]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/gamec/g_world.c
g_maplist fixed (was only set to the first map before); "spam logging" improved ...
[divverent/nexuiz.git] / data / qcsrc / server / gamec / g_world.c
1 string GetMapname();
2
3 void worldspawn (void)
4 {
5
6         // Precache all player models
7         // Workaround for "invisible players"
8         precache_model("models/player/carni.zym");
9         precache_model("models/player/crash.zym");
10         precache_model("models/player/grunt.zym");
11         precache_model("models/player/headhunter.zym");
12         precache_model("models/player/insurrectionist.zym");
13         precache_model("models/player/jeandarc.zym");
14         precache_model("models/player/lurk.zym");
15         precache_model("models/player/lycanthrope.zym");
16         precache_model("models/player/marine.zym");
17         precache_model("models/player/nexus.zym");
18         precache_model("models/player/pyria.zym");
19         precache_model("models/player/shock.zym");
20         precache_model("models/player/skadi.zym");
21         precache_model("models/player/specop.zym");
22         precache_model("models/player/visitant.zym");
23
24         //precache_model ("progs/beam.mdl");
25         precache_model ("models/bullet.mdl");
26         precache_model ("models/casing_bronze.mdl");
27         precache_model ("models/casing_shell.mdl");
28         precache_model ("models/casing_steel.mdl");
29         precache_model ("models/ebomb.mdl");
30         precache_model ("models/elaser.mdl");
31         precache_model ("models/flash.md3");
32         precache_model ("models/gibs/bloodyskull.md3");
33         precache_model ("models/gibs/chunk.mdl");
34         precache_model ("models/gibs/eye.md3");
35         precache_model ("models/gibs/gib1.md3");
36         //precache_model ("models/gibs/gib2.md3");
37         //precache_model ("models/gibs/gib3.md3");
38         //precache_model ("models/gibs/gib4.md3");
39         precache_model ("models/gibs/gib5.md3");
40         //precache_model ("models/gibs/gib6.md3");
41         precache_model ("models/gibs/gib1.mdl");
42         precache_model ("models/gibs/gib2.mdl");
43         precache_model ("models/gibs/gib3.mdl");
44         precache_model ("models/grenademodel.md3");
45         precache_model ("models/hagarmissile.mdl");
46         precache_model ("models/items/a_bullets.mdl");
47         precache_model ("models/items/a_cells.md3");
48         precache_model ("models/items/a_rockets.md3");
49         precache_model ("models/items/a_shells.md3");
50         precache_model ("models/items/g_a1.md3");
51         precache_model ("models/items/g_a25.md3");
52         precache_model ("models/items/g_h1.md3");
53         precache_model ("models/items/g_h25.md3");
54         precache_model ("models/items/g_h100.md3");
55         precache_model ("models/items/g_invincible.md3");
56         precache_model ("models/items/g_strength.md3");
57         precache_model ("models/laser.mdl");
58         precache_model ("models/misc/chatbubble.spr");
59         precache_model ("models/misc/teambubble.spr");
60         precache_model ("models/nexflash.md3");
61         precache_model ("models/plasma.mdl");
62         precache_model ("models/plasmatrail.mdl");
63         precache_model ("models/rocket.md3");
64         precache_model ("models/sprites/grenexpl.spr");
65         precache_model ("models/sprites/hagar.spr");
66         precache_model ("models/sprites/muzzleflash.spr32");
67         precache_model ("models/sprites/electrocombo.spr32");
68         //precache_model ("models/sprites/plasmahitwall.spr32");
69         //precache_model ("models/sprites/plasmashot.spr32");
70         precache_model ("models/sprites/rockexpl.spr");
71         precache_model ("models/tracer.mdl");
72         precache_model ("models/uziflash.md3");
73         precache_model ("models/weapons/g_crylink.md3");
74         precache_model ("models/weapons/g_electro.md3");
75         precache_model ("models/weapons/g_gl.md3");
76         precache_model ("models/weapons/g_hagar.md3");
77         precache_model ("models/weapons/g_nex.md3");
78         precache_model ("models/weapons/g_rl.md3");
79         precache_model ("models/weapons/g_shotgun.md3");
80         precache_model ("models/weapons/g_uzi.md3");
81         precache_model ("models/weapons/v_crylink.md3");
82         precache_model ("models/weapons/v_electro.md3");
83         precache_model ("models/weapons/v_gl.md3");
84         precache_model ("models/weapons/v_hagar.md3");
85         precache_model ("models/weapons/v_laser.md3");
86         precache_model ("models/weapons/v_nex.md3");
87         precache_model ("models/weapons/v_rl.md3");
88         precache_model ("models/weapons/v_shotgun.md3");
89         precache_model ("models/weapons/v_uzi.md3");
90         precache_model ("models/weapons/w_crylink.zym");
91         precache_model ("models/weapons/w_electro.zym");
92         precache_model ("models/weapons/w_gl.zym");
93         precache_model ("models/weapons/w_hagar.zym");
94         precache_model ("models/weapons/w_laser.zym");
