2 float checkrules_firstblood;
4 void GiveFrags (entity attacker, entity targ, float f)
9 if(cvar("g_arena_roundbased"))
12 if(cvar("g_domination"))
14 if(cvar("g_domination_disable_frags"))
18 else if(cvar("g_runematch"))
21 f = RunematchHandleFrags(attacker, targ, f);
23 else if(cvar("g_lms"))
25 // count remaining lives, not frags in lms
27 // keep track of the worst players lives
28 if(targ.frags < lms_lowest_lives)
29 lms_lowest_lives = targ.frags;
30 // player has no more lives left
35 lms_next_place = player_count;
36 targ.frags = -lms_next_place;
43 attacker.frags = attacker.frags + f;
46 string AppendItemcodes(string s, entity player)
51 // w = player.switchweapon;
53 w = player.cnt; // previous weapon!
54 s = strcat(s, ftos(weapon_translateindextoflag(w)));
55 if(time < player.strength_finished)
57 if(time < player.invincible_finished)
59 if(player.flagcarried != world)
62 s = strcat(s, "|", ftos(player.runes));
66 void LogDeath(string mode, float deathtype, entity killer, entity killed)
69 if(!cvar("sv_eventlog"))
71 s = strcat(":kill:", mode);
72 s = strcat(s, ":", ftos(killer.playerid));
73 s = strcat(s, ":", ftos(killed.playerid));
74 s = strcat(s, ":type=", ftos(deathtype));
75 s = strcat(s, ":items=");
76 s = AppendItemcodes(s, killer);
79 s = strcat(s, ":victimitems=");
80 s = AppendItemcodes(s, killed);
82 GameLogEcho(s, FALSE);
85 void Obituary (entity attacker, entity targ, float deathtype)
89 if (targ.classname == "player" || targ.classname == "corpse")
91 if (targ.classname == "corpse")
98 if (deathtype == DEATH_TEAMCHANGE)
100 m = "You are now on: ";
102 m = strcat(m, "^1Red Team");
103 else if (targ.team == 14)
104 m = strcat(m, "^4Blue Team");
105 else if (targ.team == 10)
106 m = strcat(m, "^6Pink Team");
107 else if (targ.team == 13)
108 m = strcat(m, "^3Yellow Team");
109 centerprint(targ, m);
111 else if (deathtype == DEATH_AUTOTEAMCHANGE)
113 m = "You have been moved into a different team to improve team balance\nYou are now on: ";
115 m = strcat(m, "^1Red Team");
116 else if (targ.team == 14)
117 m = strcat(m, "^4Blue Team");
118 else if (targ.team == 10)
119 m = strcat(m, "^6Pink Team");
120 else if (targ.team == 13)
121 m = strcat(m, "^3Yellow Team");
122 centerprint(targ, m);
125 else if (deathtype == DEATH_CAMP)
126 centerprint(targ, strcat("^1Die camper!\n\n\n"));
127 else if (deathtype == DEATH_NOAMMO)
128 centerprint(targ, strcat("^1You were killed for running out of ammo...\n\n\n"));
129 else if (deathtype == DEATH_ROT)
130 centerprint(targ, strcat("^1You grew too old without taking your medcine\n\n\n"));
132 centerprint(targ, strcat("^1You killed your own dumb self!\n\n\n"));
134 if (deathtype == IT_GRENADE_LAUNCHER)
135 bprint ("^1",s, "^1 detonated\n");
136 else if (deathtype == IT_ELECTRO)
137 bprint ("^1",s, "^1 played with plasma\n");
138 else if (deathtype == IT_ROCKET_LAUNCHER)
139 bprint ("^1",s, "^1 exploded\n");
140 else if (deathtype == DEATH_KILL)
141 bprint ("^1",s, "^1 couldn't take it anymore\n");
142 else if (deathtype == DEATH_ROT)
143 bprint ("^1",s, "^1 died\n");
144 else if (deathtype == DEATH_NOAMMO)
146 bprint ("^7",s, " ^7committed suicide. What's the point of living without ammo?\n");
147 //sound (self, CHAN_BODY, "minstagib/mockery.ogg", 1, ATTN_NONE);
149 else if (deathtype == DEATH_CAMP)
150 bprint ("^1",s, "^1 thought he found a nice camping ground\n");
151 else if (deathtype != DEATH_TEAMCHANGE)
152 bprint ("^1",s, "^1 couldn't resist the urge to self-destruct\n");
154 if(deathtype != DEATH_TEAMCHANGE)
