5 // Precache all player models
6 // Workaround for "invisible players"
7 precache_model("models/player/carni.zym");
8 precache_model("models/player/crash.zym");
9 precache_model("models/player/grunt.zym");
10 precache_model("models/player/headhunter.zym");
11 precache_model("models/player/insurrectionist.zym");
12 precache_model("models/player/jeandarc.zym");
13 precache_model("models/player/lurk.zym");
14 precache_model("models/player/lycanthrope.zym");
15 precache_model("models/player/marine.zym");
16 precache_model("models/player/nexus.zym");
17 precache_model("models/player/pyria.zym");
18 precache_model("models/player/shock.zym");
19 precache_model("models/player/skadi.zym");
20 precache_model("models/player/specop.zym");
21 precache_model("models/player/visitant.zym");
23 //precache_model ("progs/beam.mdl");
24 precache_model ("models/bullet.mdl");
25 precache_model ("models/casing_bronze.mdl");
26 precache_model ("models/casing_shell.mdl");
27 precache_model ("models/casing_steel.mdl");
28 precache_model ("models/ebomb.mdl");
29 precache_model ("models/elaser.mdl");
30 precache_model ("models/flash.md3");
31 precache_model ("models/gibs/bloodyskull.md3");
32 precache_model ("models/gibs/chunk.mdl");
33 precache_model ("models/gibs/eye.md3");
34 precache_model ("models/gibs/gib1.md3");
35 //precache_model ("models/gibs/gib2.md3");
36 //precache_model ("models/gibs/gib3.md3");
37 //precache_model ("models/gibs/gib4.md3");
38 precache_model ("models/gibs/gib5.md3");
39 //precache_model ("models/gibs/gib6.md3");
40 precache_model ("models/gibs/gib1.mdl");
41 precache_model ("models/gibs/gib2.mdl");
42 precache_model ("models/gibs/gib3.mdl");
43 precache_model ("models/grenademodel.md3");
44 precache_model ("models/hagarmissile.mdl");
45 precache_model ("models/items/a_bullets.mdl");
46 precache_model ("models/items/a_cells.md3");
47 precache_model ("models/items/a_rockets.md3");
48 precache_model ("models/items/a_shells.md3");
49 precache_model ("models/items/g_a1.md3");
50 precache_model ("models/items/g_a25.md3");
51 precache_model ("models/items/g_h1.md3");
52 precache_model ("models/items/g_h25.md3");
53 precache_model ("models/items/g_h100.md3");
54 precache_model ("models/items/g_invincible.md3");
55 precache_model ("models/items/g_strength.md3");
56 precache_model ("models/laser.mdl");
57 precache_model ("models/misc/chatbubble.spr");
58 precache_model ("models/misc/teambubble.spr");
59 precache_model ("models/nexflash.md3");
60 precache_model ("models/plasma.mdl");
61 precache_model ("models/plasmatrail.mdl");
62 precache_model ("models/rocket.md3");
63 precache_model ("models/sprites/grenexpl.spr");
64 precache_model ("models/sprites/hagar.spr");
65 precache_model ("models/sprites/muzzleflash.spr32");
66 precache_model ("models/sprites/electrocombo.spr32");
67 //precache_model ("models/sprites/plasmahitwall.spr32");
68 //precache_model ("models/sprites/plasmashot.spr32");
69 precache_model ("models/sprites/rockexpl.spr");
70 precache_model ("models/tracer.mdl");
71 precache_model ("models/uziflash.md3");
72 precache_model ("models/weapons/g_crylink.md3");
73 precache_model ("models/weapons/g_electro.md3");
74 precache_model ("models/weapons/g_gl.md3");
75 precache_model ("models/weapons/g_hagar.md3");
76 precache_model ("models/weapons/g_nex.md3");
77 precache_model ("models/weapons/g_rl.md3");
78 precache_model ("models/weapons/g_shotgun.md3");
79 precache_model ("models/weapons/g_uzi.md3");
80 precache_model ("models/weapons/v_crylink.md3");
81 precache_model ("models/weapons/v_electro.md3");
82 precache_model ("models/weapons/v_gl.md3");
83 precache_model ("models/weapons/v_hagar.md3");
