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1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
3
4 typedef void(void) kh_Think_t;
5 var kh_Think_t kh_Controller_Thinkfunc;
6 string kh_Controller_Waitmsg;
7
8 float kh_Team_ByID(float t)
9 {
10         if(t == 0) return COLOR_TEAM1;
11         if(t == 1) return COLOR_TEAM2;
12         if(t == 2) return COLOR_TEAM3;
13         if(t == 3) return COLOR_TEAM4;
14         return 0;
15 }
16
17 entity kh_controller;
18 float kh_tracking_enabled;
19 float kh_teams;
20 float kh_interferemsg_time, kh_interferemsg_team;
21 .entity kh_next, kh_prev; // linked list
22 .float kh_droptime;
23
24 string kh_sound_capture = "sound/ctf/capture.wav";
25 string kh_sound_destroy = "sound/ctf/return.wav";
26 string kh_sound_drop = "sound/misc/mouseclick.wav";
27 string kh_sound_collect = "sound/ctf/take.wav";
28
29 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
30
31 float kh_GetCarrierSprite(float t, float e)
32 {
33         if(t == e)           return kh_sprite_friend;
34         if(t == COLOR_TEAM1) return kh_sprite_red;
35         if(t == COLOR_TEAM2) return kh_sprite_blue;
36         if(t == COLOR_TEAM3) return kh_sprite_yellow;
37         if(t == COLOR_TEAM4) return kh_sprite_pink;
38         return 0;
39 }
40
41 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
42 {
43         kh_Controller_Thinkfunc = func;
44         kh_controller.cnt = t;
45         if(kh_Controller_Waitmsg != "")
46                 strunzone(kh_Controller_Waitmsg);
47         if(msg == "")
48                 kh_Controller_Waitmsg = "";
49         else
50                 kh_Controller_Waitmsg = strzone(msg);
51         if(t == 0)
52                 kh_controller.nextthink = time; // force
53 }
54
55 void kh_Controller_Think()
56 {
57         entity e;
58         if(intermission_running)
59                 return;
60         if(self.cnt > 0)
61         {
62                 if(kh_Controller_Waitmsg != "")
63                 {
64                         string s;
65                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
66                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
67                         else
68                                 s = kh_Controller_Waitmsg;
69
70                         dprint(s, "\n");
71
72                         FOR_EACH_PLAYER(e)
73                                 if(clienttype(e) == CLIENTTYPE_REAL)
74                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
75                 }
76                 self.cnt -= 1;
77         }
78         else if(self.cnt == 0)
79         {
80                 self.cnt -= 1;
81                 kh_Controller_Thinkfunc();
82         }
83         self.nextthink = time + 1;
84 }
85
86 // frags f: take from cvar * f
87 // frags 0: no frags
88 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
89 {
90         string s;
91         if(frags_player)
92                 player.frags = player.frags + floor(0.5 + frags_player);
93         if(frags_owner)
94                 key.owner.frags = key.owner.frags + floor(0.5 + frags_owner);
95         if(!cvar("sv_eventlog"))
96                 return;
97         s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
98         s = strcat(s, ":", ftos(frags_player));
99         if(key.owner)
100                 s = strcat(s, ":", ftos(key.owner.playerid));
101         else
102                 s = strcat(s, ":0");
103         s = strcat(s, ":", ftos(frags_owner));
104         s = strcat(s, ":", key.netname);
105         GameLogEcho(s, FALSE);
106 }
107
108 void kh_Key_Attach(entity key)
109 {
110         setattachment(key, key.owner, "");
111         setorigin(key, '0 0 -15'); // x/y fixed later in think, z has to be -15 to make the key fit even in the crouchbox
112         key.angles_y -= key.owner.angles_y;
113         key.flags = 0;
114         key.solid = SOLID_NOT;
115         key.movetype = MOVETYPE_NONE;
116         key.team = key.owner.team;
117         key.nextthink = time;
118         key.damageforcescale = 0;
119 }
120
121 vector kh_AttachedOrigin(entity e)
122 {
123         if(e.tag_entity)
124         {
125                 makevectors(e.tag_entity.angles);
126                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
127         }
128         else
129                 return e.origin;
130 }
131
132 void kh_Key_Detach(entity key)
133 {
134         setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
135         setattachment(key, world, "");
136         key.angles_y += key.owner.angles_y;
137         key.aiment = world;
138         key.flags = FL_ITEM;
139         key.solid = SOLID_TRIGGER;
140         key.movetype = MOVETYPE_TOSS;
141         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
142         key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
143         // let key.team stay
144 }
145
