1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
18 float KH_KEY_WP_ZSHIFT = 20;
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
24 string kh_Controller_Waitmsg;
25 float kh_no_radar_circles;
28 // bits 0-7: player's key status
29 // bits 8-15: general key status
31 .float siren_time; // time delay the siren
32 //.float stuff_time; // time delay to stuffcmd a cvar
34 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
35 //test[0] = status of dropped keys, test[1 - 16] = player #
36 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
37 //for(i = 0; i < maxplayers; ++i)
40 float kh_Team_ByID(float t)
42 if(t == 0) return COLOR_TEAM1;
43 if(t == 1) return COLOR_TEAM2;
44 if(t == 2) return COLOR_TEAM3;
45 if(t == 3) return COLOR_TEAM4;
49 entity kh_worldkeylist;
50 .entity kh_worldkeynext;
52 float kh_tracking_enabled;
54 float kh_interferemsg_time, kh_interferemsg_team;
55 .entity kh_next, kh_prev; // linked list
57 .float kh_dropperteam;
58 .entity kh_previous_owner;
59 .float kh_previous_owner_playerid;
61 string kh_sound_capture = "kh/capture.wav";
62 string kh_sound_destroy = "kh/destroy.wav";
63 string kh_sound_drop = "kh/drop.wav";
64 string kh_sound_collect = "kh/collect.wav";
65 string kh_sound_alarm = "kh/alarm.wav"; // the new siren/alarm
67 float kh_key_dropped, kh_key_carried;
69 void kh_Controller_SetThink(float t, string msg, kh_Think_t func) // runs occasionaly
71 kh_Controller_Thinkfunc = func;
72 kh_controller.cnt = ceil(t);
73 if(kh_Controller_Waitmsg != "")
74 strunzone(kh_Controller_Waitmsg);
76 kh_Controller_Waitmsg = "";
78 kh_Controller_Waitmsg = strzone(msg);
80 kh_controller.nextthink = time; // force
83 void kh_Controller_Think() // called a lot
86 if(intermission_running)
90 if(kh_Controller_Waitmsg != "")
93 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
94 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
96 s = kh_Controller_Waitmsg;
101 if(clienttype(e) == CLIENTTYPE_REAL)
102 centerprint_atprio(e, CENTERPRIO_SPAM, s);
106 else if(self.cnt == 0)
109 kh_Controller_Thinkfunc();
111 self.nextthink = time + 1;
114 // frags f: take from cvar * f
116 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
119 if(intermission_running)
122 UpdateFrags(player, frags_player);
123 if(key && key.owner && frags_owner)
124 UpdateFrags(key.owner, frags_owner);
125 if(!cvar("sv_eventlog")) //output extra info to the console or text file
127 s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
128 s = strcat(s, ":", ftos(frags_player));
130 s = strcat(s, ":", ftos(key.owner.playerid));
133 s = strcat(s, ":", ftos(frags_owner), ":");
135 s = strcat(s, key.netname);
139 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
143 makevectors(e.tag_entity.angles);
144 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
150 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
152 #ifdef KH_PLAYER_USE_ATTACHMENT
154 first = key.owner.kh_next;
157 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
160 setattachment(key.kh_next, key, "");
161 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
162 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
163 key.kh_next.angles = '0 0 0';
166 setorigin(key, KH_PLAYER_ATTACHMENT);
167 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
171 setattachment(key, key.kh_prev, "");
173 setattachment(key.kh_next, key, "");
174 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
175 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
176 key.angles = '0 0 0';
179 setattachment(key, key.owner, "");
180 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
181 key.angles_y -= key.owner.angles_y;
184 key.solid = SOLID_NOT;
185 key.movetype = MOVETYPE_NONE;
186 key.team = key.owner.team;
187 key.nextthink = time;
188 key.damageforcescale = 0;
189 key.takedamage = DAMAGE_NO;
190 key.modelindex = kh_key_carried;
193 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
196 i = test[key.owner.playerid];
197 if(key.netname == "^1red key")
199 if(key.netname == "^4blue key")
201 if(key.netname == "^3yellow key")
203 if(key.netname == "^6pink key")
205 test[key.owner.playerid] = i;
209 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
210 //key.owner.kh_state += test[key.owner.playerid];
212 #ifdef KH_PLAYER_USE_ATTACHMENT
214 first = key.owner.kh_next;
219 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
220 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
221 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
227 setattachment(key.kh_next, key.kh_prev, "");
228 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
231 setattachment(key, world, "");
232 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
233 key.angles = key.owner.angles;
235 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
236 setattachment(key, world, "");
237 key.angles_y += key.owner.angles_y;
240 key.solid = SOLID_TRIGGER;
241 key.movetype = MOVETYPE_TOSS;
242 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
243 key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
244 key.takedamage = DAMAGE_YES;
246 key.modelindex = kh_key_dropped;
247 key.kh_previous_owner = key.owner;
248 key.kh_previous_owner_playerid = key.owner.playerid;
251 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
254 float ownerteam0, ownerteam;
255 if(key.owner == player)
258 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
264 // remove from linked list
266 key.kh_next.kh_prev = key.kh_prev;
267 key.kh_prev.kh_next = key.kh_next;
271 if(key.owner.kh_next == world)
