1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
4 typedef void(void) kh_Think_t;
5 var kh_Think_t kh_Controller_Thinkfunc;
6 string kh_Controller_Waitmsg;
8 float kh_Team_ByID(float t)
10 if(t == 0) return COLOR_TEAM1;
11 if(t == 1) return COLOR_TEAM2;
12 if(t == 2) return COLOR_TEAM3;
13 if(t == 3) return COLOR_TEAM4;
18 float kh_tracking_enabled;
20 float kh_interferemsg_time, kh_interferemsg_team;
21 .entity kh_next, kh_prev; // linked list
24 string kh_sound_capture = "sound/ctf/capture.wav";
25 string kh_sound_destroy = "sound/ctf/return.wav";
26 string kh_sound_drop = "sound/misc/mouseclick.wav";
27 string kh_sound_collect = "sound/ctf/take.wav";
29 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
31 float kh_GetCarrierSprite(float t, float e)
33 if(t == e) return kh_sprite_friend;
34 if(t == COLOR_TEAM1) return kh_sprite_red;
35 if(t == COLOR_TEAM2) return kh_sprite_blue;
36 if(t == COLOR_TEAM3) return kh_sprite_yellow;
37 if(t == COLOR_TEAM4) return kh_sprite_pink;
41 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
43 kh_Controller_Thinkfunc = func;
44 kh_controller.cnt = t;
45 if(kh_Controller_Waitmsg != "")
46 strunzone(kh_Controller_Waitmsg);
48 kh_Controller_Waitmsg = "";
50 kh_Controller_Waitmsg = strzone(msg);
52 kh_controller.nextthink = time; // force
55 void kh_Controller_Think()
58 if(intermission_running)
62 if(kh_Controller_Waitmsg != "")
65 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
66 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
68 s = kh_Controller_Waitmsg;
73 if(clienttype(e) == CLIENTTYPE_REAL)
74 centerprint_atprio(e, CENTERPRIO_SPAM, s);
78 else if(self.cnt == 0)
81 kh_Controller_Thinkfunc();
83 self.nextthink = time + 1;
86 // frags f: take from cvar * f
88 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
92 player.frags = player.frags + floor(0.5 + frags_player);
94 key.owner.frags = key.owner.frags + floor(0.5 + frags_owner);
95 if(!cvar("sv_eventlog"))
97 s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
98 s = strcat(s, ":", ftos(frags_player));
100 s = strcat(s, ":", ftos(key.owner.playerid));
103 s = strcat(s, ":", ftos(frags_owner), ":");
105 s = strcat(s, key.netname);
106 GameLogEcho(s, FALSE);
109 void kh_Key_Attach(entity key)
111 setattachment(key, key.owner, "");
112 setorigin(key, '0 0 -15'); // x/y fixed later in think, z has to be -15 to make the key fit even in the crouchbox
113 key.angles_y -= key.owner.angles_y;
115 key.solid = SOLID_NOT;
116 key.movetype = MOVETYPE_NONE;
117 key.team = key.owner.team;
118 key.nextthink = time;
119 key.damageforcescale = 0;
122 vector kh_AttachedOrigin(entity e)
126 makevectors(e.tag_entity.angles);
127 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
133 void kh_Key_Detach(entity key)
135 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
136 setattachment(key, world, "");
137 key.angles_y += key.owner.angles_y;
140 key.solid = SOLID_TRIGGER;
141 key.movetype = MOVETYPE_TOSS;
142 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
143 key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
147 void kh_Key_AssignTo(entity key, entity player)
149 if(key.owner == player)
156 // remove from linked list
158 key.kh_next.kh_prev = key.kh_prev;
159 key.kh_prev.kh_next = key.kh_next;
163 if(key.owner.kh_next == world)
165 // No longer a key carrier
166 WaypointSprite_DetachCarrier(key.owner);
174 // insert into linked list
175 key.kh_next = player.kh_next;
176 key.kh_prev = player;
177 player.kh_next = key;
179 key.kh_next.kh_prev = key;
183 if(key.kh_next == world)
185 // player is now a key carrier
186 WaypointSprite_AttachCarrier("", player);
187 player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
188 player.waypointsprite_attachedforcarrier.team = player.team;
195 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
201 if(time > self.pushltime)
202 if(attacker.classname == "player")
203 self.team = attacker.team;
206 void kh_Key_Spawn(entity initial_owner, float angle)
210 key.classname = STR_ITEM_KH_KEY;
211 key.touch = kh_Key_Touch;
212 key.think = kh_Key_Think;
213 key.nextthink = time;
214 key.items = IT_KEY1 | IT_KEY2;
216 key.angles = '0 360 0' * random();
217 key.event_damage = kh_Key_Damage;
218 setmodel(key, "models/keyhunt/key.md3");
219 setsize(key, '-8 -8 -8', '8 8 40');
221 switch(initial_owner.team)
224 key.netname = "^1red key";
225 key.colormod = '103 0 0' * (1/96);
228 key.netname = "^4blue key";
229 key.colormod = '35 35 191' * (1/96);
232 key.netname = "^3yellow key";
233 key.colormod = '187 167 15' * (1/96);
236 key.netname = "^6pink key";
237 key.colormod = '139 79 107' * (1/96);
240 key.netname = "NETGIER key";
241 key.colormod = '1 1 1';
245 sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
247 WaypointSprite_AttachCarrier("", key);
