1 void info_player_start (void)
3 self.classname = "info_player_deathmatch";
6 void info_player_deathmatch (void)
12 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
14 local entity spot, player, nextspot, previousspot, newfirstspot;
23 nextspot = spot.chain;
24 // count team mismatches as bad spots
25 if (spot.team == teamcheck)
32 if (vlen(player.origin - spot.origin) < mindist)
34 player = player.chain;
40 previousspot.chain = spot;
47 spawn_allgood = FALSE;
51 // if we couldn't find ANY good points, return the original list
53 newfirstspot = firstspot;
57 entity Spawn_RandomPoint(entity firstspot)
61 // count number of spots
66 numspots = numspots + 1;
70 numspots = numspots * random();
72 while (spot.chain && numspots >= 1)
74 numspots = numspots - 1;
80 entity Spawn_FurthestPoint(entity firstspot, entity playerlist)
82 local entity best, spot, player;
83 local float bestrating, rating;
85 bestrating = -1000000;
94 rating = min(rating, vlen(player.origin - spot.origin));
95 player = player.chain;
97 rating = rating + random() * 16;
98 if (bestrating < rating)
112 Finds a point to respawn
115 entity SelectSpawnPoint (float anypoint)
117 local float teamcheck;
118 local entity spot, firstspot, playerlist;
121 spot = find (world, classname, "testplayerstart");
125 spotname = "info_player_deathmatch";
128 if(!anypoint && cvar("g_ctf") )
129 teamcheck = self.team;
131 // get the list of players
132 playerlist = findchain(classname, "player");
133 // get the entire list of spots
134 firstspot = findchain(classname, "info_player_deathmatch");
135 // filter out the bad ones
136 // (note this returns the original list if none survived)
137 firstspot = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
139 // there is 50/50 chance of choosing a random spot or the furthest spot
140 // (this means that roughly every other spawn will be furthest, so you
141 // usually won't get fragged at spawn twice in a row)
142 if (random() > 0.5 || spawn_allbad || spawn_allgood)
143 spot = Spawn_RandomPoint(firstspot);
145 spot = Spawn_FurthestPoint(firstspot, playerlist);
148 error ("PutClientInServer: no start points on level");
157 Checks if the argument string can be a valid playermodel.
158 Returns a valid one in doubt.
161 string CheckPlayerModel(string plyermodel) {
162 if( substring(plyermodel,0,14) != "models/player/") plyermodel = "models/player/marine.zym";
164 /* Possible Fixme: Check if server can open the model?
165 This would kill custom models, however. */
174 putting a client as observer in the server
177 void PutObserverInServer (void)
180 spot = SelectSpawnPoint (FALSE);
181 RemoveGrapplingHook(self); // Wazat's Grappling Hook
183 if(self.frags == 0 && cvar("g_lms") && self.killcount != -666)
184 bprint (strcat("^4", self.netname, "^4 has no more lives left\n"));
185 else if(self.killcount != -666)
186 bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
188 self.classname = "observer";
190 self.takedamage = DAMAGE_NO;
191 self.solid = SOLID_NOT;
192 self.movetype = MOVETYPE_NOCLIP;
193 self.flags = FL_CLIENT | FL_NOTARGET;
194 self.armorvalue = 666;
196 self.armorvalue = cvar("g_balance_armor_start");
197 self.pauserotarmor_finished = 0;
198 self.pauserothealth_finished = 0;
199 self.pauseregen_finished = 0;
200 self.damageforcescale = 0;
210 self.pain_finished = 0;
211 self.strength_finished = 0;
212 self.invincible_finished = 0;
214 self.think = SUB_Null;
218 self.deadflag = DEAD_NO;
219 self.angles = spot.angles;
221 self.fixangle = TRUE;
223 self.view_ofs = PL_VIEW_OFS;
224 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 14));
225 self.oldorigin = self.origin;
230 self.weaponmodel = "";
231 self.weaponframe = 0;
