]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/keyhunt.qc
remove unneeded precaches
[divverent/nexuiz.git] / data / qcsrc / server / keyhunt.qc
1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
2
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
6
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
13 #else
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
17 #endif
18 float KH_KEY_WP_ZSHIFT = 20;
19
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
23
24 string kh_Controller_Waitmsg;
25 float kh_no_radar_circles;
26
27 // kh_state
28 //     bits 0-7: player's key status
29 //     bits 8-15: general key status
30 .float kh_state;
31 .float siren_time;  //  time delay the siren
32 //.float stuff_time;  //  time delay to stuffcmd a cvar
33
34 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
35 //test[0] = status of dropped keys, test[1 - 16] = player #
36 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
37 //for(i = 0; i < maxplayers; ++i)
38 //      test[i] = "0";
39
40 float kh_Team_ByID(float t)
41 {
42         if(t == 0) return COLOR_TEAM1;
43         if(t == 1) return COLOR_TEAM2;
44         if(t == 2) return COLOR_TEAM3;
45         if(t == 3) return COLOR_TEAM4;
46         return 0;
47 }
48
49 entity kh_worldkeylist;
50 .entity kh_worldkeynext;
51 entity kh_controller;
52 float kh_tracking_enabled;
53 float kh_teams;
54 float kh_interferemsg_time, kh_interferemsg_team;
55 .entity kh_next, kh_prev; // linked list
56 .float kh_droptime;
57 .float kh_dropperteam;
58 .entity kh_previous_owner;
59 .float kh_previous_owner_playerid;
60
61 string kh_sound_capture = "sound/kh/capture.wav";
62 string kh_sound_destroy = "sound/kh/destroy.wav";
63 string kh_sound_drop = "sound/kh/drop.wav";
64 string kh_sound_collect = "sound/kh/collect.wav";
65 string kh_sound_alarm = "sound/kh/alarm.wav";  // the new siren/alarm
66
67 float kh_key_dropped, kh_key_carried;
68
69 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)  // runs occasionaly
70 {
71         kh_Controller_Thinkfunc = func;
72         kh_controller.cnt = t;
73         if(kh_Controller_Waitmsg != "")
74                 strunzone(kh_Controller_Waitmsg);
75         if(msg == "")
76                 kh_Controller_Waitmsg = "";
77         else
78                 kh_Controller_Waitmsg = strzone(msg);
79         if(t == 0)
80                 kh_controller.nextthink = time; // force
81 }
82
83 void kh_Controller_Think()  // called a lot
84 {
85         entity e;
86         if(intermission_running)
87                 return;
88         if(self.cnt > 0)
89         {
90                 if(kh_Controller_Waitmsg != "")
91                 {
92                         string s;
93                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
94                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
95                         else
96                                 s = kh_Controller_Waitmsg;
97
98                         //dprint(s, "\n");
99
100                         FOR_EACH_PLAYER(e)
101                                 if(clienttype(e) == CLIENTTYPE_REAL)
102                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
103                 }
104                 self.cnt -= 1;
105         }
106         else if(self.cnt == 0)
107         {
108                 self.cnt -= 1;
109                 kh_Controller_Thinkfunc();
110         }
111         self.nextthink = time + 1;
112 }
113
114 // frags f: take from cvar * f
115 // frags 0: no frags
116 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
117 {
118         string s;
119         if(intermission_running)
120                 return;
121         if(frags_player)
122                 UpdateFrags(player, frags_player);
123         if(key && key.owner && frags_owner)
124                 UpdateFrags(key.owner, frags_owner);
125         if(!cvar("sv_eventlog"))  //output extra info to the console or text file
126                 return;
127         s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
128         s = strcat(s, ":", ftos(frags_player));
129         if(key && key.owner)
130                 s = strcat(s, ":", ftos(key.owner.playerid));
131         else
132                 s = strcat(s, ":0");
133         s = strcat(s, ":", ftos(frags_owner), ":");
134         if(key)
135                 s = strcat(s, key.netname);
136         GameLogEcho(s);
137 }
138
139 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
140 {
141         if(e.tag_entity)
142         {
143                 makevectors(e.tag_entity.angles);
144                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
145         }
146         else
147                 return e.origin;
148 }
149
150 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
151 {
152 #ifdef KH_PLAYER_USE_ATTACHMENT
153         entity first;
154         first = key.owner.kh_next;
155         if(key == first)
156         {
157                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
158                 if(key.kh_next)
159                 {
160                         setattachment(key.kh_next, key, "");
161                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
162                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
163                         key.kh_next.angles = '0 0 0';
164                 }
165                 else
166                         setorigin(key, KH_PLAYER_ATTACHMENT);
167                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
168         }
169         else
170         {
171                 setattachment(key, key.kh_prev, "");
