1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
18 float KH_KEY_WP_ZSHIFT = 20;
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
24 string kh_Controller_Waitmsg;
25 float kh_no_radar_circles;
28 // bits 0-7: player's key status
29 // bits 8-15: general key status
31 .float siren_time; // time delay the siren
32 //.float stuff_time; // time delay to stuffcmd a cvar
34 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
35 //test[0] = status of dropped keys, test[1 - 16] = player #
36 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
37 //for(i = 0; i < maxplayers; ++i)
40 float kh_Team_ByID(float t)
42 if(t == 0) return COLOR_TEAM1;
43 if(t == 1) return COLOR_TEAM2;
44 if(t == 2) return COLOR_TEAM3;
45 if(t == 3) return COLOR_TEAM4;
49 entity kh_worldkeylist;
50 .entity kh_worldkeynext;
52 float kh_tracking_enabled;
54 float kh_interferemsg_time, kh_interferemsg_team;
55 .entity kh_next, kh_prev; // linked list
57 .float kh_dropperteam;
58 .entity kh_previous_owner;
59 .float kh_previous_owner_playerid;
61 string kh_sound_capture = "sound/kh/capture.wav";
62 string kh_sound_destroy = "sound/kh/destroy.wav";
63 string kh_sound_drop = "sound/kh/drop.wav";
64 string kh_sound_collect = "sound/kh/collect.wav";
65 string kh_sound_alarm = "sound/kh/alarm.wav"; // the new siren/alarm
67 float kh_key_dropped, kh_key_carried;
69 void kh_Controller_SetThink(float t, string msg, kh_Think_t func) // runs occasionaly
71 kh_Controller_Thinkfunc = func;
72 kh_controller.cnt = t;
73 if(kh_Controller_Waitmsg != "")
74 strunzone(kh_Controller_Waitmsg);
76 kh_Controller_Waitmsg = "";
78 kh_Controller_Waitmsg = strzone(msg);
80 kh_controller.nextthink = time; // force
83 void kh_Controller_Think() // called a lot
86 if(intermission_running)
90 if(kh_Controller_Waitmsg != "")
93 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
94 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
96 s = kh_Controller_Waitmsg;
101 if(clienttype(e) == CLIENTTYPE_REAL)
102 centerprint_atprio(e, CENTERPRIO_SPAM, s);
106 else if(self.cnt == 0)
109 kh_Controller_Thinkfunc();
111 self.nextthink = time + 1;
114 // frags f: take from cvar * f
116 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
119 if(intermission_running)
122 UpdateFrags(player, frags_player);
123 if(key && key.owner && frags_owner)
124 UpdateFrags(key.owner, frags_owner);
125 if(!cvar("sv_eventlog")) //output extra info to the console or text file
127 s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
128 s = strcat(s, ":", ftos(frags_player));
130 s = strcat(s, ":", ftos(key.owner.playerid));
133 s = strcat(s, ":", ftos(frags_owner), ":");
135 s = strcat(s, key.netname);
139 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
143 makevectors(e.tag_entity.angles);
144 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
150 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
152 #ifdef KH_PLAYER_USE_ATTACHMENT
154 first = key.owner.kh_next;
157 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
160 setattachment(key.kh_next, key, "");
161 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
162 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
163 key.kh_next.angles = '0 0 0';
166 setorigin(key, KH_PLAYER_ATTACHMENT);
167 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
171 setattachment(key, key.kh_prev, "");
173 setattachment(key.kh_next, key, "");
174 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
175 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
176 key.angles = '0 0 0';
179 setattachment(key, key.owner, "");
180 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
181 key.angles_y -= key.owner.angles_y;
184 key.solid = SOLID_NOT;
185 key.movetype = MOVETYPE_NONE;
186 key.team = key.owner.team;
187 key.nextthink = time;
188 key.damageforcescale = 0;
189 key.modelindex = kh_key_carried;
192 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
195 i = test[key.owner.playerid];
196 if(key.netname == "^1red key")
198 if(key.netname == "^4blue key")
200 if(key.netname == "^3yellow key")
202 if(key.netname == "^6pink key")
204 test[key.owner.playerid] = i;
208 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
209 //key.owner.kh_state += test[key.owner.playerid];
211 #ifdef KH_PLAYER_USE_ATTACHMENT
213 first = key.owner.kh_next;
218 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
219 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
220 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
226 setattachment(key.kh_next, key.kh_prev, "");
227 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
230 setattachment(key, world, "");
231 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
232 key.angles = key.owner.angles;
234 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
235 setattachment(key, world, "");
236 key.angles_y += key.owner.angles_y;
239 key.solid = SOLID_TRIGGER;
240 key.movetype = MOVETYPE_TOSS;
241 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
242 key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
244 key.modelindex = kh_key_dropped;
245 key.kh_previous_owner = key.owner;
246 key.kh_previous_owner_playerid = key.owner.playerid;
249 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
252 float ownerteam0, ownerteam;
253 if(key.owner == player)
256 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
262 // remove from linked list
264 key.kh_next.kh_prev = key.kh_prev;
265 key.kh_prev.kh_next = key.kh_next;
