]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/gamec/g_world.c
- fixed sv_maxspeed bug crazy.flash reported
[divverent/nexuiz.git] / data / qcsrc / server / gamec / g_world.c
1 string GetMapname();
2
3 void worldspawn (void)
4 {
5
6         // Precache all player models
7         // Workaround for "invisible players"
8         precache_model("models/player/carni.zym");
9         precache_model("models/player/crash.zym");
10         precache_model("models/player/grunt.zym");
11         precache_model("models/player/headhunter.zym");
12         precache_model("models/player/insurrectionist.zym");
13         precache_model("models/player/jeandarc.zym");
14         precache_model("models/player/lurk.zym");
15         precache_model("models/player/lycanthrope.zym");
16         precache_model("models/player/marine.zym");
17         precache_model("models/player/nexus.zym");
18         precache_model("models/player/pyria.zym");
19         precache_model("models/player/shock.zym");
20         precache_model("models/player/skadi.zym");
21         precache_model("models/player/specop.zym");
22         precache_model("models/player/visitant.zym");
23
24         //precache_model ("progs/beam.mdl");
25         precache_model ("models/bullet.mdl");
26         precache_model ("models/casing_bronze.mdl");
27         precache_model ("models/casing_shell.mdl");
28         precache_model ("models/casing_steel.mdl");
29         precache_model ("models/ebomb.mdl");
30         precache_model ("models/elaser.mdl");
31         precache_model ("models/flash.md3");
32         precache_model ("models/gibs/bloodyskull.md3");
33         precache_model ("models/gibs/chunk.mdl");
34         precache_model ("models/gibs/eye.md3");
35         precache_model ("models/gibs/gib1.md3");
36         //precache_model ("models/gibs/gib2.md3");
37         //precache_model ("models/gibs/gib3.md3");
38         //precache_model ("models/gibs/gib4.md3");
39         precache_model ("models/gibs/gib5.md3");
40         //precache_model ("models/gibs/gib6.md3");
41         precache_model ("models/gibs/gib1.mdl");
42         precache_model ("models/gibs/gib2.mdl");
43         precache_model ("models/gibs/gib3.mdl");
44         precache_model ("models/grenademodel.md3");
45         precache_model ("models/hagarmissile.mdl");
46         precache_model ("models/items/a_bullets.mdl");
47         precache_model ("models/items/a_cells.md3");
48         precache_model ("models/items/a_rockets.md3");
49         precache_model ("models/items/a_shells.md3");
50         precache_model ("models/items/g_a1.md3");
51         precache_model ("models/items/g_a25.md3");
52         precache_model ("models/items/g_h1.md3");
53         precache_model ("models/items/g_h25.md3");
54         precache_model ("models/items/g_h100.md3");
55         precache_model ("models/items/g_invincible.md3");
56         precache_model ("models/items/g_strength.md3");
57         precache_model ("models/laser.mdl");
58         precache_model ("models/misc/chatbubble.spr");
59         precache_model ("models/misc/teambubble.spr");
60         precache_model ("models/nexflash.md3");
61         precache_model ("models/plasma.mdl");
62         precache_model ("models/plasmatrail.mdl");
63         precache_model ("models/rocket.md3");
64         precache_model ("models/sprites/grenexpl.spr");
65         precache_model ("models/sprites/hagar.spr");
66         precache_model ("models/sprites/muzzleflash.spr32");
67         precache_model ("models/sprites/electrocombo.spr32");
68         //precache_model ("models/sprites/plasmahitwall.spr32");
69         //precache_model ("models/sprites/plasmashot.spr32");
70         precache_model ("models/sprites/rockexpl.spr");
71         precache_model ("models/tracer.mdl");
72         precache_model ("models/uziflash.md3");
73         precache_model ("models/weapons/g_crylink.md3");
74         precache_model ("models/weapons/g_electro.md3");
75         precache_model ("models/weapons/g_gl.md3");
76         precache_model ("models/weapons/g_hagar.md3");
77         precache_model ("models/weapons/g_nex.md3");
78         precache_model ("models/weapons/g_rl.md3");
79         precache_model ("models/weapons/g_shotgun.md3");
80         precache_model ("models/weapons/g_uzi.md3");
81         precache_model ("models/weapons/v_crylink.md3");
82         precache_model ("models/weapons/v_electro.md3");
