1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
4 typedef void(void) kh_Think_t;
5 var kh_Think_t kh_Controller_Thinkfunc;
6 string kh_Controller_Waitmsg;
8 float kh_Team_ByID(float t)
10 if(t == 0) return COLOR_TEAM1;
11 if(t == 1) return COLOR_TEAM2;
12 if(t == 2) return COLOR_TEAM3;
13 if(t == 3) return COLOR_TEAM4;
18 float kh_tracking_enabled;
20 .entity kh_next, kh_prev; // linked list
23 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
25 float kh_GetCarrierSprite(float t, float e)
27 if(t == e) return kh_sprite_friend;
28 if(t == COLOR_TEAM1) return kh_sprite_red;
29 if(t == COLOR_TEAM2) return kh_sprite_blue;
30 if(t == COLOR_TEAM3) return kh_sprite_pink;
31 if(t == COLOR_TEAM4) return kh_sprite_yellow;
35 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
37 kh_Controller_Thinkfunc = func;
38 kh_controller.cnt = t;
39 if(kh_Controller_Waitmsg != "")
40 strunzone(kh_Controller_Waitmsg);
42 kh_Controller_Waitmsg = "";
44 kh_Controller_Waitmsg = strzone(msg);
46 kh_controller.nextthink = time; // force
49 void kh_Controller_Think()
54 if(kh_Controller_Waitmsg != "")
57 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
58 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
60 s = kh_Controller_Waitmsg;
65 if(clienttype(e) == CLIENTTYPE_REAL)
66 centerprint_atprio(e, CENTERPRIO_SPAM, s);
70 else if(self.cnt == 0)
73 if(clienttype(e) == CLIENTTYPE_REAL)
74 centerprint_expire(e, CENTERPRIO_SPAM);
76 kh_Controller_Thinkfunc();
78 self.nextthink = time + 1;
84 if(!cvar("sv_eventlog"))
87 GameLogEcho(s, FALSE);
90 // frags f: take from cvar * f
92 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
95 basefrags = cvar(strcat("g_balance_keyhunt_score_", what));
98 player.frags = player.frags + floor(0.5 + basefrags * frags_player);
100 key.owner.frags = key.owner.frags + floor(0.5 + basefrags * frags_owner);
103 void kh_Key_Attach(entity key, float wpchange)
105 setattachment(key, key.owner, "");
106 setorigin(key, '0 0 0'); // fixed later in think
107 key.angles = key.angles - '0 1 0' * key.owner.angles_y;
109 key.solid = SOLID_NOT;
110 key.movetype = MOVETYPE_NONE;
111 key.team = key.owner.team;
112 key.nextthink = time;
115 void kh_Key_Detach(entity key, float wpchange)
117 setattachment(key, world, "");
118 makevectors(key.owner.angles);
119 setorigin(key, key.owner.origin + key.origin_x * v_forward - key.origin_y * v_right + key.origin_z * v_up);
120 key.angles_y = key.owner.angles_y;
123 key.solid = SOLID_TRIGGER;
124 key.movetype = MOVETYPE_TOSS;
125 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
129 void kh_Key_AssignTo(entity key, entity player, float wpchange)
131 if(key.owner == player)
136 kh_Key_Detach(key, wpchange);
138 // remove from linked list
140 key.kh_next.kh_prev = key.kh_prev;
141 key.kh_prev.kh_next = key.kh_next;
145 if(key.owner.kh_next == world)
147 // No longer a key carrier
149 WaypointSprite_Kill(key.owner.waypointsprite_attachedforcarrier);
151 WaypointSprite_DetachCarrier(key.owner);
159 // insert into linked list
160 key.kh_next = player.kh_next;
161 key.kh_prev = player;
162 player.kh_next = key;
164 key.kh_next.kh_prev = key;
166 kh_Key_Attach(key, wpchange);
168 if(key.kh_next == world)
170 // player is now a key carrier
171 WaypointSprite_AttachCarrier("", player);
172 player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
173 player.waypointsprite_attachedforcarrier.team = player.team;
180 void kh_Key_Spawn(entity initial_owner, float angle)
184 key.classname = STR_ITEM_KH_KEY;
185 key.touch = kh_Key_Touch;
186 key.think = kh_Key_Think;
187 key.nextthink = time;
188 key.items = IT_KEY1 | IT_KEY2;
190 key.angles = '0 360 0' * random();
191 setmodel(key, "models/keyhunt/key3.md3");
192 setsize(key, '0 0 -24', '0 0 25');
194 switch(initial_owner.team)
