1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
4 typedef void(void) kh_Think_t;
5 var kh_Think_t kh_Controller_Thinkfunc;
6 string kh_Controller_Waitmsg;
8 float kh_Team_ByID(float t)
10 if(t == 0) return COLOR_TEAM1;
11 if(t == 1) return COLOR_TEAM2;
12 if(t == 2) return COLOR_TEAM3;
13 if(t == 3) return COLOR_TEAM4;
18 float kh_tracking_enabled;
20 .entity kh_next, kh_prev; // linked list
23 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
25 float kh_GetCarrierSprite(float t)
27 if(t == COLOR_TEAM1) return kh_sprite_red;
28 if(t == COLOR_TEAM2) return kh_sprite_blue;
29 if(t == COLOR_TEAM3) return kh_sprite_pink;
30 if(t == COLOR_TEAM4) return kh_sprite_yellow;
34 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
36 kh_Controller_Thinkfunc = func;
37 kh_controller.cnt = t;
38 if(kh_Controller_Waitmsg != "")
39 strunzone(kh_Controller_Waitmsg);
41 kh_Controller_Waitmsg = "";
43 kh_Controller_Waitmsg = strzone(msg);
45 kh_controller.nextthink = time; // force
48 void kh_Controller_Think()
53 if(kh_Controller_Waitmsg != "")
56 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
57 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
59 s = kh_Controller_Waitmsg;
64 if(clienttype(e) == CLIENTTYPE_REAL)
65 centerprint_atprio(e, CENTERPRIO_SPAM, s);
69 else if(self.cnt == 0)
72 if(clienttype(e) == CLIENTTYPE_REAL)
73 centerprint_expire(e, CENTERPRIO_SPAM);
75 kh_Controller_Thinkfunc();
77 self.nextthink = time + 1;
83 if(!cvar("sv_eventlog"))
86 GameLogEcho(s, FALSE);
89 // frags f: take from cvar * f
91 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
94 basefrags = cvar(strcat("g_balance_keyhunt_score_", what));
97 player.frags = player.frags + floor(0.5 + basefrags * frags_player);
99 key.owner.frags = key.owner.frags + floor(0.5 + basefrags * frags_owner);
102 void kh_Key_Attach(entity key, float wpchange)
104 setattachment(key, key.owner, "");
105 setorigin(key, '0 0 0'); // fixed later in think
106 key.angles = key.angles - '0 1 0' * key.owner.angles_y;
108 key.solid = SOLID_NOT;
109 key.movetype = MOVETYPE_NONE;
110 key.team = key.owner.team;
111 key.nextthink = time;
114 void kh_Key_Detach(entity key, float wpchange)
116 setattachment(key, world, "");
117 makevectors(key.owner.angles);
118 setorigin(key, key.owner.origin + key.origin_x * v_forward - key.origin_y * v_right + key.origin_z * v_up);
119 key.angles_y = key.owner.angles_y;
122 key.solid = SOLID_TRIGGER;
123 key.movetype = MOVETYPE_TOSS;
124 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
128 void kh_Key_AssignTo(entity key, entity player, float wpchange)
130 if(key.owner == player)
135 kh_Key_Detach(key, wpchange);
137 // remove from linked list
139 key.kh_next.kh_prev = key.kh_prev;
140 key.kh_prev.kh_next = key.kh_next;
144 if(key.owner.kh_next == world)
146 // No longer a key carrier
148 WaypointSprite_Kill(key.owner.waypointsprite_attachedforcarrier);
150 WaypointSprite_DetachCarrier(key.owner);
158 // insert into linked list
159 key.kh_next = player.kh_next;
160 key.kh_prev = player;
161 player.kh_next = key;
163 key.kh_next.kh_prev = key;
165 kh_Key_Attach(key, wpchange);
167 if(key.kh_next == world)
169 // player is now a key carrier
170 WaypointSprite_AttachCarrier("", player);
171 player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
172 player.waypointsprite_attachedforcarrier.team = player.team;
179 void kh_Key_Spawn(entity initial_owner, float angle)
183 key.classname = STR_ITEM_KH_KEY;
184 key.touch = kh_Key_Touch;
185 key.think = kh_Key_Think;
186 key.nextthink = time;
187 key.items = IT_KEY1 | IT_KEY2;
189 key.angles = '0 360 0' * random();
190 setmodel(key, "models/keyhunt/key3.md3");
191 setsize(key, '0 0 -24', '0 0 25');
