1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
4 // #define KH_PLAYER_USE_ATTACHMENT
5 // #define KH_PLAYER_USE_CARRIEDMODEL
6 // #define KH_KEY_ATTACHMENT_DEBUG
8 #ifdef KH_PLAYER_USE_ATTACHMENT
9 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
10 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
11 vector KH_PLAYER_ATTACHMENT = '0 0 0';
12 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
13 string KH_PLAYER_ATTACHMENT_BONE = "";
15 float KH_KEY_ZSHIFT = 22;
16 float KH_KEY_XYDIST = 24;
17 float KH_KEY_XYSPEED = 45;
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
23 typedef void(void) kh_Think_t;
24 var kh_Think_t kh_Controller_Thinkfunc;
25 string kh_Controller_Waitmsg;
27 float kh_Team_ByID(float t)
29 if(t == 0) return COLOR_TEAM1;
30 if(t == 1) return COLOR_TEAM2;
31 if(t == 2) return COLOR_TEAM3;
32 if(t == 3) return COLOR_TEAM4;
37 float kh_tracking_enabled;
39 float kh_interferemsg_time, kh_interferemsg_team;
40 .entity kh_next, kh_prev; // linked list
43 string kh_sound_capture = "sound/ctf/capture.wav";
44 string kh_sound_destroy = "sound/ctf/return.wav";
45 string kh_sound_drop = "sound/misc/mouseclick.wav";
46 string kh_sound_collect = "sound/ctf/take.wav";
48 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
49 float kh_key_dropped, kh_key_carried;
51 float kh_GetCarrierSprite(float t, float e)
53 if(t == e) return kh_sprite_friend;
54 if(t == COLOR_TEAM1) return kh_sprite_red;
55 if(t == COLOR_TEAM2) return kh_sprite_blue;
56 if(t == COLOR_TEAM3) return kh_sprite_yellow;
57 if(t == COLOR_TEAM4) return kh_sprite_pink;
61 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
63 kh_Controller_Thinkfunc = func;
64 kh_controller.cnt = t;
65 if(kh_Controller_Waitmsg != "")
66 strunzone(kh_Controller_Waitmsg);
68 kh_Controller_Waitmsg = "";
70 kh_Controller_Waitmsg = strzone(msg);
72 kh_controller.nextthink = time; // force
75 void kh_Controller_Think()
78 if(intermission_running)
82 if(kh_Controller_Waitmsg != "")
85 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
86 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
88 s = kh_Controller_Waitmsg;
93 if(clienttype(e) == CLIENTTYPE_REAL)
94 centerprint_atprio(e, CENTERPRIO_SPAM, s);
98 else if(self.cnt == 0)
101 kh_Controller_Thinkfunc();
103 self.nextthink = time + 1;
106 // frags f: take from cvar * f
108 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
111 if(intermission_running)
114 player.frags = player.frags + floor(0.5 + frags_player);
116 key.owner.frags = key.owner.frags + floor(0.5 + frags_owner);
117 if(!cvar("sv_eventlog"))
119 s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
120 s = strcat(s, ":", ftos(frags_player));
122 s = strcat(s, ":", ftos(key.owner.playerid));
125 s = strcat(s, ":", ftos(frags_owner), ":");
127 s = strcat(s, key.netname);
128 GameLogEcho(s, FALSE);
131 vector kh_AttachedOrigin(entity e)
135 makevectors(e.tag_entity.angles);
136 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
142 void kh_Key_Attach(entity key)
144 #ifdef KH_PLAYER_USE_ATTACHMENT
146 first = key.owner.kh_next;
149 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
152 setattachment(key.kh_next, key, "");
153 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
154 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
155 key.kh_next.angles = '0 0 0';
158 setorigin(key, KH_PLAYER_ATTACHMENT);
159 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
163 setattachment(key, key.kh_prev, "");
165 setattachment(key.kh_next, key, "");
166 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
167 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
168 key.angles = '0 0 0';
171 setattachment(key, key.owner, "");
172 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
173 key.angles_y -= key.owner.angles_y;
176 key.solid = SOLID_NOT;
177 key.movetype = MOVETYPE_NONE;
178 key.team = key.owner.team;
179 key.nextthink = time;
180 key.damageforcescale = 0;
181 key.modelindex = kh_key_carried;
184 void kh_Key_Detach(entity key)
186 #ifdef KH_PLAYER_USE_ATTACHMENT
188 first = key.owner.kh_next;
