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new key model by Morphed, for now a replacement sprite...
[divverent/nexuiz.git] / data / qcsrc / server / keyhunt.qc
1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
3
4 // #define KH_PLAYER_USE_ATTACHMENT
5 // #define KH_PLAYER_USE_CARRIEDMODEL
6 // #define KH_KEY_ATTACHMENT_DEBUG
7
8 #ifdef KH_PLAYER_USE_ATTACHMENT
9 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
10 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
11 vector KH_PLAYER_ATTACHMENT = '0 0 0';
12 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
13 string KH_PLAYER_ATTACHMENT_BONE = "";
14 #else
15 float KH_KEY_ZSHIFT = 22;
16 float KH_KEY_XYDIST = 24;
17 float KH_KEY_XYSPEED = 45;
18 #endif
19
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22
23 typedef void(void) kh_Think_t;
24 var kh_Think_t kh_Controller_Thinkfunc;
25 string kh_Controller_Waitmsg;
26
27 float kh_Team_ByID(float t)
28 {
29         if(t == 0) return COLOR_TEAM1;
30         if(t == 1) return COLOR_TEAM2;
31         if(t == 2) return COLOR_TEAM3;
32         if(t == 3) return COLOR_TEAM4;
33         return 0;
34 }
35
36 entity kh_controller;
37 float kh_tracking_enabled;
38 float kh_teams;
39 float kh_interferemsg_time, kh_interferemsg_team;
40 .entity kh_next, kh_prev; // linked list
41 .float kh_droptime;
42
43 string kh_sound_capture = "sound/ctf/capture.wav";
44 string kh_sound_destroy = "sound/ctf/return.wav";
45 string kh_sound_drop = "sound/misc/mouseclick.wav";
46 string kh_sound_collect = "sound/ctf/take.wav";
47
48 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
49 float kh_key_dropped, kh_key_carried;
50
51 float kh_GetCarrierSprite(float t, float e)
52 {
53         if(t == e)           return kh_sprite_friend;
54         if(t == COLOR_TEAM1) return kh_sprite_red;
55         if(t == COLOR_TEAM2) return kh_sprite_blue;
56         if(t == COLOR_TEAM3) return kh_sprite_yellow;
57         if(t == COLOR_TEAM4) return kh_sprite_pink;
58         return 0;
59 }
60
61 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
62 {
63         kh_Controller_Thinkfunc = func;
64         kh_controller.cnt = t;
65         if(kh_Controller_Waitmsg != "")
66                 strunzone(kh_Controller_Waitmsg);
67         if(msg == "")
68                 kh_Controller_Waitmsg = "";
69         else
70                 kh_Controller_Waitmsg = strzone(msg);
71         if(t == 0)
72                 kh_controller.nextthink = time; // force
73 }
74
75 void kh_Controller_Think()
76 {
77         entity e;
78         if(intermission_running)
79                 return;
80         if(self.cnt > 0)
81         {
82                 if(kh_Controller_Waitmsg != "")
83                 {
84                         string s;
85                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
86                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
87                         else
88                                 s = kh_Controller_Waitmsg;
89
90                         //dprint(s, "\n");
91
92                         FOR_EACH_PLAYER(e)
93                                 if(clienttype(e) == CLIENTTYPE_REAL)
94                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
95                 }
96                 self.cnt -= 1;
97         }
98         else if(self.cnt == 0)
99         {
100                 self.cnt -= 1;
101                 kh_Controller_Thinkfunc();
102         }
103         self.nextthink = time + 1;
104 }
105
106 // frags f: take from cvar * f
107 // frags 0: no frags
108 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
109 {
110         string s;
111         if(intermission_running)
112                 return;
113         if(frags_player)
114                 player.frags = player.frags + floor(0.5 + frags_player);
115         if(frags_owner)
116                 key.owner.frags = key.owner.frags + floor(0.5 + frags_owner);
117         if(!cvar("sv_eventlog"))
118                 return;
119         s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
120         s = strcat(s, ":", ftos(frags_player));
121         if(key && key.owner)
122                 s = strcat(s, ":", ftos(key.owner.playerid));
123         else
124                 s = strcat(s, ":0");
125         s = strcat(s, ":", ftos(frags_owner), ":");
126         if(key)
127                 s = strcat(s, key.netname);
128         GameLogEcho(s, FALSE);
129 }
130
131 vector kh_AttachedOrigin(entity e)
132 {
133         if(e.tag_entity)
134         {
135                 makevectors(e.tag_entity.angles);
136                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
137         }
138         else
139                 return e.origin;
140 }
141
142 void kh_Key_Attach(entity key)
143 {
144 #ifdef KH_PLAYER_USE_ATTACHMENT
145         entity first;
