1 void info_player_start (void)
3 self.classname = "info_player_deathmatch";
6 void info_player_deathmatch (void)
10 float spawn_goodspots, spawn_badspots;
11 entity Spawn_ClassifyPoints(entity firstspot, entity playerlist, float mindist, float goodspotnum, float badspotnum)
13 local entity spot, player;
15 local string spotname;
26 if (vlen(player.origin - spot.origin) < 100)
28 player = player.chain;
32 if (spawn_goodspots >= badspotnum)
34 spawn_badspots = spawn_badspots + 1;
38 if (spawn_goodspots >= goodspotnum)
40 spawn_goodspots = spawn_goodspots + 1;
44 if(self.team == 5)//4)
45 spotname = "info_player_team1";
46 if(self.team == 14)//13)
47 spotname = "info_player_team2";
48 if(self.team == 10)//9)
49 spotname = "info_player_team3";
50 if(self.team == 13)//12)
51 spotname = "info_player_team4";
52 spot = find(spot, classname, spotname);
55 spot = find(spot, classname, "info_player_deathmatch");
60 entity Spawn_FurthestPoint(entity firstspot, entity playerlist)
62 local entity best, spot, player;
63 local float bestrating, rating;
65 bestrating = -1000000;
74 rating = min(rating, vlen(player.origin - spot.origin));
75 player = player.chain;
77 rating = rating + random() * 16;
78 if (bestrating < rating)
83 spot = find(spot, classname, "info_player_deathmatch");
92 Finds a point to respawn
95 entity SelectSpawnPoint (float anypoint)
97 local entity spot, firstspot, playerlist;
100 spot = find (world, classname, "testplayerstart");
104 spotname = "info_player_deathmatch";
106 if(!anypoint && cvar("g_ctf") )
108 if(self.team == 5)//4)
109 spotname = "info_player_team1";
110 if(self.team == 14)//13)
111 spotname = "info_player_team2";
112 if(self.team == 10)//9)
113 spotname = "info_player_team3";
114 if(self.team == 13)//12)
115 spotname = "info_player_team4";
118 playerlist = findchain(classname, "player");
119 firstspot = find(world, classname, spotname);
120 Spawn_ClassifyPoints(firstspot, playerlist, 100, 1000000, 1000000);
121 // first check if there are ANY good spots
122 if (spawn_goodspots > 0)
124 // good spots exist, there is 50/50 chance of choosing a random good
125 // spot or the furthest spot
126 // (this means that roughly every other spawn will be furthest, so you
127 // usually won't get fragged at spawn twice in a row)
129 spot = Spawn_ClassifyPoints(firstspot, playerlist, 100, min(floor(random() * spawn_goodspots), spawn_goodspots - 1), 1000000);
131 spot = Spawn_FurthestPoint(firstspot, playerlist);
135 // no good spots exist, pick a random bad spot
136 spot = Spawn_ClassifyPoints(firstspot, playerlist, 100, 1000000, min(floor(random() * spawn_badspots), spawn_badspots - 1));
141 error ("PutClientInServer: no start points on level");
142 else // try again with deathmatch spots
143 spot = SelectSpawnPoint(TRUE);
153 Checks if the argument string can be a valid playermodel.
154 Returns a valid one in doubt.
157 string CheckPlayerModel(string plyermodel) {
158 if( substring(plyermodel,0,14) != "models/player/") plyermodel = "models/player/marine.zym";
160 /* Possible Fixme: Check if server can open the model?
