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[divverent/nexuiz.git] / data / qcsrc / server / gamec / g_world.c
1
2 void worldspawn (void)
3 {
4
5         // Precache all player models
6         // Workaround for "invisible players"
7         precache_model("models/player/carni.zym");
8         precache_model("models/player/crash.zym");
9         precache_model("models/player/grunt.zym");
10         precache_model("models/player/headhunter.zym");
11         precache_model("models/player/insurrectionist.zym");
12         precache_model("models/player/jeandarc.zym");
13         precache_model("models/player/lurk.zym");
14         precache_model("models/player/lycanthrope.zym");
15         precache_model("models/player/marine.zym");
16         precache_model("models/player/nexus.zym");
17         precache_model("models/player/pyria.zym");
18         precache_model("models/player/shock.zym");
19         precache_model("models/player/skadi.zym");
20         precache_model("models/player/specop.zym");
21         precache_model("models/player/visitant.zym");
22
23         //precache_model ("progs/beam.mdl");
24         precache_model ("models/bullet.mdl");
25         precache_model ("models/casing_bronze.mdl");
26         precache_model ("models/casing_shell.mdl");
27         precache_model ("models/casing_steel.mdl");
28         precache_model ("models/ebomb.mdl");
29         precache_model ("models/elaser.mdl");
30         precache_model ("models/flash.md3");
31         precache_model ("models/gibs/bloodyskull.md3");
32         precache_model ("models/gibs/chunk.mdl");
33         precache_model ("models/gibs/eye.md3");
34         precache_model ("models/gibs/gib1.md3");
35         precache_model ("models/gibs/gib2.md3");
36         precache_model ("models/gibs/gib3.md3");
37         precache_model ("models/gibs/gib4.md3");
38         precache_model ("models/gibs/gib5.md3");
39         precache_model ("models/gibs/gib6.md3");
40         precache_model ("models/grenademodel.md3");
41         precache_model ("models/hagarmissile.mdl");
42         precache_model ("models/items/a_bullets.mdl");
43         precache_model ("models/items/a_cells.md3");
44         precache_model ("models/items/a_rockets.md3");
45         precache_model ("models/items/a_shells.md3");
46         precache_model ("models/items/g_a1.md3");
47         precache_model ("models/items/g_a25.md3");
48         precache_model ("models/items/g_h1.md3");
49         precache_model ("models/items/g_h25.md3");
50         precache_model ("models/items/g_h100.md3");
51         precache_model ("models/items/g_invincible.md3");
52         precache_model ("models/items/g_strength.md3");
53         precache_model ("models/laser.mdl");
54         precache_model ("models/misc/chatbubble.spr");
55         precache_model ("models/misc/teambubble.spr");
56         precache_model ("models/nexflash.md3");
57         precache_model ("models/plasma.mdl");
58         precache_model ("models/plasmatrail.mdl");
59         precache_model ("models/rocket.md3");
60         precache_model ("models/sprites/grenexpl.spr");
61         precache_model ("models/sprites/hagar.spr");
62         precache_model ("models/sprites/muzzleflash.spr32");
63         precache_model ("models/sprites/electrocombo.spr32");
64         //precache_model ("models/sprites/plasmahitwall.spr32");
65         //precache_model ("models/sprites/plasmashot.spr32");
66         precache_model ("models/sprites/rockexpl.spr");
67         precache_model ("models/tracer.mdl");
68         precache_model ("models/uziflash.md3");
69         precache_model ("models/weapons/g_crylink.md3");
70         precache_model ("models/weapons/g_electro.md3");
71         precache_model ("models/weapons/g_gl.md3");
72         precache_model ("models/weapons/g_hagar.md3");
73         precache_model ("models/weapons/g_nex.md3");
74         precache_model ("models/weapons/g_rl.md3");
75         precache_model ("models/weapons/g_shotgun.md3");
76         precache_model ("models/weapons/g_uzi.md3");
77         precache_model ("models/weapons/v_crylink.md3");
78         precache_model ("models/weapons/v_electro.md3");
79         precache_model ("models/weapons/v_gl.md3");
80         precache_model ("models/weapons/v_hagar.md3");
81         precache_model ("models/weapons/v_laser.md3");
82         precache_model ("models/weapons/v_nex.md3");
