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make minplayers only check active players; gib eye fix; keyhunt fixes
[divverent/nexuiz.git] / data / qcsrc / server / keyhunt.qc
1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
3
4 // #define KH_PLAYER_USE_ATTACHMENT
5 // #define KH_PLAYER_USE_CARRIEDMODEL
6 // #define KH_KEY_ATTACHMENT_DEBUG
7
8 #ifdef KH_PLAYER_USE_ATTACHMENT
9 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
10 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
11 vector KH_PLAYER_ATTACHMENT = '0 0 0';
12 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
13 string KH_PLAYER_ATTACHMENT_BONE = "";
14 #else
15 float KH_KEY_ZSHIFT = -15;
16 float KH_KEY_XYDIST = 24;
17 float KH_KEY_XYSPEED = 45;
18 #endif
19
20 vector KH_KEY_MIN = '-8 -8 -8';
21 vector KH_KEY_MAX = '8 8 40';
22
23 typedef void(void) kh_Think_t;
24 var kh_Think_t kh_Controller_Thinkfunc;
25 string kh_Controller_Waitmsg;
26
27 float kh_Team_ByID(float t)
28 {
29         if(t == 0) return COLOR_TEAM1;
30         if(t == 1) return COLOR_TEAM2;
31         if(t == 2) return COLOR_TEAM3;
32         if(t == 3) return COLOR_TEAM4;
33         return 0;
34 }
35
36 entity kh_controller;
37 float kh_tracking_enabled;
38 float kh_teams;
39 float kh_interferemsg_time, kh_interferemsg_team;
40 .entity kh_next, kh_prev; // linked list
41 .float kh_droptime;
42
43 string kh_sound_capture = "sound/ctf/capture.wav";
44 string kh_sound_destroy = "sound/ctf/return.wav";
45 string kh_sound_drop = "sound/misc/mouseclick.wav";
46 string kh_sound_collect = "sound/ctf/take.wav";
47
48 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
49 float kh_key_dropped, kh_key_carried;
50
51 float kh_GetCarrierSprite(float t, float e)
52 {
53         if(t == e)           return kh_sprite_friend;
54         if(t == COLOR_TEAM1) return kh_sprite_red;
55         if(t == COLOR_TEAM2) return kh_sprite_blue;
56         if(t == COLOR_TEAM3) return kh_sprite_yellow;
57         if(t == COLOR_TEAM4) return kh_sprite_pink;
58         return 0;
59 }
60
61 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
62 {
63         kh_Controller_Thinkfunc = func;
64         kh_controller.cnt = t;
65         if(kh_Controller_Waitmsg != "")
66                 strunzone(kh_Controller_Waitmsg);
67         if(msg == "")
68                 kh_Controller_Waitmsg = "";
69         else
70                 kh_Controller_Waitmsg = strzone(msg);
71         if(t == 0)
72                 kh_controller.nextthink = time; // force
73 }
74
75 void kh_Controller_Think()
76 {
77         entity e;
78         if(intermission_running)
79                 return;
80         if(self.cnt > 0)
81         {
82                 if(kh_Controller_Waitmsg != "")
83                 {
84                         string s;
85                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
86                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
87                         else
88                                 s = kh_Controller_Waitmsg;
89
90                         //dprint(s, "\n");
91
92                         FOR_EACH_PLAYER(e)
93                                 if(clienttype(e) == CLIENTTYPE_REAL)
94                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
95                 }
96                 self.cnt -= 1;
97         }
98         else if(self.cnt == 0)
99         {
100                 self.cnt -= 1;
101                 kh_Controller_Thinkfunc();
102         }
103         self.nextthink = time + 1;
104 }
105
106 // frags f: take from cvar * f
107 // frags 0: no frags
108 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
109 {
110         string s;
111         if(intermission_running)
112                 return;
113         if(frags_player)
114                 player.frags = player.frags + floor(0.5 + frags_player);
115         if(frags_owner)
116                 key.owner.frags = key.owner.frags + floor(0.5 + frags_owner);
117         if(!cvar("sv_eventlog"))
118                 return;
119         s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
120         s = strcat(s, ":", ftos(frags_player));
121         if(key && key.owner)
122                 s = strcat(s, ":", ftos(key.owner.playerid));
123         else
124                 s = strcat(s, ":0");
125         s = strcat(s, ":", ftos(frags_owner), ":");
126         if(key)
127                 s = strcat(s, key.netname);
128         GameLogEcho(s, FALSE);
129 }
130
131 vector kh_AttachedOrigin(entity e)
132 {
133         if(e.tag_entity)
134         {
135                 makevectors(e.tag_entity.angles);
136                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
137         }
138         else
139                 return e.origin;
140 }
141
142 void kh_Key_Attach(entity key)
143 {
144 #ifdef KH_PLAYER_USE_ATTACHMENT
145         entity first;