161 This would kill custom models, however. */
170 putting a client as observer in the server
173 void PutObserverInServer (void)
176 spot = SelectSpawnPoint (FALSE);
177 RemoveGrapplingHook(self); // Wazat's Grappling Hook
179 if(self.frags == 0 && cvar("g_lms") && self.killcount != -666)
180 bprint (strcat("^4", self.netname, "^4 has no more lives left\n"));
181 else if(self.killcount != -666)
182 bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
184 self.classname = "observer";
186 self.takedamage = DAMAGE_NO;
187 self.solid = SOLID_NOT;
188 self.movetype = MOVETYPE_NOCLIP;
189 self.flags = FL_CLIENT | FL_NOTARGET;
190 self.armorvalue = 666;
192 self.armorvalue = cvar("g_balance_armor_start");
193 self.pauserotarmor_finished = 0;
194 self.pauserothealth_finished = 0;
195 self.pauseregen_finished = 0;
196 self.damageforcescale = 0;
205 self.pain_finished = 0;
206 self.strength_finished = 0;
207 self.invincible_finished = 0;
209 self.think = SUB_Null;
213 self.deadflag = DEAD_NO;
214 self.angles = spot.angles;
216 self.fixangle = TRUE;
218 self.view_ofs = PL_VIEW_OFS;
219 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 14));
220 self.oldorigin = self.origin;
225 self.weaponmodel = "";
226 self.weaponframe = 0;
227 self.weaponentity = world;
228 self.killcount = -666;
231 //stuffcmd(self, "set viewsize 120 \n");
232 // bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
240 Called when a client spawns in the server
243 void PutClientInServer (void)
245 if(clienttype(self) == CLIENTTYPE_BOT)
247 self.classname = "player";
250 // player is dead and becomes observer
251 if(cvar("g_lms") && self.frags < 1)
252 self.classname = "observer";
254 if(self.classname == "player") {
257 spot = SelectSpawnPoint (FALSE);
259 RemoveGrapplingHook(self); // Wazat's Grappling Hook
261 self.classname = "player";
262 self.iscreature = TRUE;
263 self.movetype = MOVETYPE_WALK;
264 self.solid = SOLID_SLIDEBOX;
265 self.flags = FL_CLIENT;
266 self.takedamage = DAMAGE_AIM;
268 self.health = cvar("g_balance_health_start");
269 self.armorvalue = cvar("g_balance_armor_start");
270 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
271 self.pauserotarmor_finished = time + 10;
272 self.pauserothealth_finished = time + 10;
273 self.pauseregen_finished = 0;
274 self.damageforcescale = 2;
283 self.pain_finished = 0;
284 self.strength_finished = 0;
285 self.invincible_finished = 0;
287 //self.speed_finished = 0;
288 //self.slowmo_finished = 0;
289 // players have no think function
290 self.think = SUB_Null;
297 self.deadflag = DEAD_NO;
299 self.angles = spot.angles;
301 self.angles_z = 0; // never spawn tilted even if the spot says to
302 self.fixangle = TRUE; // turn this way immediately
303 self.velocity = '0 0 0';
304 self.avelocity = '0 0 0';
305 self.punchangle = '0 0 0';
306 self.punchvector = '0 0 0';
307 self.oldvelocity = self.velocity;
311 if(cvar("sv_defaultcharacter") == 1) {
312 local string defaultmodel;
313 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
315 precache_model (defaultmodel);
316 setmodel (self, defaultmodel);
317 self.skin = stof(cvar_string("sv_defaultplayerskin"));
319 self.playermodel = CheckPlayerModel(self.playermodel);
321 precache_model (self.playermodel);
322 setmodel (self, self.playermodel);
323 self.skin = stof(self.playerskin);
328 self.view_ofs = PL_VIEW_OFS;
329 setsize (self, PL_MIN, PL_MAX);
330 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
331 // don't reset back to last position, even if new position is stuck in solid
332 self.oldorigin = self.origin;
336 self.ammo_shells = cvar("g_lms_start_ammo_shells");