273 // No longer a key carrier
274 if(!kh_no_radar_circles)
275 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
276 WaypointSprite_DetachCarrier(key.owner);
284 // insert into linked list
285 key.kh_next = player.kh_next;
286 key.kh_prev = player;
287 player.kh_next = key;
289 key.kh_next.kh_prev = key;
292 i = test[key.owner.playerid];
293 if(key.netname == "^1red key")
295 if(key.netname == "^4blue key")
297 if(key.netname == "^3yellow key")
299 if(key.netname == "^6pink key")
301 test[key.owner.playerid] = i;
305 if(key.kh_next == world)
307 // player is now a key carrier
308 WaypointSprite_AttachCarrier("", player);
309 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
310 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
311 if(player.team == COLOR_TEAM1)
312 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
313 else if(player.team == COLOR_TEAM2)
314 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
315 else if(player.team == COLOR_TEAM3)
316 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
317 else if(player.team == COLOR_TEAM4)
318 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
319 WaypointSprite_UpdateTeamRadar(player.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
320 if(!kh_no_radar_circles)
321 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
325 // moved that here, also update if there's no player
328 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
332 ownerteam = kh_Key_AllOwnedByWhichTeam();
333 if(ownerteam != ownerteam0)
337 kh_interferemsg_time = time + 0.2;
338 kh_interferemsg_team = player.team;
340 // audit all key carrier sprites, update them to RUN HERE
344 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-finish", k.owner.waypointsprite_attachedforcarrier.model3);
349 kh_interferemsg_time = 0;
351 // audit all key carrier sprites, update them to RUN HERE
355 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-friend", k.owner.waypointsprite_attachedforcarrier.model3);
361 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
367 if(time > self.pushltime)
368 if(attacker.classname == "player")
369 self.team = attacker.team;
374 kh_Key_AssignTo(self, world);
378 void kh_Key_Spawn(entity initial_owner, float angle) // runs every time a new flag is created, ie after all the keys have been collected
382 key.classname = STR_ITEM_KH_KEY;
383 key.touch = kh_Key_Touch;
384 key.think = kh_Key_Think;
385 key.nextthink = time;
386 key.items = IT_KEY1 | IT_KEY2;
388 key.angles = '0 360 0' * random();
389 key.event_damage = kh_Key_Damage;
390 key.takedamage = DAMAGE_YES;
391 key.modelindex = kh_key_dropped;
393 key.kh_dropperteam = 0;
394 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
395 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
396 key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
397 key.reset = key_reset;
399 switch(initial_owner.team)
402 key.netname = "^1red key";
405 key.netname = "^4blue key";
408 key.netname = "^3yellow key";
411 key.netname = "^6pink key";
414 key.netname = "NETGIER key";
418 // link into key list
419 key.kh_worldkeynext = kh_worldkeylist;
420 kh_worldkeylist = key;
422 centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n")); // message to player at start of round
424 WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
425 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
426 WaypointSprite_UpdateTeamRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');
428 kh_Key_AssignTo(key, initial_owner);
431 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
435 kh_Key_AssignTo(key, world);
436 if(o) // it was attached
437 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
438 else // it was dropped
439 WaypointSprite_DetachCarrier(key);
441 // remove key from key list
442 if (kh_worldkeylist == key)
443 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
449 if (o.kh_worldkeynext == key)
451 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
454 o = o.kh_worldkeynext;
461 // -1 when no team completely owns all keys yet
462 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
476 else if(teem != key.team)
485 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
487 sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
489 if(key.kh_dropperteam != player.team)
491 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
492 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
494 key.kh_dropperteam = 0;
495 bprint(player.netname, "^7 picked up the ", key.netname, "\n");
497 kh_Key_AssignTo(key, player); // this also updates .kh_state
500 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
508 if(time < player.pushltime)
509 mypusher = player.pusher;
510 while((key = player.kh_next))
512 kh_Scores_Event(player, key, "losekey", 0, 0);
513 PlayerScore_Add(player, SP_KH_LOSSES, 1);
514 bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
515 kh_Key_AssignTo(key, world);
516 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
517 key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
518 key.pusher = mypusher;
519 key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
521 key.kh_dropperteam = player.team;
523 sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
527 void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
529 if(intermission_running)
532 if(self.owner) // already carried
534 if(other.classname != "player")
536 if(other.deadflag != DEAD_NO)
538 if(other == self.enemy)
539 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
540 return; // you just dropped it!