172                 if(key.kh_next)
173                         setattachment(key.kh_next, key, "");
174                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
175                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
176                 key.angles = '0 0 0';
177         }
178 #else
179         setattachment(key, key.owner, "");
180         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
181         key.angles_y -= key.owner.angles_y;
182 #endif
183         key.flags = 0;
184         key.solid = SOLID_NOT;
185         key.movetype = MOVETYPE_NONE;
186         key.team = key.owner.team;
187         key.nextthink = time;
188         key.damageforcescale = 0;
189         key.modelindex = kh_key_carried;
190 }
191
192 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
193 {
194         float i;
195         i = test[key.owner.playerid];
196                 if(key.netname == "^1red key")
197                         i -= 1;
198                 if(key.netname == "^4blue key")
199                         i -= 2;
200                 if(key.netname == "^3yellow key")
201                         i -= 4;
202                 if(key.netname == "^6pink key")
203                         i -= 8;
204         test[key.owner.playerid] = i;
205
206         kh_show_temp();
207         if(key.owner)
208                 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
209         //key.owner.kh_state += test[key.owner.playerid];
210
211 #ifdef KH_PLAYER_USE_ATTACHMENT
212         entity first;
213         first = key.owner.kh_next;
214         if(key == first)
215         {
216                 if(key.kh_next)
217                 {
218                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
219                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
220                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
221                 }
222         }
223         else
224         {
225                 if(key.kh_next)
226                         setattachment(key.kh_next, key.kh_prev, "");
227                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
228         }
229         // in any case:
230         setattachment(key, world, "");
231         setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
232         key.angles = key.owner.angles;
233 #else
234         setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
235         setattachment(key, world, "");
236         key.angles_y += key.owner.angles_y;
237 #endif
238         key.flags = FL_ITEM;
239         key.solid = SOLID_TRIGGER;
240         key.movetype = MOVETYPE_TOSS;
241         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
242         key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
243         // let key.team stay
244         key.modelindex = kh_key_dropped;
245         key.kh_previous_owner = key.owner;
246         key.kh_previous_owner_playerid = key.owner.playerid;
247 }
248
249 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
250 {
251         entity k;
252         float ownerteam0, ownerteam;
253         if(key.owner == player)
254                 return;
255
256         ownerteam0 = kh_Key_AllOwnedByWhichTeam();
257
258         if(key.owner)
259         {
260                 kh_Key_Detach(key);
261
262                 // remove from linked list
263                 if(key.kh_next)
264                         key.kh_next.kh_prev = key.kh_prev;
265                 key.kh_prev.kh_next = key.kh_next;
266                 key.kh_next = world;
267                 key.kh_prev = world;
268
269                 if(key.owner.kh_next == world)
270                 {
271                         // No longer a key carrier
272                         if(!kh_no_radar_circles)
273                                 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
274                         WaypointSprite_DetachCarrier(key.owner);
275                 }
276         }
277
278         key.owner = player;
279
280         if(player)
281         {
282                 // insert into linked list
283                 key.kh_next = player.kh_next;
284                 key.kh_prev = player;
285                 player.kh_next = key;
286                 if(key.kh_next)
287                         key.kh_next.kh_prev = key;
288
289                 float i;
290                 i = test[key.owner.playerid];
291                         if(key.netname == "^1red key")
292                                 i += 1;
293                         if(key.netname == "^4blue key")
294                                 i += 2;
295                         if(key.netname == "^3yellow key")
296                                 i += 4;
297                         if(key.netname == "^6pink key")
298                                 i += 8;
299                 test[key.owner.playerid] = i;
300
301                 kh_Key_Attach(key);
302
303                 if(key.kh_next == world)
304                 {
305                         // player is now a key carrier
306                         WaypointSprite_AttachCarrier("", player);
307                         player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
308                         WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
309                         if(player.team == COLOR_TEAM1)
310                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "");
311                         else if(player.team == COLOR_TEAM2)
312                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "");
313                         else if(player.team == COLOR_TEAM3)
