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keyhunt sends scores
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1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
2
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
6
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
13 #else
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
17 #endif
18 float KH_KEY_WP_ZSHIFT = 20;
19
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
23
24 string kh_Controller_Waitmsg;
25
26 // kh_state
27 //     bits 0-7: player's key status
28 //     bits 8-15: general key status
29 .float kh_state;
30 .float siren_time;  //  time delay the siren
31 //.float stuff_time;  //  time delay to stuffcmd a cvar
32
33 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
34 //test[0] = status of dropped keys, test[1 - 16] = player #
35 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
36 //for(i = 0; i < maxplayers; ++i)
37 //      test[i] = "0";
38
39 float kh_Team_ByID(float t)
40 {
41         if(t == 0) return COLOR_TEAM1;
42         if(t == 1) return COLOR_TEAM2;
43         if(t == 2) return COLOR_TEAM3;
44         if(t == 3) return COLOR_TEAM4;
45         return 0;
46 }
47
48 entity kh_worldkeylist;
49 .entity kh_worldkeynext;
50 entity kh_controller;
51 float kh_tracking_enabled;
52 float kh_teams;
53 float kh_interferemsg_time, kh_interferemsg_team;
54 .entity kh_next, kh_prev; // linked list
55 .float kh_droptime;
56 .float kh_dropperteam;
57 .entity kh_previous_owner;
58
59 string kh_sound_capture = "sound/kh/capture.wav";
60 string kh_sound_destroy = "sound/kh/destroy.wav";
61 string kh_sound_drop = "sound/kh/drop.wav";
62 string kh_sound_collect = "sound/kh/collect.wav";
63 string kh_sound_alarm = "sound/kh/alarm.wav";  // the new siren/alarm
64
65 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
66 float kh_key_dropped, kh_key_carried;
67
68 float kh_GetCarrierSprite(float t, float e)  // runs all the time
69 {
70         if(t == e)           return kh_sprite_friend;
71         if(t == COLOR_TEAM1) return kh_sprite_red;
72         if(t == COLOR_TEAM2) return kh_sprite_blue;
73         if(t == COLOR_TEAM3) return kh_sprite_yellow;
74         if(t == COLOR_TEAM4) return kh_sprite_pink;
75         return 0;
76 }
77
78 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)  // runs occasionaly
79 {
80         kh_Controller_Thinkfunc = func;
81         kh_controller.cnt = t;
82         if(kh_Controller_Waitmsg != "")
83                 strunzone(kh_Controller_Waitmsg);
84         if(msg == "")
85                 kh_Controller_Waitmsg = "";
86         else
87                 kh_Controller_Waitmsg = strzone(msg);
88         if(t == 0)
89                 kh_controller.nextthink = time; // force
90 }
91
92 void kh_Controller_Think()  // called a lot
93 {
94         entity e;
95         if(intermission_running)
96                 return;
97         if(self.cnt > 0)
98         {
99                 if(kh_Controller_Waitmsg != "")
100                 {
101                         string s;
102                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
103                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
104                         else
105                                 s = kh_Controller_Waitmsg;
106
107                         //dprint(s, "\n");
108
109                         FOR_EACH_PLAYER(e)
110                                 if(clienttype(e) == CLIENTTYPE_REAL)
111                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
112                 }
113                 self.cnt -= 1;
114         }
115         else if(self.cnt == 0)
116         {
117                 self.cnt -= 1;
118                 kh_Controller_Thinkfunc();
119         }
120         self.nextthink = time + 1;
121 }
122
123 // frags f: take from cvar * f
124 // frags 0: no frags
125 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
126 {
127         string s;
128         if(intermission_running)
129                 return;
130         if(frags_player)
131                 UpdateFrags(player, frags_player);
132         if(key && key.owner && frags_owner)
133                 UpdateFrags(key.owner, frags_owner);
134         if(!cvar("sv_eventlog"))  //output extra info to the console or text file
135                 return;
136         s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
137         s = strcat(s, ":", ftos(frags_player));
138         if(key && key.owner)
139                 s = strcat(s, ":", ftos(key.owner.playerid));
140         else
141                 s = strcat(s, ":0");
142         s = strcat(s, ":", ftos(frags_owner), ":");
143         if(key)
144                 s = strcat(s, key.netname);
145         GameLogEcho(s, FALSE);
146 }
147
148 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
149 {
150         if(e.tag_entity)
151         {
152                 makevectors(e.tag_entity.angles);
153                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
154         }
155         else
156                 return e.origin;
157 }
158
159 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
160 {
161 #ifdef KH_PLAYER_USE_ATTACHMENT
162         entity first;
163         first = key.owner.kh_next;
164         if(key == first)
165         {
166                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
167                 if(key.kh_next)
168                 {
169                         setattachment(key.kh_next, key, "");
170                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
171                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
172                         key.kh_next.angles = '0 0 0';
173                 }
174                 else
175                         setorigin(key, KH_PLAYER_ATTACHMENT);
176                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
177         }
178         else
179         {
180                 setattachment(key, key.kh_prev, "");
