6 // Precache all player models
7 // Workaround for "invisible players"
8 precache_model("models/player/carni.zym");
9 precache_model("models/player/crash.zym");
10 precache_model("models/player/grunt.zym");
11 precache_model("models/player/headhunter.zym");
12 precache_model("models/player/insurrectionist.zym");
13 precache_model("models/player/jeandarc.zym");
14 precache_model("models/player/lurk.zym");
15 precache_model("models/player/lycanthrope.zym");
16 precache_model("models/player/marine.zym");
17 precache_model("models/player/nexus.zym");
18 precache_model("models/player/pyria.zym");
19 precache_model("models/player/shock.zym");
20 precache_model("models/player/skadi.zym");
21 precache_model("models/player/specop.zym");
22 precache_model("models/player/visitant.zym");
24 //precache_model ("progs/beam.mdl");
25 precache_model ("models/bullet.mdl");
26 precache_model ("models/casing_bronze.mdl");
27 precache_model ("models/casing_shell.mdl");
28 precache_model ("models/casing_steel.mdl");
29 precache_model ("models/ebomb.mdl");
30 precache_model ("models/elaser.mdl");
31 precache_model ("models/flash.md3");
32 precache_model ("models/gibs/bloodyskull.md3");
33 precache_model ("models/gibs/chunk.mdl");
34 precache_model ("models/gibs/eye.md3");
35 precache_model ("models/gibs/gib1.md3");
36 //precache_model ("models/gibs/gib2.md3");
37 //precache_model ("models/gibs/gib3.md3");
38 //precache_model ("models/gibs/gib4.md3");
39 precache_model ("models/gibs/gib5.md3");
40 //precache_model ("models/gibs/gib6.md3");
41 precache_model ("models/gibs/gib1.mdl");
42 precache_model ("models/gibs/gib2.mdl");
43 precache_model ("models/gibs/gib3.mdl");
44 precache_model ("models/grenademodel.md3");
45 precache_model ("models/hagarmissile.mdl");
46 precache_model ("models/items/a_bullets.mdl");
47 precache_model ("models/items/a_cells.md3");
48 precache_model ("models/items/a_rockets.md3");
49 precache_model ("models/items/a_shells.md3");
50 precache_model ("models/items/g_a1.md3");
51 precache_model ("models/items/g_a25.md3");
52 precache_model ("models/items/g_h1.md3");
53 precache_model ("models/items/g_h25.md3");
54 precache_model ("models/items/g_h100.md3");
55 precache_model ("models/items/g_invincible.md3");
56 precache_model ("models/items/g_strength.md3");
57 precache_model ("models/laser.mdl");
58 precache_model ("models/misc/chatbubble.spr");
59 precache_model ("models/misc/teambubble.spr");
60 precache_model ("models/nexflash.md3");
61 precache_model ("models/plasma.mdl");
62 precache_model ("models/plasmatrail.mdl");
63 precache_model ("models/rocket.md3");
64 precache_model ("models/sprites/grenexpl.spr");
65 precache_model ("models/sprites/hagar.spr");
66 precache_model ("models/sprites/muzzleflash.spr32");
67 precache_model ("models/sprites/electrocombo.spr32");
68 //precache_model ("models/sprites/plasmahitwall.spr32");
69 //precache_model ("models/sprites/plasmashot.spr32");
70 precache_model ("models/sprites/rockexpl.spr");
71 precache_model ("models/tracer.mdl");
72 precache_model ("models/uziflash.md3");
73 precache_model ("models/weapons/g_crylink.md3");
74 precache_model ("models/weapons/g_electro.md3");
75 precache_model ("models/weapons/g_gl.md3");
76 precache_model ("models/weapons/g_hagar.md3");
77 precache_model ("models/weapons/g_nex.md3");
78 precache_model ("models/weapons/g_rl.md3");
79 precache_model ("models/weapons/g_shotgun.md3");
80 precache_model ("models/weapons/g_uzi.md3");
