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1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
3
4 typedef void(void) kh_Think_t;
5 var kh_Think_t kh_Controller_Thinkfunc;
6 string kh_Controller_Waitmsg;
7
8 float kh_Team_ByID(float t)
9 {
10         if(t == 0) return COLOR_TEAM1;
11         if(t == 1) return COLOR_TEAM2;
12         if(t == 2) return COLOR_TEAM3;
13         if(t == 3) return COLOR_TEAM4;
14         return 0;
15 }
16
17 entity kh_controller;
18 float kh_tracking_enabled;
19 float kh_teams;
20 .entity kh_next, kh_prev; // linked list
21 .float kh_droptime;
22
23 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
24
25 float kh_GetCarrierSprite(float t)
26 {
27         if(t == COLOR_TEAM1) return kh_sprite_red;
28         if(t == COLOR_TEAM2) return kh_sprite_blue;
29         if(t == COLOR_TEAM3) return kh_sprite_pink;
30         if(t == COLOR_TEAM4) return kh_sprite_yellow;
31         return 0;
32 }
33
34 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
35 {
36         kh_Controller_Thinkfunc = func;
37         kh_controller.cnt = t;
38         if(kh_Controller_Waitmsg != "")
39                 strunzone(kh_Controller_Waitmsg);
40         if(msg == "")
41                 kh_Controller_Waitmsg = "";
42         else
43                 kh_Controller_Waitmsg = strzone(msg);
44         if(t == 0)
45                 kh_controller.nextthink = time; // force
46 }
47
48 void kh_Controller_Think()
49 {
50         entity e;
51         if(self.cnt > 0)
52         {
53                 if(kh_Controller_Waitmsg != "")
54                 {
55                         string s;
56                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
57                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
58                         else
59                                 s = kh_Controller_Waitmsg;
60
61                         dprint(s, "\n");
62
63                         FOR_EACH_PLAYER(e)
64                                 if(clienttype(e) == CLIENTTYPE_REAL)
65                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
66                 }
67                 self.cnt -= 1;
68         }
69         else if(self.cnt == 0)
70         {
71                 FOR_EACH_PLAYER(e)
72                         if(clienttype(e) == CLIENTTYPE_REAL)
73                                 centerprint_expire(e, CENTERPRIO_SPAM);
74                 self.cnt -= 1;
75                 kh_Controller_Thinkfunc();
76         }
77         self.nextthink = time + 1;
78 }
79
80 void kh_Log()
81 {
82         string s;
83         if(!cvar("sv_eventlog"))
84                 return;
85         // TODO ...
86         GameLogEcho(s, FALSE);
87 }
88
89 // frags f: take from cvar * f
90 // frags 0: no frags
91 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
92 {
93         float basefrags;
94         basefrags = cvar(strcat("g_balance_keyhunt_score_", what));
95
96         if(frags_player)
97                 player.frags = player.frags + floor(0.5 + basefrags * frags_player);
98         if(frags_owner)
99                 key.owner.frags = key.owner.frags + floor(0.5 + basefrags * frags_owner);
100 }
101
102 void kh_Key_Attach(entity key, float wpchange)
103 {
104         setattachment(key, key.owner, "");
105         setorigin(key, '0 0 0'); // fixed later in think
106         key.angles = key.angles - '0 1 0' * key.owner.angles_y;
107         key.flags = 0;
108         key.solid = SOLID_NOT;
109         key.movetype = MOVETYPE_NONE;
110         key.team = key.owner.team;
111         key.nextthink = time;
112 }
113
114 void kh_Key_Detach(entity key, float wpchange)
115 {
116         setattachment(key, world, "");
117         makevectors(key.owner.angles);
118         setorigin(key, key.owner.origin + key.origin_x * v_forward - key.origin_y * v_right + key.origin_z * v_up);
119         key.angles_y = key.owner.angles_y;
120         key.aiment = world;
121         key.flags = FL_ITEM;
122         key.solid = SOLID_TRIGGER;
123         key.movetype = MOVETYPE_TOSS;
124         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
125         // let key.team stay
126 }
127
128 void kh_Key_AssignTo(entity key, entity player, float wpchange)
129 {
130         if(key.owner == player)
131                 return;
132
133         if(key.owner)
134         {
135                 kh_Key_Detach(key, wpchange);
136
137                 // remove from linked list
138                 if(key.kh_next)
139                         key.kh_next.kh_prev = key.kh_prev;
140                 key.kh_prev.kh_next = key.kh_next;
141                 key.kh_next = world;
142                 key.kh_prev = world;
143
144                 if(key.owner.kh_next == world)
145                 {
146                         // No longer a key carrier
147                         if(wpchange)
148                                 WaypointSprite_Kill(key.owner.waypointsprite_attachedforcarrier);
149                         else
150                                 WaypointSprite_DetachCarrier(key.owner);