83         precache_model ("models/weapons/v_rl.md3");
84         precache_model ("models/weapons/v_shotgun.md3");
85         precache_model ("models/weapons/v_uzi.md3");
86         precache_model ("models/weapons/w_crylink.zym");
87         precache_model ("models/weapons/w_electro.zym");
88         precache_model ("models/weapons/w_gl.zym");
89         precache_model ("models/weapons/w_hagar.zym");
90         precache_model ("models/weapons/w_laser.zym");
91         precache_model ("models/weapons/w_nex.zym");
92         precache_model ("models/weapons/w_rl.zym");
93         precache_model ("models/weapons/w_shotgun.zym");
94         precache_model ("models/weapons/w_uzi.zym");
95
96         // laser for laser-guided weapons
97         precache_model ("models/laser_dot.mdl");
98
99         precache_sound ("misc/armor1.wav");
100         precache_sound ("misc/armor25.wav");
101         precache_sound ("misc/armorimpact.wav");
102         precache_sound ("misc/bodyimpact1.wav");
103         precache_sound ("misc/bodyimpact2.wav");
104         precache_sound ("misc/gib.wav");
105         precache_sound ("misc/gib_splat01.wav");
106         precache_sound ("misc/gib_splat02.wav");
107         precache_sound ("misc/gib_splat03.wav");
108         precache_sound ("misc/gib_splat04.wav");
109         //precache_sound ("misc/h2ohit.wav");
110         precache_sound ("misc/hit.wav");
111         precache_sound ("misc/footstep01.wav");
112         precache_sound ("misc/footstep02.wav");
113         precache_sound ("misc/footstep03.wav");
114         precache_sound ("misc/footstep04.wav");
115         precache_sound ("misc/footstep05.wav");
116         precache_sound ("misc/footstep06.wav");
117         precache_sound ("misc/hitground1.ogg");
118         precache_sound ("misc/hitground2.ogg");
119         precache_sound ("misc/hitground3.ogg");
120         precache_sound ("misc/hitground4.ogg");
121         precache_sound ("misc/itempickup.ogg");
122         precache_sound ("misc/itemrespawn.ogg");
123         precache_sound ("misc/jumppad.ogg");
124         precache_sound ("misc/mediumhealth.ogg");
125         precache_sound ("misc/megahealth.ogg");
126         precache_sound ("misc/minihealth.ogg");
127         precache_sound ("misc/powerup.ogg");
128         precache_sound ("misc/powerup_shield.ogg");
129         precache_sound ("misc/talk.wav");
130         precache_sound ("misc/teleport.ogg");
131         precache_sound ("plats/medplat1.wav");
132         precache_sound ("plats/medplat2.wav");
133         precache_sound ("player/lava.wav");
134         precache_sound ("player/slime.wav");
135         precache_sound ("weapons/crylink_fire.ogg");
136         precache_sound ("weapons/electro_bounce.ogg");
137         precache_sound ("weapons/electro_fire.ogg");
138         precache_sound ("weapons/electro_fire2.ogg");
139         precache_sound ("weapons/electro_fly.wav");
140         precache_sound ("weapons/electro_impact.ogg");
141         precache_sound ("weapons/electro_impact_combo.ogg");
142         precache_sound ("weapons/grenade_bounce.ogg");
143         precache_sound ("weapons/grenade_fire.ogg");
144         precache_sound ("weapons/grenade_impact.ogg");
145         precache_sound ("weapons/hagar_fire.ogg");
146         precache_sound ("weapons/hagexp1.ogg");
147         precache_sound ("weapons/hagexp2.ogg");
148         precache_sound ("weapons/hagexp3.ogg");
149         precache_sound ("weapons/hook_fire.ogg");
150         precache_sound ("weapons/hook_impact.ogg");
151         precache_sound ("weapons/lasergun_fire.ogg");
152         precache_sound ("weapons/laserimpact.ogg");
153         precache_sound ("weapons/nexfire.ogg");
154         precache_sound ("weapons/neximpact.ogg");
155         precache_sound ("weapons/ric1.ogg");
156         precache_sound ("weapons/ric2.ogg");
157         precache_sound ("weapons/ric3.ogg");
158         precache_sound ("weapons/rocket_fire.ogg");
159         precache_sound ("weapons/rocket_fly.wav");
160         precache_sound ("weapons/rocket_impact.ogg");
161         precache_sound ("weapons/shotgun_fire.ogg");
162         precache_sound ("weapons/tink1.ogg");
163         precache_sound ("weapons/uzi_fire.ogg");
164         precache_sound ("weapons/weapon_switch.ogg");
165         precache_sound ("weapons/weaponpickup.ogg");
166         precache_sound ("weapons/strength_fire.ogg");
167
