1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
4 // #define KH_PLAYER_USE_ATTACHMENT
5 // #define KH_PLAYER_USE_CARRIEDMODEL
6 // #define KH_KEY_ATTACHMENT_DEBUG
8 #ifdef KH_PLAYER_USE_ATTACHMENT
9 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
10 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
11 vector KH_PLAYER_ATTACHMENT = '0 0 0';
12 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
13 string KH_PLAYER_ATTACHMENT_BONE = "";
15 float KH_KEY_ZSHIFT = 22;
16 float KH_KEY_XYDIST = 24;
17 float KH_KEY_XYSPEED = 45;
19 float KH_KEY_WP_ZSHIFT = 20;
21 vector KH_KEY_MIN = '-10 -10 -46';
22 vector KH_KEY_MAX = '10 10 3';
23 float KH_KEY_BRIGHTNESS = 0.015625;
25 typedef void(void) kh_Think_t;
26 var kh_Think_t kh_Controller_Thinkfunc;
27 string kh_Controller_Waitmsg;
29 float kh_Team_ByID(float t)
31 if(t == 0) return COLOR_TEAM1;
32 if(t == 1) return COLOR_TEAM2;
33 if(t == 2) return COLOR_TEAM3;
34 if(t == 3) return COLOR_TEAM4;
38 vector kh_average_teamcolor;
40 float kh_tracking_enabled;
42 float kh_interferemsg_time, kh_interferemsg_team;
43 .entity kh_next, kh_prev; // linked list
45 .float kh_dropperteam;
47 string kh_sound_capture = "sound/ctf/capture.wav";
48 string kh_sound_destroy = "sound/ctf/return.wav";
49 string kh_sound_drop = "sound/misc/mouseclick.wav";
50 string kh_sound_collect = "sound/ctf/take.wav";
52 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
53 float kh_key_dropped, kh_key_carried;
55 float kh_GetCarrierSprite(float t, float e)
57 if(t == e) return kh_sprite_friend;
58 if(t == COLOR_TEAM1) return kh_sprite_red;
59 if(t == COLOR_TEAM2) return kh_sprite_blue;
60 if(t == COLOR_TEAM3) return kh_sprite_yellow;
61 if(t == COLOR_TEAM4) return kh_sprite_pink;
65 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
67 kh_Controller_Thinkfunc = func;
68 kh_controller.cnt = t;
69 if(kh_Controller_Waitmsg != "")
70 strunzone(kh_Controller_Waitmsg);
72 kh_Controller_Waitmsg = "";
74 kh_Controller_Waitmsg = strzone(msg);
76 kh_controller.nextthink = time; // force
79 void kh_Controller_Think()
82 if(intermission_running)
86 if(kh_Controller_Waitmsg != "")
89 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
90 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
92 s = kh_Controller_Waitmsg;
97 if(clienttype(e) == CLIENTTYPE_REAL)
98 centerprint_atprio(e, CENTERPRIO_SPAM, s);
102 else if(self.cnt == 0)
105 kh_Controller_Thinkfunc();
107 self.nextthink = time + 1;
110 // frags f: take from cvar * f
112 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
115 if(intermission_running)
118 player.frags = player.frags + floor(0.5 + frags_player);
120 key.owner.frags = key.owner.frags + floor(0.5 + frags_owner);
121 if(!cvar("sv_eventlog"))
123 s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
124 s = strcat(s, ":", ftos(frags_player));
126 s = strcat(s, ":", ftos(key.owner.playerid));
129 s = strcat(s, ":", ftos(frags_owner), ":");
131 s = strcat(s, key.netname);
132 GameLogEcho(s, FALSE);
135 vector kh_AttachedOrigin(entity e)
139 makevectors(e.tag_entity.angles);
140 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
146 void kh_Key_Attach(entity key)
148 #ifdef KH_PLAYER_USE_ATTACHMENT
150 first = key.owner.kh_next;
153 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
156 setattachment(key.kh_next, key, "");
157 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
158 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
159 key.kh_next.angles = '0 0 0';
162 setorigin(key, KH_PLAYER_ATTACHMENT);
163 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
167 setattachment(key, key.kh_prev, "");
169 setattachment(key.kh_next, key, "");
170 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
171 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
172 key.angles = '0 0 0';
175 setattachment(key, key.owner, "");
176 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
177 key.angles_y -= key.owner.angles_y;
180 key.solid = SOLID_NOT;
181 key.movetype = MOVETYPE_NONE;
182 key.team = key.owner.team;
183 key.nextthink = time;
184 key.damageforcescale = 0;
185 key.modelindex = kh_key_carried;
188 void kh_Key_Detach(entity key)
190 #ifdef KH_PLAYER_USE_ATTACHMENT
192 first = key.owner.kh_next;
197 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
198 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
199 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