232 self.weaponentity = world;
233 self.killcount = -666;
236 //stuffcmd(self, "set viewsize 120 \n");
237 // bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
245 Called when a client spawns in the server
248 void PutClientInServer (void)
250 if(clienttype(self) == CLIENTTYPE_BOT)
252 self.classname = "player";
255 // player is dead and becomes observer
256 if(cvar("g_lms") && self.frags < 1)
257 self.classname = "observer";
259 if(self.classname == "player") {
262 spot = SelectSpawnPoint (FALSE);
264 RemoveGrapplingHook(self); // Wazat's Grappling Hook
266 self.classname = "player";
267 self.iscreature = TRUE;
268 self.movetype = MOVETYPE_WALK;
269 self.solid = SOLID_SLIDEBOX;
270 self.flags = FL_CLIENT;
271 self.takedamage = DAMAGE_AIM;
273 self.health = cvar("g_balance_health_start");
274 self.armorvalue = cvar("g_balance_armor_start");
275 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
276 self.pauserotarmor_finished = time + 10;
277 self.pauserothealth_finished = time + 10;
278 self.pauseregen_finished = 0;
279 self.damageforcescale = 2;
288 self.pain_finished = 0;
289 self.strength_finished = 0;
290 self.invincible_finished = 0;
292 //self.speed_finished = 0;
293 //self.slowmo_finished = 0;
294 // players have no think function
295 self.think = SUB_Null;
298 self.switchweapon = 0;
303 self.deadflag = DEAD_NO;
305 self.angles = spot.angles;
307 self.angles_z = 0; // never spawn tilted even if the spot says to
308 self.fixangle = TRUE; // turn this way immediately
309 self.velocity = '0 0 0';
310 self.avelocity = '0 0 0';
311 self.punchangle = '0 0 0';
312 self.punchvector = '0 0 0';
313 self.oldvelocity = self.velocity;
317 if(cvar("sv_defaultcharacter") == 1) {
318 local string defaultmodel;
319 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
321 precache_model (defaultmodel);
322 setmodel (self, defaultmodel);
323 self.skin = stof(cvar_string("sv_defaultplayerskin"));
325 self.playermodel = CheckPlayerModel(self.playermodel);
327 precache_model (self.playermodel);
328 setmodel (self, self.playermodel);
329 self.skin = stof(self.playerskin);
334 self.view_ofs = PL_VIEW_OFS;
335 setsize (self, PL_MIN, PL_MAX);
336 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
337 // don't reset back to last position, even if new position is stuck in solid
338 self.oldorigin = self.origin;
342 self.ammo_shells = cvar("g_lms_start_ammo_shells");
343 self.ammo_nails = cvar("g_lms_start_ammo_nails");
344 self.ammo_rockets = cvar("g_lms_start_ammo_rockets");
345 self.ammo_cells = cvar("g_lms_start_ammo_cells");
346 self.health = cvar("g_lms_start_health");
347 self.armorvalue = cvar("g_lms_start_armor");
349 else if (cvar("g_use_ammunition")) {
350 self.ammo_shells = cvar("g_start_ammo_shells");
351 self.ammo_nails = cvar("g_start_ammo_nails");
352 self.ammo_rockets = cvar("g_start_ammo_rockets");
353 self.ammo_cells = cvar("g_start_ammo_cells");
355 self.ammo_shells = 999;
356 self.ammo_nails = 999;
357 self.ammo_rockets = 999;
358 self.ammo_cells = 999;
362 if (cvar("g_start_weapon_laser") || cvar("g_lms"))
364 self.items = self.items | IT_LASER;
365 self.switchweapon = WEP_LASER;
367 if (cvar("g_start_weapon_shotgun") || cvar("g_lms"))
369 self.items = self.items | IT_SHOTGUN;
370 self.switchweapon = WEP_SHOTGUN;
372 if (cvar("g_start_weapon_uzi") || cvar("g_lms"))
374 self.items = self.items | IT_UZI;
375 self.switchweapon = WEP_UZI;
377 if (cvar("g_start_weapon_grenadelauncher") || cvar("g_lms"))
379 self.items = self.items | IT_GRENADE_LAUNCHER;
380 self.switchweapon = WEP_GRENADE_LAUNCHER;
382 if (cvar("g_start_weapon_electro") || cvar("g_lms"))
384 self.items = self.items | IT_ELECTRO;