314                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "");
315                         else if(player.team == COLOR_TEAM4)
316                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "");
317                         WaypointSprite_UpdateTeamRadar(player.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1));
318                         if(!kh_no_radar_circles)
319                                 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
320                 }
321         }
322         
323         // moved that here, also update if there's no player
324         kh_show_temp();
325         if(key.owner)
326                 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
327                 
328         key.pusher = world;
329
330         ownerteam = kh_Key_AllOwnedByWhichTeam();
331         if(ownerteam != ownerteam0)
332         {
333                 if(ownerteam != -1)
334                 {
335                         kh_interferemsg_time = time + 0.2;
336                         kh_interferemsg_team = player.team;
337
338                         // audit all key carrier sprites, update them to RUN HERE
339                         FOR_EACH_KH_KEY(k)
340                         {
341                                 if(k.owner)
342                                         WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model, "keycarrier-finish", "");
343                         }
344                 }
345                 else
346                 {
347                         // audit all key carrier sprites, update them to RUN HERE
348                         FOR_EACH_KH_KEY(k)
349                         {
350                                 if(k.owner)
351                                         WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model, "keycarrier-friend", "");
352                         }
353                 }
354         }
355 }
356
357 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
358 {
359         if(self.owner)
360                 return;
361         if(vlen(force) <= 0)
362                 return;
363         if(time > self.pushltime)
364                 if(attacker.classname == "player")
365                         self.team = attacker.team;
366 }
367
368 void kh_Key_Spawn(entity initial_owner, float angle)  // runs every time a new flag is created, ie after all the keys have been collected
369 {
370         entity key;
371         key = spawn();
372         key.classname = STR_ITEM_KH_KEY;
373         key.touch = kh_Key_Touch;
374         key.think = kh_Key_Think;
375         key.nextthink = time;
376         key.items = IT_KEY1 | IT_KEY2;
377         key.cnt = angle;
378         key.angles = '0 360 0' * random();
379         key.event_damage = kh_Key_Damage;
380         key.takedamage = DAMAGE_YES;
381         key.modelindex = kh_key_dropped;
382         key.model = "key";
383         key.kh_dropperteam = 0;
384         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
385         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
386         key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
387
388         switch(initial_owner.team)
389         {
390                 case COLOR_TEAM1:
391                         key.netname = "^1red key";
392                         break;
393                 case COLOR_TEAM2:
394                         key.netname = "^4blue key";
395                         break;
396                 case COLOR_TEAM3:
397                         key.netname = "^3yellow key";
398                         break;
399                 case COLOR_TEAM4:
400                         key.netname = "^6pink key";
401                         break;
402                 default:
403                         key.netname = "NETGIER key";
404                         break;
405         }
406
407         // link into key list
408         key.kh_worldkeynext = kh_worldkeylist;
409         kh_worldkeylist = key;
410
411         centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n"));  // message to player at start of round
412
413         WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
414         key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
415         WaypointSprite_UpdateTeamRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');
416
417         kh_Key_AssignTo(key, initial_owner);
418 }
419
420 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
421 {
422         entity o;
423         o = key.owner;
424         kh_Key_AssignTo(key, world);
425         if(o) // it was attached
426                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
427         else // it was dropped
428                 WaypointSprite_DetachCarrier(key);
429
430         // remove key from key list
431         if (kh_worldkeylist == key)
432                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
433         else
434         {
435                 o = kh_worldkeylist;
436                 while (o)
437                 {
438                         if (o.kh_worldkeynext == key)
439                         {
440                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
441                                 break;
442                         }
443                         o = o.kh_worldkeynext;
444                 }
445         }
446
447         remove(key);
448 }
449
450 // -1 when no team completely owns all keys yet
451 float kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
452 {
453         entity key;
454         float teem;
455
