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turn off useless radar circles on keyhunt captures
[divverent/nexuiz.git] / data / qcsrc / server / keyhunt.qc
1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
2
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
6
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
13 #else
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
17 #endif
18 float KH_KEY_WP_ZSHIFT = 20;
19
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
23
24 string kh_Controller_Waitmsg;
25 float kh_no_radar_circles;
26
27 // kh_state
28 //     bits 0-7: player's key status
29 //     bits 8-15: general key status
30 .float kh_state;
31 .float siren_time;  //  time delay the siren
32 //.float stuff_time;  //  time delay to stuffcmd a cvar
33
34 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
35 //test[0] = status of dropped keys, test[1 - 16] = player #
36 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
37 //for(i = 0; i < maxplayers; ++i)
38 //      test[i] = "0";
39
40 float kh_Team_ByID(float t)
41 {
42         if(t == 0) return COLOR_TEAM1;
43         if(t == 1) return COLOR_TEAM2;
44         if(t == 2) return COLOR_TEAM3;
45         if(t == 3) return COLOR_TEAM4;
46         return 0;
47 }
48
49 entity kh_worldkeylist;
50 .entity kh_worldkeynext;
51 entity kh_controller;
52 float kh_tracking_enabled;
53 float kh_teams;
54 float kh_interferemsg_time, kh_interferemsg_team;
55 .entity kh_next, kh_prev; // linked list
56 .float kh_droptime;
57 .float kh_dropperteam;
58 .entity kh_previous_owner;
59 .float kh_previous_owner_playerid;
60
61 string kh_sound_capture = "sound/kh/capture.wav";
62 string kh_sound_destroy = "sound/kh/destroy.wav";
63 string kh_sound_drop = "sound/kh/drop.wav";
64 string kh_sound_collect = "sound/kh/collect.wav";
65 string kh_sound_alarm = "sound/kh/alarm.wav";  // the new siren/alarm
66
67 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
68 float kh_key_dropped, kh_key_carried;
69
70 float kh_GetCarrierSprite(float t, float e)  // runs all the time
71 {
72         if(t == e)           return kh_sprite_friend;
73         if(t == COLOR_TEAM1) return kh_sprite_red;
74         if(t == COLOR_TEAM2) return kh_sprite_blue;
75         if(t == COLOR_TEAM3) return kh_sprite_yellow;
76         if(t == COLOR_TEAM4) return kh_sprite_pink;
77         return 0;
78 }
79
80 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)  // runs occasionaly
81 {
82         kh_Controller_Thinkfunc = func;
83         kh_controller.cnt = t;
84         if(kh_Controller_Waitmsg != "")
85                 strunzone(kh_Controller_Waitmsg);
86         if(msg == "")
87                 kh_Controller_Waitmsg = "";
88         else
89                 kh_Controller_Waitmsg = strzone(msg);
90         if(t == 0)
91                 kh_controller.nextthink = time; // force
92 }
93
94 void kh_Controller_Think()  // called a lot
95 {
96         entity e;
97         if(intermission_running)
98                 return;
99         if(self.cnt > 0)
100         {
101                 if(kh_Controller_Waitmsg != "")
102                 {
103                         string s;
104                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
105                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
106                         else
107                                 s = kh_Controller_Waitmsg;
108
109                         //dprint(s, "\n");
110
111                         FOR_EACH_PLAYER(e)
112                                 if(clienttype(e) == CLIENTTYPE_REAL)
113                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
114                 }
115                 self.cnt -= 1;
116         }
117         else if(self.cnt == 0)
118         {
119                 self.cnt -= 1;
120                 kh_Controller_Thinkfunc();
121         }
122         self.nextthink = time + 1;
123 }
124
125 // frags f: take from cvar * f
126 // frags 0: no frags
127 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
128 {
129         string s;
130         if(intermission_running)
131                 return;
132         if(frags_player)
133                 UpdateFrags(player, frags_player);
134         if(key && key.owner && frags_owner)
135                 UpdateFrags(key.owner, frags_owner);
136         if(!cvar("sv_eventlog"))  //output extra info to the console or text file
137                 return;
138         s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
139         s = strcat(s, ":", ftos(frags_player));
140         if(key && key.owner)
141                 s = strcat(s, ":", ftos(key.owner.playerid));
142         else
143                 s = strcat(s, ":0");
144         s = strcat(s, ":", ftos(frags_owner), ":");
145         if(key)
146                 s = strcat(s, key.netname);
147         GameLogEcho(s);
148 }
149
150 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
151 {
152         if(e.tag_entity)
153         {
154                 makevectors(e.tag_entity.angles);
155                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
156         }
157         else
158                 return e.origin;
159 }
160
161 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
162 {
163 #ifdef KH_PLAYER_USE_ATTACHMENT
164         entity first;
165         first = key.owner.kh_next;
166         if(key == first)
167         {
168                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
169                 if(key.kh_next)
170                 {
171                         setattachment(key.kh_next, key, "");
172                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
173                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
174                         key.kh_next.angles = '0 0 0';
175                 }
176                 else
177                         setorigin(key, KH_PLAYER_ATTACHMENT);
178                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
179         }
180         else
181         {
182                 setattachment(key, key.kh_prev, "");