84 precache_model ("models/weapons/v_laser.md3");
85 precache_model ("models/weapons/v_nex.md3");
86 precache_model ("models/weapons/v_rl.md3");
87 precache_model ("models/weapons/v_shotgun.md3");
88 precache_model ("models/weapons/v_uzi.md3");
89 precache_model ("models/weapons/w_crylink.zym");
90 precache_model ("models/weapons/w_electro.zym");
91 precache_model ("models/weapons/w_gl.zym");
92 precache_model ("models/weapons/w_hagar.zym");
93 precache_model ("models/weapons/w_laser.zym");
94 precache_model ("models/weapons/w_nex.zym");
95 precache_model ("models/weapons/w_rl.zym");
96 precache_model ("models/weapons/w_shotgun.zym");
97 precache_model ("models/weapons/w_uzi.zym");
99 // laser for laser-guided weapons
100 precache_model ("models/laser_dot.mdl");
102 precache_sound ("misc/armor1.wav");
103 precache_sound ("misc/armor25.wav");
104 precache_sound ("misc/armorimpact.wav");
105 precache_sound ("misc/bodyimpact1.wav");
106 precache_sound ("misc/bodyimpact2.wav");
107 precache_sound ("misc/gib.wav");
108 precache_sound ("misc/gib_splat01.wav");
109 precache_sound ("misc/gib_splat02.wav");
110 precache_sound ("misc/gib_splat03.wav");
111 precache_sound ("misc/gib_splat04.wav");
112 //precache_sound ("misc/h2ohit.wav");
113 precache_sound ("misc/hit.wav");
114 precache_sound ("misc/footstep01.wav");
115 precache_sound ("misc/footstep02.wav");
116 precache_sound ("misc/footstep03.wav");
117 precache_sound ("misc/footstep04.wav");
118 precache_sound ("misc/footstep05.wav");
119 precache_sound ("misc/footstep06.wav");
120 precache_sound ("misc/hitground1.ogg");
121 precache_sound ("misc/hitground2.ogg");
122 precache_sound ("misc/hitground3.ogg");
123 precache_sound ("misc/hitground4.ogg");
124 precache_sound ("misc/itempickup.ogg");
125 precache_sound ("misc/itemrespawn.ogg");
126 precache_sound ("misc/jumppad.ogg");
127 precache_sound ("misc/mediumhealth.ogg");
128 precache_sound ("misc/megahealth.ogg");
129 precache_sound ("misc/minihealth.ogg");
130 precache_sound ("misc/powerup.ogg");
131 precache_sound ("misc/powerup_shield.ogg");
132 precache_sound ("misc/talk.wav");
133 precache_sound ("misc/teleport.ogg");
134 precache_sound ("plats/medplat1.wav");
135 precache_sound ("plats/medplat2.wav");
136 precache_sound ("player/lava.wav");
137 precache_sound ("player/slime.wav");
138 precache_sound ("weapons/crylink_fire.ogg");
139 precache_sound ("weapons/electro_bounce.ogg");
140 precache_sound ("weapons/electro_fire.ogg");
141 precache_sound ("weapons/electro_fire2.ogg");
142 precache_sound ("weapons/electro_fly.wav");
143 precache_sound ("weapons/electro_impact.ogg");
144 precache_sound ("weapons/electro_impact_combo.ogg");
145 precache_sound ("weapons/grenade_bounce.ogg");
146 precache_sound ("weapons/grenade_fire.ogg");
147 precache_sound ("weapons/grenade_impact.ogg");
148 precache_sound ("weapons/hagar_fire.ogg");
149 precache_sound ("weapons/hagexp1.ogg");
150 precache_sound ("weapons/hagexp2.ogg");
151 precache_sound ("weapons/hagexp3.ogg");
152 precache_sound ("weapons/hook_fire.ogg");
153 precache_sound ("weapons/hook_impact.ogg");
154 precache_sound ("weapons/lasergun_fire.ogg");
155 precache_sound ("weapons/laserimpact.ogg");
156 precache_sound ("weapons/nexfire.ogg");
157 precache_sound ("weapons/neximpact.ogg");
158 precache_sound ("weapons/ric1.ogg");
159 precache_sound ("weapons/ric2.ogg");
160 precache_sound ("weapons/ric3.ogg");
161 precache_sound ("weapons/rocket_fire.ogg");
162 precache_sound ("weapons/rocket_fly.wav");
163 precache_sound ("weapons/rocket_impact.ogg");
164 precache_sound ("weapons/shotgun_fire.ogg");
165 precache_sound ("weapons/tink1.ogg");