456         teem = -1;
457         FOR_EACH_KH_KEY(key)
458         {
459                 if(!key.owner)
460                         return -1;
461                 if(teem == -1)
462                         teem = key.team;
463                 else if(teem != key.team)
464                         return -1;
465         }
466         return teem;
467 }
468
469 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
470 {
471         float ownerteam;
472         entity k;
473
474         sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
475
476         if(key.kh_dropperteam != player.team)
477         {
478                 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
479                 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
480         }
481         key.kh_dropperteam = 0;
482         bprint(player.netname, "^7 picked up the ", key.netname, "\n");
483
484         kh_Key_AssignTo(key, player); // this also updates .kh_state
485 }
486
487 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
488 {
489         entity key;
490         entity mypusher;
491         if(player.kh_next)
492         {
493                 mypusher = world;
494                 if(player.pusher)
495                         if(time < player.pushltime)
496                                 mypusher = player.pusher;
497                 while((key = player.kh_next))
498                 {
499                         kh_Scores_Event(player, key, "losekey", 0, 0);
500                         PlayerScore_Add(player, SP_KH_LOSSES, 1);
501                         bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
502                         kh_Key_AssignTo(key, world);
503                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
504                         key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
505                         key.pusher = mypusher;
506                         key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
507                         if(suicide)
508                                 key.kh_dropperteam = player.team;
509                 }
510                 sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
511         }
512 }
513
514 void kh_Key_Touch()  // runs many, many times when a key has been dropped and can be picked up
515 {
516         if(intermission_running)
517                 return;
518
519         if(self.owner) // already carried
520                 return;
521         if(other.classname != "player")
522                 return;
523         if(other.deadflag != DEAD_NO)
524                 return;
525         if(other == self.enemy)
526                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
527                         return;  // you just dropped it!
528         kh_Key_Collect(self, other);
529 }
530
531 void kh_Key_Think()  // runs all the time
532 {
533         entity head;
534         //entity player;  // needed by FOR_EACH_PLAYER
535
536         if(intermission_running)
537                 return;
538         /*
539         if(time > self.stuff_time)
540         {
541                 FOR_EACH_PLAYER(player)
542                         player.kh_state = test[0]*256 + (player.kh_state&255);
543
544                 self.stuff_time = time + 1;  // repeat in 1 second
545         }
546         */
547
548 #ifdef KH_KEY_ATTACHMENT_DEBUG
549         if(self.kh_prev == self.owner)
550         {
551                 if(cvar_string("_angles") != "")
552                 {
553                         self.angles = stov(cvar_string("_angles"));
554                         self.origin = stov(cvar_string("_origin"));
555                 }
556         }
557 #endif
558
559         if(self.owner)
560         {
561 #ifndef KH_PLAYER_USE_ATTACHMENT
562                 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
563                 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
564 #endif
565
566                 if(self.owner.BUTTON_USE)
567                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
568                 {
569                         self.owner.kh_droptime = time;
570                         self.kh_droptime = time;  // prevent collecting this one for some time
571                         self.enemy = self.owner;
572                         self.pusher = world;
573                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
574                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
575                         sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
576                         makevectors(self.owner.v_angle);
577                         self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
578                         kh_Key_AssignTo(self, world);
579                         self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
580                         self.kh_dropperteam = self.team;
581                 }
582         }
583
584         // if in nodrop or time over, end the round
585         if(!self.owner)
586                 if(time > self.pain_finished)
587                         kh_LoserTeam(self.team, self);
588
589         if(self.owner)
590         if(kh_Key_AllOwnedByWhichTeam() != -1)
591         {
592                 if(self.siren_time < time)
593                 {
594                         sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM);  // play a simple alarm
595                         self.siren_time = time + 2.5;  // repeat every 2.5 seconds
596                 }
597
598                 entity key;
599                 vector p;