83         precache_model ("models/weapons/v_gl.md3");
84         precache_model ("models/weapons/v_hagar.md3");
85         precache_model ("models/weapons/v_laser.md3");
86         precache_model ("models/weapons/v_nex.md3");
87         precache_model ("models/weapons/v_rl.md3");
88         precache_model ("models/weapons/v_shotgun.md3");
89         precache_model ("models/weapons/v_uzi.md3");
90         precache_model ("models/weapons/w_crylink.zym");
91         precache_model ("models/weapons/w_electro.zym");
92         precache_model ("models/weapons/w_gl.zym");
93         precache_model ("models/weapons/w_hagar.zym");
94         precache_model ("models/weapons/w_laser.zym");
95         precache_model ("models/weapons/w_nex.zym");
96         precache_model ("models/weapons/w_rl.zym");
97         precache_model ("models/weapons/w_shotgun.zym");
98         precache_model ("models/weapons/w_uzi.zym");
99
100         // laser for laser-guided weapons
101         precache_model ("models/laser_dot.mdl");
102
103         precache_sound ("misc/null.wav");
104         precache_sound ("misc/armor1.wav");
105         precache_sound ("misc/armor25.wav");
106         precache_sound ("misc/armorimpact.wav");
107         precache_sound ("misc/bodyimpact1.wav");
108         precache_sound ("misc/bodyimpact2.wav");
109         precache_sound ("misc/gib.wav");
110         precache_sound ("misc/gib_splat01.wav");
111         precache_sound ("misc/gib_splat02.wav");
112         precache_sound ("misc/gib_splat03.wav");
113         precache_sound ("misc/gib_splat04.wav");
114         //precache_sound ("misc/h2ohit.wav");
115         precache_sound ("misc/hit.wav");
116         precache_sound ("misc/footstep01.wav");
117         precache_sound ("misc/footstep02.wav");
118         precache_sound ("misc/footstep03.wav");
119         precache_sound ("misc/footstep04.wav");
120         precache_sound ("misc/footstep05.wav");
121         precache_sound ("misc/footstep06.wav");
122         precache_sound ("misc/hitground1.ogg");
123         precache_sound ("misc/hitground2.ogg");
124         precache_sound ("misc/hitground3.ogg");
125         precache_sound ("misc/hitground4.ogg");
126         precache_sound ("misc/itempickup.ogg");
127         precache_sound ("misc/itemrespawn.ogg");
128         precache_sound ("misc/jumppad.ogg");
129         precache_sound ("misc/mediumhealth.ogg");
130         precache_sound ("misc/megahealth.ogg");
131         precache_sound ("misc/minihealth.ogg");
132         precache_sound ("misc/powerup.ogg");
133         precache_sound ("misc/powerup_shield.ogg");
134         precache_sound ("misc/talk.wav");
135         precache_sound ("misc/teleport.ogg");
136         precache_sound ("plats/medplat1.wav");
137         precache_sound ("plats/medplat2.wav");
138         precache_sound ("player/lava.wav");
139         precache_sound ("player/slime.wav");
140         precache_sound ("weapons/crylink_fire.ogg");
141         precache_sound ("weapons/electro_bounce.ogg");
142         precache_sound ("weapons/electro_fire.ogg");
143         precache_sound ("weapons/electro_fire2.ogg");
144         precache_sound ("weapons/electro_fly.wav");
145         precache_sound ("weapons/electro_impact.ogg");
146         precache_sound ("weapons/electro_impact_combo.ogg");
147         //precache_sound ("weapons/grenade_bounce.ogg");
148         precache_sound ("weapons/grenade_bounce1.ogg");
149         precache_sound ("weapons/grenade_bounce2.ogg");
150         precache_sound ("weapons/grenade_bounce3.ogg");
151         precache_sound ("weapons/grenade_fire.ogg");
152         precache_sound ("weapons/grenade_impact.ogg");
153         precache_sound ("weapons/hagar_fire.ogg");
154         precache_sound ("weapons/hagexp1.ogg");
155         precache_sound ("weapons/hagexp2.ogg");
156         precache_sound ("weapons/hagexp3.ogg");
157         precache_sound ("weapons/hook_fire.ogg");
158         precache_sound ("weapons/hook_impact.ogg");
159         precache_sound ("weapons/lasergun_fire.ogg");
160         precache_sound ("weapons/laserimpact.ogg");
161         precache_sound ("weapons/nexfire.ogg");
162         precache_sound ("weapons/neximpact.ogg");
163         precache_sound ("weapons/ric1.ogg");
164         precache_sound ("weapons/ric2.ogg");
165         precache_sound ("weapons/ric3.ogg");
166         precache_sound ("weapons/rocket_fire.ogg");
167         precache_sound ("weapons/rocket_fly.wav");