385 self.switchweapon = WEP_ELECTRO;
387 if (cvar("g_start_weapon_crylink") || cvar("g_lms"))
389 self.items = self.items | IT_CRYLINK;
390 self.switchweapon = WEP_CRYLINK;
392 if (cvar("g_start_weapon_nex") || cvar("g_lms"))
394 self.items = self.items | IT_NEX;
395 self.switchweapon = WEP_NEX;
397 if (cvar("g_start_weapon_hagar") || cvar("g_lms"))
399 self.items = self.items | IT_HAGAR;
400 self.switchweapon = WEP_HAGAR;
402 if (cvar("g_start_weapon_rocketlauncher") || cvar("g_lms"))
404 self.items = self.items | IT_ROCKET_LAUNCHER;
405 self.switchweapon = WEP_ROCKET_LAUNCHER;
408 if(cvar("g_instagib"))
411 self.switchweapon = WEP_NEX;
412 self.ammo_cells = 999;
415 if(cvar("g_rocketarena"))
417 self.items = IT_ROCKET_LAUNCHER;
418 self.switchweapon = WEP_ROCKET_LAUNCHER;
419 self.ammo_rockets = 999;
425 // will be done later
428 if(cvar("g_minstagib"))
433 self.switchweapon = WEP_NEX;
434 self.ammo_cells = cvar("g_minstagib_ammo_start");
436 self.jump_interval = time;
439 self.event_damage = PlayerDamage;
441 self.statdraintime = time + 5;
442 self.button0 = self.button1 = self.button2 = self.button3 = 0;
444 if(self.killcount == -666) {
449 self.cnt = WEP_LASER;
450 self.nixnex_lastchange_id = -1;
456 CL_SpawnWeaponentity();
458 self.exteriorweaponentity.alpha = 1;
460 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
461 self.lms_traveled_distance = 0;
463 //stuffcmd(self, "chase_active 0");
464 //stuffcmd(self, "set viewsize $tmpviewsize \n");
465 } else if(self.classname == "observer") {
466 PutObserverInServer ();
475 void SetNewParms (void)
485 void SetChangeParms (void)
494 Called when a client types 'kill' in the console
497 void ClientKill (void)
499 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
506 Called when a client connects to the server
509 string ColoredTeamName(float t);
510 //void dom_player_join_team(entity pl);
511 void ClientConnect (void)
513 self.classname = "player_joining";
515 if(player_count<0) player_count = 0;
517 //if(cvar("g_domination"))
518 // dom_player_join_team(self);
520 //JoinBestTeam(self, FALSE);
522 if(cvar("sv_spectate") == 1 && !cvar("g_lms")) {
523 self.classname = "observer";
525 self.classname = "player";
528 //stuffcmd(self, "set tmpviewsize $viewsize \n");
530 bprint ("^4",self.netname);
531 bprint ("^4 connected");
533 if(cvar("g_domination") || cvar("g_ctf"))
535 bprint(" and joined the ");
536 bprint(ColoredTeamName(self.team));
541 self.welcomemessage_time = time + cvar("welcome_message_time");
542 self.welcomemessage_time2 = 0;
544 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
545 // send prediction settings to the client
546 stuffcmd(self, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
547 stuffcmd(self, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
548 stuffcmd(self, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
549 stuffcmd(self, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
550 stuffcmd(self, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
551 stuffcmd(self, strcat("cl_movement_jumpvelocity ", ftos(cvar("g_balance_jumpheight")), "\n"));
552 stuffcmd(self, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
553 stuffcmd(self, strcat("cl_movement_edgefriction 0\n"));
554 // Wazat's grappling hook
555 SetGrappleHookBindings();
557 // get autoswitch state from player
558 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1; cmd autoswitch $1\"\n");
559 stuffcmd(self, "cmd autoswitch $cl_autoswitch\n");
561 // get version info from player
562 stuffcmd(self, "cmd clientversion $gameversion\n");
564 // set cvar for team scoreboard
565 stuffcmd(self, strcat("set teamplay ", ftos(teams_matter), "\n"));
569 self.frags = cvar("fraglimit");
