1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
18 float KH_KEY_WP_ZSHIFT = 20;
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
24 string kh_Controller_Waitmsg;
25 float kh_no_radar_circles;
28 // bits 0-7: player's key status
29 // bits 8-15: general key status
31 .float siren_time; // time delay the siren
32 //.float stuff_time; // time delay to stuffcmd a cvar
34 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
35 //test[0] = status of dropped keys, test[1 - 16] = player #
36 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
37 //for(i = 0; i < maxplayers; ++i)
40 float kh_Team_ByID(float t)
42 if(t == 0) return COLOR_TEAM1;
43 if(t == 1) return COLOR_TEAM2;
44 if(t == 2) return COLOR_TEAM3;
45 if(t == 3) return COLOR_TEAM4;
49 entity kh_worldkeylist;
50 .entity kh_worldkeynext;
52 float kh_tracking_enabled;
54 float kh_interferemsg_time, kh_interferemsg_team;
55 .entity kh_next, kh_prev; // linked list
57 .float kh_dropperteam;
58 .entity kh_previous_owner;
59 .float kh_previous_owner_playerid;
61 string kh_sound_capture = "kh/capture.wav";
62 string kh_sound_destroy = "kh/destroy.wav";
63 string kh_sound_drop = "kh/drop.wav";
64 string kh_sound_collect = "kh/collect.wav";
65 string kh_sound_alarm = "kh/alarm.wav"; // the new siren/alarm
67 float kh_key_dropped, kh_key_carried;
69 void kh_Controller_SetThink(float t, string msg, kh_Think_t func) // runs occasionaly
71 kh_Controller_Thinkfunc = func;
72 kh_controller.cnt = ceil(t);
73 if(kh_Controller_Waitmsg != "")
74 strunzone(kh_Controller_Waitmsg);
76 kh_Controller_Waitmsg = "";
78 kh_Controller_Waitmsg = strzone(msg);
80 kh_controller.nextthink = time; // force
83 void kh_Controller_Think() // called a lot
86 if(intermission_running)
90 if(kh_Controller_Waitmsg != "")
93 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
94 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
96 s = kh_Controller_Waitmsg;
101 if(clienttype(e) == CLIENTTYPE_REAL)
102 centerprint_atprio(e, CENTERPRIO_SPAM, s);
106 else if(self.cnt == 0)
109 kh_Controller_Thinkfunc();
111 self.nextthink = time + 1;
114 // frags f: take from cvar * f
116 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
119 if(intermission_running)
122 UpdateFrags(player, frags_player);
123 if(key && key.owner && frags_owner)
124 UpdateFrags(key.owner, frags_owner);
125 if(!cvar("sv_eventlog")) //output extra info to the console or text file
127 s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
128 s = strcat(s, ":", ftos(frags_player));
130 s = strcat(s, ":", ftos(key.owner.playerid));
133 s = strcat(s, ":", ftos(frags_owner), ":");
135 s = strcat(s, key.netname);
139 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
143 makevectors(e.tag_entity.angles);
144 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
150 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
152 #ifdef KH_PLAYER_USE_ATTACHMENT
154 first = key.owner.kh_next;
157 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
160 setattachment(key.kh_next, key, "");
161 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
162 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
163 key.kh_next.angles = '0 0 0';
166 setorigin(key, KH_PLAYER_ATTACHMENT);
167 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
171 setattachment(key, key.kh_prev, "");
173 setattachment(key.kh_next, key, "");
174 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
175 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
176 key.angles = '0 0 0';
179 setattachment(key, key.owner, "");
180 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
181 key.angles_y -= key.owner.angles_y;
184 key.solid = SOLID_NOT;
185 key.movetype = MOVETYPE_NONE;
186 key.team = key.owner.team;
187 key.nextthink = time;
188 key.damageforcescale = 0;
189 key.modelindex = kh_key_carried;
192 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
195 i = test[key.owner.playerid];
196 if(key.netname == "^1red key")
198 if(key.netname == "^4blue key")
200 if(key.netname == "^3yellow key")
202 if(key.netname == "^6pink key")
204 test[key.owner.playerid] = i;
208 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
209 //key.owner.kh_state += test[key.owner.playerid];
211 #ifdef KH_PLAYER_USE_ATTACHMENT
213 first = key.owner.kh_next;
218 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
219 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
220 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
226 setattachment(key.kh_next, key.kh_prev, "");
227 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
230 setattachment(key, world, "");
231 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
232 key.angles = key.owner.angles;
234 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
235 setattachment(key, world, "");
236 key.angles_y += key.owner.angles_y;
239 key.solid = SOLID_TRIGGER;
240 key.movetype = MOVETYPE_TOSS;
241 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
242 key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
244 key.modelindex = kh_key_dropped;
245 key.kh_previous_owner = key.owner;
246 key.kh_previous_owner_playerid = key.owner.playerid;
249 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
252 float ownerteam0, ownerteam;
253 if(key.owner == player)
256 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
262 // remove from linked list
264 key.kh_next.kh_prev = key.kh_prev;
265 key.kh_prev.kh_next = key.kh_next;
269 if(key.owner.kh_next == world)
271 // No longer a key carrier