95         precache_model ("models/weapons/w_nex.zym");
96         precache_model ("models/weapons/w_rl.zym");
97         precache_model ("models/weapons/w_shotgun.zym");
98         precache_model ("models/weapons/w_uzi.zym");
99
100         // laser for laser-guided weapons
101         precache_model ("models/laser_dot.mdl");
102
103         precache_sound ("misc/null.wav");
104         precache_sound ("misc/armor1.wav");
105         precache_sound ("misc/armor25.wav");
106         precache_sound ("misc/armorimpact.wav");
107         precache_sound ("misc/bodyimpact1.wav");
108         precache_sound ("misc/bodyimpact2.wav");
109         precache_sound ("misc/gib.wav");
110         precache_sound ("misc/gib_splat01.wav");
111         precache_sound ("misc/gib_splat02.wav");
112         precache_sound ("misc/gib_splat03.wav");
113         precache_sound ("misc/gib_splat04.wav");
114         //precache_sound ("misc/h2ohit.wav");
115         precache_sound ("misc/hit.wav");
116         precache_sound ("misc/footstep01.wav");
117         precache_sound ("misc/footstep02.wav");
118         precache_sound ("misc/footstep03.wav");
119         precache_sound ("misc/footstep04.wav");
120         precache_sound ("misc/footstep05.wav");
121         precache_sound ("misc/footstep06.wav");
122         precache_sound ("misc/hitground1.ogg");
123         precache_sound ("misc/hitground2.ogg");
124         precache_sound ("misc/hitground3.ogg");
125         precache_sound ("misc/hitground4.ogg");
126         precache_sound ("misc/itempickup.ogg");
127         precache_sound ("misc/itemrespawn.ogg");
128         precache_sound ("misc/jumppad.ogg");
129         precache_sound ("misc/mediumhealth.ogg");
130         precache_sound ("misc/megahealth.ogg");
131         precache_sound ("misc/minihealth.ogg");
132         precache_sound ("misc/powerup.ogg");
133         precache_sound ("misc/powerup_shield.ogg");
134         precache_sound ("misc/talk.wav");
135         precache_sound ("misc/teleport.ogg");
136         precache_sound ("plats/medplat1.wav");
137         precache_sound ("plats/medplat2.wav");
138         precache_sound ("player/lava.wav");
139         precache_sound ("player/slime.wav");
140         precache_sound ("weapons/crylink_fire.ogg");
141         precache_sound ("weapons/electro_bounce.ogg");
142         precache_sound ("weapons/electro_fire.ogg");
143         precache_sound ("weapons/electro_fire2.ogg");
144         precache_sound ("weapons/electro_fly.wav");
145         precache_sound ("weapons/electro_impact.ogg");
146         precache_sound ("weapons/electro_impact_combo.ogg");
147         //precache_sound ("weapons/grenade_bounce.ogg");
148         precache_sound ("weapons/grenade_bounce1.ogg");
149         precache_sound ("weapons/grenade_bounce2.ogg");
150         precache_sound ("weapons/grenade_bounce3.ogg");
151         precache_sound ("weapons/grenade_fire.ogg");
152         precache_sound ("weapons/grenade_impact.ogg");
153         precache_sound ("weapons/hagar_fire.ogg");
154         precache_sound ("weapons/hagexp1.ogg");
155         precache_sound ("weapons/hagexp2.ogg");
156         precache_sound ("weapons/hagexp3.ogg");
157         precache_sound ("weapons/hook_fire.ogg");
158         precache_sound ("weapons/hook_impact.ogg");
159         precache_sound ("weapons/lasergun_fire.ogg");
160         precache_sound ("weapons/laserimpact.ogg");
161         precache_sound ("weapons/nexfire.ogg");
162         precache_sound ("weapons/neximpact.ogg");
163         precache_sound ("weapons/ric1.ogg");
164         precache_sound ("weapons/ric2.ogg");
165         precache_sound ("weapons/ric3.ogg");
166         precache_sound ("weapons/rocket_fire.ogg");
167         precache_sound ("weapons/rocket_fly.wav");
168         precache_sound ("weapons/rocket_impact.ogg");
169         precache_sound ("weapons/rocket_det.ogg");
170         precache_sound ("weapons/shotgun_fire.ogg");
171         precache_sound ("weapons/tink1.ogg");
172         precache_sound ("weapons/uzi_fire.ogg");
173         precache_sound ("weapons/weapon_switch.ogg");
174         precache_sound ("weapons/weaponpickup.ogg");
175         precache_sound ("weapons/strength_fire.ogg");
176
177         //precache_sound ("announce/male/kill10.ogg");
178         //precache_sound ("announce/male/kill15.ogg");
179         //precache_sound ("announce/male/kill20.ogg");
180         //precache_sound ("announce/male/kill25.ogg");
181         //precache_sound ("announce/male/kill3.ogg");
182         //precache_sound ("announce/male/kill30.ogg");
183         //precache_sound ("announce/male/kill4.ogg");
184         //precache_sound ("announce/male/kill5.ogg");
185         //precache_sound ("announce/male/kill6.ogg");
186         //precache_sound ("announce/male/mapkill1.ogg");
187         //precache_sound ("announce/robotic/last_second_save.ogg");
188         //precache_sound ("announce/robotic/narrowly_averted.ogg");
189         //precache_sound ("minstagib/mockery.ogg");
190
191         // announcer sounds - male
192         precache_sound ("announcer/male/03kills.ogg");