570 // no fraglimit was set, so player gets 999 lives
574 // disallow player to join after the worst player has lost g_lms_last_join lives
575 // if "g_lms_join_anytime" new players spawn with same amount of lives as the worst active player
576 if(((cvar("fraglimit") - cvar("g_lms_last_join")) > lms_lowest_lives && !cvar("g_lms_join_anytime")) || lms_lowest_lives < 1)
581 else if(cvar("fraglimit") > lms_lowest_lives)
583 self.frags = lms_lowest_lives;
588 self.jointime = time;
595 Called when a client disconnects from the server
598 void(entity e) DropFlag;
599 .entity chatbubbleentity;
600 .entity teambubbleentity;
601 void ClientDisconnect (void)
603 bprint ("^4",self.netname);
604 bprint ("^4 disconnected\n");
606 if (self.chatbubbleentity)
608 remove (self.chatbubbleentity);
609 self.chatbubbleentity = world;
612 if (self.teambubbleentity)
614 remove (self.teambubbleentity);
615 self.teambubbleentity = world;
621 DropFlag(self.flagcarried);
623 // decrease player count for lms
625 // player was dead, decrease dead count
626 if(cvar("g_lms") && self.frags < 1)
628 //stuffcmd(self, "set viewsize $tmpviewsize \n");
632 void() ChatBubbleThink =
634 self.nextthink = time;
635 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
640 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
641 if (self.owner.buttonchat && !self.owner.deadflag)
642 self.model = self.mdl;
647 void() UpdateChatBubble =
649 if (!self.modelindex)
651 // spawn a chatbubble entity if needed
652 if (!self.chatbubbleentity)
654 self.chatbubbleentity = spawn();
655 self.chatbubbleentity.owner = self;
656 self.chatbubbleentity.exteriormodeltoclient = self;
657 self.chatbubbleentity.think = ChatBubbleThink;
658 self.chatbubbleentity.nextthink = time;
659 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr");
660 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
661 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
662 self.chatbubbleentity.model = "";
667 void() TeamBubbleThink =
669 self.nextthink = time;
670 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
675 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
676 if (self.owner.buttonchat || self.owner.deadflag)
679 self.model = self.mdl;
683 .float() customizeentityforclient;
684 float() ChatBubble_customizeentityforclient = {return (self.owner.team == other.team && other.killcount > -666);};
686 void() UpdateTeamBubble =
688 if (!self.modelindex || !cvar("teamplay"))
690 // spawn a teambubble entity if needed
691 if (!self.teambubbleentity && cvar("teamplay"))
693 self.teambubbleentity = spawn();
694 self.teambubbleentity.owner = self;
695 self.teambubbleentity.exteriormodeltoclient = self;
696 self.teambubbleentity.think = TeamBubbleThink;
697 self.teambubbleentity.nextthink = time;
698 setmodel(self.teambubbleentity, "models/misc/teambubble.spr");
699 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
700 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
701 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
702 self.teambubbleentity.mdl = self.teambubbleentity.model;
703 self.teambubbleentity.model = self.teambubbleentity.mdl;
704 self.teambubbleentity.customizeentityforclient = ChatBubble_customizeentityforclient;
708 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
709 // added to the model skins
710 /*void() UpdateColorModHack =
713 c = self.clientcolors & 15;
714 // LordHavoc: only bothering to support white, green, red, yellow, blue
715 if (teamplay == 0) self.colormod = '0 0 0';
716 else if (c == 0) self.colormod = '1.00 1.00 1.00';
717 else if (c == 3) self.colormod = '0.10 1.73 0.10';
718 else if (c == 4) self.colormod = '1.73 0.10 0.10';