168         precache_sound ("weapons/rocket_impact.ogg");
169         precache_sound ("weapons/rocket_det.ogg");
170         precache_sound ("weapons/shotgun_fire.ogg");
171         precache_sound ("weapons/tink1.ogg");
172         precache_sound ("weapons/uzi_fire.ogg");
173         precache_sound ("weapons/weapon_switch.ogg");
174         precache_sound ("weapons/weaponpickup.ogg");
175         precache_sound ("weapons/strength_fire.ogg");
176
177         //precache_sound ("announce/male/kill10.ogg");
178         //precache_sound ("announce/male/kill15.ogg");
179         //precache_sound ("announce/male/kill20.ogg");
180         //precache_sound ("announce/male/kill25.ogg");
181         //precache_sound ("announce/male/kill3.ogg");
182         //precache_sound ("announce/male/kill30.ogg");
183         //precache_sound ("announce/male/kill4.ogg");
184         //precache_sound ("announce/male/kill5.ogg");
185         //precache_sound ("announce/male/kill6.ogg");
186         //precache_sound ("announce/male/mapkill1.ogg");
187         //precache_sound ("announce/robotic/last_second_save.ogg");
188         //precache_sound ("announce/robotic/narrowly_averted.ogg");
189         //precache_sound ("minstagib/mockery.ogg");
190
191         // announcer sounds - male
192         precache_sound ("announcer/male/03kills.ogg");
193         precache_sound ("announcer/male/05kills.ogg");
194         precache_sound ("announcer/male/10kills.ogg");
195         precache_sound ("announcer/male/15kills.ogg");
196         precache_sound ("announcer/male/20kills.ogg");
197         precache_sound ("announcer/male/25kills.ogg");
198         precache_sound ("announcer/male/30kills.ogg");
199         precache_sound ("announcer/male/botlike.ogg");
200         precache_sound ("announcer/male/electrobitch.ogg");
201         precache_sound ("announcer/male/welcome.ogg");
202         precache_sound ("announcer/male/yoda.ogg");
203
204         // announcer sounds - robotic
205         precache_sound ("announcer/robotic/1fragleft.ogg");
206         precache_sound ("announcer/robotic/1minuteremains.ogg");
207         precache_sound ("announcer/robotic/2fragsleft.ogg");
208         precache_sound ("announcer/robotic/3fragsleft.ogg");
209         precache_sound ("announcer/robotic/lastsecond.ogg");
210         precache_sound ("announcer/robotic/narrowly.ogg");
211
212         // plays music for the level if there is any
213         if (self.noise)
214         {
215                 precache_sound (self.noise);
216                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
217         }
218
219                 // 0 normal
220         lightstyle(0, "m");
221
222         // 1 FLICKER (first variety)
223         lightstyle(1, "mmnmmommommnonmmonqnmmo");
224
225         // 2 SLOW STRONG PULSE
226         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
227
228         // 3 CANDLE (first variety)
229         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
230
231         // 4 FAST STROBE
232         lightstyle(4, "mamamamamama");
233
234         // 5 GENTLE PULSE 1
235         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
236
237         // 6 FLICKER (second variety)
238         lightstyle(6, "nmonqnmomnmomomno");
239
240         // 7 CANDLE (second variety)
241         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
242
243         // 8 CANDLE (third variety)
244         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
245
246         // 9 SLOW STROBE (fourth variety)
247         lightstyle(9, "aaaaaaaazzzzzzzz");
248
249         // 10 FLUORESCENT FLICKER
250         lightstyle(10, "mmamammmmammamamaaamammma");
251
252         // 11 SLOW PULSE NOT FADE TO BLACK
253         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
254
255         // styles 32-62 are assigned by the light program for switchable lights
256
257         // 63 testing
258         lightstyle(63, "a");
259
260         player_count = 0;
261         lms_dead_count = 0;
262         lms_lowest_lives = 0;
263         lms_next_place = 0;
264
265         InitGameplayMode();
266         //if (cvar("g_domination"))
267         //      dom_init();
268
269         // Urrebot setting
270         urrebots_navopt = cvar("urrebots_navopt");
271
272         local entity head;
273         head = nextent(world);
274         maxclients = 0;
275         while(head)
276         {
277                 maxclients++;
