1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
4 typedef void(void) kh_Think_t;
5 var kh_Think_t kh_Controller_Thinkfunc;
6 string kh_Controller_Waitmsg;
8 float kh_Team_ByID(float t)
10 if(t == 0) return COLOR_TEAM1;
11 if(t == 1) return COLOR_TEAM2;
12 if(t == 2) return COLOR_TEAM3;
13 if(t == 3) return COLOR_TEAM4;
18 float kh_tracking_enabled;
20 float kh_interferemsg_time, kh_interferemsg_team;
21 .entity kh_next, kh_prev; // linked list
24 string kh_sound_capture = "sound/ctf/capture.wav";
25 string kh_sound_destroy = "sound/ctf/return.wav";
26 string kh_sound_drop = "sound/ctf/respawn.wav";
27 string kh_sound_collect = "sound/ctf/take.wav";
29 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
31 float kh_GetCarrierSprite(float t, float e)
33 if(t == e) return kh_sprite_friend;
34 if(t == COLOR_TEAM1) return kh_sprite_red;
35 if(t == COLOR_TEAM2) return kh_sprite_blue;
36 if(t == COLOR_TEAM3) return kh_sprite_pink;
37 if(t == COLOR_TEAM4) return kh_sprite_yellow;
41 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
43 kh_Controller_Thinkfunc = func;
44 kh_controller.cnt = t;
45 if(kh_Controller_Waitmsg != "")
46 strunzone(kh_Controller_Waitmsg);
48 kh_Controller_Waitmsg = "";
50 kh_Controller_Waitmsg = strzone(msg);
52 kh_controller.nextthink = time; // force
55 void kh_Controller_Think()
60 if(kh_Controller_Waitmsg != "")
63 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
64 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
66 s = kh_Controller_Waitmsg;
71 if(clienttype(e) == CLIENTTYPE_REAL)
72 centerprint_atprio(e, CENTERPRIO_SPAM, s);
76 else if(self.cnt == 0)
79 if(clienttype(e) == CLIENTTYPE_REAL)
80 centerprint_expire(e, CENTERPRIO_SPAM);
82 kh_Controller_Thinkfunc();
84 self.nextthink = time + 1;
90 if(!cvar("sv_eventlog"))
93 GameLogEcho(s, FALSE);
96 // frags f: take from cvar * f
98 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
101 basefrags = cvar(strcat("g_balance_keyhunt_score_", what));
104 player.frags = player.frags + floor(0.5 + basefrags * frags_player);
106 key.owner.frags = key.owner.frags + floor(0.5 + basefrags * frags_owner);
109 void kh_Key_Attach(entity key, float wpchange)
111 setattachment(key, key.owner, "");
112 setorigin(key, '0 0 0'); // fixed later in think
113 key.angles = key.angles - '0 1 0' * key.owner.angles_y;
115 key.solid = SOLID_NOT;
116 key.movetype = MOVETYPE_NONE;
117 key.team = key.owner.team;
118 key.nextthink = time;
121 void kh_Key_Detach(entity key, float wpchange)
123 setattachment(key, world, "");
124 makevectors(key.owner.angles);
125 setorigin(key, key.owner.origin + key.origin_x * v_forward - key.origin_y * v_right + key.origin_z * v_up);
126 key.angles_y = key.owner.angles_y;
129 key.solid = SOLID_TRIGGER;
130 key.movetype = MOVETYPE_TOSS;
131 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
135 void kh_Key_AssignTo(entity key, entity player, float wpchange)
137 if(key.owner == player)
142 kh_Key_Detach(key, wpchange);
144 // remove from linked list
146 key.kh_next.kh_prev = key.kh_prev;
147 key.kh_prev.kh_next = key.kh_next;
151 if(key.owner.kh_next == world)
153 // No longer a key carrier
155 WaypointSprite_Kill(key.owner.waypointsprite_attachedforcarrier);
157 WaypointSprite_DetachCarrier(key.owner);
165 // insert into linked list
166 key.kh_next = player.kh_next;
167 key.kh_prev = player;
168 player.kh_next = key;
170 key.kh_next.kh_prev = key;
172 kh_Key_Attach(key, wpchange);
174 if(key.kh_next == world)
176 // player is now a key carrier
177 WaypointSprite_AttachCarrier("", player);
178 player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
179 player.waypointsprite_attachedforcarrier.team = player.team;
186 void kh_Key_Spawn(entity initial_owner, float angle)
190 key.classname = STR_ITEM_KH_KEY;
191 key.touch = kh_Key_Touch;
192 key.think = kh_Key_Think;
193 key.nextthink = time;
194 key.items = IT_KEY1 | IT_KEY2;
196 key.angles = '0 360 0' * random();
197 setmodel(key, "models/keyhunt/key3.md3");
198 setsize(key, '0 0 -24', '0 0 25');
200 switch(initial_owner.team)
203 key.netname = "^1red key";
