1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
4 typedef void(void) kh_Think_t;
5 var kh_Think_t kh_Controller_Thinkfunc;
6 string kh_Controller_Waitmsg;
8 float kh_Team_ByID(float t)
10 if(t == 0) return COLOR_TEAM1;
11 if(t == 1) return COLOR_TEAM2;
12 if(t == 2) return COLOR_TEAM3;
13 if(t == 3) return COLOR_TEAM4;
18 float kh_tracking_enabled;
20 float kh_interferemsg_time, kh_interferemsg_team;
21 .entity kh_next, kh_prev; // linked list
24 string kh_sound_capture = "sound/ctf/capture.wav";
25 string kh_sound_destroy = "sound/ctf/return.wav";
26 string kh_sound_drop = "sound/misc/mouseclick.wav";
27 string kh_sound_collect = "sound/ctf/take.wav";
29 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
31 float kh_GetCarrierSprite(float t, float e)
33 if(t == e) return kh_sprite_friend;
34 if(t == COLOR_TEAM1) return kh_sprite_red;
35 if(t == COLOR_TEAM2) return kh_sprite_blue;
36 if(t == COLOR_TEAM3) return kh_sprite_yellow;
37 if(t == COLOR_TEAM4) return kh_sprite_pink;
41 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
43 kh_Controller_Thinkfunc = func;
44 kh_controller.cnt = t;
45 if(kh_Controller_Waitmsg != "")
46 strunzone(kh_Controller_Waitmsg);
48 kh_Controller_Waitmsg = "";
50 kh_Controller_Waitmsg = strzone(msg);
52 kh_controller.nextthink = time; // force
55 void kh_Controller_Think()
58 if(intermission_running)
62 if(kh_Controller_Waitmsg != "")
65 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
66 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
68 s = kh_Controller_Waitmsg;
73 if(clienttype(e) == CLIENTTYPE_REAL)
74 centerprint_atprio(e, CENTERPRIO_SPAM, s);
78 else if(self.cnt == 0)
81 if(clienttype(e) == CLIENTTYPE_REAL)
82 centerprint_expire(e, CENTERPRIO_SPAM);
84 kh_Controller_Thinkfunc();
86 self.nextthink = time + 1;
92 if(!cvar("sv_eventlog"))
95 GameLogEcho(s, FALSE);
98 // frags f: take from cvar * f
100 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
103 basefrags = cvar(strcat("g_balance_keyhunt_score_", what));
106 player.frags = player.frags + floor(0.5 + basefrags * frags_player);
108 key.owner.frags = key.owner.frags + floor(0.5 + basefrags * frags_owner);
111 void kh_Key_Attach(entity key, float wpchange)
113 setattachment(key, key.owner, "");
114 setorigin(key, '0 0 0'); // fixed later in think
115 key.angles = key.angles - '0 1 0' * key.owner.angles_y;
117 key.solid = SOLID_NOT;
118 key.movetype = MOVETYPE_NONE;
119 key.team = key.owner.team;
120 key.nextthink = time;
123 vector kh_AttachedOrigin(entity e)
127 makevectors(e.tag_entity.angles);
128 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
134 void kh_Key_Detach(entity key, float wpchange)
136 setorigin(key, kh_AttachedOrigin(key));
137 setattachment(key, world, "");
138 key.angles_y = key.owner.angles_y;
141 key.solid = SOLID_TRIGGER;
142 key.movetype = MOVETYPE_TOSS;
143 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
147 void kh_Key_AssignTo(entity key, entity player, float wpchange)
149 if(key.owner == player)
154 kh_Key_Detach(key, wpchange);
156 // remove from linked list
158 key.kh_next.kh_prev = key.kh_prev;
159 key.kh_prev.kh_next = key.kh_next;
163 if(key.owner.kh_next == world)
165 // No longer a key carrier
167 WaypointSprite_Kill(key.owner.waypointsprite_attachedforcarrier);
169 WaypointSprite_DetachCarrier(key.owner);
177 // insert into linked list
178 key.kh_next = player.kh_next;
179 key.kh_prev = player;
180 player.kh_next = key;
182 key.kh_next.kh_prev = key;
184 kh_Key_Attach(key, wpchange);
186 if(key.kh_next == world)
188 // player is now a key carrier
189 WaypointSprite_AttachCarrier("", player);
190 player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
191 player.waypointsprite_attachedforcarrier.team = player.team;
198 void kh_Key_Spawn(entity initial_owner, float angle)