183                 if(key.kh_next)
184                         setattachment(key.kh_next, key, "");
185                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
186                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
187                 key.angles = '0 0 0';
188         }
189 #else
190         setattachment(key, key.owner, "");
191         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
192         key.angles_y -= key.owner.angles_y;
193 #endif
194         key.flags = 0;
195         key.solid = SOLID_NOT;
196         key.movetype = MOVETYPE_NONE;
197         key.team = key.owner.team;
198         key.nextthink = time;
199         key.damageforcescale = 0;
200         key.modelindex = kh_key_carried;
201 }
202
203 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
204 {
205         float i;
206         i = test[key.owner.playerid];
207                 if(key.netname == "^1red key")
208                         i -= 1;
209                 if(key.netname == "^4blue key")
210                         i -= 2;
211                 if(key.netname == "^3yellow key")
212                         i -= 4;
213                 if(key.netname == "^6pink key")
214                         i -= 8;
215         test[key.owner.playerid] = i;
216
217         kh_show_temp();
218         if(key.owner)
219                 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
220         //key.owner.kh_state += test[key.owner.playerid];
221
222 #ifdef KH_PLAYER_USE_ATTACHMENT
223         entity first;
224         first = key.owner.kh_next;
225         if(key == first)
226         {
227                 if(key.kh_next)
228                 {
229                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
230                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
231                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
232                 }
233         }
234         else
235         {
236                 if(key.kh_next)
237                         setattachment(key.kh_next, key.kh_prev, "");
238                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
239         }
240         // in any case:
241         setattachment(key, world, "");
242         setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
243         key.angles = key.owner.angles;
244 #else
245         setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
246         setattachment(key, world, "");
247         key.angles_y += key.owner.angles_y;
248 #endif
249         key.flags = FL_ITEM;
250         key.solid = SOLID_TRIGGER;
251         key.movetype = MOVETYPE_TOSS;
252         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
253         key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
254         // let key.team stay
255         key.modelindex = kh_key_dropped;
256         key.kh_previous_owner = key.owner;
257         key.kh_previous_owner_playerid = key.owner.playerid;
258 }
259
260 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
261 {
262         entity k;
263         float ownerteam0, ownerteam;
264         if(key.owner == player)
265                 return;
266
267         ownerteam0 = kh_Key_AllOwnedByWhichTeam();
268
269         if(key.owner)
270         {
271                 kh_Key_Detach(key);
272
273                 // remove from linked list
274                 if(key.kh_next)
275                         key.kh_next.kh_prev = key.kh_prev;
276                 key.kh_prev.kh_next = key.kh_next;
277                 key.kh_next = world;
278                 key.kh_prev = world;
279
280                 if(key.owner.kh_next == world)
281                 {
282                         // No longer a key carrier
283                         if(!kh_no_radar_circles)
284                                 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
285                         WaypointSprite_DetachCarrier(key.owner);
286                 }
287         }
288
289         key.owner = player;
290
291         if(player)
292         {
293                 // insert into linked list
294                 key.kh_next = player.kh_next;
295                 key.kh_prev = player;
296                 player.kh_next = key;
297                 if(key.kh_next)
298                         key.kh_next.kh_prev = key;
299
300                 float i;
301                 i = test[key.owner.playerid];
302                         if(key.netname == "^1red key")
303                                 i += 1;
304                         if(key.netname == "^4blue key")
305                                 i += 2;
306                         if(key.netname == "^3yellow key")
307                                 i += 4;
308                         if(key.netname == "^6pink key")
309                                 i += 8;
310                 test[key.owner.playerid] = i;
311
312                 kh_Key_Attach(key);
313
314                 if(key.kh_next == world)
315                 {
316                         // player is now a key carrier
317                         WaypointSprite_AttachCarrier("", player);
318                         player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
319                         WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
320                         if(player.team == COLOR_TEAM1)
321                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "");
322                         else if(player.team == COLOR_TEAM2)
323                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "");
324                         else if(player.team == COLOR_TEAM3)
325                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "");
326                         else if(player.team == COLOR_TEAM4)
327                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "");
328                         WaypointSprite_UpdateTeamRadar(player.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1));
329                         if(!kh_no_radar_circles)
330                                 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