272 if(!kh_no_radar_circles)
273 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
274 WaypointSprite_DetachCarrier(key.owner);
282 // insert into linked list
283 key.kh_next = player.kh_next;
284 key.kh_prev = player;
285 player.kh_next = key;
287 key.kh_next.kh_prev = key;
290 i = test[key.owner.playerid];
291 if(key.netname == "^1red key")
293 if(key.netname == "^4blue key")
295 if(key.netname == "^3yellow key")
297 if(key.netname == "^6pink key")
299 test[key.owner.playerid] = i;
303 if(key.kh_next == world)
305 // player is now a key carrier
306 WaypointSprite_AttachCarrier("", player);
307 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
308 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
309 if(player.team == COLOR_TEAM1)
310 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
311 else if(player.team == COLOR_TEAM2)
312 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
313 else if(player.team == COLOR_TEAM3)
314 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
315 else if(player.team == COLOR_TEAM4)
316 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
317 WaypointSprite_UpdateTeamRadar(player.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
318 if(!kh_no_radar_circles)
319 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
323 // moved that here, also update if there's no player
326 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
330 ownerteam = kh_Key_AllOwnedByWhichTeam();
331 if(ownerteam != ownerteam0)
335 kh_interferemsg_time = time + 0.2;
336 kh_interferemsg_team = player.team;
338 // audit all key carrier sprites, update them to RUN HERE
342 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-finish", k.owner.waypointsprite_attachedforcarrier.model3);
347 kh_interferemsg_time = 0;
349 // audit all key carrier sprites, update them to RUN HERE
353 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-friend", k.owner.waypointsprite_attachedforcarrier.model3);
359 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
365 if(time > self.pushltime)
366 if(attacker.classname == "player")
367 self.team = attacker.team;
372 kh_Key_AssignTo(self, world);
376 void kh_Key_Spawn(entity initial_owner, float angle) // runs every time a new flag is created, ie after all the keys have been collected
380 key.classname = STR_ITEM_KH_KEY;
381 key.touch = kh_Key_Touch;
382 key.think = kh_Key_Think;
383 key.nextthink = time;
384 key.items = IT_KEY1 | IT_KEY2;
386 key.angles = '0 360 0' * random();
387 key.event_damage = kh_Key_Damage;
388 key.takedamage = DAMAGE_YES;
389 key.modelindex = kh_key_dropped;
391 key.kh_dropperteam = 0;
392 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
393 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
394 key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
395 key.reset = key_reset;
397 switch(initial_owner.team)
400 key.netname = "^1red key";
403 key.netname = "^4blue key";
406 key.netname = "^3yellow key";
409 key.netname = "^6pink key";
412 key.netname = "NETGIER key";
416 // link into key list
417 key.kh_worldkeynext = kh_worldkeylist;
418 kh_worldkeylist = key;
420 centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n")); // message to player at start of round
422 WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
423 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
424 WaypointSprite_UpdateTeamRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1');
426 kh_Key_AssignTo(key, initial_owner);
429 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
433 kh_Key_AssignTo(key, world);
434 if(o) // it was attached
435 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
436 else // it was dropped
437 WaypointSprite_DetachCarrier(key);
439 // remove key from key list
440 if (kh_worldkeylist == key)
441 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
447 if (o.kh_worldkeynext == key)
449 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
452 o = o.kh_worldkeynext;
459 // -1 when no team completely owns all keys yet
460 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
474 else if(teem != key.team)
483 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
485 sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
487 if(key.kh_dropperteam != player.team)
489 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
490 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
492 key.kh_dropperteam = 0;
493 bprint(player.netname, "^7 picked up the ", key.netname, "\n");
495 kh_Key_AssignTo(key, player); // this also updates .kh_state
498 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
506 if(time < player.pushltime)
507 mypusher = player.pusher;
508 while((key = player.kh_next))
510 kh_Scores_Event(player, key, "losekey", 0, 0);
511 PlayerScore_Add(player, SP_KH_LOSSES, 1);
512 bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
513 kh_Key_AssignTo(key, world);
514 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
515 key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
516 key.pusher = mypusher;
517 key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
519 key.kh_dropperteam = player.team;
521 sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
525 void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
527 if(intermission_running)
530 if(self.owner) // already carried
532 if(other.classname != "player")
534 if(other.deadflag != DEAD_NO)
536 if(other == self.enemy)
537 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
538 return; // you just dropped it!