81 precache_model ("models/weapons/v_crylink.md3");
82 precache_model ("models/weapons/v_electro.md3");
83 precache_model ("models/weapons/v_gl.md3");
84 precache_model ("models/weapons/v_hagar.md3");
85 precache_model ("models/weapons/v_laser.md3");
86 precache_model ("models/weapons/v_nex.md3");
87 precache_model ("models/weapons/v_rl.md3");
88 precache_model ("models/weapons/v_shotgun.md3");
89 precache_model ("models/weapons/v_uzi.md3");
90 precache_model ("models/weapons/w_crylink.zym");
91 precache_model ("models/weapons/w_electro.zym");
92 precache_model ("models/weapons/w_gl.zym");
93 precache_model ("models/weapons/w_hagar.zym");
94 precache_model ("models/weapons/w_laser.zym");
95 precache_model ("models/weapons/w_nex.zym");
96 precache_model ("models/weapons/w_rl.zym");
97 precache_model ("models/weapons/w_shotgun.zym");
98 precache_model ("models/weapons/w_uzi.zym");
100 // laser for laser-guided weapons
101 precache_model ("models/laser_dot.mdl");
103 precache_sound ("misc/null.wav");
104 precache_sound ("misc/armor1.wav");
105 precache_sound ("misc/armor25.wav");
106 precache_sound ("misc/armorimpact.wav");
107 precache_sound ("misc/bodyimpact1.wav");
108 precache_sound ("misc/bodyimpact2.wav");
109 precache_sound ("misc/gib.wav");
110 precache_sound ("misc/gib_splat01.wav");
111 precache_sound ("misc/gib_splat02.wav");
112 precache_sound ("misc/gib_splat03.wav");
113 precache_sound ("misc/gib_splat04.wav");
114 //precache_sound ("misc/h2ohit.wav");
115 precache_sound ("misc/hit.wav");
116 precache_sound ("misc/footstep01.wav");
117 precache_sound ("misc/footstep02.wav");
118 precache_sound ("misc/footstep03.wav");
119 precache_sound ("misc/footstep04.wav");
120 precache_sound ("misc/footstep05.wav");
121 precache_sound ("misc/footstep06.wav");
122 precache_sound ("misc/hitground1.ogg");
123 precache_sound ("misc/hitground2.ogg");
124 precache_sound ("misc/hitground3.ogg");
125 precache_sound ("misc/hitground4.ogg");
126 precache_sound ("misc/itempickup.ogg");
127 precache_sound ("misc/itemrespawn.ogg");
128 precache_sound ("misc/jumppad.ogg");
129 precache_sound ("misc/mediumhealth.ogg");
130 precache_sound ("misc/megahealth.ogg");
131 precache_sound ("misc/minihealth.ogg");
132 precache_sound ("misc/powerup.ogg");
133 precache_sound ("misc/powerup_shield.ogg");
134 precache_sound ("misc/talk.wav");
135 precache_sound ("misc/teleport.ogg");
136 precache_sound ("plats/medplat1.wav");
137 precache_sound ("plats/medplat2.wav");
138 precache_sound ("player/lava.wav");
139 precache_sound ("player/slime.wav");
140 precache_sound ("weapons/crylink_fire.ogg");
141 precache_sound ("weapons/electro_bounce.ogg");
142 precache_sound ("weapons/electro_fire.ogg");
143 precache_sound ("weapons/electro_fire2.ogg");
144 precache_sound ("weapons/electro_fly.wav");
145 precache_sound ("weapons/electro_impact.ogg");
146 precache_sound ("weapons/electro_impact_combo.ogg");
147 //precache_sound ("weapons/grenade_bounce.ogg");
148 precache_sound ("weapons/grenade_bounce1.ogg");
149 precache_sound ("weapons/grenade_bounce2.ogg");
150 precache_sound ("weapons/grenade_bounce3.ogg");
151 precache_sound ("weapons/grenade_fire.ogg");
152 precache_sound ("weapons/grenade_impact.ogg");
153 precache_sound ("weapons/hagar_fire.ogg");
154 precache_sound ("weapons/hagexp1.ogg");
155 precache_sound ("weapons/hagexp2.ogg");
156 precache_sound ("weapons/hagexp3.ogg");
157 precache_sound ("weapons/hook_fire.ogg");
158 precache_sound ("weapons/hook_impact.ogg");
