1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
4 typedef void(void) kh_Think_t;
5 var kh_Think_t kh_Controller_Thinkfunc;
6 string kh_Controller_Waitmsg;
8 float kh_Team_ByID(float t)
10 if(t == 0) return COLOR_TEAM1;
11 if(t == 1) return COLOR_TEAM2;
12 if(t == 2) return COLOR_TEAM3;
13 if(t == 3) return COLOR_TEAM4;
18 float kh_tracking_enabled;
20 float kh_interferemsg_time, kh_interferemsg_team;
21 .entity kh_next, kh_prev; // linked list
24 string kh_sound_capture = "sound/ctf/capture.wav";
25 string kh_sound_destroy = "sound/ctf/return.wav";
26 string kh_sound_drop = "sound/misc/mouseclick.wav";
27 string kh_sound_collect = "sound/ctf/take.wav";
29 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
31 float kh_GetCarrierSprite(float t, float e)
33 if(t == e) return kh_sprite_friend;
34 if(t == COLOR_TEAM1) return kh_sprite_red;
35 if(t == COLOR_TEAM2) return kh_sprite_blue;
36 if(t == COLOR_TEAM3) return kh_sprite_yellow;
37 if(t == COLOR_TEAM4) return kh_sprite_pink;
41 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
43 kh_Controller_Thinkfunc = func;
44 kh_controller.cnt = t;
45 if(kh_Controller_Waitmsg != "")
46 strunzone(kh_Controller_Waitmsg);
48 kh_Controller_Waitmsg = "";
50 kh_Controller_Waitmsg = strzone(msg);
52 kh_controller.nextthink = time; // force
55 void kh_Controller_Think()
58 if(intermission_running)
62 if(kh_Controller_Waitmsg != "")
65 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
66 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
68 s = kh_Controller_Waitmsg;
73 if(clienttype(e) == CLIENTTYPE_REAL)
74 centerprint_atprio(e, CENTERPRIO_SPAM, s);
78 else if(self.cnt == 0)
81 kh_Controller_Thinkfunc();
83 self.nextthink = time + 1;
89 if(!cvar("sv_eventlog"))
92 GameLogEcho(s, FALSE);
95 // frags f: take from cvar * f
97 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
100 basefrags = cvar(strcat("g_balance_keyhunt_score_", what));
103 player.frags = player.frags + floor(0.5 + basefrags * frags_player);
105 key.owner.frags = key.owner.frags + floor(0.5 + basefrags * frags_owner);
108 void kh_Key_Attach(entity key)
110 setattachment(key, key.owner, "");
111 setorigin(key, '0 0 -15'); // x/y fixed later in think, z has to be -15 to make the key fit even in the crouchbox
112 key.angles_y -= key.owner.angles_y;
114 key.solid = SOLID_NOT;
115 key.movetype = MOVETYPE_NONE;
116 key.team = key.owner.team;
117 key.nextthink = time;
118 key.damageforcescale = 0;
121 vector kh_AttachedOrigin(entity e)
125 makevectors(e.tag_entity.angles);
126 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
132 void kh_Key_Detach(entity key)
134 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
135 setattachment(key, world, "");
136 key.angles_y += key.owner.angles_y;
139 key.solid = SOLID_TRIGGER;
140 key.movetype = MOVETYPE_TOSS;
141 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
142 key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
146 void kh_Key_AssignTo(entity key, entity player)
148 if(key.owner == player)
155 // remove from linked list
157 key.kh_next.kh_prev = key.kh_prev;
158 key.kh_prev.kh_next = key.kh_next;
162 if(key.owner.kh_next == world)
164 // No longer a key carrier
165 WaypointSprite_DetachCarrier(key.owner);
173 // insert into linked list
174 key.kh_next = player.kh_next;
175 key.kh_prev = player;
176 player.kh_next = key;
178 key.kh_next.kh_prev = key;
182 if(key.kh_next == world)
184 // player is now a key carrier
185 WaypointSprite_AttachCarrier("", player);
186 player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
187 player.waypointsprite_attachedforcarrier.team = player.team;
194 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
200 if(time > self.pushltime)
201 if(attacker.classname == "player")
202 self.team = attacker.team;
205 void kh_Key_Spawn(entity initial_owner, float angle)
209 key.classname = STR_ITEM_KH_KEY;
210 key.touch = kh_Key_Touch;
211 key.think = kh_Key_Think;
212 key.nextthink = time;
213 key.items = IT_KEY1 | IT_KEY2;