600                 p = self.owner.origin;
601                 FOR_EACH_KH_KEY(key)
602                         if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
603                                 goto not_winning;
604                 kh_WinnerTeam(self.team);
605 :not_winning
606         }
607
608         if(kh_interferemsg_time && time > kh_interferemsg_time)
609         {
610                 kh_interferemsg_time = 0;
611                 FOR_EACH_PLAYER(head)
612                 {
613                         if(head.team == kh_interferemsg_team)
614                                 if(head.kh_next)
615                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
616                                 else
617                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
618                         else
619                                 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!\n"));
620                 }
621         }
622
623         self.nextthink = time + 0.05;
624 }
625
626 void kh_WinnerTeam(float teem)  // runs when a team wins
627 {
628         // all key carriers get some points
629         vector firstorigin, lastorigin, midpoint;
630         float first;
631         entity key;
632         float score;
633         score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
634         DistributeEvenly_Init(score, kh_teams);
635         // twice the score for 3 team games, three times the score for 4 team games!
636         // note: for a win by destroying the key, this should NOT be applied
637         FOR_EACH_KH_KEY(key)
638         {
639                 float f;
640                 f = DistributeEvenly_Get(1);
641                 kh_Scores_Event(key.owner, key, "capture", f, 0);
642                 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
643         }
644
645         first = TRUE;
646         FOR_EACH_KH_KEY(key)
647                 if(key.owner.kh_next == key)
648                 {
649                         if(!first)
650                                 bprint("^7, ");
651                         bprint(key.owner.netname);
652                         first = FALSE;
653                 }
654         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
655
656         first = TRUE;
657         midpoint = '0 0 0';
658         FOR_EACH_KH_KEY(key)
659         {
660                 vector thisorigin;
661
662                 thisorigin = kh_AttachedOrigin(key);
663                 //dprint("Key origin: ", vtos(thisorigin), "\n");
664                 midpoint += thisorigin;
665
666                 if(!first)
667                         te_lightning2(world, lastorigin, thisorigin);
668                 lastorigin = thisorigin;
669                 if(first)
670                         firstorigin = thisorigin;
671                 first = FALSE;
672         }
673         if(kh_teams > 2)
674         {
675                 te_lightning2(world, lastorigin, firstorigin);
676         }
677         midpoint = midpoint * (1 / kh_teams);
678         te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
679
680         play2all(kh_sound_capture);
681         kh_FinishRound();
682 }
683
684 void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a flag carrier off the map
685 {
686         entity player, key, attacker;
687         float players;
688         float keys;
689         float f;
690
691         attacker = world;
692         if(lostkey.pusher)
693                 if(lostkey.pusher.team != teem)
694                         if(lostkey.pusher.classname == "player")
695                                 attacker = lostkey.pusher;
696
697         players = keys = 0;
698
699         if(attacker)
700         {
701                 if(lostkey.kh_previous_owner)
702                         kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
703                         // don't actually GIVE him the -nn points, just log
704                 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
705                 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
706                 centerprint(attacker, "Your push is the best!\n\n\n");
707                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
708         }
709         else
710         {
711                 float of, fragsleft, i, j, thisteam;
712                 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
713
714                 FOR_EACH_PLAYER(player)
715                         if(player.team != teem)
716                                 ++players;
717
718                 FOR_EACH_KH_KEY(key)
719                         if(key.owner && key.team != teem)
720                                 ++keys;
721
722                 if(lostkey.kh_previous_owner)
723                         kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
724                         // don't actually GIVE him the -nn points, just log
725
726                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
727                         PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
728
729                 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
730
731                 FOR_EACH_KH_KEY(key)
732                         if(key.owner && key.team != teem)
733                         {
734                                 f = DistributeEvenly_Get(of);
735                                 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
736                         }
737
738                 fragsleft = DistributeEvenly_Get(players);
739
740                 // Now distribute these among all other teams...