278                 head = nextent(head);
279         }
280
281         GameLogInit(); // prepare everything
282         if(cvar("sv_eventlog"))
283         {
284                 local string s;
285                 GameLogEcho(":logversion:2", FALSE);
286                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
287                 s = strcat(s, ftos(random()));
288                 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
289                 s = ":gameinfo:mutators:LIST";
290                 if(cvar("g_grappling_hook"))
291                         s = strcat(s, ":grappling_hook");
292                 if(!cvar("g_use_ammunition"))
293                         s = strcat(s, ":no_use_ammunition");
294                 if(!cvar("g_pickup_items"))
295                         s = strcat(s, ":no_pickup_items");
296                 if(cvar("g_instagib"))
297                         s = strcat(s, ":instagib");
298                 if(cvar("g_rocketarena"))
299                         s = strcat(s, ":rockerarena");
300                 if(cvar("g_nixnex"))
301                         s = strcat(s, ":nixnex");
302                 if(cvar("g_vampire"))
303                         s = strcat(s, ":vampire");
304                 if(cvar("g_laserguided_missile"))
305                         s = strcat(s, ":laserguided_missile");
306                 if(cvar("g_norecoil"))
307                         s = strcat(s, ":norecoil");
308                 if(cvar("g_midair"))
309                         s = strcat(s, ":midair");
310                 if(cvar("g_minstagib"))
311                         s = strcat(s, ":minstagib");
312                 GameLogEcho(s, FALSE);
313                 GameLogEcho(":gameinfo:end", FALSE);
314         }
315
316         cvar_set("nextmap", "");
317 }
318
319 void light (void)
320 {
321         makestatic (self);
322 }
323
324 float( string pFilename ) TryFile =
325 {
326         local float lHandle;
327         dprint("TryFile(\"", pFilename, "\")\n");
328         lHandle = fopen( pFilename, FILE_READ );
329         if( lHandle != -1 ) {
330                 fclose( lHandle );
331                 return TRUE;
332         } else {
333                 return FALSE;
334         }
335 };
336
337 string GetMapname()
338 {
339         if (game == GAME_DEATHMATCH)
340                 return strcat("dm_", mapname);
341         else if (game == GAME_TEAM_DEATHMATCH)
342                 return strcat("tdm_", mapname);
343         else if (game == GAME_DOMINATION)
344                 return strcat("dom_", mapname);
345         else if (game == GAME_CTF)
346                 return strcat("ctf_", mapname);
347         else if (game == GAME_RUNEMATCH)
348                 return strcat("rune_", mapname);
349         else if (game == GAME_LMS)
350                 return strcat("lms_", mapname);
351         return strcat("dm_", mapname);
352 }
353
354 float GetMaplistPosition()
355 {
356         float pos, f;
357         string map, s;
358
359         map = strzone(GetMapname());
360         pos = 0;
361         f = tokenize(cvar_string("g_maplist"));
362
363         while(pos < f)
364         {
365                 s = strzone(argv(pos));
366                 if(s == map)
367                 {
368                         strunzone(s);
369                         strunzone(map);
370                         return pos;
371                 }
372                 strunzone(s);
373                 pos++;
374         }
375
376         strunzone(map);
377         // resume normal maplist rotation if current map is not in g_maplist
378         return cvar("g_maplist_index");          
379 }
380
381 void() GotoNextMap =
382 {
383         //local string nextmap;
384         //local float n, nummaps;
385         //local string s;
386         string exit_cfg;
387         if (alreadychangedlevel)
388                 return;
389         alreadychangedlevel = TRUE;
390         if (cvar("samelevel")) // if samelevel is set, stay on same level
391         {
392                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
393                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
394                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
395                 localcmd("restart\n");
396                 //changelevel (mapname);
397                 return;
398         }
399
400         // if an exit cfg is defined by exiting map, exec it.