541 kh_Key_Collect(self, other);
544 void kh_Key_Think() // runs all the time
547 //entity player; // needed by FOR_EACH_PLAYER
549 if(intermission_running)
552 if(time > self.stuff_time)
554 FOR_EACH_PLAYER(player)
555 player.kh_state = test[0]*256 + (player.kh_state&255);
557 self.stuff_time = time + 1; // repeat in 1 second
561 #ifdef KH_KEY_ATTACHMENT_DEBUG
562 if(self.kh_prev == self.owner)
564 if(cvar_string("_angles") != "")
566 self.angles = stov(cvar_string("_angles"));
567 setorigin(self, stov(cvar_string("_origin")));
574 #ifndef KH_PLAYER_USE_ATTACHMENT
575 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
576 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
579 if(self.owner.BUTTON_USE)
580 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
582 self.owner.kh_droptime = time;
583 self.kh_droptime = time; // prevent collecting this one for some time
584 self.enemy = self.owner;
586 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
587 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
588 sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
589 makevectors(self.owner.v_angle);
590 self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
591 kh_Key_AssignTo(self, world);
592 self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
593 self.kh_dropperteam = self.team;
597 // if in nodrop or time over, end the round
599 if(time > self.pain_finished)
600 kh_LoserTeam(self.team, self);
603 if(kh_Key_AllOwnedByWhichTeam() != -1)
605 if(self.siren_time < time)
607 sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM); // play a simple alarm
608 self.siren_time = time + 2.5; // repeat every 2.5 seconds
613 p = self.owner.origin;
615 if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
617 kh_WinnerTeam(self.team);
621 if(kh_interferemsg_time && time > kh_interferemsg_time)
623 kh_interferemsg_time = 0;
624 FOR_EACH_PLAYER(head)
626 if(head.team == kh_interferemsg_team)
628 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!");
630 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!");
632 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!"));
636 self.nextthink = time + 0.05;
639 void kh_WinnerTeam(float teem) // runs when a team wins
641 // all key carriers get some points
642 vector firstorigin, lastorigin, midpoint;
646 score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
647 DistributeEvenly_Init(score, kh_teams);
648 // twice the score for 3 team games, three times the score for 4 team games!
649 // note: for a win by destroying the key, this should NOT be applied
653 f = DistributeEvenly_Get(1);
654 kh_Scores_Event(key.owner, key, "capture", f, 0);
655 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
660 if(key.owner.kh_next == key)
664 bprint(key.owner.netname);
667 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
675 thisorigin = kh_AttachedOrigin(key);
676 //dprint("Key origin: ", vtos(thisorigin), "\n");
677 midpoint += thisorigin;
680 te_lightning2(world, lastorigin, thisorigin);
681 lastorigin = thisorigin;
683 firstorigin = thisorigin;
688 te_lightning2(world, lastorigin, firstorigin);
690 midpoint = midpoint * (1 / kh_teams);
691 te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
693 play2all(kh_sound_capture);
697 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
699 entity player, key, attacker;
706 if(lostkey.pusher.team != teem)
707 if(lostkey.pusher.classname == "player")
708 attacker = lostkey.pusher;
714 if(lostkey.kh_previous_owner)
715 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
716 // don't actually GIVE him the -nn points, just log
717 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
718 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
719 centerprint(attacker, "Your push is the best!");
720 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
724 float of, fragsleft, i, j, thisteam;
725 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
727 FOR_EACH_PLAYER(player)
728 if(player.team != teem)
732 if(key.owner && key.team != teem)
735 if(lostkey.kh_previous_owner)
736 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
737 // don't actually GIVE him the -nn points, just log
739 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
740 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
742 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
745 if(key.owner && key.team != teem)
747 f = DistributeEvenly_Get(of);
748 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
751 fragsleft = DistributeEvenly_Get(players);
753 // Now distribute these among all other teams...