269 if(key.owner.kh_next == world)
271 // No longer a key carrier
272 if(!kh_no_radar_circles)
273 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
274 WaypointSprite_DetachCarrier(key.owner);
282 // insert into linked list
283 key.kh_next = player.kh_next;
284 key.kh_prev = player;
285 player.kh_next = key;
287 key.kh_next.kh_prev = key;
290 i = test[key.owner.playerid];
291 if(key.netname == "^1red key")
293 if(key.netname == "^4blue key")
295 if(key.netname == "^3yellow key")
297 if(key.netname == "^6pink key")
299 test[key.owner.playerid] = i;
303 if(key.kh_next == world)
305 // player is now a key carrier
306 WaypointSprite_AttachCarrier("", player);
307 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
308 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
309 if(player.team == COLOR_TEAM1)
310 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "");
311 else if(player.team == COLOR_TEAM2)
312 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "");
313 else if(player.team == COLOR_TEAM3)
314 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "");
315 else if(player.team == COLOR_TEAM4)
316 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "");
317 WaypointSprite_UpdateTeamRadar(player.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1));
318 if(!kh_no_radar_circles)
319 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
323 // moved that here, also update if there's no player
326 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
330 ownerteam = kh_Key_AllOwnedByWhichTeam();
331 if(ownerteam != ownerteam0)
335 kh_interferemsg_time = time + 0.2;
336 kh_interferemsg_team = player.team;
338 // audit all key carrier sprites, update them to RUN HERE
342 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model, "keycarrier-finish", "");
347 // audit all key carrier sprites, update them to RUN HERE
351 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model, "keycarrier-friend", "");
357 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
363 if(time > self.pushltime)
364 if(attacker.classname == "player")
365 self.team = attacker.team;
368 void kh_Key_Spawn(entity initial_owner, float angle) // runs every time a new flag is created, ie after all the keys have been collected
372 key.classname = STR_ITEM_KH_KEY;
373 key.touch = kh_Key_Touch;
374 key.think = kh_Key_Think;
375 key.nextthink = time;
376 key.items = IT_KEY1 | IT_KEY2;
378 key.angles = '0 360 0' * random();
379 key.event_damage = kh_Key_Damage;
380 key.takedamage = DAMAGE_YES;
381 key.modelindex = kh_key_dropped;
383 key.kh_dropperteam = 0;
384 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
385 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
386 key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
388 switch(initial_owner.team)
391 key.netname = "^1red key";
394 key.netname = "^4blue key";
397 key.netname = "^3yellow key";
400 key.netname = "^6pink key";
403 key.netname = "NETGIER key";
407 // link into key list
408 key.kh_worldkeynext = kh_worldkeylist;
409 kh_worldkeylist = key;
411 centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n")); // message to player at start of round
413 WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
414 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
415 WaypointSprite_UpdateTeamRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');
417 kh_Key_AssignTo(key, initial_owner);
420 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
424 kh_Key_AssignTo(key, world);
425 if(o) // it was attached
426 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
427 else // it was dropped
428 WaypointSprite_DetachCarrier(key);
430 // remove key from key list
431 if (kh_worldkeylist == key)
432 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
438 if (o.kh_worldkeynext == key)
440 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
443 o = o.kh_worldkeynext;
450 // -1 when no team completely owns all keys yet
451 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
463 else if(teem != key.team)
469 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
474 sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
476 if(key.kh_dropperteam != player.team)
478 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
479 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
481 key.kh_dropperteam = 0;
482 bprint(player.netname, "^7 picked up the ", key.netname, "\n");
484 kh_Key_AssignTo(key, player); // this also updates .kh_state
487 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
495 if(time < player.pushltime)
496 mypusher = player.pusher;
497 while((key = player.kh_next))
499 kh_Scores_Event(player, key, "losekey", 0, 0);
500 PlayerScore_Add(player, SP_KH_LOSSES, 1);
501 bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
502 kh_Key_AssignTo(key, world);
503 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
504 key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
505 key.pusher = mypusher;
506 key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
508 key.kh_dropperteam = player.team;
510 sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
514 void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
516 if(intermission_running)
519 if(self.owner) // already carried
521 if(other.classname != "player")
523 if(other.deadflag != DEAD_NO)
525 if(other == self.enemy)
526 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
527 return; // you just dropped it!