146         first = key.owner.kh_next;
147         if(key == first)
148         {
149                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
150                 if(key.kh_next)
151                 {
152                         setattachment(key.kh_next, key, "");
153                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
154                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
155                         key.kh_next.angles = '0 0 0';
156                 }
157                 else
158                         setorigin(key, KH_PLAYER_ATTACHMENT);
159                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
160         }
161         else
162         {
163                 setattachment(key, key.kh_prev, "");
164                 if(key.kh_next)
165                         setattachment(key.kh_next, key, "");
166                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
167                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
168                 key.angles = '0 0 0';
169         }
170 #else
171         setattachment(key, key.owner, "");
172         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
173         key.angles_y -= key.owner.angles_y;
174 #endif
175         key.flags = 0;
176         key.solid = SOLID_NOT;
177         key.movetype = MOVETYPE_NONE;
178         key.team = key.owner.team;
179         key.nextthink = time;
180         key.damageforcescale = 0;
181         key.modelindex = kh_key_carried;
182 }
183
184 void kh_Key_Detach(entity key)
185 {
186 #ifdef KH_PLAYER_USE_ATTACHMENT
187         entity first;
188         first = key.owner.kh_next;
189         if(key == first)
190         {
191                 if(key.kh_next)
192                 {
193                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
194                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
195                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
196                 }
197         }
198         else
199         {
200                 if(key.kh_next)
201                         setattachment(key.kh_next, key.kh_prev, "");
202                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
203         }
204         // in any case:
205         setattachment(key, world, "");
206         setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
207         key.angles = key.owner.angles;
208 #else
209         setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
210         setattachment(key, world, "");
211         key.angles_y += key.owner.angles_y;
212 #endif
213         key.aiment = world;
214         key.flags = FL_ITEM;
215         key.solid = SOLID_TRIGGER;
216         key.movetype = MOVETYPE_TOSS;
217         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
218         key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
219         // let key.team stay
220         key.modelindex = kh_key_dropped;
221 }
222
223 void kh_Key_AssignTo(entity key, entity player)
224 {
225         if(key.owner == player)
226                 return;
227
228         if(key.owner)
229         {
230                 kh_Key_Detach(key);
231
232                 // remove from linked list
233                 if(key.kh_next)
234                         key.kh_next.kh_prev = key.kh_prev;
235                 key.kh_prev.kh_next = key.kh_next;
236                 key.kh_next = world;
237                 key.kh_prev = world;
238
239                 if(key.owner.kh_next == world)
240                 {
241                         // No longer a key carrier
242                         WaypointSprite_DetachCarrier(key.owner);
243                 }
244         }
245
246         key.owner = player;
247
248         if(player)
249         {
250                 // insert into linked list
251                 key.kh_next = player.kh_next;
252                 key.kh_prev = player;
253                 player.kh_next = key;
254                 if(key.kh_next)
255                         key.kh_next.kh_prev = key;
256
257                 kh_Key_Attach(key);
258
259                 if(key.kh_next == world)
260                 {
261                         // player is now a key carrier
262                         WaypointSprite_AttachCarrier("", player);
263                         player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
264                         player.waypointsprite_attachedforcarrier.team = player.team;
265                 }
266         }
267
268         key.pusher = world;
269 }
270
271 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
272 {
273         if(self.owner)
274                 return;
275         if(vlen(force) <= 0)
276                 return;
277         if(time > self.pushltime)
278                 if(attacker.classname == "player")
