1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
4 // #define KH_PLAYER_USE_ATTACHMENT
5 // #define KH_PLAYER_USE_CARRIEDMODEL
6 // #define KH_KEY_ATTACHMENT_DEBUG
8 #ifdef KH_PLAYER_USE_ATTACHMENT
9 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
10 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
11 vector KH_PLAYER_ATTACHMENT = '0 0 0';
12 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
13 string KH_PLAYER_ATTACHMENT_BONE = "";
15 float KH_KEY_ZSHIFT = -15;
16 float KH_KEY_XYDIST = 24;
17 float KH_KEY_XYSPEED = 45;
20 vector KH_KEY_MIN = '-8 -8 -8';
21 vector KH_KEY_MAX = '8 8 40';
23 typedef void(void) kh_Think_t;
24 var kh_Think_t kh_Controller_Thinkfunc;
25 string kh_Controller_Waitmsg;
27 float kh_Team_ByID(float t)
29 if(t == 0) return COLOR_TEAM1;
30 if(t == 1) return COLOR_TEAM2;
31 if(t == 2) return COLOR_TEAM3;
32 if(t == 3) return COLOR_TEAM4;
37 float kh_tracking_enabled;
39 float kh_interferemsg_time, kh_interferemsg_team;
40 .entity kh_next, kh_prev; // linked list
43 string kh_sound_capture = "sound/ctf/capture.wav";
44 string kh_sound_destroy = "sound/ctf/return.wav";
45 string kh_sound_drop = "sound/misc/mouseclick.wav";
46 string kh_sound_collect = "sound/ctf/take.wav";
48 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
49 float kh_key_dropped, kh_key_carried;
51 float kh_GetCarrierSprite(float t, float e)
53 if(t == e) return kh_sprite_friend;
54 if(t == COLOR_TEAM1) return kh_sprite_red;
55 if(t == COLOR_TEAM2) return kh_sprite_blue;
56 if(t == COLOR_TEAM3) return kh_sprite_yellow;
57 if(t == COLOR_TEAM4) return kh_sprite_pink;
61 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
63 kh_Controller_Thinkfunc = func;
64 kh_controller.cnt = t;
65 if(kh_Controller_Waitmsg != "")
66 strunzone(kh_Controller_Waitmsg);
68 kh_Controller_Waitmsg = "";
70 kh_Controller_Waitmsg = strzone(msg);
72 kh_controller.nextthink = time; // force
75 void kh_Controller_Think()
78 if(intermission_running)
82 if(kh_Controller_Waitmsg != "")
85 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
86 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
88 s = kh_Controller_Waitmsg;
93 if(clienttype(e) == CLIENTTYPE_REAL)
94 centerprint_atprio(e, CENTERPRIO_SPAM, s);
98 else if(self.cnt == 0)
101 kh_Controller_Thinkfunc();
103 self.nextthink = time + 1;
106 // frags f: take from cvar * f
108 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
112 player.frags = player.frags + floor(0.5 + frags_player);
114 key.owner.frags = key.owner.frags + floor(0.5 + frags_owner);
115 if(!cvar("sv_eventlog"))
117 s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
118 s = strcat(s, ":", ftos(frags_player));
120 s = strcat(s, ":", ftos(key.owner.playerid));
123 s = strcat(s, ":", ftos(frags_owner), ":");
125 s = strcat(s, key.netname);
126 GameLogEcho(s, FALSE);
129 vector kh_AttachedOrigin(entity e)
133 makevectors(e.tag_entity.angles);
134 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
140 void kh_Key_Attach(entity key)
142 #ifdef KH_PLAYER_USE_ATTACHMENT
144 first = key.owner.kh_next;
147 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
150 setattachment(key.kh_next, key, "");
151 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
152 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
153 key.kh_next.angles = '0 0 0';
156 setorigin(key, KH_PLAYER_ATTACHMENT);
157 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
161 setattachment(key, key.kh_prev, "");
163 setattachment(key.kh_next, key, "");
164 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
165 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
166 key.angles = '0 0 0';
169 setattachment(key, key.owner, "");
170 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
171 key.angles_y -= key.owner.angles_y;
174 key.solid = SOLID_NOT;
175 key.movetype = MOVETYPE_NONE;
176 key.team = key.owner.team;
177 key.nextthink = time;
178 key.damageforcescale = 0;
179 key.modelindex = kh_key_carried;
182 void kh_Key_Detach(entity key)
184 #ifdef KH_PLAYER_USE_ATTACHMENT
186 first = key.owner.kh_next;
191 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