401         exit_cfg = cvar_string("exit_cfg");
402         if(exit_cfg != "")
403                 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
404
405         ResetGameCvars();
406
407
408         if (cvar("lastlevel"))
409         {
410                 localcmd(strcat("set lastlevel 0\n"));
411                 localcmd(strcat("togglemenu\n"));
412         }
413         else
414         {
415                 // method 0
416                 local float lCurrent;
417                 local float lSize;
418                 local float lOldCurrent;
419                 local float lBeforeCurrent;
420                 local float pass;
421
422                 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
423                 {
424                         localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
425                         return;
426                 }
427
428                 pass = 0;
429                 while (pass < 2)
430                 {
431                         pass = pass + 1;
432                         local string temp;
433                         temp = cvar_string( "g_maplist" );
434                         if(temp == "")
435                         {
436                                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
437                                 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
438                                 temp = cvar_string( "g_maplist" );
439                         }
440                         temp = strzone(temp);
441                         dprint("g_maplist is ", temp, "\n");
442                         lCurrent = max(0, GetMaplistPosition());
443                         lSize = tokenize( temp );
444                         lOldCurrent = lCurrent;
445                         dprint(ftos(lOldCurrent), " / ", ftos(lSize), " (start)\n");
446
447                         // if we want a random map selection...
448                         if(cvar("g_maplist_selectrandom") && lSize > 1)
449                         {
450                                 lBeforeCurrent = lCurrent - 1;
451                                 if(lBeforeCurrent < 0)
452                                         lBeforeCurrent = lSize - 1;
453                                 lCurrent = ceil(random() * (lSize - 1)) - 1; // random in 0..lsize-2
454                                 if(lCurrent >= lBeforeCurrent)
455                                         lCurrent += 1;
456                                 // choose any map except for the current one
457                         }
458
459                         while( 1 ) {
460                                 local string lFilename;
461
462                                 lCurrent = lCurrent + 1;
463                                 dprint(ftos(lCurrent), " / ", ftos(lSize), "\n");
464                                 if( lCurrent >= lSize ) {
465                                         lCurrent = 0;
466                                 }
467                                 if( lOldCurrent == lCurrent ) {
468                                         // we couldn't find a valid map at all
469                                         if (pass == 1)
470                                         {
471                                                 bprint( "Maplist is bad/messed up. Not one good mapcfg can be found in it!  Resetting it to default map list.\n" );
472                                                 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
473                                                 // let the loop restart with the default list now
474                                         }
475                                         else
476                                         {
477                                                 bprint( "Both g_maplist and g_maplist_defaultlist are messed up!  Complain to developers!\n" );
478                                                 localcmd( "disconnect\n" );
479                                         }
480                                         break;
481                                 }
482
483                                 cvar_set( "g_maplist_index", ftos( lCurrent ) );
484
485                                 lFilename = strcat( "maps/", argv( lCurrent ), ".mapcfg" );
486                                 if( TryFile( lFilename ) ) {
487                                         localcmd(strcat("exec \"", lFilename ,"\"\n"));
488                                         pass = 2; // exit the outer loop
489                                         break;
490                                 } else {
491                                         dprint( "Couldn't find '", lFilename, "'..\n" );
492                                 }
493                                 //changelevel( argv( lCurrent ) );
494                         }
495                         strunzone(temp);
496                 }
497
498                 /*
499                 // method 1
500
501                 //local entity pos;
502                 local float fh;
503                 local string line;
504