528 kh_Key_Collect(self, other);
531 void kh_Key_Think() // runs all the time
534 //entity player; // needed by FOR_EACH_PLAYER
536 if(intermission_running)
539 if(time > self.stuff_time)
541 FOR_EACH_PLAYER(player)
542 player.kh_state = test[0]*256 + (player.kh_state&255);
544 self.stuff_time = time + 1; // repeat in 1 second
548 #ifdef KH_KEY_ATTACHMENT_DEBUG
549 if(self.kh_prev == self.owner)
551 if(cvar_string("_angles") != "")
553 self.angles = stov(cvar_string("_angles"));
554 self.origin = stov(cvar_string("_origin"));
561 #ifndef KH_PLAYER_USE_ATTACHMENT
562 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
563 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
566 if(self.owner.BUTTON_USE)
567 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
569 self.owner.kh_droptime = time;
570 self.kh_droptime = time; // prevent collecting this one for some time
571 self.enemy = self.owner;
573 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
574 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
575 sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
576 makevectors(self.owner.v_angle);
577 self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
578 kh_Key_AssignTo(self, world);
579 self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
580 self.kh_dropperteam = self.team;
584 // if in nodrop or time over, end the round
586 if(time > self.pain_finished)
587 kh_LoserTeam(self.team, self);
590 if(kh_Key_AllOwnedByWhichTeam() != -1)
592 if(self.siren_time < time)
594 sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM); // play a simple alarm
595 self.siren_time = time + 2.5; // repeat every 2.5 seconds
600 p = self.owner.origin;
602 if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
604 kh_WinnerTeam(self.team);
608 if(kh_interferemsg_time && time > kh_interferemsg_time)
610 kh_interferemsg_time = 0;
611 FOR_EACH_PLAYER(head)
613 if(head.team == kh_interferemsg_team)
615 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
617 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
619 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!\n"));
623 self.nextthink = time + 0.05;
626 void kh_WinnerTeam(float teem) // runs when a team wins
628 // all key carriers get some points
629 vector firstorigin, lastorigin, midpoint;
633 score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
634 DistributeEvenly_Init(score, kh_teams);
635 // twice the score for 3 team games, three times the score for 4 team games!
636 // note: for a win by destroying the key, this should NOT be applied
640 f = DistributeEvenly_Get(1);
641 kh_Scores_Event(key.owner, key, "capture", f, 0);
642 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
647 if(key.owner.kh_next == key)
651 bprint(key.owner.netname);
654 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
662 thisorigin = kh_AttachedOrigin(key);
663 //dprint("Key origin: ", vtos(thisorigin), "\n");
664 midpoint += thisorigin;
667 te_lightning2(world, lastorigin, thisorigin);
668 lastorigin = thisorigin;
670 firstorigin = thisorigin;
675 te_lightning2(world, lastorigin, firstorigin);
677 midpoint = midpoint * (1 / kh_teams);
678 te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
680 play2all(kh_sound_capture);
684 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
686 entity player, key, attacker;
693 if(lostkey.pusher.team != teem)
694 if(lostkey.pusher.classname == "player")
695 attacker = lostkey.pusher;
701 if(lostkey.kh_previous_owner)
702 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
703 // don't actually GIVE him the -nn points, just log
704 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
705 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
706 centerprint(attacker, "Your push is the best!\n\n\n");
707 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
711 float of, fragsleft, i, j, thisteam;
712 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
714 FOR_EACH_PLAYER(player)
715 if(player.team != teem)
719 if(key.owner && key.team != teem)
722 if(lostkey.kh_previous_owner)
723 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
724 // don't actually GIVE him the -nn points, just log
726 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
727 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
729 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
732 if(key.owner && key.team != teem)
734 f = DistributeEvenly_Get(of);
735 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
738 fragsleft = DistributeEvenly_Get(players);
740 // Now distribute these among all other teams...
