1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
18 float KH_KEY_WP_ZSHIFT = 20;
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
24 string kh_Controller_Waitmsg;
27 // bits 0-7: player's key status
28 // bits 8-15: general key status
30 .float siren_time; // time delay the siren
31 //.float stuff_time; // time delay to stuffcmd a cvar
33 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
34 //test[0] = status of dropped keys, test[1 - 16] = player #
35 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
36 //for(i = 0; i < maxplayers; ++i)
39 float kh_Team_ByID(float t)
41 if(t == 0) return COLOR_TEAM1;
42 if(t == 1) return COLOR_TEAM2;
43 if(t == 2) return COLOR_TEAM3;
44 if(t == 3) return COLOR_TEAM4;
48 entity kh_worldkeylist;
49 .entity kh_worldkeynext;
51 float kh_tracking_enabled;
53 float kh_interferemsg_time, kh_interferemsg_team;
54 .entity kh_next, kh_prev; // linked list
56 .float kh_dropperteam;
57 .entity kh_previous_owner;
59 string kh_sound_capture = "sound/kh/capture.wav";
60 string kh_sound_destroy = "sound/kh/destroy.wav";
61 string kh_sound_drop = "sound/kh/drop.wav";
62 string kh_sound_collect = "sound/kh/collect.wav";
63 string kh_sound_alarm = "sound/kh/alarm.wav"; // the new siren/alarm
65 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
66 float kh_key_dropped, kh_key_carried;
68 float kh_GetCarrierSprite(float t, float e) // runs all the time
70 if(t == e) return kh_sprite_friend;
71 if(t == COLOR_TEAM1) return kh_sprite_red;
72 if(t == COLOR_TEAM2) return kh_sprite_blue;
73 if(t == COLOR_TEAM3) return kh_sprite_yellow;
74 if(t == COLOR_TEAM4) return kh_sprite_pink;
78 void kh_Controller_SetThink(float t, string msg, kh_Think_t func) // runs occasionaly
80 kh_Controller_Thinkfunc = func;
81 kh_controller.cnt = t;
82 if(kh_Controller_Waitmsg != "")
83 strunzone(kh_Controller_Waitmsg);
85 kh_Controller_Waitmsg = "";
87 kh_Controller_Waitmsg = strzone(msg);
89 kh_controller.nextthink = time; // force
92 void kh_Controller_Think() // called a lot
95 if(intermission_running)
99 if(kh_Controller_Waitmsg != "")
102 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
103 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
105 s = kh_Controller_Waitmsg;
110 if(clienttype(e) == CLIENTTYPE_REAL)
111 centerprint_atprio(e, CENTERPRIO_SPAM, s);
115 else if(self.cnt == 0)
118 kh_Controller_Thinkfunc();
120 self.nextthink = time + 1;
123 // frags f: take from cvar * f
125 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
128 if(intermission_running)
132 PlayerTeamScore_AddScore(player, frags_player);
133 // FIXME we soon don't use .frags or UpdateFrags any more...
134 UpdateFrags(player, frags_player);
136 if(key && key.owner && frags_owner)
138 PlayerTeamScore_AddScore(player, frags_player);
139 // FIXME we soon don't use .frags or UpdateFrags any more...