159 precache_sound ("weapons/lasergun_fire.ogg");
160 precache_sound ("weapons/laserimpact.ogg");
161 precache_sound ("weapons/nexfire.ogg");
162 precache_sound ("weapons/neximpact.ogg");
163 precache_sound ("weapons/ric1.ogg");
164 precache_sound ("weapons/ric2.ogg");
165 precache_sound ("weapons/ric3.ogg");
166 precache_sound ("weapons/rocket_fire.ogg");
167 precache_sound ("weapons/rocket_fly.wav");
168 precache_sound ("weapons/rocket_impact.ogg");
169 precache_sound ("weapons/rocket_det.ogg");
170 precache_sound ("weapons/shotgun_fire.ogg");
171 precache_sound ("weapons/tink1.ogg");
172 precache_sound ("weapons/uzi_fire.ogg");
173 precache_sound ("weapons/weapon_switch.ogg");
174 precache_sound ("weapons/weaponpickup.ogg");
175 precache_sound ("weapons/strength_fire.ogg");
177 //precache_sound ("announce/male/kill10.ogg");
178 //precache_sound ("announce/male/kill15.ogg");
179 //precache_sound ("announce/male/kill20.ogg");
180 //precache_sound ("announce/male/kill25.ogg");
181 //precache_sound ("announce/male/kill3.ogg");
182 //precache_sound ("announce/male/kill30.ogg");
183 //precache_sound ("announce/male/kill4.ogg");
184 //precache_sound ("announce/male/kill5.ogg");
185 //precache_sound ("announce/male/kill6.ogg");
186 //precache_sound ("announce/male/mapkill1.ogg");
187 //precache_sound ("announce/robotic/last_second_save.ogg");
188 //precache_sound ("announce/robotic/narrowly_averted.ogg");
189 //precache_sound ("minstagib/mockery.ogg");
191 // announcer sounds - male
192 precache_sound ("announcer/male/03kills.ogg");
193 precache_sound ("announcer/male/05kills.ogg");
194 precache_sound ("announcer/male/10kills.ogg");
195 precache_sound ("announcer/male/15kills.ogg");
196 precache_sound ("announcer/male/20kills.ogg");
197 precache_sound ("announcer/male/25kills.ogg");
198 precache_sound ("announcer/male/30kills.ogg");
199 precache_sound ("announcer/male/botlike.ogg");
200 precache_sound ("announcer/male/electrobitch.ogg");
201 precache_sound ("announcer/male/welcome.ogg");
202 precache_sound ("announcer/male/yoda.ogg");
204 // announcer sounds - robotic
205 precache_sound ("announcer/robotic/1fragleft.ogg");
206 precache_sound ("announcer/robotic/1minuteremains.ogg");
207 precache_sound ("announcer/robotic/2fragsleft.ogg");
208 precache_sound ("announcer/robotic/3fragsleft.ogg");
209 precache_sound ("announcer/robotic/lastsecond.ogg");
210 precache_sound ("announcer/robotic/narrowly.ogg");
212 // plays music for the level if there is any
215 precache_sound (self.noise);
216 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
222 // 1 FLICKER (first variety)
223 lightstyle(1, "mmnmmommommnonmmonqnmmo");
225 // 2 SLOW STRONG PULSE
226 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
228 // 3 CANDLE (first variety)
229 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
232 lightstyle(4, "mamamamamama");
235 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
237 // 6 FLICKER (second variety)
238 lightstyle(6, "nmonqnmomnmomomno");
240 // 7 CANDLE (second variety)
241 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
243 // 8 CANDLE (third variety)
244 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
246 // 9 SLOW STROBE (fourth variety)
247 lightstyle(9, "aaaaaaaazzzzzzzz");
249 // 10 FLUORESCENT FLICKER
250 lightstyle(10, "mmamammmmammamamaaamammma");
252 // 11 SLOW PULSE NOT FADE TO BLACK
253 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
255 // styles 32-62 are assigned by the light program for switchable lights