181                 if(key.kh_next)
182                         setattachment(key.kh_next, key, "");
183                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
184                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
185                 key.angles = '0 0 0';
186         }
187 #else
188         setattachment(key, key.owner, "");
189         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
190         key.angles_y -= key.owner.angles_y;
191 #endif
192         key.flags = 0;
193         key.solid = SOLID_NOT;
194         key.movetype = MOVETYPE_NONE;
195         key.team = key.owner.team;
196         key.nextthink = time;
197         key.damageforcescale = 0;
198         key.modelindex = kh_key_carried;
199 }
200
201 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
202 {
203         float i;
204         i = test[key.owner.playerid];
205                 if(key.netname == "^1red key")
206                         i -= 1;
207                 if(key.netname == "^4blue key")
208                         i -= 2;
209                 if(key.netname == "^3yellow key")
210                         i -= 4;
211                 if(key.netname == "^6pink key")
212                         i -= 8;
213         test[key.owner.playerid] = i;
214
215         kh_show_temp();
216         if(key.owner)
217                 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
218         //key.owner.kh_state += test[key.owner.playerid];
219
220 #ifdef KH_PLAYER_USE_ATTACHMENT
221         entity first;
222         first = key.owner.kh_next;
223         if(key == first)
224         {
225                 if(key.kh_next)
226                 {
227                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
228                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
229                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
230                 }
231         }
232         else
233         {
234                 if(key.kh_next)
235                         setattachment(key.kh_next, key.kh_prev, "");
236                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
237         }
238         // in any case:
239         setattachment(key, world, "");
240         setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
241         key.angles = key.owner.angles;
242 #else
243         setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
244         setattachment(key, world, "");
245         key.angles_y += key.owner.angles_y;
246 #endif
247         key.aiment = world;
248         key.flags = FL_ITEM;
249         key.solid = SOLID_TRIGGER;
250         key.movetype = MOVETYPE_TOSS;
251         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
252         key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
253         // let key.team stay
254         key.modelindex = kh_key_dropped;
255         key.kh_previous_owner = key.owner;
256 }
257
258 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
259 {
260         if(key.owner == player)
261                 return;
262
263         if(key.owner)
264         {
265                 kh_Key_Detach(key);
266
267                 // remove from linked list
268                 if(key.kh_next)
269                         key.kh_next.kh_prev = key.kh_prev;
270                 key.kh_prev.kh_next = key.kh_next;
271                 key.kh_next = world;
272                 key.kh_prev = world;
273
274                 if(key.owner.kh_next == world)
275                 {
276                         // No longer a key carrier
277                         WaypointSprite_DetachCarrier(key.owner);
278                 }
279         }
280
281         key.owner = player;
282
283         if(player)
284         {
285                 // insert into linked list
286                 key.kh_next = player.kh_next;
287                 key.kh_prev = player;
288                 player.kh_next = key;
289                 if(key.kh_next)
290                         key.kh_next.kh_prev = key;
291
292                 float i;
293                 i = test[key.owner.playerid];
294                         if(key.netname == "^1red key")
295                                 i += 1;
296                         if(key.netname == "^4blue key")
297                                 i += 2;
298                         if(key.netname == "^3yellow key")
299                                 i += 4;
300                         if(key.netname == "^6pink key")
301                                 i += 8;
302                 test[key.owner.playerid] = i;
303
304                 kh_Key_Attach(key);
305
306                 if(key.kh_next == world)
307                 {
308                         // player is now a key carrier
309                         WaypointSprite_AttachCarrier("", player);
310                         player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
311                         player.waypointsprite_attachedforcarrier.team = player.team;
312                 }
313         }
314         
315         // moved that here, also update if there's no player
316         kh_show_temp();
317         if(key.owner)
318                 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
319                 
320         key.pusher = world;
321 }
322
323 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
324 {
325         if(self.owner)
326                 return;
327         if(vlen(force) <= 0)
328                 return;
329         if(time > self.pushltime)
330                 if(attacker.classname == "player")
331                         self.team = attacker.team;
332 }
333
334 void kh_Key_Spawn(entity initial_owner, float angle)  // runs every time a new flag is created, ie after all the keys have been collected
335 {
336         entity key;
337         key = spawn();
338         key.classname = STR_ITEM_KH_KEY;
339         key.touch = kh_Key_Touch;
