1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
18 float KH_KEY_WP_ZSHIFT = 20;
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
24 string kh_Controller_Waitmsg;
26 float kh_Team_ByID(float t)
28 if(t == 0) return COLOR_TEAM1;
29 if(t == 1) return COLOR_TEAM2;
30 if(t == 2) return COLOR_TEAM3;
31 if(t == 3) return COLOR_TEAM4;
35 entity kh_worldkeylist;
36 .entity kh_worldkeynext;
38 float kh_tracking_enabled;
40 float kh_interferemsg_time, kh_interferemsg_team;
41 .entity kh_next, kh_prev; // linked list
43 .float kh_dropperteam;
44 .entity kh_previous_owner;
46 string kh_sound_capture = "sound/kh/capture.wav";
47 string kh_sound_destroy = "sound/kh/destroy.wav";
48 string kh_sound_drop = "sound/kh/drop.wav";
49 string kh_sound_collect = "sound/kh/collect.wav";
51 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
52 float kh_key_dropped, kh_key_carried;
54 float kh_GetCarrierSprite(float t, float e)
56 if(t == e) return kh_sprite_friend;
57 if(t == COLOR_TEAM1) return kh_sprite_red;
58 if(t == COLOR_TEAM2) return kh_sprite_blue;
59 if(t == COLOR_TEAM3) return kh_sprite_yellow;
60 if(t == COLOR_TEAM4) return kh_sprite_pink;
64 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
66 kh_Controller_Thinkfunc = func;
67 kh_controller.cnt = t;
68 if(kh_Controller_Waitmsg != "")
69 strunzone(kh_Controller_Waitmsg);
71 kh_Controller_Waitmsg = "";
73 kh_Controller_Waitmsg = strzone(msg);
75 kh_controller.nextthink = time; // force
78 void kh_Controller_Think()
81 if(intermission_running)
85 if(kh_Controller_Waitmsg != "")
88 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
89 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
91 s = kh_Controller_Waitmsg;
96 if(clienttype(e) == CLIENTTYPE_REAL)
97 centerprint_atprio(e, CENTERPRIO_SPAM, s);
101 else if(self.cnt == 0)
104 kh_Controller_Thinkfunc();
106 self.nextthink = time + 1;
109 // frags f: take from cvar * f
111 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
114 if(intermission_running)
117 UpdateFrags(player, frags_player);
118 if(key && key.owner && frags_owner)
119 UpdateFrags(key.owner, frags_owner);
120 if(!cvar("sv_eventlog"))
122 s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
123 s = strcat(s, ":", ftos(frags_player));
125 s = strcat(s, ":", ftos(key.owner.playerid));
128 s = strcat(s, ":", ftos(frags_owner), ":");
130 s = strcat(s, key.netname);
131 GameLogEcho(s, FALSE);
134 vector kh_AttachedOrigin(entity e)
138 makevectors(e.tag_entity.angles);
139 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
145 void kh_Key_Attach(entity key)
147 #ifdef KH_PLAYER_USE_ATTACHMENT
149 first = key.owner.kh_next;
152 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
155 setattachment(key.kh_next, key, "");
156 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
157 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
158 key.kh_next.angles = '0 0 0';
161 setorigin(key, KH_PLAYER_ATTACHMENT);
162 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
166 setattachment(key, key.kh_prev, "");
168 setattachment(key.kh_next, key, "");
169 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
170 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
171 key.angles = '0 0 0';
174 setattachment(key, key.owner, "");
175 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
176 key.angles_y -= key.owner.angles_y;
179 key.solid = SOLID_NOT;
180 key.movetype = MOVETYPE_NONE;
181 key.team = key.owner.team;
182 key.nextthink = time;
183 key.damageforcescale = 0;
184 key.modelindex = kh_key_carried;
187 void kh_Key_Detach(entity key)
189 #ifdef KH_PLAYER_USE_ATTACHMENT
191 first = key.owner.kh_next;
196 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
197 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
198 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
204 setattachment(key.kh_next, key.kh_prev, "");
205 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
208 setattachment(key, world, "");
209 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
210 key.angles = key.owner.angles;
212 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
213 setattachment(key, world, "");