262 lms_lowest_lives = 0;
266 //if (cvar("g_domination"))
270 urrebots_navopt = cvar("urrebots_navopt");
273 head = nextent(world);
278 head = nextent(head);
281 GameLogInit(); // prepare everything
282 if(cvar("sv_eventlog"))
285 GameLogEcho(":logversion:2", FALSE);
286 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
287 s = strcat(s, ftos(random()));
288 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
289 s = ":gameinfo:mutators:LIST";
290 if(cvar("g_grappling_hook"))
291 s = strcat(s, ":grappling_hook");
292 if(!cvar("g_use_ammunition"))
293 s = strcat(s, ":no_use_ammunition");
294 if(!cvar("g_pickup_items"))
295 s = strcat(s, ":no_pickup_items");
296 if(cvar("g_instagib"))
297 s = strcat(s, ":instagib");
298 if(cvar("g_rocketarena"))
299 s = strcat(s, ":rockerarena");
301 s = strcat(s, ":nixnex");
302 if(cvar("g_vampire"))
303 s = strcat(s, ":vampire");
304 if(cvar("g_laserguided_missile"))
305 s = strcat(s, ":laserguided_missile");
306 if(cvar("g_norecoil"))
307 s = strcat(s, ":norecoil");
309 s = strcat(s, ":midair");
310 if(cvar("g_minstagib"))
311 s = strcat(s, ":minstagib");
312 GameLogEcho(s, FALSE);
313 GameLogEcho(":gameinfo:end", FALSE);
316 cvar_set("nextmap", "");
324 float( string pFilename ) TryFile =
327 dprint("TryFile(\"", pFilename, "\")\n");
328 lHandle = fopen( pFilename, FILE_READ );
329 if( lHandle != -1 ) {
339 if (game == GAME_DEATHMATCH)
340 return strcat("dm_", mapname);
341 else if (game == GAME_TEAM_DEATHMATCH)
342 return strcat("tdm_", mapname);
343 else if (game == GAME_DOMINATION)
344 return strcat("dom_", mapname);
345 else if (game == GAME_CTF)
346 return strcat("ctf_", mapname);
347 else if (game == GAME_RUNEMATCH)
348 return strcat("rune_", mapname);
349 else if (game == GAME_LMS)
350 return strcat("lms_", mapname);
351 return strcat("dm_", mapname);
354 float GetMaplistPosition()
359 map = strzone(GetMapname());
361 f = tokenize(cvar_string("g_maplist"));
365 s = strzone(argv(pos));
377 // resume normal maplist rotation if current map is not in g_maplist
378 return cvar("g_maplist_index");
383 //local string nextmap;
384 //local float n, nummaps;
387 if (alreadychangedlevel)
389 alreadychangedlevel = TRUE;
390 if (cvar("samelevel")) // if samelevel is set, stay on same level
392 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
393 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
394 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
395 localcmd("restart\n");
396 //changelevel (mapname);
400 // if an exit cfg is defined by exiting map, exec it.
401 exit_cfg = cvar_string("exit_cfg");
403 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
408 if (cvar("lastlevel"))
410 localcmd(strcat("set lastlevel 0\n"));
411 localcmd(strcat("togglemenu\n"));
416 local float lCurrent;
418 local float lOldCurrent;
419 local float lBeforeCurrent;
422 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
424 localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
433 temp = cvar_string( "g_maplist" );
436 bprint( "Maplist is empty! Resetting it to default map list.\n" );
437 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
438 temp = cvar_string( "g_maplist" );
440 temp = strzone(temp);
441 dprint("g_maplist is ", temp, "\n");
442 lCurrent = max(0, GetMaplistPosition());
443 lSize = tokenize( temp );
444 lOldCurrent = lCurrent;
445 dprint(ftos(lOldCurrent), " / ", ftos(lSize), " (start)\n");
447 // if we want a random map selection...