168         //precache_sound ("announce/male/kill10.ogg");
169         //precache_sound ("announce/male/kill15.ogg");
170         //precache_sound ("announce/male/kill20.ogg");
171         //precache_sound ("announce/male/kill25.ogg");
172         //precache_sound ("announce/male/kill3.ogg");
173         //precache_sound ("announce/male/kill30.ogg");
174         //precache_sound ("announce/male/kill4.ogg");
175         //precache_sound ("announce/male/kill5.ogg");
176         //precache_sound ("announce/male/kill6.ogg");
177         //precache_sound ("announce/male/mapkill1.ogg");
178         //precache_sound ("announce/robotic/last_second_save.ogg");
179         //precache_sound ("announce/robotic/narrowly_averted.ogg");
180         //precache_sound ("minstagib/mockery.ogg");
181
182         // announcer sounds - male
183         precache_sound ("announcer/male/03kills.ogg");
184         precache_sound ("announcer/male/05kills.ogg");
185         precache_sound ("announcer/male/10kills.ogg");
186         precache_sound ("announcer/male/15kills.ogg");
187         precache_sound ("announcer/male/20kills.ogg");
188         precache_sound ("announcer/male/25kills.ogg");
189         precache_sound ("announcer/male/30kills.ogg");
190         precache_sound ("announcer/male/botlike.ogg");
191         precache_sound ("announcer/male/electrobitch.ogg");
192         precache_sound ("announcer/male/welcome.ogg");
193         precache_sound ("announcer/male/yoda.ogg");
194
195         // announcer sounds - robotic
196         precache_sound ("announcer/robotic/1fragleft.ogg");
197         precache_sound ("announcer/robotic/1minuteremains.ogg");
198         precache_sound ("announcer/robotic/2fragsleft.ogg");
199         precache_sound ("announcer/robotic/3fragsleft.ogg");
200         precache_sound ("announcer/robotic/lastsecond.ogg");
201         precache_sound ("announcer/robotic/narrowly.ogg");
202
203         // plays music for the level if there is any
204         if (self.noise)
205         {
206                 precache_sound (self.noise);
207                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
208         }
209
210                 // 0 normal
211         lightstyle(0, "m");
212
213         // 1 FLICKER (first variety)
214         lightstyle(1, "mmnmmommommnonmmonqnmmo");
215
216         // 2 SLOW STRONG PULSE
217         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
218
219         // 3 CANDLE (first variety)
220         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
221
222         // 4 FAST STROBE
223         lightstyle(4, "mamamamamama");
224
225         // 5 GENTLE PULSE 1
226         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
227
228         // 6 FLICKER (second variety)
229         lightstyle(6, "nmonqnmomnmomomno");
230
231         // 7 CANDLE (second variety)
232         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
233
234         // 8 CANDLE (third variety)
235         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
236
237         // 9 SLOW STROBE (fourth variety)
238         lightstyle(9, "aaaaaaaazzzzzzzz");
239
240         // 10 FLUORESCENT FLICKER
241         lightstyle(10, "mmamammmmammamamaaamammma");
242
243         // 11 SLOW PULSE NOT FADE TO BLACK
244         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
245
246         // styles 32-62 are assigned by the light program for switchable lights
247
248         // 63 testing
249         lightstyle(63, "a");
250
251         player_count = 0;
252         lms_dead_count = 0;
253         lms_lowest_lives = 0;
254
255         InitGameplayMode();
256         //if (cvar("g_domination"))
257         //      dom_init();
258 }
259
260 void light (void)
261 {
262         makestatic (self);
263 }
264
265 float( string pFilename ) TryFile =
266 {
267         local float lHandle;
268         lHandle = fopen( pFilename, FILE_READ );
269         if( lHandle != -1 ) {
270                 fclose( lHandle );
271                 return TRUE;
272         } else {
273                 return FALSE;
274         }
275 };
276
277 void() GotoNextMap =
278 {
279         //local string nextmap;
280         //local float n, nummaps;
281         //local string s;
282         string exit_cfg;
283         if (alreadychangedlevel)
284                 return;
285         alreadychangedlevel = TRUE;
286
287         // if an exit cfg is defined by exiting map, exec it.