146         first = key.owner.kh_next;
147         if(key == first)
148         {
149                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
150                 if(key.kh_next)
151                 {
152                         setattachment(key.kh_next, key, "");
153                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
154                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
155                         key.kh_next.angles = '0 0 0';
156                 }
157                 else
158                         setorigin(key, KH_PLAYER_ATTACHMENT);
159                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
160         }
161         else
162         {
163                 setattachment(key, key.kh_prev, "");
164                 if(key.kh_next)
165                         setattachment(key.kh_next, key, "");
166                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
167                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
168                 key.angles = '0 0 0';
169         }
170 #else
171         setattachment(key, key.owner, "");
172         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
173         key.angles_y -= key.owner.angles_y;
174 #endif
175         key.flags = 0;
176         key.solid = SOLID_NOT;
177         key.movetype = MOVETYPE_NONE;
178         key.team = key.owner.team;
179         key.nextthink = time;
180         key.damageforcescale = 0;
181         key.modelindex = kh_key_carried;
182 }
183
184 void kh_Key_Detach(entity key)
185 {
186 #ifdef KH_PLAYER_USE_ATTACHMENT
187         entity first;
188         first = key.owner.kh_next;
189         if(key == first)
190         {
191                 if(key.kh_next)
192                 {
193                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
194                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
195                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
196                 }
197         }
198         else
199         {
200                 if(key.kh_next)
201                         setattachment(key.kh_next, key.kh_prev, "");
202                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
203         }
204         // in any case:
205         setattachment(key, world, "");
206         setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
207         key.angles = key.owner.angles;
208 #else
209         setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
210         setattachment(key, world, "");
211         key.angles_y += key.owner.angles_y;
212 #endif
213         key.aiment = world;
214         key.flags = FL_ITEM;
215         key.solid = SOLID_TRIGGER;
216         key.movetype = MOVETYPE_TOSS;
217         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
218         key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
219         // let key.team stay
220         key.modelindex = kh_key_dropped;
221 }
222
223 void kh_Key_AssignTo(entity key, entity player)
224 {
225         if(key.owner == player)
226                 return;
227
228         if(key.owner)
229         {
230                 kh_Key_Detach(key);
231
232                 // remove from linked list
233                 if(key.kh_next)
234                         key.kh_next.kh_prev = key.kh_prev;
235                 key.kh_prev.kh_next = key.kh_next;
236                 key.kh_next = world;
237                 key.kh_prev = world;
238
239                 if(key.owner.kh_next == world)
240                 {
241                         // No longer a key carrier
242                         WaypointSprite_DetachCarrier(key.owner);
243                 }
244         }
245
246         key.owner = player;
247
248         if(player)
249         {
250                 // insert into linked list
251                 key.kh_next = player.kh_next;
252                 key.kh_prev = player;
253                 player.kh_next = key;
254                 if(key.kh_next)
255                         key.kh_next.kh_prev = key;
256
257                 kh_Key_Attach(key);
258
259                 if(key.kh_next == world)
260                 {
261                         // player is now a key carrier
262                         WaypointSprite_AttachCarrier("", player);
263                         player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
264                         player.waypointsprite_attachedforcarrier.team = player.team;
265                 }
266         }
267
268         key.pusher = world;
269 }
270
271 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
272 {
273         if(self.owner)
274                 return;
275         if(vlen(force) <= 0)
276                 return;
277         if(time > self.pushltime)
278                 if(attacker.classname == "player")
279                         self.team = attacker.team;
