1 void info_player_start (void)
3 self.classname = "info_player_deathmatch";
6 void info_player_deathmatch (void)
12 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
14 local entity spot, player, nextspot, previousspot, newfirstspot;
23 nextspot = spot.chain;
24 // count team mismatches as bad spots
25 if (spot.team == teamcheck)
32 if (vlen(player.origin - spot.origin) < mindist)
34 player = player.chain;
40 previousspot.chain = spot;
47 spawn_allgood = FALSE;
51 // if we couldn't find ANY good points, return the original list
53 newfirstspot = firstspot;
57 entity Spawn_RandomPoint(entity firstspot)
61 // count number of spots
66 numspots = numspots + 1;
70 numspots = numspots * random();
72 while (spot.chain && numspots >= 1)
74 numspots = numspots - 1;
80 entity Spawn_FurthestPoint(entity firstspot, entity playerlist)
82 local entity best, spot, player;
83 local float bestrating, rating;
85 bestrating = -1000000;
94 rating = min(rating, vlen(player.origin - spot.origin));
95 player = player.chain;
97 rating = rating + random() * 16;
98 if (bestrating < rating)
112 Finds a point to respawn
115 entity SelectSpawnPoint (float anypoint)
117 local float teamcheck;
118 local entity spot, firstspot, playerlist;
121 spot = find (world, classname, "testplayerstart");
125 spotname = "info_player_deathmatch";
128 if(!anypoint && cvar("g_ctf") )
129 teamcheck = self.team;
131 // get the list of players
132 playerlist = findchain(classname, "player");
133 // get the entire list of spots
134 firstspot = findchain(classname, "info_player_deathmatch");
135 // filter out the bad ones
136 // (note this returns the original list if none survived)
137 firstspot = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
139 // there is 50/50 chance of choosing a random spot or the furthest spot
140 // (this means that roughly every other spawn will be furthest, so you
141 // usually won't get fragged at spawn twice in a row)
142 if (random() > 0.5 || spawn_allbad || spawn_allgood)
143 spot = Spawn_RandomPoint(firstspot);
145 spot = Spawn_FurthestPoint(firstspot, playerlist);
148 error ("PutClientInServer: no start points on level");
157 Checks if the argument string can be a valid playermodel.
158 Returns a valid one in doubt.
161 string CheckPlayerModel(string plyermodel) {
162 if( substring(plyermodel,0,14) != "models/player/") plyermodel = "models/player/marine.zym";
164 /* Possible Fixme: Check if server can open the model?
165 This would kill custom models, however. */
174 putting a client as observer in the server
177 void PutObserverInServer (void)
180 spot = SelectSpawnPoint (FALSE);
181 RemoveGrapplingHook(self); // Wazat's Grappling Hook
183 if(self.frags == 0 && cvar("g_lms") && self.killcount != -666)
184 bprint (strcat("^4", self.netname, "^4 has no more lives left\n"));
185 else if(self.killcount != -666)
186 bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
188 self.classname = "observer";
190 self.takedamage = DAMAGE_NO;
191 self.solid = SOLID_NOT;
192 self.movetype = MOVETYPE_NOCLIP;
193 self.flags = FL_CLIENT | FL_NOTARGET;
194 self.armorvalue = 666;
196 self.armorvalue = cvar("g_balance_armor_start");
197 self.pauserotarmor_finished = 0;
198 self.pauserothealth_finished = 0;
199 self.pauseregen_finished = 0;
200 self.damageforcescale = 0;
210 self.pain_finished = 0;
211 self.strength_finished = 0;
212 self.invincible_finished = 0;
214 self.think = SUB_Null;
218 self.deadflag = DEAD_NO;
219 self.angles = spot.angles;
221 self.fixangle = TRUE;
223 self.view_ofs = PL_VIEW_OFS;
224 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 14));
225 self.oldorigin = self.origin;
230 self.weaponmodel = "";
231 self.weaponframe = 0;
232 self.weaponentity = world;
233 self.killcount = -666;
236 //stuffcmd(self, "set viewsize 120 \n");
237 // bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
245 Called when a client spawns in the server
248 void PutClientInServer (void)
250 if(clienttype(self) == CLIENTTYPE_BOT)
252 self.classname = "player";
255 // player is dead and becomes observer
256 if(cvar("g_lms") && self.frags < 1)
257 self.classname = "observer";
259 if(self.classname == "player") {
262 spot = SelectSpawnPoint (FALSE);
264 RemoveGrapplingHook(self); // Wazat's Grappling Hook
266 self.classname = "player";
267 self.iscreature = TRUE;
268 self.movetype = MOVETYPE_WALK;
269 self.solid = SOLID_SLIDEBOX;
270 self.flags = FL_CLIENT;
271 self.takedamage = DAMAGE_AIM;
273 self.health = cvar("g_balance_health_start");
274 self.armorvalue = cvar("g_balance_armor_start");
275 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
276 self.pauserotarmor_finished = time + 10;