288         exit_cfg = cvar_string("exit_cfg");
289         if(exit_cfg != "")
290                 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
291
292         ResetGameCvars();
293
294
295         if (cvar("lastlevel"))
296         {
297                 localcmd(strcat("set lastlevel 0\n"));
298                 localcmd(strcat("togglemenu\n"));
299         }
300         else if (cvar("samelevel")) // if samelevel is set, stay on same level
301         {
302                 localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
303                 //changelevel (mapname);
304         }
305         else
306         {
307                 // method 0
308                 local float lCurrent;
309                 local float lSize;
310                 local float lOldCurrent;
311
312                 lSize = tokenize( cvar_string( "g_maplist" ) );
313                 lCurrent = cvar( "g_maplist_index" );
314                 lOldCurrent = lCurrent;
315                 while( 1 ) {
316                         local string lFilename;
317
318                         lCurrent = lCurrent + 1;
319                         if( lCurrent >= lSize ) {
320                                 lCurrent = 0;
321                         }
322                         if( lOldCurrent == lCurrent ) {
323                                 // todo
324                                 bprint( "Maplist is bad/messed up. Not one good mapcfg can be found in it!\n" );
325                                 localcmd( "disconnect\n" );
326                                 break;
327                         }
328
329                         cvar_set( "g_maplist_index", ftos( lCurrent ) );
330
331                         lFilename = strcat( "maps/", argv( lCurrent ), ".mapcfg" );
332                         if( TryFile( lFilename ) ) {
333                                 localcmd(strcat("exec \"", lFilename ,"\"\n"));
334                                 break;
335                         } else {
336                                 dprint( "Couldn't find '", lFilename, "'..\n" );
337                         }
338                         //changelevel( argv( lCurrent ) );
339                 }
340
341                 /*
342                 // method 1
343
344                 //local entity pos;
345                 local float fh;
346                 local string line;
347
348                 // restart current map if no cycle is found
349                 nextmap = strzone(mapname);
350                 fh = fopen("maplist.cfg", FILE_READ);
351                 if (fh >= 0)
352                 {
353                         while (1)
354                         {
355                                 line = fgets(fh);
356                                 if (nextmap == mapname)
357                                 {
358                                         strunzone(nextmap);
359                                         nextmap = strzone(line);
360                                 }
361                                 if (!line)
362                                         break;
363                                 if (line == mapname)
364                                 {
365                                         line = fgets(fh);
366                                         if (!line)
367                                                 break;
368                                         strunzone(nextmap);
369                                         nextmap = strzone(line);
370                                         break;
371                                 }
372                         }
373                         fclose(fh);
374                 }
375                 changelevel (nextmap);
376                 strunzone(nextmap);*/
377
378                 // method 3
379                 /*
380                 s = cvar_string("g_maplist");
381                 nummaps = tokenize(s);
382                 // if no map list, restart current one
383                 nextmap = mapname;
384                 if (nummaps >= 1)
385                 {
386                         n = 0;
387                         while (n < nummaps)
388                         {
389                                 if (argv(n) == mapname)
390                                         break;
391                                 n = n + 1;
392                         }
393                         n = n + 1;
394                         if (n >= nummaps)
395                                 n = 0;
396                         nextmap = argv(n);
397                 }
398                 changelevel (nextmap);
399                 */
400         }
401 };
402
403
404 /*
405 ============
406 IntermissionThink
407
408 When the player presses attack or jump, change to the next level
409 ============
410 */
411 void() IntermissionThink =
412 {
413         if (time < intermission_exittime)
414                 return;
415
416         if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
417                 return;
418
419         GotoNextMap ();
420 };
421
422 /*
423 ============
424 FindIntermission
425
426 Returns the entity to view from
427 ============
428 */
429 /*
430 entity() FindIntermission =
431 {
432         local   entity spot;
433         local   float cyc;
434
435 // look for info_intermission first
436         spot = find (world, classname, "info_intermission");
437         if (spot)
438         {       // pick a random one
439                 cyc = random() * 4;
440                 while (cyc > 1)
441                 {
442                         spot = find (spot, classname, "info_intermission");
443                         if (!spot)