204 key.colormod = '1.73 0.10 0.10';
207 key.netname = "^4blue key";
208 key.colormod = '0.10 0.10 1.73';
211 key.netname = "^6pink key";
212 key.colormod = '1.22 0.10 1.22';
215 key.netname = "^3yellow key";
216 key.colormod = '1.22 1.22 0.10';
219 key.netname = "NETGIER key";
220 key.colormod = '1.00 1.00 1.00';
224 sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
226 WaypointSprite_AttachCarrier("", key);
227 key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
229 kh_Key_AssignTo(key, initial_owner, TRUE);
232 void kh_Key_Remove(entity key)
236 kh_Key_AssignTo(key, world, FALSE);
237 if(o) // it was attached
238 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
239 else // it was dropped
240 WaypointSprite_DetachCarrier(key);
245 void kh_Key_Collect(entity key, entity player)
247 kh_Scores_Event(player, key, "collect", 1, 0);
248 bprint(player.netname, "^7 collected the ", key.netname, "\n");
249 kh_Key_AssignTo(key, player, TRUE);
251 sound(key, CHAN_AUTO, kh_sound_collect, 1, ATTN_NONE);
254 if(!key.owner || key.team != player.team)
256 kh_interferemsg_time = time + 0.2;
257 kh_interferemsg_team = player.team;
261 void kh_Key_DropAll(entity player)
269 if(time < player.pushltime)
270 mypusher = player.pusher;
271 while((key = player.kh_next))
273 kh_Scores_Event(player, key, "losekey", 0, 0);
274 bprint(player.netname, "^7 lost the ", key.netname, "\n");
275 kh_Key_AssignTo(key, world, TRUE);
276 key.pusher = player.pusher;
277 key.pushltime = player.pushltime;
279 sound(world, CHAN_AUTO, kh_sound_drop, 1, ATTN_NONE);
285 if(self.owner) // already carried
287 if(other.classname != "player")
289 if(other.deadflag != DEAD_NO)
291 if(other == self.enemy)
292 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
293 return; // you just dropped it!
294 kh_Key_Collect(self, other);
301 self.angles_y = math_mod(self.angles_y + 0.05 * 135, 360);
305 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * 45));
306 setorigin(self, v_forward * 16);
308 if(self.owner.buttonuse)
309 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
311 self.owner.kh_droptime = time;
312 self.kh_droptime = time; // prevent collecting this one for some time
313 self.enemy = self.owner;
315 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
316 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
317 kh_Key_AssignTo(self, world, TRUE);
318 sound(world, CHAN_AUTO, kh_sound_drop, 1, ATTN_NONE);
322 // if in nodrop or time over, end the round
324 if(time > self.pain_finished)
325 kh_LoserTeam(self.team, self);
333 p = self.owner.origin;
336 if(key.owner == self.owner)
340 if(vlen(key.owner.origin - p) < cvar("g_balance_keyhunt_maxdist"))
348 if(kh_interferemsg_time && time > kh_interferemsg_time)
350 kh_interferemsg_time = 0;
351 FOR_EACH_PLAYER(head)
353 if(head.team == kh_interferemsg_team)
355 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
357 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
359 centerprint(head, "All keys are in the enemy's hands!\n\nInterfere ^1NOW^7!\n");
363 self.nextthink = time + 0.05;
366 void kh_WinnerTeam(float teem)
368 // all key carriers get some points
372 score = 1.0 / kh_teams;
376 kh_Scores_Event(key.owner, key, "capture", score, 0);
377 if(key.owner.kh_next == key)
381 bprint(key.owner.netname);
385 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
386 sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
390 void kh_LoserTeam(float teem, entity lostkey)
392 entity player, key, attacker;
399 if(player.pusher.team != player.team)
400 if(player.pusher.classname == "player")
401 attacker = lostkey.pusher;
407 kh_Scores_Event(attacker, world, "push", 1, 0);
408 centerprint(attacker, "Your push is the best!\n\n\n");
409 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
413 FOR_EACH_PLAYER(player)
414 if(player.team != teem)
418 if(key.owner && key.team != teem)
421 score = 1.0 / (keys * cvar("g_balance_keyhunt_score_destroyed_ownfactor") + players);
423 FOR_EACH_PLAYER(player)
424 if(player.team != teem)
425 kh_Scores_Event(player, world, "destroyed", score, 0);