151                 }
152         }
153
154         key.owner = player;
155
156         if(player)
157         {
158                 // insert into linked list
159                 key.kh_next = player.kh_next;
160                 key.kh_prev = player;
161                 player.kh_next = key;
162                 if(key.kh_next)
163                         key.kh_next.kh_prev = key;
164
165                 kh_Key_Attach(key, wpchange);
166
167                 if(key.kh_next == world)
168                 {
169                         // player is now a key carrier
170                         WaypointSprite_AttachCarrier("", player);
171                         player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
172                         player.waypointsprite_attachedforcarrier.team = player.team;
173                 }
174         }
175
176         key.pusher = world;
177 }
178
179 void kh_Key_Spawn(entity initial_owner, float angle)
180 {
181         entity key;
182         key = spawn();
183         key.classname = STR_ITEM_KH_KEY;
184         key.touch = kh_Key_Touch;
185         key.think = kh_Key_Think;
186         key.nextthink = time;
187         key.items = IT_KEY1 | IT_KEY2;
188         key.cnt = angle;
189         key.angles = '0 360 0' * random();
190         setmodel(key, "models/keyhunt/key3.md3");
191         setsize(key, '0 0 -24', '0 0 25');
192
193         switch(initial_owner.team)
194         {
195                 case COLOR_TEAM1:
196                         key.netname = "^1red key";
197                         key.colormod = '1.73 0.10 0.10';
198                         break;
199                 case COLOR_TEAM2:
200                         key.netname = "^4blue key";
201                         key.colormod = '0.10 0.10 1.73';
202                         break;
203                 case COLOR_TEAM3:
204                         key.netname = "^6pink key";
205                         key.colormod = '1.22 0.10 1.22';
206                         break;
207                 case COLOR_TEAM4:
208                         key.netname = "^3yellow key";
209                         key.colormod = '1.22 1.22 0.10';
210                         break;
211                 default:
212                         key.netname = "NETGIER key";
213                         key.colormod = '1.00 1.00 1.00';
214                         break;
215         }
216
217         sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
218
219         WaypointSprite_AttachCarrier("", key);
220         key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
221
222         kh_Key_AssignTo(key, initial_owner, TRUE);
223 }
224
225 void kh_Key_Remove(entity key)
226 {
227         entity o;
228         o = key.owner;
229         kh_Key_AssignTo(key, world, FALSE);
230         if(o) // it was attached
231                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
232         else // it was dropped
233                 WaypointSprite_DetachCarrier(key);
234
235         remove(key);
236 }
237
238 void kh_Key_Collect(entity key, entity player)
239 {
240         entity head;
241
242         kh_Scores_Event(player, key, "collect", 1, 0);
243         bprint(player.netname, "^7 collected the ", key.netname, "\n");
244         kh_Key_AssignTo(key, player, TRUE);
245
246         FOR_EACH_KH_KEY(key)
247                 if(!key.owner || key.team != player.team)
248                         goto notallowned;
249         FOR_EACH_PLAYER(head)
250         {
251                 if(head.team == player.team)
252                         if(head.kh_next)
253                                 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
254                         else
255                                 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
256                 else
257                         centerprint(head, "All keys are in the enemy's hands!\n\nInterfere ^1NOW^7!\n");
258         }
259 :notallowned
260 }
261
262 void kh_Key_DropAll(entity player)
263 {
264         entity key;
265         entity mypusher;
266         mypusher = world;
267         if(player.pusher)
268                 if(time < player.pushltime)
269                         mypusher = player.pusher;
270         while((key = player.kh_next))
271         {
272                 kh_Scores_Event(player, key, "losekey", 0, 0);
273                 bprint(player.netname, "^7 lost the ", key.netname, "\n");
274                 kh_Key_AssignTo(key, world, TRUE);
275                 key.pusher = player.pusher;
276                 key.pushltime = player.pushltime;
277         }
278 }
279
280 void kh_Key_Touch()
281 {
282         if(self.owner) // already carried
283                 return;
284         if(other.classname != "player")
285                 return;
286         if(other.deadflag != DEAD_NO)
287                 return;
288         if(other == self.enemy)
289                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
290                         return; // you just dropped it!