140 UpdateFrags(key.owner, frags_owner);
142 if(!cvar("sv_eventlog")) //output extra info to the console or text file
144 s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
145 s = strcat(s, ":", ftos(frags_player));
147 s = strcat(s, ":", ftos(key.owner.playerid));
150 s = strcat(s, ":", ftos(frags_owner), ":");
152 s = strcat(s, key.netname);
153 GameLogEcho(s, FALSE);
156 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
160 makevectors(e.tag_entity.angles);
161 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
167 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
169 #ifdef KH_PLAYER_USE_ATTACHMENT
171 first = key.owner.kh_next;
174 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
177 setattachment(key.kh_next, key, "");
178 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
179 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
180 key.kh_next.angles = '0 0 0';
183 setorigin(key, KH_PLAYER_ATTACHMENT);
184 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
188 setattachment(key, key.kh_prev, "");
190 setattachment(key.kh_next, key, "");
191 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
192 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
193 key.angles = '0 0 0';
196 setattachment(key, key.owner, "");
197 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
198 key.angles_y -= key.owner.angles_y;
201 key.solid = SOLID_NOT;
202 key.movetype = MOVETYPE_NONE;
203 key.team = key.owner.team;
204 key.nextthink = time;
205 key.damageforcescale = 0;
206 key.modelindex = kh_key_carried;
209 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
212 i = test[key.owner.playerid];
213 if(key.netname == "^1red key")
215 if(key.netname == "^4blue key")
217 if(key.netname == "^3yellow key")
219 if(key.netname == "^6pink key")
221 test[key.owner.playerid] = i;
225 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
226 //key.owner.kh_state += test[key.owner.playerid];
228 #ifdef KH_PLAYER_USE_ATTACHMENT
230 first = key.owner.kh_next;
235 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
236 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
237 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
243 setattachment(key.kh_next, key.kh_prev, "");
244 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
247 setattachment(key, world, "");
248 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
249 key.angles = key.owner.angles;
251 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
252 setattachment(key, world, "");
253 key.angles_y += key.owner.angles_y;
257 key.solid = SOLID_TRIGGER;
258 key.movetype = MOVETYPE_TOSS;
259 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
260 key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
262 key.modelindex = kh_key_dropped;
263 key.kh_previous_owner = key.owner;
266 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
268 if(key.owner == player)
275 // remove from linked list
277 key.kh_next.kh_prev = key.kh_prev;
278 key.kh_prev.kh_next = key.kh_next;
282 if(key.owner.kh_next == world)
284 // No longer a key carrier
285 WaypointSprite_DetachCarrier(key.owner);
293 // insert into linked list
294 key.kh_next = player.kh_next;
295 key.kh_prev = player;
296 player.kh_next = key;
298 key.kh_next.kh_prev = key;
301 i = test[key.owner.playerid];
302 if(key.netname == "^1red key")
304 if(key.netname == "^4blue key")
306 if(key.netname == "^3yellow key")
308 if(key.netname == "^6pink key")
310 test[key.owner.playerid] = i;
314 if(key.kh_next == world)
316 // player is now a key carrier
317 WaypointSprite_AttachCarrier("", player);
318 player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
319 player.waypointsprite_attachedforcarrier.team = player.team;
323 // moved that here, also update if there's no player
326 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
331 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
337 if(time > self.pushltime)
338 if(attacker.classname == "player")
339 self.team = attacker.team;
342 void kh_Key_Spawn(entity initial_owner, float angle) // runs every time a new flag is created, ie after all the keys have been collected
346 key.classname = STR_ITEM_KH_KEY;
347 key.touch = kh_Key_Touch;
348 key.think = kh_Key_Think;
349 key.nextthink = time;
350 key.items = IT_KEY1 | IT_KEY2;
352 key.angles = '0 360 0' * random();
353 key.event_damage = kh_Key_Damage;
354 key.takedamage = DAMAGE_YES;
355 key.modelindex = kh_key_dropped;
357 key.kh_dropperteam = 0;
358 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
359 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
360 key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
362 switch(initial_owner.team)
365 key.netname = "^1red key";
368 key.netname = "^4blue key";
371 key.netname = "^3yellow key";
374 key.netname = "^6pink key";
377 key.netname = "NETGIER key";
381 // link into key list
382 key.kh_worldkeynext = kh_worldkeylist;
383 kh_worldkeylist = key;
385 centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n")); // message to player at start of round
387 WaypointSprite_Spawn("", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
388 key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
390 kh_Key_AssignTo(key, initial_owner);
393 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
397 kh_Key_AssignTo(key, world);
398 if(o) // it was attached
399 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
400 else // it was dropped
401 WaypointSprite_DetachCarrier(key);
403 // remove key from key list
404 if (kh_worldkeylist == key)
405 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
411 if (o.kh_worldkeynext == key)
413 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
416 o = o.kh_worldkeynext;
423 // -1 when no team completely owns all keys yet
424 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
436 else if(teem != key.team)
442 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
444 sound(player, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
446 if(key.kh_dropperteam != player.team)
448 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
449 PlayerScore_Add(player, SP_KH_COLLECT, 1);
451 key.kh_dropperteam = 0;
452 bprint(player.netname, "^7 picked up the ", key.netname, "\n");
454 kh_Key_AssignTo(key, player); // this also updates .kh_state
456 if(kh_Key_AllOwnedByWhichTeam() != -1)
458 kh_interferemsg_time = time + 0.2;
459 kh_interferemsg_team = player.team;
463 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
471 if(time < player.pushltime)
472 mypusher = player.pusher;
473 while((key = player.kh_next))
475 kh_Scores_Event(player, key, "losekey", 0, 0);
476 if(PlayerScore_IsValid(player))
477 PlayerScore_Add(player, SP_KH_LOSEKEY, 1);
478 bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
479 kh_Key_AssignTo(key, world);
480 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
481 key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
482 key.pusher = mypusher;
483 key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
485 key.kh_dropperteam = player.team;
487 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
491 void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
493 if(intermission_running)
496 if(self.owner) // already carried
498 if(other.classname != "player")
500 if(other.deadflag != DEAD_NO)
502 if(other == self.enemy)
503 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
504 return; // you just dropped it!