719 else if (c == 12) self.colormod = '1.22 1.22 0.10';
720 else if (c == 13) self.colormod = '0.10 0.10 1.73';
721 else self.colormod = '1 1 1';
724 void UpdatePlayerColors () {
725 if(self.weaponentity) {
726 self.weaponentity.colormap = self.colormap;
727 self.exteriorweaponentity.colormap = self.colormap;
734 When you press the jump key
737 void PlayerJump (void)
741 mjumpheight = cvar("g_balance_jumpheight");
742 if (self.waterlevel >= 2)
744 if (self.watertype == CONTENT_WATER)
745 self.velocity_z = 200;
746 else if (self.watertype == CONTENT_SLIME)
747 self.velocity_z = 80;
749 self.velocity_z = 50;
755 if (!(self.flags & FL_ONGROUND))
758 if (!(self.flags & FL_JUMPRELEASED))
761 if(cvar("g_runematch"))
763 if(self.runes & RUNE_SPEED)
765 if(self.runes & CURSE_SLOW)
766 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_combo_jumpheight");
768 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
770 else if(self.runes & CURSE_SLOW)
772 mjumpheight = mjumpheight * cvar("g_balance_curse_slow_jumpheight");
776 if(cvar("g_minstagib") && (self.items & IT_INVINCIBLE))
778 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
781 self.velocity_z = self.velocity_z + mjumpheight;
782 self.oldvelocity_z = self.velocity_z;
784 self.flags = self.flags - FL_ONGROUND;
785 self.flags = self.flags - FL_JUMPRELEASED;
788 void() CheckWaterJump =
790 local vector start, end;
792 // check for a jump-out-of-water
793 makevectors (self.angles);
795 start_z = start_z + 8;
797 normalize(v_forward);
798 end = start + v_forward*24;
799 traceline (start, end, TRUE, self);
800 if (trace_fraction < 1)
802 start_z = start_z + self.maxs_z - 8;
803 end = start + v_forward*24;
804 self.movedir = trace_plane_normal * -50;
805 traceline (start, end, TRUE, self);
806 if (trace_fraction == 1)
807 { // open at eye level
808 self.flags = self.flags | FL_WATERJUMP;
809 self.velocity_z = 225;
810 self.flags = self.flags - (self.flags & FL_JUMPRELEASED);
811 self.teleport_time = time + 2; // safety net
824 void player_powerups (void)
826 if (cvar("g_minstagib"))
828 self.effects = EF_FULLBRIGHT;
829 if (self.items & IT_STRENGTH)
831 if (time > self.strength_finished)
834 self.exteriorweaponentity.alpha = 1;
835 self.items = self.items - (self.items & IT_STRENGTH);
836 sprint(self, "^3Invisibility has worn off\n");
841 if (time < self.strength_finished)
843 self.alpha = cvar("g_minstagib_invis_alpha");
844 self.exteriorweaponentity.alpha = cvar("g_minstagib_invis_alpha");
845 self.items = self.items | IT_STRENGTH;
846 sprint(self, "^3You are invisible\n");
850 if (self.items & IT_INVINCIBLE)
852 if (time > self.invincible_finished)
854 self.items = self.items - (self.items & IT_INVINCIBLE);
855 sprint(self, "^3Speed has worn off\n");
860 if (time < self.invincible_finished)
862 self.items = self.items | IT_INVINCIBLE;
863 sprint(self, "^3You are on speed\n");
869 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
870 if (self.items & IT_STRENGTH)
872 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
873 if (time > self.strength_finished)
875 self.items = self.items - (self.items & IT_STRENGTH);
876 sprint(self, "^3Strength has worn off\n");
881 if (time < self.strength_finished)
883 self.items = self.items | IT_STRENGTH;
884 sprint(self, "^3Strength infuses your weapons with devestating power\n");
887 if (self.items & IT_INVINCIBLE)
889 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
890 if (time > self.invincible_finished)
892 self.items = self.items - (self.items & IT_INVINCIBLE);
893 sprint(self, "^3Shield has worn off\n");
898 if (time < self.invincible_finished)
900 self.items = self.items | IT_INVINCIBLE;
901 sprint(self, "^3Shield surrounds you\n");