215 key.angles = '0 360 0' * random();
216 key.event_damage = kh_Key_Damage;
217 setmodel(key, "models/keyhunt/key.md3");
218 setsize(key, '-8 -8 -8', '8 8 40');
220 switch(initial_owner.team)
223 key.netname = "^1red key";
224 key.colormod = '103 0 0' * (1/96);
227 key.netname = "^4blue key";
228 key.colormod = '35 35 191' * (1/96);
231 key.netname = "^3yellow key";
232 key.colormod = '187 167 15' * (1/96);
235 key.netname = "^6pink key";
236 key.colormod = '139 79 107' * (1/96);
239 key.netname = "NETGIER key";
240 key.colormod = '1 1 1';
244 sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
246 WaypointSprite_AttachCarrier("", key);
247 key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
249 kh_Key_AssignTo(key, initial_owner);
252 void kh_Key_Remove(entity key)
256 kh_Key_AssignTo(key, world);
257 if(o) // it was attached
258 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
259 else // it was dropped
260 WaypointSprite_DetachCarrier(key);
265 // -1 when no team completely owns all keys yet
266 float kh_Key_AllOwnedByWhichTeam()
278 else if(teem != key.team)
284 void kh_Key_Collect(entity key, entity player)
286 sound(key, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
288 kh_Scores_Event(player, key, "collect", 1, 0);
289 bprint(player.netname, "^7 collected the ", key.netname, "\n");
290 kh_Key_AssignTo(key, player);
292 if(kh_Key_AllOwnedByWhichTeam() != -1)
294 kh_interferemsg_time = time + 0.2;
295 kh_interferemsg_team = player.team;
299 void kh_Key_DropAll(entity player)
307 if(time < player.pushltime)
308 mypusher = player.pusher;
309 while((key = player.kh_next))
311 kh_Scores_Event(player, key, "losekey", 0, 0);
312 bprint(player.netname, "^7 lost the ", key.netname, "\n");
313 kh_Key_AssignTo(key, world);
314 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
315 key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
316 key.pusher = mypusher;
317 key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
319 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
325 if(self.owner) // already carried
327 if(other.classname != "player")
329 if(other.deadflag != DEAD_NO)
331 if(other == self.enemy)
332 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
333 return; // you just dropped it!
334 kh_Key_Collect(self, other);
341 //self.angles_y = math_mod(self.angles_y + 0.05 * 135, 360);
342 // model is EF_ROTATING now
346 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * 45));
347 setorigin(self, v_forward * 24 + '0 0 1' * self.origin_z);
349 if(self.owner.buttonuse)
350 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
352 self.owner.kh_droptime = time;
353 self.kh_droptime = time; // prevent collecting this one for some time
354 self.enemy = self.owner;
356 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
357 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
358 sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
359 makevectors(self.owner.v_angle);
360 self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
361 kh_Key_AssignTo(self, world);
362 self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
366 // if in nodrop or time over, end the round
368 if(time > self.pain_finished)
369 kh_LoserTeam(self.team, self);
372 if(kh_Key_AllOwnedByWhichTeam() != -1)
376 p = self.owner.origin;
378 if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
380 kh_WinnerTeam(self.team);
384 if(kh_interferemsg_time && time > kh_interferemsg_time)
386 kh_interferemsg_time = 0;
387 FOR_EACH_PLAYER(head)
389 if(head.team == kh_interferemsg_team)
391 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
393 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
395 centerprint(head, "All keys are in the enemy's hands!\n\nInterfere ^1NOW^7!\n");
399 self.nextthink = time + 0.05;
402 void kh_WinnerTeam(float teem)
404 // all key carriers get some points
405 vector firstorigin, lastorigin;
409 score = (kh_teams - 1) / kh_teams;
410 // twice the score for 3 team games, three times the score for 4 team games!