505                 // restart current map if no cycle is found
506                 nextmap = strzone(mapname);
507                 fh = fopen("maplist.cfg", FILE_READ);
508                 if (fh >= 0)
509                 {
510                         while (1)
511                         {
512                                 line = fgets(fh);
513                                 if (nextmap == mapname)
514                                 {
515                                         strunzone(nextmap);
516                                         nextmap = strzone(line);
517                                 }
518                                 if (!line)
519                                         break;
520                                 if (line == mapname)
521                                 {
522                                         line = fgets(fh);
523                                         if (!line)
524                                                 break;
525                                         strunzone(nextmap);
526                                         nextmap = strzone(line);
527                                         break;
528                                 }
529                         }
530                         fclose(fh);
531                 }
532                 changelevel (nextmap);
533                 strunzone(nextmap);*/
534
535                 // method 3
536                 /*
537                 s = cvar_string("g_maplist");
538                 nummaps = tokenize(s);
539                 // if no map list, restart current one
540                 nextmap = mapname;
541                 if (nummaps >= 1)
542                 {
543                         n = 0;
544                         while (n < nummaps)
545                         {
546                                 if (argv(n) == mapname)
547                                         break;
548                                 n = n + 1;
549                         }
550                         n = n + 1;
551                         if (n >= nummaps)
552                                 n = 0;
553                         nextmap = argv(n);
554                 }
555                 changelevel (nextmap);
556                 */
557         }
558 };
559
560
561 /*
562 ============
563 IntermissionThink
564
565 When the player presses attack or jump, change to the next level
566 ============
567 */
568 void() IntermissionThink =
569 {
570         if (time < intermission_exittime)
571                 return;
572
573         if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
574                 return;
575
576         GotoNextMap ();
577 };
578
579 /*
580 ============
581 FindIntermission
582
583 Returns the entity to view from
584 ============
585 */
586 /*
587 entity() FindIntermission =
588 {
589         local   entity spot;
590         local   float cyc;
591
592 // look for info_intermission first
593         spot = find (world, classname, "info_intermission");
594         if (spot)
595         {       // pick a random one
596                 cyc = random() * 4;
597                 while (cyc > 1)
598                 {
599                         spot = find (spot, classname, "info_intermission");
600                         if (!spot)
601                                 spot = find (spot, classname, "info_intermission");
602                         cyc = cyc - 1;
603                 }
604                 return spot;
605         }
606
607 // then look for the start position
608         spot = find (world, classname, "info_player_start");
609         if (spot)
610                 return spot;
611
612 // testinfo_player_start is only found in regioned levels
613         spot = find (world, classname, "testplayerstart");
614         if (spot)
615                 return spot;
616
617 // then look for the start position
618         spot = find (world, classname, "info_player_deathmatch");
619         if (spot)
620                 return spot;
621
622         //objerror ("FindIntermission: no spot");
623         return world;
624 };
625 */
626
627 /*
628 ===============================================================================
629
630 RULES
631
632 ===============================================================================
633 */
634
635 void() DumpStats =
636 {
637         local float file;
638         local string s;
639
640         if(cvar("_printstats"))
641                 cvar_set("_printstats", "0");
642         else if(!gameover)
643                 return;
644
645         if(gameover)
646                 s = ":scores:";
647         else
648                 s = ":status:";
649
650         s = strcat(s, GetMapname(), ":", ftos(rint(time)));
651
652         if(cvar("sv_logscores_console") || cvar("sv_eventlog"))
653                 GameLogEcho(s, FALSE);
654         if(cvar("sv_logscores_file"))
655         {
656                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
657                 fputs(file, strcat(s, "\n"));
658         }
659
660         other = findchainflags(flags, FL_CLIENT);
661         while (other)
662         {