291         kh_Key_Collect(self, other);
292 }
293
294 void kh_Key_Think()
295 {
296         self.angles_y = math_mod(self.angles_y + 0.05 * 135, 360);
297
298         if(self.owner)
299         {
300                 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * 45));
301                 setorigin(self, v_forward * 16);
302
303                 if(self.owner.buttonuse)
304                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
305                 {
306                         self.owner.kh_droptime = time;
307                         self.kh_droptime = time; // prevent collecting this one for some time
308                         self.enemy = self.owner;
309                         self.pusher = world;
310                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
311                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
312                         kh_Key_AssignTo(self, world, TRUE);
313                 }
314         }
315
316         // if in nodrop or time over, end the round
317         if(!self.owner)
318                 if(time > self.pain_finished)
319                         kh_LoserTeam(self.team, self);
320         
321         if(self.owner)
322         {
323                 entity key;
324                 vector p;
325                 float teem;
326                 teem = self.team;
327                 p = self.owner.origin;
328                 FOR_EACH_KH_KEY(key)
329                 {
330                         if(key.owner == self.owner)
331                                 continue;
332                         if(key.owner)
333                         if(key.team == teem)
334                         if(vlen(key.owner.origin - p) < cvar("g_balance_keyhunt_maxdist"))
335                                 continue;
336                         goto not_winning;
337                 }
338                 kh_WinnerTeam(teem);
339 :not_winning
340         }
341
342         self.nextthink = time + 0.05;
343 }
344
345 void kh_WinnerTeam(float teem)
346 {
347         // all key carriers get some points
348         entity key;
349         float first;
350         float score;
351         score = 1.0 / kh_teams;
352         first = TRUE;
353         FOR_EACH_KH_KEY(key)
354         {
355                 kh_Scores_Event(key.owner, key, "capture", score, 0);
356                 if(key.owner.kh_next == key)
357                 {
358                         if(!first)
359                                 bprint("^7, ");
360                         bprint(key.owner.netname);
361                         first = FALSE;
362                 }
363         }
364         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
365         kh_FinishRound();
366 }
367
368 void kh_LoserTeam(float teem, entity lostkey)
369 {
370         entity player, key, attacker;
371         float players;
372         float keys;
373         float score;
374
375         attacker = world;
376         if(lostkey.pusher)
377                 if(player.pusher.team != player.team)
378                         if(player.pusher.classname == "player")
379                                 attacker = lostkey.pusher;
380
381         players = keys = 0;
382
383         if(attacker)
384         {
385                 kh_Scores_Event(attacker, world, "push", 1, 0);
386                 centerprint(attacker, "Your push is the best!\n\n\n");
387                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
388         }
389         else
390         {
391                 FOR_EACH_PLAYER(player)
392                         if(player.team != teem)
393                                 ++players;
394                 
395                 FOR_EACH_KH_KEY(key)
396                         if(key.owner && key.team != teem)
397                                 ++keys;
398
399                 score = 1.0 / (keys * cvar("g_balance_keyhunt_score_destroyed_ownfactor") + players);
400
401                 FOR_EACH_PLAYER(player)
402                         if(player.team != teem)
403                                 kh_Scores_Event(player, world, "destroyed", score, 0);
404
405                 FOR_EACH_KH_KEY(key)
406                         if(key.owner && key.team != teem)
407                                 kh_Scores_Event(key.owner, world, "destroyed", score * cvar("g_balance_keyhunt_score_destroyed_ownfactor"), 0);
408
409                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
410         }
411
412         kh_FinishRound();
413 }
414
415 void kh_FinishRound()
416 {
417         // prepare next round
418         entity key;
419         FOR_EACH_KH_KEY(key)
420                 kh_Key_Remove(key);
421
422         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
423 }
424
425 float kh_EnoughPlayers()
426 {
427         float i, players, teem;
428         entity player;
429         
430         // find a random player per team
431         for(i = 0; i < kh_teams; ++i)
432         {
433                 teem = kh_Team_ByID(i);
434                 players = 0;
435                 FOR_EACH_PLAYER(player)
436                         if(player.deadflag == DEAD_NO)
437                                 if(player.team == teem)
438                                         ++players;
439                 if(players == 0)
440                         return FALSE;
441         }
442         return TRUE;