193         precache_sound ("announcer/male/05kills.ogg");
194         precache_sound ("announcer/male/10kills.ogg");
195         precache_sound ("announcer/male/15kills.ogg");
196         precache_sound ("announcer/male/20kills.ogg");
197         precache_sound ("announcer/male/25kills.ogg");
198         precache_sound ("announcer/male/30kills.ogg");
199         precache_sound ("announcer/male/botlike.ogg");
200         precache_sound ("announcer/male/electrobitch.ogg");
201         precache_sound ("announcer/male/welcome.ogg");
202         precache_sound ("announcer/male/yoda.ogg");
203
204         // announcer sounds - robotic
205         precache_sound ("announcer/robotic/1fragleft.ogg");
206         precache_sound ("announcer/robotic/1minuteremains.ogg");
207         precache_sound ("announcer/robotic/2fragsleft.ogg");
208         precache_sound ("announcer/robotic/3fragsleft.ogg");
209         precache_sound ("announcer/robotic/lastsecond.ogg");
210         precache_sound ("announcer/robotic/narrowly.ogg");
211
212         // plays music for the level if there is any
213         if (self.noise)
214         {
215                 precache_sound (self.noise);
216                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
217         }
218
219                 // 0 normal
220         lightstyle(0, "m");
221
222         // 1 FLICKER (first variety)
223         lightstyle(1, "mmnmmommommnonmmonqnmmo");
224
225         // 2 SLOW STRONG PULSE
226         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
227
228         // 3 CANDLE (first variety)
229         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
230
231         // 4 FAST STROBE
232         lightstyle(4, "mamamamamama");
233
234         // 5 GENTLE PULSE 1
235         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
236
237         // 6 FLICKER (second variety)
238         lightstyle(6, "nmonqnmomnmomomno");
239
240         // 7 CANDLE (second variety)
241         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
242
243         // 8 CANDLE (third variety)
244         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
245
246         // 9 SLOW STROBE (fourth variety)
247         lightstyle(9, "aaaaaaaazzzzzzzz");
248
249         // 10 FLUORESCENT FLICKER
250         lightstyle(10, "mmamammmmammamamaaamammma");
251
252         // 11 SLOW PULSE NOT FADE TO BLACK
253         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
254
255         // styles 32-62 are assigned by the light program for switchable lights
256
257         // 63 testing
258         lightstyle(63, "a");
259
260         player_count = 0;
261         lms_dead_count = 0;
262         lms_lowest_lives = 0;
263
264         InitGameplayMode();
265         //if (cvar("g_domination"))
266         //      dom_init();
267
268         // Urrebot setting
269         urrebots_navopt = cvar("urrebots_navopt");
270
271         local entity head;
272         head = nextent(world);
273         maxclients = 0;
274         while(head)
275         {
276                 maxclients++;
277                 head = nextent(head);
278         }
279
280         GameLogInit(); // prepare everything
281         if(cvar("sv_logspam"))
282                 GameLogEcho(strcat(":gamestart:", GetMapname()), FALSE);
283
284         cvar_set("nextmap", "");
285 }
286
287 void light (void)
288 {
289         makestatic (self);
290 }
291
292 float( string pFilename ) TryFile =
293 {
294         local float lHandle;
295         dprint("TryFile(\"", pFilename, "\")\n");
296         lHandle = fopen( pFilename, FILE_READ );
297         if( lHandle != -1 ) {
298                 fclose( lHandle );
299                 return TRUE;
300         } else {
301                 return FALSE;
302         }
303 };
304
305 string GetMapname()
306 {
307         if (game == GAME_DEATHMATCH)
308                 return strcat("dm_", mapname);
309         else if (game == GAME_TEAM_DEATHMATCH)
310                 return strcat("tdm_", mapname);
311         else if (game == GAME_DOMINATION)
312                 return strcat("dom_", mapname);
313         else if (game == GAME_CTF)
314                 return strcat("ctf_", mapname);
315         else if (game == GAME_RUNEMATCH)
316                 return strcat("rune_", mapname);
317         else if (game == GAME_LMS)
318                 return strcat("lms_", mapname);
319         return strcat("dm_", mapname);
320 }
321
322 float GetMaplistPosition()
323 {
324         float pos, f;
325         string map, s;
326
327         map = strzone(GetMapname());
328         pos = 0;
329         f = tokenize(cvar_string("g_maplist"));
330
331         while(pos < f)
332         {
333                 s = strzone(argv(pos));
334                 if(s == map)
335                 {
336                         strunzone(s);
337                         strunzone(map);
338                         return pos;
339                 }
340                 strunzone(s);
341                 pos++;
342         }
343
344         strunzone(map);
345         // resume normal maplist rotation if current map is not in g_maplist
346         return cvar("g_maplist_index");          