331                 }
332         }
333         
334         // moved that here, also update if there's no player
335         kh_show_temp();
336         if(key.owner)
337                 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
338                 
339         key.pusher = world;
340
341         ownerteam = kh_Key_AllOwnedByWhichTeam();
342         if(ownerteam != ownerteam0)
343         {
344                 if(ownerteam != -1)
345                 {
346                         kh_interferemsg_time = time + 0.2;
347                         kh_interferemsg_team = player.team;
348
349                         // audit all key carrier sprites, update them to RUN HERE
350                         FOR_EACH_KH_KEY(k)
351                         {
352                                 if(k.owner)
353                                         WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model, "keycarrier-finish", "");
354                         }
355                 }
356                 else
357                 {
358                         // audit all key carrier sprites, update them to RUN HERE
359                         FOR_EACH_KH_KEY(k)
360                         {
361                                 if(k.owner)
362                                         WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model, "keycarrier-friend", "");
363                         }
364                 }
365         }
366 }
367
368 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
369 {
370         if(self.owner)
371                 return;
372         if(vlen(force) <= 0)
373                 return;
374         if(time > self.pushltime)
375                 if(attacker.classname == "player")
376                         self.team = attacker.team;
377 }
378
379 void kh_Key_Spawn(entity initial_owner, float angle)  // runs every time a new flag is created, ie after all the keys have been collected
380 {
381         entity key;
382         key = spawn();
383         key.classname = STR_ITEM_KH_KEY;
384         key.touch = kh_Key_Touch;
385         key.think = kh_Key_Think;
386         key.nextthink = time;
387         key.items = IT_KEY1 | IT_KEY2;
388         key.cnt = angle;
389         key.angles = '0 360 0' * random();
390         key.event_damage = kh_Key_Damage;
391         key.takedamage = DAMAGE_YES;
392         key.modelindex = kh_key_dropped;
393         key.model = "key";
394         key.kh_dropperteam = 0;
395         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
396         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
397         key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
398
399         switch(initial_owner.team)
400         {
401                 case COLOR_TEAM1:
402                         key.netname = "^1red key";
403                         break;
404                 case COLOR_TEAM2:
405                         key.netname = "^4blue key";
406                         break;
407                 case COLOR_TEAM3:
408                         key.netname = "^3yellow key";
409                         break;
410                 case COLOR_TEAM4:
411                         key.netname = "^6pink key";
412                         break;
413                 default:
414                         key.netname = "NETGIER key";
415                         break;
416         }
417
418         // link into key list
419         key.kh_worldkeynext = kh_worldkeylist;
420         kh_worldkeylist = key;
421
422         centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n"));  // message to player at start of round
423
424         WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
425         key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
426         WaypointSprite_UpdateTeamRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');
427
428         kh_Key_AssignTo(key, initial_owner);
429 }
430
431 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
432 {
433         entity o;
434         o = key.owner;
435         kh_Key_AssignTo(key, world);
436         if(o) // it was attached
437                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
438         else // it was dropped
439                 WaypointSprite_DetachCarrier(key);
440
441         // remove key from key list
442         if (kh_worldkeylist == key)
443                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
444         else
445         {
446                 o = kh_worldkeylist;
447                 while (o)
448                 {
449                         if (o.kh_worldkeynext == key)
450                         {
451                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
452                                 break;
453                         }
454                         o = o.kh_worldkeynext;
455                 }
456         }
457
458         remove(key);
459 }
460
461 // -1 when no team completely owns all keys yet
462 float kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
463 {
464         entity key;
465         float teem;
466
467         teem = -1;
468         FOR_EACH_KH_KEY(key)
469         {
470                 if(!key.owner)
471                         return -1;
472                 if(teem == -1)
473                         teem = key.team;
474                 else if(teem != key.team)
475                         return -1;
476         }
477         return teem;
478 }
479
480 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
481 {
482         float ownerteam;
483         entity k;
484
485         sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
486
487         if(key.kh_dropperteam != player.team)
488         {
489                 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
490                 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
491         }
492         key.kh_dropperteam = 0;
493         bprint(player.netname, "^7 picked up the ", key.netname, "\n");
494
495         kh_Key_AssignTo(key, player); // this also updates .kh_state
496 }
497