505 kh_Key_Collect(self, other);
508 void kh_Key_Think() // runs all the time
511 //entity player; // needed by FOR_EACH_PLAYER
513 if(intermission_running)
516 if(time > self.stuff_time)
518 FOR_EACH_PLAYER(player)
519 player.kh_state = test[0]*256 + (player.kh_state&255);
521 self.stuff_time = time + 1; // repeat in 1 second
525 #ifdef KH_KEY_ATTACHMENT_DEBUG
526 if(self.kh_prev == self.owner)
528 if(cvar_string("_angles") != "")
530 self.angles = stov(cvar_string("_angles"));
531 self.origin = stov(cvar_string("_origin"));
538 #ifndef KH_PLAYER_USE_ATTACHMENT
539 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
540 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
543 if(self.owner.BUTTON_USE)
544 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
546 self.owner.kh_droptime = time;
547 self.kh_droptime = time; // prevent collecting this one for some time
548 self.enemy = self.owner;
550 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
551 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
552 sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
553 makevectors(self.owner.v_angle);
554 self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
555 kh_Key_AssignTo(self, world);
556 self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
557 self.kh_dropperteam = self.team;
561 // if in nodrop or time over, end the round
563 if(time > self.pain_finished)
564 kh_LoserTeam(self.team, self);
567 if(kh_Key_AllOwnedByWhichTeam() != -1)
569 if(self.siren_time < time)
571 sound(world, CHAN_AUTO, kh_sound_alarm, 1, ATTN_NORM); // play a simple alarm
572 self.siren_time = time + 2.5; // repeat every 2.5 seconds
577 p = self.owner.origin;
579 if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
581 kh_WinnerTeam(self.team);
585 if(kh_interferemsg_time && time > kh_interferemsg_time)
587 kh_interferemsg_time = 0;
588 FOR_EACH_PLAYER(head)
590 if(head.team == kh_interferemsg_team)
592 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
594 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
596 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!\n"));
600 self.nextthink = time + 0.05;
603 void kh_WinnerTeam(float teem) // runs when a team wins
605 // all key carriers get some points
606 vector firstorigin, lastorigin, midpoint;
610 score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
611 DistributeEvenly_Init(score, kh_teams);
612 // twice the score for 3 team games, three times the score for 4 team games!
613 // note: for a win by destroying the key, this should NOT be applied
617 f = DistributeEvenly_Get(1);
618 kh_Scores_Event(key.owner, key, "capture", f, 0);
619 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
624 if(key.owner.kh_next == key)
628 bprint(key.owner.netname);
631 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
639 thisorigin = kh_AttachedOrigin(key);
640 //dprint("Key origin: ", vtos(thisorigin), "\n");
641 midpoint += thisorigin;
644 te_lightning2(world, lastorigin, thisorigin);
645 lastorigin = thisorigin;
647 firstorigin = thisorigin;
652 te_lightning2(world, lastorigin, firstorigin);
654 midpoint = midpoint * (1 / kh_teams);
655 te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
657 sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
661 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
663 entity player, key, attacker;
670 if(lostkey.pusher.team != teem)
671 if(lostkey.pusher.classname == "player")
672 attacker = lostkey.pusher;
678 if(lostkey.kh_previous_owner)
679 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
680 // don't actually GIVE him the -nn points, just log
681 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
682 PlayerScore_Add(attacker, SP_KH_PUSH, 1);
683 centerprint(attacker, "Your push is the best!\n\n\n");
684 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
688 float of, fragsleft, i, j, thisteam;
689 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
691 FOR_EACH_PLAYER(player)
692 if(player.team != teem)
696 if(key.owner && key.team != teem)
699 if(lostkey.kh_previous_owner)
700 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
701 // don't actually GIVE him the -nn points, just log
703 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYED, 1);
705 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
708 if(key.owner && key.team != teem)
710 f = DistributeEvenly_Get(of);
711 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
714 fragsleft = DistributeEvenly_Get(players);
716 // Now distribute these among all other teams...