347 }
348
349 void() GotoNextMap =
350 {
351         //local string nextmap;
352         //local float n, nummaps;
353         //local string s;
354         string exit_cfg;
355         if (alreadychangedlevel)
356                 return;
357         alreadychangedlevel = TRUE;
358         if (cvar("samelevel")) // if samelevel is set, stay on same level
359         {
360                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
361                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
362                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
363                 localcmd("restart\n");
364                 //changelevel (mapname);
365                 return;
366         }
367
368         // if an exit cfg is defined by exiting map, exec it.
369         exit_cfg = cvar_string("exit_cfg");
370         if(exit_cfg != "")
371                 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
372
373         ResetGameCvars();
374
375
376         if (cvar("lastlevel"))
377         {
378                 localcmd(strcat("set lastlevel 0\n"));
379                 localcmd(strcat("togglemenu\n"));
380         }
381         else
382         {
383                 // method 0
384                 local float lCurrent;
385                 local float lSize;
386                 local float lOldCurrent;
387                 local float pass;
388
389                 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
390                 {
391                         localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
392                         return;
393                 }
394
395                 pass = 0;
396                 while (pass < 2)
397                 {
398                         pass = pass + 1;
399                         local string temp;
400                         temp = cvar_string( "g_maplist" );
401                         if(temp == "")
402                         {
403                                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
404                                 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
405                                 temp = cvar_string( "g_maplist" );
406                         }
407                         temp = strzone(temp);
408                         dprint("g_maplist is ", temp, "\n");
409                         lCurrent = max(0, GetMaplistPosition());
410                         lSize = tokenize( temp );
411                         lOldCurrent = lCurrent;
412                         dprint(ftos(lOldCurrent), " / ", ftos(lSize), " (start)\n");
413                         while( 1 ) {
414                                 local string lFilename;
415
416                                 lCurrent = lCurrent + 1;
417                                 dprint(ftos(lCurrent), " / ", ftos(lSize), "\n");
418                                 if( lCurrent >= lSize ) {
419                                         lCurrent = 0;
420                                 }
421                                 if( lOldCurrent == lCurrent ) {
422                                         // we couldn't find a valid map at all
423                                         if (pass == 1)
424                                         {
425                                                 bprint( "Maplist is bad/messed up. Not one good mapcfg can be found in it!  Resetting it to default map list.\n" );
426                                                 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
427                                                 // let the loop restart with the default list now
428                                         }
429                                         else
430                                         {
431                                                 bprint( "Both g_maplist and g_maplist_defaultlist are messed up!  Complain to developers!\n" );
432                                                 localcmd( "disconnect\n" );
433                                         }
434                                         break;
435                                 }
436
437                                 cvar_set( "g_maplist_index", ftos( lCurrent ) );
438
439                                 lFilename = strcat( "maps/", argv( lCurrent ), ".mapcfg" );
440                                 if( TryFile( lFilename ) ) {
441                                         localcmd(strcat("exec \"", lFilename ,"\"\n"));
442                                         pass = 2; // exit the outer loop
443                                         break;
444                                 } else {
445                                         dprint( "Couldn't find '", lFilename, "'..\n" );
446                                 }
447                                 //changelevel( argv( lCurrent ) );
448                         }
449                         strunzone(temp);
450                 }
451
452                 /*
453                 // method 1
454
455                 //local entity pos;
456                 local float fh;