340         key.think = kh_Key_Think;
341         key.nextthink = time;
342         key.items = IT_KEY1 | IT_KEY2;
343         key.cnt = angle;
344         key.angles = '0 360 0' * random();
345         key.event_damage = kh_Key_Damage;
346         key.takedamage = DAMAGE_YES;
347         key.modelindex = kh_key_dropped;
348         key.model = "key";
349         key.kh_dropperteam = 0;
350         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
351         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
352         key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
353
354         switch(initial_owner.team)
355         {
356                 case COLOR_TEAM1:
357                         key.netname = "^1red key";
358                         break;
359                 case COLOR_TEAM2:
360                         key.netname = "^4blue key";
361                         break;
362                 case COLOR_TEAM3:
363                         key.netname = "^3yellow key";
364                         break;
365                 case COLOR_TEAM4:
366                         key.netname = "^6pink key";
367                         break;
368                 default:
369                         key.netname = "NETGIER key";
370                         break;
371         }
372
373         // link into key list
374         key.kh_worldkeynext = kh_worldkeylist;
375         kh_worldkeylist = key;
376
377         centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n"));  // message to player at start of round
378
379         WaypointSprite_Spawn("", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
380         key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
381
382         kh_Key_AssignTo(key, initial_owner);
383 }
384
385 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
386 {
387         entity o;
388         o = key.owner;
389         kh_Key_AssignTo(key, world);
390         if(o) // it was attached
391                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
392         else // it was dropped
393                 WaypointSprite_DetachCarrier(key);
394
395         // remove key from key list
396         if (kh_worldkeylist == key)
397                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
398         else
399         {
400                 o = kh_worldkeylist;
401                 while (o)
402                 {
403                         if (o.kh_worldkeynext == key)
404                         {
405                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
406                                 break;
407                         }
408                         o = o.kh_worldkeynext;
409                 }
410         }
411
412         remove(key);
413 }
414
415 // -1 when no team completely owns all keys yet
416 float kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
417 {
418         entity key;
419         float teem;
420
421         teem = -1;
422         FOR_EACH_KH_KEY(key)
423         {
424                 if(!key.owner)
425                         return -1;
426                 if(teem == -1)
427                         teem = key.team;
428                 else if(teem != key.team)
429                         return -1;
430         }
431         return teem;
432 }
433
434 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
435 {
436         sound(player, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
437
438         if(key.kh_dropperteam != player.team)
439         {
440                 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
441                 PlayerTeamScore_Add(player, ST_SCORE, ST_SCORE, cvar("g_balance_keyhunt_score_collect"));
442                 PlayerScore_Add(player, SP_KH_COLLECT, 1);
443         }
444         key.kh_dropperteam = 0;
445         bprint(player.netname, "^7 picked up the ", key.netname, "\n");
446
447         kh_Key_AssignTo(key, player); // this also updates .kh_state
448
449         if(kh_Key_AllOwnedByWhichTeam() != -1)
450         {
451                 kh_interferemsg_time = time + 0.2;
452                 kh_interferemsg_team = player.team;
453         }
454 }
455
456 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
457 {
458         entity key;
459         entity mypusher;
460         if(player.kh_next)
461         {
462                 mypusher = world;
463                 if(player.pusher)
464                         if(time < player.pushltime)
465                                 mypusher = player.pusher;
466                 while((key = player.kh_next))
467                 {
468                         kh_Scores_Event(player, key, "losekey", 0, 0);
469                         PlayerScore_Add(player, SP_KH_LOSEKEY, 1);
470                         bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
471                         kh_Key_AssignTo(key, world);
472                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
473                         key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
474                         key.pusher = mypusher;
475                         key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
476                         if(suicide)
477                                 key.kh_dropperteam = player.team;
478                 }
479                 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
480         }
481 }
482
483 void kh_Key_Touch()  // runs many, many times when a key has been dropped and can be picked up
484 {
485         if(intermission_running)
486                 return;
487
488         if(self.owner) // already carried
489                 return;
490         if(other.classname != "player")
491                 return;
492         if(other.deadflag != DEAD_NO)
493                 return;
494         if(other == self.enemy)
495                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
496                         return;  // you just dropped it!