155 LogDeath("suicide", deathtype, targ, targ);
157 GiveFrags(attacker, targ, -1);
158 //targ.frags = targ.frags - 1;
159 if (targ.killcount > 2)
160 bprint ("^1",s,"^1 ended it all with a ",ftos(targ.killcount)," kill spree\n");
162 else if (teamplay && attacker.team == targ.team)
164 centerprint(attacker, strcat("^1Moron! You fragged a teammate!\n\n\n"));
165 bprint ("^1", attacker.netname, "^1 mows down a teammate\n");
166 GiveFrags(attacker, targ, -1);
167 //attacker.frags = attacker.frags - 1;
168 if (targ.killcount > 2)
169 bprint ("^1",s,"'s ^1",ftos(targ.killcount)," kill spree was endeded by a teammate!\n");
170 if (attacker.killcount > 2)
171 bprint ("^1",attacker.netname,"^1 ended a ",ftos(attacker.killcount)," kill spree by killing a teammate\n");
172 attacker.killcount = 0;
174 LogDeath("tk", deathtype, attacker, targ);
176 else if (attacker.classname == "player" || attacker.classname == "gib")
178 if (!checkrules_firstblood)
180 checkrules_firstblood = TRUE;
181 //sound(world, CHAN_AUTO, "announcer/firstblood.wav", 1, ATTN_NONE);
182 //if (cvar("g_minstagib"))
183 //sound(world, CHAN_AUTO, "announce/male/mapkill1.ogg", 1, ATTN_NONE);
184 bprint("^1",attacker.netname, "^1 drew first blood", "\n");
187 centerprint(attacker, strcat("^4You fragged ^7", s, "\n\n\n"));
188 centerprint(targ, strcat("^1You were fragged by ^7", attacker.netname, "\n\n\n"));
190 if (deathtype == IT_LASER)
191 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
192 else if (deathtype == IT_UZI)
193 bprint ("^1",s, "^1 was riddled full of holes by ", attacker.netname, "\n");
194 else if (deathtype == IT_SHOTGUN)
195 bprint ("^1",s, "^1 was gunned by ", attacker.netname, "\n");
196 else if (deathtype == IT_GRENADE_LAUNCHER)
197 bprint ("^1", s, "^1 was blasted by ", attacker.netname, "\n");
198 else if (deathtype == IT_ELECTRO)
199 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
200 else if (deathtype == IT_CRYLINK)
201 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
202 else if (deathtype == IT_NEX)
203 bprint ("^1",s, "^1 has been vaporized by ", attacker.netname, "\n");
204 else if (deathtype == IT_HAGAR)
205 bprint ("^1",s, "^1 was pummeled by ", attacker.netname, "\n");
206 else if (deathtype == IT_ROCKET_LAUNCHER)
207 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
208 else if (deathtype == DEATH_TELEFRAG)
209 bprint ("^1",s, "^1 was telefragged by ", attacker.netname, "\n");
210 else if (deathtype == DEATH_DROWN)
211 bprint ("^1",s, "^1 was drowned by ", attacker.netname, "\n");
212 else if (deathtype == DEATH_SLIME)
213 bprint ("^1",s, "^1 was slimed by ", attacker.netname, "\n");
214 else if (deathtype == DEATH_LAVA)
215 bprint ("^1",s, "^1 was cooked by ", attacker.netname, "\n");
216 else if (deathtype == DEATH_FALL)
217 bprint ("^1",s, "^1 was grounded by ", attacker.netname, "\n");
218 else if (deathtype == DEATH_SHOOTING_STAR)
219 bprint ("^1",s, "^1 was shot into space by ", attacker.netname, "\n");
220 else if (deathtype == DEATH_SWAMP)
221 bprint ("^1",s, "^1 was conserved by ", attacker.netname, "\n");
222 else if (deathtype == DEATH_HURTTRIGGER)
223 bprint ("^1",s, "^1 was thrown into a world of hurt by ", attacker.netname, "\n");
225 bprint ("^1",s, "^1 was fragged by ", attacker.netname, "\n");
227 GiveFrags(attacker, targ, 1);
228 //attacker.frags = attacker.frags + 1;
229 if (targ.killcount > 2)
230 bprint ("^1",s,"'s ^1", ftos(targ.killcount), " kill spree was ended by ", attacker.netname, "\n");
231 attacker.killcount = attacker.killcount + 1;
232 if (attacker.killcount > 2)