202 key.classname = STR_ITEM_KH_KEY;
203 key.touch = kh_Key_Touch;
204 key.think = kh_Key_Think;
205 key.nextthink = time;
206 key.items = IT_KEY1 | IT_KEY2;
208 key.angles = '0 360 0' * random();
209 setmodel(key, "models/keyhunt/key3.md3");
210 setsize(key, '0 0 -24', '0 0 25');
212 switch(initial_owner.team)
215 key.netname = "^1red key";
216 key.colormod = '1.73 0.10 0.10';
219 key.netname = "^4blue key";
220 key.colormod = '0.10 0.10 1.73';
223 key.netname = "^3yellow key";
224 key.colormod = '1.22 1.22 0.10';
227 key.netname = "^6pink key";
228 key.colormod = '1.22 0.10 1.22';
231 key.netname = "NETGIER key";
232 key.colormod = '1.00 1.00 1.00';
236 sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
238 WaypointSprite_AttachCarrier("", key);
239 key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
241 kh_Key_AssignTo(key, initial_owner, TRUE);
244 void kh_Key_Remove(entity key)
248 kh_Key_AssignTo(key, world, FALSE);
249 if(o) // it was attached
250 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
251 else // it was dropped
252 WaypointSprite_DetachCarrier(key);
257 // -1 when no team completely owns all keys yet
258 float kh_Key_AllOwnedByWhichTeam()
270 else if(teem != key.team)
276 void kh_Key_Collect(entity key, entity player)
278 sound(key, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
280 kh_Scores_Event(player, key, "collect", 1, 0);
281 bprint(player.netname, "^7 collected the ", key.netname, "\n");
282 kh_Key_AssignTo(key, player, TRUE);
284 if(kh_Key_AllOwnedByWhichTeam() != -1)
286 kh_interferemsg_time = time + 0.2;
287 kh_interferemsg_team = player.team;
291 void kh_Key_DropAll(entity player)
299 if(time < player.pushltime)
300 mypusher = player.pusher;
301 while((key = player.kh_next))
303 kh_Scores_Event(player, key, "losekey", 0, 0);
304 bprint(player.netname, "^7 lost the ", key.netname, "\n");
305 kh_Key_AssignTo(key, world, TRUE);
306 key.pusher = mypusher;
308 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
314 if(self.owner) // already carried
316 if(other.classname != "player")
318 if(other.deadflag != DEAD_NO)
320 if(other == self.enemy)
321 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
322 return; // you just dropped it!
323 kh_Key_Collect(self, other);
330 self.angles_y = math_mod(self.angles_y + 0.05 * 135, 360);
334 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * 45));
335 setorigin(self, v_forward * 16);
337 if(self.owner.buttonuse)
338 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
340 self.owner.kh_droptime = time;
341 self.kh_droptime = time; // prevent collecting this one for some time
342 self.enemy = self.owner;
344 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
345 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
346 sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
347 kh_Key_AssignTo(self, world, TRUE);
351 // if in nodrop or time over, end the round
353 if(time > self.pain_finished)
354 kh_LoserTeam(self.team, self);
357 if(kh_Key_AllOwnedByWhichTeam() != -1)
361 p = self.owner.origin;
363 if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
365 kh_WinnerTeam(self.team);
369 if(kh_interferemsg_time && time > kh_interferemsg_time)
371 kh_interferemsg_time = 0;
372 FOR_EACH_PLAYER(head)
374 if(head.team == kh_interferemsg_team)
376 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
378 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
380 centerprint(head, "All keys are in the enemy's hands!\n\nInterfere ^1NOW^7!\n");
384 self.nextthink = time + 0.05;
387 void kh_WinnerTeam(float teem)
389 // all key carriers get some points
390 vector firstorigin, lastorigin;
394 score = (kh_teams - 1) / kh_teams;
395 // twice the score for 3 team games, three times the score for 4 team games!