337 self.ammo_nails = cvar("g_lms_start_ammo_nails");
338 self.ammo_rockets = cvar("g_lms_start_ammo_rockets");
339 self.ammo_cells = cvar("g_lms_start_ammo_cells");
340 self.health = cvar("g_lms_start_health");
341 self.armorvalue = cvar("g_lms_start_armor");
343 else if (cvar("g_use_ammunition")) {
344 self.ammo_shells = cvar("g_start_ammo_shells");
345 self.ammo_nails = cvar("g_start_ammo_nails");
346 self.ammo_rockets = cvar("g_start_ammo_rockets");
347 self.ammo_cells = cvar("g_start_ammo_cells");
349 self.ammo_shells = 999;
350 self.ammo_nails = 999;
351 self.ammo_rockets = 999;
352 self.ammo_cells = 999;
356 if (cvar("g_start_weapon_laser") || cvar("g_lms"))
358 self.items = self.items | IT_LASER;
359 self.switchweapon = WEP_LASER;
361 if (cvar("g_start_weapon_shotgun") || cvar("g_lms"))
363 self.items = self.items | IT_SHOTGUN;
364 self.switchweapon = WEP_SHOTGUN;
366 if (cvar("g_start_weapon_uzi") || cvar("g_lms"))
368 self.items = self.items | IT_UZI;
369 self.switchweapon = WEP_UZI;
371 if (cvar("g_start_weapon_grenadelauncher") || cvar("g_lms"))
373 self.items = self.items | IT_GRENADE_LAUNCHER;
374 self.switchweapon = WEP_GRENADE_LAUNCHER;
376 if (cvar("g_start_weapon_electro") || cvar("g_lms"))
378 self.items = self.items | IT_ELECTRO;
379 self.switchweapon = WEP_ELECTRO;
381 if (cvar("g_start_weapon_crylink") || cvar("g_lms"))
383 self.items = self.items | IT_CRYLINK;
384 self.switchweapon = WEP_CRYLINK;
386 if (cvar("g_start_weapon_nex") || cvar("g_lms"))
388 self.items = self.items | IT_NEX;
389 self.switchweapon = WEP_NEX;
391 if (cvar("g_start_weapon_hagar") || cvar("g_lms"))
393 self.items = self.items | IT_HAGAR;
394 self.switchweapon = WEP_HAGAR;
396 if (cvar("g_start_weapon_rocketlauncher") || cvar("g_lms"))
398 self.items = self.items | IT_ROCKET_LAUNCHER;
399 self.switchweapon = WEP_ROCKET_LAUNCHER;
402 if(cvar("g_instagib"))
405 self.switchweapon = WEP_NEX;
406 self.ammo_cells = 999;
409 if(cvar("g_rocketarena"))
411 self.items = IT_ROCKET_LAUNCHER;
412 self.switchweapon = WEP_ROCKET_LAUNCHER;
413 self.ammo_rockets = 999;
416 if(cvar("g_minstagib"))
421 self.switchweapon = WEP_NEX;
422 self.ammo_cells = cvar("g_minstagib_ammo_start");
424 self.jump_interval = time;
427 self.event_damage = PlayerDamage;
429 self.statdraintime = time + 5;
430 self.button0 = self.button1 = self.button2 = self.button3 = 0;
432 if(self.killcount == -666) {
437 self.cnt = WEP_LASER;
443 CL_SpawnWeaponentity();
445 //stuffcmd(self, "chase_active 0");
446 //stuffcmd(self, "set viewsize $tmpviewsize \n");
447 } else if(self.classname == "observer") {
448 PutObserverInServer ();
457 void SetNewParms (void)
467 void SetChangeParms (void)
476 Called when a client types 'kill' in the console
479 void ClientKill (void)
481 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
488 Called when a client connects to the server
491 string ColoredTeamName(float t);
492 //void dom_player_join_team(entity pl);
493 void ClientConnect (void)
495 self.classname = "player_joining";
497 if(player_count<0) player_count = 0;
499 //if(cvar("g_domination"))
500 // dom_player_join_team(self);
502 //JoinBestTeam(self, FALSE);
503 if(cvar("teamplay") && self.version == cvar("g_nexuizversion_major")) stuffcmd(self,"menu_showteamselect\n");
506 if(cvar("sv_spectate") == 1 && !cvar("g_lms")) {
507 self.classname = "observer";
509 self.classname = "player";
512 //stuffcmd(self, "set tmpviewsize $viewsize \n");
514 bprint ("^4",self.netname);
515 bprint ("^4 connected");
517 if(cvar("g_domination") || cvar("g_ctf"))
519 bprint(" and joined the ");
520 bprint(ColoredTeamName(self.team));