193 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
194 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
195 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
201 setattachment(key.kh_next, key.kh_prev, "");
202 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
205 setattachment(key, world, "");
206 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
207 key.angles = key.owner.angles;
209 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
210 setattachment(key, world, "");
211 key.angles_y += key.owner.angles_y;
215 key.solid = SOLID_TRIGGER;
216 key.movetype = MOVETYPE_TOSS;
217 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
218 key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
220 key.modelindex = kh_key_dropped;
223 void kh_Key_AssignTo(entity key, entity player)
225 if(key.owner == player)
232 // remove from linked list
234 key.kh_next.kh_prev = key.kh_prev;
235 key.kh_prev.kh_next = key.kh_next;
239 if(key.owner.kh_next == world)
241 // No longer a key carrier
242 WaypointSprite_DetachCarrier(key.owner);
250 // insert into linked list
251 key.kh_next = player.kh_next;
252 key.kh_prev = player;
253 player.kh_next = key;
255 key.kh_next.kh_prev = key;
259 if(key.kh_next == world)
261 // player is now a key carrier
262 WaypointSprite_AttachCarrier("", player);
263 player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
264 player.waypointsprite_attachedforcarrier.team = player.team;
271 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
277 if(time > self.pushltime)
278 if(attacker.classname == "player")
279 self.team = attacker.team;
282 void kh_Key_Spawn(entity initial_owner, float angle)
286 key.classname = STR_ITEM_KH_KEY;
287 key.touch = kh_Key_Touch;
288 key.think = kh_Key_Think;
289 key.nextthink = time;
290 key.items = IT_KEY1 | IT_KEY2;
292 key.angles = '0 360 0' * random();
293 key.event_damage = kh_Key_Damage;
294 key.modelindex = kh_key_dropped;
296 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
298 switch(initial_owner.team)
301 key.netname = "^1red key";
302 key.colormod = '103 0 0' * (1/96);
305 key.netname = "^4blue key";
306 key.colormod = '35 35 191' * (1/96);
309 key.netname = "^3yellow key";
310 key.colormod = '187 167 15' * (1/96);
313 key.netname = "^6pink key";
314 key.colormod = '139 79 107' * (1/96);
317 key.netname = "NETGIER key";
318 key.colormod = '1 1 1';
322 sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
324 WaypointSprite_AttachCarrier("", key);
325 key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
327 kh_Key_AssignTo(key, initial_owner);
330 void kh_Key_Remove(entity key)
334 kh_Key_AssignTo(key, world);
335 if(o) // it was attached
336 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
337 else // it was dropped
338 WaypointSprite_DetachCarrier(key);
343 // -1 when no team completely owns all keys yet
344 float kh_Key_AllOwnedByWhichTeam()
356 else if(teem != key.team)
362 void kh_Key_Collect(entity key, entity player)
364 sound(key, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
366 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
367 bprint(player.netname, "^7 collected the ", key.netname, "\n");
368 kh_Key_AssignTo(key, player);
370 if(kh_Key_AllOwnedByWhichTeam() != -1)
372 kh_interferemsg_time = time + 0.2;
373 kh_interferemsg_team = player.team;
377 void kh_Key_DropAll(entity player)
385 if(time < player.pushltime)
386 mypusher = player.pusher;
387 while((key = player.kh_next))
389 kh_Scores_Event(player, key, "losekey", 0, 0);
390 bprint(player.netname, "^7 lost the ", key.netname, "\n");
391 kh_Key_AssignTo(key, world);
392 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
393 key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
394 key.pusher = mypusher;
395 key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
397 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
403 if(intermission_running)
406 if(self.owner) // already carried
408 if(other.classname != "player")
410 if(other.deadflag != DEAD_NO)
412 if(other == self.enemy)
413 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
414 return; // you just dropped it!