280 }
281
282 void kh_Key_Spawn(entity initial_owner, float angle)
283 {
284         entity key;
285         key = spawn();
286         key.classname = STR_ITEM_KH_KEY;
287         key.touch = kh_Key_Touch;
288         key.think = kh_Key_Think;
289         key.nextthink = time;
290         key.items = IT_KEY1 | IT_KEY2;
291         key.cnt = angle;
292         key.angles = '0 360 0' * random();
293         key.event_damage = kh_Key_Damage;
294         key.modelindex = kh_key_dropped;
295         key.model = "key";
296         setsize(key, '-8 -8 -8', '8 8 40');
297         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
298
299         switch(initial_owner.team)
300         {
301                 case COLOR_TEAM1:
302                         key.netname = "^1red key";
303                         key.colormod = '103 0 0' * (1/96);
304                         break;
305                 case COLOR_TEAM2:
306                         key.netname = "^4blue key";
307                         key.colormod = '35 35 191' * (1/96);
308                         break;
309                 case COLOR_TEAM3:
310                         key.netname = "^3yellow key";
311                         key.colormod = '187 167 15' * (1/96);
312                         break;
313                 case COLOR_TEAM4:
314                         key.netname = "^6pink key";
315                         key.colormod = '139 79 107' * (1/96);
316                         break;
317                 default:
318                         key.netname = "NETGIER key";
319                         key.colormod = '1 1 1';
320                         break;
321         }
322
323         sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
324
325         WaypointSprite_AttachCarrier("", key);
326         key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
327
328         kh_Key_AssignTo(key, initial_owner);
329 }
330
331 void kh_Key_Remove(entity key)
332 {
333         entity o;
334         o = key.owner;
335         kh_Key_AssignTo(key, world);
336         if(o) // it was attached
337                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
338         else // it was dropped
339                 WaypointSprite_DetachCarrier(key);
340
341         remove(key);
342 }
343
344 // -1 when no team completely owns all keys yet
345 float kh_Key_AllOwnedByWhichTeam()
346 {
347         entity key;
348         float teem;
349
350         teem = -1;
351         FOR_EACH_KH_KEY(key)
352         {
353                 if(!key.owner)
354                         return -1;
355                 if(teem == -1)
356                         teem = key.team;
357                 else if(teem != key.team)
358                         return -1;
359         }
360         return teem;
361 }
362
363 void kh_Key_Collect(entity key, entity player)
364 {
365         sound(key, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
366
367         kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
368         bprint(player.netname, "^7 collected the ", key.netname, "\n");
369         kh_Key_AssignTo(key, player);
370
371         if(kh_Key_AllOwnedByWhichTeam() != -1)
372         {
373                 kh_interferemsg_time = time + 0.2;
374                 kh_interferemsg_team = player.team;
375         }
376 }
377
378 void kh_Key_DropAll(entity player)
379 {
380         entity key;
381         entity mypusher;
382         if(player.kh_next)
383         {
384                 mypusher = world;
385                 if(player.pusher)
386                         if(time < player.pushltime)
387                                 mypusher = player.pusher;
388                 while((key = player.kh_next))
389                 {
390                         kh_Scores_Event(player, key, "losekey", 0, 0);
391                         bprint(player.netname, "^7 lost the ", key.netname, "\n");
392                         kh_Key_AssignTo(key, world);
393                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
394                         key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
395                         key.pusher = mypusher;
396                         key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
397                 }
398                 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
399         }
400 }
401
402 void kh_Key_Touch()
403 {
404         if(intermission_running)
405                 return;
406
407         if(self.owner) // already carried
408                 return;
409         if(other.classname != "player")
410                 return;
411         if(other.deadflag != DEAD_NO)
412                 return;
413         if(other == self.enemy)
414                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
415                         return; // you just dropped it!