755 for(i = 0; i < kh_teams; ++i)
757 thisteam = kh_Team_ByID(i);
758 if(thisteam == teem) // bad boy, no cookie - this WILL happen
762 FOR_EACH_PLAYER(player)
763 if(player.team == thisteam)
766 DistributeEvenly_Init(fragsleft, j);
767 fragsleft = DistributeEvenly_Get(j - 1);
768 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
770 FOR_EACH_PLAYER(player)
771 if(player.team == thisteam)
773 f = DistributeEvenly_Get(1);
774 kh_Scores_Event(player, world, "destroyed", f, 0);
780 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
782 play2all(kh_sound_destroy);
783 te_tarexplosion(lostkey.origin);
788 void kh_FinishRound() // runs when a team captures the keys
790 // prepare next round
791 kh_interferemsg_time = 0;
794 kh_no_radar_circles = TRUE;
797 kh_no_radar_circles = FALSE;
799 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
802 string kh_CheckEnoughPlayers() // checks enough player are present, runs after every completed round
804 float i, players, teem;
809 // find a random player per team
810 for(i = 0; i < kh_teams; ++i)
812 teem = kh_Team_ByID(i);
814 FOR_EACH_PLAYER(player)
815 if(player.deadflag == DEAD_NO)
816 if(!player.BUTTON_CHAT)
817 if(player.team == teem)
822 result = strcat(result, ", ");
823 result = strcat(result, ColoredTeamName(teem));
829 void kh_WaitForPlayers() // delay start of the round until enough players are present
831 string teams_missing;
833 if(time < game_starttime)
835 kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
839 teams_missing = kh_CheckEnoughPlayers();
840 if(teams_missing == "")
841 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
843 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
846 void kh_StartRound() // runs at the start of each round
848 string teams_missing;
849 float i, players, teem;
852 if(time < game_starttime)
854 kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
858 teams_missing = kh_CheckEnoughPlayers();
859 if(teams_missing != "")
861 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
865 FOR_EACH_PLAYER(player)
866 if(clienttype(player) == CLIENTTYPE_REAL)
867 centerprint_expire(player, CENTERPRIO_SPAM);
869 for(i = 0; i < kh_teams; ++i)
871 teem = kh_Team_ByID(i);
874 FOR_EACH_PLAYER(player)
875 if(player.deadflag == DEAD_NO)
876 if(!player.BUTTON_CHAT)
877 if(player.team == teem)
880 if(random() * players <= 1)
883 kh_Key_Spawn(my_player, 360 * i / kh_teams);
884 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
885 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
888 kh_tracking_enabled = FALSE;
889 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
892 void kh_setstatus() // runs all the time
897 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
899 self.items = self.items | kh_KEY;
901 self.items = self.items - (self.items & kh_KEY);
905 void kh_EnableTrackingDevice() // runs after each round
909 FOR_EACH_PLAYER(player)
910 if(clienttype(player) == CLIENTTYPE_REAL)
911 centerprint_expire(player, CENTERPRIO_SPAM);
913 kh_tracking_enabled = TRUE;
916 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
918 if(!kh_tracking_enabled)
922 if(!self.owner.owner)
924 return FALSE; // draw only when key is not owned
927 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
929 if(e.classname != "player" || self.team != e.team)
930 if(!kh_tracking_enabled)
936 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
943 if(attacker.team == targ.team)
948 for(k = targ.kh_next; k != world; k = k.kh_next)
950 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
954 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
955 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
956 // the frag gets added later
963 void kh_init() // sets up th KH environment
965 precache_sound(kh_sound_capture);
966 precache_sound(kh_sound_destroy);
967 precache_sound(kh_sound_drop);
968 precache_sound(kh_sound_collect);
969 precache_sound(kh_sound_alarm); // the new siren
971 #ifdef KH_PLAYER_USE_CARRIEDMODEL
972 precache_model("models/keyhunt/key-carried.md3");
974 precache_model("models/keyhunt/key.md3");
977 kh_teams = cvar("g_keyhunt_teams_override");
979 kh_teams = cvar("g_keyhunt_teams");
980 kh_teams = bound(2, kh_teams, 4);
982 // make a KH entity for controlling the game
983 kh_controller = spawn();
984 kh_controller.think = kh_Controller_Think;
985 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
987 setmodel(kh_controller, "models/keyhunt/key.md3");
988 kh_key_dropped = kh_controller.modelindex;
990 dprint(vtos(kh_controller.mins));
991 dprint(vtos(kh_controller.maxs));
994 #ifdef KH_PLAYER_USE_CARRIEDMODEL
995 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
996 kh_key_carried = kh_controller.modelindex;
998 kh_key_carried = kh_key_dropped;
1001 kh_controller.model = "";
1002 kh_controller.modelindex = 0;
1004 addstat(STAT_KH_KEYS, AS_INT, kh_state);
1006 ScoreRules_kh(kh_teams);
1011 // to be called before intermission
1013 remove(kh_controller);
1014 kh_controller = world;
1018 * kh_show_temp originally by victim.
1019 * changed it to use the kh_state stat var
1020 * Updates the general key stat bits for each player
1027 j = 0; // reset/blank j
1028 for(i=1; i<17; ++i) // replace 17 with cvar("maxplayers"); !!!!!!!!!
1034 FOR_EACH_PLAYER(player)
1035 player.kh_state = j + (player.kh_state & 255); // update the general key bits