1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
4 // #define KH_PLAYER_USE_ATTACHMENT
5 // #define KH_PLAYER_USE_CARRIEDMODEL
6 // #define KH_KEY_ATTACHMENT_DEBUG
8 #ifdef KH_PLAYER_USE_ATTACHMENT
9 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
10 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
11 vector KH_PLAYER_ATTACHMENT = '0 0 0';
12 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
13 string KH_PLAYER_ATTACHMENT_BONE = "";
15 float KH_KEY_ZSHIFT = -15;
16 float KH_KEY_XYDIST = 24;
17 float KH_KEY_XYSPEED = 45;
20 vector KH_KEY_MIN = '-8 -8 -8';
21 vector KH_KEY_MAX = '8 8 40';
23 typedef void(void) kh_Think_t;
24 var kh_Think_t kh_Controller_Thinkfunc;
25 string kh_Controller_Waitmsg;
27 float kh_Team_ByID(float t)
29 if(t == 0) return COLOR_TEAM1;
30 if(t == 1) return COLOR_TEAM2;
31 if(t == 2) return COLOR_TEAM3;
32 if(t == 3) return COLOR_TEAM4;
37 float kh_tracking_enabled;
39 float kh_interferemsg_time, kh_interferemsg_team;
40 .entity kh_next, kh_prev; // linked list
43 string kh_sound_capture = "sound/ctf/capture.wav";
44 string kh_sound_destroy = "sound/ctf/return.wav";
45 string kh_sound_drop = "sound/misc/mouseclick.wav";
46 string kh_sound_collect = "sound/ctf/take.wav";
48 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
49 float kh_key_dropped, kh_key_carried;
51 float kh_GetCarrierSprite(float t, float e)
53 if(t == e) return kh_sprite_friend;
54 if(t == COLOR_TEAM1) return kh_sprite_red;
55 if(t == COLOR_TEAM2) return kh_sprite_blue;
56 if(t == COLOR_TEAM3) return kh_sprite_yellow;
57 if(t == COLOR_TEAM4) return kh_sprite_pink;
61 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
63 kh_Controller_Thinkfunc = func;
64 kh_controller.cnt = t;
65 if(kh_Controller_Waitmsg != "")
66 strunzone(kh_Controller_Waitmsg);
68 kh_Controller_Waitmsg = "";
70 kh_Controller_Waitmsg = strzone(msg);
72 kh_controller.nextthink = time; // force
75 void kh_Controller_Think()
78 if(intermission_running)
82 if(kh_Controller_Waitmsg != "")
85 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
86 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
88 s = kh_Controller_Waitmsg;
93 if(clienttype(e) == CLIENTTYPE_REAL)
94 centerprint_atprio(e, CENTERPRIO_SPAM, s);
98 else if(self.cnt == 0)
101 kh_Controller_Thinkfunc();
103 self.nextthink = time + 1;
106 // frags f: take from cvar * f
108 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
111 if(intermission_running)
114 player.frags = player.frags + floor(0.5 + frags_player);
116 key.owner.frags = key.owner.frags + floor(0.5 + frags_owner);
117 if(!cvar("sv_eventlog"))
119 s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
120 s = strcat(s, ":", ftos(frags_player));
122 s = strcat(s, ":", ftos(key.owner.playerid));
125 s = strcat(s, ":", ftos(frags_owner), ":");
127 s = strcat(s, key.netname);
128 GameLogEcho(s, FALSE);
131 vector kh_AttachedOrigin(entity e)
135 makevectors(e.tag_entity.angles);
136 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
142 void kh_Key_Attach(entity key)
144 #ifdef KH_PLAYER_USE_ATTACHMENT
146 first = key.owner.kh_next;
149 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
152 setattachment(key.kh_next, key, "");
153 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
154 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
155 key.kh_next.angles = '0 0 0';
158 setorigin(key, KH_PLAYER_ATTACHMENT);
159 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
163 setattachment(key, key.kh_prev, "");
165 setattachment(key.kh_next, key, "");
166 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
167 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
168 key.angles = '0 0 0';
171 setattachment(key, key.owner, "");
172 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
173 key.angles_y -= key.owner.angles_y;
176 key.solid = SOLID_NOT;
177 key.movetype = MOVETYPE_NONE;
178 key.team = key.owner.team;
179 key.nextthink = time;
180 key.damageforcescale = 0;
181 key.modelindex = kh_key_carried;
184 void kh_Key_Detach(entity key)
186 #ifdef KH_PLAYER_USE_ATTACHMENT
188 first = key.owner.kh_next;
193 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