416         kh_Key_Collect(self, other);
417 }
418
419 void kh_Key_Think()
420 {
421         entity head;
422
423         if(intermission_running)
424                 return;
425
426 #ifdef KH_KEY_ATTACHMENT_DEBUG
427         if(self.kh_prev == self.owner)
428         {
429                 if(cvar_string("_angles") != "")
430                 {
431                         self.angles = stov(cvar_string("_angles"));
432                         self.origin = stov(cvar_string("_origin"));
433                 }
434         }
435 #endif
436
437         if(self.owner)
438         {
439 #ifndef KH_PLAYER_USE_ATTACHMENT
440                 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * KH_KEY_XYSPEED));
441                 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
442 #endif
443
444                 if(self.owner.buttonuse)
445                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
446                 {
447                         self.owner.kh_droptime = time;
448                         self.kh_droptime = time; // prevent collecting this one for some time
449                         self.enemy = self.owner;
450                         self.pusher = world;
451                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
452                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
453                         sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
454                         makevectors(self.owner.v_angle);
455                         self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
456                         kh_Key_AssignTo(self, world);
457                         self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
458                 }
459         }
460
461         // if in nodrop or time over, end the round
462         if(!self.owner)
463                 if(time > self.pain_finished)
464                         kh_LoserTeam(self.team, self);
465         
466         if(self.owner)
467         if(kh_Key_AllOwnedByWhichTeam() != -1)
468         {
469                 entity key;
470                 vector p;
471                 p = self.owner.origin;
472                 FOR_EACH_KH_KEY(key)
473                         if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
474                                 goto not_winning;
475                 kh_WinnerTeam(self.team);
476 :not_winning
477         }
478
479         if(kh_interferemsg_time && time > kh_interferemsg_time)
480         {
481                 kh_interferemsg_time = 0;
482                 FOR_EACH_PLAYER(head)
483                 {
484                         if(head.team == kh_interferemsg_team)
485                                 if(head.kh_next)
486                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
487                                 else
488                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
489                         else
490                                 centerprint(head, "All keys are in the enemy's hands!\n\nInterfere ^1NOW^7!\n");
491                 }
492         }
493
494         self.nextthink = time + 0.05;
495 }
496
497 void kh_WinnerTeam(float teem)
498 {
499         // all key carriers get some points
500         vector firstorigin, lastorigin;
501         float first;
502         entity key;
503         float score;
504         score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
505         DistributeEvenly_Init(score, kh_teams);
506         // twice the score for 3 team games, three times the score for 4 team games!
507         // note: for a win by destroying the key, this should NOT be applied
508         FOR_EACH_KH_KEY(key)
509                 kh_Scores_Event(key.owner, key, "capture", DistributeEvenly_Get(1), 0);
510
511         first = TRUE;
512         FOR_EACH_KH_KEY(key)
513                 if(key.owner.kh_next == key)
514                 {
515                         if(!first)
516                                 bprint("^7, ");
517                         bprint(key.owner.netname);
518                         first = FALSE;
519                 }
520         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
521
522         first = TRUE;
523         FOR_EACH_KH_KEY(key)
524         {
525                 vector thisorigin;
526
527                 thisorigin = kh_AttachedOrigin(key);
528
529                 if(!first)
530                         te_lightning2(world, lastorigin, thisorigin);
531                 lastorigin = thisorigin;
532                 if(first)
533                         firstorigin = thisorigin;
534                 first = FALSE;
535         }
536         if(kh_teams > 2)
537         {
538                 te_lightning2(world, lastorigin, firstorigin);
539         }
540
541         sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
542         kh_FinishRound();
543 }
544
545 void kh_LoserTeam(float teem, entity lostkey)
546 {
547         entity player, key, attacker;
548         float players;
549         float keys;
550
551         attacker = world;
552         if(lostkey.pusher)
553                 if(lostkey.pusher.team != teem)
554                         if(lostkey.pusher.classname == "player")
555                                 attacker = lostkey.pusher;
556
557         players = keys = 0;
558
559         if(attacker)
560         {
561                 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
562                 centerprint(attacker, "Your push is the best!\n\n\n");
563                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
564         }
565         else
566         {
567                 float of, fragsleft, i, j, thisteam;
568                 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
569
570                 FOR_EACH_PLAYER(player)
571                         if(player.team != teem)
572                                 ++players;
573                 
574                 FOR_EACH_KH_KEY(key)
575                         if(key.owner && key.team != teem)
576                                 ++keys;
577
578                 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
579
580                 FOR_EACH_KH_KEY(key)
581                         if(key.owner && key.team != teem)
582                                 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", DistributeEvenly_Get(of), 0);
583
584                 fragsleft = DistributeEvenly_Get(players);
585
586                 // Now distribute these among all other teams...