905 if (cvar("g_fullbrightplayers"))
906 self.effects = self.effects | EF_FULLBRIGHT;
908 // midair gamemode: damage only while in the air
909 // if in midair mode, being on ground grants temporary invulnerability
910 // (this is so that multishot weapon don't clear the ground flag on the
911 // first damage in the frame, leaving the player vulnerable to the
912 // remaining hits in the same frame)
913 if (self.flags & FL_ONGROUND)
914 if (cvar("g_midair"))
915 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
917 if (time < self.spawnshieldtime)
918 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
921 void player_regen (void)
923 float maxh, maxa, max_mod, regen_mod, rot_mod;
924 maxh = cvar("g_balance_health_stable");
925 maxa = cvar("g_balance_armor_stable");
927 if (cvar("g_minstagib") || (cvar("g_lms") && !cvar("g_lms_regenerate")))
930 if(cvar("g_runematch"))
932 max_mod = regen_mod = rot_mod = 1;
933 if (self.runes & RUNE_REGEN)
935 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
937 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
938 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
942 regen_mod = cvar("g_balance_rune_regen_regenrate");
943 max_mod = cvar("g_balance_rune_regen_hpmod");
946 else if (self.runes & CURSE_VENOM)
948 max_mod = cvar("g_balance_curse_venom_hpmod");
949 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
950 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
952 rot_mod = cvar("g_balance_curse_venom_rotrate");
953 //if (!self.runes & RUNE_REGEN)
954 // rot_mod = cvar("g_balance_curse_venom_rotrate");
956 maxh = maxh * max_mod;
957 //maxa = maxa * max_mod;
959 if (time > self.pauserotarmor_finished)
961 if (self.armorvalue > maxa)
962 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
964 if (time > self.pauserothealth_finished)
966 if (self.health > maxh)
967 self.health = bound(0, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime, 1000);
969 if (time > self.pauseregen_finished)
971 if (self.health < maxh)
972 self.health = bound(0, self.health + (maxh- self.health) * regen_mod*cvar("g_balance_health_regen") * frametime, 1000);
973 if (self.armorvalue < maxa)
974 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
979 if (time > self.pauserothealth_finished)
980 if (self.health > maxh)
981 self.health = bound(0, self.health + (maxh - self.health) * cvar("g_balance_health_rot") * frametime, 1000);
982 if (time > self.pauserotarmor_finished)
983 if (self.armorvalue > maxa)
984 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
985 if (time > self.pauseregen_finished)
987 if (self.health < maxh)
988 self.health = bound(0, self.health + (maxh - self.health) * cvar("g_balance_health_regen") * frametime + 0.001, 1000);
989 if (self.armorvalue < maxa)
990 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime + 0.001, 1000);
996 ======================
997 spectate mode routines
998 ======================
1000 void SpectateCopy(entity spectatee) {
1001 self.armortype = spectatee.armortype;
1002 self.armorvalue = spectatee.armorvalue;
1003 self.currentammo = spectatee.currentammo;
1004 self.effects = spectatee.effects;
1005 self.health = spectatee.health;
1007 self.items = spectatee.items;
1008 self.punchangle = spectatee.punchangle;
1009 self.view_ofs = spectatee.view_ofs;
1010 self.v_angle = spectatee.v_angle;
1011 self.viewzoom = spectatee.viewzoom;
1012 setorigin(self, spectatee.origin);
1013 setsize(self, spectatee.mins, spectatee.maxs);
1016 void SpectateUpdate() {
1017 if (self != self.enemy) {
1018 SpectateCopy(self.enemy);
1020 WriteByte(MSG_ONE, SVC_SETANGLE);
1021 WriteAngle(MSG_ONE, self.enemy.v_angle_x);
1022 WriteAngle(MSG_ONE, self.enemy.v_angle_y);
