1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
18 float KH_KEY_WP_ZSHIFT = 20;
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
24 string kh_Controller_Waitmsg;
25 float kh_no_radar_circles;
28 // bits 0-7: player's key status
29 // bits 8-15: general key status
31 .float siren_time; // time delay the siren
32 //.float stuff_time; // time delay to stuffcmd a cvar
34 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
35 //test[0] = status of dropped keys, test[1 - 16] = player #
36 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
37 //for(i = 0; i < maxplayers; ++i)
40 float kh_Team_ByID(float t)
42 if(t == 0) return COLOR_TEAM1;
43 if(t == 1) return COLOR_TEAM2;
44 if(t == 2) return COLOR_TEAM3;
45 if(t == 3) return COLOR_TEAM4;
49 entity kh_worldkeylist;
50 .entity kh_worldkeynext;
52 float kh_tracking_enabled;
54 float kh_interferemsg_time, kh_interferemsg_team;
55 .entity kh_next, kh_prev; // linked list
57 .float kh_dropperteam;
58 .entity kh_previous_owner;
59 .float kh_previous_owner_playerid;
61 string kh_sound_capture = "kh/capture.wav";
62 string kh_sound_destroy = "kh/destroy.wav";
63 string kh_sound_drop = "kh/drop.wav";
64 string kh_sound_collect = "kh/collect.wav";
65 string kh_sound_alarm = "kh/alarm.wav"; // the new siren/alarm
67 float kh_key_dropped, kh_key_carried;
69 void kh_Controller_SetThink(float t, string msg, kh_Think_t func) // runs occasionaly
71 kh_Controller_Thinkfunc = func;
72 kh_controller.cnt = t;
73 if(kh_Controller_Waitmsg != "")
74 strunzone(kh_Controller_Waitmsg);
76 kh_Controller_Waitmsg = "";
78 kh_Controller_Waitmsg = strzone(msg);
80 kh_controller.nextthink = time; // force
83 void kh_Controller_Think() // called a lot
86 if(intermission_running)
90 if(kh_Controller_Waitmsg != "")
93 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
94 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
96 s = kh_Controller_Waitmsg;
101 if(clienttype(e) == CLIENTTYPE_REAL)
102 centerprint_atprio(e, CENTERPRIO_SPAM, s);
106 else if(self.cnt == 0)
109 kh_Controller_Thinkfunc();
111 self.nextthink = time + 1;
114 // frags f: take from cvar * f
116 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
119 if(intermission_running)
122 UpdateFrags(player, frags_player);
123 if(key && key.owner && frags_owner)
124 UpdateFrags(key.owner, frags_owner);
125 if(!cvar("sv_eventlog")) //output extra info to the console or text file
127 s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
128 s = strcat(s, ":", ftos(frags_player));
130 s = strcat(s, ":", ftos(key.owner.playerid));
133 s = strcat(s, ":", ftos(frags_owner), ":");
135 s = strcat(s, key.netname);
139 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
143 makevectors(e.tag_entity.angles);
144 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
150 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
152 #ifdef KH_PLAYER_USE_ATTACHMENT
154 first = key.owner.kh_next;
157 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
160 setattachment(key.kh_next, key, "");
161 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
162 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
163 key.kh_next.angles = '0 0 0';
166 setorigin(key, KH_PLAYER_ATTACHMENT);
167 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
171 setattachment(key, key.kh_prev, "");
173 setattachment(key.kh_next, key, "");
174 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
175 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
176 key.angles = '0 0 0';
179 setattachment(key, key.owner, "");
180 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
181 key.angles_y -= key.owner.angles_y;
184 key.solid = SOLID_NOT;
185 key.movetype = MOVETYPE_NONE;
186 key.team = key.owner.team;
187 key.nextthink = time;
188 key.damageforcescale = 0;
189 key.modelindex = kh_key_carried;
192 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
195 i = test[key.owner.playerid];
196 if(key.netname == "^1red key")
198 if(key.netname == "^4blue key")
200 if(key.netname == "^3yellow key")
202 if(key.netname == "^6pink key")
204 test[key.owner.playerid] = i;
208 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
209 //key.owner.kh_state += test[key.owner.playerid];
211 #ifdef KH_PLAYER_USE_ATTACHMENT
213 first = key.owner.kh_next;
218 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
219 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
220 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
226 setattachment(key.kh_next, key.kh_prev, "");
227 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
230 setattachment(key, world, "");
231 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
232 key.angles = key.owner.angles;
234 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
235 setattachment(key, world, "");
236 key.angles_y += key.owner.angles_y;
239 key.solid = SOLID_TRIGGER;
240 key.movetype = MOVETYPE_TOSS;
241 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
242 key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
244 key.modelindex = kh_key_dropped;
245 key.kh_previous_owner = key.owner;
246 key.kh_previous_owner_playerid = key.owner.playerid;
249 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
252 float ownerteam0, ownerteam;
253 if(key.owner == player)
256 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
262 // remove from linked list
264 key.kh_next.kh_prev = key.kh_prev;
265 key.kh_prev.kh_next = key.kh_next;
269 if(key.owner.kh_next == world)