428 if(key.owner && key.team != teem)
429 kh_Scores_Event(key.owner, world, "destroyed", score * cvar("g_balance_keyhunt_score_destroyed_ownfactor"), 0);
431 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
433 sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
438 void kh_FinishRound()
440 // prepare next round
441 kh_interferemsg_time = 0;
446 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
449 float kh_EnoughPlayers()
451 float i, players, teem;
454 // find a random player per team
455 for(i = 0; i < kh_teams; ++i)
457 teem = kh_Team_ByID(i);
459 FOR_EACH_PLAYER(player)
460 if(player.deadflag == DEAD_NO)
461 if(player.team == teem)
469 void kh_WaitForPlayers()
471 if(kh_EnoughPlayers())
472 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
474 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
479 float i, players, teem;
482 if(!kh_EnoughPlayers())
484 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
488 for(i = 0; i < kh_teams; ++i)
490 teem = kh_Team_ByID(i);
493 FOR_EACH_PLAYER(player)
494 if(player.deadflag == DEAD_NO)
495 if(player.team == teem)
498 if(random() * players <= 1)
501 kh_Key_Spawn(my_player, 360 * i / kh_teams);
504 kh_tracking_enabled = FALSE;
505 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
513 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
515 self.items = self.items | kh_KEY;
517 self.items = self.items - (self.items & kh_KEY);
521 void kh_EnableTrackingDevice()
523 kh_tracking_enabled = TRUE;
526 float kh_Key_waypointsprite_for_player(entity e)
528 if(!kh_tracking_enabled)
531 return kh_sprite_dropped;
532 if(!self.owner.owner)
533 return kh_sprite_dropped;
534 return 0; // draw only when key is not owned
537 float kh_KeyCarrier_waypointsprite_for_player(entity e)
541 if(e.classname != "player" || self.team != e.team)
542 if(!kh_tracking_enabled)
545 // e is no key carrier: simple case...
547 return kh_GetCarrierSprite(self.team, e.team);
549 // e is a key carrier: if any key is dropped or owned by another team, show
550 // the carrier sprite; otherwise show run here
552 if(!key.owner || key.team != e.team)
553 return kh_GetCarrierSprite(self.team, e.team);
555 return kh_sprite_finish;
558 float kh_HandleFrags(entity attacker, entity targ, float f)
568 f = f - 1 + cvar("g_balance_keyhunt_score_carrierfrag");
571 f = f - 1 + newfrags;
577 precache_sound(kh_sound_capture);
578 precache_sound(kh_sound_destroy);
579 precache_sound(kh_sound_drop);
580 precache_sound(kh_sound_collect);
582 precache_model("models/sprites/key-dropped.sp2");
583 precache_model("models/sprites/keycarrier-finish.sp2");
584 precache_model("models/sprites/keycarrier-friend.sp2");
585 precache_model("models/sprites/keycarrier-red.sp2");
586 precache_model("models/sprites/keycarrier-blue.sp2");
587 precache_model("models/sprites/keycarrier-pink.sp2");
588 precache_model("models/sprites/keycarrier-yellow.sp2");
589 precache_model("models/keyhunt/key3.md3");
592 kh_teams = cvar("g_keyhunt_teams_override");
594 kh_teams = cvar("g_keyhunt_teams");
598 // make a KH entity for controlling the game
599 kh_controller = spawn();
600 kh_controller.think = kh_Controller_Think;
601 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
603 setmodel(kh_controller, "models/sprites/key-dropped.sp2");
604 kh_sprite_dropped = kh_controller.modelindex;
605 setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
606 kh_sprite_finish = kh_controller.modelindex;
607 setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
608 kh_sprite_friend = kh_controller.modelindex;
609 setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
610 kh_sprite_red = kh_controller.modelindex;
611 setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
612 kh_sprite_blue = kh_controller.modelindex;
613 setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
614 kh_sprite_pink = kh_controller.modelindex;
615 setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
616 kh_sprite_yellow = kh_controller.modelindex;
617 setmodel(kh_controller, "");
622 // to be called before intermission
624 remove(kh_controller);
625 kh_controller = world;