277 self.pauserothealth_finished = time + 10;
278 self.pauseregen_finished = 0;
279 self.damageforcescale = 2;
288 self.pain_finished = 0;
289 self.strength_finished = 0;
290 self.invincible_finished = 0;
292 //self.speed_finished = 0;
293 //self.slowmo_finished = 0;
294 // players have no think function
295 self.think = SUB_Null;
298 self.switchweapon = 0;
303 self.deadflag = DEAD_NO;
305 self.angles = spot.angles;
307 self.angles_z = 0; // never spawn tilted even if the spot says to
308 self.fixangle = TRUE; // turn this way immediately
309 self.velocity = '0 0 0';
310 self.avelocity = '0 0 0';
311 self.punchangle = '0 0 0';
312 self.punchvector = '0 0 0';
313 self.oldvelocity = self.velocity;
317 if(cvar("sv_defaultcharacter") == 1) {
318 local string defaultmodel;
319 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
321 precache_model (defaultmodel);
322 setmodel (self, defaultmodel);
323 self.skin = stof(cvar_string("sv_defaultplayerskin"));
325 self.playermodel = CheckPlayerModel(self.playermodel);
327 precache_model (self.playermodel);
328 setmodel (self, self.playermodel);
329 self.skin = stof(self.playerskin);
334 self.view_ofs = PL_VIEW_OFS;
335 setsize (self, PL_MIN, PL_MAX);
336 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
337 // don't reset back to last position, even if new position is stuck in solid
338 self.oldorigin = self.origin;
342 self.ammo_shells = cvar("g_lms_start_ammo_shells");
343 self.ammo_nails = cvar("g_lms_start_ammo_nails");
344 self.ammo_rockets = cvar("g_lms_start_ammo_rockets");
345 self.ammo_cells = cvar("g_lms_start_ammo_cells");
346 self.health = cvar("g_lms_start_health");
347 self.armorvalue = cvar("g_lms_start_armor");
349 else if (cvar("g_use_ammunition")) {
350 self.ammo_shells = cvar("g_start_ammo_shells");
351 self.ammo_nails = cvar("g_start_ammo_nails");
352 self.ammo_rockets = cvar("g_start_ammo_rockets");
353 self.ammo_cells = cvar("g_start_ammo_cells");
355 self.ammo_shells = 999;
356 self.ammo_nails = 999;
357 self.ammo_rockets = 999;
358 self.ammo_cells = 999;
362 if (cvar("g_start_weapon_laser") || cvar("g_lms"))
364 self.items = self.items | IT_LASER;
365 self.switchweapon = WEP_LASER;
367 if (cvar("g_start_weapon_shotgun") || cvar("g_lms"))
369 self.items = self.items | IT_SHOTGUN;
370 self.switchweapon = WEP_SHOTGUN;
372 if (cvar("g_start_weapon_uzi") || cvar("g_lms"))
374 self.items = self.items | IT_UZI;
375 self.switchweapon = WEP_UZI;
377 if (cvar("g_start_weapon_grenadelauncher") || cvar("g_lms"))
379 self.items = self.items | IT_GRENADE_LAUNCHER;
380 self.switchweapon = WEP_GRENADE_LAUNCHER;
382 if (cvar("g_start_weapon_electro") || cvar("g_lms"))
384 self.items = self.items | IT_ELECTRO;
385 self.switchweapon = WEP_ELECTRO;
387 if (cvar("g_start_weapon_crylink") || cvar("g_lms"))
389 self.items = self.items | IT_CRYLINK;
390 self.switchweapon = WEP_CRYLINK;
392 if (cvar("g_start_weapon_nex") || cvar("g_lms"))
394 self.items = self.items | IT_NEX;
395 self.switchweapon = WEP_NEX;
397 if (cvar("g_start_weapon_hagar") || cvar("g_lms"))
399 self.items = self.items | IT_HAGAR;
400 self.switchweapon = WEP_HAGAR;
402 if (cvar("g_start_weapon_rocketlauncher") || cvar("g_lms"))
404 self.items = self.items | IT_ROCKET_LAUNCHER;
405 self.switchweapon = WEP_ROCKET_LAUNCHER;
408 if(cvar("g_instagib"))
411 self.switchweapon = WEP_NEX;
412 self.ammo_cells = 999;
415 if(cvar("g_rocketarena"))
417 self.items = IT_ROCKET_LAUNCHER;
418 self.switchweapon = WEP_ROCKET_LAUNCHER;
419 self.ammo_rockets = 999;
422 if(cvar("g_minstagib"))
427 self.switchweapon = WEP_NEX;
428 self.ammo_cells = cvar("g_minstagib_ammo_start");
430 self.jump_interval = time;
433 self.event_damage = PlayerDamage;
435 self.statdraintime = time + 5;
436 self.button0 = self.button1 = self.button2 = self.button3 = 0;
438 if(self.killcount == -666) {
443 self.cnt = WEP_LASER;
449 CL_SpawnWeaponentity();
451 self.exteriorweaponentity.alpha = 1;
453 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
454 self.lms_traveled_distance = 0;
456 //stuffcmd(self, "chase_active 0");
457 //stuffcmd(self, "set viewsize $tmpviewsize \n");
458 } else if(self.classname == "observer") {
459 PutObserverInServer ();
468 void SetNewParms (void)
478 void SetChangeParms (void)
487 Called when a client types 'kill' in the console
490 void ClientKill (void)
492 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
499 Called when a client connects to the server
502 string ColoredTeamName(float t);
503 //void dom_player_join_team(entity pl);
504 void ClientConnect (void)
506 self.classname = "player_joining";
508 if(player_count<0) player_count = 0;