146 void kh_Key_AssignTo(entity key, entity player)
147 {
148         if(key.owner == player)
149                 return;
150
151         if(key.owner)
152         {
153                 kh_Key_Detach(key);
154
155                 // remove from linked list
156                 if(key.kh_next)
157                         key.kh_next.kh_prev = key.kh_prev;
158                 key.kh_prev.kh_next = key.kh_next;
159                 key.kh_next = world;
160                 key.kh_prev = world;
161
162                 if(key.owner.kh_next == world)
163                 {
164                         // No longer a key carrier
165                         WaypointSprite_DetachCarrier(key.owner);
166                 }
167         }
168
169         key.owner = player;
170
171         if(player)
172         {
173                 // insert into linked list
174                 key.kh_next = player.kh_next;
175                 key.kh_prev = player;
176                 player.kh_next = key;
177                 if(key.kh_next)
178                         key.kh_next.kh_prev = key;
179
180                 kh_Key_Attach(key);
181
182                 if(key.kh_next == world)
183                 {
184                         // player is now a key carrier
185                         WaypointSprite_AttachCarrier("", player);
186                         player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
187                         player.waypointsprite_attachedforcarrier.team = player.team;
188                 }
189         }
190
191         key.pusher = world;
192 }
193
194 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
195 {
196         if(self.owner)
197                 return;
198         if(vlen(force) <= 0)
199                 return;
200         if(time > self.pushltime)
201                 if(attacker.classname == "player")
202                         self.team = attacker.team;
203 }
204
205 void kh_Key_Spawn(entity initial_owner, float angle)
206 {
207         entity key;
208         key = spawn();
209         key.classname = STR_ITEM_KH_KEY;
210         key.touch = kh_Key_Touch;
211         key.think = kh_Key_Think;
212         key.nextthink = time;
213         key.items = IT_KEY1 | IT_KEY2;
214         key.cnt = angle;
215         key.angles = '0 360 0' * random();
216         key.event_damage = kh_Key_Damage;
217         setmodel(key, "models/keyhunt/key.md3");
218         setsize(key, '-8 -8 -8', '8 8 40');
219
220         switch(initial_owner.team)
221         {
222                 case COLOR_TEAM1:
223                         key.netname = "^1red key";
224                         key.colormod = '103 0 0' * (1/96);
225                         break;
226                 case COLOR_TEAM2:
227                         key.netname = "^4blue key";
228                         key.colormod = '35 35 191' * (1/96);
229                         break;
230                 case COLOR_TEAM3:
231                         key.netname = "^3yellow key";
232                         key.colormod = '187 167 15' * (1/96);
233                         break;
234                 case COLOR_TEAM4:
235                         key.netname = "^6pink key";
236                         key.colormod = '139 79 107' * (1/96);
237                         break;
238                 default:
239                         key.netname = "NETGIER key";
240                         key.colormod = '1 1 1';
241                         break;
242         }
243
244         sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
245
246         WaypointSprite_AttachCarrier("", key);
247         key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
248
249         kh_Key_AssignTo(key, initial_owner);
250 }
251
252 void kh_Key_Remove(entity key)
253 {
254         entity o;
255         o = key.owner;
256         kh_Key_AssignTo(key, world);
257         if(o) // it was attached
258                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
259         else // it was dropped
260                 WaypointSprite_DetachCarrier(key);
261
262         remove(key);
263 }
264
265 // -1 when no team completely owns all keys yet
266 float kh_Key_AllOwnedByWhichTeam()
267 {
268         entity key;
269         float teem;
270
271         teem = -1;
272         FOR_EACH_KH_KEY(key)
273         {
274                 if(!key.owner)
275                         return -1;
276                 if(teem == -1)
277                         teem = key.team;
278                 else if(teem != key.team)
279                         return -1;
280         }
281         return teem;
282 }
283
284 void kh_Key_Collect(entity key, entity player)
285 {
286         sound(key, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
287
288         kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
289         bprint(player.netname, "^7 collected the ", key.netname, "\n");