194 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
195 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
201 setattachment(key.kh_next, key.kh_prev, "");
202 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
205 setattachment(key, world, "");
206 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
207 key.angles = key.owner.angles;
209 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
210 setattachment(key, world, "");
211 key.angles_y += key.owner.angles_y;
215 key.solid = SOLID_TRIGGER;
216 key.movetype = MOVETYPE_TOSS;
217 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
218 key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
220 key.modelindex = kh_key_dropped;
223 void kh_Key_AssignTo(entity key, entity player)
225 if(key.owner == player)
232 // remove from linked list
234 key.kh_next.kh_prev = key.kh_prev;
235 key.kh_prev.kh_next = key.kh_next;
239 if(key.owner.kh_next == world)
241 // No longer a key carrier
242 WaypointSprite_DetachCarrier(key.owner);
250 // insert into linked list
251 key.kh_next = player.kh_next;
252 key.kh_prev = player;
253 player.kh_next = key;
255 key.kh_next.kh_prev = key;
259 if(key.kh_next == world)
261 // player is now a key carrier
262 WaypointSprite_AttachCarrier("", player);
263 player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
264 player.waypointsprite_attachedforcarrier.team = player.team;
271 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
277 if(time > self.pushltime)
278 if(attacker.classname == "player")
279 self.team = attacker.team;
282 void kh_Key_Spawn(entity initial_owner, float angle)
286 key.classname = STR_ITEM_KH_KEY;
287 key.touch = kh_Key_Touch;
288 key.think = kh_Key_Think;
289 key.nextthink = time;
290 key.items = IT_KEY1 | IT_KEY2;
292 key.angles = '0 360 0' * random();
293 key.event_damage = kh_Key_Damage;
294 key.modelindex = kh_key_dropped;
296 setsize(key, '-8 -8 -8', '8 8 40');
297 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
299 switch(initial_owner.team)
302 key.netname = "^1red key";
303 key.colormod = '103 0 0' * (1/96);
306 key.netname = "^4blue key";
307 key.colormod = '35 35 191' * (1/96);
310 key.netname = "^3yellow key";
311 key.colormod = '187 167 15' * (1/96);
314 key.netname = "^6pink key";
315 key.colormod = '139 79 107' * (1/96);
318 key.netname = "NETGIER key";
319 key.colormod = '1 1 1';
323 sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
325 WaypointSprite_AttachCarrier("", key);
326 key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
328 kh_Key_AssignTo(key, initial_owner);
331 void kh_Key_Remove(entity key)
335 kh_Key_AssignTo(key, world);
336 if(o) // it was attached
337 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
338 else // it was dropped
339 WaypointSprite_DetachCarrier(key);
344 // -1 when no team completely owns all keys yet
345 float kh_Key_AllOwnedByWhichTeam()
357 else if(teem != key.team)
363 void kh_Key_Collect(entity key, entity player)
365 sound(key, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
367 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
368 bprint(player.netname, "^7 collected the ", key.netname, "\n");
369 kh_Key_AssignTo(key, player);
371 if(kh_Key_AllOwnedByWhichTeam() != -1)
373 kh_interferemsg_time = time + 0.2;
374 kh_interferemsg_team = player.team;
378 void kh_Key_DropAll(entity player)
386 if(time < player.pushltime)
387 mypusher = player.pusher;
388 while((key = player.kh_next))
390 kh_Scores_Event(player, key, "losekey", 0, 0);
391 bprint(player.netname, "^7 lost the ", key.netname, "\n");
392 kh_Key_AssignTo(key, world);
393 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
394 key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
395 key.pusher = mypusher;
396 key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
398 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
404 if(intermission_running)
407 if(self.owner) // already carried
409 if(other.classname != "player")
411 if(other.deadflag != DEAD_NO)
413 if(other == self.enemy)
414 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
415 return; // you just dropped it!