271 // No longer a key carrier
272 if(!kh_no_radar_circles)
273 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
274 WaypointSprite_DetachCarrier(key.owner);
282 // insert into linked list
283 key.kh_next = player.kh_next;
284 key.kh_prev = player;
285 player.kh_next = key;
287 key.kh_next.kh_prev = key;
290 i = test[key.owner.playerid];
291 if(key.netname == "^1red key")
293 if(key.netname == "^4blue key")
295 if(key.netname == "^3yellow key")
297 if(key.netname == "^6pink key")
299 test[key.owner.playerid] = i;
303 if(key.kh_next == world)
305 // player is now a key carrier
306 WaypointSprite_AttachCarrier("", player);
307 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
308 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
309 if(player.team == COLOR_TEAM1)
310 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
311 else if(player.team == COLOR_TEAM2)
312 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
313 else if(player.team == COLOR_TEAM3)
314 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
315 else if(player.team == COLOR_TEAM4)
316 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
317 WaypointSprite_UpdateTeamRadar(player.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
318 if(!kh_no_radar_circles)
319 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
323 // moved that here, also update if there's no player
326 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
330 ownerteam = kh_Key_AllOwnedByWhichTeam();
331 if(ownerteam != ownerteam0)
335 kh_interferemsg_time = time + 0.2;
336 kh_interferemsg_team = player.team;
338 // audit all key carrier sprites, update them to RUN HERE
342 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-finish", k.owner.waypointsprite_attachedforcarrier.model3);
347 kh_interferemsg_time = 0;
349 // audit all key carrier sprites, update them to RUN HERE
353 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-friend", k.owner.waypointsprite_attachedforcarrier.model3);
359 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
365 if(time > self.pushltime)
366 if(attacker.classname == "player")
367 self.team = attacker.team;
370 void kh_Key_Spawn(entity initial_owner, float angle) // runs every time a new flag is created, ie after all the keys have been collected
374 key.classname = STR_ITEM_KH_KEY;
375 key.touch = kh_Key_Touch;
376 key.think = kh_Key_Think;
377 key.nextthink = time;
378 key.items = IT_KEY1 | IT_KEY2;
380 key.angles = '0 360 0' * random();
381 key.event_damage = kh_Key_Damage;
382 key.takedamage = DAMAGE_YES;
383 key.modelindex = kh_key_dropped;
385 key.kh_dropperteam = 0;
386 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
387 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
388 key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
390 switch(initial_owner.team)
393 key.netname = "^1red key";
396 key.netname = "^4blue key";
399 key.netname = "^3yellow key";
402 key.netname = "^6pink key";
405 key.netname = "NETGIER key";
409 // link into key list
410 key.kh_worldkeynext = kh_worldkeylist;
411 kh_worldkeylist = key;
413 centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n")); // message to player at start of round
415 WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
416 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
417 WaypointSprite_UpdateTeamRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');
419 kh_Key_AssignTo(key, initial_owner);
422 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
426 kh_Key_AssignTo(key, world);
427 if(o) // it was attached
428 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
429 else // it was dropped
430 WaypointSprite_DetachCarrier(key);
432 // remove key from key list
433 if (kh_worldkeylist == key)
434 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
440 if (o.kh_worldkeynext == key)
442 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
445 o = o.kh_worldkeynext;
452 // -1 when no team completely owns all keys yet
453 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
467 else if(teem != key.team)
476 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
478 sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
480 if(key.kh_dropperteam != player.team)
482 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
483 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
485 key.kh_dropperteam = 0;
486 bprint(player.netname, "^7 picked up the ", key.netname, "\n");
488 kh_Key_AssignTo(key, player); // this also updates .kh_state
491 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
499 if(time < player.pushltime)
500 mypusher = player.pusher;
501 while((key = player.kh_next))
503 kh_Scores_Event(player, key, "losekey", 0, 0);
504 PlayerScore_Add(player, SP_KH_LOSSES, 1);
505 bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
506 kh_Key_AssignTo(key, world);
507 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
508 key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
509 key.pusher = mypusher;
510 key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
512 key.kh_dropperteam = player.team;
514 sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
518 void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
520 if(intermission_running)
523 if(self.owner) // already carried
525 if(other.classname != "player")
527 if(other.deadflag != DEAD_NO)
529 if(other == self.enemy)
530 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
531 return; // you just dropped it!