497         kh_Key_Collect(self, other);
498 }
499
500 void kh_Key_Think()  // runs all the time
501 {
502         entity head;
503         //entity player;  // needed by FOR_EACH_PLAYER
504
505         if(intermission_running)
506                 return;
507         /*
508         if(time > self.stuff_time)
509         {
510                 FOR_EACH_PLAYER(player)
511                         player.kh_state = test[0]*256 + (player.kh_state&255);
512
513                 self.stuff_time = time + 1;  // repeat in 1 second
514         }
515         */
516
517 #ifdef KH_KEY_ATTACHMENT_DEBUG
518         if(self.kh_prev == self.owner)
519         {
520                 if(cvar_string("_angles") != "")
521                 {
522                         self.angles = stov(cvar_string("_angles"));
523                         self.origin = stov(cvar_string("_origin"));
524                 }
525         }
526 #endif
527
528         if(self.owner)
529         {
530 #ifndef KH_PLAYER_USE_ATTACHMENT
531                 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
532                 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
533 #endif
534
535                 if(self.owner.BUTTON_USE)
536                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
537                 {
538                         self.owner.kh_droptime = time;
539                         self.kh_droptime = time;  // prevent collecting this one for some time
540                         self.enemy = self.owner;
541                         self.pusher = world;
542                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
543                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
544                         sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
545                         makevectors(self.owner.v_angle);
546                         self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
547                         kh_Key_AssignTo(self, world);
548                         self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
549                         self.kh_dropperteam = self.team;
550                 }
551         }
552
553         // if in nodrop or time over, end the round
554         if(!self.owner)
555                 if(time > self.pain_finished)
556                         kh_LoserTeam(self.team, self);
557
558         if(self.owner)
559         if(kh_Key_AllOwnedByWhichTeam() != -1)
560         {
561                 if(self.siren_time < time)
562                 {
563                         sound(world, CHAN_AUTO, kh_sound_alarm, 1, ATTN_NORM);  // play a simple alarm
564                         self.siren_time = time + 2.5;  // repeat every 2.5 seconds
565                 }
566
567                 entity key;
568                 vector p;
569                 p = self.owner.origin;
570                 FOR_EACH_KH_KEY(key)
571                         if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
572                                 goto not_winning;
573                 kh_WinnerTeam(self.team);
574 :not_winning
575         }
576
577         if(kh_interferemsg_time && time > kh_interferemsg_time)
578         {
579                 kh_interferemsg_time = 0;
580                 FOR_EACH_PLAYER(head)
581                 {
582                         if(head.team == kh_interferemsg_team)
583                                 if(head.kh_next)
584                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
585                                 else
586                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
587                         else
588                                 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!\n"));
589                 }
590         }
591
592         self.nextthink = time + 0.05;
593 }
594
595 void kh_WinnerTeam(float teem)  // runs when a team wins
596 {
597         // all key carriers get some points
598         vector firstorigin, lastorigin, midpoint;
599         float first;
600         entity key;
601         float score;
602         score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
603         DistributeEvenly_Init(score, kh_teams);
604         // twice the score for 3 team games, three times the score for 4 team games!