192 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
193 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
199 setattachment(key.kh_next, key.kh_prev, "");
200 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
203 setattachment(key, world, "");
204 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
205 key.angles = key.owner.angles;
207 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
208 setattachment(key, world, "");
209 key.angles_y += key.owner.angles_y;
213 key.solid = SOLID_TRIGGER;
214 key.movetype = MOVETYPE_TOSS;
215 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
216 key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
218 key.modelindex = kh_key_dropped;
221 void kh_Key_AssignTo(entity key, entity player)
223 if(key.owner == player)
230 // remove from linked list
232 key.kh_next.kh_prev = key.kh_prev;
233 key.kh_prev.kh_next = key.kh_next;
237 if(key.owner.kh_next == world)
239 // No longer a key carrier
240 WaypointSprite_DetachCarrier(key.owner);
248 // insert into linked list
249 key.kh_next = player.kh_next;
250 key.kh_prev = player;
251 player.kh_next = key;
253 key.kh_next.kh_prev = key;
257 if(key.kh_next == world)
259 // player is now a key carrier
260 WaypointSprite_AttachCarrier("", player);
261 player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
262 player.waypointsprite_attachedforcarrier.team = player.team;
269 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
275 if(time > self.pushltime)
276 if(attacker.classname == "player")
277 self.team = attacker.team;
280 void kh_Key_Spawn(entity initial_owner, float angle)
284 key.classname = STR_ITEM_KH_KEY;
285 key.touch = kh_Key_Touch;
286 key.think = kh_Key_Think;
287 key.nextthink = time;
288 key.items = IT_KEY1 | IT_KEY2;
290 key.angles = '0 360 0' * random();
291 key.event_damage = kh_Key_Damage;
292 key.modelindex = kh_key_dropped;
294 setsize(key, '-8 -8 -8', '8 8 40');
295 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
297 switch(initial_owner.team)
300 key.netname = "^1red key";
301 key.colormod = '103 0 0' * (1/96);
304 key.netname = "^4blue key";
305 key.colormod = '35 35 191' * (1/96);
308 key.netname = "^3yellow key";
309 key.colormod = '187 167 15' * (1/96);
312 key.netname = "^6pink key";
313 key.colormod = '139 79 107' * (1/96);
316 key.netname = "NETGIER key";
317 key.colormod = '1 1 1';
321 sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
323 WaypointSprite_AttachCarrier("", key);
324 key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
326 kh_Key_AssignTo(key, initial_owner);
329 void kh_Key_Remove(entity key)
333 kh_Key_AssignTo(key, world);
334 if(o) // it was attached
335 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
336 else // it was dropped
337 WaypointSprite_DetachCarrier(key);
342 // -1 when no team completely owns all keys yet
343 float kh_Key_AllOwnedByWhichTeam()
355 else if(teem != key.team)
361 void kh_Key_Collect(entity key, entity player)
363 sound(key, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
365 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
366 bprint(player.netname, "^7 collected the ", key.netname, "\n");
367 kh_Key_AssignTo(key, player);
369 if(kh_Key_AllOwnedByWhichTeam() != -1)
371 kh_interferemsg_time = time + 0.2;
372 kh_interferemsg_team = player.team;
376 void kh_Key_DropAll(entity player)
384 if(time < player.pushltime)
385 mypusher = player.pusher;
386 while((key = player.kh_next))
388 kh_Scores_Event(player, key, "losekey", 0, 0);
389 bprint(player.netname, "^7 lost the ", key.netname, "\n");
390 kh_Key_AssignTo(key, world);
391 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
392 key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
393 key.pusher = mypusher;
394 key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
396 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
402 if(self.owner) // already carried
404 if(other.classname != "player")
406 if(other.deadflag != DEAD_NO)
408 if(other == self.enemy)
409 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
410 return; // you just dropped it!
