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draw lines between connected keys
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1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
3
4 typedef void(void) kh_Think_t;
5 var kh_Think_t kh_Controller_Thinkfunc;
6 string kh_Controller_Waitmsg;
7
8 float kh_Team_ByID(float t)
9 {
10         if(t == 0) return COLOR_TEAM1;
11         if(t == 1) return COLOR_TEAM2;
12         if(t == 2) return COLOR_TEAM3;
13         if(t == 3) return COLOR_TEAM4;
14         return 0;
15 }
16
17 entity kh_controller;
18 float kh_tracking_enabled;
19 float kh_teams;
20 float kh_interferemsg_time, kh_interferemsg_team;
21 .entity kh_next, kh_prev; // linked list
22 .float kh_droptime;
23
24 string kh_sound_capture = "sound/ctf/capture.wav";
25 string kh_sound_destroy = "sound/ctf/return.wav";
26 string kh_sound_drop = "sound/ctf/respawn.wav";
27 string kh_sound_collect = "sound/ctf/take.wav";
28
29 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
30
31 float kh_GetCarrierSprite(float t, float e)
32 {
33         if(t == e)           return kh_sprite_friend;
34         if(t == COLOR_TEAM1) return kh_sprite_red;
35         if(t == COLOR_TEAM2) return kh_sprite_blue;
36         if(t == COLOR_TEAM3) return kh_sprite_pink;
37         if(t == COLOR_TEAM4) return kh_sprite_yellow;
38         return 0;
39 }
40
41 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
42 {
43         kh_Controller_Thinkfunc = func;
44         kh_controller.cnt = t;
45         if(kh_Controller_Waitmsg != "")
46                 strunzone(kh_Controller_Waitmsg);
47         if(msg == "")
48                 kh_Controller_Waitmsg = "";
49         else
50                 kh_Controller_Waitmsg = strzone(msg);
51         if(t == 0)
52                 kh_controller.nextthink = time; // force
53 }
54
55 void kh_Controller_Think()
56 {
57         entity e;
58         if(self.cnt > 0)
59         {
60                 if(kh_Controller_Waitmsg != "")
61                 {
62                         string s;
63                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
64                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
65                         else
66                                 s = kh_Controller_Waitmsg;
67
68                         dprint(s, "\n");
69
70                         FOR_EACH_PLAYER(e)
71                                 if(clienttype(e) == CLIENTTYPE_REAL)
72                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
73                 }
74                 self.cnt -= 1;
75         }
76         else if(self.cnt == 0)
77         {
78                 FOR_EACH_PLAYER(e)
79                         if(clienttype(e) == CLIENTTYPE_REAL)
80                                 centerprint_expire(e, CENTERPRIO_SPAM);
81                 self.cnt -= 1;
82                 kh_Controller_Thinkfunc();
83         }
84         self.nextthink = time + 1;
85 }
86
87 void kh_Log()
88 {
89         string s;
90         if(!cvar("sv_eventlog"))
91                 return;
92         // TODO ...