605         // note: for a win by destroying the key, this should NOT be applied
606         FOR_EACH_KH_KEY(key)
607         {
608                 float f;
609                 f = DistributeEvenly_Get(1);
610                 kh_Scores_Event(key.owner, key, "capture", f, 0);
611                 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
612                 PlayerTeamScore_AddScore(key.owner, f);
613         }
614
615         first = TRUE;
616         FOR_EACH_KH_KEY(key)
617                 if(key.owner.kh_next == key)
618                 {
619                         if(!first)
620                                 bprint("^7, ");
621                         bprint(key.owner.netname);
622                         first = FALSE;
623                 }
624         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
625
626         first = TRUE;
627         midpoint = '0 0 0';
628         FOR_EACH_KH_KEY(key)
629         {
630                 vector thisorigin;
631
632                 thisorigin = kh_AttachedOrigin(key);
633                 //dprint("Key origin: ", vtos(thisorigin), "\n");
634                 midpoint += thisorigin;
635
636                 if(!first)
637                         te_lightning2(world, lastorigin, thisorigin);
638                 lastorigin = thisorigin;
639                 if(first)
640                         firstorigin = thisorigin;
641                 first = FALSE;
642         }
643         if(kh_teams > 2)
644         {
645                 te_lightning2(world, lastorigin, firstorigin);
646         }
647         midpoint = midpoint * (1 / kh_teams);
648         te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
649
650         sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
651         kh_FinishRound();
652 }
653
654 void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a flag carrier off the map
655 {
656         entity player, key, attacker;
657         float players;
658         float keys;
659         float f;
660
661         attacker = world;
662         if(lostkey.pusher)
663                 if(lostkey.pusher.team != teem)
664                         if(lostkey.pusher.classname == "player")
665                                 attacker = lostkey.pusher;
666
667         players = keys = 0;
668
669         if(attacker)
670         {
671                 if(lostkey.kh_previous_owner)
672                         kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
673                         // don't actually GIVE him the -nn points, just log
674                 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
675                 PlayerScore_Add(attacker, SP_KH_PUSH, 1);
676                 PlayerTeamScore_AddScore(attacker, cvar("g_balance_keyhunt_score_push"));
677                 centerprint(attacker, "Your push is the best!\n\n\n");
678                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
679         }
680         else
681         {
682                 float of, fragsleft, i, j, thisteam;
683                 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
684
685                 FOR_EACH_PLAYER(player)
686                         if(player.team != teem)
687                                 ++players;
688
689                 FOR_EACH_KH_KEY(key)
690                         if(key.owner && key.team != teem)
691                                 ++keys;
692
693                 if(lostkey.kh_previous_owner)
694                         kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
695                         // don't actually GIVE him the -nn points, just log
696
697                 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYED, 1);
698
699                 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
700
701                 FOR_EACH_KH_KEY(key)
702                         if(key.owner && key.team != teem)
703                         {
704                                 f = DistributeEvenly_Get(of);
705                                 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
706                                 PlayerTeamScore_AddScore(key.owner, f);
707                         }
708
709                 fragsleft = DistributeEvenly_Get(players);
710
711                 // Now distribute these among all other teams...
