1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
18 float KH_KEY_WP_ZSHIFT = 20;
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
24 string kh_Controller_Waitmsg;
25 float kh_no_radar_circles;
28 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
29 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
30 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
31 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
33 .float siren_time; // time delay the siren
34 //.float stuff_time; // time delay to stuffcmd a cvar
36 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
37 //test[0] = status of dropped keys, test[1 - 16] = player #
38 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
39 //for(i = 0; i < maxplayers; ++i)
42 float kh_Team_ByID(float t)
44 if(t == 0) return COLOR_TEAM1;
45 if(t == 1) return COLOR_TEAM2;
46 if(t == 2) return COLOR_TEAM3;
47 if(t == 3) return COLOR_TEAM4;
51 entity kh_worldkeylist;
52 .entity kh_worldkeynext;
54 float kh_tracking_enabled;
56 float kh_interferemsg_time, kh_interferemsg_team;
57 .entity kh_next, kh_prev; // linked list
59 .float kh_dropperteam;
60 .entity kh_previous_owner;
61 .float kh_previous_owner_playerid;
63 string kh_sound_capture = "kh/capture.wav";
64 string kh_sound_destroy = "kh/destroy.wav";
65 string kh_sound_drop = "kh/drop.wav";
66 string kh_sound_collect = "kh/collect.wav";
67 string kh_sound_alarm = "kh/alarm.wav"; // the new siren/alarm
69 float kh_key_dropped, kh_key_carried;
71 void kh_Controller_SetThink(float t, string msg, kh_Think_t func) // runs occasionaly
73 kh_Controller_Thinkfunc = func;
74 kh_controller.cnt = ceil(t);
75 if(kh_Controller_Waitmsg != "")
76 strunzone(kh_Controller_Waitmsg);
78 kh_Controller_Waitmsg = "";
80 kh_Controller_Waitmsg = strzone(msg);
82 kh_controller.nextthink = time; // force
85 void kh_Controller_Think() // called a lot
88 if(intermission_running)
92 if(kh_Controller_Waitmsg != "")
95 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
96 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
98 s = kh_Controller_Waitmsg;
103 if(clienttype(e) == CLIENTTYPE_REAL)
104 centerprint_atprio(e, CENTERPRIO_SPAM, s);
108 else if(self.cnt == 0)
111 kh_Controller_Thinkfunc();
113 self.nextthink = time + 1;
116 // frags f: take from cvar * f
118 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
121 if(intermission_running)
125 UpdateFrags(player, frags_player);
127 if(key && key.owner && frags_owner)
128 UpdateFrags(key.owner, frags_owner);
130 if(!cvar("sv_eventlog")) //output extra info to the console or text file
133 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
136 s = strcat(s, ":", ftos(key.owner.playerid));
140 s = strcat(s, ":", ftos(frags_owner), ":");
143 s = strcat(s, key.netname);
148 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
152 makevectors(e.tag_entity.angles);
153 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
159 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
161 #ifdef KH_PLAYER_USE_ATTACHMENT
163 first = key.owner.kh_next;
166 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
169 setattachment(key.kh_next, key, "");
170 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
171 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
172 key.kh_next.angles = '0 0 0';
175 setorigin(key, KH_PLAYER_ATTACHMENT);
176 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
180 setattachment(key, key.kh_prev, "");
182 setattachment(key.kh_next, key, "");
183 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
184 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
185 key.angles = '0 0 0';
188 setattachment(key, key.owner, "");
189 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
190 key.angles_y -= key.owner.angles_y;
193 key.solid = SOLID_NOT;
194 key.movetype = MOVETYPE_NONE;
195 key.team = key.owner.team;
196 key.nextthink = time;
197 key.damageforcescale = 0;
198 key.takedamage = DAMAGE_NO;
199 key.modelindex = kh_key_carried;
202 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
204 #ifdef KH_PLAYER_USE_ATTACHMENT
206 first = key.owner.kh_next;
211 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
212 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
213 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
219 setattachment(key.kh_next, key.kh_prev, "");
220 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
223 setattachment(key, world, "");
224 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
225 key.angles = key.owner.angles;
227 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
228 setattachment(key, world, "");
229 key.angles_y += key.owner.angles_y;
232 key.solid = SOLID_TRIGGER;
233 key.movetype = MOVETYPE_TOSS;
234 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
235 key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
236 key.takedamage = DAMAGE_YES;
238 key.modelindex = kh_key_dropped;
239 key.kh_previous_owner = key.owner;
240 key.kh_previous_owner_playerid = key.owner.playerid;
243 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
246 float ownerteam0, ownerteam;
247 if(key.owner == player)
250 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
256 // remove from linked list
258 key.kh_next.kh_prev = key.kh_prev;
259 key.kh_prev.kh_next = key.kh_next;
263 if(key.owner.kh_next == world)
265 // No longer a key carrier
266 if(!kh_no_radar_circles)
