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add sounds for keyhunt
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1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
3
4 typedef void(void) kh_Think_t;
5 var kh_Think_t kh_Controller_Thinkfunc;
6 string kh_Controller_Waitmsg;
7
8 float kh_Team_ByID(float t)
9 {
10         if(t == 0) return COLOR_TEAM1;
11         if(t == 1) return COLOR_TEAM2;
12         if(t == 2) return COLOR_TEAM3;
13         if(t == 3) return COLOR_TEAM4;
14         return 0;
15 }
16
17 entity kh_controller;
18 float kh_tracking_enabled;
19 float kh_teams;
20 float kh_interferemsg_time, kh_interferemsg_team;
21 .entity kh_next, kh_prev; // linked list
22 .float kh_droptime;
23
24 string kh_sound_capture = "sound/ctf/capture.wav";
25 string kh_sound_destroy = "sound/ctf/return.wav";
26 string kh_sound_drop = "sound/ctf/respawn.wav";
27 string kh_sound_collect = "sound/ctf/take.wav";
28
29 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
30
31 float kh_GetCarrierSprite(float t, float e)
32 {
33         if(t == e)           return kh_sprite_friend;
34         if(t == COLOR_TEAM1) return kh_sprite_red;
35         if(t == COLOR_TEAM2) return kh_sprite_blue;
36         if(t == COLOR_TEAM3) return kh_sprite_pink;
37         if(t == COLOR_TEAM4) return kh_sprite_yellow;
38         return 0;
39 }
40
41 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
42 {
43         kh_Controller_Thinkfunc = func;
44         kh_controller.cnt = t;
45         if(kh_Controller_Waitmsg != "")
46                 strunzone(kh_Controller_Waitmsg);
47         if(msg == "")
48                 kh_Controller_Waitmsg = "";
49         else
50                 kh_Controller_Waitmsg = strzone(msg);
51         if(t == 0)
52                 kh_controller.nextthink = time; // force
53 }
54
55 void kh_Controller_Think()
56 {
57         entity e;
58         if(self.cnt > 0)
59         {
60                 if(kh_Controller_Waitmsg != "")
61                 {
62                         string s;
63                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
64                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
65                         else
66                                 s = kh_Controller_Waitmsg;
67
68                         dprint(s, "\n");
69
70                         FOR_EACH_PLAYER(e)
71                                 if(clienttype(e) == CLIENTTYPE_REAL)
72                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
73                 }
74                 self.cnt -= 1;
75         }
76         else if(self.cnt == 0)
77         {
78                 FOR_EACH_PLAYER(e)
79                         if(clienttype(e) == CLIENTTYPE_REAL)
80                                 centerprint_expire(e, CENTERPRIO_SPAM);
81                 self.cnt -= 1;
82                 kh_Controller_Thinkfunc();
83         }
84         self.nextthink = time + 1;
85 }
86
87 void kh_Log()
88 {
89         string s;
90         if(!cvar("sv_eventlog"))
91                 return;
92         // TODO ...
93         GameLogEcho(s, FALSE);
94 }
95
96 // frags f: take from cvar * f
97 // frags 0: no frags
98 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
99 {
100         float basefrags;
101         basefrags = cvar(strcat("g_balance_keyhunt_score_", what));
102
103         if(frags_player)
104                 player.frags = player.frags + floor(0.5 + basefrags * frags_player);
105         if(frags_owner)
106                 key.owner.frags = key.owner.frags + floor(0.5 + basefrags * frags_owner);
107 }
108
109 void kh_Key_Attach(entity key, float wpchange)
110 {
111         setattachment(key, key.owner, "");
112         setorigin(key, '0 0 0'); // fixed later in think
113         key.angles = key.angles - '0 1 0' * key.owner.angles_y;
114         key.flags = 0;
115         key.solid = SOLID_NOT;
116         key.movetype = MOVETYPE_NONE;
117         key.team = key.owner.team;
118         key.nextthink = time;
119 }
120
121 void kh_Key_Detach(entity key, float wpchange)
122 {
123         setattachment(key, world, "");
124         makevectors(key.owner.angles);
125         setorigin(key, key.owner.origin + key.origin_x * v_forward - key.origin_y * v_right + key.origin_z * v_up);
126         key.angles_y = key.owner.angles_y;
127         key.aiment = world;
128         key.flags = FL_ITEM;
129         key.solid = SOLID_TRIGGER;
130         key.movetype = MOVETYPE_TOSS;
131         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
132         // let key.team stay
133 }
134
135 void kh_Key_AssignTo(entity key, entity player, float wpchange)
136 {
137         if(key.owner == player)
138                 return;
139
140         if(key.owner)
141         {
142                 kh_Key_Detach(key, wpchange);
143
144                 // remove from linked list
145                 if(key.kh_next)
146                         key.kh_next.kh_prev = key.kh_prev;
147                 key.kh_prev.kh_next = key.kh_next;
148                 key.kh_next = world;
149                 key.kh_prev = world;
150
151                 if(key.owner.kh_next == world)
152                 {