663                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
664                 {
665                         s = strcat(":player:", ftos(other.frags), ":");
666                         s = strcat(s, ftos(other.deaths), ":");
667                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
668                         s = strcat(s, ftos(other.team), ":");
669
670                         if(cvar("sv_logscores_file"))
671                                 fputs(file, strcat(s, other.netname, "\n"));
672                         if(cvar("sv_eventlog"))
673                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
674                         else if(cvar("sv_logscores_console"))
675                                 GameLogEcho(strcat(s, other.netname), TRUE);
676                 }
677                 other = other.chain;
678         }
679
680         if(cvar("sv_logscores_console") || cvar("sv_eventlog"))
681                 GameLogEcho(":end", FALSE);
682         if(cvar("sv_logscores_file"))
683         {
684                 fputs(file, ":end\n");
685                 fclose(file);
686         }
687 }
688
689
690 /*
691 go to the next level for deathmatch
692 only called if a time or frag limit has expired
693 */
694 void() NextLevel =
695 {
696         gameover = TRUE;
697
698         intermission_running = 1;
699
700 // enforce a wait time before allowing changelevel
701         intermission_exittime = time + cvar("sv_mapchange_delay");
702
703         WriteByte (MSG_ALL, SVC_CDTRACK);
704         WriteByte (MSG_ALL, 3);
705         WriteByte (MSG_ALL, 3);
706
707         //pos = FindIntermission ();
708
709         VoteReset();
710
711         DumpStats();
712
713         if(cvar("sv_eventlog"))
714                 GameLogEcho(":gameover", FALSE);
715
716         GameLogClose();
717
718         other = findchainflags(flags, FL_CLIENT);
719         while (other != world)
720         {
721                 //other.nextthink = time + 0.5;
722                 other.takedamage = DAMAGE_NO;
723                 other.solid = SOLID_NOT;
724                 other.movetype = MOVETYPE_NONE;
725                 other.angles = other.v_angle;
726                 other.angles_x = other.angles_x * -1;
727
728                 self = other;
729                 weapon_action(other.weapon, WR_IDLE);
730
731                 if(clienttype(other) == CLIENTTYPE_REAL)
732                 if(cvar("sv_autoscreenshot"))
733                         stuffcmd(other, "screenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
734
735                 /*
736                 if (pos != world);
737                 {
738                         other.modelindex = 0;
739                         other.weaponentity = world; // remove weapon model
740                         other.view_ofs = '0 0 0';
741                         other.angles = other.v_angle = pos.mangle;
742                         if (!other.angles)
743                         {
744                                 other.angles = other.v_angle = pos.angles;
745                                 other.v_angle_x = other.v_angle_x * -1;
746                         }
747                         other.fixangle = TRUE;          // turn this way immediately
748                         setorigin (other, pos.origin);
749                 }
750                 */
751                 other = other.chain;
752         }
753
754         WriteByte (MSG_ALL, SVC_INTERMISSION);
755 };
756
757 /*
758 ============
759 CheckRules_Player
760
761 Exit deathmatch games upon conditions
762 ============
763 */
764 void() CheckRules_Player =
765 {
766         local float fraglimit;
767
768         if (gameover)   // someone else quit the game already
769                 return;
770
771         // fixme: don't check players; instead check dom_team and ctf_team entities
772
773         fraglimit = cvar("fraglimit");
774
775         if(!cvar("g_lms") && !(cvar("g_tdm") || (cvar("teamplay") && cvar("g_runematch"))))
776         {
777                 if (fraglimit && self.frags >= fraglimit)
778                 {
779                         NextLevel ();
780                         return;
781                 }
782         }
783 };
784
785 float checkrules_oneminutewarning;
786 float checkrules_leaderfrags;
787 entity checkrules_leader;
788 float tdm_max_score, tdm_old_score;
789
790 /*
791 ============
792 CheckRules_World
793
794 Exit deathmatch games upon conditions
795 ============
796 */
797 void() CheckRules_World =
798 {
799         local float timelimit;
800         local float fraglimit;
801         local float checkrules_oldleaderfrags;
802         local float f;
803         local entity checkrules_oldleader;
804         local entity head;
805
806         VoteThink();
807
808         if (intermission_running)
809         if (time >= intermission_exittime + 60)
810         {
811                 GotoNextMap();
812                 return;
813         }
814
815         if (gameover)   // someone else quit the game already
816                 return;
817
818         DumpStats();
819
820         timelimit = cvar("timelimit") * 60;