93         GameLogEcho(s, FALSE);
94 }
95
96 // frags f: take from cvar * f
97 // frags 0: no frags
98 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
99 {
100         float basefrags;
101         basefrags = cvar(strcat("g_balance_keyhunt_score_", what));
102
103         if(frags_player)
104                 player.frags = player.frags + floor(0.5 + basefrags * frags_player);
105         if(frags_owner)
106                 key.owner.frags = key.owner.frags + floor(0.5 + basefrags * frags_owner);
107 }
108
109 void kh_Key_Attach(entity key, float wpchange)
110 {
111         setattachment(key, key.owner, "");
112         setorigin(key, '0 0 0'); // fixed later in think
113         key.angles = key.angles - '0 1 0' * key.owner.angles_y;
114         key.flags = 0;
115         key.solid = SOLID_NOT;
116         key.movetype = MOVETYPE_NONE;
117         key.team = key.owner.team;
118         key.nextthink = time;
119 }
120
121 vector kh_AttachedOrigin(entity e)
122 {
123         if(e.tag_entity)
124         {
125                 makevectors(e.tag_entity.angles);
126                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
127         }
128         else
129                 return e.origin;
130 }
131
132 void kh_Key_Detach(entity key, float wpchange)
133 {
134         setorigin(key, kh_AttachedOrigin(key));
135         setattachment(key, world, "");
136         key.angles_y = key.owner.angles_y;
137         key.aiment = world;
138         key.flags = FL_ITEM;
139         key.solid = SOLID_TRIGGER;
140         key.movetype = MOVETYPE_TOSS;
141         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
142         // let key.team stay
143 }
144
145 void kh_Key_AssignTo(entity key, entity player, float wpchange)
146 {
147         if(key.owner == player)
148                 return;
149
150         if(key.owner)
151         {
152                 kh_Key_Detach(key, wpchange);
153
154                 // remove from linked list
155                 if(key.kh_next)
156                         key.kh_next.kh_prev = key.kh_prev;
157                 key.kh_prev.kh_next = key.kh_next;
158                 key.kh_next = world;
159                 key.kh_prev = world;
160
161                 if(key.owner.kh_next == world)
162                 {
163                         // No longer a key carrier
164                         if(wpchange)
165                                 WaypointSprite_Kill(key.owner.waypointsprite_attachedforcarrier);
166                         else
167                                 WaypointSprite_DetachCarrier(key.owner);
168                 }
169         }
170
171         key.owner = player;
172
173         if(player)
174         {
175                 // insert into linked list
176                 key.kh_next = player.kh_next;
177                 key.kh_prev = player;
178                 player.kh_next = key;
179                 if(key.kh_next)
180                         key.kh_next.kh_prev = key;
181
182                 kh_Key_Attach(key, wpchange);
183
184                 if(key.kh_next == world)
185                 {
186                         // player is now a key carrier
187                         WaypointSprite_AttachCarrier("", player);
188                         player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
189                         player.waypointsprite_attachedforcarrier.team = player.team;
190                 }
191         }
192
193         key.pusher = world;
194 }
195
196 void kh_Key_Spawn(entity initial_owner, float angle)
197 {
198         entity key;
199         key = spawn();
200         key.classname = STR_ITEM_KH_KEY;
201         key.touch = kh_Key_Touch;
202         key.think = kh_Key_Think;
203         key.nextthink = time;
204         key.items = IT_KEY1 | IT_KEY2;
205         key.cnt = angle;
206         key.angles = '0 360 0' * random();
207         setmodel(key, "models/keyhunt/key3.md3");
208         setsize(key, '0 0 -24', '0 0 25');
209
210         switch(initial_owner.team)
211         {
212                 case COLOR_TEAM1:
213                         key.netname = "^1red key";
214                         key.colormod = '1.73 0.10 0.10';
215                         break;
216                 case COLOR_TEAM2:
217                         key.netname = "^4blue key";
218                         key.colormod = '0.10 0.10 1.73';
219                         break;
220                 case COLOR_TEAM3:
221                         key.netname = "^6pink key";
222                         key.colormod = '1.22 0.10 1.22';
223                         break;
224                 case COLOR_TEAM4:
225                         key.netname = "^3yellow key";
226                         key.colormod = '1.22 1.22 0.10';
227                         break;
228                 default:
229                         key.netname = "NETGIER key";
230                         key.colormod = '1.00 1.00 1.00';
231                         break;
232         }
233
234         sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
235
236         WaypointSprite_AttachCarrier("", key);
237         key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
238
239         kh_Key_AssignTo(key, initial_owner, TRUE);
240 }
241
242 void kh_Key_Remove(entity key)
243 {
244         entity o;
245         o = key.owner;
246         kh_Key_AssignTo(key, world, FALSE);
247         if(o) // it was attached
248                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
249         else // it was dropped
250                 WaypointSprite_DetachCarrier(key);
251
252         remove(key);
253 }
254
255 void kh_Key_Collect(entity key, entity player)