712                 j = kh_teams - 1;
713                 for(i = 0; i < kh_teams; ++i)
714                 {
715                         thisteam = kh_Team_ByID(i);
716                         if(thisteam == teem) // bad boy, no cookie - this WILL happen
717                                 continue;
718
719                         players = 0;
720                         FOR_EACH_PLAYER(player)
721                                 if(player.team == thisteam)
722                                         ++players;
723
724                         DistributeEvenly_Init(fragsleft, j);
725                         fragsleft = DistributeEvenly_Get(j - 1);
726                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
727
728                         FOR_EACH_PLAYER(player)
729                                 if(player.team == thisteam)
730                                 {
731                                         f = DistributeEvenly_Get(1);
732                                         kh_Scores_Event(player, world, "destroyed", f, 0);
733                                         PlayerTeamScore_AddScore(key.owner, f);
734                                 }
735
736                         --j;
737                 }
738
739                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
740         }
741         sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
742         te_tarexplosion(lostkey.origin);
743
744         kh_FinishRound();
745 }
746
747 void kh_FinishRound()  // runs when a team captures the keys
748 {
749         // prepare next round
750         kh_interferemsg_time = 0;
751         entity key;
752         FOR_EACH_KH_KEY(key)
753                 kh_Key_Remove(key);
754
755         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
756 }
757
758 string kh_CheckEnoughPlayers()  // checks enough player are present, runs after every completed round
759 {
760         float i, players, teem;
761         entity player;
762         string result;
763         result = "";
764
765         // find a random player per team
766         for(i = 0; i < kh_teams; ++i)
767         {
768                 teem = kh_Team_ByID(i);
769                 players = 0;
770                 FOR_EACH_PLAYER(player)
771                         if(player.deadflag == DEAD_NO)
772                                 if(!player.BUTTON_CHAT)
773                                         if(player.team == teem)
774                                                 ++players;
775                 if(players == 0)
776                 {
777                         if(result != "")
778                                 result = strcat(result, ", ");
779                         result = strcat(result, ColoredTeamName(teem));
780                 }
781         }
782         return result;
783 }
784
785 void kh_WaitForPlayers()  // delay start of the round until enough players are present
786 {
787         string teams_missing;
788         teams_missing = kh_CheckEnoughPlayers();
789         if(teams_missing == "")
790                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
791         else
792                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
793 }
794
795 void kh_StartRound()  // runs at the start of each round
796 {
797         string teams_missing;
798         float i, players, teem;
799         entity player;
800
801         teams_missing = kh_CheckEnoughPlayers();
802         if(teams_missing != "")
803         {
804                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
805                 return;
806         }
807
808         FOR_EACH_PLAYER(player)
809                 if(clienttype(player) == CLIENTTYPE_REAL)
810                         centerprint_expire(player, CENTERPRIO_SPAM);
811
812         for(i = 0; i < kh_teams; ++i)
813         {
814                 teem = kh_Team_ByID(i);
815                 players = 0;
816                 entity my_player;
817                 FOR_EACH_PLAYER(player)
818                         if(player.deadflag == DEAD_NO)
819                                 if(!player.BUTTON_CHAT)
820                                         if(player.team == teem)
821                                         {
822                                                 ++players;
823                                                 if(random() * players <= 1)
824                                                         my_player = player;
825                                         }
826                 kh_Key_Spawn(my_player, 360 * i / kh_teams);
827                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
828                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
829         }
830
831         kh_tracking_enabled = FALSE;
832         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
833 }
834
835 void kh_setstatus()  // runs all the time
836 {
837         if(kh_teams)
838         {
839                 float kh_KEY;
840                 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST);  // the one impossible combination
841                 if(self.kh_next)
842                         self.items = self.items | kh_KEY;
843                 else
844                         self.items = self.items - (self.items & kh_KEY);
845         }
846 }
847
848 void kh_EnableTrackingDevice()  // runs after each round
849 {
850         entity player;
851
852         FOR_EACH_PLAYER(player)
853                 if(clienttype(player) == CLIENTTYPE_REAL)
854                         centerprint_expire(player, CENTERPRIO_SPAM);
855
856         kh_tracking_enabled = TRUE;
857 }
858
859 float kh_Key_waypointsprite_for_player(entity e) // ??
860 {
861         if(!kh_tracking_enabled)
862                 return 0;
863         if(!self.owner)
864                 return kh_sprite_dropped;
865         if(!self.owner.owner)
866                 return kh_sprite_dropped;
867         return 0;  // draw only when key is not owned
868 }
869
870 float kh_KeyCarrier_waypointsprite_for_player(entity e)  // runs all the time
871 {
872         if(e.classname != "player" || self.team != e.team)
873                 if(!kh_tracking_enabled)
874                         return 0;
875
876         // e is spectator? That's no team mate...
877         if(e.classname != "player")
878                 return kh_GetCarrierSprite(self.team, -1);
879
880         // e is no key carrier: simple case...