290         kh_Key_AssignTo(key, player);
291
292         if(kh_Key_AllOwnedByWhichTeam() != -1)
293         {
294                 kh_interferemsg_time = time + 0.2;
295                 kh_interferemsg_team = player.team;
296         }
297 }
298
299 void kh_Key_DropAll(entity player)
300 {
301         entity key;
302         entity mypusher;
303         if(player.kh_next)
304         {
305                 mypusher = world;
306                 if(player.pusher)
307                         if(time < player.pushltime)
308                                 mypusher = player.pusher;
309                 while((key = player.kh_next))
310                 {
311                         kh_Scores_Event(player, key, "losekey", 0, 0);
312                         bprint(player.netname, "^7 lost the ", key.netname, "\n");
313                         kh_Key_AssignTo(key, world);
314                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
315                         key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
316                         key.pusher = mypusher;
317                         key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
318                 }
319                 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
320         }
321 }
322
323 void kh_Key_Touch()
324 {
325         if(self.owner) // already carried
326                 return;
327         if(other.classname != "player")
328                 return;
329         if(other.deadflag != DEAD_NO)
330                 return;
331         if(other == self.enemy)
332                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
333                         return; // you just dropped it!
334         kh_Key_Collect(self, other);
335 }
336
337 void kh_Key_Think()
338 {
339         entity head;
340
341         //self.angles_y = math_mod(self.angles_y + 0.05 * 135, 360);
342         // model is EF_ROTATING now
343
344         if(self.owner)
345         {
346                 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * 45));
347                 setorigin(self, v_forward * 24 + '0 0 1' * self.origin_z);
348
349                 if(self.owner.buttonuse)
350                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
351                 {
352                         self.owner.kh_droptime = time;
353                         self.kh_droptime = time; // prevent collecting this one for some time
354                         self.enemy = self.owner;
355                         self.pusher = world;
356                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
357                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
358                         sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
359                         makevectors(self.owner.v_angle);
360                         self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
361                         kh_Key_AssignTo(self, world);
362                         self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
363                 }
364         }
365
366         // if in nodrop or time over, end the round
367         if(!self.owner)
368                 if(time > self.pain_finished)
369                         kh_LoserTeam(self.team, self);
370         
371         if(self.owner)
372         if(kh_Key_AllOwnedByWhichTeam() != -1)
373         {
374                 entity key;
375                 vector p;
376                 p = self.owner.origin;
377                 FOR_EACH_KH_KEY(key)
378                         if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
379                                 goto not_winning;
380                 kh_WinnerTeam(self.team);
381 :not_winning
382         }
383
384         if(kh_interferemsg_time && time > kh_interferemsg_time)
385         {
386                 kh_interferemsg_time = 0;
387                 FOR_EACH_PLAYER(head)
388                 {
389                         if(head.team == kh_interferemsg_team)
390                                 if(head.kh_next)
391                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
392                                 else
393                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
394                         else
395                                 centerprint(head, "All keys are in the enemy's hands!\n\nInterfere ^1NOW^7!\n");
396                 }
397         }
398
399         self.nextthink = time + 0.05;
400 }
401
402 void kh_WinnerTeam(float teem)
403 {
404         // all key carriers get some points
405         vector firstorigin, lastorigin;
406         float first;
407         entity key;
408         float score;
409         score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
410         DistributeEvenly_Init(score, kh_teams);
411         // twice the score for 3 team games, three times the score for 4 team games!
