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don't do stuff in intermission
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1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
3
4 typedef void(void) kh_Think_t;
5 var kh_Think_t kh_Controller_Thinkfunc;
6 string kh_Controller_Waitmsg;
7
8 float kh_Team_ByID(float t)
9 {
10         if(t == 0) return COLOR_TEAM1;
11         if(t == 1) return COLOR_TEAM2;
12         if(t == 2) return COLOR_TEAM3;
13         if(t == 3) return COLOR_TEAM4;
14         return 0;
15 }
16
17 entity kh_controller;
18 float kh_tracking_enabled;
19 float kh_teams;
20 float kh_interferemsg_time, kh_interferemsg_team;
21 .entity kh_next, kh_prev; // linked list
22 .float kh_droptime;
23
24 string kh_sound_capture = "sound/ctf/capture.wav";
25 string kh_sound_destroy = "sound/ctf/return.wav";
26 string kh_sound_drop = "sound/misc/mouseclick.wav";
27 string kh_sound_collect = "sound/ctf/take.wav";
28
29 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
30
31 float kh_GetCarrierSprite(float t, float e)
32 {
33         if(t == e)           return kh_sprite_friend;
34         if(t == COLOR_TEAM1) return kh_sprite_red;
35         if(t == COLOR_TEAM2) return kh_sprite_blue;
36         if(t == COLOR_TEAM3) return kh_sprite_pink;
37         if(t == COLOR_TEAM4) return kh_sprite_yellow;
38         return 0;
39 }
40
41 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
42 {
43         kh_Controller_Thinkfunc = func;
44         kh_controller.cnt = t;
45         if(kh_Controller_Waitmsg != "")
46                 strunzone(kh_Controller_Waitmsg);
47         if(msg == "")
48                 kh_Controller_Waitmsg = "";
49         else
50                 kh_Controller_Waitmsg = strzone(msg);
51         if(t == 0)
52                 kh_controller.nextthink = time; // force
53 }
54
55 void kh_Controller_Think()
56 {
57         entity e;
58         if(intermission_running)
59                 return;
60         if(self.cnt > 0)
61         {
62                 if(kh_Controller_Waitmsg != "")
63                 {
64                         string s;
65                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
66                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
67                         else
68                                 s = kh_Controller_Waitmsg;
69
70                         dprint(s, "\n");
71
72                         FOR_EACH_PLAYER(e)
73                                 if(clienttype(e) == CLIENTTYPE_REAL)
74                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
75                 }
76                 self.cnt -= 1;
77         }
78         else if(self.cnt == 0)
79         {
80                 FOR_EACH_PLAYER(e)
81                         if(clienttype(e) == CLIENTTYPE_REAL)
82                                 centerprint_expire(e, CENTERPRIO_SPAM);
83                 self.cnt -= 1;
84                 kh_Controller_Thinkfunc();
85         }
86         self.nextthink = time + 1;
87 }
88
89 void kh_Log()
90 {
91         string s;
92         if(!cvar("sv_eventlog"))
93                 return;
94         // TODO ...