233 bprint ("^1",attacker.netname,"^1 has ",ftos(attacker.killcount)," frags in a row\n");
235 LogDeath("frag", deathtype, attacker, targ);
237 if (attacker.killcount == 3)
239 bprint (attacker.netname,"^7 made a ^1TRIPLE FRAG\n");
240 stuffcmd(attacker, "play2 announcer/male/03kills.ogg\n");
242 else if (attacker.killcount == 5)
244 bprint (attacker.netname,"^7 made a ^1FIVE FRAG COMBO\n");
245 stuffcmd(attacker, "play2 announcer/male/05kills.ogg\n");
247 else if (attacker.killcount == 10)
249 bprint (attacker.netname,"^7 is on a ^1RAGE\n");
250 stuffcmd(attacker, "play2 announcer/male/10kills.ogg\n");
252 else if (attacker.killcount == 15)
254 bprint (attacker.netname,"^7 has done a ^1MASSACRE!\n");
255 stuffcmd(attacker, "play2 announcer/male/15kills.ogg\n");
257 else if (attacker.killcount == 20)
259 bprint (attacker.netname,"^7 is ^1UNHUMAN!\n");
260 stuffcmd(attacker, "play2 announcer/male/20kills.ogg\n");
262 else if (attacker.killcount == 25)
264 bprint (attacker.netname,"^7 is a ^1DEATH INCARNATION!\n");
265 stuffcmd(attacker, "play2 announcer/male/25kills.ogg\n");
267 else if (attacker.killcount == 30)
269 bprint (attacker.netname,"^7 is maybe a ^1AIMBOTTER?!\n");
270 stuffcmd(attacker, "play2 announcer/male/30kills.ogg\n");
275 centerprint(targ, strcat("^1Watch your step!\n\n\n"));
276 if (deathtype == DEATH_HURTTRIGGER && attacker.message != "")
277 bprint ("^1",s, "^1 ", attacker.message, "\n");
278 else if (deathtype == DEATH_DROWN)
279 bprint ("^1",s, "^1 drowned\n");
280 else if (deathtype == DEATH_SLIME)
281 bprint ("^1",s, "^1 was slimed\n");
282 else if (deathtype == DEATH_LAVA)
283 bprint ("^1",s, "^1 turned into hot slag\n");
284 else if (deathtype == DEATH_FALL)
285 bprint ("^1",s, "^1 hit the ground with a crunch\n");
286 else if (deathtype == DEATH_SHOOTING_STAR)
287 bprint ("^1",s, "^1 became a shooting star\n");
288 else if (deathtype == DEATH_SWAMP)
289 bprint ("^1",s, "^1 is now conserved for centuries to come\n");
291 bprint ("^1",s, "^1 died\n");
292 GiveFrags(targ, targ, -1);
293 if(targ.frags == -5) {
294 stuffcmd(targ, "play2 announcer/male/botlike.ogg\n");
297 //targ.frags = targ.frags - 1;
298 if (targ.killcount > 2)
299 bprint ("^1",s,"^1 died with a ",ftos(targ.killcount)," kill spree\n");
301 LogDeath("accident", deathtype, targ, targ);
303 targ.death_origin = targ.origin;
305 targ.killer_origin = attacker.origin;
306 // FIXME: this should go in PutClientInServer
312 // these are updated by each Damage call for use in button triggering and such
314 entity damage_inflictor;
315 entity damage_attacker;
317 void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
319 if (gameover || targ.killcount == -666)
322 local entity oldself;
326 damage_inflictor = inflictor;
327 damage_attacker = attacker;
328 // nullify damage if teamplay is on
331 if (attacker.team == targ.team)
332 if ((teamplay == 1 || teamplay == 3) && attacker != targ)
336 if(targ.classname == "player")
337 if(attacker.classname == "player")
340 targ.lms_traveled_distance = cvar("g_lms_campcheck_distance");
341 attacker.lms_traveled_distance = cvar("g_lms_campcheck_distance");
344 if(damage > 0 && targ != attacker && clienttype(attacker) == CLIENTTYPE_REAL && targ.classname == "player")
345 stuffcmd(attacker, "play2 misc/hit.wav\n");
347 if (cvar("g_minstagib"))
349 if ((deathtype == DEATH_FALL) ||
350 (deathtype == DEATH_DROWN) ||
351 (deathtype == DEATH_SLIME) ||
352 (deathtype == DEATH_LAVA))
354 if (targ.extralives && (deathtype == IT_NEX) && damage)
356 targ.extralives -= 1;