153                         // No longer a key carrier
154                         if(wpchange)
155                                 WaypointSprite_Kill(key.owner.waypointsprite_attachedforcarrier);
156                         else
157                                 WaypointSprite_DetachCarrier(key.owner);
158                 }
159         }
160
161         key.owner = player;
162
163         if(player)
164         {
165                 // insert into linked list
166                 key.kh_next = player.kh_next;
167                 key.kh_prev = player;
168                 player.kh_next = key;
169                 if(key.kh_next)
170                         key.kh_next.kh_prev = key;
171
172                 kh_Key_Attach(key, wpchange);
173
174                 if(key.kh_next == world)
175                 {
176                         // player is now a key carrier
177                         WaypointSprite_AttachCarrier("", player);
178                         player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
179                         player.waypointsprite_attachedforcarrier.team = player.team;
180                 }
181         }
182
183         key.pusher = world;
184 }
185
186 void kh_Key_Spawn(entity initial_owner, float angle)
187 {
188         entity key;
189         key = spawn();
190         key.classname = STR_ITEM_KH_KEY;
191         key.touch = kh_Key_Touch;
192         key.think = kh_Key_Think;
193         key.nextthink = time;
194         key.items = IT_KEY1 | IT_KEY2;
195         key.cnt = angle;
196         key.angles = '0 360 0' * random();
197         setmodel(key, "models/keyhunt/key3.md3");
198         setsize(key, '0 0 -24', '0 0 25');
199
200         switch(initial_owner.team)
201         {
202                 case COLOR_TEAM1:
203                         key.netname = "^1red key";
204                         key.colormod = '1.73 0.10 0.10';
205                         break;
206                 case COLOR_TEAM2:
207                         key.netname = "^4blue key";
208                         key.colormod = '0.10 0.10 1.73';
209                         break;
210                 case COLOR_TEAM3:
211                         key.netname = "^6pink key";
212                         key.colormod = '1.22 0.10 1.22';
213                         break;
214                 case COLOR_TEAM4:
215                         key.netname = "^3yellow key";
216                         key.colormod = '1.22 1.22 0.10';
217                         break;
218                 default:
219                         key.netname = "NETGIER key";
220                         key.colormod = '1.00 1.00 1.00';
221                         break;
222         }
223
224         sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
225
226         WaypointSprite_AttachCarrier("", key);
227         key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
228
229         kh_Key_AssignTo(key, initial_owner, TRUE);
230 }
231
232 void kh_Key_Remove(entity key)
233 {
234         entity o;
235         o = key.owner;
236         kh_Key_AssignTo(key, world, FALSE);
237         if(o) // it was attached
238                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
239         else // it was dropped
240                 WaypointSprite_DetachCarrier(key);
241
242         remove(key);
243 }
244
245 void kh_Key_Collect(entity key, entity player)
246 {
247         kh_Scores_Event(player, key, "collect", 1, 0);
248         bprint(player.netname, "^7 collected the ", key.netname, "\n");
249         kh_Key_AssignTo(key, player, TRUE);
250
251         sound(key, CHAN_AUTO, kh_sound_collect, 1, ATTN_NONE);
252
253         FOR_EACH_KH_KEY(key)
254                 if(!key.owner || key.team != player.team)
255                         goto notallowned;
256         kh_interferemsg_time = time + 0.2;
257         kh_interferemsg_team = player.team;
258 :notallowned
259 }
260
261 void kh_Key_DropAll(entity player)
262 {
263         entity key;
264         entity mypusher;
265         if(player.kh_next)
266         {
267                 mypusher = world;
268                 if(player.pusher)
269                         if(time < player.pushltime)
270                                 mypusher = player.pusher;
271                 while((key = player.kh_next))
272                 {
273                         kh_Scores_Event(player, key, "losekey", 0, 0);
274                         bprint(player.netname, "^7 lost the ", key.netname, "\n");
275                         kh_Key_AssignTo(key, world, TRUE);
276                         key.pusher = player.pusher;
277                         key.pushltime = player.pushltime;
278                 }
279                 sound(world, CHAN_AUTO, kh_sound_drop, 1, ATTN_NONE);
280         }
281 }
282
283 void kh_Key_Touch()
284 {
285         if(self.owner) // already carried
286                 return;
287         if(other.classname != "player")
288                 return;
289         if(other.deadflag != DEAD_NO)
290                 return;
291         if(other == self.enemy)
292                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
293                         return; // you just dropped it!