498 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
499 {
500         entity key;
501         entity mypusher;
502         if(player.kh_next)
503         {
504                 mypusher = world;
505                 if(player.pusher)
506                         if(time < player.pushltime)
507                                 mypusher = player.pusher;
508                 while((key = player.kh_next))
509                 {
510                         kh_Scores_Event(player, key, "losekey", 0, 0);
511                         PlayerScore_Add(player, SP_KH_LOSSES, 1);
512                         bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
513                         kh_Key_AssignTo(key, world);
514                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
515                         key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
516                         key.pusher = mypusher;
517                         key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
518                         if(suicide)
519                                 key.kh_dropperteam = player.team;
520                 }
521                 sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
522         }
523 }
524
525 void kh_Key_Touch()  // runs many, many times when a key has been dropped and can be picked up
526 {
527         if(intermission_running)
528                 return;
529
530         if(self.owner) // already carried
531                 return;
532         if(other.classname != "player")
533                 return;
534         if(other.deadflag != DEAD_NO)
535                 return;
536         if(other == self.enemy)
537                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
538                         return;  // you just dropped it!
539         kh_Key_Collect(self, other);
540 }
541
542 void kh_Key_Think()  // runs all the time
543 {
544         entity head;
545         //entity player;  // needed by FOR_EACH_PLAYER
546
547         if(intermission_running)
548                 return;
549         /*
550         if(time > self.stuff_time)
551         {
552                 FOR_EACH_PLAYER(player)
553                         player.kh_state = test[0]*256 + (player.kh_state&255);
554
555                 self.stuff_time = time + 1;  // repeat in 1 second
556         }
557         */
558
559 #ifdef KH_KEY_ATTACHMENT_DEBUG
560         if(self.kh_prev == self.owner)
561         {
562                 if(cvar_string("_angles") != "")
563                 {
564                         self.angles = stov(cvar_string("_angles"));
565                         self.origin = stov(cvar_string("_origin"));
566                 }
567         }
568 #endif
569
570         if(self.owner)
571         {
572 #ifndef KH_PLAYER_USE_ATTACHMENT
573                 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
574                 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
575 #endif
576
577                 if(self.owner.BUTTON_USE)
578                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
579                 {
580                         self.owner.kh_droptime = time;
581                         self.kh_droptime = time;  // prevent collecting this one for some time
582                         self.enemy = self.owner;
583                         self.pusher = world;
584                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
585                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
586                         sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
587                         makevectors(self.owner.v_angle);
588                         self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
589                         kh_Key_AssignTo(self, world);
590                         self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
591                         self.kh_dropperteam = self.team;
592                 }
593         }
594
595         // if in nodrop or time over, end the round
596         if(!self.owner)
597                 if(time > self.pain_finished)
598                         kh_LoserTeam(self.team, self);
599
600         if(self.owner)
601         if(kh_Key_AllOwnedByWhichTeam() != -1)
602         {
603                 if(self.siren_time < time)
604                 {
605                         sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM);  // play a simple alarm
606                         self.siren_time = time + 2.5;  // repeat every 2.5 seconds
607                 }
608
609                 entity key;
610                 vector p;
611                 p = self.owner.origin;
612                 FOR_EACH_KH_KEY(key)
613                         if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
614                                 goto not_winning;
615                 kh_WinnerTeam(self.team);
616 :not_winning
617         }
618
619         if(kh_interferemsg_time && time > kh_interferemsg_time)
620         {
621                 kh_interferemsg_time = 0;
622                 FOR_EACH_PLAYER(head)
623                 {
624                         if(head.team == kh_interferemsg_team)
625                                 if(head.kh_next)
626                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
627                                 else
628                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
629                         else
630                                 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!\n"));
631                 }
632         }
633
634         self.nextthink = time + 0.05;
635 }
636
637 void kh_WinnerTeam(float teem)  // runs when a team wins
638 {
639         // all key carriers get some points
640         vector firstorigin, lastorigin, midpoint;
641         float first;
642         entity key;
643         float score;
644         score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
645         DistributeEvenly_Init(score, kh_teams);
646         // twice the score for 3 team games, three times the score for 4 team games!