412         // note: for a win by destroying the key, this should NOT be applied
413         first = TRUE;
414         FOR_EACH_KH_KEY(key)
415         {
416                 kh_Scores_Event(key.owner, key, "capture", DistributeEvenly_Get(1), 0);
417                 if(key.owner.kh_next == key)
418                 {
419                         if(!first)
420                                 bprint("^7, ");
421                         bprint(key.owner.netname);
422                         first = FALSE;
423                 }
424         }
425
426         first = TRUE;
427         FOR_EACH_KH_KEY(key)
428         {
429                 vector thisorigin;
430
431                 thisorigin = kh_AttachedOrigin(key);
432
433                 if(!first)
434                         te_lightning2(world, lastorigin, thisorigin);
435                 lastorigin = thisorigin;
436                 if(first)
437                         firstorigin = thisorigin;
438                 first = FALSE;
439         }
440         if(kh_teams > 2)
441         {
442                 te_lightning2(world, lastorigin, firstorigin);
443         }
444
445         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
446         sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
447         kh_FinishRound();
448 }
449
450 void kh_LoserTeam(float teem, entity lostkey)
451 {
452         entity player, key, attacker;
453         float players;
454         float keys;
455
456         attacker = world;
457         if(lostkey.pusher)
458                 if(lostkey.pusher.team != teem)
459                         if(lostkey.pusher.classname == "player")
460                                 attacker = lostkey.pusher;
461
462         players = keys = 0;
463
464         if(attacker)
465         {
466                 kh_Scores_Event(attacker, world, "push", 1, 0);
467                 centerprint(attacker, "Your push is the best!\n\n\n");
468                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
469         }
470         else
471         {
472                 float of, fragsleft, i, thisteam;
473                 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
474
475                 FOR_EACH_PLAYER(player)
476                         if(player.team != teem)
477                                 ++players;
478                 
479                 FOR_EACH_KH_KEY(key)
480                         if(key.owner && key.team != teem)
481                                 ++keys;
482
483                 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
484
485                 FOR_EACH_KH_KEY(key)
486                         if(key.owner && key.team != teem)
487                                 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", DistributeEvenly_Get(of), 0);
488
489                 fragsleft = DistributeEvenly_Get(players);
490
491                 // Now distribute these among all other teams...
492                 for(i = 0; i < kh_teams; ++i)
493                 {
494                         thisteam = kh_Team_ByID(i);
495                         players = 0;
496                         FOR_EACH_PLAYER(player)
497                                 if(player.team == thisteam)
498                                         ++players;
499
500                         DistributeEvenly_Init(fragsleft, kh_teams - i);
501                         fragsleft = DistributeEvenly_Get(kh_teams - i - 1);
502                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
503
504                         FOR_EACH_PLAYER(player)
505                                 if(player.team == thisteam)
506                                         kh_Scores_Event(player, world, "destroyed", DistributeEvenly_Get(1), 0);
507                 }
508
509                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
510         }
511         sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
512
513         kh_FinishRound();
514 }
515
516 void kh_FinishRound()
517 {
518         // prepare next round
519         kh_interferemsg_time = 0;
520         entity key;
521         FOR_EACH_KH_KEY(key)
522                 kh_Key_Remove(key);
523
524         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
525 }
526
527 float kh_EnoughPlayers()
528 {
529         float i, players, teem;
530         entity player;
531         
532         // find a random player per team
533         for(i = 0; i < kh_teams; ++i)
534         {
535                 teem = kh_Team_ByID(i);
536                 players = 0;
537                 FOR_EACH_PLAYER(player)
538                         if(player.deadflag == DEAD_NO)
539                                 if(player.team == teem)
540                                         ++players;
541                 if(players == 0)
542                         return FALSE;
543         }
544         return TRUE;
545 }
546
547 void kh_WaitForPlayers()
548 {
549         if(kh_EnoughPlayers())
550                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
551         else
552                 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
553 }
554
555 void kh_StartRound()
556 {
557         float i, players, teem;
558         entity player;
559
560         if(!kh_EnoughPlayers())
561         {
562                 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
563                 return;
564         }
565
566         FOR_EACH_PLAYER(player)