294         kh_Key_Collect(self, other);
295 }
296
297 void kh_Key_Think()
298 {
299         entity head;
300
301         self.angles_y = math_mod(self.angles_y + 0.05 * 135, 360);
302
303         if(self.owner)
304         {
305                 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * 45));
306                 setorigin(self, v_forward * 16);
307
308                 if(self.owner.buttonuse)
309                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
310                 {
311                         self.owner.kh_droptime = time;
312                         self.kh_droptime = time; // prevent collecting this one for some time
313                         self.enemy = self.owner;
314                         self.pusher = world;
315                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
316                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
317                         kh_Key_AssignTo(self, world, TRUE);
318                         sound(world, CHAN_AUTO, kh_sound_drop, 1, ATTN_NONE);
319                 }
320         }
321
322         // if in nodrop or time over, end the round
323         if(!self.owner)
324                 if(time > self.pain_finished)
325                         kh_LoserTeam(self.team, self);
326         
327         if(self.owner)
328         {
329                 entity key;
330                 vector p;
331                 float teem;
332                 teem = self.team;
333                 p = self.owner.origin;
334                 FOR_EACH_KH_KEY(key)
335                 {
336                         if(key.owner == self.owner)
337                                 continue;
338                         if(key.owner)
339                         if(key.team == teem)
340                         if(vlen(key.owner.origin - p) < cvar("g_balance_keyhunt_maxdist"))
341                                 continue;
342                         goto not_winning;
343                 }
344                 kh_WinnerTeam(teem);
345 :not_winning
346         }
347
348         if(kh_interferemsg_time && time > kh_interferemsg_time)
349         {
350                 kh_interferemsg_time = 0;
351                 FOR_EACH_PLAYER(head)
352                 {
353                         if(head.team == kh_interferemsg_team)
354                                 if(head.kh_next)
355                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
356                                 else
357                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
358                         else
359                                 centerprint(head, "All keys are in the enemy's hands!\n\nInterfere ^1NOW^7!\n");
360                 }
361         }
362
363         self.nextthink = time + 0.05;
364 }
365
366 void kh_WinnerTeam(float teem)
367 {
368         // all key carriers get some points
369         entity key;
370         float first;
371         float score;
372         score = 1.0 / kh_teams;
373         first = TRUE;
374         FOR_EACH_KH_KEY(key)
375         {
376                 kh_Scores_Event(key.owner, key, "capture", score, 0);
377                 if(key.owner.kh_next == key)
378                 {
379                         if(!first)
380                                 bprint("^7, ");
381                         bprint(key.owner.netname);
382                         first = FALSE;
383                 }
384         }
385         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
386         sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
387         kh_FinishRound();
388 }
389
390 void kh_LoserTeam(float teem, entity lostkey)
391 {
392         entity player, key, attacker;
393         float players;
394         float keys;
395         float score;
396
397         attacker = world;
398         if(lostkey.pusher)
399                 if(player.pusher.team != player.team)
400                         if(player.pusher.classname == "player")
401                                 attacker = lostkey.pusher;
402
403         players = keys = 0;
404
405         if(attacker)
406         {
407                 kh_Scores_Event(attacker, world, "push", 1, 0);
408                 centerprint(attacker, "Your push is the best!\n\n\n");
409                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
410         }
411         else
412         {
413                 FOR_EACH_PLAYER(player)
414                         if(player.team != teem)
415                                 ++players;
416                 
417                 FOR_EACH_KH_KEY(key)
418                         if(key.owner && key.team != teem)
419                                 ++keys;
420
421                 score = 1.0 / (keys * cvar("g_balance_keyhunt_score_destroyed_ownfactor") + players);
422
423                 FOR_EACH_PLAYER(player)
424                         if(player.team != teem)
425                                 kh_Scores_Event(player, world, "destroyed", score, 0);
426
427                 FOR_EACH_KH_KEY(key)
428                         if(key.owner && key.team != teem)
429                                 kh_Scores_Event(key.owner, world, "destroyed", score * cvar("g_balance_keyhunt_score_destroyed_ownfactor"), 0);
430
431                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
432         }
433         sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
434
435         kh_FinishRound();
436 }
437
438 void kh_FinishRound()
439 {
440         // prepare next round
441         kh_interferemsg_time = 0;
442         entity key;
443         FOR_EACH_KH_KEY(key)
444                 kh_Key_Remove(key);
445
446         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
447 }
448
449 float kh_EnoughPlayers()
450 {
451         float i, players, teem;
452         entity player;
453         
454         // find a random player per team
455         for(i = 0; i < kh_teams; ++i)
456         {
457                 teem = kh_Team_ByID(i);
458                 players = 0;