256 {
257         kh_Scores_Event(player, key, "collect", 1, 0);
258         bprint(player.netname, "^7 collected the ", key.netname, "\n");
259         kh_Key_AssignTo(key, player, TRUE);
260
261         sound(key, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
262
263         FOR_EACH_KH_KEY(key)
264                 if(!key.owner || key.team != player.team)
265                         goto notallowned;
266         kh_interferemsg_time = time + 0.2;
267         kh_interferemsg_team = player.team;
268 :notallowned
269 }
270
271 void kh_Key_DropAll(entity player)
272 {
273         entity key;
274         entity mypusher;
275         if(player.kh_next)
276         {
277                 mypusher = world;
278                 if(player.pusher)
279                         if(time < player.pushltime)
280                                 mypusher = player.pusher;
281                 while((key = player.kh_next))
282                 {
283                         kh_Scores_Event(player, key, "losekey", 0, 0);
284                         bprint(player.netname, "^7 lost the ", key.netname, "\n");
285                         kh_Key_AssignTo(key, world, TRUE);
286                         key.pusher = player.pusher;
287                         key.pushltime = player.pushltime;
288                 }
289                 sound(world, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
290         }
291 }
292
293 void kh_Key_Touch()
294 {
295         if(self.owner) // already carried
296                 return;
297         if(other.classname != "player")
298                 return;
299         if(other.deadflag != DEAD_NO)
300                 return;
301         if(other == self.enemy)
302                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
303                         return; // you just dropped it!
304         kh_Key_Collect(self, other);
305 }
306
307 void kh_Key_Think()
308 {
309         entity head;
310
311         self.angles_y = math_mod(self.angles_y + 0.05 * 135, 360);
312
313         if(self.owner)
314         {
315                 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * 45));
316                 setorigin(self, v_forward * 16);
317
318                 if(self.owner.buttonuse)
319                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
320                 {
321                         self.owner.kh_droptime = time;
322                         self.kh_droptime = time; // prevent collecting this one for some time
323                         self.enemy = self.owner;
324                         self.pusher = world;
325                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
326                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
327                         kh_Key_AssignTo(self, world, TRUE);
328                         sound(world, CHAN_AUTO, kh_sound_drop, 1, ATTN_NONE);
329                 }
330         }
331
332         // if in nodrop or time over, end the round
333         if(!self.owner)
334                 if(time > self.pain_finished)
335                         kh_LoserTeam(self.team, self);
336         
337         if(self.owner)
338         {
339                 entity key;
340                 vector p;
341                 float teem;
342                 teem = self.team;
343                 p = self.owner.origin;
344                 FOR_EACH_KH_KEY(key)
345                 {
346                         if(key.owner == self.owner)
347                                 continue;
348                         if(key.owner)
349                         if(key.team == teem)
350                         if(vlen(key.owner.origin - p) < cvar("g_balance_keyhunt_maxdist"))
351                                 continue;
352                         goto not_winning;
353                 }
354                 kh_WinnerTeam(teem);
355 :not_winning
356         }
357
358         if(kh_interferemsg_time && time > kh_interferemsg_time)
359         {
360                 kh_interferemsg_time = 0;
361                 FOR_EACH_PLAYER(head)
362                 {
363                         if(head.team == kh_interferemsg_team)
364                                 if(head.kh_next)
365                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
366                                 else
367                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
368                         else
369                                 centerprint(head, "All keys are in the enemy's hands!\n\nInterfere ^1NOW^7!\n");
370                 }
371         }
372
373         self.nextthink = time + 0.05;
374 }
375
376 void kh_WinnerTeam(float teem)
377 {
378         // all key carriers get some points
379         vector firstorigin, lastorigin;
380         float first;
381         entity key;
382         float score;
383         score = 1.0 / kh_teams;
384         first = TRUE;
385         FOR_EACH_KH_KEY(key)
386         {
387                 kh_Scores_Event(key.owner, key, "capture", score, 0);
388                 if(key.owner.kh_next == key)
389                 {
390                         if(!first)
391                                 bprint("^7, ");
392                         bprint(key.owner.netname);
393                         first = FALSE;
394                 }
395         }
396
397         first = TRUE;
398         FOR_EACH_KH_KEY(key)
399         {
400                 vector thisorigin;
401
402                 thisorigin = kh_AttachedOrigin(key);
403
404                 if(!first)
405                         te_lightning2(world, lastorigin, thisorigin);
406                 lastorigin = thisorigin;