647         // note: for a win by destroying the key, this should NOT be applied
648         FOR_EACH_KH_KEY(key)
649         {
650                 float f;
651                 f = DistributeEvenly_Get(1);
652                 kh_Scores_Event(key.owner, key, "capture", f, 0);
653                 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
654         }
655
656         first = TRUE;
657         FOR_EACH_KH_KEY(key)
658                 if(key.owner.kh_next == key)
659                 {
660                         if(!first)
661                                 bprint("^7, ");
662                         bprint(key.owner.netname);
663                         first = FALSE;
664                 }
665         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
666
667         first = TRUE;
668         midpoint = '0 0 0';
669         FOR_EACH_KH_KEY(key)
670         {
671                 vector thisorigin;
672
673                 thisorigin = kh_AttachedOrigin(key);
674                 //dprint("Key origin: ", vtos(thisorigin), "\n");
675                 midpoint += thisorigin;
676
677                 if(!first)
678                         te_lightning2(world, lastorigin, thisorigin);
679                 lastorigin = thisorigin;
680                 if(first)
681                         firstorigin = thisorigin;
682                 first = FALSE;
683         }
684         if(kh_teams > 2)
685         {
686                 te_lightning2(world, lastorigin, firstorigin);
687         }
688         midpoint = midpoint * (1 / kh_teams);
689         te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
690
691         play2all(kh_sound_capture);
692         kh_FinishRound();
693 }
694
695 void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a flag carrier off the map
696 {
697         entity player, key, attacker;
698         float players;
699         float keys;
700         float f;
701
702         attacker = world;
703         if(lostkey.pusher)
704                 if(lostkey.pusher.team != teem)
705                         if(lostkey.pusher.classname == "player")
706                                 attacker = lostkey.pusher;
707
708         players = keys = 0;
709
710         if(attacker)
711         {
712                 if(lostkey.kh_previous_owner)
713                         kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
714                         // don't actually GIVE him the -nn points, just log
715                 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
716                 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
717                 centerprint(attacker, "Your push is the best!\n\n\n");
718                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
719         }
720         else
721         {
722                 float of, fragsleft, i, j, thisteam;
723                 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
724
725                 FOR_EACH_PLAYER(player)
726                         if(player.team != teem)
727                                 ++players;
728
729                 FOR_EACH_KH_KEY(key)
730                         if(key.owner && key.team != teem)
731                                 ++keys;
732
733                 if(lostkey.kh_previous_owner)
734                         kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
735                         // don't actually GIVE him the -nn points, just log
736
737                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
738                         PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
739
740                 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
741
742                 FOR_EACH_KH_KEY(key)
743                         if(key.owner && key.team != teem)
744                         {
745                                 f = DistributeEvenly_Get(of);
746                                 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
747                         }
748
749                 fragsleft = DistributeEvenly_Get(players);
750
751                 // Now distribute these among all other teams...