459                 FOR_EACH_PLAYER(player)
460                         if(player.deadflag == DEAD_NO)
461                                 if(player.team == teem)
462                                         ++players;
463                 if(players == 0)
464                         return FALSE;
465         }
466         return TRUE;
467 }
468
469 void kh_WaitForPlayers()
470 {
471         if(kh_EnoughPlayers())
472                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
473         else
474                 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
475 }
476
477 void kh_StartRound()
478 {
479         float i, players, teem;
480         entity player;
481
482         if(!kh_EnoughPlayers())
483         {
484                 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
485                 return;
486         }
487
488         for(i = 0; i < kh_teams; ++i)
489         {
490                 teem = kh_Team_ByID(i);
491                 players = 0;
492                 entity my_player;
493                 FOR_EACH_PLAYER(player)
494                         if(player.deadflag == DEAD_NO)
495                                 if(player.team == teem)
496                                 {
497                                         ++players;
498                                         if(random() * players <= 1)
499                                                 my_player = player;
500                                 }
501                 kh_Key_Spawn(my_player, 360 * i / kh_teams);
502         }
503
504         kh_tracking_enabled = FALSE;
505         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
506 }
507
508 void kh_setstatus()
509 {
510         if(kh_teams)
511         {
512                 float kh_KEY;
513                 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
514                 if(self.kh_next)
515                         self.items = self.items | kh_KEY;
516                 else
517                         self.items = self.items - (self.items & kh_KEY);
518         }
519 }
520
521 void kh_EnableTrackingDevice()
522 {
523         kh_tracking_enabled = TRUE;
524 }
525
526 float kh_Key_waypointsprite_for_player(entity e)
527 {
528         if(!kh_tracking_enabled)
529                 return 0;
530         if(!self.owner)
531                 return kh_sprite_dropped;
532         if(!self.owner.owner)
533                 return kh_sprite_dropped;
534         return 0; // draw only when key is not owned
535 }
536
537 float kh_KeyCarrier_waypointsprite_for_player(entity e)
538 {
539         entity key;
540         
541         if(e.classname != "player" || self.team != e.team)
542                 if(!kh_tracking_enabled)
543                         return 0;
544
545         // e is no key carrier: simple case...
546         if(!e.kh_next)
547                 return kh_GetCarrierSprite(self.team, e.team);
548         
549         // e is a key carrier: if any key is dropped or owned by another team, show
550         // the carrier sprite; otherwise show run here
551         FOR_EACH_KH_KEY(key)
552                 if(!key.owner || key.team != e.team)
553                         return kh_GetCarrierSprite(self.team, e.team);
554
555         return kh_sprite_finish;
556 }
557
558 float kh_HandleFrags(entity attacker, entity targ, float f)
559 {
560         float newfrags;
561
562         if(f <= 0)
563                 return f;
564         if(attacker == targ)
565                 return f;
566
567         if(targ.kh_next)
568                 f = f - 1 + cvar("g_balance_keyhunt_score_carrierfrag");
569
570         if(newfrags)
571                 f = f - 1 + newfrags;
572         return f;
573 }
574
575 void kh_init()
576 {
577         precache_sound(kh_sound_capture);
578         precache_sound(kh_sound_destroy);
579         precache_sound(kh_sound_drop);
580         precache_sound(kh_sound_collect);
581
582         precache_model("models/sprites/key-dropped.sp2");
583         precache_model("models/sprites/keycarrier-finish.sp2");
584         precache_model("models/sprites/keycarrier-friend.sp2");
585         precache_model("models/sprites/keycarrier-red.sp2");
586         precache_model("models/sprites/keycarrier-blue.sp2");
587         precache_model("models/sprites/keycarrier-pink.sp2");
588         precache_model("models/sprites/keycarrier-yellow.sp2");
589         precache_model("models/keyhunt/key3.md3");
590
591         // setup variables
592         kh_teams = cvar("g_keyhunt_teams_override");
593         if(kh_teams < 2)
594                 kh_teams = cvar("g_keyhunt_teams");
595         if(kh_teams < 2)
596                 kh_teams = 2;
597
598         // make a KH entity for controlling the game
599         kh_controller = spawn();
600         kh_controller.think = kh_Controller_Think;
601         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
602
603         setmodel(kh_controller, "models/sprites/key-dropped.sp2");
604         kh_sprite_dropped = kh_controller.modelindex;
605         setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
606         kh_sprite_finish = kh_controller.modelindex;
607         setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
608         kh_sprite_friend = kh_controller.modelindex;
609         setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
610         kh_sprite_red = kh_controller.modelindex;
611         setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
612         kh_sprite_blue = kh_controller.modelindex;
613         setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
614         kh_sprite_pink = kh_controller.modelindex;
615         setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
616         kh_sprite_yellow = kh_controller.modelindex;
617         setmodel(kh_controller, "");
618 }
619
620 void kh_finalize()
621 {
622         // to be called before intermission
623         kh_FinishRound();
624         remove(kh_controller);
625         kh_controller = world;
626 }