525 self.welcomemessage_time = time + cvar("welcome_message_time");
526 self.welcomemessage_time2 = 0;
528 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
529 // send prediction settings to the client
530 stuffcmd(self, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
531 stuffcmd(self, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
532 stuffcmd(self, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
533 stuffcmd(self, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
534 stuffcmd(self, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
535 stuffcmd(self, strcat("cl_movement_jumpvelocity ", ftos(cvar("g_balance_jumpheight")), "\n"));
536 stuffcmd(self, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
537 stuffcmd(self, strcat("cl_movement_edgefriction 0\n"));
538 // Wazat's grappling hook
539 SetGrappleHookBindings();
541 // get autoswitch state from player
542 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1; cmd autoswitch $1\"\n");
543 stuffcmd(self, "cmd autoswitch $cl_autoswitch\n");
545 // get version info from player
546 stuffcmd(self, "cmd clientversion $g_nexuizversion_major\n");
548 // set cvar for team scoreboard
549 stuffcmd(self, strcat("set teamplay ", ftos(teams_matter), "\n"));
553 self.frags = cvar("fraglimit");
554 // no fraglimit was set, so player gets 999 lives
558 // disallow player to join after the worst player has lost g_lms_last_join lives
559 // if "g_lms_join_anytime" new players spawn with same amount of lives as the worst active player
560 if(((cvar("fraglimit") - cvar("g_lms_last_join")) > lms_lowest_lives && !cvar("g_lms_join_anytime")) || lms_lowest_lives < 1)
565 else if(cvar("fraglimit") > lms_lowest_lives)
567 self.frags = lms_lowest_lives;
572 self.jointime = time;
579 Called when a client disconnects from the server
582 .entity chatbubbleentity;
583 .entity teambubbleentity;
584 void ClientDisconnect (void)
586 bprint ("^4",self.netname);
587 bprint ("^4 disconnected\n");
589 if (self.chatbubbleentity)
591 remove (self.chatbubbleentity);
592 self.chatbubbleentity = world;
595 if (self.teambubbleentity)
597 remove (self.teambubbleentity);
598 self.teambubbleentity = world;
602 // decrease player count for lms
604 // player was dead, decrease dead count
605 if(cvar("g_lms") && self.frags < 1)
607 //stuffcmd(self, "set viewsize $tmpviewsize \n");
611 void() ChatBubbleThink =
613 self.nextthink = time;
614 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
619 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
620 if (self.owner.buttonchat && !self.owner.deadflag)
621 self.model = self.mdl;
626 void() UpdateChatBubble =
628 if (!self.modelindex)
630 // spawn a chatbubble entity if needed
631 if (!self.chatbubbleentity)
633 self.chatbubbleentity = spawn();
634 self.chatbubbleentity.owner = self;
635 self.chatbubbleentity.exteriormodeltoclient = self;
636 self.chatbubbleentity.think = ChatBubbleThink;
637 self.chatbubbleentity.nextthink = time;
638 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr");
639 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
640 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
641 self.chatbubbleentity.model = "";
646 void() TeamBubbleThink =
648 self.nextthink = time;
649 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
654 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
655 if (self.owner.buttonchat || self.owner.deadflag)
658 self.model = self.mdl;
662 .float() customizeentityforclient;
663 float() ChatBubble_customizeentityforclient = {return (self.owner.team == other.team && other.killcount > -666);};
665 void() UpdateTeamBubble =