411 kh_Key_Collect(self, other);
418 #ifdef KH_KEY_ATTACHMENT_DEBUG
419 if(self.kh_prev == self.owner)
421 if(cvar_string("_angles") != "")
423 self.angles = stov(cvar_string("_angles"));
424 self.origin = stov(cvar_string("_origin"));
431 #ifndef KH_PLAYER_USE_ATTACHMENT
432 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * KH_KEY_XYSPEED));
433 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
436 if(self.owner.buttonuse)
437 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
439 self.owner.kh_droptime = time;
440 self.kh_droptime = time; // prevent collecting this one for some time
441 self.enemy = self.owner;
443 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
444 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
445 sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
446 makevectors(self.owner.v_angle);
447 self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
448 kh_Key_AssignTo(self, world);
449 self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
453 // if in nodrop or time over, end the round
455 if(time > self.pain_finished)
456 kh_LoserTeam(self.team, self);
459 if(kh_Key_AllOwnedByWhichTeam() != -1)
463 p = self.owner.origin;
465 if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
467 kh_WinnerTeam(self.team);
471 if(kh_interferemsg_time && time > kh_interferemsg_time)
473 kh_interferemsg_time = 0;
474 FOR_EACH_PLAYER(head)
476 if(head.team == kh_interferemsg_team)
478 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
480 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
482 centerprint(head, "All keys are in the enemy's hands!\n\nInterfere ^1NOW^7!\n");
486 self.nextthink = time + 0.05;
489 void kh_WinnerTeam(float teem)
491 // all key carriers get some points
492 vector firstorigin, lastorigin;
496 score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
497 DistributeEvenly_Init(score, kh_teams);
498 // twice the score for 3 team games, three times the score for 4 team games!
499 // note: for a win by destroying the key, this should NOT be applied
501 kh_Scores_Event(key.owner, key, "capture", DistributeEvenly_Get(1), 0);
505 if(key.owner.kh_next == key)
509 bprint(key.owner.netname);
512 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
519 thisorigin = kh_AttachedOrigin(key);
522 te_lightning2(world, lastorigin, thisorigin);
523 lastorigin = thisorigin;
525 firstorigin = thisorigin;
530 te_lightning2(world, lastorigin, firstorigin);
533 sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
537 void kh_LoserTeam(float teem, entity lostkey)
539 entity player, key, attacker;
545 if(lostkey.pusher.team != teem)
546 if(lostkey.pusher.classname == "player")
547 attacker = lostkey.pusher;
553 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
554 centerprint(attacker, "Your push is the best!\n\n\n");
555 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
559 float of, fragsleft, i, thisteam;
560 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
562 FOR_EACH_PLAYER(player)
563 if(player.team != teem)
567 if(key.owner && key.team != teem)
570 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
573 if(key.owner && key.team != teem)
574 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", DistributeEvenly_Get(of), 0);
576 fragsleft = DistributeEvenly_Get(players);
578 // Now distribute these among all other teams...
579 for(i = 0; i < kh_teams; ++i)
581 thisteam = kh_Team_ByID(i);
583 FOR_EACH_PLAYER(player)
584 if(player.team == thisteam)
587 DistributeEvenly_Init(fragsleft, kh_teams - i);
588 fragsleft = DistributeEvenly_Get(kh_teams - i - 1);
589 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
591 FOR_EACH_PLAYER(player)
592 if(player.team == thisteam)
593 kh_Scores_Event(player, world, "destroyed", DistributeEvenly_Get(1), 0);
596 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
598 sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
603 void kh_FinishRound()
605 // prepare next round
606 kh_interferemsg_time = 0;
611 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
614 float kh_EnoughPlayers()
616 float i, players, teem;
619 // find a random player per team
620 for(i = 0; i < kh_teams; ++i)
622 teem = kh_Team_ByID(i);
624 FOR_EACH_PLAYER(player)
625 if(player.deadflag == DEAD_NO)
626 if(!player.buttonchat)
627 if(player.team == teem)
635 void kh_WaitForPlayers()