532 kh_Key_Collect(self, other);
535 void kh_Key_Think() // runs all the time
538 //entity player; // needed by FOR_EACH_PLAYER
540 if(intermission_running)
543 if(time > self.stuff_time)
545 FOR_EACH_PLAYER(player)
546 player.kh_state = test[0]*256 + (player.kh_state&255);
548 self.stuff_time = time + 1; // repeat in 1 second
552 #ifdef KH_KEY_ATTACHMENT_DEBUG
553 if(self.kh_prev == self.owner)
555 if(cvar_string("_angles") != "")
557 self.angles = stov(cvar_string("_angles"));
558 self.origin = stov(cvar_string("_origin"));
565 #ifndef KH_PLAYER_USE_ATTACHMENT
566 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
567 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
570 if(self.owner.BUTTON_USE)
571 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
573 self.owner.kh_droptime = time;
574 self.kh_droptime = time; // prevent collecting this one for some time
575 self.enemy = self.owner;
577 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
578 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
579 sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
580 makevectors(self.owner.v_angle);
581 self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
582 kh_Key_AssignTo(self, world);
583 self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
584 self.kh_dropperteam = self.team;
588 // if in nodrop or time over, end the round
590 if(time > self.pain_finished)
591 kh_LoserTeam(self.team, self);
594 if(kh_Key_AllOwnedByWhichTeam() != -1)
596 if(self.siren_time < time)
598 sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM); // play a simple alarm
599 self.siren_time = time + 2.5; // repeat every 2.5 seconds
604 p = self.owner.origin;
606 if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
608 kh_WinnerTeam(self.team);
612 if(kh_interferemsg_time && time > kh_interferemsg_time)
614 kh_interferemsg_time = 0;
615 FOR_EACH_PLAYER(head)
617 if(head.team == kh_interferemsg_team)
619 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
621 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
623 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!\n"));
627 self.nextthink = time + 0.05;
630 void kh_WinnerTeam(float teem) // runs when a team wins
632 // all key carriers get some points
633 vector firstorigin, lastorigin, midpoint;
637 score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
638 DistributeEvenly_Init(score, kh_teams);
639 // twice the score for 3 team games, three times the score for 4 team games!
640 // note: for a win by destroying the key, this should NOT be applied
644 f = DistributeEvenly_Get(1);
645 kh_Scores_Event(key.owner, key, "capture", f, 0);
646 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
651 if(key.owner.kh_next == key)
655 bprint(key.owner.netname);
658 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
666 thisorigin = kh_AttachedOrigin(key);
667 //dprint("Key origin: ", vtos(thisorigin), "\n");
668 midpoint += thisorigin;
671 te_lightning2(world, lastorigin, thisorigin);
672 lastorigin = thisorigin;
674 firstorigin = thisorigin;
679 te_lightning2(world, lastorigin, firstorigin);
681 midpoint = midpoint * (1 / kh_teams);
682 te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
684 play2all(kh_sound_capture);
688 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
690 entity player, key, attacker;
697 if(lostkey.pusher.team != teem)
698 if(lostkey.pusher.classname == "player")
699 attacker = lostkey.pusher;
705 if(lostkey.kh_previous_owner)
706 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
707 // don't actually GIVE him the -nn points, just log
708 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
709 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
710 centerprint(attacker, "Your push is the best!\n\n\n");
711 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
715 float of, fragsleft, i, j, thisteam;
716 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
718 FOR_EACH_PLAYER(player)
719 if(player.team != teem)
723 if(key.owner && key.team != teem)
726 if(lostkey.kh_previous_owner)
727 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
728 // don't actually GIVE him the -nn points, just log
730 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
731 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
733 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
736 if(key.owner && key.team != teem)
738 f = DistributeEvenly_Get(of);
739 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
742 fragsleft = DistributeEvenly_Get(players);
744 // Now distribute these among all other teams...
