1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
4 typedef void(void) kh_Think_t;
5 var kh_Think_t kh_Controller_Thinkfunc;
6 string kh_Controller_Waitmsg;
8 float kh_Team_ByID(float t)
10 if(t == 0) return COLOR_TEAM1;
11 if(t == 1) return COLOR_TEAM2;
12 if(t == 2) return COLOR_TEAM3;
13 if(t == 3) return COLOR_TEAM4;
18 float kh_tracking_enabled;
20 .entity kh_next, kh_prev; // linked list
23 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
25 float kh_GetCarrierSprite(float t)
27 if(t == COLOR_TEAM1) return kh_sprite_red;
28 if(t == COLOR_TEAM2) return kh_sprite_blue;
29 if(t == COLOR_TEAM3) return kh_sprite_pink;
30 if(t == COLOR_TEAM4) return kh_sprite_yellow;
34 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
36 kh_Controller_Thinkfunc = func;
37 kh_controller.cnt = t;
38 if(kh_Controller_Waitmsg != "")
39 strunzone(kh_Controller_Waitmsg);
41 kh_Controller_Waitmsg = "";
43 kh_Controller_Waitmsg = strzone(msg);
45 kh_controller.nextthink = time; // force
48 void kh_Controller_Think()
53 if(kh_Controller_Waitmsg != "")
56 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
57 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
59 s = kh_Controller_Waitmsg;
64 if(clienttype(e) == CLIENTTYPE_REAL)
65 centerprint_atprio(e, CENTERPRIO_SPAM, s);
69 else if(self.cnt == 0)
72 if(clienttype(e) == CLIENTTYPE_REAL)
73 centerprint_expire(e, CENTERPRIO_SPAM);
75 kh_Controller_Thinkfunc();
77 self.nextthink = time + 1;
83 if(!cvar("sv_eventlog"))
86 GameLogEcho(s, FALSE);
89 // frags f: take from cvar * f
91 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
94 basefrags = cvar(strcat("g_balance_keyhunt_score_", what));
97 player.frags = player.frags + floor(0.5 + basefrags * frags_player);
99 key.owner.frags = key.owner.frags + floor(0.5 + basefrags * frags_owner);
102 void kh_Key_Attach(entity key, float wpchange)
104 setattachment(key, key.owner, "");
105 setorigin(key, '0 0 0'); // fixed later in think
106 key.angles = '0 0 0';
108 key.solid = SOLID_NOT;
109 key.movetype = MOVETYPE_NONE;
110 key.team = key.owner.team;
111 key.nextthink = time;
114 void kh_Key_Detach(entity key, float wpchange)
116 setattachment(key, world, "");
117 makevectors(key.owner.angles);
118 setorigin(key, key.owner.origin + key.origin_x * v_forward - key.origin_y * v_right + key.origin_z * v_up);
119 key.angles_y = key.owner.angles_y;
122 key.solid = SOLID_TRIGGER;
123 key.movetype = MOVETYPE_TOSS;
124 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
128 void kh_Key_AssignTo(entity key, entity player, float wpchange)
130 if(key.owner == player)
135 kh_Key_Detach(key, wpchange);
137 // remove from linked list
139 key.kh_next.kh_prev = key.kh_prev;
140 key.kh_prev.kh_next = key.kh_next;
144 if(key.owner.kh_next == world)
146 // No longer a key carrier
148 WaypointSprite_Kill(key.owner.waypointsprite_attachedforcarrier);
150 WaypointSprite_DetachCarrier(key.owner);
158 // insert into linked list
159 key.kh_next = player.kh_next;
160 key.kh_prev = player;
161 player.kh_next = key;
163 key.kh_next.kh_prev = key;
165 kh_Key_Attach(key, wpchange);
167 if(key.kh_next == world)
169 // player is now a key carrier
170 WaypointSprite_AttachCarrier("", player);
171 player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
172 player.waypointsprite_attachedforcarrier.team = player.team;
179 void kh_Key_Spawn(entity initial_owner, float angle)
183 key.classname = STR_ITEM_KH_KEY;
184 key.touch = kh_Key_Touch;
185 key.think = kh_Key_Think;
186 key.nextthink = time;
187 key.items = IT_KEY1 | IT_KEY2;
189 setmodel(key, "models/keyhunt/key3.md3");
190 setsize(key, '0 0 -24', '0 0 25');
192 switch(initial_owner.team)