279                         self.team = attacker.team;
280 }
281
282 void kh_Key_Spawn(entity initial_owner, float angle)
283 {
284         entity key;
285         key = spawn();
286         key.classname = STR_ITEM_KH_KEY;
287         key.touch = kh_Key_Touch;
288         key.think = kh_Key_Think;
289         key.nextthink = time;
290         key.items = IT_KEY1 | IT_KEY2;
291         key.cnt = angle;
292         key.angles = '0 360 0' * random();
293         key.event_damage = kh_Key_Damage;
294         key.modelindex = kh_key_dropped;
295         key.model = "key";
296         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
297
298         switch(initial_owner.team)
299         {
300                 case COLOR_TEAM1:
301                         key.netname = "^1red key";
302                         key.colormod = '103 0 0' * (1/96);
303                         break;
304                 case COLOR_TEAM2:
305                         key.netname = "^4blue key";
306                         key.colormod = '35 35 191' * (1/96);
307                         break;
308                 case COLOR_TEAM3:
309                         key.netname = "^3yellow key";
310                         key.colormod = '187 167 15' * (1/96);
311                         break;
312                 case COLOR_TEAM4:
313                         key.netname = "^6pink key";
314                         key.colormod = '139 79 107' * (1/96);
315                         break;
316                 default:
317                         key.netname = "NETGIER key";
318                         key.colormod = '1 1 1';
319                         break;
320         }
321
322         sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
323
324         WaypointSprite_AttachCarrier("", key);
325         key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
326
327         kh_Key_AssignTo(key, initial_owner);
328 }
329
330 void kh_Key_Remove(entity key)
331 {
332         entity o;
333         o = key.owner;
334         kh_Key_AssignTo(key, world);
335         if(o) // it was attached
336                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
337         else // it was dropped
338                 WaypointSprite_DetachCarrier(key);
339
340         remove(key);
341 }
342
343 // -1 when no team completely owns all keys yet
344 float kh_Key_AllOwnedByWhichTeam()
345 {
346         entity key;
347         float teem;
348
349         teem = -1;
350         FOR_EACH_KH_KEY(key)
351         {
352                 if(!key.owner)
353                         return -1;
354                 if(teem == -1)
355                         teem = key.team;
356                 else if(teem != key.team)
357                         return -1;
358         }
359         return teem;
360 }
361
362 void kh_Key_Collect(entity key, entity player)
363 {
364         sound(key, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
365
366         kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
367         bprint(player.netname, "^7 collected the ", key.netname, "\n");
368         kh_Key_AssignTo(key, player);
369
370         if(kh_Key_AllOwnedByWhichTeam() != -1)
371         {
372                 kh_interferemsg_time = time + 0.2;
373                 kh_interferemsg_team = player.team;
374         }
375 }
376
377 void kh_Key_DropAll(entity player)
378 {
379         entity key;
380         entity mypusher;
381         if(player.kh_next)
382         {
383                 mypusher = world;
384                 if(player.pusher)
385                         if(time < player.pushltime)
386                                 mypusher = player.pusher;
387                 while((key = player.kh_next))
388                 {
389                         kh_Scores_Event(player, key, "losekey", 0, 0);
390                         bprint(player.netname, "^7 lost the ", key.netname, "\n");
391                         kh_Key_AssignTo(key, world);
392                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
393                         key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
394                         key.pusher = mypusher;
395                         key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
396                 }
397                 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
398         }
399 }
400
401 void kh_Key_Touch()
402 {
403         if(intermission_running)
404                 return;
405
406         if(self.owner) // already carried
407                 return;
408         if(other.classname != "player")
409                 return;
410         if(other.deadflag != DEAD_NO)
411                 return;
412         if(other == self.enemy)
413                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
414                         return; // you just dropped it!