205 setattachment(key.kh_next, key.kh_prev, "");
206 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
209 setattachment(key, world, "");
210 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
211 key.angles = key.owner.angles;
213 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
214 setattachment(key, world, "");
215 key.angles_y += key.owner.angles_y;
219 key.solid = SOLID_TRIGGER;
220 key.movetype = MOVETYPE_TOSS;
221 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
222 key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
224 key.modelindex = kh_key_dropped;
227 void kh_Key_AssignTo(entity key, entity player)
229 if(key.owner == player)
236 // remove from linked list
238 key.kh_next.kh_prev = key.kh_prev;
239 key.kh_prev.kh_next = key.kh_next;
243 if(key.owner.kh_next == world)
245 // No longer a key carrier
246 WaypointSprite_DetachCarrier(key.owner);
254 // insert into linked list
255 key.kh_next = player.kh_next;
256 key.kh_prev = player;
257 player.kh_next = key;
259 key.kh_next.kh_prev = key;
263 if(key.kh_next == world)
265 // player is now a key carrier
266 WaypointSprite_AttachCarrier("", player);
267 player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
268 player.waypointsprite_attachedforcarrier.team = player.team;
275 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
281 if(time > self.pushltime)
282 if(attacker.classname == "player")
283 self.team = attacker.team;
286 void kh_Key_Spawn(entity initial_owner, float angle)
290 key.classname = STR_ITEM_KH_KEY;
291 key.touch = kh_Key_Touch;
292 key.think = kh_Key_Think;
293 key.nextthink = time;
294 key.items = IT_KEY1 | IT_KEY2;
296 key.angles = '0 360 0' * random();
297 key.event_damage = kh_Key_Damage;
298 key.modelindex = kh_key_dropped;
300 key.kh_dropperteam = 0;
301 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
303 switch(initial_owner.team)
306 key.netname = "^1red key";
307 key.colormod = '103 0 0' * KH_KEY_BRIGHTNESS;
308 kh_average_teamcolor += key.colormod;
311 key.netname = "^4blue key";
312 key.colormod = '35 35 191' * KH_KEY_BRIGHTNESS;
313 kh_average_teamcolor += key.colormod;
316 key.netname = "^3yellow key";
317 key.colormod = '187 167 15' * KH_KEY_BRIGHTNESS;
318 kh_average_teamcolor += key.colormod;
321 key.netname = "^6pink key";
322 key.colormod = '139 79 107' * KH_KEY_BRIGHTNESS;
323 kh_average_teamcolor += key.colormod;
326 key.netname = "NETGIER key";
327 key.colormod = '1 1 1';
331 sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
333 WaypointSprite_Spawn("", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
334 key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
336 kh_Key_AssignTo(key, initial_owner);
339 void kh_Key_Remove(entity key)
343 kh_Key_AssignTo(key, world);
344 if(o) // it was attached
345 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
346 else // it was dropped
347 WaypointSprite_DetachCarrier(key);
352 // -1 when no team completely owns all keys yet
353 float kh_Key_AllOwnedByWhichTeam()
365 else if(teem != key.team)
371 void kh_Key_Collect(entity key, entity player)
373 sound(player, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
375 if(key.kh_dropperteam != player.team)
376 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
377 key.kh_dropperteam = 0;
378 bprint(player.netname, "^7 collected the ", key.netname, "\n");
379 kh_Key_AssignTo(key, player);
381 if(kh_Key_AllOwnedByWhichTeam() != -1)
383 kh_interferemsg_time = time + 0.2;
384 kh_interferemsg_team = player.team;
388 void kh_Key_DropAll(entity player, float suicide)
396 if(time < player.pushltime)
397 mypusher = player.pusher;
398 while((key = player.kh_next))
400 kh_Scores_Event(player, key, "losekey", 0, 0);
401 bprint(player.netname, "^7 lost the ", key.netname, "\n");
402 kh_Key_AssignTo(key, world);
403 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
404 key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
405 key.pusher = mypusher;
406 key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
408 key.kh_dropperteam = player.team;
410 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
416 if(intermission_running)
419 if(self.owner) // already carried
421 if(other.classname != "player")
423 if(other.deadflag != DEAD_NO)
425 if(other == self.enemy)
426 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
427 return; // you just dropped it!