407                 if(first)
408                         firstorigin = thisorigin;
409                 first = FALSE;
410         }
411         if(kh_teams > 2)
412         {
413                 te_lightning2(world, lastorigin, firstorigin);
414         }
415
416         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
417         sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
418         kh_FinishRound();
419 }
420
421 void kh_LoserTeam(float teem, entity lostkey)
422 {
423         entity player, key, attacker;
424         float players;
425         float keys;
426         float score;
427
428         attacker = world;
429         if(lostkey.pusher)
430                 if(player.pusher.team != player.team)
431                         if(player.pusher.classname == "player")
432                                 attacker = lostkey.pusher;
433
434         players = keys = 0;
435
436         if(attacker)
437         {
438                 kh_Scores_Event(attacker, world, "push", 1, 0);
439                 centerprint(attacker, "Your push is the best!\n\n\n");
440                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
441         }
442         else
443         {
444                 FOR_EACH_PLAYER(player)
445                         if(player.team != teem)
446                                 ++players;
447                 
448                 FOR_EACH_KH_KEY(key)
449                         if(key.owner && key.team != teem)
450                                 ++keys;
451
452                 score = 1.0 / (keys * cvar("g_balance_keyhunt_score_destroyed_ownfactor") + players);
453
454                 FOR_EACH_PLAYER(player)
455                         if(player.team != teem)
456                                 kh_Scores_Event(player, world, "destroyed", score, 0);
457
458                 FOR_EACH_KH_KEY(key)
459                         if(key.owner && key.team != teem)
460                                 kh_Scores_Event(key.owner, world, "destroyed", score * cvar("g_balance_keyhunt_score_destroyed_ownfactor"), 0);
461
462                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
463         }
464         sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
465
466         kh_FinishRound();
467 }
468
469 void kh_FinishRound()
470 {
471         // prepare next round
472         kh_interferemsg_time = 0;
473         entity key;
474         FOR_EACH_KH_KEY(key)
475                 kh_Key_Remove(key);
476
477         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
478 }
479
480 float kh_EnoughPlayers()
481 {
482         float i, players, teem;
483         entity player;
484         
485         // find a random player per team
486         for(i = 0; i < kh_teams; ++i)
487         {
488                 teem = kh_Team_ByID(i);
489                 players = 0;
490                 FOR_EACH_PLAYER(player)
491                         if(player.deadflag == DEAD_NO)
492                                 if(player.team == teem)
493                                         ++players;
494                 if(players == 0)
495                         return FALSE;
496         }
497         return TRUE;
498 }
499
500 void kh_WaitForPlayers()
501 {
502         if(kh_EnoughPlayers())
503                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
504         else
505                 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
506 }
507
508 void kh_StartRound()
509 {
510         float i, players, teem;
511         entity player;
512
513         if(!kh_EnoughPlayers())
514         {
515                 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
516                 return;
517         }
518
519         for(i = 0; i < kh_teams; ++i)
520         {
521                 teem = kh_Team_ByID(i);
522                 players = 0;
523                 entity my_player;
524                 FOR_EACH_PLAYER(player)
525                         if(player.deadflag == DEAD_NO)
526                                 if(player.team == teem)
527                                 {
528                                         ++players;
529                                         if(random() * players <= 1)
530                                                 my_player = player;
531                                 }
532                 kh_Key_Spawn(my_player, 360 * i / kh_teams);
533         }
534
535         kh_tracking_enabled = FALSE;
536         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
537 }
538
539 void kh_setstatus()
540 {
541         if(kh_teams)
542         {
543                 float kh_KEY;
544                 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
545                 if(self.kh_next)
546                         self.items = self.items | kh_KEY;
547                 else
548                         self.items = self.items - (self.items & kh_KEY);
549         }
550 }
551
552 void kh_EnableTrackingDevice()
553 {
554         kh_tracking_enabled = TRUE;
555 }
556
557 float kh_Key_waypointsprite_for_player(entity e)
558 {
559         if(!kh_tracking_enabled)
560                 return 0;
561         if(!self.owner)
562                 return kh_sprite_dropped;
563         if(!self.owner.owner)
564                 return kh_sprite_dropped;
565         return 0; // draw only when key is not owned
566 }
567
568 float kh_KeyCarrier_waypointsprite_for_player(entity e)
569 {
570         entity key;
571         
572         if(e.classname != "player" || self.team != e.team)
573                 if(!kh_tracking_enabled)
574                         return 0;
575
576         // e is no key carrier: simple case...