415         kh_Key_Collect(self, other);
416 }
417
418 void kh_Key_Think()
419 {
420         entity head;
421
422         if(intermission_running)
423                 return;
424
425 #ifdef KH_KEY_ATTACHMENT_DEBUG
426         if(self.kh_prev == self.owner)
427         {
428                 if(cvar_string("_angles") != "")
429                 {
430                         self.angles = stov(cvar_string("_angles"));
431                         self.origin = stov(cvar_string("_origin"));
432                 }
433         }
434 #endif
435
436         if(self.owner)
437         {
438 #ifndef KH_PLAYER_USE_ATTACHMENT
439                 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * KH_KEY_XYSPEED));
440                 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
441 #endif
442
443                 if(self.owner.buttonuse)
444                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
445                 {
446                         self.owner.kh_droptime = time;
447                         self.kh_droptime = time; // prevent collecting this one for some time
448                         self.enemy = self.owner;
449                         self.pusher = world;
450                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
451                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
452                         sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
453                         makevectors(self.owner.v_angle);
454                         self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
455                         kh_Key_AssignTo(self, world);
456                         self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
457                 }
458         }
459
460         // if in nodrop or time over, end the round
461         if(!self.owner)
462                 if(time > self.pain_finished)
463                         kh_LoserTeam(self.team, self);
464         
465         if(self.owner)
466         if(kh_Key_AllOwnedByWhichTeam() != -1)
467         {
468                 entity key;
469                 vector p;
470                 p = self.owner.origin;
471                 FOR_EACH_KH_KEY(key)
472                         if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
473                                 goto not_winning;
474                 kh_WinnerTeam(self.team);
475 :not_winning
476         }
477
478         if(kh_interferemsg_time && time > kh_interferemsg_time)
479         {
480                 kh_interferemsg_time = 0;
481                 FOR_EACH_PLAYER(head)
482                 {
483                         if(head.team == kh_interferemsg_team)
484                                 if(head.kh_next)
485                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
486                                 else
487                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
488                         else
489                                 centerprint(head, "All keys are in the enemy's hands!\n\nInterfere ^1NOW^7!\n");
490                 }
491         }
492
493         self.nextthink = time + 0.05;
494 }
495
496 void kh_WinnerTeam(float teem)
497 {
498         // all key carriers get some points
499         vector firstorigin, lastorigin;
500         float first;
501         entity key;
502         float score;
503         score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
504         DistributeEvenly_Init(score, kh_teams);
505         // twice the score for 3 team games, three times the score for 4 team games!
506         // note: for a win by destroying the key, this should NOT be applied
507         FOR_EACH_KH_KEY(key)
508                 kh_Scores_Event(key.owner, key, "capture", DistributeEvenly_Get(1), 0);
509
510         first = TRUE;
511         FOR_EACH_KH_KEY(key)
512                 if(key.owner.kh_next == key)
513                 {
514                         if(!first)
515                                 bprint("^7, ");
516                         bprint(key.owner.netname);
517                         first = FALSE;
518                 }
519         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
520
521         first = TRUE;
522         FOR_EACH_KH_KEY(key)
523         {
524                 vector thisorigin;
525
526                 thisorigin = kh_AttachedOrigin(key);
527
528                 if(!first)
529                         te_lightning2(world, lastorigin, thisorigin);
530                 lastorigin = thisorigin;
531                 if(first)
532                         firstorigin = thisorigin;
533                 first = FALSE;
534         }
535         if(kh_teams > 2)
536         {
537                 te_lightning2(world, lastorigin, firstorigin);
538         }
539
540         sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
541         kh_FinishRound();
542 }
543
544 void kh_LoserTeam(float teem, entity lostkey)
545 {
546         entity player, key, attacker;
547         float players;
548         float keys;
549
550         attacker = world;
551         if(lostkey.pusher)
552                 if(lostkey.pusher.team != teem)
553                         if(lostkey.pusher.classname == "player")
554                                 attacker = lostkey.pusher;
555
556         players = keys = 0;
557
558         if(attacker)
559         {
560                 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
561                 centerprint(attacker, "Your push is the best!\n\n\n");
562                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
563         }
564         else
565         {
566                 float of, fragsleft, i, j, thisteam;
567                 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
568
569                 FOR_EACH_PLAYER(player)
570                         if(player.team != teem)
571                                 ++players;
572                 
573                 FOR_EACH_KH_KEY(key)
574                         if(key.owner && key.team != teem)
575                                 ++keys;
576
577                 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
578
579                 FOR_EACH_KH_KEY(key)
580                         if(key.owner && key.team != teem)
581                                 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", DistributeEvenly_Get(of), 0);
582
583                 fragsleft = DistributeEvenly_Get(players);
584
585                 // Now distribute these among all other teams...