428 kh_Key_Collect(self, other);
435 if(intermission_running)
438 #ifdef KH_KEY_ATTACHMENT_DEBUG
439 if(self.kh_prev == self.owner)
441 if(cvar_string("_angles") != "")
443 self.angles = stov(cvar_string("_angles"));
444 self.origin = stov(cvar_string("_origin"));
451 #ifndef KH_PLAYER_USE_ATTACHMENT
452 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * KH_KEY_XYSPEED));
453 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
456 if(self.owner.buttonuse)
457 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
459 self.owner.kh_droptime = time;
460 self.kh_droptime = time; // prevent collecting this one for some time
461 self.enemy = self.owner;
463 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
464 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
465 sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
466 makevectors(self.owner.v_angle);
467 self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
468 kh_Key_AssignTo(self, world);
469 self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
470 self.kh_dropperteam = self.team;
474 // if in nodrop or time over, end the round
476 if(time > self.pain_finished)
477 kh_LoserTeam(self.team, self);
480 if(kh_Key_AllOwnedByWhichTeam() != -1)
484 p = self.owner.origin;
486 if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
488 kh_WinnerTeam(self.team);
492 if(kh_interferemsg_time && time > kh_interferemsg_time)
494 kh_interferemsg_time = 0;
495 FOR_EACH_PLAYER(head)
497 if(head.team == kh_interferemsg_team)
499 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
501 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
503 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!\n"));
507 self.nextthink = time + 0.05;
510 void kh_WinnerTeam(float teem)
512 // all key carriers get some points
513 vector firstorigin, lastorigin, midpoint;
517 score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
518 DistributeEvenly_Init(score, kh_teams);
519 // twice the score for 3 team games, three times the score for 4 team games!
520 // note: for a win by destroying the key, this should NOT be applied
522 kh_Scores_Event(key.owner, key, "capture", DistributeEvenly_Get(1), 0);
526 if(key.owner.kh_next == key)
530 bprint(key.owner.netname);
533 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
541 thisorigin = kh_AttachedOrigin(key);
542 midpoint += thisorigin;
545 te_lightning2(world, lastorigin, thisorigin);
546 lastorigin = thisorigin;
548 firstorigin = thisorigin;
553 te_lightning2(world, lastorigin, firstorigin);
555 midpoint *= 1 / kh_teams;
556 te_customflash(midpoint, 1000, 1, kh_average_teamcolor);
558 sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
562 void kh_LoserTeam(float teem, entity lostkey)
564 entity player, key, attacker;
570 if(lostkey.pusher.team != teem)
571 if(lostkey.pusher.classname == "player")
572 attacker = lostkey.pusher;
578 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
579 centerprint(attacker, "Your push is the best!\n\n\n");
580 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
584 float of, fragsleft, i, j, thisteam;
585 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
587 FOR_EACH_PLAYER(player)
588 if(player.team != teem)
592 if(key.owner && key.team != teem)
595 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
598 if(key.owner && key.team != teem)
599 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", DistributeEvenly_Get(of), 0);
601 fragsleft = DistributeEvenly_Get(players);
603 // Now distribute these among all other teams...
605 for(i = 0; i < kh_teams; ++i)
607 thisteam = kh_Team_ByID(i);
608 if(thisteam == teem) // bad boy, no cookie - this WILL happen
612 FOR_EACH_PLAYER(player)
613 if(player.team == thisteam)
616 DistributeEvenly_Init(fragsleft, j);
617 fragsleft = DistributeEvenly_Get(j - 1);
618 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
620 FOR_EACH_PLAYER(player)
621 if(player.team == thisteam)
622 kh_Scores_Event(player, world, "destroyed", DistributeEvenly_Get(1), 0);
627 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
629 sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
630 te_tarexplosion(lostkey.origin);
635 void kh_FinishRound()
637 // prepare next round
638 kh_interferemsg_time = 0;
643 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
646 string kh_CheckEnoughPlayers()
648 float i, players, teem;
653 // find a random player per team
654 for(i = 0; i < kh_teams; ++i)
656 teem = kh_Team_ByID(i);
658 FOR_EACH_PLAYER(player)
659 if(player.deadflag == DEAD_NO)
660 if(!player.buttonchat)
661 if(player.team == teem)
666 result = strcat(result, ", ");
667 result = strcat(result, ColoredTeamName(teem));