457                 local string line;
458
459                 // restart current map if no cycle is found
460                 nextmap = strzone(mapname);
461                 fh = fopen("maplist.cfg", FILE_READ);
462                 if (fh >= 0)
463                 {
464                         while (1)
465                         {
466                                 line = fgets(fh);
467                                 if (nextmap == mapname)
468                                 {
469                                         strunzone(nextmap);
470                                         nextmap = strzone(line);
471                                 }
472                                 if (!line)
473                                         break;
474                                 if (line == mapname)
475                                 {
476                                         line = fgets(fh);
477                                         if (!line)
478                                                 break;
479                                         strunzone(nextmap);
480                                         nextmap = strzone(line);
481                                         break;
482                                 }
483                         }
484                         fclose(fh);
485                 }
486                 changelevel (nextmap);
487                 strunzone(nextmap);*/
488
489                 // method 3
490                 /*
491                 s = cvar_string("g_maplist");
492                 nummaps = tokenize(s);
493                 // if no map list, restart current one
494                 nextmap = mapname;
495                 if (nummaps >= 1)
496                 {
497                         n = 0;
498                         while (n < nummaps)
499                         {
500                                 if (argv(n) == mapname)
501                                         break;
502                                 n = n + 1;
503                         }
504                         n = n + 1;
505                         if (n >= nummaps)
506                                 n = 0;
507                         nextmap = argv(n);
508                 }
509                 changelevel (nextmap);
510                 */
511         }
512 };
513
514
515 /*
516 ============
517 IntermissionThink
518
519 When the player presses attack or jump, change to the next level
520 ============
521 */
522 void() IntermissionThink =
523 {
524         if (time < intermission_exittime)
525                 return;
526
527         if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
528                 return;
529
530         GotoNextMap ();
531 };
532
533 /*
534 ============
535 FindIntermission
536
537 Returns the entity to view from
538 ============
539 */
540 /*
541 entity() FindIntermission =
542 {
543         local   entity spot;
544         local   float cyc;
545
546 // look for info_intermission first
547         spot = find (world, classname, "info_intermission");
548         if (spot)
549         {       // pick a random one
550                 cyc = random() * 4;
551                 while (cyc > 1)
552                 {
553                         spot = find (spot, classname, "info_intermission");
554                         if (!spot)
555                                 spot = find (spot, classname, "info_intermission");
556                         cyc = cyc - 1;
557                 }
558                 return spot;
559         }
560
561 // then look for the start position
562         spot = find (world, classname, "info_player_start");
563         if (spot)
564                 return spot;
565
566 // testinfo_player_start is only found in regioned levels
567         spot = find (world, classname, "testplayerstart");
568         if (spot)
569                 return spot;
570
571 // then look for the start position
572         spot = find (world, classname, "info_player_deathmatch");
573         if (spot)
574                 return spot;
575
576         //objerror ("FindIntermission: no spot");
577         return world;
578 };
579 */
580
581 /*
582 ===============================================================================
583
584 RULES
585
586 ===============================================================================
587 */
588
589 void() DumpStats =
590 {
591         local float file;
592         local string s;
593
594         if(cvar("_printstats"))
595                 cvar_set("_printstats", "0");
596         else if(!gameover)
597                 return;
598
599         if(gameover)
600                 s = ":scores:";
601         else
602                 s = ":status:";
603
604         s = strcat(s, GetMapname(), ":", ftos(rint(time)));
605
606         if(cvar("sv_logscores_console") || cvar("sv_logspam"))
607                 GameLogEcho(s, FALSE);
608         if(cvar("sv_logscores_file"))
609         {
610                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
611                 fputs(file, strcat(s, "\n"));
612         }
613
614         other = findchain(classname, "player");
615         while (other)