214 key.angles_y += key.owner.angles_y;
218 key.solid = SOLID_TRIGGER;
219 key.movetype = MOVETYPE_TOSS;
220 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
221 key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
223 key.modelindex = kh_key_dropped;
224 key.kh_previous_owner = key.owner;
227 void kh_Key_AssignTo(entity key, entity player)
229 if(key.owner == player)
236 // remove from linked list
238 key.kh_next.kh_prev = key.kh_prev;
239 key.kh_prev.kh_next = key.kh_next;
243 if(key.owner.kh_next == world)
245 // No longer a key carrier
246 WaypointSprite_DetachCarrier(key.owner);
254 // insert into linked list
255 key.kh_next = player.kh_next;
256 key.kh_prev = player;
257 player.kh_next = key;
259 key.kh_next.kh_prev = key;
263 if(key.kh_next == world)
265 // player is now a key carrier
266 WaypointSprite_AttachCarrier("", player);
267 player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
268 player.waypointsprite_attachedforcarrier.team = player.team;
275 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
281 if(time > self.pushltime)
282 if(attacker.classname == "player")
283 self.team = attacker.team;
286 void kh_Key_Spawn(entity initial_owner, float angle)
290 key.classname = STR_ITEM_KH_KEY;
291 key.touch = kh_Key_Touch;
292 key.think = kh_Key_Think;
293 key.nextthink = time;
294 key.items = IT_KEY1 | IT_KEY2;
296 key.angles = '0 360 0' * random();
297 key.event_damage = kh_Key_Damage;
298 key.takedamage = DAMAGE_YES;
299 key.modelindex = kh_key_dropped;
301 key.kh_dropperteam = 0;
302 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
303 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
304 key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
306 switch(initial_owner.team)
309 key.netname = "^1red key";
312 key.netname = "^4blue key";
315 key.netname = "^3yellow key";
318 key.netname = "^6pink key";
321 key.netname = "NETGIER key";
325 // link into key list
326 key.kh_worldkeynext = kh_worldkeylist;
327 kh_worldkeylist = key;
329 sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
331 WaypointSprite_Spawn("", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
332 key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
334 kh_Key_AssignTo(key, initial_owner);
337 void kh_Key_Remove(entity key)
341 kh_Key_AssignTo(key, world);
342 if(o) // it was attached
343 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
344 else // it was dropped
345 WaypointSprite_DetachCarrier(key);
347 // remove key from key list
348 if (kh_worldkeylist == key)
349 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
355 if (o.kh_worldkeynext == key)
357 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
360 o = o.kh_worldkeynext;
367 // -1 when no team completely owns all keys yet
368 float kh_Key_AllOwnedByWhichTeam()
380 else if(teem != key.team)
386 void kh_Key_Collect(entity key, entity player)
388 sound(player, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
390 if(key.kh_dropperteam != player.team)
391 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
392 key.kh_dropperteam = 0;
393 bprint(player.netname, "^7 collected the ", key.netname, "\n");
394 kh_Key_AssignTo(key, player);
396 if(kh_Key_AllOwnedByWhichTeam() != -1)
398 kh_interferemsg_time = time + 0.2;
399 kh_interferemsg_team = player.team;
403 void kh_Key_DropAll(entity player, float suicide)
411 if(time < player.pushltime)
412 mypusher = player.pusher;
413 while((key = player.kh_next))
415 kh_Scores_Event(player, key, "losekey", 0, 0);
416 bprint(player.netname, "^7 lost the ", key.netname, "\n");
417 kh_Key_AssignTo(key, world);
418 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
419 key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
420 key.pusher = mypusher;
421 key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
423 key.kh_dropperteam = player.team;
425 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
431 if(intermission_running)
434 if(self.owner) // already carried
436 if(other.classname != "player")
438 if(other.deadflag != DEAD_NO)
440 if(other == self.enemy)
441 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
442 return; // you just dropped it!