673 void kh_WaitForPlayers()
675 string teams_missing;
676 teams_missing = kh_CheckEnoughPlayers();
677 if(teams_missing == "")
678 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
680 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
685 string teams_missing;
686 float i, players, teem;
689 teams_missing = kh_CheckEnoughPlayers();
690 if(teams_missing != "")
692 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
696 FOR_EACH_PLAYER(player)
697 if(clienttype(player) == CLIENTTYPE_REAL)
698 centerprint_expire(player, CENTERPRIO_SPAM);
700 kh_average_teamcolor = '0 0 0';
701 for(i = 0; i < kh_teams; ++i)
703 teem = kh_Team_ByID(i);
706 FOR_EACH_PLAYER(player)
707 if(player.deadflag == DEAD_NO)
708 if(!player.buttonchat)
709 if(player.team == teem)
712 if(random() * players <= 1)
715 kh_Key_Spawn(my_player, 360 * i / kh_teams);
716 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
717 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
719 kh_average_teamcolor *= 1 / kh_teams;
721 kh_tracking_enabled = FALSE;
722 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
730 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
732 self.items = self.items | kh_KEY;
734 self.items = self.items - (self.items & kh_KEY);
738 void kh_EnableTrackingDevice()
742 FOR_EACH_PLAYER(player)
743 if(clienttype(player) == CLIENTTYPE_REAL)
744 centerprint_expire(player, CENTERPRIO_SPAM);
746 kh_tracking_enabled = TRUE;
749 float kh_Key_waypointsprite_for_player(entity e)
751 if(!kh_tracking_enabled)
754 return kh_sprite_dropped;
755 if(!self.owner.owner)
756 return kh_sprite_dropped;
757 return 0; // draw only when key is not owned
760 float kh_KeyCarrier_waypointsprite_for_player(entity e)
762 if(e.classname != "player" || self.team != e.team)
763 if(!kh_tracking_enabled)
766 // e is spectator? That's no team mate...
767 if(e.classname != "player")
768 return kh_GetCarrierSprite(self.team, -1);
770 // e is no key carrier: simple case...
772 return kh_GetCarrierSprite(self.team, e.team);
774 // e is a key carrier: if any key is dropped or owned by another team, show
775 // the carrier sprite; otherwise show run here
776 if(kh_Key_AllOwnedByWhichTeam() == e.team)
777 return kh_sprite_finish;
779 return kh_GetCarrierSprite(self.team, e.team);
782 float kh_HandleFrags(entity attacker, entity targ, float f)
790 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
797 precache_sound(kh_sound_capture);
798 precache_sound(kh_sound_destroy);
799 precache_sound(kh_sound_drop);
800 precache_sound(kh_sound_collect);
802 precache_model("models/sprites/key-dropped.sp2");
803 precache_model("models/sprites/keycarrier-finish.sp2");
804 precache_model("models/sprites/keycarrier-friend.sp2");
805 precache_model("models/sprites/keycarrier-red.sp2");
806 precache_model("models/sprites/keycarrier-blue.sp2");
807 precache_model("models/sprites/keycarrier-yellow.sp2");
808 precache_model("models/sprites/keycarrier-pink.sp2");
809 #ifdef KH_PLAYER_USE_CARRIEDMODEL
810 precache_model("models/keyhunt/key-carried.md3");
812 precache_model("models/keyhunt/key.md3");
815 kh_teams = cvar("g_keyhunt_teams_override");
817 kh_teams = cvar("g_keyhunt_teams");
818 kh_teams = bound(2, kh_teams, 4);
820 // make a KH entity for controlling the game
821 kh_controller = spawn();
822 kh_controller.think = kh_Controller_Think;
823 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
825 setmodel(kh_controller, "models/keyhunt/key.md3");
826 kh_key_dropped = kh_controller.modelindex;
828 dprint(vtos(kh_controller.mins));
829 dprint(vtos(kh_controller.maxs));
832 #ifdef KH_PLAYER_USE_CARRIEDMODEL
833 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
834 kh_key_carried = kh_controller.modelindex;
836 kh_key_carried = kh_key_dropped;
838 setmodel(kh_controller, "models/sprites/key-dropped.sp2");
839 kh_sprite_dropped = kh_controller.modelindex;
840 setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
841 kh_sprite_finish = kh_controller.modelindex;
842 setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
843 kh_sprite_friend = kh_controller.modelindex;
844 setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
845 kh_sprite_red = kh_controller.modelindex;
846 setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
847 kh_sprite_blue = kh_controller.modelindex;
848 setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
849 kh_sprite_pink = kh_controller.modelindex;
850 setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
851 kh_sprite_yellow = kh_controller.modelindex;
852 setmodel(kh_controller, "");
857 // to be called before intermission
859 remove(kh_controller);
860 kh_controller = world;