448 if(cvar("g_maplist_selectrandom") && lSize > 1)
450 lBeforeCurrent = lCurrent - 1;
451 if(lBeforeCurrent < 0)
452 lBeforeCurrent = lSize - 1;
453 lCurrent = ceil(random() * (lSize - 1)) - 1; // random in 0..lsize-2
454 if(lCurrent >= lBeforeCurrent)
456 // choose any map except for the current one
460 local string lFilename;
462 lCurrent = lCurrent + 1;
463 dprint(ftos(lCurrent), " / ", ftos(lSize), "\n");
464 if( lCurrent >= lSize ) {
467 if( lOldCurrent == lCurrent ) {
468 // we couldn't find a valid map at all
471 bprint( "Maplist is bad/messed up. Not one good mapcfg can be found in it! Resetting it to default map list.\n" );
472 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
473 // let the loop restart with the default list now
477 bprint( "Both g_maplist and g_maplist_defaultlist are messed up! Complain to developers!\n" );
478 localcmd( "disconnect\n" );
483 cvar_set( "g_maplist_index", ftos( lCurrent ) );
485 lFilename = strcat( "maps/", argv( lCurrent ), ".mapcfg" );
486 if( TryFile( lFilename ) ) {
487 localcmd(strcat("exec \"", lFilename ,"\"\n"));
488 pass = 2; // exit the outer loop
491 dprint( "Couldn't find '", lFilename, "'..\n" );
493 //changelevel( argv( lCurrent ) );
505 // restart current map if no cycle is found
506 nextmap = strzone(mapname);
507 fh = fopen("maplist.cfg", FILE_READ);
513 if (nextmap == mapname)
516 nextmap = strzone(line);
526 nextmap = strzone(line);
532 changelevel (nextmap);
533 strunzone(nextmap);*/
537 s = cvar_string("g_maplist");
538 nummaps = tokenize(s);
539 // if no map list, restart current one
546 if (argv(n) == mapname)
555 changelevel (nextmap);
565 When the player presses attack or jump, change to the next level
568 void() IntermissionThink =
570 if (time < intermission_exittime)
573 if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
583 Returns the entity to view from
587 entity() FindIntermission =
592 // look for info_intermission first
593 spot = find (world, classname, "info_intermission");
595 { // pick a random one
599 spot = find (spot, classname, "info_intermission");
601 spot = find (spot, classname, "info_intermission");
607 // then look for the start position
608 spot = find (world, classname, "info_player_start");
612 // testinfo_player_start is only found in regioned levels
613 spot = find (world, classname, "testplayerstart");
617 // then look for the start position
618 spot = find (world, classname, "info_player_deathmatch");
622 //objerror ("FindIntermission: no spot");
628 ===============================================================================
632 ===============================================================================
640 if(cvar("_printstats"))
641 cvar_set("_printstats", "0");
650 s = strcat(s, GetMapname(), ":", ftos(rint(time)));
652 if(cvar("sv_eventlog") && gameover)
653 GameLogEcho(s, FALSE);
654 else if(cvar("sv_logscores_console"))
655 ServerConsoleEcho(s, FALSE);
656 if(cvar("sv_logscores_file"))
658 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
659 fputs(file, strcat(s, "\n"));
662 other = findchainflags(flags, FL_CLIENT);
665 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
667 s = strcat(":player:", ftos(other.frags), ":");
668 s = strcat(s, ftos(other.deaths), ":");
669 s = strcat(s, ftos(rint(time - other.jointime)), ":");
670 s = strcat(s, ftos(other.team), ":");
672 if(cvar("sv_logscores_file"))
673 fputs(file, strcat(s, other.netname, "\n"));
674 if(cvar("sv_eventlog") && gameover)
675 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
676 else if(cvar("sv_logscores_console"))
677 ServerConsoleEcho(strcat(s, other.netname), TRUE);
682 if(cvar("sv_eventlog") && gameover)
683 GameLogEcho(":end", FALSE);
684 else if(cvar("sv_logscores_console"))
685 ServerConsoleEcho(":end", FALSE);
686 if(cvar("sv_logscores_file"))
688 fputs(file, ":end\n");
695 go to the next level for deathmatch
696 only called if a time or frag limit has expired
702 intermission_running = 1;
704 // enforce a wait time before allowing changelevel
705 intermission_exittime = time + cvar("sv_mapchange_delay");
707 WriteByte (MSG_ALL, SVC_CDTRACK);
708 WriteByte (MSG_ALL, 3);
709 WriteByte (MSG_ALL, 3);
711 //pos = FindIntermission ();
717 if(cvar("sv_eventlog"))
718 GameLogEcho(":gameover", FALSE);
722 other = findchainflags(flags, FL_CLIENT);
723 while (other != world)
725 //other.nextthink = time + 0.5;
726 other.takedamage = DAMAGE_NO;
727 other.solid = SOLID_NOT;
728 other.movetype = MOVETYPE_NONE;
729 other.angles = other.v_angle;
730 other.angles_x = other.angles_x * -1;
733 weapon_action(other.weapon, WR_IDLE);
735 if(clienttype(other) == CLIENTTYPE_REAL)
736 if(cvar("sv_autoscreenshot"))