197 key.netname = "^1red key";
198 key.colormod = '1.73 0.10 0.10';
201 key.netname = "^4blue key";
202 key.colormod = '0.10 0.10 1.73';
205 key.netname = "^6pink key";
206 key.colormod = '1.22 0.10 1.22';
209 key.netname = "^3yellow key";
210 key.colormod = '1.22 1.22 0.10';
213 key.netname = "NETGIER key";
214 key.colormod = '1.00 1.00 1.00';
218 sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
220 WaypointSprite_AttachCarrier("", key);
221 key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
223 kh_Key_AssignTo(key, initial_owner, TRUE);
226 void kh_Key_Remove(entity key)
230 kh_Key_AssignTo(key, world, FALSE);
231 if(o) // it was attached
232 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
233 else // it was dropped
234 WaypointSprite_DetachCarrier(key);
239 void kh_Key_Collect(entity key, entity player)
243 kh_Scores_Event(player, key, "collect", 1, 0);
244 bprint(player.netname, "^7 collected the ", key.netname, "\n");
245 kh_Key_AssignTo(key, player, TRUE);
248 if(!key.owner || key.team != player.team)
250 FOR_EACH_PLAYER(head)
252 if(head.team == player.team)
254 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
256 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
258 centerprint(head, "All keys are in the enemy's hands!\n\nInterfere ^1NOW^7!\n");
263 void kh_Key_DropAll(entity player)
269 if(time < player.pushltime)
270 mypusher = player.pusher;
271 while((key = player.kh_next))
273 kh_Scores_Event(player, key, "losekey", 0, 0);
274 bprint(player.netname, "^7 lost the ", key.netname, "\n");
275 kh_Key_AssignTo(key, world, TRUE);
276 key.pusher = player.pusher;
277 key.pushltime = player.pushltime;
283 if(self.owner) // already carried
285 if(other.classname != "player")
287 if(other.deadflag != DEAD_NO)
289 if(other == self.enemy)
290 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
291 return; // you just dropped it!
292 kh_Key_Collect(self, other);
297 self.angles_y = math_mod(self.angles_y + 0.05 * 135, 360);
301 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * 45));
302 setorigin(self, v_forward * 16);
304 if(self.owner.buttonuse)
305 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
307 self.owner.kh_droptime = time;
308 self.kh_droptime = time; // prevent collecting this one for some time
309 self.enemy = self.owner;
311 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
312 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
313 kh_Key_AssignTo(self, world, TRUE);
317 // if in nodrop or time over, end the round
319 if(time > self.pain_finished)
320 kh_LoserTeam(self.team, self);
328 p = self.owner.origin;
331 if(key.owner == self.owner)
335 if(vlen(key.owner.origin - p) < cvar("g_balance_keyhunt_maxdist"))
343 self.nextthink = time + 0.05;
346 void kh_WinnerTeam(float teem)
348 // all key carriers get some points
352 score = 1.0 / kh_teams;
356 kh_Scores_Event(key.owner, key, "capture", score, 0);
357 if(key.owner.kh_next == key)
361 bprint(key.owner.netname);
365 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
369 void kh_LoserTeam(float teem, entity lostkey)
371 entity player, key, attacker;
378 if(player.pusher.team != player.team)
379 if(player.pusher.classname == "player")
380 attacker = lostkey.pusher;
386 kh_Scores_Event(attacker, world, "push", 1, 0);
387 centerprint(attacker, "Your push is the best!\n\n\n");
388 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
392 FOR_EACH_PLAYER(player)
393 if(player.team != teem)
397 if(key.owner && key.team != teem)
400 score = 1.0 / (keys * cvar("g_balance_keyhunt_score_destroyed_ownfactor") + players);
402 FOR_EACH_PLAYER(player)
403 if(player.team != teem)
404 kh_Scores_Event(player, world, "destroyed", score, 0);
407 if(key.owner && key.team != teem)