742 for(i = 0; i < kh_teams; ++i)
744 thisteam = kh_Team_ByID(i);
745 if(thisteam == teem) // bad boy, no cookie - this WILL happen
749 FOR_EACH_PLAYER(player)
750 if(player.team == thisteam)
753 DistributeEvenly_Init(fragsleft, j);
754 fragsleft = DistributeEvenly_Get(j - 1);
755 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
757 FOR_EACH_PLAYER(player)
758 if(player.team == thisteam)
760 f = DistributeEvenly_Get(1);
761 kh_Scores_Event(player, world, "destroyed", f, 0);
767 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
769 play2all(kh_sound_destroy);
770 te_tarexplosion(lostkey.origin);
775 void kh_FinishRound() // runs when a team captures the keys
777 // prepare next round
778 kh_interferemsg_time = 0;
781 kh_no_radar_circles = TRUE;
784 kh_no_radar_circles = FALSE;
786 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
789 string kh_CheckEnoughPlayers() // checks enough player are present, runs after every completed round
791 float i, players, teem;
796 // find a random player per team
797 for(i = 0; i < kh_teams; ++i)
799 teem = kh_Team_ByID(i);
801 FOR_EACH_PLAYER(player)
802 if(player.deadflag == DEAD_NO)
803 if(!player.BUTTON_CHAT)
804 if(player.team == teem)
809 result = strcat(result, ", ");
810 result = strcat(result, ColoredTeamName(teem));
816 void kh_WaitForPlayers() // delay start of the round until enough players are present
818 string teams_missing;
819 teams_missing = kh_CheckEnoughPlayers();
820 if(teams_missing == "")
821 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
823 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
826 void kh_StartRound() // runs at the start of each round
828 string teams_missing;
829 float i, players, teem;
832 teams_missing = kh_CheckEnoughPlayers();
833 if(teams_missing != "")
835 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
839 FOR_EACH_PLAYER(player)
840 if(clienttype(player) == CLIENTTYPE_REAL)
841 centerprint_expire(player, CENTERPRIO_SPAM);
843 for(i = 0; i < kh_teams; ++i)
845 teem = kh_Team_ByID(i);
848 FOR_EACH_PLAYER(player)
849 if(player.deadflag == DEAD_NO)
850 if(!player.BUTTON_CHAT)
851 if(player.team == teem)
854 if(random() * players <= 1)
857 kh_Key_Spawn(my_player, 360 * i / kh_teams);
858 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
859 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
862 kh_tracking_enabled = FALSE;
863 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
866 void kh_setstatus() // runs all the time
871 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
873 self.items = self.items | kh_KEY;
875 self.items = self.items - (self.items & kh_KEY);
879 void kh_EnableTrackingDevice() // runs after each round
883 FOR_EACH_PLAYER(player)
884 if(clienttype(player) == CLIENTTYPE_REAL)
885 centerprint_expire(player, CENTERPRIO_SPAM);
887 kh_tracking_enabled = TRUE;
890 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
892 if(!kh_tracking_enabled)
896 if(!self.owner.owner)
898 return FALSE; // draw only when key is not owned
901 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
903 if(e.classname != "player" || self.team != e.team)
904 if(!kh_tracking_enabled)
910 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
917 if(attacker.team == targ.team)
922 for(k = targ.kh_next; k != world; k = k.kh_next)
924 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
928 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
929 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
930 // the frag gets added later
937 void kh_init() // sets up th KH environment
939 precache_sound(kh_sound_capture);
940 precache_sound(kh_sound_destroy);
941 precache_sound(kh_sound_drop);
942 precache_sound(kh_sound_collect);
943 precache_sound(kh_sound_alarm); // the new siren
945 #ifdef KH_PLAYER_USE_CARRIEDMODEL
946 precache_model("models/keyhunt/key-carried.md3");
948 precache_model("models/keyhunt/key.md3");
951 kh_teams = cvar("g_keyhunt_teams_override");
953 kh_teams = cvar("g_keyhunt_teams");
954 kh_teams = bound(2, kh_teams, 4);
956 // make a KH entity for controlling the game
957 kh_controller = spawn();
958 kh_controller.think = kh_Controller_Think;
959 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
961 setmodel(kh_controller, "models/keyhunt/key.md3");
962 kh_key_dropped = kh_controller.modelindex;
964 dprint(vtos(kh_controller.mins));
965 dprint(vtos(kh_controller.maxs));
968 #ifdef KH_PLAYER_USE_CARRIEDMODEL
969 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
970 kh_key_carried = kh_controller.modelindex;
972 kh_key_carried = kh_key_dropped;
975 addstat(STAT_KH_KEYS, AS_INT, kh_state);
977 ScoreRules_kh(kh_teams);
982 // to be called before intermission
984 remove(kh_controller);
985 kh_controller = world;
989 * kh_show_temp originally by victim.
990 * changed it to use the kh_state stat var
991 * Updates the general key stat bits for each player
998 j = 0; // reset/blank j
999 for(i=1; i<17; ++i) // replace 17 with cvar("maxplayers"); !!!!!!!!!
1005 FOR_EACH_PLAYER(player)
1006 player.kh_state = j + (player.kh_state & 255); // update the general key bits