881         if(!e.kh_next)
882                 return kh_GetCarrierSprite(self.team, e.team);
883
884         // e is a key carrier: if any key is dropped or owned by another team, show
885         // the carrier sprite; otherwise show run here
886         if(kh_Key_AllOwnedByWhichTeam() == e.team)
887                 return kh_sprite_finish;
888
889         return kh_GetCarrierSprite(self.team, e.team);
890 }
891
892 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
893 {
894         if(attacker == targ)
895                 return f;
896
897         if(targ.kh_next)
898         {
899                 if(attacker.team == targ.team)
900                 {
901                         entity k;
902                         float nk;
903                         nk = 0;
904                         for(k = targ.kh_next; k != world; k = k.kh_next)
905                                 ++nk;
906                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
907                         PlayerTeamScore_AddScore(attacker, -nk * cvar("g_balance_keyhunt_score_collect"));
908                 }
909                 else
910                 {
911                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
912                         PlayerTeamScore_AddScore(attacker, cvar("g_balance_keyhunt_score_carrierfrag") - 1);
913                         PlayerScore_Add(attacker, SP_KH_KCFRAG, 1);
914                         // the frag gets added later
915                 }
916         }
917
918         return f;
919 }
920
921 void kh_init()  // sets up th KH environment
922 {
923         precache_sound(kh_sound_capture);
924         precache_sound(kh_sound_destroy);
925         precache_sound(kh_sound_drop);
926         precache_sound(kh_sound_collect);
927         precache_sound(kh_sound_alarm);  // the new siren
928
929         precache_model("models/sprites/key-dropped.sp2");
930         precache_model("models/sprites/keycarrier-finish.sp2");
931         precache_model("models/sprites/keycarrier-friend.sp2");
932         precache_model("models/sprites/keycarrier-red.sp2");
933         precache_model("models/sprites/keycarrier-blue.sp2");
934         precache_model("models/sprites/keycarrier-yellow.sp2");
935         precache_model("models/sprites/keycarrier-pink.sp2");
936 #ifdef KH_PLAYER_USE_CARRIEDMODEL
937         precache_model("models/keyhunt/key-carried.md3");
938 #endif
939         precache_model("models/keyhunt/key.md3");
940
941         // setup variables
942         kh_teams = cvar("g_keyhunt_teams_override");
943         if(kh_teams < 2)
944                 kh_teams = cvar("g_keyhunt_teams");
945         kh_teams = bound(2, kh_teams, 4);
946
947         // make a KH entity for controlling the game
948         kh_controller = spawn();
949         kh_controller.think = kh_Controller_Think;
950         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
951
952         setmodel(kh_controller, "models/keyhunt/key.md3");
953         kh_key_dropped = kh_controller.modelindex;
954         /*
955         dprint(vtos(kh_controller.mins));
956         dprint(vtos(kh_controller.maxs));
957         dprint("\n");
958         */
959 #ifdef KH_PLAYER_USE_CARRIEDMODEL
960         setmodel(kh_controller, "models/keyhunt/key-carried.md3");
961         kh_key_carried = kh_controller.modelindex;
962 #else
963         kh_key_carried = kh_key_dropped;
964 #endif
965         setmodel(kh_controller, "models/sprites/key-dropped.sp2");
966         kh_sprite_dropped = kh_controller.modelindex;
967         setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
968         kh_sprite_finish = kh_controller.modelindex;
969         setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
970         kh_sprite_friend = kh_controller.modelindex;
971         setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
972         kh_sprite_red = kh_controller.modelindex;
973         setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
974         kh_sprite_blue = kh_controller.modelindex;
975         setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
976         kh_sprite_pink = kh_controller.modelindex;
977         setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
978         kh_sprite_yellow = kh_controller.modelindex;
979         setmodel(kh_controller, "");
980
981         addstat(STAT_KH_KEYS, AS_INT, kh_state);
982 }
983
984 void kh_finalize()
985 {
986         // to be called before intermission
987         kh_FinishRound();
988         remove(kh_controller);
989         kh_controller = world;
990 }
991
992 /**
993  * kh_show_temp originally by victim.
994  * changed it to use the kh_state stat var
995  * Updates the general key stat bits for each player
996  */
997 void kh_show_temp()
998 {
999         entity player;
1000         float i, j;
1001
1002         j = 0;  // reset/blank j
1003         for(i=1; i<17; ++i)  // replace 17 with cvar("maxplayers"); !!!!!!!!!
1004                 j += test[i];
1005
1006         test[0] = j;
1007
1008         j *= 256;
1009         FOR_EACH_PLAYER(player)
1010                 player.kh_state = j + (player.kh_state & 255); // update the general key bits
1011 }