587                 j = kh_teams - 1;
588                 for(i = 0; i < kh_teams; ++i)
589                 {
590                         thisteam = kh_Team_ByID(i);
591                         if(thisteam == teem) // bad boy, no cookie - this WILL happen
592                                 continue;
593
594                         players = 0;
595                         FOR_EACH_PLAYER(player)
596                                 if(player.team == thisteam)
597                                         ++players;
598
599                         DistributeEvenly_Init(fragsleft, j);
600                         fragsleft = DistributeEvenly_Get(j - 1);
601                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
602
603                         FOR_EACH_PLAYER(player)
604                                 if(player.team == thisteam)
605                                         kh_Scores_Event(player, world, "destroyed", DistributeEvenly_Get(1), 0);
606
607                         --j;
608                 }
609
610                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
611         }
612         sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
613
614         kh_FinishRound();
615 }
616
617 void kh_FinishRound()
618 {
619         // prepare next round
620         kh_interferemsg_time = 0;
621         entity key;
622         FOR_EACH_KH_KEY(key)
623                 kh_Key_Remove(key);
624
625         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
626 }
627
628 string kh_CheckEnoughPlayers()
629 {
630         float i, players, teem;
631         entity player;
632         string result;
633         result = "";
634         
635         // find a random player per team
636         for(i = 0; i < kh_teams; ++i)
637         {
638                 teem = kh_Team_ByID(i);
639                 players = 0;
640                 FOR_EACH_PLAYER(player)
641                         if(player.deadflag == DEAD_NO)
642                                 if(!player.buttonchat)
643                                         if(player.team == teem)
644                                                 ++players;
645                 if(players == 0)
646                 {
647                         if(result != "")
648                                 result = strcat(result, ", ");
649                         result = strcat(result, ColoredTeamName(teem));
650                 }
651         }
652         return result;
653 }
654
655 void kh_WaitForPlayers()
656 {
657         string teams_missing;
658         teams_missing = kh_CheckEnoughPlayers();
659         if(teams_missing == "")
660                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
661         else
662                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
663 }
664
665 void kh_StartRound()
666 {
667         string teams_missing;
668         float i, players, teem;
669         entity player;
670
671         teams_missing = kh_CheckEnoughPlayers();
672         if(teams_missing != "")
673         {
674                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
675                 return;
676         }
677
678         FOR_EACH_PLAYER(player)
679                 if(clienttype(player) == CLIENTTYPE_REAL)
680                         centerprint_expire(player, CENTERPRIO_SPAM);
681
682         for(i = 0; i < kh_teams; ++i)
683         {
684                 teem = kh_Team_ByID(i);
685                 players = 0;
686                 entity my_player;
687                 FOR_EACH_PLAYER(player)
688                         if(player.deadflag == DEAD_NO)
689                                 if(!player.buttonchat)
690                                         if(player.team == teem)
691                                         {
692                                                 ++players;
693                                                 if(random() * players <= 1)
694                                                         my_player = player;
695                                         }
696                 kh_Key_Spawn(my_player, 360 * i / kh_teams);
697                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
698                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
699         }
700
701         kh_tracking_enabled = FALSE;
702         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
703 }
704
705 void kh_setstatus()
706 {
707         if(kh_teams)
708         {
709                 float kh_KEY;
710                 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
711                 if(self.kh_next)
712                         self.items = self.items | kh_KEY;
713                 else
714                         self.items = self.items - (self.items & kh_KEY);
715         }
716 }
717
718 void kh_EnableTrackingDevice()
719 {
720         entity player;
721
722         FOR_EACH_PLAYER(player)
723                 if(clienttype(player) == CLIENTTYPE_REAL)
724                         centerprint_expire(player, CENTERPRIO_SPAM);
725
726         kh_tracking_enabled = TRUE;
727 }
728
729 float kh_Key_waypointsprite_for_player(entity e)
730 {
731         if(!kh_tracking_enabled)
732                 return 0;
733         if(!self.owner)
734                 return kh_sprite_dropped;
735         if(!self.owner.owner)
736                 return kh_sprite_dropped;
737         return 0; // draw only when key is not owned
738 }
739
740 float kh_KeyCarrier_waypointsprite_for_player(entity e)
741 {
742         if(e.classname != "player" || self.team != e.team)
743                 if(!kh_tracking_enabled)
744                         return 0;
745
746         // e is spectator? That's no team mate...