746 for(i = 0; i < kh_teams; ++i)
748 thisteam = kh_Team_ByID(i);
749 if(thisteam == teem) // bad boy, no cookie - this WILL happen
753 FOR_EACH_PLAYER(player)
754 if(player.team == thisteam)
757 DistributeEvenly_Init(fragsleft, j);
758 fragsleft = DistributeEvenly_Get(j - 1);
759 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
761 FOR_EACH_PLAYER(player)
762 if(player.team == thisteam)
764 f = DistributeEvenly_Get(1);
765 kh_Scores_Event(player, world, "destroyed", f, 0);
771 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
773 play2all(kh_sound_destroy);
774 te_tarexplosion(lostkey.origin);
779 void kh_FinishRound() // runs when a team captures the keys
781 // prepare next round
782 kh_interferemsg_time = 0;
785 kh_no_radar_circles = TRUE;
788 kh_no_radar_circles = FALSE;
790 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
793 string kh_CheckEnoughPlayers() // checks enough player are present, runs after every completed round
795 float i, players, teem;
800 // find a random player per team
801 for(i = 0; i < kh_teams; ++i)
803 teem = kh_Team_ByID(i);
805 FOR_EACH_PLAYER(player)
806 if(player.deadflag == DEAD_NO)
807 if(!player.BUTTON_CHAT)
808 if(player.team == teem)
813 result = strcat(result, ", ");
814 result = strcat(result, ColoredTeamName(teem));
820 void kh_WaitForPlayers() // delay start of the round until enough players are present
822 string teams_missing;
823 teams_missing = kh_CheckEnoughPlayers();
824 if(teams_missing == "")
825 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
827 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
830 void kh_StartRound() // runs at the start of each round
832 string teams_missing;
833 float i, players, teem;
836 teams_missing = kh_CheckEnoughPlayers();
837 if(teams_missing != "")
839 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
843 FOR_EACH_PLAYER(player)
844 if(clienttype(player) == CLIENTTYPE_REAL)
845 centerprint_expire(player, CENTERPRIO_SPAM);
847 for(i = 0; i < kh_teams; ++i)
849 teem = kh_Team_ByID(i);
852 FOR_EACH_PLAYER(player)
853 if(player.deadflag == DEAD_NO)
854 if(!player.BUTTON_CHAT)
855 if(player.team == teem)
858 if(random() * players <= 1)
861 kh_Key_Spawn(my_player, 360 * i / kh_teams);
862 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
863 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
866 kh_tracking_enabled = FALSE;
867 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
870 void kh_setstatus() // runs all the time
875 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
877 self.items = self.items | kh_KEY;
879 self.items = self.items - (self.items & kh_KEY);
883 void kh_EnableTrackingDevice() // runs after each round
887 FOR_EACH_PLAYER(player)
888 if(clienttype(player) == CLIENTTYPE_REAL)
889 centerprint_expire(player, CENTERPRIO_SPAM);
891 kh_tracking_enabled = TRUE;
894 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
896 if(!kh_tracking_enabled)
900 if(!self.owner.owner)
902 return FALSE; // draw only when key is not owned
905 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
907 if(e.classname != "player" || self.team != e.team)
908 if(!kh_tracking_enabled)
914 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
921 if(attacker.team == targ.team)
926 for(k = targ.kh_next; k != world; k = k.kh_next)
928 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
932 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
933 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
934 // the frag gets added later
941 void kh_init() // sets up th KH environment
943 precache_sound(kh_sound_capture);
944 precache_sound(kh_sound_destroy);
945 precache_sound(kh_sound_drop);
946 precache_sound(kh_sound_collect);
947 precache_sound(kh_sound_alarm); // the new siren
949 #ifdef KH_PLAYER_USE_CARRIEDMODEL
950 precache_model("models/keyhunt/key-carried.md3");
952 precache_model("models/keyhunt/key.md3");
955 kh_teams = cvar("g_keyhunt_teams_override");
957 kh_teams = cvar("g_keyhunt_teams");
958 kh_teams = bound(2, kh_teams, 4);
960 // make a KH entity for controlling the game
961 kh_controller = spawn();
962 kh_controller.think = kh_Controller_Think;
963 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
965 setmodel(kh_controller, "models/keyhunt/key.md3");
966 kh_key_dropped = kh_controller.modelindex;
968 dprint(vtos(kh_controller.mins));
969 dprint(vtos(kh_controller.maxs));
972 #ifdef KH_PLAYER_USE_CARRIEDMODEL
973 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
974 kh_key_carried = kh_controller.modelindex;
976 kh_key_carried = kh_key_dropped;
979 kh_controller.model = "";
980 kh_controller.modelindex = 0;
982 addstat(STAT_KH_KEYS, AS_INT, kh_state);
984 ScoreRules_kh(kh_teams);
989 // to be called before intermission
991 remove(kh_controller);
992 kh_controller = world;
996 * kh_show_temp originally by victim.
997 * changed it to use the kh_state stat var
998 * Updates the general key stat bits for each player
1005 j = 0; // reset/blank j
1006 for(i=1; i<17; ++i) // replace 17 with cvar("maxplayers"); !!!!!!!!!
1012 FOR_EACH_PLAYER(player)
1013 player.kh_state = j + (player.kh_state & 255); // update the general key bits