166 precache_sound ("weapons/uzi_fire.ogg");
167 precache_sound ("weapons/weapon_switch.ogg");
168 precache_sound ("weapons/weaponpickup.ogg");
169 precache_sound ("weapons/strength_fire.ogg");
171 //precache_sound ("announce/male/kill10.ogg");
172 //precache_sound ("announce/male/kill15.ogg");
173 //precache_sound ("announce/male/kill20.ogg");
174 //precache_sound ("announce/male/kill25.ogg");
175 //precache_sound ("announce/male/kill3.ogg");
176 //precache_sound ("announce/male/kill30.ogg");
177 //precache_sound ("announce/male/kill4.ogg");
178 //precache_sound ("announce/male/kill5.ogg");
179 //precache_sound ("announce/male/kill6.ogg");
180 //precache_sound ("announce/male/mapkill1.ogg");
181 //precache_sound ("announce/robotic/last_second_save.ogg");
182 //precache_sound ("announce/robotic/narrowly_averted.ogg");
183 //precache_sound ("minstagib/mockery.ogg");
185 // announcer sounds - male
186 precache_sound ("announcer/male/03kills.ogg");
187 precache_sound ("announcer/male/05kills.ogg");
188 precache_sound ("announcer/male/10kills.ogg");
189 precache_sound ("announcer/male/15kills.ogg");
190 precache_sound ("announcer/male/20kills.ogg");
191 precache_sound ("announcer/male/25kills.ogg");
192 precache_sound ("announcer/male/30kills.ogg");
193 precache_sound ("announcer/male/botlike.ogg");
194 precache_sound ("announcer/male/electrobitch.ogg");
195 precache_sound ("announcer/male/welcome.ogg");
196 precache_sound ("announcer/male/yoda.ogg");
198 // announcer sounds - robotic
199 precache_sound ("announcer/robotic/1fragleft.ogg");
200 precache_sound ("announcer/robotic/1minuteremains.ogg");
201 precache_sound ("announcer/robotic/2fragsleft.ogg");
202 precache_sound ("announcer/robotic/3fragsleft.ogg");
203 precache_sound ("announcer/robotic/lastsecond.ogg");
204 precache_sound ("announcer/robotic/narrowly.ogg");
206 // plays music for the level if there is any
209 precache_sound (self.noise);
210 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
216 // 1 FLICKER (first variety)
217 lightstyle(1, "mmnmmommommnonmmonqnmmo");
219 // 2 SLOW STRONG PULSE
220 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
222 // 3 CANDLE (first variety)
223 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
226 lightstyle(4, "mamamamamama");
229 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
231 // 6 FLICKER (second variety)
232 lightstyle(6, "nmonqnmomnmomomno");
234 // 7 CANDLE (second variety)
235 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
237 // 8 CANDLE (third variety)
238 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
240 // 9 SLOW STROBE (fourth variety)
241 lightstyle(9, "aaaaaaaazzzzzzzz");
243 // 10 FLUORESCENT FLICKER
244 lightstyle(10, "mmamammmmammamamaaamammma");
246 // 11 SLOW PULSE NOT FADE TO BLACK
247 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
249 // styles 32-62 are assigned by the light program for switchable lights
256 lms_lowest_lives = 0;
259 //if (cvar("g_domination"))
263 urrebots_navopt = cvar("urrebots_navopt");
271 float( string pFilename ) TryFile =
274 dprint("TryFile(\"", pFilename, "\")\n");
275 lHandle = fopen( pFilename, FILE_READ );
276 if( lHandle != -1 ) {
286 //local string nextmap;
287 //local float n, nummaps;
290 if (alreadychangedlevel)
292 alreadychangedlevel = TRUE;
293 if (cvar("samelevel")) // if samelevel is set, stay on same level
295 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
296 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
297 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
298 localcmd("restart\n");
299 //changelevel (mapname);
303 // if an exit cfg is defined by exiting map, exec it.