416 kh_Key_Collect(self, other);
423 if(intermission_running)
426 #ifdef KH_KEY_ATTACHMENT_DEBUG
427 if(self.kh_prev == self.owner)
429 if(cvar_string("_angles") != "")
431 self.angles = stov(cvar_string("_angles"));
432 self.origin = stov(cvar_string("_origin"));
439 #ifndef KH_PLAYER_USE_ATTACHMENT
440 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * KH_KEY_XYSPEED));
441 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
444 if(self.owner.buttonuse)
445 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
447 self.owner.kh_droptime = time;
448 self.kh_droptime = time; // prevent collecting this one for some time
449 self.enemy = self.owner;
451 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
452 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
453 sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
454 makevectors(self.owner.v_angle);
455 self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
456 kh_Key_AssignTo(self, world);
457 self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
461 // if in nodrop or time over, end the round
463 if(time > self.pain_finished)
464 kh_LoserTeam(self.team, self);
467 if(kh_Key_AllOwnedByWhichTeam() != -1)
471 p = self.owner.origin;
473 if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
475 kh_WinnerTeam(self.team);
479 if(kh_interferemsg_time && time > kh_interferemsg_time)
481 kh_interferemsg_time = 0;
482 FOR_EACH_PLAYER(head)
484 if(head.team == kh_interferemsg_team)
486 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
488 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
490 centerprint(head, "All keys are in the enemy's hands!\n\nInterfere ^1NOW^7!\n");
494 self.nextthink = time + 0.05;
497 void kh_WinnerTeam(float teem)
499 // all key carriers get some points
500 vector firstorigin, lastorigin;
504 score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
505 DistributeEvenly_Init(score, kh_teams);
506 // twice the score for 3 team games, three times the score for 4 team games!
507 // note: for a win by destroying the key, this should NOT be applied
509 kh_Scores_Event(key.owner, key, "capture", DistributeEvenly_Get(1), 0);
513 if(key.owner.kh_next == key)
517 bprint(key.owner.netname);
520 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
527 thisorigin = kh_AttachedOrigin(key);
530 te_lightning2(world, lastorigin, thisorigin);
531 lastorigin = thisorigin;
533 firstorigin = thisorigin;
538 te_lightning2(world, lastorigin, firstorigin);
541 sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
545 void kh_LoserTeam(float teem, entity lostkey)
547 entity player, key, attacker;
553 if(lostkey.pusher.team != teem)
554 if(lostkey.pusher.classname == "player")
555 attacker = lostkey.pusher;
561 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
562 centerprint(attacker, "Your push is the best!\n\n\n");
563 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
567 float of, fragsleft, i, j, thisteam;
568 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
570 FOR_EACH_PLAYER(player)
571 if(player.team != teem)
575 if(key.owner && key.team != teem)
578 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
581 if(key.owner && key.team != teem)
582 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", DistributeEvenly_Get(of), 0);
584 fragsleft = DistributeEvenly_Get(players);
586 // Now distribute these among all other teams...
588 for(i = 0; i < kh_teams; ++i)
590 thisteam = kh_Team_ByID(i);
591 if(thisteam == teem) // bad boy, no cookie - this WILL happen
595 FOR_EACH_PLAYER(player)
596 if(player.team == thisteam)
599 DistributeEvenly_Init(fragsleft, j);
600 fragsleft = DistributeEvenly_Get(j - 1);
601 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
603 FOR_EACH_PLAYER(player)
604 if(player.team == thisteam)
605 kh_Scores_Event(player, world, "destroyed", DistributeEvenly_Get(1), 0);
610 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
612 sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
617 void kh_FinishRound()
619 // prepare next round
620 kh_interferemsg_time = 0;
625 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
628 string kh_CheckEnoughPlayers()
630 float i, players, teem;
635 // find a random player per team
636 for(i = 0; i < kh_teams; ++i)
638 teem = kh_Team_ByID(i);
640 FOR_EACH_PLAYER(player)
641 if(player.deadflag == DEAD_NO)
642 if(!player.buttonchat)
643 if(player.team == teem)
648 result = strcat(result, ", ");
649 result = strcat(result, ColoredTeamName(teem));
