) return COLOR_TEAM3;
13 if(t == 3) return COLOR_TEAM4;
18 float kh_tracking_enabled;
20 float kh_interferemsg_time, kh_interferemsg_team;
21 .entity kh_next, kh_prev; // linked list
24 string kh_sound_capture = "sound/ctf/capture.wav";
25 string kh_sound_destroy = "sound/ctf/return.wav";
26 string kh_sound_drop = "sound/misc/mouseclick.wav";
27 string kh_sound_collect = "sound/ctf/take.wav";
29 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
31 float kh_GetCarrierSprite(float t, float e)
33 if(t == e) return kh_sprite_friend;
34 if(t == COLOR_TEAM1) return kh_sprite_red;
35 if(t == COLOR_TEAM2) return kh_sprite_blue;
36 if(t == COLOR_TEAM3) return kh_sprite_pink;
37 if(t == COLOR_TEAM4) return kh_sprite_yellow;
41 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
43 kh_Controller_Thinkfunc = func;
44 kh_controller.cnt = t;
45 if(kh_Controller_Waitmsg != "")
46 strunzone(kh_Controller_Waitmsg);
48 kh_Controller_Waitmsg = "";
50 kh_Controller_Waitmsg = strzone(msg);
52 kh_controller.nextthink = time; // force
55 void kh_Controller_Think()
60 if(kh_Controller_Waitmsg != "")
63 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
64 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
66 s = kh_Controller_Waitmsg;
71 if(clienttype(e) == CLIENTTYPE_REAL)
72 centerprint_atprio(e, CENTERPRIO_SPAM, s);
76 else if(self.cnt == 0)
79 if(clienttype(e) == CLIENTTYPE_REAL)
80 centerprint_expire(e, CENTERPRIO_SPAM);
82 kh_Controller_Thinkfunc();
84 self.nextthink = time + 1;
90 if(!cvar("sv_eventlog"))
93 GameLogEcho(s, FALSE);
96 // frags f: take from cvar * f
98 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
101 basefrags = cvar(strcat("g_balance_keyhunt_score_", what));
104 player.frags = player.frags + floor(0.5 + basefrags * frags_player);
106 key.owner.frags = key.owner.frags + floor(0.5 + basefrags * frags_owner);
109 void kh_Key_Attach(entity key, float wpchange)
111 setattachment(key, key.owner, "");
112 setorigin(key, '0 0 0'); // fixed later in think
113 key.angles = key.angles - '0 1 0' * key.owner.angles_y;
115 key.solid = SOLID_NOT;
116 key.movetype = MOVETYPE_NONE;
117 key.team = key.owner.team;
118 key.nextthink = time;
121 vector kh_AttachedOrigin(entity e)
125 makevectors(e.tag_entity.angles);
126 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
132 void kh_Key_Detach(entity key, float wpchange)
134 setorigin(key, kh_AttachedOrigin(key));
135 setattachment(key, world, "");
136 key.angles_y = key.owner.angles_y;
139 key.solid = SOLID_TRIGGER;
140 key.movetype = MOVETYPE_TOSS;
141 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
145 void kh_Key_AssignTo(entity key, entity player, float wpchange)
147 if(key.owner == player)
152 kh_Key_Detach(key, wpchange);
154 // remove from linked list
156 key.kh_next.kh_prev = key.kh_prev;
157 key.kh_prev.kh_next = key.kh_next;
161 if(key.owner.kh_next == world)
163 // No longer a key carrier
165 WaypointSprite_Kill(key.owner.waypointsprite_attachedforcarrier);
167 WaypointSprite_DetachCarrier(key.owner);
175 // insert into linked list
176 key.kh_next = player.kh_next;
177 key.kh_prev = player;
178 player.kh_next = key;
180 key.kh_next.kh_prev = key;
182 kh_Key_Attach(key, wpchange);
184 if(key.kh_next == world)
186 // player is now a key carrier
187 WaypointSprite_AttachCarrier("", player);
188 player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
189 player.waypointsprite_attachedforcarrier.team = player.team;
196 void kh_Key_Spawn(entity initial_owner, float angle)
200 key.classname = STR_ITEM_KH_KEY;
201 key.touch = kh_Key_Touch;
202 key.think = kh_Key_Think;
203 key.nextthink = time;
204 key.items = IT_KEY1 | IT_KEY2;
206 key.angles = '0 360 0' * random();
207 setmodel(key, "models/keyhunt/key3.md3");
208 setsize(key, '0 0 -24', '0 0 25');
210 switch(initial_owner.team)
213 key.netname = "^1red key";
214 key.colormod = '1.73 0.10 0.10';
217 key.netname = "^4blue key";
218 key.colormod = '0.10 0.10 1.73';
221 key.netname = "^6pink key";
222 key.colormod = '1.22 0.10 1.22';
225 key.netname = "^3yellow key";
226 key.colormod = '1.22 1.22 0.10';
229 key.netname = "NETGIER key";