444                                 spot = find (spot, classname, "info_intermission");
445                         cyc = cyc - 1;
446                 }
447                 return spot;
448         }
449
450 // then look for the start position
451         spot = find (world, classname, "info_player_start");
452         if (spot)
453                 return spot;
454
455 // testinfo_player_start is only found in regioned levels
456         spot = find (world, classname, "testplayerstart");
457         if (spot)
458                 return spot;
459
460 // then look for the start position
461         spot = find (world, classname, "info_player_deathmatch");
462         if (spot)
463                 return spot;
464
465         //objerror ("FindIntermission: no spot");
466         return world;
467 };
468 */
469
470 /*
471 ===============================================================================
472
473 RULES
474
475 ===============================================================================
476 */
477
478 void() DumpStats =
479 {
480         local float file, now;
481         local string gametype, s;
482
483         if(cvar("_printstats"))
484                 cvar_set("_printstats", "0");
485         else if(!gameover)
486                 return;
487
488         now = time;
489
490         if (cvar("g_tdm"))
491                 gametype = "tdm";
492         else if (cvar("g_ctf"))
493                 gametype = "ctf";
494         else if (cvar("g_domination"))
495                 gametype = "dom";
496         else if (cvar("g_runematch"))
497                 gametype = "rune";
498         else
499                 gametype = "dm";
500
501         if(gameover)
502                 s = ":scores:";
503         else
504                 s = ":status:";
505
506         s = strcat(s, gametype, "_", mapname, ":", ftos(rint(now)), "\n");
507
508         if(cvar("sv_logscores_console"))
509                 localcmd(strcat("echo ", s));
510         if(cvar("sv_logscores_file"))
511         {
512                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
513                 fputs(file, s);
514         }
515
516         other = findchain(classname, "player");
517         while (other)
518         {
519                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
520                 {
521                         s = strcat(":player:", ftos(other.frags), ":");
522                         s = strcat(s, ftos(other.deaths), ":");
523                         s = strcat(s, ftos(rint(now - other.jointime)), ":");
524                         s = strcat(s, ftos(other.team), ":", other.netname, "\n");
525
526                         if(cvar("sv_logscores_console"))
527                                 localcmd(strcat("echo ", s));
528                         if(cvar("sv_logscores_file"))
529                                 fputs(file, s);
530                 }
531                 other = other.chain;
532         }
533
534         if(cvar("sv_logscores_console"))
535                 localcmd("echo :end\n");
536         if(cvar("sv_logscores_file"))
537         {
538                 fputs(file, ":end\n");
539                 fclose(file);
540         }
541 }
542
543
544 /*
545 go to the next level for deathmatch
546 only called if a time or frag limit has expired
547 */
548 void() NextLevel =
549 {
550         gameover = TRUE;
551
552         intermission_running = 1;
553
554 // enforce a wait time before allowing changelevel
555         intermission_exittime = time + cvar("sv_mapchange_delay");
556
557         WriteByte (MSG_ALL, SVC_CDTRACK);
558         WriteByte (MSG_ALL, 3);
559         WriteByte (MSG_ALL, 3);
560
561         //pos = FindIntermission ();
562
563         VoteReset();
564
565         DumpStats();
566
567         other = findchainflags(flags, FL_CLIENT);
568         while (other != world)
569         {
570                 //other.nextthink = time + 0.5;
571                 other.takedamage = DAMAGE_NO;
572                 other.solid = SOLID_NOT;
573                 other.movetype = MOVETYPE_NONE;
574                 other.angles = other.v_angle;
575                 other.angles_x = other.angles_x * -1;
576
577                 self = other;
578                 weapon_action(other.weapon, WR_IDLE);
579
580                 /*
581                 if (pos != world);
582                 {
583                         other.modelindex = 0;
584                         other.weaponentity = world; // remove weapon model
585                         other.view_ofs = '0 0 0';
586                         other.angles = other.v_angle = pos.mangle;
587                         if (!other.angles)
588                         {
589                                 other.angles = other.v_angle = pos.angles;
590                                 other.v_angle_x = other.v_angle_x * -1;
591                         }
592                         other.fixangle = TRUE;          // turn this way immediately
593                         setorigin (other, pos.origin);
594                 }
595                 */
596                 other = other.chain;
597         }
598
599         WriteByte (MSG_ALL, SVC_INTERMISSION);
600 };
601
602 /*
603 ============
604 CheckRules_Player
605
606 Exit deathmatch games upon conditions
607 ============
608 */
609 void() CheckRules_Player =
610 {
611         local float fraglimit;
612
613         if (gameover)   // someone else quit the game already
614                 return;
615
616         // fixme: don't check players; instead check dom_team and ctf_team entities
617
618         fraglimit = cvar("fraglimit");