586                 j = kh_teams - 1;
587                 for(i = 0; i < kh_teams; ++i)
588                 {
589                         thisteam = kh_Team_ByID(i);
590                         if(thisteam == teem) // bad boy, no cookie - this WILL happen
591                                 continue;
592
593                         players = 0;
594                         FOR_EACH_PLAYER(player)
595                                 if(player.team == thisteam)
596                                         ++players;
597
598                         DistributeEvenly_Init(fragsleft, j);
599                         fragsleft = DistributeEvenly_Get(j - 1);
600                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
601
602                         FOR_EACH_PLAYER(player)
603                                 if(player.team == thisteam)
604                                         kh_Scores_Event(player, world, "destroyed", DistributeEvenly_Get(1), 0);
605
606                         --j;
607                 }
608
609                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
610         }
611         sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
612
613         kh_FinishRound();
614 }
615
616 void kh_FinishRound()
617 {
618         // prepare next round
619         kh_interferemsg_time = 0;
620         entity key;
621         FOR_EACH_KH_KEY(key)
622                 kh_Key_Remove(key);
623
624         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
625 }
626
627 string kh_CheckEnoughPlayers()
628 {
629         float i, players, teem;
630         entity player;
631         string result;
632         result = "";
633         
634         // find a random player per team
635         for(i = 0; i < kh_teams; ++i)
636         {
637                 teem = kh_Team_ByID(i);
638                 players = 0;
639                 FOR_EACH_PLAYER(player)
640                         if(player.deadflag == DEAD_NO)
641                                 if(!player.buttonchat)
642                                         if(player.team == teem)
643                                                 ++players;
644                 if(players == 0)
645                 {
646                         if(result != "")
647                                 result = strcat(result, ", ");
648                         result = strcat(result, ColoredTeamName(teem));
649                 }
650         }
651         return result;
652 }
653
654 void kh_WaitForPlayers()
655 {
656         string teams_missing;
657         teams_missing = kh_CheckEnoughPlayers();
658         if(teams_missing == "")
659                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
660         else
661                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
662 }
663
664 void kh_StartRound()
665 {
666         string teams_missing;
667         float i, players, teem;
668         entity player;
669
670         teams_missing = kh_CheckEnoughPlayers();
671         if(teams_missing != "")
672         {
673                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
674                 return;
675         }
676
677         FOR_EACH_PLAYER(player)
678                 if(clienttype(player) == CLIENTTYPE_REAL)
679                         centerprint_expire(player, CENTERPRIO_SPAM);
680
681         for(i = 0; i < kh_teams; ++i)
682         {
683                 teem = kh_Team_ByID(i);
684                 players = 0;
685                 entity my_player;
686                 FOR_EACH_PLAYER(player)
687                         if(player.deadflag == DEAD_NO)
688                                 if(!player.buttonchat)
689                                         if(player.team == teem)
690                                         {
691                                                 ++players;
692                                                 if(random() * players <= 1)
693                                                         my_player = player;
694                                         }
695                 kh_Key_Spawn(my_player, 360 * i / kh_teams);
696                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
697                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
698         }
699
700         kh_tracking_enabled = FALSE;
701         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
702 }
703
704 void kh_setstatus()
705 {
706         if(kh_teams)
707         {
708                 float kh_KEY;
709                 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
710                 if(self.kh_next)
711                         self.items = self.items | kh_KEY;
712                 else
713                         self.items = self.items - (self.items & kh_KEY);
714         }
715 }
716
717 void kh_EnableTrackingDevice()
718 {
719         entity player;
720
721         FOR_EACH_PLAYER(player)
722                 if(clienttype(player) == CLIENTTYPE_REAL)
723                         centerprint_expire(player, CENTERPRIO_SPAM);
724
725         kh_tracking_enabled = TRUE;
726 }
727
728 float kh_Key_waypointsprite_for_player(entity e)
729 {
730         if(!kh_tracking_enabled)
731                 return 0;
732         if(!self.owner)
733                 return kh_sprite_dropped;
734         if(!self.owner.owner)
735                 return kh_sprite_dropped;
736         return 0; // draw only when key is not owned
737 }
738
739 float kh_KeyCarrier_waypointsprite_for_player(entity e)
740 {
741         if(e.classname != "player" || self.team != e.team)
742                 if(!kh_tracking_enabled)
743                         return 0;
744
745         // e is spectator? That's no team mate...