747         if(e.classname != "player")
748                 return kh_GetCarrierSprite(self.team, -1);
749         
750         // e is no key carrier: simple case...
751         if(!e.kh_next)
752                 return kh_GetCarrierSprite(self.team, e.team);
753         
754         // e is a key carrier: if any key is dropped or owned by another team, show
755         // the carrier sprite; otherwise show run here
756         if(kh_Key_AllOwnedByWhichTeam() == e.team)
757                 return kh_sprite_finish;
758
759         return kh_GetCarrierSprite(self.team, e.team);
760 }
761
762 float kh_HandleFrags(entity attacker, entity targ, float f)
763 {
764         if(f <= 0)
765                 return f;
766         if(attacker == targ)
767                 return f;
768
769         if(targ.kh_next)
770                 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
771
772         return f;
773 }
774
775 void kh_init()
776 {
777         precache_sound(kh_sound_capture);
778         precache_sound(kh_sound_destroy);
779         precache_sound(kh_sound_drop);
780         precache_sound(kh_sound_collect);
781
782         precache_model("models/sprites/key-dropped.sp2");
783         precache_model("models/sprites/keycarrier-finish.sp2");
784         precache_model("models/sprites/keycarrier-friend.sp2");
785         precache_model("models/sprites/keycarrier-red.sp2");
786         precache_model("models/sprites/keycarrier-blue.sp2");
787         precache_model("models/sprites/keycarrier-yellow.sp2");
788         precache_model("models/sprites/keycarrier-pink.sp2");
789 #ifdef KH_PLAYER_USE_CARRIEDMODEL
790         precache_model("models/keyhunt/key-carried.md3");
791 #endif
792         precache_model("models/keyhunt/key.md3");
793
794         // setup variables
795         kh_teams = cvar("g_keyhunt_teams_override");
796         if(kh_teams < 2)
797                 kh_teams = cvar("g_keyhunt_teams");
798         kh_teams = bound(2, kh_teams, 4);
799
800         // make a KH entity for controlling the game
801         kh_controller = spawn();
802         kh_controller.think = kh_Controller_Think;
803         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
804
805         setmodel(kh_controller, "models/keyhunt/key.md3");
806         kh_key_dropped = kh_controller.modelindex;
807 #ifdef KH_PLAYER_USE_CARRIEDMODEL
808         setmodel(kh_controller, "models/keyhunt/key-carried.md3");
809         kh_key_carried = kh_controller.modelindex;
810 #else
811         kh_key_carried = kh_key_dropped;
812 #endif
813         setmodel(kh_controller, "models/sprites/key-dropped.sp2");
814         kh_sprite_dropped = kh_controller.modelindex;
815         setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
816         kh_sprite_finish = kh_controller.modelindex;
817         setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
818         kh_sprite_friend = kh_controller.modelindex;
819         setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
820         kh_sprite_red = kh_controller.modelindex;
821         setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
822         kh_sprite_blue = kh_controller.modelindex;
823         setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
824         kh_sprite_pink = kh_controller.modelindex;
825         setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
826         kh_sprite_yellow = kh_controller.modelindex;
827         setmodel(kh_controller, "");
828 }
829
830 void kh_finalize()
831 {
832         // to be called before intermission
833         kh_FinishRound();
834         remove(kh_controller);
835         kh_controller = world;
836 }