248 key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
250 kh_Key_AssignTo(key, initial_owner);
253 void kh_Key_Remove(entity key)
257 kh_Key_AssignTo(key, world);
258 if(o) // it was attached
259 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
260 else // it was dropped
261 WaypointSprite_DetachCarrier(key);
266 // -1 when no team completely owns all keys yet
267 float kh_Key_AllOwnedByWhichTeam()
279 else if(teem != key.team)
285 void kh_Key_Collect(entity key, entity player)
287 sound(key, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
289 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
290 bprint(player.netname, "^7 collected the ", key.netname, "\n");
291 kh_Key_AssignTo(key, player);
293 if(kh_Key_AllOwnedByWhichTeam() != -1)
295 kh_interferemsg_time = time + 0.2;
296 kh_interferemsg_team = player.team;
300 void kh_Key_DropAll(entity player)
308 if(time < player.pushltime)
309 mypusher = player.pusher;
310 while((key = player.kh_next))
312 kh_Scores_Event(player, key, "losekey", 0, 0);
313 bprint(player.netname, "^7 lost the ", key.netname, "\n");
314 kh_Key_AssignTo(key, world);
315 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
316 key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
317 key.pusher = mypusher;
318 key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
320 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
326 if(self.owner) // already carried
328 if(other.classname != "player")
330 if(other.deadflag != DEAD_NO)
332 if(other == self.enemy)
333 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
334 return; // you just dropped it!
335 kh_Key_Collect(self, other);
342 //self.angles_y = math_mod(self.angles_y + 0.05 * 135, 360);
343 // model is EF_ROTATING now
347 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * 45));
348 setorigin(self, v_forward * 24 + '0 0 1' * self.origin_z);
350 if(self.owner.buttonuse)
351 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
353 self.owner.kh_droptime = time;
354 self.kh_droptime = time; // prevent collecting this one for some time
355 self.enemy = self.owner;
357 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
358 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
359 sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
360 makevectors(self.owner.v_angle);
361 self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
362 kh_Key_AssignTo(self, world);
363 self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
367 // if in nodrop or time over, end the round
369 if(time > self.pain_finished)
370 kh_LoserTeam(self.team, self);
373 if(kh_Key_AllOwnedByWhichTeam() != -1)
377 p = self.owner.origin;
379 if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
381 kh_WinnerTeam(self.team);
385 if(kh_interferemsg_time && time > kh_interferemsg_time)
387 kh_interferemsg_time = 0;
388 FOR_EACH_PLAYER(head)
390 if(head.team == kh_interferemsg_team)
392 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
394 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
396 centerprint(head, "All keys are in the enemy's hands!\n\nInterfere ^1NOW^7!\n");
400 self.nextthink = time + 0.05;
403 void kh_WinnerTeam(float teem)
405 // all key carriers get some points
406 vector firstorigin, lastorigin;
410 score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
411 DistributeEvenly_Init(score, kh_teams);
412 // twice the score for 3 team games, three times the score for 4 team games!
413 // note: for a win by destroying the key, this should NOT be applied
415 kh_Scores_Event(key.owner, key, "capture", DistributeEvenly_Get(1), 0);
419 if(key.owner.kh_next == key)
423 bprint(key.owner.netname);
426 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
433 thisorigin = kh_AttachedOrigin(key);
436 te_lightning2(world, lastorigin, thisorigin);
437 lastorigin = thisorigin;
439 firstorigin = thisorigin;
444 te_lightning2(world, lastorigin, firstorigin);
447 sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
451 void kh_LoserTeam(float teem, entity lostkey)
453 entity player, key, attacker;
459 if(lostkey.pusher.team != teem)
460 if(lostkey.pusher.classname == "player")
461 attacker = lostkey.pusher;
467 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
468 centerprint(attacker, "Your push is the best!\n\n\n");
469 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
473 float of, fragsleft, i, thisteam;
474 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
476 FOR_EACH_PLAYER(player)
477 if(player.team != teem)
481 if(key.owner && key.team != teem)
484 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
487 if(key.owner && key.team != teem)
488 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", DistributeEvenly_Get(of), 0);
490 fragsleft = DistributeEvenly_Get(players);
492 // Now distribute these among all other teams...