718 for(i = 0; i < kh_teams; ++i)
720 thisteam = kh_Team_ByID(i);
721 if(thisteam == teem) // bad boy, no cookie - this WILL happen
725 FOR_EACH_PLAYER(player)
726 if(player.team == thisteam)
729 DistributeEvenly_Init(fragsleft, j);
730 fragsleft = DistributeEvenly_Get(j - 1);
731 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
733 FOR_EACH_PLAYER(player)
734 if(player.team == thisteam)
736 f = DistributeEvenly_Get(1);
737 kh_Scores_Event(player, world, "destroyed", f, 0);
743 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
745 sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
746 te_tarexplosion(lostkey.origin);
751 void kh_FinishRound() // runs when a team captures the keys
753 // prepare next round
754 kh_interferemsg_time = 0;
759 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
762 string kh_CheckEnoughPlayers() // checks enough player are present, runs after every completed round
764 float i, players, teem;
769 // find a random player per team
770 for(i = 0; i < kh_teams; ++i)
772 teem = kh_Team_ByID(i);
774 FOR_EACH_PLAYER(player)
775 if(player.deadflag == DEAD_NO)
776 if(!player.BUTTON_CHAT)
777 if(player.team == teem)
782 result = strcat(result, ", ");
783 result = strcat(result, ColoredTeamName(teem));
789 void kh_WaitForPlayers() // delay start of the round until enough players are present
791 string teams_missing;
792 teams_missing = kh_CheckEnoughPlayers();
793 if(teams_missing == "")
794 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
796 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
799 void kh_StartRound() // runs at the start of each round
801 string teams_missing;
802 float i, players, teem;
805 teams_missing = kh_CheckEnoughPlayers();
806 if(teams_missing != "")
808 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
812 FOR_EACH_PLAYER(player)
813 if(clienttype(player) == CLIENTTYPE_REAL)
814 centerprint_expire(player, CENTERPRIO_SPAM);
816 for(i = 0; i < kh_teams; ++i)
818 teem = kh_Team_ByID(i);
821 FOR_EACH_PLAYER(player)
822 if(player.deadflag == DEAD_NO)
823 if(!player.BUTTON_CHAT)
824 if(player.team == teem)
827 if(random() * players <= 1)
830 kh_Key_Spawn(my_player, 360 * i / kh_teams);
831 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
832 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
835 kh_tracking_enabled = FALSE;
836 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
839 void kh_setstatus() // runs all the time
844 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
846 self.items = self.items | kh_KEY;
848 self.items = self.items - (self.items & kh_KEY);
852 void kh_EnableTrackingDevice() // runs after each round
856 FOR_EACH_PLAYER(player)
857 if(clienttype(player) == CLIENTTYPE_REAL)
858 centerprint_expire(player, CENTERPRIO_SPAM);
860 kh_tracking_enabled = TRUE;
863 float kh_Key_waypointsprite_for_player(entity e) // ??
865 if(!kh_tracking_enabled)
868 return kh_sprite_dropped;
869 if(!self.owner.owner)
870 return kh_sprite_dropped;
871 return 0; // draw only when key is not owned
874 float kh_KeyCarrier_waypointsprite_for_player(entity e) // runs all the time
876 if(e.classname != "player" || self.team != e.team)
877 if(!kh_tracking_enabled)
880 // e is spectator? That's no team mate...
881 if(e.classname != "player")
882 return kh_GetCarrierSprite(self.team, -1);
884 // e is no key carrier: simple case...