411 // note: for a win by destroying the key, this should NOT be applied
415 kh_Scores_Event(key.owner, key, "capture", score, 0);
416 if(key.owner.kh_next == key)
420 bprint(key.owner.netname);
430 thisorigin = kh_AttachedOrigin(key);
433 te_lightning2(world, lastorigin, thisorigin);
434 lastorigin = thisorigin;
436 firstorigin = thisorigin;
441 te_lightning2(world, lastorigin, firstorigin);
444 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
445 sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
449 void kh_LoserTeam(float teem, entity lostkey)
451 entity player, key, attacker;
458 if(lostkey.pusher.team != teem)
459 if(lostkey.pusher.classname == "player")
460 attacker = lostkey.pusher;
466 kh_Scores_Event(attacker, world, "push", 1, 0);
467 centerprint(attacker, "Your push is the best!\n\n\n");
468 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
472 FOR_EACH_PLAYER(player)
473 if(player.team != teem)
477 if(key.owner && key.team != teem)
480 score = 1.0 / max(1, keys * cvar("g_balance_keyhunt_score_destroyed_ownfactor") + players);
482 FOR_EACH_PLAYER(player)
483 if(player.team != teem)
484 kh_Scores_Event(player, world, "destroyed", score, 0);
487 if(key.owner && key.team != teem)
488 kh_Scores_Event(key.owner, world, "destroyed", score * cvar("g_balance_keyhunt_score_destroyed_ownfactor"), 0);
490 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
492 sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
497 void kh_FinishRound()
499 // prepare next round
500 kh_interferemsg_time = 0;
505 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
508 float kh_EnoughPlayers()
510 float i, players, teem;
513 // find a random player per team
514 for(i = 0; i < kh_teams; ++i)
516 teem = kh_Team_ByID(i);
518 FOR_EACH_PLAYER(player)
519 if(player.deadflag == DEAD_NO)
520 if(player.team == teem)
528 void kh_WaitForPlayers()
530 if(kh_EnoughPlayers())
531 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
533 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
538 float i, players, teem;
541 if(!kh_EnoughPlayers())
543 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
547 FOR_EACH_PLAYER(player)
548 if(clienttype(player) == CLIENTTYPE_REAL)
549 centerprint_expire(player, CENTERPRIO_SPAM);
551 for(i = 0; i < kh_teams; ++i)
553 teem = kh_Team_ByID(i);
556 FOR_EACH_PLAYER(player)
557 if(player.deadflag == DEAD_NO)
558 if(player.team == teem)
561 if(random() * players <= 1)
564 kh_Key_Spawn(my_player, 360 * i / kh_teams);
567 kh_tracking_enabled = FALSE;
568 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
576 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
578 self.items = self.items | kh_KEY;
580 self.items = self.items - (self.items & kh_KEY);
584 void kh_EnableTrackingDevice()
588 FOR_EACH_PLAYER(player)
589 if(clienttype(player) == CLIENTTYPE_REAL)
590 centerprint_expire(player, CENTERPRIO_SPAM);
592 kh_tracking_enabled = TRUE;
595 float kh_Key_waypointsprite_for_player(entity e)
597 if(!kh_tracking_enabled)
600 return kh_sprite_dropped;
601 if(!self.owner.owner)
602 return kh_sprite_dropped;
603 return 0; // draw only when key is not owned
606 float kh_KeyCarrier_waypointsprite_for_player(entity e)
608 if(e.classname != "player" || self.team != e.team)
609 if(!kh_tracking_enabled)
612 // e is spectator? That's no team mate...
613 if(e.classname != "player")
614 return kh_GetCarrierSprite(self.team, -1);
616 // e is no key carrier: simple case...
618 return kh_GetCarrierSprite(self.team, e.team);
620 // e is a key carrier: if any key is dropped or owned by another team, show
621 // the carrier sprite; otherwise show run here
622 if(kh_Key_AllOwnedByWhichTeam() == e.team)
623 return kh_sprite_finish;
625 return kh_GetCarrierSprite(self.team, e.team);
628 float kh_HandleFrags(entity attacker, entity targ, float f)
638 f = f - 1 + cvar("g_balance_keyhunt_score_carrierfrag");
641 f = f - 1 + newfrags;
647 precache_sound(kh_sound_capture);
648 precache_sound(kh_sound_destroy);
649 precache_sound(kh_sound_drop);
650 precache_sound(kh_sound_collect);
652 precache_model("models/sprites/key-dropped.sp2");
653 precache_model("models/sprites/keycarrier-finish.sp2");
654 precache_model("models/sprites/keycarrier-friend.sp2");
655 precache_model("models/sprites/keycarrier-red.sp2");
656 precache_model("models/sprites/keycarrier-blue.sp2");
657 precache_model("models/sprites/keycarrier-yellow.sp2");
658 precache_model("models/sprites/keycarrier-pink.sp2");
659 precache_model("models/keyhunt/key.md3");
662 kh_teams = cvar("g_keyhunt_teams_override");
664 kh_teams = cvar("g_keyhunt_teams");
665 kh_teams = bound(2, kh_teams, 4);
667 // make a KH entity for controlling the game
668 kh_controller = spawn();
669 kh_controller.think = kh_Controller_Think;
670 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
672 setmodel(kh_controller, "models/sprites/key-dropped.sp2");
673 kh_sprite_dropped = kh_controller.modelindex;
674 setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
675 kh_sprite_finish = kh_controller.modelindex;
676 setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
677 kh_sprite_friend = kh_controller.modelindex;
678 setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
679 kh_sprite_red = kh_controller.modelindex;
680 setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
681 kh_sprite_blue = kh_controller.modelindex;
682 setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
683 kh_sprite_pink = kh_controller.modelindex;
684 setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
685 kh_sprite_yellow = kh_controller.modelindex;
686 setmodel(kh_controller, "");
691 // to be called before intermission
693 remove(kh_controller);
694 kh_controller = world;