539 kh_Key_Collect(self, other);
542 void kh_Key_Think() // runs all the time
545 //entity player; // needed by FOR_EACH_PLAYER
547 if(intermission_running)
550 if(time > self.stuff_time)
552 FOR_EACH_PLAYER(player)
553 player.kh_state = test[0]*256 + (player.kh_state&255);
555 self.stuff_time = time + 1; // repeat in 1 second
559 #ifdef KH_KEY_ATTACHMENT_DEBUG
560 if(self.kh_prev == self.owner)
562 if(cvar_string("_angles") != "")
564 self.angles = stov(cvar_string("_angles"));
565 self.origin = stov(cvar_string("_origin"));
572 #ifndef KH_PLAYER_USE_ATTACHMENT
573 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
574 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
577 if(self.owner.BUTTON_USE)
578 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
580 self.owner.kh_droptime = time;
581 self.kh_droptime = time; // prevent collecting this one for some time
582 self.enemy = self.owner;
584 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
585 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
586 sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
587 makevectors(self.owner.v_angle);
588 self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
589 kh_Key_AssignTo(self, world);
590 self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
591 self.kh_dropperteam = self.team;
595 // if in nodrop or time over, end the round
597 if(time > self.pain_finished)
598 kh_LoserTeam(self.team, self);
601 if(kh_Key_AllOwnedByWhichTeam() != -1)
603 if(self.siren_time < time)
605 sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM); // play a simple alarm
606 self.siren_time = time + 2.5; // repeat every 2.5 seconds
611 p = self.owner.origin;
613 if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
615 kh_WinnerTeam(self.team);
619 if(kh_interferemsg_time && time > kh_interferemsg_time)
621 kh_interferemsg_time = 0;
622 FOR_EACH_PLAYER(head)
624 if(head.team == kh_interferemsg_team)
626 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!");
628 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!");
630 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!"));
634 self.nextthink = time + 0.05;
637 void kh_WinnerTeam(float teem) // runs when a team wins
639 // all key carriers get some points
640 vector firstorigin, lastorigin, midpoint;
644 score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
645 DistributeEvenly_Init(score, kh_teams);
646 // twice the score for 3 team games, three times the score for 4 team games!
647 // note: for a win by destroying the key, this should NOT be applied
651 f = DistributeEvenly_Get(1);
652 kh_Scores_Event(key.owner, key, "capture", f, 0);
653 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
658 if(key.owner.kh_next == key)
662 bprint(key.owner.netname);
665 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
673 thisorigin = kh_AttachedOrigin(key);
674 //dprint("Key origin: ", vtos(thisorigin), "\n");
675 midpoint += thisorigin;
678 te_lightning2(world, lastorigin, thisorigin);
679 lastorigin = thisorigin;
681 firstorigin = thisorigin;
686 te_lightning2(world, lastorigin, firstorigin);
688 midpoint = midpoint * (1 / kh_teams);
689 te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
691 play2all(kh_sound_capture);
695 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
697 entity player, key, attacker;
704 if(lostkey.pusher.team != teem)
705 if(lostkey.pusher.classname == "player")
706 attacker = lostkey.pusher;
712 if(lostkey.kh_previous_owner)
713 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
714 // don't actually GIVE him the -nn points, just log
715 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
716 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
717 centerprint(attacker, "Your push is the best!");
718 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
722 float of, fragsleft, i, j, thisteam;
723 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
725 FOR_EACH_PLAYER(player)
726 if(player.team != teem)
730 if(key.owner && key.team != teem)
733 if(lostkey.kh_previous_owner)
734 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
735 // don't actually GIVE him the -nn points, just log
737 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
738 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
740 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
743 if(key.owner && key.team != teem)
745 f = DistributeEvenly_Get(of);
746 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
749 fragsleft = DistributeEvenly_Get(players);
751 // Now distribute these among all other teams...