193 switch(initial_owner.team)
196 key.netname = "^1red key";
197 key.colormod = '1.73 0.10 0.10';
200 key.netname = "^4blue key";
201 key.colormod = '0.10 0.10 1.73';
204 key.netname = "^6pink key";
205 key.colormod = '1.22 0.10 1.22';
208 key.netname = "^3yellow key";
209 key.colormod = '1.22 1.22 0.10';
212 key.netname = "NETGIER key";
213 key.colormod = '1.00 1.00 1.00';
217 sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
219 WaypointSprite_AttachCarrier("", key);
220 key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
222 kh_Key_AssignTo(key, initial_owner, TRUE);
225 void kh_Key_Remove(entity key)
229 kh_Key_AssignTo(key, world, FALSE);
230 if(o) // it was attached
231 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
232 else // it was dropped
233 WaypointSprite_DetachCarrier(key);
238 void kh_Key_Collect(entity key, entity player)
242 kh_Scores_Event(player, key, "collect", 1, 0);
243 bprint(player.netname, "^7 collected the ", key.netname, "\n");
244 kh_Key_AssignTo(key, player, TRUE);
247 if(!key.owner || key.team != player.team)
249 FOR_EACH_PLAYER(head)
251 if(head.team == player.team)
253 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
255 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
257 centerprint(head, "All keys are in the enemy's hands!\n\nInterfere ^1NOW^7!\n");
262 void kh_Key_DropAll(entity player)
268 if(time < player.pushltime)
269 mypusher = player.pusher;
270 while((key = player.kh_next))
272 kh_Scores_Event(player, key, "losekey", 0, 0);
273 bprint(player.netname, "^7 lost the ", key.netname, "\n");
274 kh_Key_AssignTo(key, world, TRUE);
275 key.pusher = player.pusher;
276 key.pushltime = player.pushltime;
282 if(self.owner) // already carried
284 if(other.classname != "player")
286 if(other.deadflag != DEAD_NO)
288 if(other == self.enemy)
289 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
290 return; // you just dropped it!
291 kh_Key_Collect(self, other);
296 self.angles_y = math_mod(self.angles_y + 0.05 * 135, 360);
300 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * 45));
301 setorigin(self, v_forward * 16);
303 if(self.owner.buttonuse)
304 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
306 self.owner.kh_droptime = time;
307 self.kh_droptime = time; // prevent collecting this one for some time
308 self.enemy = self.owner;
310 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
311 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
312 kh_Key_AssignTo(self, world, TRUE);
316 // if in nodrop or time over, end the round
318 if(time > self.pain_finished)
319 kh_LoserTeam(self.team, self);
327 p = self.owner.origin;
330 if(key.owner == self.owner)
334 if(vlen(key.owner.origin - p) < cvar("g_balance_keyhunt_maxdist"))
342 self.nextthink = time + 0.05;
345 void kh_WinnerTeam(float teem)
347 // all key carriers get some points
351 score = 1.0 / kh_teams;
355 kh_Scores_Event(key.owner, key, "capture", score, 0);
356 if(key.owner.kh_next == key)
360 bprint(key.owner.netname);
364 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
368 void kh_LoserTeam(float teem, entity lostkey)
370 entity player, key, attacker;
377 if(player.pusher.team != player.team)
378 if(player.pusher.classname == "player")
379 attacker = lostkey.pusher;
385 kh_Scores_Event(attacker, world, "push", 1, 0);
386 centerprint(attacker, "Your push is the best!\n\n\n");
387 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
391 FOR_EACH_PLAYER(player)
392 if(player.team != teem)
396 if(key.owner && key.team != teem)
399 score = 1.0 / (keys * cvar("g_balance_keyhunt_score_destroyed_ownfactor") + players);
401 FOR_EACH_PLAYER(player)
402 if(player.team != teem)
403 kh_Scores_Event(player, world, "destroyed", score, 0);