95         GameLogEcho(s, FALSE);
96 }
97
98 // frags f: take from cvar * f
99 // frags 0: no frags
100 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
101 {
102         float basefrags;
103         basefrags = cvar(strcat("g_balance_keyhunt_score_", what));
104
105         if(frags_player)
106                 player.frags = player.frags + floor(0.5 + basefrags * frags_player);
107         if(frags_owner)
108                 key.owner.frags = key.owner.frags + floor(0.5 + basefrags * frags_owner);
109 }
110
111 void kh_Key_Attach(entity key, float wpchange)
112 {
113         setattachment(key, key.owner, "");
114         setorigin(key, '0 0 0'); // fixed later in think
115         key.angles = key.angles - '0 1 0' * key.owner.angles_y;
116         key.flags = 0;
117         key.solid = SOLID_NOT;
118         key.movetype = MOVETYPE_NONE;
119         key.team = key.owner.team;
120         key.nextthink = time;
121 }
122
123 vector kh_AttachedOrigin(entity e)
124 {
125         if(e.tag_entity)
126         {
127                 makevectors(e.tag_entity.angles);
128                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
129         }
130         else
131                 return e.origin;
132 }
133
134 void kh_Key_Detach(entity key, float wpchange)
135 {
136         setorigin(key, kh_AttachedOrigin(key));
137         setattachment(key, world, "");
138         key.angles_y = key.owner.angles_y;
139         key.aiment = world;
140         key.flags = FL_ITEM;
141         key.solid = SOLID_TRIGGER;
142         key.movetype = MOVETYPE_TOSS;
143         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
144         // let key.team stay
145 }
146
147 void kh_Key_AssignTo(entity key, entity player, float wpchange)
148 {
149         if(key.owner == player)
150                 return;
151
152         if(key.owner)
153         {
154                 kh_Key_Detach(key, wpchange);
155
156                 // remove from linked list
157                 if(key.kh_next)
158                         key.kh_next.kh_prev = key.kh_prev;
159                 key.kh_prev.kh_next = key.kh_next;
160                 key.kh_next = world;
161                 key.kh_prev = world;
162
163                 if(key.owner.kh_next == world)
164                 {
165                         // No longer a key carrier
166                         if(wpchange)
167                                 WaypointSprite_Kill(key.owner.waypointsprite_attachedforcarrier);
168                         else
169                                 WaypointSprite_DetachCarrier(key.owner);
170                 }
171         }
172
173         key.owner = player;
174
175         if(player)
176         {
177                 // insert into linked list
178                 key.kh_next = player.kh_next;
179                 key.kh_prev = player;
180                 player.kh_next = key;
181                 if(key.kh_next)
182                         key.kh_next.kh_prev = key;
183
184                 kh_Key_Attach(key, wpchange);
185
186                 if(key.kh_next == world)
187                 {
188                         // player is now a key carrier
189                         WaypointSprite_AttachCarrier("", player);
190                         player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
191                         player.waypointsprite_attachedforcarrier.team = player.team;
192                 }
193         }
194
195         key.pusher = world;
196 }
197
198 void kh_Key_Spawn(entity initial_owner, float angle)
199 {
200         entity key;
201         key = spawn();
202         key.classname = STR_ITEM_KH_KEY;
203         key.touch = kh_Key_Touch;
204         key.think = kh_Key_Think;
205         key.nextthink = time;
206         key.items = IT_KEY1 | IT_KEY2;
207         key.cnt = angle;
208         key.angles = '0 360 0' * random();
209         setmodel(key, "models/keyhunt/key3.md3");
210         setsize(key, '0 0 -24', '0 0 25');
211
212         switch(initial_owner.team)
213         {
214                 case COLOR_TEAM1:
215                         key.netname = "^1red key";
216                         key.colormod = '1.73 0.10 0.10';
217                         break;
218                 case COLOR_TEAM2:
219                         key.netname = "^4blue key";
220                         key.colormod = '0.10 0.10 1.73';
221                         break;
222                 case COLOR_TEAM3:
223                         key.netname = "^6pink key";
224                         key.colormod = '1.22 0.10 1.22';
225                         break;
226                 case COLOR_TEAM4:
227                         key.netname = "^3yellow key";
228                         key.colormod = '1.22 1.22 0.10';
229                         break;
230                 default:
231                         key.netname = "NETGIER key";
232                         key.colormod = '1.00 1.00 1.00';
233                         break;
234         }
235
236         sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
237
238         WaypointSprite_AttachCarrier("", key);
239         key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
240
241         kh_Key_AssignTo(key, initial_owner, TRUE);
242 }
243
244 void kh_Key_Remove(entity key)
245 {
246         entity o;
247         o = key.owner;