230 key.colormod = '1.00 1.00 1.00';
234 sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
236 WaypointSprite_AttachCarrier("", key);
237 key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
239 kh_Key_AssignTo(key, initial_owner, TRUE);
242 void kh_Key_Remove(entity key)
246 kh_Key_AssignTo(key, world, FALSE);
247 if(o) // it was attached
248 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
249 else // it was dropped
250 WaypointSprite_DetachCarrier(key);
255 void kh_Key_Collect(entity key, entity player)
257 kh_Scores_Event(player, key, "collect", 1, 0);
258 bprint(player.netname, "^7 collected the ", key.netname, "\n");
259 kh_Key_AssignTo(key, player, TRUE);
261 sound(key, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
264 if(!key.owner || key.team != player.team)
266 kh_interferemsg_time = time + 0.2;
267 kh_interferemsg_team = player.team;
271 void kh_Key_DropAll(entity player)
279 if(time < player.pushltime)
280 mypusher = player.pusher;
281 while((key = player.kh_next))
283 kh_Scores_Event(player, key, "losekey", 0, 0);
284 bprint(player.netname, "^7 lost the ", key.netname, "\n");
285 kh_Key_AssignTo(key, world, TRUE);
286 key.pusher = mypusher;
288 sound(world, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
294 if(self.owner) // already carried
296 if(other.classname != "player")
298 if(other.deadflag != DEAD_NO)
300 if(other == self.enemy)
301 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
302 return; // you just dropped it!
303 kh_Key_Collect(self, other);
310 self.angles_y = math_mod(self.angles_y + 0.05 * 135, 360);
314 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * 45));
315 setorigin(self, v_forward * 16);
317 if(self.owner.buttonuse)
318 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
320 self.owner.kh_droptime = time;
321 self.kh_droptime = time; // prevent collecting this one for some time
322 self.enemy = self.owner;
324 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
325 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
326 kh_Key_AssignTo(self, world, TRUE);
327 sound(world, CHAN_AUTO, kh_sound_drop, 1, ATTN_NONE);
331 // if in nodrop or time over, end the round
333 if(time > self.pain_finished)
334 kh_LoserTeam(self.team, self);
342 p = self.owner.origin;
345 if(key.owner == self.owner)
349 if(vlen(key.owner.origin - p) < cvar("g_balance_keyhunt_maxdist"))
357 if(kh_interferemsg_time && time > kh_interferemsg_time)
359 kh_interferemsg_time = 0;
360 FOR_EACH_PLAYER(head)
362 if(head.team == kh_interferemsg_team)
364 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
366 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
368 centerprint(head, "All keys are in the enemy's hands!\n\nInterfere ^1NOW^7!\n");
372 self.nextthink = time + 0.05;
375 void kh_WinnerTeam(float teem)
377 // all key carriers get some points
378 vector firstorigin, lastorigin;
382 score = 1.0 / kh_teams;
386 kh_Scores_Event(key.owner, key, "capture", score, 0);
387 if(key.owner.kh_next == key)
391 bprint(key.owner.netname);
401 thisorigin = kh_AttachedOrigin(key);
404 te_lightning2(world, lastorigin, thisorigin);
405 lastorigin = thisorigin;
407 firstorigin = thisorigin;
412 te_lightning2(world, lastorigin, firstorigin);
415 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
416 sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
420 void kh_LoserTeam(float teem, entity lostkey)
422 entity player, key, attacker;
429 if(lostkey.pusher.team != teem)
430 if(lostkey.pusher.classname == "player")
431 attacker = lostkey.pusher;
437 kh_Scores_Event(attacker, world, "push", 1, 0);
438 centerprint(attacker, "Your push is the best!\n\n\n");
439 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
443 FOR_EACH_PLAYER(player)
444 if(player.team != teem)
448 if(key.owner && key.team != teem)
451 score = 1.0 / (keys * cvar("g_balance_keyhunt_score_destroyed_ownfactor") + players);
453 FOR_EACH_PLAYER(player)
454 if(player.team != teem)
455 kh_Scores_Event(player, world, "destroyed", score, 0);
458 if(key.owner && key.team != teem)
459 kh_Scores_Event(key.owner, world, "destroyed", score * cvar("g_balance_keyhunt_score_destroyed_ownfactor"), 0);