752                 j = kh_teams - 1;
753                 for(i = 0; i < kh_teams; ++i)
754                 {
755                         thisteam = kh_Team_ByID(i);
756                         if(thisteam == teem) // bad boy, no cookie - this WILL happen
757                                 continue;
758
759                         players = 0;
760                         FOR_EACH_PLAYER(player)
761                                 if(player.team == thisteam)
762                                         ++players;
763
764                         DistributeEvenly_Init(fragsleft, j);
765                         fragsleft = DistributeEvenly_Get(j - 1);
766                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
767
768                         FOR_EACH_PLAYER(player)
769                                 if(player.team == thisteam)
770                                 {
771                                         f = DistributeEvenly_Get(1);
772                                         kh_Scores_Event(player, world, "destroyed", f, 0);
773                                 }
774
775                         --j;
776                 }
777
778                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
779         }
780         play2all(kh_sound_destroy);
781         te_tarexplosion(lostkey.origin);
782
783         kh_FinishRound();
784 }
785
786 void kh_FinishRound()  // runs when a team captures the keys
787 {
788         // prepare next round
789         kh_interferemsg_time = 0;
790         entity key;
791
792         kh_no_radar_circles = TRUE;
793         FOR_EACH_KH_KEY(key)
794                 kh_Key_Remove(key);
795         kh_no_radar_circles = FALSE;
796
797         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
798 }
799
800 string kh_CheckEnoughPlayers()  // checks enough player are present, runs after every completed round
801 {
802         float i, players, teem;
803         entity player;
804         string result;
805         result = "";
806
807         // find a random player per team
808         for(i = 0; i < kh_teams; ++i)
809         {
810                 teem = kh_Team_ByID(i);
811                 players = 0;
812                 FOR_EACH_PLAYER(player)
813                         if(player.deadflag == DEAD_NO)
814                                 if(!player.BUTTON_CHAT)
815                                         if(player.team == teem)
816                                                 ++players;
817                 if(players == 0)
818                 {
819                         if(result != "")
820                                 result = strcat(result, ", ");
821                         result = strcat(result, ColoredTeamName(teem));
822                 }
823         }
824         return result;
825 }
826
827 void kh_WaitForPlayers()  // delay start of the round until enough players are present
828 {
829         string teams_missing;
830         teams_missing = kh_CheckEnoughPlayers();
831         if(teams_missing == "")
832                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
833         else
834                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
835 }
836
837 void kh_StartRound()  // runs at the start of each round
838 {
839         string teams_missing;
840         float i, players, teem;
841         entity player;
842
843         teams_missing = kh_CheckEnoughPlayers();
844         if(teams_missing != "")
845         {
846                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
847                 return;
848         }
849
850         FOR_EACH_PLAYER(player)
851                 if(clienttype(player) == CLIENTTYPE_REAL)
852                         centerprint_expire(player, CENTERPRIO_SPAM);
853
854         for(i = 0; i < kh_teams; ++i)
855         {
856                 teem = kh_Team_ByID(i);
857                 players = 0;
858                 entity my_player;
859                 FOR_EACH_PLAYER(player)
860                         if(player.deadflag == DEAD_NO)
861                                 if(!player.BUTTON_CHAT)
862                                         if(player.team == teem)
863                                         {
864                                                 ++players;
865                                                 if(random() * players <= 1)
866                                                         my_player = player;
867                                         }
868                 kh_Key_Spawn(my_player, 360 * i / kh_teams);
869                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
870                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
871         }
872
873         kh_tracking_enabled = FALSE;
874         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
875 }
876
877 void kh_setstatus()  // runs all the time
878 {
879         if(kh_teams)
880         {
881                 float kh_KEY;
882                 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST);  // the one impossible combination
883                 if(self.kh_next)
884                         self.items = self.items | kh_KEY;
885                 else
886                         self.items = self.items - (self.items & kh_KEY);
887         }
888 }
889
890 void kh_EnableTrackingDevice()  // runs after each round
891 {
892         entity player;
893
894         FOR_EACH_PLAYER(player)