619
620         if(!cvar("g_lms") && !(cvar("g_tdm") || (cvar("teamplay") && cvar("g_runematch"))))
621         {
622                 if (fraglimit && self.frags >= fraglimit)
623                 {
624                         NextLevel ();
625                         return;
626                 }
627         }
628 };
629
630 float checkrules_oneminutewarning;
631 float checkrules_leaderfrags;
632 entity checkrules_leader;
633 float tdm_max_score, tdm_old_score;
634
635 /*
636 ============
637 CheckRules_World
638
639 Exit deathmatch games upon conditions
640 ============
641 */
642 void() CheckRules_World =
643 {
644         local float timelimit;
645         local float fraglimit;
646         local float checkrules_oldleaderfrags;
647         local entity checkrules_oldleader;
648         local entity head;
649
650         VoteThink();
651
652         if (intermission_running)
653         if (time >= intermission_exittime + 60)
654         {
655                 GotoNextMap();
656                 return;
657         }
658
659         if (gameover)   // someone else quit the game already
660                 return;
661
662         DumpStats();
663
664         timelimit = cvar("timelimit") * 60;
665         fraglimit = cvar("fraglimit");
666
667         if (timelimit && time >= timelimit)
668         {
669                 NextLevel ();
670                 return;
671         }
672
673         if (!checkrules_oneminutewarning && timelimit && time > timelimit - 60)
674         {
675                 checkrules_oneminutewarning = TRUE;
676                 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
677         }
678
679         // last man camping winning conditions
680         if(cvar("g_lms"))
681         {
682                 if(lms_dead_count < 0)
683                         lms_dead_count = 0;
684
685                 // goto next map if only one player is alive or
686                 // if there is only one player as spectator (could happen with g_lms_join_anytime 1)
687                 if((player_count > 1 && (player_count - lms_dead_count) <= 1) ||
688                   (player_count == 1 && lms_dead_count == 1))
689                         NextLevel();
690                 return;
691         }
692
693         if((cvar("g_tdm") || (cvar("teamplay") && cvar("g_runematch"))) && fraglimit)
694         {
695                 team1_score = team2_score = team3_score = team4_score = 0;
696
697                 head = findchain(classname, "player");
698                 while (head)
699                 {
700                         if(head.team == COLOR_TEAM1)
701                                 team1_score += head.frags;
702                         else if(head.team == COLOR_TEAM2)
703                                 team2_score += head.frags;
704                         else if(head.team == COLOR_TEAM3)
705                                 team3_score += head.frags;
706                         else if(head.team == COLOR_TEAM4)
707                                 team4_score += head.frags;
708                         head = head.chain;
709                 }
710
711                 tdm_old_score = tdm_max_score;
712                 tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
713
714                 if(tdm_max_score >= fraglimit)
715                         NextLevel();
716
717                 if(!cvar("g_domination") && !cvar("g_runematch"))
718                 if(tdm_max_score != tdm_old_score)
719                 {
720                         if(tdm_max_score == fraglimit - 1)
721                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
722                         else if(tdm_max_score == fraglimit - 2)
723                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
724                         else if(tdm_max_score == fraglimit - 3)
725                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
726                 }
727                 return;
728         }
729
730         checkrules_oldleader = checkrules_leader;
731         checkrules_oldleaderfrags = checkrules_leaderfrags;
732         checkrules_leaderfrags = 0;
733         checkrules_leader = world;
734         head = findchain(classname, "player");
735         while (head)
736         {
737                 if (checkrules_leaderfrags < head.frags)
738                 {
739                         checkrules_leaderfrags = head.frags;
740                         checkrules_leader = head;
741                 }
742                 head = head.chain;
743         }
744         if (checkrules_leaderfrags <= 0)
745         {
746                 checkrules_leader = world;
747                 checkrules_leaderfrags = 0;
748         }
749         checkrules_leaderfrags = floor(checkrules_leaderfrags);
750
751         if (!cvar("g_domination") && !cvar("g_runematch"))
752         if (checkrules_leaderfrags != checkrules_oldleaderfrags)
753         {
754                 if (checkrules_leaderfrags == fraglimit - 1)
755                         sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
756                 else if (checkrules_leaderfrags == fraglimit - 2)
757                         sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
758                 else if (checkrules_leaderfrags == fraglimit - 3)
759                         sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
760         }
761 //      if (checkrules_leader != checkrules_oldleader)// && checkrules_leaderfrags > checkrules_oldleaderfrags)
762 //              bprint("^1",checkrules_leader.netname, " has taken the lead with ", ftos(checkrules_leaderfrags), " frags\n");
763 };