248         kh_Key_AssignTo(key, world, FALSE);
249         if(o) // it was attached
250                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
251         else // it was dropped
252                 WaypointSprite_DetachCarrier(key);
253
254         remove(key);
255 }
256
257 // -1 when no team completely owns all keys yet
258 float kh_Key_AllOwnedByWhichTeam()
259 {
260         entity key;
261         float teem;
262
263         teem = -1;
264         FOR_EACH_KH_KEY(key)
265         {
266                 if(!key.owner)
267                         return -1;
268                 if(teem == -1)
269                         teem = key.team;
270                 else if(teem != key.team)
271                         return -1;
272         }
273         return teem;
274 }
275
276 void kh_Key_Collect(entity key, entity player)
277 {
278         sound(key, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
279
280         kh_Scores_Event(player, key, "collect", 1, 0);
281         bprint(player.netname, "^7 collected the ", key.netname, "\n");
282         kh_Key_AssignTo(key, player, TRUE);
283
284         if(kh_Key_AllOwnedByWhichTeam() != -1)
285         {
286                 kh_interferemsg_time = time + 0.2;
287                 kh_interferemsg_team = player.team;
288         }
289 }
290
291 void kh_Key_DropAll(entity player)
292 {
293         entity key;
294         entity mypusher;
295         if(player.kh_next)
296         {
297                 mypusher = world;
298                 if(player.pusher)
299                         if(time < player.pushltime)
300                                 mypusher = player.pusher;
301                 while((key = player.kh_next))
302                 {
303                         kh_Scores_Event(player, key, "losekey", 0, 0);
304                         bprint(player.netname, "^7 lost the ", key.netname, "\n");
305                         kh_Key_AssignTo(key, world, TRUE);
306                         key.pusher = mypusher;
307                 }
308                 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
309         }
310 }
311
312 void kh_Key_Touch()
313 {
314         if(self.owner) // already carried
315                 return;
316         if(other.classname != "player")
317                 return;
318         if(other.deadflag != DEAD_NO)
319                 return;
320         if(other == self.enemy)
321                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
322                         return; // you just dropped it!
323         kh_Key_Collect(self, other);
324 }
325
326 void kh_Key_Think()
327 {
328         entity head;
329
330         self.angles_y = math_mod(self.angles_y + 0.05 * 135, 360);
331
332         if(self.owner)
333         {
334                 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * 45));
335                 setorigin(self, v_forward * 16);
336
337                 if(self.owner.buttonuse)
338                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
339                 {
340                         self.owner.kh_droptime = time;
341                         self.kh_droptime = time; // prevent collecting this one for some time
342                         self.enemy = self.owner;
343                         self.pusher = world;
344                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
345                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
346                         sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
347                         kh_Key_AssignTo(self, world, TRUE);
348                 }
349         }
350
351         // if in nodrop or time over, end the round
352         if(!self.owner)
353                 if(time > self.pain_finished)
354                         kh_LoserTeam(self.team, self);
355         
356         if(self.owner)
357         if(kh_Key_AllOwnedByWhichTeam() != -1)
358         {
359                 entity key;
360                 vector p;
361                 p = self.owner.origin;
362                 FOR_EACH_KH_KEY(key)
363                         if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
364                                 goto not_winning;
365                 kh_WinnerTeam(self.team);
366 :not_winning
367         }
368
369         if(kh_interferemsg_time && time > kh_interferemsg_time)
370         {
371                 kh_interferemsg_time = 0;
372                 FOR_EACH_PLAYER(head)
373                 {
374                         if(head.team == kh_interferemsg_team)
375                                 if(head.kh_next)
376                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
377                                 else
378                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
379                         else
380                                 centerprint(head, "All keys are in the enemy's hands!\n\nInterfere ^1NOW^7!\n");
381                 }
382         }
383
384         self.nextthink = time + 0.05;
385 }
386
387 void kh_WinnerTeam(float teem)
388 {
389         // all key carriers get some points
390         vector firstorigin, lastorigin;
391         float first;
392         entity key;
393         float score;
394         score = (kh_teams - 1) / kh_teams;
395         // twice the score for 3 team games, three times the score for 4 team games!