396 // note: for a win by destroying the key, this should NOT be applied
400 kh_Scores_Event(key.owner, key, "capture", score, 0);
401 if(key.owner.kh_next == key)
405 bprint(key.owner.netname);
415 thisorigin = kh_AttachedOrigin(key);
418 te_lightning2(world, lastorigin, thisorigin);
419 lastorigin = thisorigin;
421 firstorigin = thisorigin;
426 te_lightning2(world, lastorigin, firstorigin);
429 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
430 sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
434 void kh_LoserTeam(float teem, entity lostkey)
436 entity player, key, attacker;
443 if(lostkey.pusher.team != teem)
444 if(lostkey.pusher.classname == "player")
445 attacker = lostkey.pusher;
451 kh_Scores_Event(attacker, world, "push", 1, 0);
452 centerprint(attacker, "Your push is the best!\n\n\n");
453 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
457 FOR_EACH_PLAYER(player)
458 if(player.team != teem)
462 if(key.owner && key.team != teem)
465 score = 1.0 / max(1, keys * cvar("g_balance_keyhunt_score_destroyed_ownfactor") + players);
467 FOR_EACH_PLAYER(player)
468 if(player.team != teem)
469 kh_Scores_Event(player, world, "destroyed", score, 0);
472 if(key.owner && key.team != teem)
473 kh_Scores_Event(key.owner, world, "destroyed", score * cvar("g_balance_keyhunt_score_destroyed_ownfactor"), 0);
475 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
477 sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
482 void kh_FinishRound()
484 // prepare next round
485 kh_interferemsg_time = 0;
490 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
493 float kh_EnoughPlayers()
495 float i, players, teem;
498 // find a random player per team
499 for(i = 0; i < kh_teams; ++i)
501 teem = kh_Team_ByID(i);
503 FOR_EACH_PLAYER(player)
504 if(player.deadflag == DEAD_NO)
505 if(player.team == teem)
513 void kh_WaitForPlayers()
515 if(kh_EnoughPlayers())
516 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
518 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
523 float i, players, teem;
526 if(!kh_EnoughPlayers())
528 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
532 for(i = 0; i < kh_teams; ++i)
534 teem = kh_Team_ByID(i);
537 FOR_EACH_PLAYER(player)
538 if(player.deadflag == DEAD_NO)
539 if(player.team == teem)
542 if(random() * players <= 1)
545 kh_Key_Spawn(my_player, 360 * i / kh_teams);
548 kh_tracking_enabled = FALSE;
549 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
557 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
559 self.items = self.items | kh_KEY;
561 self.items = self.items - (self.items & kh_KEY);
565 void kh_EnableTrackingDevice()
567 kh_tracking_enabled = TRUE;
570 float kh_Key_waypointsprite_for_player(entity e)
572 if(!kh_tracking_enabled)
575 return kh_sprite_dropped;
576 if(!self.owner.owner)
577 return kh_sprite_dropped;
578 return 0; // draw only when key is not owned
581 float kh_KeyCarrier_waypointsprite_for_player(entity e)
583 if(e.classname != "player" || self.team != e.team)
584 if(!kh_tracking_enabled)
587 // e is spectator? That's no team mate...
588 if(e.classname != "player")
589 return kh_GetCarrierSprite(self.team, -1);
591 // e is no key carrier: simple case...
593 return kh_GetCarrierSprite(self.team, e.team);
595 // e is a key carrier: if any key is dropped or owned by another team, show
596 // the carrier sprite; otherwise show run here
597 if(kh_Key_AllOwnedByWhichTeam() == e.team)
598 return kh_sprite_finish;
600 return kh_GetCarrierSprite(self.team, e.team);
603 float kh_HandleFrags(entity attacker, entity targ, float f)
613 f = f - 1 + cvar("g_balance_keyhunt_score_carrierfrag");
616 f = f - 1 + newfrags;
622 precache_sound(kh_sound_capture);
623 precache_sound(kh_sound_destroy);
624 precache_sound(kh_sound_drop);
625 precache_sound(kh_sound_collect);
627 precache_model("models/sprites/key-dropped.sp2");
628 precache_model("models/sprites/keycarrier-finish.sp2");
629 precache_model("models/sprites/keycarrier-friend.sp2");
630 precache_model("models/sprites/keycarrier-red.sp2");
631 precache_model("models/sprites/keycarrier-blue.sp2");
632 precache_model("models/sprites/keycarrier-yellow.sp2");
633 precache_model("models/sprites/keycarrier-pink.sp2");
634 precache_model("models/keyhunt/key3.md3");
637 kh_teams = cvar("g_keyhunt_teams_override");
639 kh_teams = cvar("g_keyhunt_teams");
643 // make a KH entity for controlling the game
644 kh_controller = spawn();
645 kh_controller.think = kh_Controller_Think;
646 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
648 setmodel(kh_controller, "models/sprites/key-dropped.sp2");
649 kh_sprite_dropped = kh_controller.modelindex;
650 setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
651 kh_sprite_finish = kh_controller.modelindex;
652 setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
653 kh_sprite_friend = kh_controller.modelindex;
654 setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
655 kh_sprite_red = kh_controller.modelindex;
656 setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
657 kh_sprite_blue = kh_controller.modelindex;
658 setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
659 kh_sprite_pink = kh_controller.modelindex;
660 setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
661 kh_sprite_yellow = kh_controller.modelindex;
662 setmodel(kh_controller, "");
667 // to be called before intermission
669 remove(kh_controller);
670 kh_controller = world;