267 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
268 WaypointSprite_DetachCarrier(key.owner);
276 // insert into linked list
277 key.kh_next = player.kh_next;
278 key.kh_prev = player;
279 player.kh_next = key;
281 key.kh_next.kh_prev = key;
284 i = test[key.owner.playerid];
285 if(key.netname == "^1red key")
287 if(key.netname == "^4blue key")
289 if(key.netname == "^3yellow key")
291 if(key.netname == "^6pink key")
293 test[key.owner.playerid] = i;
297 if(key.kh_next == world)
299 // player is now a key carrier
300 WaypointSprite_AttachCarrier("", player);
301 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
302 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
303 if(player.team == COLOR_TEAM1)
304 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
305 else if(player.team == COLOR_TEAM2)
306 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
307 else if(player.team == COLOR_TEAM3)
308 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
309 else if(player.team == COLOR_TEAM4)
310 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
311 WaypointSprite_UpdateTeamRadar(player.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
312 if(!kh_no_radar_circles)
313 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
317 // moved that here, also update if there's no player
322 ownerteam = kh_Key_AllOwnedByWhichTeam();
323 if(ownerteam != ownerteam0)
327 kh_interferemsg_time = time + 0.2;
328 kh_interferemsg_team = player.team;
330 // audit all key carrier sprites, update them to RUN HERE
334 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-finish", k.owner.waypointsprite_attachedforcarrier.model3);
339 kh_interferemsg_time = 0;
341 // audit all key carrier sprites, update them to RUN HERE
345 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-friend", k.owner.waypointsprite_attachedforcarrier.model3);
351 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
357 if(time > self.pushltime)
358 if(attacker.classname == "player")
359 self.team = attacker.team;
364 kh_Key_AssignTo(self, world);
368 void kh_Key_Spawn(entity initial_owner, float angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
373 key.classname = STR_ITEM_KH_KEY;
374 key.touch = kh_Key_Touch;
375 key.think = kh_Key_Think;
376 key.nextthink = time;
377 key.items = IT_KEY1 | IT_KEY2;
379 key.angles = '0 360 0' * random();
380 key.event_damage = kh_Key_Damage;
381 key.takedamage = DAMAGE_YES;
382 key.modelindex = kh_key_dropped;
384 key.kh_dropperteam = 0;
385 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
386 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
387 key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
388 key.reset = key_reset;
390 switch(initial_owner.team)
393 key.netname = "^1red key";
396 key.netname = "^4blue key";
399 key.netname = "^3yellow key";
402 key.netname = "^6pink key";
405 key.netname = "NETGIER key";
409 // link into key list
410 key.kh_worldkeynext = kh_worldkeylist;
411 kh_worldkeylist = key;
413 centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n")); // message to player at start of round
415 WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
416 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
417 WaypointSprite_UpdateTeamRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');
419 kh_Key_AssignTo(key, initial_owner);
422 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
426 kh_Key_AssignTo(key, world);
427 if(o) // it was attached
428 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
429 else // it was dropped
430 WaypointSprite_DetachCarrier(key);
432 // remove key from key list
433 if (kh_worldkeylist == key)
434 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
440 if (o.kh_worldkeynext == key)
442 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
445 o = o.kh_worldkeynext;
454 // -1 when no team completely owns all keys yet
455 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
469 else if(teem != key.team)
478 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
480 sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
482 if(key.kh_dropperteam != player.team)
484 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
485 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
487 key.kh_dropperteam = 0;
488 bprint(player.netname, "^7 picked up the ", key.netname, "\n");
490 kh_Key_AssignTo(key, player); // this also updates .kh_state
493 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
501 if(time < player.pushltime)
502 mypusher = player.pusher;
503 while((key = player.kh_next))
505 kh_Scores_Event(player, key, "losekey", 0, 0);
506 PlayerScore_Add(player, SP_KH_LOSSES, 1);
507 bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
508 kh_Key_AssignTo(key, world);
509 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
510 key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
511 key.pusher = mypusher;
512 key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
514 key.kh_dropperteam = player.team;
516 sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
520 void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
522 if(intermission_running)
525 if(self.owner) // already carried
527 if(other.classname != "player")
529 if(other.deadflag != DEAD_NO)
531 if(other == self.enemy)
532 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
533 return; // you just dropped it!