408 kh_Scores_Event(key.owner, world, "destroyed", score * cvar("g_balance_keyhunt_score_destroyed_ownfactor"), 0);
410 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
416 void kh_FinishRound()
418 // prepare next round
423 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
426 float kh_EnoughPlayers()
428 float i, players, teem;
431 // find a random player per team
432 for(i = 0; i < kh_teams; ++i)
434 teem = kh_Team_ByID(i);
436 FOR_EACH_PLAYER(player)
437 if(player.deadflag == DEAD_NO)
438 if(player.team == teem)
446 void kh_WaitForPlayers()
448 if(kh_EnoughPlayers())
449 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
451 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
456 float i, players, teem;
459 if(!kh_EnoughPlayers())
461 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
465 for(i = 0; i < kh_teams; ++i)
467 teem = kh_Team_ByID(i);
470 FOR_EACH_PLAYER(player)
471 if(player.deadflag == DEAD_NO)
472 if(player.team == teem)
475 if(random() * players <= 1)
478 kh_Key_Spawn(my_player, 360 * i / kh_teams);
481 kh_tracking_enabled = FALSE;
482 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
490 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
492 self.items = self.items | kh_KEY;
494 self.items = self.items - (self.items & kh_KEY);
498 void kh_EnableTrackingDevice()
500 kh_tracking_enabled = TRUE;
503 float kh_Key_waypointsprite_for_player(entity e)
505 if(!kh_tracking_enabled)
508 return kh_sprite_dropped;
509 if(!self.owner.owner)
510 return kh_sprite_dropped;
511 return 0; // draw only when key is not owned
514 float kh_KeyCarrier_waypointsprite_for_player(entity e)
518 if(e.classname != "player" || self.team != e.team)
519 if(!kh_tracking_enabled)
522 // e is no key carrier: simple case...
524 return kh_GetCarrierSprite(self.team, e.team);
526 // e is a key carrier: if any key is dropped or owned by another team, show
527 // the carrier sprite; otherwise show run here
529 if(!key.owner || key.team != e.team)
530 return kh_GetCarrierSprite(self.team, e.team);
532 return kh_sprite_finish;
535 float kh_HandleFrags(entity attacker, entity targ, float f)
545 f = f - 1 + cvar("g_balance_keyhunt_score_carrierfrag");
548 f = f - 1 + newfrags;
554 precache_model("models/sprites/key-dropped.sp2");
555 precache_model("models/sprites/keycarrier-finish.sp2");
556 precache_model("models/sprites/keycarrier-friend.sp2");
557 precache_model("models/sprites/keycarrier-red.sp2");
558 precache_model("models/sprites/keycarrier-blue.sp2");
559 precache_model("models/sprites/keycarrier-pink.sp2");
560 precache_model("models/sprites/keycarrier-yellow.sp2");
561 precache_model("models/keyhunt/key3.md3");
564 kh_teams = cvar("g_keyhunt_teams_override");
566 kh_teams = cvar("g_keyhunt_teams");
570 // make a KH entity for controlling the game
571 kh_controller = spawn();
572 kh_controller.think = kh_Controller_Think;
573 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
575 setmodel(kh_controller, "models/sprites/key-dropped.sp2");
576 kh_sprite_dropped = kh_controller.modelindex;
577 setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
578 kh_sprite_finish = kh_controller.modelindex;
579 setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
580 kh_sprite_friend = kh_controller.modelindex;
581 setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
582 kh_sprite_red = kh_controller.modelindex;
583 setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
584 kh_sprite_blue = kh_controller.modelindex;
585 setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
586 kh_sprite_pink = kh_controller.modelindex;
587 setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
588 kh_sprite_yellow = kh_controller.modelindex;
589 setmodel(kh_controller, "");
594 // to be called before intermission
596 remove(kh_controller);
597 kh_controller = world;