746         if(e.classname != "player")
747                 return kh_GetCarrierSprite(self.team, -1);
748         
749         // e is no key carrier: simple case...
750         if(!e.kh_next)
751                 return kh_GetCarrierSprite(self.team, e.team);
752         
753         // e is a key carrier: if any key is dropped or owned by another team, show
754         // the carrier sprite; otherwise show run here
755         if(kh_Key_AllOwnedByWhichTeam() == e.team)
756                 return kh_sprite_finish;
757
758         return kh_GetCarrierSprite(self.team, e.team);
759 }
760
761 float kh_HandleFrags(entity attacker, entity targ, float f)
762 {
763         if(f <= 0)
764                 return f;
765         if(attacker == targ)
766                 return f;
767
768         if(targ.kh_next)
769                 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
770
771         return f;
772 }
773
774 void kh_init()
775 {
776         precache_sound(kh_sound_capture);
777         precache_sound(kh_sound_destroy);
778         precache_sound(kh_sound_drop);
779         precache_sound(kh_sound_collect);
780
781         precache_model("models/sprites/key-dropped.sp2");
782         precache_model("models/sprites/keycarrier-finish.sp2");
783         precache_model("models/sprites/keycarrier-friend.sp2");
784         precache_model("models/sprites/keycarrier-red.sp2");
785         precache_model("models/sprites/keycarrier-blue.sp2");
786         precache_model("models/sprites/keycarrier-yellow.sp2");
787         precache_model("models/sprites/keycarrier-pink.sp2");
788 #ifdef KH_PLAYER_USE_CARRIEDMODEL
789         precache_model("models/keyhunt/key-carried.md3");
790 #endif
791         precache_model("models/keyhunt/key.md3");
792
793         // setup variables
794         kh_teams = cvar("g_keyhunt_teams_override");
795         if(kh_teams < 2)
796                 kh_teams = cvar("g_keyhunt_teams");
797         kh_teams = bound(2, kh_teams, 4);
798
799         // make a KH entity for controlling the game
800         kh_controller = spawn();
801         kh_controller.think = kh_Controller_Think;
802         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
803
804         setmodel(kh_controller, "models/keyhunt/key.md3");
805         kh_key_dropped = kh_controller.modelindex;
806         /*
807         dprint(vtos(kh_controller.mins)); 
808         dprint(vtos(kh_controller.maxs)); 
809         dprint("\n");
810         */
811 #ifdef KH_PLAYER_USE_CARRIEDMODEL
812         setmodel(kh_controller, "models/keyhunt/key-carried.md3");
813         kh_key_carried = kh_controller.modelindex;
814 #else
815         kh_key_carried = kh_key_dropped;
816 #endif
817         setmodel(kh_controller, "models/sprites/key-dropped.sp2");
818         kh_sprite_dropped = kh_controller.modelindex;
819         setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
820         kh_sprite_finish = kh_controller.modelindex;
821         setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
822         kh_sprite_friend = kh_controller.modelindex;
823         setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
824         kh_sprite_red = kh_controller.modelindex;
825         setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
826         kh_sprite_blue = kh_controller.modelindex;
827         setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
828         kh_sprite_pink = kh_controller.modelindex;
829         setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
830         kh_sprite_yellow = kh_controller.modelindex;
831         setmodel(kh_controller, "");
832 }
833
834 void kh_finalize()
835 {
836         // to be called before intermission
837         kh_FinishRound();
838         remove(kh_controller);
839         kh_controller = world;
840 }