821         fraglimit = cvar("fraglimit");
822
823         if (timelimit && time >= timelimit)
824         {
825                 NextLevel ();
826                 return;
827         }
828
829         if (!checkrules_oneminutewarning && timelimit && time > timelimit - 60)
830         {
831                 checkrules_oneminutewarning = TRUE;
832                 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
833         }
834
835         if(cvar("minplayers"))
836         {
837                 if(cvar("minplayers") >= maxclients)
838                         cvar_set("minplayers", ftos(maxclients - 1));
839
840                 f = cvar("minplayers") - (player_count - bot_number);
841                 if((player_count - bot_number) < 1)
842                         f = 0;
843
844                 if(cvar("bot_number") != f)
845                 {
846                         if(cvar("minplayers") != f)
847                                 cvar_set("bot_number", ftos(f));
848                         else
849                                 cvar_set("bot_number", "0");
850                 }
851         }
852
853         // last man camping winning conditions
854         if(cvar("g_lms"))
855         {
856                 if(lms_dead_count < 0)
857                         lms_dead_count = 0;
858
859                 // goto next map if only one player is alive or
860                 // if there is only one player as spectator (could happen with g_lms_join_anytime 1)
861                 if((player_count > 1 && (player_count - lms_dead_count) <= 1) ||
862                   (player_count == 1 && lms_dead_count == 1))
863                         NextLevel();
864                 return;
865         }
866
867         if((cvar("g_tdm") || (cvar("teamplay") && cvar("g_runematch"))) && fraglimit)
868         {
869                 team1_score = team2_score = team3_score = team4_score = 0;
870
871                 head = findchain(classname, "player");
872                 while (head)
873                 {
874                         if(head.team == COLOR_TEAM1)
875                                 team1_score += head.frags;
876                         else if(head.team == COLOR_TEAM2)
877                                 team2_score += head.frags;
878                         else if(head.team == COLOR_TEAM3)
879                                 team3_score += head.frags;
880                         else if(head.team == COLOR_TEAM4)
881                                 team4_score += head.frags;
882                         head = head.chain;
883                 }
884
885                 tdm_old_score = tdm_max_score;
886                 tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
887
888                 if(tdm_max_score >= fraglimit)
889                         NextLevel();
890
891                 if(!cvar("g_domination") && !cvar("g_runematch"))
892                 if(tdm_max_score != tdm_old_score)
893                 {
894                         if(tdm_max_score == fraglimit - 1)
895                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
896                         else if(tdm_max_score == fraglimit - 2)
897                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
898                         else if(tdm_max_score == fraglimit - 3)
899                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
900                 }
901                 return;
902         }
903
904         checkrules_oldleader = checkrules_leader;
905         checkrules_oldleaderfrags = checkrules_leaderfrags;
906         checkrules_leaderfrags = 0;
907         checkrules_leader = world;
908         head = findchain(classname, "player");
909         while (head)
910         {
911                 if (checkrules_leaderfrags < head.frags)
912                 {
913                         checkrules_leaderfrags = head.frags;
914                         checkrules_leader = head;
915                 }
916                 head = head.chain;
917         }
918         if (checkrules_leaderfrags <= 0)
919         {
920                 checkrules_leader = world;
921                 checkrules_leaderfrags = 0;
922         }
923         checkrules_leaderfrags = floor(checkrules_leaderfrags);
924
925         if (!cvar("g_domination") && !cvar("g_runematch"))
926         if (checkrules_leaderfrags != checkrules_oldleaderfrags)
927         {
928                 if (checkrules_leaderfrags == fraglimit - 1)
929                         sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
930                 else if (checkrules_leaderfrags == fraglimit - 2)
931                         sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
932                 else if (checkrules_leaderfrags == fraglimit - 3)
933                         sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
934         }
935 //      if (checkrules_leader != checkrules_oldleader)// && checkrules_leaderfrags > checkrules_oldleaderfrags)
936 //              bprint("^1",checkrules_leader.netname, " has taken the lead with ", ftos(checkrules_leaderfrags), " frags\n");
937 };