886 return kh_GetCarrierSprite(self.team, e.team);
888 // e is a key carrier: if any key is dropped or owned by another team, show
889 // the carrier sprite; otherwise show run here
890 if(kh_Key_AllOwnedByWhichTeam() == e.team)
891 return kh_sprite_finish;
893 return kh_GetCarrierSprite(self.team, e.team);
896 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
903 if(attacker.team == targ.team)
908 for(k = targ.kh_next; k != world; k = k.kh_next)
910 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
914 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
915 PlayerScore_Add(attacker, SP_KH_KCFRAG, 1);
916 // the frag gets added later
923 void kh_init() // sets up th KH environment
925 precache_sound(kh_sound_capture);
926 precache_sound(kh_sound_destroy);
927 precache_sound(kh_sound_drop);
928 precache_sound(kh_sound_collect);
929 precache_sound(kh_sound_alarm); // the new siren
931 precache_model("models/sprites/key-dropped.sp2");
932 precache_model("models/sprites/keycarrier-finish.sp2");
933 precache_model("models/sprites/keycarrier-friend.sp2");
934 precache_model("models/sprites/keycarrier-red.sp2");
935 precache_model("models/sprites/keycarrier-blue.sp2");
936 precache_model("models/sprites/keycarrier-yellow.sp2");
937 precache_model("models/sprites/keycarrier-pink.sp2");
938 #ifdef KH_PLAYER_USE_CARRIEDMODEL
939 precache_model("models/keyhunt/key-carried.md3");
941 precache_model("models/keyhunt/key.md3");
944 kh_teams = cvar("g_keyhunt_teams_override");
946 kh_teams = cvar("g_keyhunt_teams");
947 kh_teams = bound(2, kh_teams, 4);
949 // make a KH entity for controlling the game
950 kh_controller = spawn();
951 kh_controller.think = kh_Controller_Think;
952 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
954 setmodel(kh_controller, "models/keyhunt/key.md3");
955 kh_key_dropped = kh_controller.modelindex;
957 dprint(vtos(kh_controller.mins));
958 dprint(vtos(kh_controller.maxs));
961 #ifdef KH_PLAYER_USE_CARRIEDMODEL
962 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
963 kh_key_carried = kh_controller.modelindex;
965 kh_key_carried = kh_key_dropped;
967 setmodel(kh_controller, "models/sprites/key-dropped.sp2");
968 kh_sprite_dropped = kh_controller.modelindex;
969 setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
970 kh_sprite_finish = kh_controller.modelindex;
971 setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
972 kh_sprite_friend = kh_controller.modelindex;
973 setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
974 kh_sprite_red = kh_controller.modelindex;
975 setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
976 kh_sprite_blue = kh_controller.modelindex;
977 setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
978 kh_sprite_pink = kh_controller.modelindex;
979 setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
980 kh_sprite_yellow = kh_controller.modelindex;
981 setmodel(kh_controller, "");
983 addstat(STAT_KH_KEYS, AS_INT, kh_state);
986 ScoreInfo_Init(kh_teams);
987 ScoreInfo_SetLabel_TeamScore (ST_SCORE, "score", SFL_SORT_PRIO_PRIMARY);
988 ScoreInfo_SetLabel_TeamScore (ST_KH_CAPS, "caps", SFL_SORT_PRIO_MED);
989 ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "kills", 0);
990 ScoreInfo_SetLabel_PlayerScore(SP_DEATHS, "deaths", 0);
991 ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES, "suicides", SFL_DECREASING);
992 ScoreInfo_SetLabel_PlayerScore(SP_SCORE, "score", SFL_SORT_PRIO_PRIMARY);
993 ScoreInfo_SetLabel_PlayerScore(SP_KH_COLLECT, "collect", 0);
994 ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSEKEY, "losekey", SFL_DECREASING);
995 ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_HIGH);
996 ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSH, "push", 0);
997 ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYED, "destroyed", SFL_DECREASING);
998 ScoreInfo_SetLabel_PlayerScore(SP_KH_KCFRAG, "kcfrag", 0);
1004 // to be called before intermission
1006 remove(kh_controller);
1007 kh_controller = world;
1011 * kh_show_temp originally by victim.
1012 * changed it to use the kh_state stat var
1013 * Updates the general key stat bits for each player
1020 j = 0; // reset/blank j
1021 for(i=1; i<17; ++i) // replace 17 with cvar("maxplayers"); !!!!!!!!!
1027 FOR_EACH_PLAYER(player)
1028 player.kh_state = j + (player.kh_state & 255); // update the general key bits