667 if (!self.modelindex || !cvar("teamplay"))
669 // spawn a teambubble entity if needed
670 if (!self.teambubbleentity && cvar("teamplay"))
672 self.teambubbleentity = spawn();
673 self.teambubbleentity.owner = self;
674 self.teambubbleentity.exteriormodeltoclient = self;
675 self.teambubbleentity.think = TeamBubbleThink;
676 self.teambubbleentity.nextthink = time;
677 setmodel(self.teambubbleentity, "models/misc/teambubble.spr");
678 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
679 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
680 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
681 self.teambubbleentity.mdl = self.teambubbleentity.model;
682 self.teambubbleentity.model = self.teambubbleentity.mdl;
683 self.teambubbleentity.customizeentityforclient = ChatBubble_customizeentityforclient;
687 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
688 // added to the model skins
689 /*void() UpdateColorModHack =
692 c = self.clientcolors & 15;
693 // LordHavoc: only bothering to support white, green, red, yellow, blue
694 if (teamplay == 0) self.colormod = '0 0 0';
695 else if (c == 0) self.colormod = '1.00 1.00 1.00';
696 else if (c == 3) self.colormod = '0.10 1.73 0.10';
697 else if (c == 4) self.colormod = '1.73 0.10 0.10';
698 else if (c == 12) self.colormod = '1.22 1.22 0.10';
699 else if (c == 13) self.colormod = '0.10 0.10 1.73';
700 else self.colormod = '1 1 1';
703 void UpdatePlayerColors () {
704 if(self.weaponentity) {
705 self.weaponentity.colormap = self.colormap;
706 self.exteriorweaponentity.colormap = self.colormap;
713 When you press the jump key
716 void PlayerJump (void)
720 mjumpheight = cvar("g_balance_jumpheight");
721 if (self.waterlevel >= 2)
723 if (self.watertype == CONTENT_WATER)
724 self.velocity_z = 200;
725 else if (self.watertype == CONTENT_SLIME)
726 self.velocity_z = 80;
728 self.velocity_z = 50;
734 if (!(self.flags & FL_ONGROUND))
737 if (!(self.flags & FL_JUMPRELEASED))
740 if(cvar("g_runematch"))
742 if(self.runes & RUNE_SPEED)
744 if(self.runes & CURSE_SLOW)
745 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_combo_jumpheight");
747 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
749 else if(self.runes & CURSE_SLOW)
751 mjumpheight = mjumpheight * cvar("g_balance_curse_slow_jumpheight");
755 if(cvar("g_minstagib") && (self.items & IT_INVINCIBLE))
757 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
760 self.velocity_z = self.velocity_z + mjumpheight;
761 self.oldvelocity_z = self.velocity_z;
763 self.flags = self.flags - FL_ONGROUND;
764 self.flags = self.flags - FL_JUMPRELEASED;
767 void() CheckWaterJump =
769 local vector start, end;
771 // check for a jump-out-of-water
772 makevectors (self.angles);
774 start_z = start_z + 8;
776 normalize(v_forward);
777 end = start + v_forward*24;
778 traceline (start, end, TRUE, self);
779 if (trace_fraction < 1)
781 start_z = start_z + self.maxs_z - 8;
782 end = start + v_forward*24;
783 self.movedir = trace_plane_normal * -50;
784 traceline (start, end, TRUE, self);
785 if (trace_fraction == 1)
786 { // open at eye level
787 self.flags = self.flags | FL_WATERJUMP;
788 self.velocity_z = 225;
789 self.flags = self.flags - (self.flags & FL_JUMPRELEASED);
790 self.teleport_time = time + 2; // safety net
803 void player_powerups (void)
805 if (cvar("g_minstagib"))
807 self.effects = EF_FULLBRIGHT;
808 if (self.items & IT_STRENGTH)
810 if (time > self.strength_finished)
813 self.exteriorweaponentity.alpha = 1;
814 self.items = self.items - (self.items & IT_STRENGTH);
815 sprint(self, "^3Invisibility has worn off\n");
820 if (time < self.strength_finished)