741                 j = kh_teams - 1;
742                 for(i = 0; i < kh_teams; ++i)
743                 {
744                         thisteam = kh_Team_ByID(i);
745                         if(thisteam == teem) // bad boy, no cookie - this WILL happen
746                                 continue;
747
748                         players = 0;
749                         FOR_EACH_PLAYER(player)
750                                 if(player.team == thisteam)
751                                         ++players;
752
753                         DistributeEvenly_Init(fragsleft, j);
754                         fragsleft = DistributeEvenly_Get(j - 1);
755                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
756
757                         FOR_EACH_PLAYER(player)
758                                 if(player.team == thisteam)
759                                 {
760                                         f = DistributeEvenly_Get(1);
761                                         kh_Scores_Event(player, world, "destroyed", f, 0);
762                                 }
763
764                         --j;
765                 }
766
767                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
768         }
769         play2all(kh_sound_destroy);
770         te_tarexplosion(lostkey.origin);
771
772         kh_FinishRound();
773 }
774
775 void kh_FinishRound()  // runs when a team captures the keys
776 {
777         // prepare next round
778         kh_interferemsg_time = 0;
779         entity key;
780
781         kh_no_radar_circles = TRUE;
782         FOR_EACH_KH_KEY(key)
783                 kh_Key_Remove(key);
784         kh_no_radar_circles = FALSE;
785
786         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
787 }
788
789 string kh_CheckEnoughPlayers()  // checks enough player are present, runs after every completed round
790 {
791         float i, players, teem;
792         entity player;
793         string result;
794         result = "";
795
796         // find a random player per team
797         for(i = 0; i < kh_teams; ++i)
798         {
799                 teem = kh_Team_ByID(i);
800                 players = 0;
801                 FOR_EACH_PLAYER(player)
802                         if(player.deadflag == DEAD_NO)
803                                 if(!player.BUTTON_CHAT)
804                                         if(player.team == teem)
805                                                 ++players;
806                 if(players == 0)
807                 {
808                         if(result != "")
809                                 result = strcat(result, ", ");
810                         result = strcat(result, ColoredTeamName(teem));
811                 }
812         }
813         return result;
814 }
815
816 void kh_WaitForPlayers()  // delay start of the round until enough players are present
817 {
818         string teams_missing;
819         teams_missing = kh_CheckEnoughPlayers();
820         if(teams_missing == "")
821                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
822         else
823                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
824 }
825
826 void kh_StartRound()  // runs at the start of each round
827 {
828         string teams_missing;
829         float i, players, teem;
830         entity player;
831
832         teams_missing = kh_CheckEnoughPlayers();
833         if(teams_missing != "")
834         {
835                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
836                 return;
837         }
838
839         FOR_EACH_PLAYER(player)
840                 if(clienttype(player) == CLIENTTYPE_REAL)
841                         centerprint_expire(player, CENTERPRIO_SPAM);
842
843         for(i = 0; i < kh_teams; ++i)
844         {
845                 teem = kh_Team_ByID(i);
846                 players = 0;
847                 entity my_player;
848                 FOR_EACH_PLAYER(player)
849                         if(player.deadflag == DEAD_NO)
850                                 if(!player.BUTTON_CHAT)
851                                         if(player.team == teem)
852                                         {
853                                                 ++players;
854                                                 if(random() * players <= 1)
855                                                         my_player = player;
856                                         }
857                 kh_Key_Spawn(my_player, 360 * i / kh_teams);
858                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
859                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
860         }
861