616         {
617                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
618                 {
619                         s = strcat(":player:", ftos(other.frags), ":");
620                         s = strcat(s, ftos(other.deaths), ":");
621                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
622                         s = strcat(s, ftos(other.team), ":");
623
624                         if(cvar("sv_logscores_file"))
625                                 fputs(file, strcat(s, other.netname, "\n"));
626                         if(cvar("sv_logspam"))
627                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
628                         else if(cvar("sv_logscores_console"))
629                                 GameLogEcho(strcat(s, other.netname), TRUE);
630                 }
631                 other = other.chain;
632         }
633
634         if(cvar("sv_logscores_console") || cvar("sv_logspam"))
635                 GameLogEcho(":end", FALSE);
636         if(cvar("sv_logscores_file"))
637         {
638                 fputs(file, ":end\n");
639                 fclose(file);
640         }
641 }
642
643
644 /*
645 go to the next level for deathmatch
646 only called if a time or frag limit has expired
647 */
648 void() NextLevel =
649 {
650         gameover = TRUE;
651
652         intermission_running = 1;
653
654 // enforce a wait time before allowing changelevel
655         intermission_exittime = time + cvar("sv_mapchange_delay");
656
657         WriteByte (MSG_ALL, SVC_CDTRACK);
658         WriteByte (MSG_ALL, 3);
659         WriteByte (MSG_ALL, 3);
660
661         //pos = FindIntermission ();
662
663         VoteReset();
664
665         DumpStats();
666
667         if(cvar("sv_logspam"))
668                 GameLogEcho(":gameover", FALSE);
669
670         GameLogClose();
671
672         other = findchainflags(flags, FL_CLIENT);
673         while (other != world)
674         {
675                 //other.nextthink = time + 0.5;
676                 other.takedamage = DAMAGE_NO;
677                 other.solid = SOLID_NOT;
678                 other.movetype = MOVETYPE_NONE;
679                 other.angles = other.v_angle;
680                 other.angles_x = other.angles_x * -1;
681
682                 self = other;
683                 weapon_action(other.weapon, WR_IDLE);
684
685                 if(clienttype(other) == CLIENTTYPE_REAL)
686                 if(cvar("sv_autoscreenshot"))
687                         stuffcmd(other, "screenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
688
689                 /*
690                 if (pos != world);
691                 {
692                         other.modelindex = 0;
693                         other.weaponentity = world; // remove weapon model
694                         other.view_ofs = '0 0 0';
695                         other.angles = other.v_angle = pos.mangle;
696                         if (!other.angles)
697                         {
698                                 other.angles = other.v_angle = pos.angles;
699                                 other.v_angle_x = other.v_angle_x * -1;
700                         }
701                         other.fixangle = TRUE;          // turn this way immediately
702                         setorigin (other, pos.origin);
703                 }
704                 */
705                 other = other.chain;
706         }
707
708         WriteByte (MSG_ALL, SVC_INTERMISSION);
709 };
710
711 /*
712 ============
713 CheckRules_Player
714
715 Exit deathmatch games upon conditions
716 ============
717 */
718 void() CheckRules_Player =
719 {
720         local float fraglimit;
721
722         if (gameover)   // someone else quit the game already
723                 return;
724
725         // fixme: don't check players; instead check dom_team and ctf_team entities
726
727         fraglimit = cvar("fraglimit");
728
729         if(!cvar("g_lms") && !(cvar("g_tdm") || (cvar("teamplay") && cvar("g_runematch"))))
730         {
731                 if (fraglimit && self.frags >= fraglimit)
732                 {
733                         NextLevel ();
734                         return;
735                 }
736         }
737 };
738
739 float checkrules_oneminutewarning;
740 float checkrules_leaderfrags;
741 entity checkrules_leader;
742 float tdm_max_score, tdm_old_score;
743
744 /*
745 ============
746 CheckRules_World
747
748 Exit deathmatch games upon conditions
749 ============
750 */
751 void() CheckRules_World =
752 {
753         local float timelimit;
754         local float fraglimit;
755         local float checkrules_oldleaderfrags;
756         local float f;
757         local entity checkrules_oldleader;
758         local entity head;
759
760         VoteThink();
761
762         if (intermission_running)
763         if (time >= intermission_exittime + 60)
764         {
765                 GotoNextMap();
766                 return;
767         }
768
769         if (gameover)   // someone else quit the game already
770                 return;
771
772         DumpStats();
773