304 exit_cfg = cvar_string("exit_cfg");
306 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
311 if (cvar("lastlevel"))
313 localcmd(strcat("set lastlevel 0\n"));
314 localcmd(strcat("togglemenu\n"));
319 local float lCurrent;
321 local float lOldCurrent;
329 temp = cvar_string( "g_maplist" );
330 dprint("g_maplist is ", temp, "\n");
331 lSize = tokenize( temp );
332 lCurrent = cvar( "g_maplist_index" );
333 lOldCurrent = lCurrent;
334 dprint(ftos(lOldCurrent), " / ", ftos(lSize), " (start)\n");
336 local string lFilename;
338 lCurrent = lCurrent + 1;
339 dprint(ftos(lCurrent), " / ", ftos(lSize), "\n");
340 if( lCurrent >= lSize ) {
343 if( lOldCurrent == lCurrent ) {
344 // we couldn't find a valid map at all
347 bprint( "Maplist is bad/messed up. Not one good mapcfg can be found in it! Resetting it to default map list.\n" );
348 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
349 // let the loop restart with the default list now
353 bprint( "Both g_maplist and g_maplist_defaultlist are messed up! complain to developers!\n" );
354 localcmd( "disconnect\n" );
359 cvar_set( "g_maplist_index", ftos( lCurrent ) );
361 lFilename = strcat( "maps/", argv( lCurrent ), ".mapcfg" );
362 if( TryFile( lFilename ) ) {
363 localcmd(strcat("exec \"", lFilename ,"\"\n"));
364 pass = 2; // exit the outer loop
367 dprint( "Couldn't find '", lFilename, "'..\n" );
369 //changelevel( argv( lCurrent ) );
380 // restart current map if no cycle is found
381 nextmap = strzone(mapname);
382 fh = fopen("maplist.cfg", FILE_READ);
388 if (nextmap == mapname)
391 nextmap = strzone(line);
401 nextmap = strzone(line);
407 changelevel (nextmap);
408 strunzone(nextmap);*/
412 s = cvar_string("g_maplist");
413 nummaps = tokenize(s);
414 // if no map list, restart current one
421 if (argv(n) == mapname)
430 changelevel (nextmap);
440 When the player presses attack or jump, change to the next level
443 void() IntermissionThink =
445 if (time < intermission_exittime)
448 if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
458 Returns the entity to view from
462 entity() FindIntermission =
467 // look for info_intermission first
468 spot = find (world, classname, "info_intermission");
470 { // pick a random one
474 spot = find (spot, classname, "info_intermission");
476 spot = find (spot, classname, "info_intermission");
482 // then look for the start position
483 spot = find (world, classname, "info_player_start");
487 // testinfo_player_start is only found in regioned levels
488 spot = find (world, classname, "testplayerstart");
492 // then look for the start position
493 spot = find (world, classname, "info_player_deathmatch");
497 //objerror ("FindIntermission: no spot");
503 ===============================================================================
507 ===============================================================================
512 local float file, now;
513 local string gametype, s;
515 if(cvar("_printstats"))
516 cvar_set("_printstats", "0");
524 else if (cvar("g_ctf"))
526 else if (cvar("g_domination"))
528 else if (cvar("g_runematch"))
538 s = strcat(s, gametype, "_", mapname, ":", ftos(rint(now)), "\n");
540 if(cvar("sv_logscores_console"))
541 localcmd(strcat("echo ", s));
542 if(cvar("sv_logscores_file"))
544 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
548 other = findchain(classname, "player");
551 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
553 s = strcat(":player:", ftos(other.frags), ":");
554 s = strcat(s, ftos(other.deaths), ":");
555 s = strcat(s, ftos(rint(now - other.jointime)), ":");
556 s = strcat(s, ftos(other.team), ":", other.netname, "\n");
558 if(cvar("sv_logscores_console"))
559 localcmd(strcat("echo ", s));
560 if(cvar("sv_logscores_file"))
566 if(cvar("sv_logscores_console"))
567 localcmd("echo :end\n");
568 if(cvar("sv_logscores_file"))
570 fputs(file, ":end\n");
577 go to the next level for deathmatch
578 only called if a time or frag limit has expired
584 intermission_running = 1;
586 // enforce a wait time before allowing changelevel
587 intermission_exittime = time + cvar("sv_mapchange_delay");
589 WriteByte (MSG_ALL, SVC_CDTRACK);
590 WriteByte (MSG_ALL, 3);
591 WriteByte (MSG_ALL, 3);
593 //pos = FindIntermission ();
599 other = findchainflags(flags, FL_CLIENT);