822 self.alpha = cvar("g_minstagib_invis_alpha");
823 self.exteriorweaponentity.alpha = cvar("g_minstagib_invis_alpha");
824 self.items = self.items | IT_STRENGTH;
825 sprint(self, "^3You are invisible\n");
829 if (self.items & IT_INVINCIBLE)
831 if (time > self.invincible_finished)
833 self.items = self.items - (self.items & IT_INVINCIBLE);
834 sprint(self, "^3Speed has worn off\n");
839 if (time < self.invincible_finished)
841 self.items = self.items | IT_INVINCIBLE;
842 sprint(self, "^3You are on speed\n");
848 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
849 if (self.items & IT_STRENGTH)
851 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
852 if (time > self.strength_finished)
854 self.items = self.items - (self.items & IT_STRENGTH);
855 sprint(self, "^3Strength has worn off\n");
860 if (time < self.strength_finished)
862 self.items = self.items | IT_STRENGTH;
863 sprint(self, "^3Strength infuses your weapons with devestating power\n");
866 if (self.items & IT_INVINCIBLE)
868 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
869 if (time > self.invincible_finished)
871 self.items = self.items - (self.items & IT_INVINCIBLE);
872 sprint(self, "^3Shield has worn off\n");
877 if (time < self.invincible_finished)
879 self.items = self.items | IT_INVINCIBLE;
880 sprint(self, "^3Shield surrounds you\n");
884 if (cvar("g_fullbrightplayers"))
885 self.effects = self.effects | EF_FULLBRIGHT;
887 // midair gamemode: damage only while in the air
888 // if in midair mode, being on ground grants temporary invulnerability
889 // (this is so that multishot weapon don't clear the ground flag on the
890 // first damage in the frame, leaving the player vulnerable to the
891 // remaining hits in the same frame)
892 if (self.flags & FL_ONGROUND)
893 if (cvar("g_midair"))
894 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
896 if (time < self.spawnshieldtime)
897 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
900 void player_regen (void)
902 float maxh, maxa, max_mod, regen_mod, rot_mod;
903 maxh = cvar("g_balance_health_stable");
904 maxa = cvar("g_balance_armor_stable");
906 if (cvar("g_minstagib") || (cvar("g_lms") && !cvar("g_lms_regenerate")))
909 if(cvar("g_runematch"))
911 max_mod = regen_mod = rot_mod = 1;
912 if (self.runes & RUNE_REGEN)
914 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
916 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
917 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
921 regen_mod = cvar("g_balance_rune_regen_regenrate");
922 max_mod = cvar("g_balance_rune_regen_hpmod");
925 else if (self.runes & CURSE_VENOM)
927 max_mod = cvar("g_balance_curse_venom_hpmod");
928 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
929 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
931 rot_mod = cvar("g_balance_curse_venom_rotrate");
932 //if (!self.runes & RUNE_REGEN)
933 // rot_mod = cvar("g_balance_curse_venom_rotrate");
935 maxh = maxh * max_mod;
936 //maxa = maxa * max_mod;
938 if (time > self.pauserotarmor_finished)
940 if (self.armorvalue > maxa)
941 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
943 if (time > self.pauserothealth_finished)
945 if (self.health > maxh)
946 self.health = bound(0, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime, 1000);
948 if (time > self.pauseregen_finished)
950 if (self.health < maxh)
951 self.health = bound(0, self.health + (maxh- self.health) * regen_mod*cvar("g_balance_health_regen") * frametime, 1000);
952 if (self.armorvalue < maxa)
953 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
958 if (time > self.pauserothealth_finished)
959 if (self.health > maxh)