443 kh_Key_Collect(self, other);
450 if(intermission_running)
453 #ifdef KH_KEY_ATTACHMENT_DEBUG
454 if(self.kh_prev == self.owner)
456 if(cvar_string("_angles") != "")
458 self.angles = stov(cvar_string("_angles"));
459 self.origin = stov(cvar_string("_origin"));
466 #ifndef KH_PLAYER_USE_ATTACHMENT
467 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
468 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
471 if(self.owner.BUTTON_USE)
472 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
474 self.owner.kh_droptime = time;
475 self.kh_droptime = time; // prevent collecting this one for some time
476 self.enemy = self.owner;
478 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
479 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
480 sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
481 makevectors(self.owner.v_angle);
482 self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
483 kh_Key_AssignTo(self, world);
484 self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
485 self.kh_dropperteam = self.team;
489 // if in nodrop or time over, end the round
491 if(time > self.pain_finished)
492 kh_LoserTeam(self.team, self);
495 if(kh_Key_AllOwnedByWhichTeam() != -1)
499 p = self.owner.origin;
501 if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
503 kh_WinnerTeam(self.team);
507 if(kh_interferemsg_time && time > kh_interferemsg_time)
509 kh_interferemsg_time = 0;
510 FOR_EACH_PLAYER(head)
512 if(head.team == kh_interferemsg_team)
514 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
516 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
518 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!\n"));
522 self.nextthink = time + 0.05;
525 void kh_WinnerTeam(float teem)
527 // all key carriers get some points
528 vector firstorigin, lastorigin, midpoint;
532 score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
533 DistributeEvenly_Init(score, kh_teams);
534 // twice the score for 3 team games, three times the score for 4 team games!
535 // note: for a win by destroying the key, this should NOT be applied
537 kh_Scores_Event(key.owner, key, "capture", DistributeEvenly_Get(1), 0);
541 if(key.owner.kh_next == key)
545 bprint(key.owner.netname);
548 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
556 thisorigin = kh_AttachedOrigin(key);
557 //dprint("Key origin: ", vtos(thisorigin), "\n");
558 midpoint += thisorigin;
561 te_lightning2(world, lastorigin, thisorigin);
562 lastorigin = thisorigin;
564 firstorigin = thisorigin;
569 te_lightning2(world, lastorigin, firstorigin);
571 midpoint = midpoint * (1 / kh_teams);
572 te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
574 sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
578 void kh_LoserTeam(float teem, entity lostkey)
580 entity player, key, attacker;
586 if(lostkey.pusher.team != teem)
587 if(lostkey.pusher.classname == "player")
588 attacker = lostkey.pusher;
594 if(lostkey.kh_previous_owner)
595 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
596 // don't actually GIVE him the -nn points, just log
597 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
598 centerprint(attacker, "Your push is the best!\n\n\n");
599 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
603 float of, fragsleft, i, j, thisteam;
604 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
606 FOR_EACH_PLAYER(player)
607 if(player.team != teem)
611 if(key.owner && key.team != teem)
614 if(lostkey.kh_previous_owner)
615 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
616 // don't actually GIVE him the -nn points, just log
618 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
621 if(key.owner && key.team != teem)
622 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", DistributeEvenly_Get(of), 0);
624 fragsleft = DistributeEvenly_Get(players);
626 // Now distribute these among all other teams...
628 for(i = 0; i < kh_teams; ++i)
630 thisteam = kh_Team_ByID(i);
631 if(thisteam == teem) // bad boy, no cookie - this WILL happen
635 FOR_EACH_PLAYER(player)
636 if(player.team == thisteam)
639 DistributeEvenly_Init(fragsleft, j);
640 fragsleft = DistributeEvenly_Get(j - 1);
641 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
643 FOR_EACH_PLAYER(player)
644 if(player.team == thisteam)
645 kh_Scores_Event(player, world, "destroyed", DistributeEvenly_Get(1), 0);
650 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
652 sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
653 te_tarexplosion(lostkey.origin);
658 void kh_FinishRound()
660 // prepare next round
661 kh_interferemsg_time = 0;
666 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
669 string kh_CheckEnoughPlayers()
671 float i, players, teem;
676 // find a random player per team
677 for(i = 0; i < kh_teams; ++i)
679 teem = kh_Team_ByID(i);
681 FOR_EACH_PLAYER(player)
682 if(player.deadflag == DEAD_NO)