737 stuffcmd(other, "screenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
742 other.modelindex = 0;
743 other.weaponentity = world; // remove weapon model
744 other.view_ofs = '0 0 0';
745 other.angles = other.v_angle = pos.mangle;
748 other.angles = other.v_angle = pos.angles;
749 other.v_angle_x = other.v_angle_x * -1;
751 other.fixangle = TRUE; // turn this way immediately
752 setorigin (other, pos.origin);
758 WriteByte (MSG_ALL, SVC_INTERMISSION);
765 Exit deathmatch games upon conditions
768 void() CheckRules_Player =
770 if (gameover) // someone else quit the game already
773 // fixme: don't check players; instead check dom_team and ctf_team entities
774 // (div0: and that in CheckRules_World please)
777 float checkrules_oneminutewarning;
778 float checkrules_leaderfrags;
779 float tdm_max_score, tdm_old_score;
781 float checkrules_equality;
782 float checkrules_overtimewarning;
783 float checkrules_overtimeend;
785 void() InitiateOvertime =
787 if(!checkrules_overtimeend)
788 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
791 float WINNING_NO = 0; // no winner, but time limits may terminate the game
792 float WINNING_YES = 1; // winner found
793 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
794 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
796 float(float fraglimitreached, float equality) GetWinningCode =
800 return WINNING_STARTOVERTIME;
802 return WINNING_NEVER;
810 // LMS winning condition: game terminates if and only if there's at most one
811 // one player who's living lives. Top two scores being equal cancels the time
813 float() WinningCondition_LMS =
817 if(lms_dead_count < 0)
820 if(player_count > 1 && lms_dead_count >= player_count - 1)
821 return WINNING_YES; // He's the last man standing!
823 if((player_count == 1 && lms_dead_count == 1))
824 return WINNING_YES; // All dead... (n:n is handled by the test above)
826 // When we get here, we have at least two players who are actually LIVING,
827 // or one player who is still waiting for a victim to join the server. Now
828 // check if the top two players have equal score.
830 checkrules_leaderfrags = 0;
831 head = findchain(classname, "player");
832 checkrules_equality = FALSE;
835 if(head.frags > checkrules_leaderfrags)
836 checkrules_leaderfrags = head.frags;
837 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
838 checkrules_equality = TRUE;
842 // The top two players have the same amount of lives? No timelimit then,
845 if(checkrules_equality)
846 return WINNING_NEVER;
848 // Top two have different scores? Way to go for our beloved TIMELIMIT!
852 // DM winning condition: game terminates if a player reached the fraglimit,
853 // unless the first two players have the same score. The latter case also
854 // breaks the time limit.
855 float(float fraglimit) WinningCondition_MaxIndividualScore =
857 float checkrules_oldleaderfrags;
860 checkrules_oldleaderfrags = checkrules_leaderfrags;
861 checkrules_leaderfrags = 0;
862 head = findchain(classname, "player");
863 checkrules_equality = FALSE;
866 if(head.frags > checkrules_leaderfrags)
867 checkrules_leaderfrags = head.frags;
868 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
869 checkrules_equality = TRUE;
873 if (!cvar("g_runematch"))
874 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
876 if (checkrules_leaderfrags == fraglimit - 1)
877 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
878 else if (checkrules_leaderfrags == fraglimit - 2)
879 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
880 else if (checkrules_leaderfrags == fraglimit - 3)
881 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
884 return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
887 float(float fraglimit) WinningConditionBase_Teamplay =
889 tdm_old_score = tdm_max_score;
890 tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
892 checkrules_equality =
896 (team1_score == tdm_max_score)
897 + (team2_score == tdm_max_score)
898 + (team3_score == tdm_max_score)
899 + (team4_score == tdm_max_score)
902 if(!cvar("g_runematch") && !cvar("g_domination"))
903 if(tdm_max_score != tdm_old_score)
905 if(tdm_max_score == fraglimit - 1)
906 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
907 else if(tdm_max_score == fraglimit - 2)
908 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
909 else if(tdm_max_score == fraglimit - 3)
910 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
913 return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
916 // TDM winning condition: game terminates if a team's score sum reached the
917 // fraglimit, unless the first two teams have the same total score. The latter
918 // case also breaks the time limit.