534 kh_Key_Collect(self, other);
537 void kh_Key_Think() // runs all the time
540 //entity player; // needed by FOR_EACH_PLAYER
542 if(intermission_running)
545 #ifdef KH_KEY_ATTACHMENT_DEBUG
546 if(self.kh_prev == self.owner)
548 if(cvar_string("_angles") != "")
550 self.angles = stov(cvar_string("_angles"));
551 setorigin(self, stov(cvar_string("_origin")));
558 #ifndef KH_PLAYER_USE_ATTACHMENT
559 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
560 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
563 if(self.owner.BUTTON_USE)
564 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
566 self.owner.kh_droptime = time;
567 self.kh_droptime = time; // prevent collecting this one for some time
568 self.enemy = self.owner;
570 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
571 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
572 sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
573 makevectors(self.owner.v_angle);
574 self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
575 kh_Key_AssignTo(self, world);
576 self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
577 self.kh_dropperteam = self.team;
581 // if in nodrop or time over, end the round
583 if(time > self.pain_finished)
584 kh_LoserTeam(self.team, self);
587 if(kh_Key_AllOwnedByWhichTeam() != -1)
589 if(self.siren_time < time)
591 sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM); // play a simple alarm
592 self.siren_time = time + 2.5; // repeat every 2.5 seconds
597 p = self.owner.origin;
599 if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
601 kh_WinnerTeam(self.team);
605 if(kh_interferemsg_time && time > kh_interferemsg_time)
607 kh_interferemsg_time = 0;
608 FOR_EACH_PLAYER(head)
610 if(head.team == kh_interferemsg_team)
612 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!");
614 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!");
616 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!"));
620 self.nextthink = time + 0.05;
623 void kh_WinnerTeam(float teem) // runs when a team wins
625 // all key carriers get some points
626 vector firstorigin, lastorigin, midpoint;
630 score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
631 DistributeEvenly_Init(score, kh_teams);
632 // twice the score for 3 team games, three times the score for 4 team games!
633 // note: for a win by destroying the key, this should NOT be applied
637 f = DistributeEvenly_Get(1);
638 kh_Scores_Event(key.owner, key, "capture", f, 0);
639 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
644 if(key.owner.kh_next == key)
648 bprint(key.owner.netname);
651 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
659 thisorigin = kh_AttachedOrigin(key);
660 //dprint("Key origin: ", vtos(thisorigin), "\n");
661 midpoint += thisorigin;
664 te_lightning2(world, lastorigin, thisorigin);
665 lastorigin = thisorigin;
667 firstorigin = thisorigin;
672 te_lightning2(world, lastorigin, firstorigin);
674 midpoint = midpoint * (1 / kh_teams);
675 te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
677 play2all(kh_sound_capture);
681 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
683 entity player, key, attacker;
690 if(lostkey.pusher.team != teem)
691 if(lostkey.pusher.classname == "player")
692 attacker = lostkey.pusher;
698 if(lostkey.kh_previous_owner)
699 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
700 // don't actually GIVE him the -nn points, just log
701 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
702 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
703 centerprint(attacker, "Your push is the best!");
704 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
708 float of, fragsleft, i, j, thisteam;
709 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
711 FOR_EACH_PLAYER(player)
712 if(player.team != teem)
716 if(key.owner && key.team != teem)
719 if(lostkey.kh_previous_owner)
720 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
721 // don't actually GIVE him the -nn points, just log
723 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
724 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
726 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
729 if(key.owner && key.team != teem)
731 f = DistributeEvenly_Get(of);
732 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
735 fragsleft = DistributeEvenly_Get(players);
737 // Now distribute these among all other teams...