357 centerprint(targ, strcat("^3Remaining extra lives: ",ftos(targ.extralives),"\n"));
359 targ.armorvalue = targ.extralives;
360 if(clienttype(targ) == CLIENTTYPE_REAL) stuffcmd(targ, "play2 misc/hit.wav\n");
361 //stuffcmd(attacker, "play2 misc/hit.wav\n");
363 else if (deathtype == IT_NEX && targ.items & IT_STRENGTH)
365 if(clienttype(attacker) == CLIENTTYPE_REAL) stuffcmd(attacker, "play2 announcer/male/yoda.ogg\n");
367 if (deathtype == IT_LASER)
370 if (targ != attacker)
372 if (targ.classname == "player")
373 centerprint(attacker, "Secondary fire inflicts no damage!\n");
380 if (deathtype == IT_NEX && !(attacker.flags & FL_ONGROUND) && !(targ.flags & FL_ONGROUND) && attacker.waterlevel < 2 && targ.waterlevel < 2 && attacker.killcount != 3 && attacker.killcount != 5 && attacker.killcount != 10 && attacker.killcount != 15 && attacker.killcount != 20 && attacker.killcount != 25 && attacker.killcount != 30)
382 if(clienttype(attacker) == CLIENTTYPE_REAL) stuffcmd(attacker, "play2 announcer/male/yoda.ogg\n");
386 // apply strength multiplier
387 if (attacker.items & IT_STRENGTH && !cvar("g_minstagib"))
389 damage = damage * cvar("g_balance_powerup_strength_damage");
390 force = force * cvar("g_balance_powerup_strength_force");
392 // apply invincibility multiplier
393 if (targ.items & IT_INVINCIBLE && !cvar("g_minstagib"))
394 damage = damage * cvar("g_balance_powerup_invincible_takedamage");
397 if(cvar("g_runematch"))
399 // apply strength rune
400 if (attacker.runes & RUNE_STRENGTH)
402 if(attacker.runes & CURSE_WEAK) // have both curse & rune
404 damage = damage * cvar("g_balance_rune_strength_combo_damage");
405 force = force * cvar("g_balance_rune_strength_combo_force");
409 damage = damage * cvar("g_balance_rune_strength_damage");
410 force = force * cvar("g_balance_rune_strength_force");
413 else if (attacker.runes & CURSE_WEAK)
415 damage = damage * cvar("g_balance_curse_weak_damage");
416 force = force * cvar("g_balance_curse_weak_force");
419 // apply defense rune
420 if (targ.runes & RUNE_DEFENSE)
422 if (targ.runes & CURSE_VULNER) // have both curse & rune
423 damage = damage * cvar("g_balance_rune_defense_combo_takedamage");
425 damage = damage * cvar("g_balance_rune_defense_takedamage");
427 else if (targ.runes & CURSE_VULNER)
428 damage = damage * cvar("g_balance_curse_vulner_takedamage");
432 if (self.damageforcescale)
434 self.velocity = self.velocity + self.damageforcescale * force;
435 self.flags = self.flags - (self.flags & FL_ONGROUND);
438 if (self.event_damage)
439 self.event_damage (inflictor, attacker, damage, deathtype, hitloc, force);
442 if(targ.classname == "player" && attacker.classname == "player" && attacker != targ && attacker.health > 2)
444 // Savage: vampire mode
445 if(cvar("g_vampire") && !cvar("g_minstagib"))
447 attacker.health += damage;
449 if(cvar("g_runematch"))
451 if (attacker.runes & RUNE_VAMPIRE)
453 // apply vampire rune
454 if (attacker.runes & CURSE_EMPATHY) // have the curse too
456 //attacker.health = attacker.health + damage * cvar("g_balance_rune_vampire_combo_absorb");
457 attacker.health = bound(
458 cvar("g_balance_curse_empathy_minhealth"), // LA: was 3, now 40
459 attacker.health + damage * cvar("g_balance_rune_vampire_combo_absorb"),
460 cvar("g_balance_rune_vampire_maxhealth")); // LA: was 1000, now 500
464 //attacker.health = attacker.health + damage * cvar("g_balance_rune_vampire_absorb");
465 attacker.health = bound(
466 attacker.health, // LA: was 3, but changed so that you can't lose health
467 // empathy won't let you gain health in the same way...