577         if(!e.kh_next)
578                 return kh_GetCarrierSprite(self.team, e.team);
579         
580         // e is a key carrier: if any key is dropped or owned by another team, show
581         // the carrier sprite; otherwise show run here
582         FOR_EACH_KH_KEY(key)
583                 if(!key.owner || key.team != e.team)
584                         return kh_GetCarrierSprite(self.team, e.team);
585
586         return kh_sprite_finish;
587 }
588
589 float kh_HandleFrags(entity attacker, entity targ, float f)
590 {
591         float newfrags;
592
593         if(f <= 0)
594                 return f;
595         if(attacker == targ)
596                 return f;
597
598         if(targ.kh_next)
599                 f = f - 1 + cvar("g_balance_keyhunt_score_carrierfrag");
600
601         if(newfrags)
602                 f = f - 1 + newfrags;
603         return f;
604 }
605
606 void kh_init()
607 {
608         precache_sound(kh_sound_capture);
609         precache_sound(kh_sound_destroy);
610         precache_sound(kh_sound_drop);
611         precache_sound(kh_sound_collect);
612
613         precache_model("models/sprites/key-dropped.sp2");
614         precache_model("models/sprites/keycarrier-finish.sp2");
615         precache_model("models/sprites/keycarrier-friend.sp2");
616         precache_model("models/sprites/keycarrier-red.sp2");
617         precache_model("models/sprites/keycarrier-blue.sp2");
618         precache_model("models/sprites/keycarrier-pink.sp2");
619         precache_model("models/sprites/keycarrier-yellow.sp2");
620         precache_model("models/keyhunt/key3.md3");
621
622         // setup variables
623         kh_teams = cvar("g_keyhunt_teams_override");
624         if(kh_teams < 2)
625                 kh_teams = cvar("g_keyhunt_teams");
626         if(kh_teams < 2)
627                 kh_teams = 2;
628
629         // make a KH entity for controlling the game
630         kh_controller = spawn();
631         kh_controller.think = kh_Controller_Think;
632         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
633
634         setmodel(kh_controller, "models/sprites/key-dropped.sp2");
635         kh_sprite_dropped = kh_controller.modelindex;
636         setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
637         kh_sprite_finish = kh_controller.modelindex;
638         setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
639         kh_sprite_friend = kh_controller.modelindex;
640         setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
641         kh_sprite_red = kh_controller.modelindex;
642         setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
643         kh_sprite_blue = kh_controller.modelindex;
644         setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
645         kh_sprite_pink = kh_controller.modelindex;
646         setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
647         kh_sprite_yellow = kh_controller.modelindex;
648         setmodel(kh_controller, "");
649 }
650
651 void kh_finalize()
652 {
653         // to be called before intermission
654         kh_FinishRound();
655         remove(kh_controller);
656         kh_controller = world;
657 }