919 float(float fraglimit) WinningCondition_MaxTeamSum =
923 team1_score = team2_score = team3_score = team4_score = 0;
925 head = findchain(classname, "player");
928 if(head.team == COLOR_TEAM1)
929 team1_score += head.frags;
930 else if(head.team == COLOR_TEAM2)
931 team2_score += head.frags;
932 else if(head.team == COLOR_TEAM3)
933 team3_score += head.frags;
934 else if(head.team == COLOR_TEAM4)
935 team4_score += head.frags;
939 return WinningConditionBase_Teamplay(fraglimit);
942 // DOM/CTF winning condition: game terminates if the max of a team's players'
943 // score reached the fraglimit, unless the first two teams have the same
944 // maximum score. The latter case also breaks the time limit.
945 float(float fraglimit) WinningCondition_MaxTeamMax =
949 team1_score = team2_score = team3_score = team4_score = 0;
951 head = findchain(classname, "player");
954 if(head.team == COLOR_TEAM1)
956 if(head.frags > team1_score)
957 team1_score = head.frags;
959 else if(head.team == COLOR_TEAM2)
961 if(head.frags > team2_score)
962 team2_score = head.frags;
964 else if(head.team == COLOR_TEAM3)
966 if(head.frags > team3_score)
967 team3_score = head.frags;
969 else if(head.team == COLOR_TEAM4)
971 if(head.frags > team4_score)
972 team4_score = head.frags;
977 return WinningConditionBase_Teamplay(fraglimit);
981 // Add/remove bots if needed
982 void() CheckRules_Minplayers =
986 if(cvar("minplayers") >= maxclients)
987 cvar_set("minplayers", ftos(maxclients - 1));
989 f = cvar("minplayers") - (player_count - bot_number);
990 if((player_count - bot_number) < 1)
993 if(cvar("bot_number") != f)
995 if(cvar("minplayers") != f)
996 cvar_set("bot_number", ftos(f));
998 cvar_set("bot_number", "0");
1007 Exit deathmatch games upon conditions
1010 void() CheckRules_World =
1013 local float timelimit;
1014 local float fraglimit;
1018 if (intermission_running)
1019 if (time >= intermission_exittime + 60)
1025 if (gameover) // someone else quit the game already
1030 timelimit = cvar("timelimit") * 60;
1031 fraglimit = cvar("fraglimit");
1033 if (timelimit && time >= timelimit)
1036 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1042 if(!checkrules_overtimewarning && checkrules_overtimeend)
1044 checkrules_overtimewarning = TRUE;
1045 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1046 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1049 if (!checkrules_oneminutewarning && timelimit && time > timelimit - 60)
1051 checkrules_oneminutewarning = TRUE;
1052 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1055 if(cvar("minplayers"))
1056 CheckRules_Minplayers();
1058 status = WINNING_NO;
1061 status = WinningCondition_LMS();
1067 if(cvar("g_tdm") || cvar("g_runematch"))
1068 status = WinningCondition_MaxTeamSum(fraglimit);
1069 else if(cvar("g_ctf") || cvar("g_domination"))
1070 status = WinningCondition_MaxTeamMax(fraglimit);
1073 dprint("div0: How can this happen?\n");
1074 status = WinningCondition_MaxTeamMax(fraglimit);
1078 status = WinningCondition_MaxIndividualScore(fraglimit);
1081 if(status == WINNING_STARTOVERTIME)
1083 status = WINNING_NEVER;
1087 if(checkrules_overtimeend)
1088 if(status != WINNING_NEVER)
1089 status = WINNING_YES;
1091 if(status == WINNING_YES)