960 self.health = bound(0, self.health + (maxh - self.health) * cvar("g_balance_health_rot") * frametime, 1000);
961 if (time > self.pauserotarmor_finished)
962 if (self.armorvalue > maxa)
963 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
964 if (time > self.pauseregen_finished)
966 if (self.health < maxh)
967 self.health = bound(0, self.health + (maxh- self.health) * cvar("g_balance_health_regen") * frametime, 1000);
968 if (self.armorvalue < maxa)
969 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
975 ======================
976 spectate mode routines
977 ======================
979 void SpectateCopy(entity spectatee) {
980 self.armortype = spectatee.armortype;
981 self.armorvalue = spectatee.armorvalue;
982 self.currentammo = spectatee.currentammo;
983 self.effects = spectatee.effects;
984 self.health = spectatee.health;
986 self.items = spectatee.items;
987 self.punchangle = spectatee.punchangle;
988 self.view_ofs = spectatee.view_ofs;
989 self.v_angle = spectatee.v_angle;
990 self.viewzoom = spectatee.viewzoom;
991 setorigin(self, spectatee.origin);
992 setsize(self, spectatee.mins, spectatee.maxs);
995 void SpectateUpdate() {
996 if (self != self.enemy) {
997 SpectateCopy(self.enemy);
999 WriteByte(MSG_ONE, SVC_SETANGLE);
1000 WriteAngle(MSG_ONE, self.enemy.v_angle_x);
1001 WriteAngle(MSG_ONE, self.enemy.v_angle_y);
1002 WriteAngle(MSG_ONE, self.enemy.v_angle_z);
1006 float SpectateNext() {
1007 other = find(self.enemy, classname, "player");
1009 other = find(other, classname, "player");
1014 if(self.enemy.classname == "player") {
1016 WriteByte(MSG_ONE, SVC_SETVIEW);
1017 WriteEntity(MSG_ONE, self.enemy);
1018 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1030 Called every frame for each client before the physics are run
1033 void PlayerPreThink (void)
1038 if(self.classname == "player") {
1039 local vector m1, m2;
1043 // if(self.netname == "Wazat")
1044 // bprint(strcat(self.classname, "\n"));
1046 CheckRules_Player();
1048 if (intermission_running)
1050 IntermissionThink (); // otherwise a button could be missed between
1051 return; // the think tics
1054 if (self.deadflag != DEAD_NO)
1058 if (self.deadflag == DEAD_DYING)
1060 if (time > self.dead_time)
1061 self.deadflag = DEAD_DEAD;
1063 else if (self.deadflag == DEAD_DEAD)
1065 if (!self.button0 && !self.button2 && !self.button3)
1066 self.deadflag = DEAD_RESPAWNABLE;
1068 else if (self.deadflag == DEAD_RESPAWNABLE)
1075 cvar("g_forced_respawn"))
1086 self.view_ofs = PL_CROUCH_VIEW_OFS;
1087 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
1094 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
1095 if (!trace_startsolid)
1097 self.crouch = FALSE;
1098 self.view_ofs = PL_VIEW_OFS;
1099 setsize (self, PL_MIN, PL_MAX);
1104 if(cvar("sv_defaultcharacter") == 1) {
1105 local string defaultmodel;
1106 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
1108 if (defaultmodel != self.model)
1112 precache_model (defaultmodel);
1113 setmodel (self, defaultmodel);
1114 setsize (self, m1, m2);
1117 if (self.skin != stof(cvar_string("sv_defaultplayerskin")))
1118 self.skin = stof(cvar_string("sv_defaultplayerskin"));
1120 if (self.playermodel != self.model)
1122 self.playermodel = CheckPlayerModel(self.playermodel);
1125 precache_model (self.playermodel);
1126 setmodel (self, self.playermodel);
1127 setsize (self, m1, m2);
1130 if (self.skin != stof(self.playerskin))
1131 self.skin = stof(self.playerskin);
1133 // Savage: Check for nameless players
1134 if (strlen(self.netname) < 1) {
1135 self.netname = "Player";
1136 stuffcmd(self, "name Player\n");
1139 GrapplingHookFrame();
