2 void CreatureFrame (void)
7 self = findfloat(world, iscreature, TRUE);
10 if (self.movetype != MOVETYPE_NOCLIP)
14 if (!(self.flags & FL_INWATER))
16 //if (self.watertype == CONTENT_LAVA)
17 // sound (self, CHAN_BODY, "player/inlava.wav", 1, ATTN_NORM);
18 //if (self.watertype == CONTENT_WATER)
19 // sound (self, CHAN_BODY, "player/inh2o.wav", 1, ATTN_NORM);
20 //if (self.watertype == CONTENT_SLIME)
21 // sound (self, CHAN_BODY, "player/slimbrn2.wav", 1, ATTN_NORM);
22 self.flags = self.flags + FL_INWATER;
25 if (self.waterlevel != 3)
27 self.air_finished = time + 12;
30 else if (self.air_finished < time)
33 if (self.pain_finished < time)
35 Damage (self, world, world, 5, DEATH_DROWN, self.origin, '0 0 0');
36 self.pain_finished = time + 0.5;
39 if (self.dmgtime < time)
41 self.dmgtime = time + 0.1;
42 if (self.watertype == CONTENT_LAVA)
44 if (self.watersound_finished < time)
46 self.watersound_finished = time + 0.5;
47 sound (self, CHAN_BODY, "player/lava.wav", 1, ATTN_NORM);
49 Damage (self, world, world, 6 * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
51 else if (self.watertype == CONTENT_SLIME)
53 if (self.watersound_finished < time)
55 self.watersound_finished = time + 0.5;
56 sound (self, CHAN_BODY, "player/slime.wav", 1, ATTN_NORM);
58 Damage (self, world, world, 2 * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
64 if (self.flags & FL_INWATER)
66 // play leave water sound
67 self.flags = self.flags - FL_INWATER;
70 self.air_finished = time + 12;
73 // check for falling damage
76 dm = vlen(self.velocity - self.oldvelocity);
78 dm = (dm - cvar("g_balance_falldamage_deadminspeed")) * cvar("g_balance_falldamage_factor");
81 if (self.oldvelocity_z < self.velocity_z - 100)
83 local float soundrandom;
84 soundrandom = random() * 4;
86 sound (self, CHAN_BODY, "misc/hitground1.ogg", 1, ATTN_NORM);
87 else if (soundrandom < 2)
88 sound (self, CHAN_BODY, "misc/hitground2.ogg", 1, ATTN_NORM);
89 else if (soundrandom < 3)
90 sound (self, CHAN_BODY, "misc/hitground3.ogg", 1, ATTN_NORM);
91 else if (soundrandom < 4)
92 sound (self, CHAN_BODY, "misc/hitground4.ogg", 1, ATTN_NORM);
93 self.nextstep = time + 0.3 + random() * 0.1;
95 dm = min((dm - cvar("g_balance_falldamage_minspeed")) * cvar("g_balance_falldamage_factor"), cvar("g_balance_falldamage_maxdamage"));
98 Damage (self, world, world, dm, DEATH_FALL, self.origin, '0 0 0');
101 // play stupid sounds
102 if ((self.flags & FL_ONGROUND) && (vlen(self.velocity) > sv_maxspeed * 0.6) && cvar("g_footsteps"))
104 if((time > self.nextstep) || (time < (self.nextstep - 10.0)))
106 local float steprandom;
107 self.nextstep = time + 0.3 + random() * 0.1;
108 steprandom = random() * 6;
110 sound (self, CHAN_BODY, "misc/footstep01.wav", 1, ATTN_NORM);
111 else if (steprandom < 2)
112 sound (self, CHAN_BODY, "misc/footstep02.wav", 1, ATTN_NORM);
113 else if (steprandom < 3)
114 sound (self, CHAN_BODY, "misc/footstep03.wav", 1, ATTN_NORM);
115 else if (steprandom < 4)
116 sound (self, CHAN_BODY, "misc/footstep04.wav", 1, ATTN_NORM);
117 else if (steprandom < 5)
118 sound (self, CHAN_BODY, "misc/footstep05.wav", 1, ATTN_NORM);
119 else if (steprandom <= 6)
120 sound (self, CHAN_BODY, "misc/footstep06.wav", 1, ATTN_NORM);
123 self.oldvelocity = self.velocity;
125 self = findfloat(self, iscreature, TRUE);
135 Called before each frame by the server
138 void RuneMatchGivePoints();
139 void StartFrame (void)
141 sv_maxairspeed = cvar("sv_maxairspeed");
142 sv_maxspeed = cvar ("sv_maxspeed");
143 sv_friction = cvar ("sv_friction");
144 sv_accelerate = cvar ("sv_accelerate");
145 sv_stopspeed = cvar ("sv_stopspeed");
146 teamplay = cvar ("teamplay");
147 skill = cvar("skill");
154 RuneMatchGivePoints();