195 key.netname = "^1red key";
196 key.colormod = '1.73 0.10 0.10';
199 key.netname = "^4blue key";
200 key.colormod = '0.10 0.10 1.73';
203 key.netname = "^6pink key";
204 key.colormod = '1.22 0.10 1.22';
207 key.netname = "^3yellow key";
208 key.colormod = '1.22 1.22 0.10';
211 key.netname = "NETGIER key";
212 key.colormod = '1.00 1.00 1.00';
216 sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
218 WaypointSprite_AttachCarrier("", key);
219 key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
221 kh_Key_AssignTo(key, initial_owner, TRUE);
224 void kh_Key_Remove(entity key)
228 kh_Key_AssignTo(key, world, FALSE);
229 if(o) // it was attached
230 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
231 else // it was dropped
232 WaypointSprite_DetachCarrier(key);
237 void kh_Key_Collect(entity key, entity player)
241 kh_Scores_Event(player, key, "collect", 1, 0);
242 bprint(player.netname, "^7 collected the ", key.netname, "\n");
243 kh_Key_AssignTo(key, player, TRUE);
246 if(!key.owner || key.team != player.team)
248 FOR_EACH_PLAYER(head)
250 if(head.team == player.team)
252 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
254 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
256 centerprint(head, "All keys are in the enemy's hands!\n\nInterfere ^1NOW^7!\n");
261 void kh_Key_DropAll(entity player)
267 if(time < player.pushltime)
268 mypusher = player.pusher;
269 while((key = player.kh_next))
271 kh_Scores_Event(player, key, "losekey", 0, 0);
272 bprint(player.netname, "^7 lost the ", key.netname, "\n");
273 kh_Key_AssignTo(key, world, TRUE);
274 key.pusher = player.pusher;
275 key.pushltime = player.pushltime;
281 if(self.owner) // already carried
283 if(other.classname != "player")
285 if(other.deadflag != DEAD_NO)
287 if(other == self.enemy)
288 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
289 return; // you just dropped it!
290 kh_Key_Collect(self, other);
297 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * 45));
298 setorigin(self, v_forward * 16);
300 if(self.owner.buttonuse)
301 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
303 self.owner.kh_droptime = time;
304 self.kh_droptime = time; // prevent collecting this one for some time
305 self.enemy = self.owner;
307 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
308 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
309 kh_Key_AssignTo(self, world, TRUE);
313 // if in nodrop or time over, end the round
315 if(time > self.pain_finished)
316 kh_LoserTeam(self.team, self);
324 p = self.owner.origin;
327 if(key.owner == self.owner)
331 if(vlen(key.owner.origin - p) < cvar("g_balance_keyhunt_maxdist"))
339 self.nextthink = time + 0.1;
342 void kh_WinnerTeam(float teem)
344 // all key carriers get some points
348 score = 1.0 / kh_teams;
352 kh_Scores_Event(key.owner, key, "capture", score, 0);
353 if(key.owner.kh_next == key)
357 bprint(key.owner.netname);
361 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
365 void kh_LoserTeam(float teem, entity lostkey)
367 entity player, key, attacker;
374 if(player.pusher.team != player.team)
375 if(player.pusher.classname == "player")
376 attacker = lostkey.pusher;
382 kh_Scores_Event(attacker, world, "push", 1, 0);
383 centerprint(attacker, "Your push is the best!\n\n\n");
384 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
388 FOR_EACH_PLAYER(player)
389 if(player.team != teem)
393 if(key.owner && key.team != teem)
396 score = 1.0 / (keys * cvar("g_balance_keyhunt_score_destroyed_ownfactor") + players);
398 FOR_EACH_PLAYER(player)
399 if(player.team != teem)
400 kh_Scores_Event(player, world, "destroyed", score, 0);
403 if(key.owner && key.team != teem)