567                 if(clienttype(player) == CLIENTTYPE_REAL)
568                         centerprint_expire(player, CENTERPRIO_SPAM);
569
570         for(i = 0; i < kh_teams; ++i)
571         {
572                 teem = kh_Team_ByID(i);
573                 players = 0;
574                 entity my_player;
575                 FOR_EACH_PLAYER(player)
576                         if(player.deadflag == DEAD_NO)
577                                 if(player.team == teem)
578                                 {
579                                         ++players;
580                                         if(random() * players <= 1)
581                                                 my_player = player;
582                                 }
583                 kh_Key_Spawn(my_player, 360 * i / kh_teams);
584         }
585
586         kh_tracking_enabled = FALSE;
587         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
588 }
589
590 void kh_setstatus()
591 {
592         if(kh_teams)
593         {
594                 float kh_KEY;
595                 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
596                 if(self.kh_next)
597                         self.items = self.items | kh_KEY;
598                 else
599                         self.items = self.items - (self.items & kh_KEY);
600         }
601 }
602
603 void kh_EnableTrackingDevice()
604 {
605         entity player;
606
607         FOR_EACH_PLAYER(player)
608                 if(clienttype(player) == CLIENTTYPE_REAL)
609                         centerprint_expire(player, CENTERPRIO_SPAM);
610
611         kh_tracking_enabled = TRUE;
612 }
613
614 float kh_Key_waypointsprite_for_player(entity e)
615 {
616         if(!kh_tracking_enabled)
617                 return 0;
618         if(!self.owner)
619                 return kh_sprite_dropped;
620         if(!self.owner.owner)
621                 return kh_sprite_dropped;
622         return 0; // draw only when key is not owned
623 }
624
625 float kh_KeyCarrier_waypointsprite_for_player(entity e)
626 {
627         if(e.classname != "player" || self.team != e.team)
628                 if(!kh_tracking_enabled)
629                         return 0;
630
631         // e is spectator? That's no team mate...
632         if(e.classname != "player")
633                 return kh_GetCarrierSprite(self.team, -1);
634         
635         // e is no key carrier: simple case...
636         if(!e.kh_next)
637                 return kh_GetCarrierSprite(self.team, e.team);
638         
639         // e is a key carrier: if any key is dropped or owned by another team, show
640         // the carrier sprite; otherwise show run here
641         if(kh_Key_AllOwnedByWhichTeam() == e.team)
642                 return kh_sprite_finish;
643
644         return kh_GetCarrierSprite(self.team, e.team);
645 }
646
647 float kh_HandleFrags(entity attacker, entity targ, float f)
648 {
649         if(f <= 0)
650                 return f;
651         if(attacker == targ)
652                 return f;
653
654         if(targ.kh_next)
655                 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
656
657         return f;
658 }
659
660 void kh_init()
661 {
662         precache_sound(kh_sound_capture);
663         precache_sound(kh_sound_destroy);
664         precache_sound(kh_sound_drop);
665         precache_sound(kh_sound_collect);
666
667         precache_model("models/sprites/key-dropped.sp2");
668         precache_model("models/sprites/keycarrier-finish.sp2");
669         precache_model("models/sprites/keycarrier-friend.sp2");
670         precache_model("models/sprites/keycarrier-red.sp2");
671         precache_model("models/sprites/keycarrier-blue.sp2");
672         precache_model("models/sprites/keycarrier-yellow.sp2");
673         precache_model("models/sprites/keycarrier-pink.sp2");
674         precache_model("models/keyhunt/key.md3");
675
676         // setup variables
677         kh_teams = cvar("g_keyhunt_teams_override");
678         if(kh_teams < 2)
679                 kh_teams = cvar("g_keyhunt_teams");
680         kh_teams = bound(2, kh_teams, 4);
681
682         // make a KH entity for controlling the game
683         kh_controller = spawn();
684         kh_controller.think = kh_Controller_Think;
685         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
686
687         setmodel(kh_controller, "models/sprites/key-dropped.sp2");
688         kh_sprite_dropped = kh_controller.modelindex;
689         setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
690         kh_sprite_finish = kh_controller.modelindex;
691         setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
692         kh_sprite_friend = kh_controller.modelindex;
693         setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
694         kh_sprite_red = kh_controller.modelindex;
695         setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
696         kh_sprite_blue = kh_controller.modelindex;
697         setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
698         kh_sprite_pink = kh_controller.modelindex;
699         setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
700         kh_sprite_yellow = kh_controller.modelindex;
701         setmodel(kh_controller, "");
702 }
703
704 void kh_finalize()
705 {
706         // to be called before intermission
707         kh_FinishRound();
708         remove(kh_controller);
709         kh_controller = world;
710 }