396         // note: for a win by destroying the key, this should NOT be applied
397         first = TRUE;
398         FOR_EACH_KH_KEY(key)
399         {
400                 kh_Scores_Event(key.owner, key, "capture", score, 0);
401                 if(key.owner.kh_next == key)
402                 {
403                         if(!first)
404                                 bprint("^7, ");
405                         bprint(key.owner.netname);
406                         first = FALSE;
407                 }
408         }
409
410         first = TRUE;
411         FOR_EACH_KH_KEY(key)
412         {
413                 vector thisorigin;
414
415                 thisorigin = kh_AttachedOrigin(key);
416
417                 if(!first)
418                         te_lightning2(world, lastorigin, thisorigin);
419                 lastorigin = thisorigin;
420                 if(first)
421                         firstorigin = thisorigin;
422                 first = FALSE;
423         }
424         if(kh_teams > 2)
425         {
426                 te_lightning2(world, lastorigin, firstorigin);
427         }
428
429         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
430         sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
431         kh_FinishRound();
432 }
433
434 void kh_LoserTeam(float teem, entity lostkey)
435 {
436         entity player, key, attacker;
437         float players;
438         float keys;
439         float score;
440
441         attacker = world;
442         if(lostkey.pusher)
443                 if(lostkey.pusher.team != teem)
444                         if(lostkey.pusher.classname == "player")
445                                 attacker = lostkey.pusher;
446
447         players = keys = 0;
448
449         if(attacker)
450         {
451                 kh_Scores_Event(attacker, world, "push", 1, 0);
452                 centerprint(attacker, "Your push is the best!\n\n\n");
453                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
454         }
455         else
456         {
457                 FOR_EACH_PLAYER(player)
458                         if(player.team != teem)
459                                 ++players;
460                 
461                 FOR_EACH_KH_KEY(key)
462                         if(key.owner && key.team != teem)
463                                 ++keys;
464
465                 score = 1.0 / max(1, keys * cvar("g_balance_keyhunt_score_destroyed_ownfactor") + players);
466
467                 FOR_EACH_PLAYER(player)
468                         if(player.team != teem)
469                                 kh_Scores_Event(player, world, "destroyed", score, 0);
470
471                 FOR_EACH_KH_KEY(key)
472                         if(key.owner && key.team != teem)
473                                 kh_Scores_Event(key.owner, world, "destroyed", score * cvar("g_balance_keyhunt_score_destroyed_ownfactor"), 0);
474
475                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
476         }
477         sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
478
479         kh_FinishRound();
480 }
481
482 void kh_FinishRound()
483 {
484         // prepare next round
485         kh_interferemsg_time = 0;
486         entity key;
487         FOR_EACH_KH_KEY(key)
488                 kh_Key_Remove(key);
489
490         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
491 }
492
493 float kh_EnoughPlayers()
494 {
495         float i, players, teem;
496         entity player;
497         
498         // find a random player per team
499         for(i = 0; i < kh_teams; ++i)
500         {
501                 teem = kh_Team_ByID(i);
502                 players = 0;
503                 FOR_EACH_PLAYER(player)
504                         if(player.deadflag == DEAD_NO)
505                                 if(player.team == teem)
506                                         ++players;
507                 if(players == 0)
508                         return FALSE;
509         }
510         return TRUE;
511 }
512
513 void kh_WaitForPlayers()
514 {
515         if(kh_EnoughPlayers())
516                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
517         else
518                 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
519 }
520
521 void kh_StartRound()
522 {
523         float i, players, teem;
524         entity player;
525
526         if(!kh_EnoughPlayers())
527         {
528                 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
529                 return;
530         }
531
532         for(i = 0; i < kh_teams; ++i)
533         {
534                 teem = kh_Team_ByID(i);
535                 players = 0;
536                 entity my_player;
537                 FOR_EACH_PLAYER(player)
538                         if(player.deadflag == DEAD_NO)
539                                 if(player.team == teem)
540                                 {
541                                         ++players;
542                                         if(random() * players <= 1)
543                                                 my_player = player;
544                                 }
545                 kh_Key_Spawn(my_player, 360 * i / kh_teams);
546         }
547
548         kh_tracking_enabled = FALSE;
549         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
550 }
551
552 void kh_setstatus()
553 {
554         if(kh_teams)
555         {
556                 float kh_KEY;
557                 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
558                 if(self.kh_next)
559                         self.items = self.items | kh_KEY;
560                 else
561                         self.items = self.items - (self.items & kh_KEY);
562         }
563 }
564
565 void kh_EnableTrackingDevice()
566 {
567         kh_tracking_enabled = TRUE;
568 }
569
570 float kh_Key_waypointsprite_for_player(entity e)
571 {
572         if(!kh_tracking_enabled)
573                 return 0;
574         if(!self.owner)
575                 return kh_sprite_dropped;
576         if(!self.owner.owner)
577                 return kh_sprite_dropped;
578         return 0; // draw only when key is not owned
579 }
580
581 float kh_KeyCarrier_waypointsprite_for_player(entity e)
582 {
583         if(e.classname != "player" || self.team != e.team)
584                 if(!kh_tracking_enabled)
585                         return 0;
586
587         // e is spectator? That's no team mate...