404 kh_Scores_Event(key.owner, world, "destroyed", score * cvar("g_balance_keyhunt_score_destroyed_ownfactor"), 0);
406 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
412 void kh_FinishRound()
414 // prepare next round
419 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
422 float kh_EnoughPlayers()
424 float i, players, teem;
427 // find a random player per team
428 for(i = 0; i < kh_teams; ++i)
430 teem = kh_Team_ByID(i);
432 FOR_EACH_PLAYER(player)
433 if(player.deadflag == DEAD_NO)
434 if(player.team == teem)
442 void kh_WaitForPlayers()
444 if(kh_EnoughPlayers())
445 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
447 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
452 float i, players, teem;
455 if(!kh_EnoughPlayers())
457 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
461 for(i = 0; i < kh_teams; ++i)
463 teem = kh_Team_ByID(i);
466 FOR_EACH_PLAYER(player)
467 if(player.deadflag == DEAD_NO)
468 if(player.team == teem)
471 if(random() * players <= 1)
474 kh_Key_Spawn(my_player, 360 * i / kh_teams);
477 kh_tracking_enabled = FALSE;
478 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
486 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
488 self.items = self.items | kh_KEY;
490 self.items = self.items - (self.items & kh_KEY);
494 void kh_EnableTrackingDevice()
496 kh_tracking_enabled = TRUE;
499 float kh_Key_waypointsprite_for_player(entity e)
501 if(!kh_tracking_enabled)
504 return kh_sprite_dropped;
505 if(!self.owner.owner)
506 return kh_sprite_dropped;
507 return 0; // draw only when key is not owned
510 float kh_KeyCarrier_waypointsprite_for_player(entity e)
514 if(e.classname != "player" || self.team != e.team)
515 if(!kh_tracking_enabled)
519 if(!key.owner || key.team != e.team)
521 if(self.team == e.team)
522 return kh_sprite_friend;
524 return kh_GetCarrierSprite(self.team);
527 return kh_sprite_finish;
530 float kh_HandleFrags(entity attacker, entity targ, float f)
540 f = f - 1 + cvar("g_balance_keyhunt_score_carrierfrag");
543 f = f - 1 + newfrags;
549 precache_model("models/sprites/key-dropped.sp2");
550 precache_model("models/sprites/keycarrier-finish.sp2");
551 precache_model("models/sprites/keycarrier-friend.sp2");
552 precache_model("models/sprites/keycarrier-red.sp2");
553 precache_model("models/sprites/keycarrier-blue.sp2");
554 precache_model("models/sprites/keycarrier-pink.sp2");
555 precache_model("models/sprites/keycarrier-yellow.sp2");
556 precache_model("models/keyhunt/key3.md3");
559 kh_teams = cvar("g_keyhunt_teams_override");
561 kh_teams = cvar("g_keyhunt_teams");
565 // make a KH entity for controlling the game
566 kh_controller = spawn();
567 kh_controller.think = kh_Controller_Think;
568 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
570 setmodel(kh_controller, "models/sprites/key-dropped.sp2");
571 kh_sprite_dropped = kh_controller.modelindex;
572 setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
573 kh_sprite_finish = kh_controller.modelindex;
574 setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
575 kh_sprite_friend = kh_controller.modelindex;
576 setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
577 kh_sprite_red = kh_controller.modelindex;
578 setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
579 kh_sprite_blue = kh_controller.modelindex;
580 setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
581 kh_sprite_pink = kh_controller.modelindex;
582 setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
583 kh_sprite_yellow = kh_controller.modelindex;
584 setmodel(kh_controller, "");
589 // to be called before intermission
591 remove(kh_controller);
592 kh_controller = world;