774         timelimit = cvar("timelimit") * 60;
775         fraglimit = cvar("fraglimit");
776
777         if (timelimit && time >= timelimit)
778         {
779                 NextLevel ();
780                 return;
781         }
782
783         if (!checkrules_oneminutewarning && timelimit && time > timelimit - 60)
784         {
785                 checkrules_oneminutewarning = TRUE;
786                 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
787         }
788
789         if(cvar("minplayers"))
790         {
791                 if(cvar("minplayers") >= maxclients)
792                         cvar_set("minplayers", ftos(maxclients - 1));
793
794                 f = cvar("minplayers") - (player_count - bot_number);
795                 if((player_count - bot_number) < 1)
796                         f = 0;
797
798                 if(cvar("bot_number") != f)
799                 {
800                         if(cvar("minplayers") != f)
801                                 cvar_set("bot_number", ftos(f));
802                         else
803                                 cvar_set("bot_number", "0");
804                 }
805         }
806
807         // last man camping winning conditions
808         if(cvar("g_lms"))
809         {
810                 if(lms_dead_count < 0)
811                         lms_dead_count = 0;
812
813                 // goto next map if only one player is alive or
814                 // if there is only one player as spectator (could happen with g_lms_join_anytime 1)
815                 if((player_count > 1 && (player_count - lms_dead_count) <= 1) ||
816                   (player_count == 1 && lms_dead_count == 1))
817                         NextLevel();
818                 return;
819         }
820
821         if((cvar("g_tdm") || (cvar("teamplay") && cvar("g_runematch"))) && fraglimit)
822         {
823                 team1_score = team2_score = team3_score = team4_score = 0;
824
825                 head = findchain(classname, "player");
826                 while (head)
827                 {
828                         if(head.team == COLOR_TEAM1)
829                                 team1_score += head.frags;
830                         else if(head.team == COLOR_TEAM2)
831                                 team2_score += head.frags;
832                         else if(head.team == COLOR_TEAM3)
833                                 team3_score += head.frags;
834                         else if(head.team == COLOR_TEAM4)
835                                 team4_score += head.frags;
836                         head = head.chain;
837                 }
838
839                 tdm_old_score = tdm_max_score;
840                 tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
841
842                 if(tdm_max_score >= fraglimit)
843                         NextLevel();
844
845                 if(!cvar("g_domination") && !cvar("g_runematch"))
846                 if(tdm_max_score != tdm_old_score)
847                 {
848                         if(tdm_max_score == fraglimit - 1)
849                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
850                         else if(tdm_max_score == fraglimit - 2)
851                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
852                         else if(tdm_max_score == fraglimit - 3)
853                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
854                 }
855                 return;
856         }
857
858         checkrules_oldleader = checkrules_leader;
859         checkrules_oldleaderfrags = checkrules_leaderfrags;
860         checkrules_leaderfrags = 0;
861         checkrules_leader = world;
862         head = findchain(classname, "player");
863         while (head)
864         {
865                 if (checkrules_leaderfrags < head.frags)
866                 {
867                         checkrules_leaderfrags = head.frags;
868                         checkrules_leader = head;
869                 }
870                 head = head.chain;
871         }
872         if (checkrules_leaderfrags <= 0)
873         {
874                 checkrules_leader = world;
875                 checkrules_leaderfrags = 0;
876         }
877         checkrules_leaderfrags = floor(checkrules_leaderfrags);
878
879         if (!cvar("g_domination") && !cvar("g_runematch"))
880         if (checkrules_leaderfrags != checkrules_oldleaderfrags)
881         {
882                 if (checkrules_leaderfrags == fraglimit - 1)
883                         sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
884                 else if (checkrules_leaderfrags == fraglimit - 2)
885                         sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
886                 else if (checkrules_leaderfrags == fraglimit - 3)
887                         sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
888         }
889 //      if (checkrules_leader != checkrules_oldleader)// && checkrules_leaderfrags > checkrules_oldleaderfrags)
890 //              bprint("^1",checkrules_leader.netname, " has taken the lead with ", ftos(checkrules_leaderfrags), " frags\n");
891 };