588         if(e.classname != "player")
589                 return kh_GetCarrierSprite(self.team, -1);
590         
591         // e is no key carrier: simple case...
592         if(!e.kh_next)
593                 return kh_GetCarrierSprite(self.team, e.team);
594         
595         // e is a key carrier: if any key is dropped or owned by another team, show
596         // the carrier sprite; otherwise show run here
597         if(kh_Key_AllOwnedByWhichTeam() == e.team)
598                 return kh_sprite_finish;
599
600         return kh_GetCarrierSprite(self.team, e.team);
601 }
602
603 float kh_HandleFrags(entity attacker, entity targ, float f)
604 {
605         float newfrags;
606
607         if(f <= 0)
608                 return f;
609         if(attacker == targ)
610                 return f;
611
612         if(targ.kh_next)
613                 f = f - 1 + cvar("g_balance_keyhunt_score_carrierfrag");
614
615         if(newfrags)
616                 f = f - 1 + newfrags;
617         return f;
618 }
619
620 void kh_init()
621 {
622         precache_sound(kh_sound_capture);
623         precache_sound(kh_sound_destroy);
624         precache_sound(kh_sound_drop);
625         precache_sound(kh_sound_collect);
626
627         precache_model("models/sprites/key-dropped.sp2");
628         precache_model("models/sprites/keycarrier-finish.sp2");
629         precache_model("models/sprites/keycarrier-friend.sp2");
630         precache_model("models/sprites/keycarrier-red.sp2");
631         precache_model("models/sprites/keycarrier-blue.sp2");
632         precache_model("models/sprites/keycarrier-pink.sp2");
633         precache_model("models/sprites/keycarrier-yellow.sp2");
634         precache_model("models/keyhunt/key3.md3");
635
636         // setup variables
637         kh_teams = cvar("g_keyhunt_teams_override");
638         if(kh_teams < 2)
639                 kh_teams = cvar("g_keyhunt_teams");
640         if(kh_teams < 2)
641                 kh_teams = 2;
642
643         // make a KH entity for controlling the game
644         kh_controller = spawn();
645         kh_controller.think = kh_Controller_Think;
646         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
647
648         setmodel(kh_controller, "models/sprites/key-dropped.sp2");
649         kh_sprite_dropped = kh_controller.modelindex;
650         setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
651         kh_sprite_finish = kh_controller.modelindex;
652         setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
653         kh_sprite_friend = kh_controller.modelindex;
654         setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
655         kh_sprite_red = kh_controller.modelindex;
656         setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
657         kh_sprite_blue = kh_controller.modelindex;
658         setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
659         kh_sprite_pink = kh_controller.modelindex;
660         setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
661         kh_sprite_yellow = kh_controller.modelindex;
662         setmodel(kh_controller, "");
663 }
664
665 void kh_finalize()
666 {
667         // to be called before intermission
668         kh_FinishRound();
669         remove(kh_controller);
670         kh_controller = world;
671 }