415 kh_Key_Collect(self, other);
422 if(intermission_running)
425 #ifdef KH_KEY_ATTACHMENT_DEBUG
426 if(self.kh_prev == self.owner)
428 if(cvar_string("_angles") != "")
430 self.angles = stov(cvar_string("_angles"));
431 self.origin = stov(cvar_string("_origin"));
438 #ifndef KH_PLAYER_USE_ATTACHMENT
439 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * KH_KEY_XYSPEED));
440 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
443 if(self.owner.buttonuse)
444 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
446 self.owner.kh_droptime = time;
447 self.kh_droptime = time; // prevent collecting this one for some time
448 self.enemy = self.owner;
450 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
451 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
452 sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
453 makevectors(self.owner.v_angle);
454 self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
455 kh_Key_AssignTo(self, world);
456 self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
460 // if in nodrop or time over, end the round
462 if(time > self.pain_finished)
463 kh_LoserTeam(self.team, self);
466 if(kh_Key_AllOwnedByWhichTeam() != -1)
470 p = self.owner.origin;
472 if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
474 kh_WinnerTeam(self.team);
478 if(kh_interferemsg_time && time > kh_interferemsg_time)
480 kh_interferemsg_time = 0;
481 FOR_EACH_PLAYER(head)
483 if(head.team == kh_interferemsg_team)
485 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
487 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
489 centerprint(head, "All keys are in the enemy's hands!\n\nInterfere ^1NOW^7!\n");
493 self.nextthink = time + 0.05;
496 void kh_WinnerTeam(float teem)
498 // all key carriers get some points
499 vector firstorigin, lastorigin;
503 score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
504 DistributeEvenly_Init(score, kh_teams);
505 // twice the score for 3 team games, three times the score for 4 team games!
506 // note: for a win by destroying the key, this should NOT be applied
508 kh_Scores_Event(key.owner, key, "capture", DistributeEvenly_Get(1), 0);
512 if(key.owner.kh_next == key)
516 bprint(key.owner.netname);
519 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
526 thisorigin = kh_AttachedOrigin(key);
529 te_lightning2(world, lastorigin, thisorigin);
530 lastorigin = thisorigin;
532 firstorigin = thisorigin;
537 te_lightning2(world, lastorigin, firstorigin);
540 sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
544 void kh_LoserTeam(float teem, entity lostkey)
546 entity player, key, attacker;
552 if(lostkey.pusher.team != teem)
553 if(lostkey.pusher.classname == "player")
554 attacker = lostkey.pusher;
560 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
561 centerprint(attacker, "Your push is the best!\n\n\n");
562 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
566 float of, fragsleft, i, j, thisteam;
567 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
569 FOR_EACH_PLAYER(player)
570 if(player.team != teem)
574 if(key.owner && key.team != teem)
577 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
580 if(key.owner && key.team != teem)
581 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", DistributeEvenly_Get(of), 0);
583 fragsleft = DistributeEvenly_Get(players);
585 // Now distribute these among all other teams...
587 for(i = 0; i < kh_teams; ++i)
589 thisteam = kh_Team_ByID(i);
590 if(thisteam == teem) // bad boy, no cookie - this WILL happen
594 FOR_EACH_PLAYER(player)
595 if(player.team == thisteam)
598 DistributeEvenly_Init(fragsleft, j);
599 fragsleft = DistributeEvenly_Get(j - 1);
600 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
602 FOR_EACH_PLAYER(player)
603 if(player.team == thisteam)
604 kh_Scores_Event(player, world, "destroyed", DistributeEvenly_Get(1), 0);
609 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
611 sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
616 void kh_FinishRound()
618 // prepare next round
619 kh_interferemsg_time = 0;
624 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
627 string kh_CheckEnoughPlayers()
629 float i, players, teem;
634 // find a random player per team
635 for(i = 0; i < kh_teams; ++i)
637 teem = kh_Team_ByID(i);
639 FOR_EACH_PLAYER(player)
640 if(player.deadflag == DEAD_NO)
641 if(!player.buttonchat)
642 if(player.team == teem)
647 result = strcat(result, ", ");
648 result = strcat(result, ColoredTeamName(teem));
654 void kh_WaitForPlayers()
656 string teams_missing;