1023 WriteAngle(MSG_ONE, self.enemy.v_angle_z);
1027 float SpectateNext() {
1028 other = find(self.enemy, classname, "player");
1030 other = find(other, classname, "player");
1035 if(self.enemy.classname == "player") {
1037 WriteByte(MSG_ONE, SVC_SETVIEW);
1038 WriteEntity(MSG_ONE, self.enemy);
1039 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1051 Called every frame for each client before the physics are run
1054 void PlayerPreThink (void)
1056 if(self.classname == "player") {
1057 local vector m1, m2;
1061 // if(self.netname == "Wazat")
1062 // bprint(strcat(self.classname, "\n"));
1064 CheckRules_Player();
1067 PrintWelcomeMessage(self);
1069 if(cvar("g_lms") || !cvar("sv_spectate"))
1070 if((time - self.jointime) <= cvar("welcome_message_time"))
1071 PrintWelcomeMessage(self);
1073 if (intermission_running)
1075 IntermissionThink (); // otherwise a button could be missed between
1076 return; // the think tics
1079 if (self.deadflag != DEAD_NO)
1083 if (self.deadflag == DEAD_DYING)
1085 if (time > self.dead_time)
1086 self.deadflag = DEAD_DEAD;
1088 else if (self.deadflag == DEAD_DEAD)
1090 if (cvar("g_lms") || cvar("g_forced_respawn"))
1091 self.button0 = self.button2 = self.button3 = 0;
1093 if (!self.button0 && !self.button2 && !self.button3)
1094 self.deadflag = DEAD_RESPAWNABLE;
1096 else if (self.deadflag == DEAD_RESPAWNABLE)
1103 cvar("g_forced_respawn"))
1109 if(cvar("g_lms") && !self.deadflag && cvar("g_lms_campcheck_interval"))
1113 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
1114 dist = self.oldorigin - self.origin;
1116 self.lms_traveled_distance += fabs(vlen(dist));
1118 if(time > self.lms_nextcheck)
1120 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
1121 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
1123 centerprint(self, cvar_string("g_lms_campcheck_message"));
1124 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
1125 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
1126 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
1128 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
1129 self.lms_traveled_distance = 0;
1138 self.view_ofs = PL_CROUCH_VIEW_OFS;
1139 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
1146 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
1147 if (!trace_startsolid)
1149 self.crouch = FALSE;
1150 self.view_ofs = PL_VIEW_OFS;
1151 setsize (self, PL_MIN, PL_MAX);
1156 if(cvar("sv_defaultcharacter") == 1) {
1157 local string defaultmodel;
1158 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
1160 if (defaultmodel != self.model)
1164 precache_model (defaultmodel);
1165 setmodel (self, defaultmodel);
1166 setsize (self, m1, m2);
1169 if (self.skin != stof(cvar_string("sv_defaultplayerskin")))
1170 self.skin = stof(cvar_string("sv_defaultplayerskin"));
1172 if (self.playermodel != self.model)
1174 self.playermodel = CheckPlayerModel(self.playermodel);
1177 precache_model (self.playermodel);
1178 setmodel (self, self.playermodel);
1179 setsize (self, m1, m2);
1182 if (self.skin != stof(self.playerskin))
1183 self.skin = stof(self.playerskin);
1185 // Savage: Check for nameless players
1186 if (strlen(self.netname) < 1) {
1187 self.netname = "Player";
1188 stuffcmd(self, "name Player\n");
1191 GrapplingHookFrame();
1195 if (self.button4 || (self.weapon == WEP_NEX && self.button3))
1197 if (cvar("g_minstagib") && self.button3)
1199 if (self.jump_interval <= (time + 0.1))
1201 self.jump_interval = time + 1;
1202 weapon_doattack(laser_check, laser_check, W_Laser_Attack);
1205 else if (self.viewzoom > 0.4)
1206 self.viewzoom = max (0.4, self.viewzoom - frametime * 2);
1208 else if (self.viewzoom < 1.0)