461 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
463 sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
468 void kh_FinishRound()
470 // prepare next round
471 kh_interferemsg_time = 0;
476 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
479 float kh_EnoughPlayers()
481 float i, players, teem;
484 // find a random player per team
485 for(i = 0; i < kh_teams; ++i)
487 teem = kh_Team_ByID(i);
489 FOR_EACH_PLAYER(player)
490 if(player.deadflag == DEAD_NO)
491 if(player.team == teem)
499 void kh_WaitForPlayers()
501 if(kh_EnoughPlayers())
502 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
504 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
509 float i, players, teem;
512 if(!kh_EnoughPlayers())
514 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
518 for(i = 0; i < kh_teams; ++i)
520 teem = kh_Team_ByID(i);
523 FOR_EACH_PLAYER(player)
524 if(player.deadflag == DEAD_NO)
525 if(player.team == teem)
528 if(random() * players <= 1)
531 kh_Key_Spawn(my_player, 360 * i / kh_teams);
534 kh_tracking_enabled = FALSE;
535 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
543 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
545 self.items = self.items | kh_KEY;
547 self.items = self.items - (self.items & kh_KEY);
551 void kh_EnableTrackingDevice()
553 kh_tracking_enabled = TRUE;
556 float kh_Key_waypointsprite_for_player(entity e)
558 if(!kh_tracking_enabled)
561 return kh_sprite_dropped;
562 if(!self.owner.owner)
563 return kh_sprite_dropped;
564 return 0; // draw only when key is not owned
567 float kh_KeyCarrier_waypointsprite_for_player(entity e)
571 if(e.classname != "player" || self.team != e.team)
572 if(!kh_tracking_enabled)
575 // e is spectator? That's no team mate...
576 if(e.classname != "player")
577 return kh_GetCarrierSprite(self.team, -1);
579 // e is no key carrier: simple case...
581 return kh_GetCarrierSprite(self.team, e.team);
583 // e is a key carrier: if any key is dropped or owned by another team, show
584 // the carrier sprite; otherwise show run here
586 if(!key.owner || key.team != e.team)
587 return kh_GetCarrierSprite(self.team, e.team);
589 return kh_sprite_finish;
592 float kh_HandleFrags(entity attacker, entity targ, float f)
602 f = f - 1 + cvar("g_balance_keyhunt_score_carrierfrag");
605 f = f - 1 + newfrags;
611 precache_sound(kh_sound_capture);
612 precache_sound(kh_sound_destroy);
613 precache_sound(kh_sound_drop);
614 precache_sound(kh_sound_collect);
616 precache_model("models/sprites/key-dropped.sp2");
617 precache_model("models/sprites/keycarrier-finish.sp2");
618 precache_model("models/sprites/keycarrier-friend.sp2");
619 precache_model("models/sprites/keycarrier-red.sp2");
620 precache_model("models/sprites/keycarrier-blue.sp2");
621 precache_model("models/sprites/keycarrier-pink.sp2");
622 precache_model("models/sprites/keycarrier-yellow.sp2");
623 precache_model("models/keyhunt/key3.md3");
626 kh_teams = cvar("g_keyhunt_teams_override");
628 kh_teams = cvar("g_keyhunt_teams");
632 // make a KH entity for controlling the game
633 kh_controller = spawn();
634 kh_controller.think = kh_Controller_Think;
635 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
637 setmodel(kh_controller, "models/sprites/key-dropped.sp2");
638 kh_sprite_dropped = kh_controller.modelindex;
639 setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
640 kh_sprite_finish = kh_controller.modelindex;
641 setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
642 kh_sprite_friend = kh_controller.modelindex;
643 setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
644 kh_sprite_red = kh_controller.modelindex;
645 setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
646 kh_sprite_blue = kh_controller.modelindex;
647 setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
648 kh_sprite_pink = kh_controller.modelindex;
649 setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
650 kh_sprite_yellow = kh_controller.modelindex;
651 setmodel(kh_controller, "");
656 // to be called before intermission
658 remove(kh_controller);
659 kh_controller = world;