657 teams_missing = kh_CheckEnoughPlayers();
658 if(teams_missing == "")
659 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
661 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
666 string teams_missing;
667 float i, players, teem;
670 teams_missing = kh_CheckEnoughPlayers();
671 if(teams_missing != "")
673 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
677 FOR_EACH_PLAYER(player)
678 if(clienttype(player) == CLIENTTYPE_REAL)
679 centerprint_expire(player, CENTERPRIO_SPAM);
681 for(i = 0; i < kh_teams; ++i)
683 teem = kh_Team_ByID(i);
686 FOR_EACH_PLAYER(player)
687 if(player.deadflag == DEAD_NO)
688 if(!player.buttonchat)
689 if(player.team == teem)
692 if(random() * players <= 1)
695 kh_Key_Spawn(my_player, 360 * i / kh_teams);
696 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
697 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
700 kh_tracking_enabled = FALSE;
701 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
709 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
711 self.items = self.items | kh_KEY;
713 self.items = self.items - (self.items & kh_KEY);
717 void kh_EnableTrackingDevice()
721 FOR_EACH_PLAYER(player)
722 if(clienttype(player) == CLIENTTYPE_REAL)
723 centerprint_expire(player, CENTERPRIO_SPAM);
725 kh_tracking_enabled = TRUE;
728 float kh_Key_waypointsprite_for_player(entity e)
730 if(!kh_tracking_enabled)
733 return kh_sprite_dropped;
734 if(!self.owner.owner)
735 return kh_sprite_dropped;
736 return 0; // draw only when key is not owned
739 float kh_KeyCarrier_waypointsprite_for_player(entity e)
741 if(e.classname != "player" || self.team != e.team)
742 if(!kh_tracking_enabled)
745 // e is spectator? That's no team mate...
746 if(e.classname != "player")
747 return kh_GetCarrierSprite(self.team, -1);
749 // e is no key carrier: simple case...
751 return kh_GetCarrierSprite(self.team, e.team);
753 // e is a key carrier: if any key is dropped or owned by another team, show
754 // the carrier sprite; otherwise show run here
755 if(kh_Key_AllOwnedByWhichTeam() == e.team)
756 return kh_sprite_finish;
758 return kh_GetCarrierSprite(self.team, e.team);
761 float kh_HandleFrags(entity attacker, entity targ, float f)
769 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
776 precache_sound(kh_sound_capture);
777 precache_sound(kh_sound_destroy);
778 precache_sound(kh_sound_drop);
779 precache_sound(kh_sound_collect);
781 precache_model("models/sprites/key-dropped.sp2");
782 precache_model("models/sprites/keycarrier-finish.sp2");
783 precache_model("models/sprites/keycarrier-friend.sp2");
784 precache_model("models/sprites/keycarrier-red.sp2");
785 precache_model("models/sprites/keycarrier-blue.sp2");
786 precache_model("models/sprites/keycarrier-yellow.sp2");
787 precache_model("models/sprites/keycarrier-pink.sp2");
788 #ifdef KH_PLAYER_USE_CARRIEDMODEL
789 precache_model("models/keyhunt/key-carried.md3");
791 precache_model("models/keyhunt/key.md3");
794 kh_teams = cvar("g_keyhunt_teams_override");
796 kh_teams = cvar("g_keyhunt_teams");
797 kh_teams = bound(2, kh_teams, 4);
799 // make a KH entity for controlling the game
800 kh_controller = spawn();
801 kh_controller.think = kh_Controller_Think;
802 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
804 setmodel(kh_controller, "models/keyhunt/key.md3");
805 kh_key_dropped = kh_controller.modelindex;
807 dprint(vtos(kh_controller.mins));
808 dprint(vtos(kh_controller.maxs));
811 #ifdef KH_PLAYER_USE_CARRIEDMODEL
812 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
813 kh_key_carried = kh_controller.modelindex;
815 kh_key_carried = kh_key_dropped;
817 setmodel(kh_controller, "models/sprites/key-dropped.sp2");
818 kh_sprite_dropped = kh_controller.modelindex;
819 setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
820 kh_sprite_finish = kh_controller.modelindex;
821 setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
822 kh_sprite_friend = kh_controller.modelindex;
823 setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
824 kh_sprite_red = kh_controller.modelindex;
825 setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
826 kh_sprite_blue = kh_controller.modelindex;
827 setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
828 kh_sprite_pink = kh_controller.modelindex;
829 setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
830 kh_sprite_yellow = kh_controller.modelindex;
831 setmodel(kh_controller, "");
836 // to be called before intermission
838 remove(kh_controller);
839 kh_controller = world;