1143 if (self.button4 || (self.weapon == WEP_NEX && self.button3))
1145 if (cvar("g_minstagib") && self.button3)
1147 if (self.jump_interval <= (time + 0.1))
1149 self.jump_interval = time + 1;
1150 weapon_doattack(laser_check, laser_check, W_Laser_Attack);
1153 else if (self.viewzoom > 0.4)
1154 self.viewzoom = max (0.4, self.viewzoom - frametime * 2);
1156 else if (self.viewzoom < 1.0)
1157 self.viewzoom = min (1.0, self.viewzoom + frametime);
1163 self.flags = self.flags | FL_JUMPRELEASED;
1169 //self.angles_y=self.v_angle_y + 90; // temp
1171 if (self.waterlevel == 2)
1174 //if (TetrisPreFrame()) return;
1175 } else if(self.classname == "observer") {
1177 if (self.flags & FL_JUMPRELEASED) {
1178 if (self.button2 && self.version == cvar("g_nexuizversion_major")) {
1179 if(!cvar("teamplay")) {
1180 self.flags = self.flags & !FL_JUMPRELEASED;
1181 self.classname = "player";
1183 bprint (strcat("^4", self.netname, "^4 is playing now\n"));
1184 PutClientInServer();
1185 centerprint(self,"");
1188 self.flags = self.flags & !FL_JUMPRELEASED;
1189 stuffcmd(self,"menu_showteamselect\n");
1192 } else if(self.button0 && self.version == cvar("g_nexuizversion_major")) {
1193 self.flags = self.flags & !FL_JUMPRELEASED;
1194 if(SpectateNext() == 1) {
1195 self.classname = "spectator";
1199 if (!(self.button0 || self.button2)) {
1200 self.flags = self.flags | FL_JUMPRELEASED;
1203 if(cvar("g_lms") && self.frags == 0)
1204 centerprint(self, "\n\n\n^1You have no more lives left\nwait for next round\n\n\n^7press attack to spectate other players");
1205 else if(cvar("g_lms") && self.frags == -1)
1206 centerprint(self, "\n\n\n^1Match has already begun\nwait for next round\n\n\n^7press attack to spectate other players");
1208 PrintWelcomeMessage(self);
1209 //centerprint(self, "\n\n\npress jump to play\npress attack to spectate other players");
1210 } else if(self.classname == "spectator") {
1212 if (self.flags & FL_JUMPRELEASED) {
1213 if (self.button2 && self.version == cvar("g_nexuizversion_major")) {
1214 if(!cvar("teamplay")) {
1215 self.flags = self.flags & !FL_JUMPRELEASED;
1216 self.classname = "player";
1218 bprint (strcat("^4", self.netname, "^4 is playing now\n"));
1221 WriteByte(MSG_ONE, SVC_SETVIEW);
1222 WriteEntity(MSG_ONE, self);
1223 PutClientInServer();
1224 centerprint(self,"");
1227 self.flags = self.flags & !FL_JUMPRELEASED;
1228 stuffcmd(self,"menu_showteamselect\n");
1231 } else if(self.button0) {
1232 self.flags = self.flags & !FL_JUMPRELEASED;
1233 if(SpectateNext() == 1) {
1234 self.classname = "spectator";
1236 self.classname = "observer";
1238 WriteByte(MSG_ONE, SVC_SETVIEW);
1239 WriteEntity(MSG_ONE, self);
1240 PutClientInServer();
1242 } else if (self.button3) {
1243 self.flags = self.flags & !FL_JUMPRELEASED;
1244 self.classname = "observer";
1246 WriteByte(MSG_ONE, SVC_SETVIEW);
1247 WriteEntity(MSG_ONE, self);
1248 PutClientInServer();
1253 if (!(self.button0 || self.button3)) {
1254 self.flags = self.flags | FL_JUMPRELEASED;
1257 centerprint(self, strcat("spectating ", self.enemy.netname, "\n\n\n^7press jump to play\n^7press attack for next player\npress attack2 for free fly mode"));
1266 Called every frame for each client after the physics are run
1269 void PlayerPostThink (void)
1271 if(self.classname == "player") {
1272 CheckRules_Player();
1275 UpdatePlayerColors();
1276 if (self.deadflag == DEAD_NO)
1279 if (intermission_running)
1280 return; // intermission or finale
1282 //PrintWelcomeMessage(self);
1283 //if (TetrisPostFrame()) return;
1284 } else if (self.classname == "observer") {
1286 } else if (self.classname == "spectator") {