683 if(!player.BUTTON_CHAT)
684 if(player.team == teem)
689 result = strcat(result, ", ");
690 result = strcat(result, ColoredTeamName(teem));
696 void kh_WaitForPlayers()
698 string teams_missing;
699 teams_missing = kh_CheckEnoughPlayers();
700 if(teams_missing == "")
701 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
703 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
708 string teams_missing;
709 float i, players, teem;
712 teams_missing = kh_CheckEnoughPlayers();
713 if(teams_missing != "")
715 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
719 FOR_EACH_PLAYER(player)
720 if(clienttype(player) == CLIENTTYPE_REAL)
721 centerprint_expire(player, CENTERPRIO_SPAM);
723 for(i = 0; i < kh_teams; ++i)
725 teem = kh_Team_ByID(i);
728 FOR_EACH_PLAYER(player)
729 if(player.deadflag == DEAD_NO)
730 if(!player.BUTTON_CHAT)
731 if(player.team == teem)
734 if(random() * players <= 1)
737 kh_Key_Spawn(my_player, 360 * i / kh_teams);
738 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
739 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
742 kh_tracking_enabled = FALSE;
743 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
751 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
753 self.items = self.items | kh_KEY;
755 self.items = self.items - (self.items & kh_KEY);
759 void kh_EnableTrackingDevice()
763 FOR_EACH_PLAYER(player)
764 if(clienttype(player) == CLIENTTYPE_REAL)
765 centerprint_expire(player, CENTERPRIO_SPAM);
767 kh_tracking_enabled = TRUE;
770 float kh_Key_waypointsprite_for_player(entity e)
772 if(!kh_tracking_enabled)
775 return kh_sprite_dropped;
776 if(!self.owner.owner)
777 return kh_sprite_dropped;
778 return 0; // draw only when key is not owned
781 float kh_KeyCarrier_waypointsprite_for_player(entity e)
783 if(e.classname != "player" || self.team != e.team)
784 if(!kh_tracking_enabled)
787 // e is spectator? That's no team mate...
788 if(e.classname != "player")
789 return kh_GetCarrierSprite(self.team, -1);
791 // e is no key carrier: simple case...
793 return kh_GetCarrierSprite(self.team, e.team);
795 // e is a key carrier: if any key is dropped or owned by another team, show
796 // the carrier sprite; otherwise show run here
797 if(kh_Key_AllOwnedByWhichTeam() == e.team)
798 return kh_sprite_finish;
800 return kh_GetCarrierSprite(self.team, e.team);
803 float kh_HandleFrags(entity attacker, entity targ, float f)
810 if(attacker.team == targ.team)
815 for(k = targ.kh_next; k != world; k = k.kh_next)
817 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
821 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
830 precache_sound(kh_sound_capture);
831 precache_sound(kh_sound_destroy);
832 precache_sound(kh_sound_drop);
833 precache_sound(kh_sound_collect);
835 precache_model("models/sprites/key-dropped.sp2");
836 precache_model("models/sprites/keycarrier-finish.sp2");
837 precache_model("models/sprites/keycarrier-friend.sp2");
838 precache_model("models/sprites/keycarrier-red.sp2");
839 precache_model("models/sprites/keycarrier-blue.sp2");
840 precache_model("models/sprites/keycarrier-yellow.sp2");
841 precache_model("models/sprites/keycarrier-pink.sp2");
842 #ifdef KH_PLAYER_USE_CARRIEDMODEL
843 precache_model("models/keyhunt/key-carried.md3");
845 precache_model("models/keyhunt/key.md3");
848 kh_teams = cvar("g_keyhunt_teams_override");
850 kh_teams = cvar("g_keyhunt_teams");
851 kh_teams = bound(2, kh_teams, 4);
853 // make a KH entity for controlling the game
854 kh_controller = spawn();
855 kh_controller.think = kh_Controller_Think;
856 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
858 setmodel(kh_controller, "models/keyhunt/key.md3");
859 kh_key_dropped = kh_controller.modelindex;
861 dprint(vtos(kh_controller.mins));
862 dprint(vtos(kh_controller.maxs));
865 #ifdef KH_PLAYER_USE_CARRIEDMODEL
866 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
867 kh_key_carried = kh_controller.modelindex;
869 kh_key_carried = kh_key_dropped;
871 setmodel(kh_controller, "models/sprites/key-dropped.sp2");
872 kh_sprite_dropped = kh_controller.modelindex;
873 setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
874 kh_sprite_finish = kh_controller.modelindex;
875 setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
876 kh_sprite_friend = kh_controller.modelindex;
877 setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
878 kh_sprite_red = kh_controller.modelindex;
879 setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
880 kh_sprite_blue = kh_controller.modelindex;
881 setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
882 kh_sprite_pink = kh_controller.modelindex;
883 setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
884 kh_sprite_yellow = kh_controller.modelindex;
885 setmodel(kh_controller, "");
890 // to be called before intermission
892 remove(kh_controller);
893 kh_controller = world;