753 for(i = 0; i < kh_teams; ++i)
755 thisteam = kh_Team_ByID(i);
756 if(thisteam == teem) // bad boy, no cookie - this WILL happen
760 FOR_EACH_PLAYER(player)
761 if(player.team == thisteam)
764 DistributeEvenly_Init(fragsleft, j);
765 fragsleft = DistributeEvenly_Get(j - 1);
766 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
768 FOR_EACH_PLAYER(player)
769 if(player.team == thisteam)
771 f = DistributeEvenly_Get(1);
772 kh_Scores_Event(player, world, "destroyed", f, 0);
778 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
780 play2all(kh_sound_destroy);
781 te_tarexplosion(lostkey.origin);
786 void kh_FinishRound() // runs when a team captures the keys
788 // prepare next round
789 kh_interferemsg_time = 0;
792 kh_no_radar_circles = TRUE;
795 kh_no_radar_circles = FALSE;
797 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
800 string kh_CheckEnoughPlayers() // checks enough player are present, runs after every completed round
802 float i, players, teem;
807 // find a random player per team
808 for(i = 0; i < kh_teams; ++i)
810 teem = kh_Team_ByID(i);
812 FOR_EACH_PLAYER(player)
813 if(player.deadflag == DEAD_NO)
814 if(!player.BUTTON_CHAT)
815 if(player.team == teem)
820 result = strcat(result, ", ");
821 result = strcat(result, ColoredTeamName(teem));
827 void kh_WaitForPlayers() // delay start of the round until enough players are present
829 string teams_missing;
831 if(time < game_starttime)
833 kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
837 teams_missing = kh_CheckEnoughPlayers();
838 if(teams_missing == "")
839 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
841 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
844 void kh_StartRound() // runs at the start of each round
846 string teams_missing;
847 float i, players, teem;
850 if(time < game_starttime)
852 kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
856 teams_missing = kh_CheckEnoughPlayers();
857 if(teams_missing != "")
859 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
863 FOR_EACH_PLAYER(player)
864 if(clienttype(player) == CLIENTTYPE_REAL)
865 centerprint_expire(player, CENTERPRIO_SPAM);
867 for(i = 0; i < kh_teams; ++i)
869 teem = kh_Team_ByID(i);
872 FOR_EACH_PLAYER(player)
873 if(player.deadflag == DEAD_NO)
874 if(!player.BUTTON_CHAT)
875 if(player.team == teem)
878 if(random() * players <= 1)
881 kh_Key_Spawn(my_player, 360 * i / kh_teams);
882 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
883 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
886 kh_tracking_enabled = FALSE;
887 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
890 void kh_setstatus() // runs all the time
895 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
897 self.items = self.items | kh_KEY;
899 self.items = self.items - (self.items & kh_KEY);
903 void kh_EnableTrackingDevice() // runs after each round
907 FOR_EACH_PLAYER(player)
908 if(clienttype(player) == CLIENTTYPE_REAL)
909 centerprint_expire(player, CENTERPRIO_SPAM);
911 kh_tracking_enabled = TRUE;
914 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
916 if(!kh_tracking_enabled)
920 if(!self.owner.owner)
922 return FALSE; // draw only when key is not owned
925 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
927 if(e.classname != "player" || self.team != e.team)
928 if(!kh_tracking_enabled)
934 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
941 if(attacker.team == targ.team)
946 for(k = targ.kh_next; k != world; k = k.kh_next)
948 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
952 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
953 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
954 // the frag gets added later
961 void kh_init() // sets up th KH environment
963 precache_sound(kh_sound_capture);
964 precache_sound(kh_sound_destroy);
965 precache_sound(kh_sound_drop);
966 precache_sound(kh_sound_collect);
967 precache_sound(kh_sound_alarm); // the new siren
969 #ifdef KH_PLAYER_USE_CARRIEDMODEL
970 precache_model("models/keyhunt/key-carried.md3");
972 precache_model("models/keyhunt/key.md3");
975 kh_teams = cvar("g_keyhunt_teams_override");
977 kh_teams = cvar("g_keyhunt_teams");
978 kh_teams = bound(2, kh_teams, 4);
980 // make a KH entity for controlling the game
981 kh_controller = spawn();
982 kh_controller.think = kh_Controller_Think;
983 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
985 setmodel(kh_controller, "models/keyhunt/key.md3");
986 kh_key_dropped = kh_controller.modelindex;
988 dprint(vtos(kh_controller.mins));
989 dprint(vtos(kh_controller.maxs));
992 #ifdef KH_PLAYER_USE_CARRIEDMODEL
993 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
994 kh_key_carried = kh_controller.modelindex;
996 kh_key_carried = kh_key_dropped;
999 kh_controller.model = "";
1000 kh_controller.modelindex = 0;
1002 addstat(STAT_KH_KEYS, AS_INT, kh_state);
1004 ScoreRules_kh(kh_teams);
1009 // to be called before intermission
1011 remove(kh_controller);
1012 kh_controller = world;
1016 * kh_show_temp originally by victim.
1017 * changed it to use the kh_state stat var
1018 * Updates the general key stat bits for each player
1025 j = 0; // reset/blank j
1026 for(i=1; i<17; ++i) // replace 17 with cvar("maxplayers"); !!!!!!!!!
1032 FOR_EACH_PLAYER(player)
1033 player.kh_state = j + (player.kh_state & 255); // update the general key bits