600 while (other != world)
602 //other.nextthink = time + 0.5;
603 other.takedamage = DAMAGE_NO;
604 other.solid = SOLID_NOT;
605 other.movetype = MOVETYPE_NONE;
606 other.angles = other.v_angle;
607 other.angles_x = other.angles_x * -1;
610 weapon_action(other.weapon, WR_IDLE);
615 other.modelindex = 0;
616 other.weaponentity = world; // remove weapon model
617 other.view_ofs = '0 0 0';
618 other.angles = other.v_angle = pos.mangle;
621 other.angles = other.v_angle = pos.angles;
622 other.v_angle_x = other.v_angle_x * -1;
624 other.fixangle = TRUE; // turn this way immediately
625 setorigin (other, pos.origin);
631 WriteByte (MSG_ALL, SVC_INTERMISSION);
638 Exit deathmatch games upon conditions
641 void() CheckRules_Player =
643 local float fraglimit;
645 if (gameover) // someone else quit the game already
648 // fixme: don't check players; instead check dom_team and ctf_team entities
650 fraglimit = cvar("fraglimit");
652 if(!cvar("g_lms") && !(cvar("g_tdm") || (cvar("teamplay") && cvar("g_runematch"))))
654 if (fraglimit && self.frags >= fraglimit)
662 float checkrules_oneminutewarning;
663 float checkrules_leaderfrags;
664 entity checkrules_leader;
665 float tdm_max_score, tdm_old_score;
671 Exit deathmatch games upon conditions
674 void() CheckRules_World =
676 local float timelimit;
677 local float fraglimit;
678 local float checkrules_oldleaderfrags;
679 local entity checkrules_oldleader;
684 if (intermission_running)
685 if (time >= intermission_exittime + 60)
691 if (gameover) // someone else quit the game already
696 timelimit = cvar("timelimit") * 60;
697 fraglimit = cvar("fraglimit");
699 if (timelimit && time >= timelimit)
705 if (!checkrules_oneminutewarning && timelimit && time > timelimit - 60)
707 checkrules_oneminutewarning = TRUE;
708 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
711 // last man camping winning conditions
714 if(lms_dead_count < 0)
717 // goto next map if only one player is alive or
718 // if there is only one player as spectator (could happen with g_lms_join_anytime 1)
719 if((player_count > 1 && (player_count - lms_dead_count) <= 1) ||
720 (player_count == 1 && lms_dead_count == 1))
725 if((cvar("g_tdm") || (cvar("teamplay") && cvar("g_runematch"))) && fraglimit)
727 team1_score = team2_score = team3_score = team4_score = 0;
729 head = findchain(classname, "player");
732 if(head.team == COLOR_TEAM1)
733 team1_score += head.frags;
734 else if(head.team == COLOR_TEAM2)
735 team2_score += head.frags;
736 else if(head.team == COLOR_TEAM3)
737 team3_score += head.frags;
738 else if(head.team == COLOR_TEAM4)
739 team4_score += head.frags;
743 tdm_old_score = tdm_max_score;
744 tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
746 if(tdm_max_score >= fraglimit)
749 if(!cvar("g_domination") && !cvar("g_runematch"))
750 if(tdm_max_score != tdm_old_score)
752 if(tdm_max_score == fraglimit - 1)
753 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
754 else if(tdm_max_score == fraglimit - 2)
755 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
756 else if(tdm_max_score == fraglimit - 3)
757 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
762 checkrules_oldleader = checkrules_leader;
763 checkrules_oldleaderfrags = checkrules_leaderfrags;
764 checkrules_leaderfrags = 0;
765 checkrules_leader = world;
766 head = findchain(classname, "player");
769 if (checkrules_leaderfrags < head.frags)
771 checkrules_leaderfrags = head.frags;
772 checkrules_leader = head;
776 if (checkrules_leaderfrags <= 0)
778 checkrules_leader = world;
779 checkrules_leaderfrags = 0;
781 checkrules_leaderfrags = floor(checkrules_leaderfrags);
783 if (!cvar("g_domination") && !cvar("g_runematch"))
784 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
786 if (checkrules_leaderfrags == fraglimit - 1)
787 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
788 else if (checkrules_leaderfrags == fraglimit - 2)
789 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
790 else if (checkrules_leaderfrags == fraglimit - 3)
791 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
793 // if (checkrules_leader != checkrules_oldleader)// && checkrules_leaderfrags > checkrules_oldleaderfrags)
794 // bprint("^1",checkrules_leader.netname, " has taken the lead with ", ftos(checkrules_leaderfrags), " frags\n");