406 if(key.owner && key.team != teem)
407 kh_Scores_Event(key.owner, world, "destroyed", score * cvar("g_balance_keyhunt_score_destroyed_ownfactor"), 0);
409 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
415 void kh_FinishRound()
417 // prepare next round
422 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
425 float kh_EnoughPlayers()
427 float i, players, teem;
430 // find a random player per team
431 for(i = 0; i < kh_teams; ++i)
433 teem = kh_Team_ByID(i);
435 FOR_EACH_PLAYER(player)
436 if(player.deadflag == DEAD_NO)
437 if(player.team == teem)
445 void kh_WaitForPlayers()
447 if(kh_EnoughPlayers())
448 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
450 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
455 float i, players, teem;
458 if(!kh_EnoughPlayers())
460 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
464 for(i = 0; i < kh_teams; ++i)
466 teem = kh_Team_ByID(i);
469 FOR_EACH_PLAYER(player)
470 if(player.deadflag == DEAD_NO)
471 if(player.team == teem)
474 if(random() * players <= 1)
477 kh_Key_Spawn(my_player, 360 * i / kh_teams);
480 kh_tracking_enabled = FALSE;
481 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
489 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
491 self.items = self.items | kh_KEY;
493 self.items = self.items - (self.items & kh_KEY);
497 void kh_EnableTrackingDevice()
499 kh_tracking_enabled = TRUE;
502 float kh_Key_waypointsprite_for_player(entity e)
504 if(!kh_tracking_enabled)
507 return kh_sprite_dropped;
508 if(!self.owner.owner)
509 return kh_sprite_dropped;
510 return 0; // draw only when key is not owned
513 float kh_KeyCarrier_waypointsprite_for_player(entity e)
517 if(e.classname != "player" || self.team != e.team)
518 if(!kh_tracking_enabled)
522 if(!key.owner || key.team != e.team)
524 if(self.team == e.team)
525 return kh_sprite_friend;
527 return kh_GetCarrierSprite(self.team);
530 return kh_sprite_finish;
533 float kh_HandleFrags(entity attacker, entity targ, float f)
543 f = f - 1 + cvar("g_balance_keyhunt_score_carrierfrag");
546 f = f - 1 + newfrags;
552 precache_model("models/sprites/key-dropped.sp2");
553 precache_model("models/sprites/keycarrier-finish.sp2");
554 precache_model("models/sprites/keycarrier-friend.sp2");
555 precache_model("models/sprites/keycarrier-red.sp2");
556 precache_model("models/sprites/keycarrier-blue.sp2");
557 precache_model("models/sprites/keycarrier-pink.sp2");
558 precache_model("models/sprites/keycarrier-yellow.sp2");
559 precache_model("models/keyhunt/key3.md3");
562 kh_teams = cvar("g_keyhunt_teams_override");
564 kh_teams = cvar("g_keyhunt_teams");
568 // make a KH entity for controlling the game
569 kh_controller = spawn();
570 kh_controller.think = kh_Controller_Think;
571 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
573 setmodel(kh_controller, "models/sprites/key-dropped.sp2");
574 kh_sprite_dropped = kh_controller.modelindex;
575 setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
576 kh_sprite_finish = kh_controller.modelindex;
577 setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
578 kh_sprite_friend = kh_controller.modelindex;
579 setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
580 kh_sprite_red = kh_controller.modelindex;
581 setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
582 kh_sprite_blue = kh_controller.modelindex;
583 setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
584 kh_sprite_pink = kh_controller.modelindex;
585 setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
586 kh_sprite_yellow = kh_controller.modelindex;
587 setmodel(kh_controller, "");
592 // to be called before intermission
594 remove(kh_controller);
595 kh_controller = world;