637 if(kh_EnoughPlayers())
638 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
640 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
645 float i, players, teem;
648 if(!kh_EnoughPlayers())
650 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
654 FOR_EACH_PLAYER(player)
655 if(clienttype(player) == CLIENTTYPE_REAL)
656 centerprint_expire(player, CENTERPRIO_SPAM);
658 for(i = 0; i < kh_teams; ++i)
660 teem = kh_Team_ByID(i);
663 FOR_EACH_PLAYER(player)
664 if(player.deadflag == DEAD_NO)
665 if(!player.buttonchat)
666 if(player.team == teem)
669 if(random() * players <= 1)
672 kh_Key_Spawn(my_player, 360 * i / kh_teams);
673 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
674 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
677 kh_tracking_enabled = FALSE;
678 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
686 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
688 self.items = self.items | kh_KEY;
690 self.items = self.items - (self.items & kh_KEY);
694 void kh_EnableTrackingDevice()
698 FOR_EACH_PLAYER(player)
699 if(clienttype(player) == CLIENTTYPE_REAL)
700 centerprint_expire(player, CENTERPRIO_SPAM);
702 kh_tracking_enabled = TRUE;
705 float kh_Key_waypointsprite_for_player(entity e)
707 if(!kh_tracking_enabled)
710 return kh_sprite_dropped;
711 if(!self.owner.owner)
712 return kh_sprite_dropped;
713 return 0; // draw only when key is not owned
716 float kh_KeyCarrier_waypointsprite_for_player(entity e)
718 if(e.classname != "player" || self.team != e.team)
719 if(!kh_tracking_enabled)
722 // e is spectator? That's no team mate...
723 if(e.classname != "player")
724 return kh_GetCarrierSprite(self.team, -1);
726 // e is no key carrier: simple case...
728 return kh_GetCarrierSprite(self.team, e.team);
730 // e is a key carrier: if any key is dropped or owned by another team, show
731 // the carrier sprite; otherwise show run here
732 if(kh_Key_AllOwnedByWhichTeam() == e.team)
733 return kh_sprite_finish;
735 return kh_GetCarrierSprite(self.team, e.team);
738 float kh_HandleFrags(entity attacker, entity targ, float f)
746 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
753 precache_sound(kh_sound_capture);
754 precache_sound(kh_sound_destroy);
755 precache_sound(kh_sound_drop);
756 precache_sound(kh_sound_collect);
758 precache_model("models/sprites/key-dropped.sp2");
759 precache_model("models/sprites/keycarrier-finish.sp2");
760 precache_model("models/sprites/keycarrier-friend.sp2");
761 precache_model("models/sprites/keycarrier-red.sp2");
762 precache_model("models/sprites/keycarrier-blue.sp2");
763 precache_model("models/sprites/keycarrier-yellow.sp2");
764 precache_model("models/sprites/keycarrier-pink.sp2");
765 #ifdef KH_PLAYER_USE_CARRIEDMODEL
766 precache_model("models/keyhunt/key-carried.md3");
768 precache_model("models/keyhunt/key.md3");
771 kh_teams = cvar("g_keyhunt_teams_override");
773 kh_teams = cvar("g_keyhunt_teams");
774 kh_teams = bound(2, kh_teams, 4);
776 // make a KH entity for controlling the game
777 kh_controller = spawn();
778 kh_controller.think = kh_Controller_Think;
779 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
781 setmodel(kh_controller, "models/keyhunt/key.md3");
782 kh_key_dropped = kh_controller.modelindex;
783 #ifdef KH_PLAYER_USE_CARRIEDMODEL
784 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
785 kh_key_carried = kh_controller.modelindex;
787 kh_key_carried = kh_key_dropped;
789 setmodel(kh_controller, "models/sprites/key-dropped.sp2");
790 kh_sprite_dropped = kh_controller.modelindex;
791 setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
792 kh_sprite_finish = kh_controller.modelindex;
793 setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
794 kh_sprite_friend = kh_controller.modelindex;
795 setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
796 kh_sprite_red = kh_controller.modelindex;
797 setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
798 kh_sprite_blue = kh_controller.modelindex;
799 setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
800 kh_sprite_pink = kh_controller.modelindex;
801 setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
802 kh_sprite_yellow = kh_controller.modelindex;
803 setmodel(kh_controller, "");
808 // to be called before intermission
810 remove(kh_controller);
811 kh_controller = world;