1209 self.viewzoom = min (1.0, self.viewzoom + frametime);
1215 self.flags = self.flags | FL_JUMPRELEASED;
1221 //self.angles_y=self.v_angle_y + 90; // temp
1223 if (self.waterlevel == 2)
1226 //if (TetrisPreFrame()) return;
1227 } else if(gameover) {
1228 if (intermission_running)
1229 IntermissionThink (); // otherwise a button could be missed between
1231 } else if(self.classname == "observer") {
1233 if (self.flags & FL_JUMPRELEASED) {
1234 if (self.button2 && self.version == cvar("gameversion")) {
1235 if(!cvar("teamplay")) {
1236 self.flags = self.flags & !FL_JUMPRELEASED;
1237 self.classname = "player";
1239 bprint (strcat("^4", self.netname, "^4 is playing now\n"));
1240 PutClientInServer();
1241 centerprint(self,"");
1244 self.flags = self.flags & !FL_JUMPRELEASED;
1245 stuffcmd(self,"menu_showteamselect\n");
1248 } else if(self.button0 && self.version == cvar("gameversion")) {
1249 self.flags = self.flags & !FL_JUMPRELEASED;
1250 if(SpectateNext() == 1) {
1251 self.classname = "spectator";
1255 if (!(self.button0 || self.button2)) {
1256 self.flags = self.flags | FL_JUMPRELEASED;
1259 if(cvar("g_lms") && self.frags == 0)
1260 centerprint(self, "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n^1You have no more lives left\nwait for next round\n\n\n^7press attack to spectate other players");
1261 else if(cvar("g_lms") && self.frags == -1)
1262 centerprint(self, "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n^1Match has already begun\nwait for next round\n\n\n^7press attack to spectate other players");
1264 PrintWelcomeMessage(self);
1265 //centerprint(self, "\n\n\npress jump to play\npress attack to spectate other players");
1266 } else if(self.classname == "spectator") {
1268 if (self.flags & FL_JUMPRELEASED) {
1269 if (self.button2 && self.version == cvar("gameversion")) {
1270 if(!cvar("teamplay")) {
1271 self.flags = self.flags & !FL_JUMPRELEASED;
1272 self.classname = "player";
1274 bprint (strcat("^4", self.netname, "^4 is playing now\n"));
1277 WriteByte(MSG_ONE, SVC_SETVIEW);
1278 WriteEntity(MSG_ONE, self);
1279 PutClientInServer();
1280 centerprint(self,"");
1283 self.flags = self.flags & !FL_JUMPRELEASED;
1284 stuffcmd(self,"menu_showteamselect\n");
1287 } else if(self.button0) {
1288 self.flags = self.flags & !FL_JUMPRELEASED;
1289 if(SpectateNext() == 1) {
1290 self.classname = "spectator";
1292 self.classname = "observer";
1294 WriteByte(MSG_ONE, SVC_SETVIEW);
1295 WriteEntity(MSG_ONE, self);
1296 PutClientInServer();
1298 } else if (self.button3) {
1299 self.flags = self.flags & !FL_JUMPRELEASED;
1300 self.classname = "observer";
1302 WriteByte(MSG_ONE, SVC_SETVIEW);
1303 WriteEntity(MSG_ONE, self);
1304 PutClientInServer();
1309 if (!(self.button0 || self.button3)) {
1310 self.flags = self.flags | FL_JUMPRELEASED;
1313 if (cvar("g_lms") && self.frags < 1)
1314 centerprint(self, strcat("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nspectating ", self.enemy.netname, "\n\n\n^7press attack for next player\npress attack2 for free fly mode"));
1316 centerprint(self, strcat("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nspectating ", self.enemy.netname, "\n\n\n^7press jump to play\n^7press attack for next player\npress attack2 for free fly mode"));
1325 Called every frame for each client after the physics are run
1328 void PlayerPostThink (void)
1330 if(self.classname == "player") {
1331 CheckRules_Player();
1334 UpdatePlayerColors();
1335 if (self.deadflag == DEAD_NO)
1338 if (intermission_running)
1339 return; // intermission or finale
1341 //PrintWelcomeMessage(self);
1342 //if (TetrisPostFrame()) return;
1343 } else if (self.classname == "observer") {
1345 } else if (self.classname == "spectator") {