862         kh_tracking_enabled = FALSE;
863         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
864 }
865
866 void kh_setstatus()  // runs all the time
867 {
868         if(kh_teams)
869         {
870                 float kh_KEY;
871                 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST);  // the one impossible combination
872                 if(self.kh_next)
873                         self.items = self.items | kh_KEY;
874                 else
875                         self.items = self.items - (self.items & kh_KEY);
876         }
877 }
878
879 void kh_EnableTrackingDevice()  // runs after each round
880 {
881         entity player;
882
883         FOR_EACH_PLAYER(player)
884                 if(clienttype(player) == CLIENTTYPE_REAL)
885                         centerprint_expire(player, CENTERPRIO_SPAM);
886
887         kh_tracking_enabled = TRUE;
888 }
889
890 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
891 {
892         if(!kh_tracking_enabled)
893                 return FALSE;
894         if(!self.owner)
895                 return TRUE;
896         if(!self.owner.owner)
897                 return TRUE;
898         return FALSE;  // draw only when key is not owned
899 }
900
901 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e)  // runs all the time
902 {
903         if(e.classname != "player" || self.team != e.team)
904                 if(!kh_tracking_enabled)
905                         return FALSE;
906
907         return TRUE;
908 }
909
910 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
911 {
912         if(attacker == targ)
913                 return f;
914
915         if(targ.kh_next)
916         {
917                 if(attacker.team == targ.team)
918                 {
919                         entity k;
920                         float nk;
921                         nk = 0;
922                         for(k = targ.kh_next; k != world; k = k.kh_next)
923                                 ++nk;
924                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
925                 }
926                 else
927                 {
928                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
929                         PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
930                         // the frag gets added later
931                 }
932         }
933
934         return f;
935 }
936
937 void kh_init()  // sets up th KH environment
938 {
939         precache_sound(kh_sound_capture);
940         precache_sound(kh_sound_destroy);
941         precache_sound(kh_sound_drop);
942         precache_sound(kh_sound_collect);
943         precache_sound(kh_sound_alarm);  // the new siren
944
945 #ifdef KH_PLAYER_USE_CARRIEDMODEL
946         precache_model("models/keyhunt/key-carried.md3");
947 #endif
948         precache_model("models/keyhunt/key.md3");
949
950         // setup variables
951         kh_teams = cvar("g_keyhunt_teams_override");
952         if(kh_teams < 2)
953                 kh_teams = cvar("g_keyhunt_teams");
954         kh_teams = bound(2, kh_teams, 4);
955
956         // make a KH entity for controlling the game
957         kh_controller = spawn();
958         kh_controller.think = kh_Controller_Think;
959         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
960
961         setmodel(kh_controller, "models/keyhunt/key.md3");
962         kh_key_dropped = kh_controller.modelindex;
963         /*
964         dprint(vtos(kh_controller.mins));
965         dprint(vtos(kh_controller.maxs));
966         dprint("\n");
967         */
968 #ifdef KH_PLAYER_USE_CARRIEDMODEL
969         setmodel(kh_controller, "models/keyhunt/key-carried.md3");
970         kh_key_carried = kh_controller.modelindex;
971 #else
972         kh_key_carried = kh_key_dropped;
973 #endif
974
975         addstat(STAT_KH_KEYS, AS_INT, kh_state);
976
977         ScoreRules_kh(kh_teams);
978 }
979
980 void kh_finalize()
981 {
982         // to be called before intermission
983         kh_FinishRound();
984         remove(kh_controller);
985         kh_controller = world;
986 }
987
988 /**
989  * kh_show_temp originally by victim.
990  * changed it to use the kh_state stat var
991  * Updates the general key stat bits for each player
992  */
993 void kh_show_temp()
994 {
995         entity player;
996         float i, j;
997
998         j = 0;  // reset/blank j
999         for(i=1; i<17; ++i)  // replace 17 with cvar("maxplayers"); !!!!!!!!!
1000                 j += test[i];
1001
1002         test[0] = j;
1003
1004         j *= 256;
1005         FOR_EACH_PLAYER(player)
1006                 player.kh_state = j + (player.kh_state & 255); // update the general key bits
1007 }