895                 if(clienttype(player) == CLIENTTYPE_REAL)
896                         centerprint_expire(player, CENTERPRIO_SPAM);
897
898         kh_tracking_enabled = TRUE;
899 }
900
901 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
902 {
903         if(!kh_tracking_enabled)
904                 return FALSE;
905         if(!self.owner)
906                 return TRUE;
907         if(!self.owner.owner)
908                 return TRUE;
909         return FALSE;  // draw only when key is not owned
910 }
911
912 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e)  // runs all the time
913 {
914         if(e.classname != "player" || self.team != e.team)
915                 if(!kh_tracking_enabled)
916                         return FALSE;
917
918         return TRUE;
919 }
920
921 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
922 {
923         if(attacker == targ)
924                 return f;
925
926         if(targ.kh_next)
927         {
928                 if(attacker.team == targ.team)
929                 {
930                         entity k;
931                         float nk;
932                         nk = 0;
933                         for(k = targ.kh_next; k != world; k = k.kh_next)
934                                 ++nk;
935                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
936                 }
937                 else
938                 {
939                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
940                         PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
941                         // the frag gets added later
942                 }
943         }
944
945         return f;
946 }
947
948 void kh_init()  // sets up th KH environment
949 {
950         precache_sound(kh_sound_capture);
951         precache_sound(kh_sound_destroy);
952         precache_sound(kh_sound_drop);
953         precache_sound(kh_sound_collect);
954         precache_sound(kh_sound_alarm);  // the new siren
955
956         precache_model("models/sprites/key-dropped.sp2");
957         precache_model("models/sprites/keycarrier-finish.sp2");
958         precache_model("models/sprites/keycarrier-friend.sp2");
959         precache_model("models/sprites/keycarrier-red.sp2");
960         precache_model("models/sprites/keycarrier-blue.sp2");
961         precache_model("models/sprites/keycarrier-yellow.sp2");
962         precache_model("models/sprites/keycarrier-pink.sp2");
963 #ifdef KH_PLAYER_USE_CARRIEDMODEL
964         precache_model("models/keyhunt/key-carried.md3");
965 #endif
966         precache_model("models/keyhunt/key.md3");
967
968         // setup variables
969         kh_teams = cvar("g_keyhunt_teams_override");
970         if(kh_teams < 2)
971                 kh_teams = cvar("g_keyhunt_teams");
972         kh_teams = bound(2, kh_teams, 4);
973
974         // make a KH entity for controlling the game
975         kh_controller = spawn();
976         kh_controller.think = kh_Controller_Think;
977         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
978
979         setmodel(kh_controller, "models/keyhunt/key.md3");
980         kh_key_dropped = kh_controller.modelindex;
981         /*
982         dprint(vtos(kh_controller.mins));
983         dprint(vtos(kh_controller.maxs));
984         dprint("\n");
985         */
986 #ifdef KH_PLAYER_USE_CARRIEDMODEL
987         setmodel(kh_controller, "models/keyhunt/key-carried.md3");
988         kh_key_carried = kh_controller.modelindex;
989 #else
990         kh_key_carried = kh_key_dropped;
991 #endif
992         setmodel(kh_controller, "models/sprites/key-dropped.sp2");
993         kh_sprite_dropped = kh_controller.modelindex;
994         setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
995         kh_sprite_finish = kh_controller.modelindex;
996         setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
997         kh_sprite_friend = kh_controller.modelindex;
998         setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
999         kh_sprite_red = kh_controller.modelindex;
1000         setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
1001         kh_sprite_blue = kh_controller.modelindex;
1002         setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
1003         kh_sprite_pink = kh_controller.modelindex;
1004         setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
1005         kh_sprite_yellow = kh_controller.modelindex;
1006         setmodel(kh_controller, "");
1007
1008         addstat(STAT_KH_KEYS, AS_INT, kh_state);
1009
1010         ScoreRules_kh(kh_teams);
1011 }
1012
1013 void kh_finalize()
1014 {
1015         // to be called before intermission
1016         kh_FinishRound();
1017         remove(kh_controller);
1018         kh_controller = world;
1019 }
1020
1021 /**
1022  * kh_show_temp originally by victim.
1023  * changed it to use the kh_state stat var
1024  * Updates the general key stat bits for each player
1025  */
1026 void kh_show_temp()
1027 {
1028         entity player;
1029         float i, j;
1030
1031         j = 0;  // reset/blank j
1032         for(i=1; i<17; ++i)  // replace 17 with cvar("maxplayers"); !!!!!!!!!
1033                 j += test[i];
1034
1035         test[0] = j;
1036
1037         j *= 256;
1038         FOR_EACH_PLAYER(player)
1039                 player.kh_state = j + (player.kh_state & 255); // update the general key bits
1040 }