739 for(i = 0; i < kh_teams; ++i)
741 thisteam = kh_Team_ByID(i);
742 if(thisteam == teem) // bad boy, no cookie - this WILL happen
746 FOR_EACH_PLAYER(player)
747 if(player.team == thisteam)
750 DistributeEvenly_Init(fragsleft, j);
751 fragsleft = DistributeEvenly_Get(j - 1);
752 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
754 FOR_EACH_PLAYER(player)
755 if(player.team == thisteam)
757 f = DistributeEvenly_Get(1);
758 kh_Scores_Event(player, world, "destroyed", f, 0);
764 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
766 play2all(kh_sound_destroy);
767 te_tarexplosion(lostkey.origin);
772 void kh_FinishRound() // runs when a team captures the keys
774 // prepare next round
775 kh_interferemsg_time = 0;
778 kh_no_radar_circles = TRUE;
781 kh_no_radar_circles = FALSE;
783 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
786 string kh_CheckEnoughPlayers() // checks enough player are present, runs after every completed round
788 float i, players, teem;
793 // find a random player per team
794 for(i = 0; i < kh_teams; ++i)
796 teem = kh_Team_ByID(i);
798 FOR_EACH_PLAYER(player)
799 if(player.deadflag == DEAD_NO)
800 if(!player.BUTTON_CHAT)
801 if(player.team == teem)
806 result = strcat(result, ", ");
807 result = strcat(result, ColoredTeamName(teem));
813 void kh_WaitForPlayers() // delay start of the round until enough players are present
815 string teams_missing;
817 if(time < game_starttime)
819 kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
823 teams_missing = kh_CheckEnoughPlayers();
824 if(teams_missing == "")
825 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
827 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
830 void kh_StartRound() // runs at the start of each round
832 string teams_missing;
833 float i, players, teem;
836 if(time < game_starttime)
838 kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
842 teams_missing = kh_CheckEnoughPlayers();
843 if(teams_missing != "")
845 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
849 FOR_EACH_PLAYER(player)
850 if(clienttype(player) == CLIENTTYPE_REAL)
851 centerprint_expire(player, CENTERPRIO_SPAM);
853 for(i = 0; i < kh_teams; ++i)
855 teem = kh_Team_ByID(i);
858 FOR_EACH_PLAYER(player)
859 if(player.deadflag == DEAD_NO)
860 if(!player.BUTTON_CHAT)
861 if(player.team == teem)
864 if(random() * players <= 1)
867 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
870 kh_tracking_enabled = FALSE;
871 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
874 void kh_EnableTrackingDevice() // runs after each round
878 FOR_EACH_PLAYER(player)
879 if(clienttype(player) == CLIENTTYPE_REAL)
880 centerprint_expire(player, CENTERPRIO_SPAM);
882 kh_tracking_enabled = TRUE;
885 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
887 if(!kh_tracking_enabled)
891 if(!self.owner.owner)
893 return FALSE; // draw only when key is not owned
896 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
898 if(e.classname != "player" || self.team != e.team)
899 if(!kh_tracking_enabled)
905 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
912 if(attacker.team == targ.team)
917 for(k = targ.kh_next; k != world; k = k.kh_next)
919 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
923 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
924 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
925 // the frag gets added later
932 void kh_init() // sets up th KH environment
934 precache_sound(kh_sound_capture);
935 precache_sound(kh_sound_destroy);
936 precache_sound(kh_sound_drop);
937 precache_sound(kh_sound_collect);
938 precache_sound(kh_sound_alarm); // the new siren
940 #ifdef KH_PLAYER_USE_CARRIEDMODEL
941 precache_model("models/keyhunt/key-carried.md3");
943 precache_model("models/keyhunt/key.md3");
946 kh_teams = cvar("g_keyhunt_teams_override");
948 kh_teams = cvar("g_keyhunt_teams");
949 kh_teams = bound(2, kh_teams, 4);
951 // make a KH entity for controlling the game
952 kh_controller = spawn();
953 kh_controller.think = kh_Controller_Think;
954 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
956 setmodel(kh_controller, "models/keyhunt/key.md3");
957 kh_key_dropped = kh_controller.modelindex;
959 dprint(vtos(kh_controller.mins));
960 dprint(vtos(kh_controller.maxs));
963 #ifdef KH_PLAYER_USE_CARRIEDMODEL
964 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
965 kh_key_carried = kh_controller.modelindex;
967 kh_key_carried = kh_key_dropped;
970 kh_controller.model = "";
971 kh_controller.modelindex = 0;
973 addstat(STAT_KH_KEYS, AS_INT, kh_state);
975 ScoreRules_kh(kh_teams);
980 // to be called before intermission
982 remove(kh_controller);
983 kh_controller = world;
986 void kh_update_state()
1000 s |= pow(32, key.count) * f;
1003 FOR_EACH_CLIENT(player)
1005 player.kh_state = s;
1008 FOR_EACH_KH_KEY(key)
1011 key.owner.kh_state |= pow(32, key.count) * 31;
1013 //print(ftos((nextent(world)).kh_state), "\n");