493 for(i = 0; i < kh_teams; ++i)
495 thisteam = kh_Team_ByID(i);
497 FOR_EACH_PLAYER(player)
498 if(player.team == thisteam)
501 DistributeEvenly_Init(fragsleft, kh_teams - i);
502 fragsleft = DistributeEvenly_Get(kh_teams - i - 1);
503 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
505 FOR_EACH_PLAYER(player)
506 if(player.team == thisteam)
507 kh_Scores_Event(player, world, "destroyed", DistributeEvenly_Get(1), 0);
510 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
512 sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
517 void kh_FinishRound()
519 // prepare next round
520 kh_interferemsg_time = 0;
525 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
528 float kh_EnoughPlayers()
530 float i, players, teem;
533 // find a random player per team
534 for(i = 0; i < kh_teams; ++i)
536 teem = kh_Team_ByID(i);
538 FOR_EACH_PLAYER(player)
539 if(player.deadflag == DEAD_NO)
540 if(player.team == teem)
548 void kh_WaitForPlayers()
550 if(kh_EnoughPlayers())
551 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
553 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
558 float i, players, teem;
561 if(!kh_EnoughPlayers())
563 kh_Controller_SetThink(1, "Waiting for players to join...", kh_WaitForPlayers);
567 FOR_EACH_PLAYER(player)
568 if(clienttype(player) == CLIENTTYPE_REAL)
569 centerprint_expire(player, CENTERPRIO_SPAM);
571 for(i = 0; i < kh_teams; ++i)
573 teem = kh_Team_ByID(i);
576 FOR_EACH_PLAYER(player)
577 if(player.deadflag == DEAD_NO)
578 if(player.team == teem)
581 if(random() * players <= 1)
584 kh_Key_Spawn(my_player, 360 * i / kh_teams);
587 kh_tracking_enabled = FALSE;
588 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
596 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
598 self.items = self.items | kh_KEY;
600 self.items = self.items - (self.items & kh_KEY);
604 void kh_EnableTrackingDevice()
608 FOR_EACH_PLAYER(player)
609 if(clienttype(player) == CLIENTTYPE_REAL)
610 centerprint_expire(player, CENTERPRIO_SPAM);
612 kh_tracking_enabled = TRUE;
615 float kh_Key_waypointsprite_for_player(entity e)
617 if(!kh_tracking_enabled)
620 return kh_sprite_dropped;
621 if(!self.owner.owner)
622 return kh_sprite_dropped;
623 return 0; // draw only when key is not owned
626 float kh_KeyCarrier_waypointsprite_for_player(entity e)
628 if(e.classname != "player" || self.team != e.team)
629 if(!kh_tracking_enabled)
632 // e is spectator? That's no team mate...
633 if(e.classname != "player")
634 return kh_GetCarrierSprite(self.team, -1);
636 // e is no key carrier: simple case...
638 return kh_GetCarrierSprite(self.team, e.team);
640 // e is a key carrier: if any key is dropped or owned by another team, show
641 // the carrier sprite; otherwise show run here
642 if(kh_Key_AllOwnedByWhichTeam() == e.team)
643 return kh_sprite_finish;
645 return kh_GetCarrierSprite(self.team, e.team);
648 float kh_HandleFrags(entity attacker, entity targ, float f)
656 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
663 precache_sound(kh_sound_capture);
664 precache_sound(kh_sound_destroy);
665 precache_sound(kh_sound_drop);
666 precache_sound(kh_sound_collect);
668 precache_model("models/sprites/key-dropped.sp2");
669 precache_model("models/sprites/keycarrier-finish.sp2");
670 precache_model("models/sprites/keycarrier-friend.sp2");
671 precache_model("models/sprites/keycarrier-red.sp2");
672 precache_model("models/sprites/keycarrier-blue.sp2");
673 precache_model("models/sprites/keycarrier-yellow.sp2");
674 precache_model("models/sprites/keycarrier-pink.sp2");
675 precache_model("models/keyhunt/key.md3");
678 kh_teams = cvar("g_keyhunt_teams_override");
680 kh_teams = cvar("g_keyhunt_teams");
681 kh_teams = bound(2, kh_teams, 4);
683 // make a KH entity for controlling the game
684 kh_controller = spawn();
685 kh_controller.think = kh_Controller_Think;
686 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
688 setmodel(kh_controller, "models/sprites/key-dropped.sp2");
689 kh_sprite_dropped = kh_controller.modelindex;
690 setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
691 kh_sprite_finish = kh_controller.modelindex;
692 setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
693 kh_sprite_friend = kh_controller.modelindex;
694 setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
695 kh_sprite_red = kh_controller.modelindex;
696 setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
697 kh_sprite_blue = kh_controller.modelindex;
698 setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
699 kh_sprite_pink = kh_controller.modelindex;
700 setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
701 kh_sprite_yellow = kh_controller.modelindex;
702 setmodel(kh_controller, "");
707 // to be called before intermission
709 remove(kh_controller);
710 kh_controller = world;