468 attacker.health + damage * cvar("g_balance_rune_vampire_absorb"),
469 cvar("g_balance_rune_vampire_maxhealth")); // LA: was 1000, now 500
472 // apply empathy curse
473 else if (attacker.runes & CURSE_EMPATHY)
475 attacker.health = bound(
476 cvar("g_balance_curse_empathy_minhealth"), // LA: was 3, now 20
477 attacker.health + damage * cvar("g_balance_curse_empathy_takedamage"),
484 void RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity ignore, float forceintensity, float deathtype)
496 blastorigin = (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5);
498 targ = findradius (blastorigin, rad);
501 if (targ != inflictor)
504 // LordHavoc: measure distance to nearest point on target (not origin)
505 // (this guarentees 100% damage on a touch impact)
506 nearest = blastorigin;
507 m1 = targ.origin + targ.mins;
508 m2 = targ.origin + targ.maxs;
509 if (nearest_x < m1_x) nearest_x = m1_x;
510 if (nearest_y < m1_y) nearest_y = m1_y;
511 if (nearest_z < m1_z) nearest_z = m1_z;
512 if (nearest_x > m2_x) nearest_x = m2_x;
513 if (nearest_y > m2_y) nearest_y = m2_y;
514 if (nearest_z > m2_z) nearest_z = m2_z;
515 diff = nearest - blastorigin;
516 // round up a little on the damage to ensure full damage on impacts
517 // and turn the distance into a fraction of the radius
518 power = 1 - ((vlen (diff) - 2) / rad);
520 //bprint(ftos(power));
525 finaldmg = coredamage * power + edgedamage * (1 - power);
528 force = normalize((m1 + m2) * 0.5 - blastorigin) * (finaldmg / coredamage) * forceintensity;
529 if (targ == attacker)
530 finaldmg = finaldmg * cvar("g_balance_selfdamagepercent"); // Partial damage if the attacker hits himself
531 Damage (targ, inflictor, attacker, finaldmg, deathtype, nearest, force);
544 void ClearMultiDamage (void)
548 multi_force = '0 0 0';
551 void ApplyMultiDamage (void)
556 Damage (self, multi_ent.origin, multi_ent, 0, multi_damage, multi_force);
559 void AddMultiDamage (entity hit, float damage, vector force)
564 if (hit != multi_ent)
570 multi_damage = multi_damage + damage;
571 multi_force = multi_force + force;
574 void FireBullets (float shotcount, vector dir, vector spread, float deathtype)
581 makevectors (self.v_angle);
583 source = self.origin + v_forward * 10; // FIXME
584 source_x = self.absmin_z + self.size_z * 0.7; // ??? whaddabout view_ofs
586 // LordHavoc: better to use normal damage
587 //ClearMultiDamage ();
588 while (shotcount > 0)
590 direction = dir + crandom () * spread_x * v_right + crandom () * spread_y * v_up;
592 traceline (source, source + direction * 2048, FALSE, self);
593 if (trace_fraction != 1.0)
595 vel = normalize (direction + v_up * crandom () + v_right * crandom ());
596 vel = vel + 2 * trace_plane_normal;
599 org = trace_endpos - direction * 4;
601 if (!trace_ent.takedamage)
603 // LordHavoc: better to use normal damage
604 //AddMultiDamage (trace_ent, 4, direction * 4);
605 Damage (trace_ent, self, self, 4, deathtype, trace_endpos, direction * 4);
608 shotcount = shotcount + 1;
611 // LordHavoc: better to use normal damage
612 //ApplyMultiDamage ();