655 void kh_WaitForPlayers()
657 string teams_missing;
658 teams_missing = kh_CheckEnoughPlayers();
659 if(teams_missing == "")
660 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
662 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
667 string teams_missing;
668 float i, players, teem;
671 teams_missing = kh_CheckEnoughPlayers();
672 if(teams_missing != "")
674 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
678 FOR_EACH_PLAYER(player)
679 if(clienttype(player) == CLIENTTYPE_REAL)
680 centerprint_expire(player, CENTERPRIO_SPAM);
682 for(i = 0; i < kh_teams; ++i)
684 teem = kh_Team_ByID(i);
687 FOR_EACH_PLAYER(player)
688 if(player.deadflag == DEAD_NO)
689 if(!player.buttonchat)
690 if(player.team == teem)
693 if(random() * players <= 1)
696 kh_Key_Spawn(my_player, 360 * i / kh_teams);
697 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
698 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
701 kh_tracking_enabled = FALSE;
702 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
710 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
712 self.items = self.items | kh_KEY;
714 self.items = self.items - (self.items & kh_KEY);
718 void kh_EnableTrackingDevice()
722 FOR_EACH_PLAYER(player)
723 if(clienttype(player) == CLIENTTYPE_REAL)
724 centerprint_expire(player, CENTERPRIO_SPAM);
726 kh_tracking_enabled = TRUE;
729 float kh_Key_waypointsprite_for_player(entity e)
731 if(!kh_tracking_enabled)
734 return kh_sprite_dropped;
735 if(!self.owner.owner)
736 return kh_sprite_dropped;
737 return 0; // draw only when key is not owned
740 float kh_KeyCarrier_waypointsprite_for_player(entity e)
742 if(e.classname != "player" || self.team != e.team)
743 if(!kh_tracking_enabled)
746 // e is spectator? That's no team mate...
747 if(e.classname != "player")
748 return kh_GetCarrierSprite(self.team, -1);
750 // e is no key carrier: simple case...
752 return kh_GetCarrierSprite(self.team, e.team);
754 // e is a key carrier: if any key is dropped or owned by another team, show
755 // the carrier sprite; otherwise show run here
756 if(kh_Key_AllOwnedByWhichTeam() == e.team)
757 return kh_sprite_finish;
759 return kh_GetCarrierSprite(self.team, e.team);
762 float kh_HandleFrags(entity attacker, entity targ, float f)
770 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
777 precache_sound(kh_sound_capture);
778 precache_sound(kh_sound_destroy);
779 precache_sound(kh_sound_drop);
780 precache_sound(kh_sound_collect);
782 precache_model("models/sprites/key-dropped.sp2");
783 precache_model("models/sprites/keycarrier-finish.sp2");
784 precache_model("models/sprites/keycarrier-friend.sp2");
785 precache_model("models/sprites/keycarrier-red.sp2");
786 precache_model("models/sprites/keycarrier-blue.sp2");
787 precache_model("models/sprites/keycarrier-yellow.sp2");
788 precache_model("models/sprites/keycarrier-pink.sp2");
789 #ifdef KH_PLAYER_USE_CARRIEDMODEL
790 precache_model("models/keyhunt/key-carried.md3");
792 precache_model("models/keyhunt/key.md3");
795 kh_teams = cvar("g_keyhunt_teams_override");
797 kh_teams = cvar("g_keyhunt_teams");
798 kh_teams = bound(2, kh_teams, 4);
800 // make a KH entity for controlling the game
801 kh_controller = spawn();
802 kh_controller.think = kh_Controller_Think;
803 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
805 setmodel(kh_controller, "models/keyhunt/key.md3");
806 kh_key_dropped = kh_controller.modelindex;
807 #ifdef KH_PLAYER_USE_CARRIEDMODEL
808 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
809 kh_key_carried = kh_controller.modelindex;
811 kh_key_carried = kh_key_dropped;
813 setmodel(kh_controller, "models/sprites/key-dropped.sp2");
814 kh_sprite_dropped = kh_controller.modelindex;
815 setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
816 kh_sprite_finish = kh_controller.modelindex;
817 setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
818 kh_sprite_friend = kh_controller.modelindex;
819 setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
820 kh_sprite_red = kh_controller.modelindex;
821 setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
822 kh_sprite_blue = kh_controller.modelindex;
823 setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
824 kh_sprite_pink = kh_controller.modelindex;
825 setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
826 kh_sprite_yellow = kh_controller.modelindex;
827 setmodel(kh_controller, "");
832 // to be called before intermission
834 remove(kh_controller);
835 kh_controller = world;