443 }
444
445 void kh_WaitForPlayers()
446 {
447         if(kh_EnoughPlayers())
448                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
449         else
450                 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
451 }
452
453 void kh_StartRound()
454 {
455         float i, players, teem;
456         entity player;
457
458         if(!kh_EnoughPlayers())
459         {
460                 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
461                 return;
462         }
463
464         for(i = 0; i < kh_teams; ++i)
465         {
466                 teem = kh_Team_ByID(i);
467                 players = 0;
468                 entity my_player;
469                 FOR_EACH_PLAYER(player)
470                         if(player.deadflag == DEAD_NO)
471                                 if(player.team == teem)
472                                 {
473                                         ++players;
474                                         if(random() * players <= 1)
475                                                 my_player = player;
476                                 }
477                 kh_Key_Spawn(my_player, 360 * i / kh_teams);
478         }
479
480         kh_tracking_enabled = FALSE;
481         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
482 }
483
484 void kh_setstatus()
485 {
486         if(kh_teams)
487         {
488                 float kh_KEY;
489                 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
490                 if(self.kh_next)
491                         self.items = self.items | kh_KEY;
492                 else
493                         self.items = self.items - (self.items & kh_KEY);
494         }
495 }
496
497 void kh_EnableTrackingDevice()
498 {
499         kh_tracking_enabled = TRUE;
500 }
501
502 float kh_Key_waypointsprite_for_player(entity e)
503 {
504         if(!kh_tracking_enabled)
505                 return 0;
506         if(!self.owner)
507                 return kh_sprite_dropped;
508         if(!self.owner.owner)
509                 return kh_sprite_dropped;
510         return 0; // draw only when key is not owned
511 }
512
513 float kh_KeyCarrier_waypointsprite_for_player(entity e)
514 {
515         entity key;
516         
517         if(e.classname != "player" || self.team != e.team)
518                 if(!kh_tracking_enabled)
519                         return 0;
520
521         FOR_EACH_KH_KEY(key)
522                 if(!key.owner || key.team != e.team)
523                 {
524                         if(self.team == e.team)
525                                 return kh_sprite_friend;
526                         else
527                                 return kh_GetCarrierSprite(self.team);
528                 }
529
530         return kh_sprite_finish;
531 }
532
533 float kh_HandleFrags(entity attacker, entity targ, float f)
534 {
535         float newfrags;
536
537         if(f <= 0)
538                 return f;
539         if(attacker == targ)
540                 return f;
541
542         if(targ.kh_next)
543                 f = f - 1 + cvar("g_balance_keyhunt_score_carrierfrag");
544
545         if(newfrags)
546                 f = f - 1 + newfrags;
547         return f;
548 }
549
550 void kh_init()
551 {
552         precache_model("models/sprites/key-dropped.sp2");
553         precache_model("models/sprites/keycarrier-finish.sp2");
554         precache_model("models/sprites/keycarrier-friend.sp2");
555         precache_model("models/sprites/keycarrier-red.sp2");
556         precache_model("models/sprites/keycarrier-blue.sp2");
557         precache_model("models/sprites/keycarrier-pink.sp2");
558         precache_model("models/sprites/keycarrier-yellow.sp2");
559         precache_model("models/keyhunt/key3.md3");
560
561         // setup variables
562         kh_teams = cvar("g_keyhunt_teams_override");
563         if(kh_teams < 2)
564                 kh_teams = cvar("g_keyhunt_teams");
565         if(kh_teams < 2)
566                 kh_teams = 2;
567
568         // make a KH entity for controlling the game
569         kh_controller = spawn();
570         kh_controller.think = kh_Controller_Think;
571         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
572
573         setmodel(kh_controller, "models/sprites/key-dropped.sp2");
574         kh_sprite_dropped = kh_controller.modelindex;
575         setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
576         kh_sprite_finish = kh_controller.modelindex;
577         setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
578         kh_sprite_friend = kh_controller.modelindex;
579         setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
580         kh_sprite_red = kh_controller.modelindex;
581         setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
582         kh_sprite_blue = kh_controller.modelindex;
583         setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
584         kh_sprite_pink = kh_controller.modelindex;
585         setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
586         kh_sprite_yellow = kh_controller.modelindex;
587         setmodel(kh_controller, "");
588 }
589
590 void kh_finalize()
591 {
592         // to be called before intermission
593         kh_FinishRound();
594         remove(kh_controller);
595         kh_controller = world;
596 }