510 //if(cvar("g_domination"))
511 // dom_player_join_team(self);
513 //JoinBestTeam(self, FALSE);
515 if(cvar("sv_spectate") == 1 && !cvar("g_lms")) {
516 self.classname = "observer";
518 self.classname = "player";
521 //stuffcmd(self, "set tmpviewsize $viewsize \n");
523 bprint ("^4",self.netname);
524 bprint ("^4 connected");
526 if(cvar("g_domination") || cvar("g_ctf"))
528 bprint(" and joined the ");
529 bprint(ColoredTeamName(self.team));
534 self.welcomemessage_time = time + cvar("welcome_message_time");
535 self.welcomemessage_time2 = 0;
537 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
538 // send prediction settings to the client
539 stuffcmd(self, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
540 stuffcmd(self, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
541 stuffcmd(self, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
542 stuffcmd(self, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
543 stuffcmd(self, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
544 stuffcmd(self, strcat("cl_movement_jumpvelocity ", ftos(cvar("g_balance_jumpheight")), "\n"));
545 stuffcmd(self, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
546 stuffcmd(self, strcat("cl_movement_edgefriction 0\n"));
547 // Wazat's grappling hook
548 SetGrappleHookBindings();
550 // get autoswitch state from player
551 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1; cmd autoswitch $1\"\n");
552 stuffcmd(self, "cmd autoswitch $cl_autoswitch\n");
554 // get version info from player
555 stuffcmd(self, "cmd clientversion $gameversion\n");
557 // set cvar for team scoreboard
558 stuffcmd(self, strcat("set teamplay ", ftos(teams_matter), "\n"));
562 self.frags = cvar("fraglimit");
563 // no fraglimit was set, so player gets 999 lives
567 // disallow player to join after the worst player has lost g_lms_last_join lives
568 // if "g_lms_join_anytime" new players spawn with same amount of lives as the worst active player
569 if(((cvar("fraglimit") - cvar("g_lms_last_join")) > lms_lowest_lives && !cvar("g_lms_join_anytime")) || lms_lowest_lives < 1)
574 else if(cvar("fraglimit") > lms_lowest_lives)
576 self.frags = lms_lowest_lives;
581 self.jointime = time;
588 Called when a client disconnects from the server
591 void(entity e) DropFlag;
592 .entity chatbubbleentity;
593 .entity teambubbleentity;
594 void ClientDisconnect (void)
596 bprint ("^4",self.netname);
597 bprint ("^4 disconnected\n");
599 if (self.chatbubbleentity)
601 remove (self.chatbubbleentity);
602 self.chatbubbleentity = world;
605 if (self.teambubbleentity)
607 remove (self.teambubbleentity);
608 self.teambubbleentity = world;
614 DropFlag(self.flagcarried);
616 // decrease player count for lms
618 // player was dead, decrease dead count
619 if(cvar("g_lms") && self.frags < 1)
621 //stuffcmd(self, "set viewsize $tmpviewsize \n");
625 void() ChatBubbleThink =
627 self.nextthink = time;
628 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
633 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
634 if (self.owner.buttonchat && !self.owner.deadflag)
635 self.model = self.mdl;
640 void() UpdateChatBubble =
642 if (!self.modelindex)
644 // spawn a chatbubble entity if needed
645 if (!self.chatbubbleentity)
647 self.chatbubbleentity = spawn();
648 self.chatbubbleentity.owner = self;
649 self.chatbubbleentity.exteriormodeltoclient = self;
650 self.chatbubbleentity.think = ChatBubbleThink;
651 self.chatbubbleentity.nextthink = time;
652 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr");
653 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
654 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
655 self.chatbubbleentity.model = "";
660 void() TeamBubbleThink =
662 self.nextthink = time;
663 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
668 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
669 if (self.owner.buttonchat || self.owner.deadflag)
672 self.model = self.mdl;
676 .float() customizeentityforclient;
677 float() ChatBubble_customizeentityforclient = {return (self.owner.team == other.team && other.killcount > -666);};
679 void() UpdateTeamBubble =
681 if (!self.modelindex || !cvar("teamplay"))
683 // spawn a teambubble entity if needed
684 if (!self.teambubbleentity && cvar("teamplay"))
686 self.teambubbleentity = spawn();
687 self.teambubbleentity.owner = self;
688 self.teambubbleentity.exteriormodeltoclient = self;
689 self.teambubbleentity.think = TeamBubbleThink;
690 self.teambubbleentity.nextthink = time;
691 setmodel(self.teambubbleentity, "models/misc/teambubble.spr");
692 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
693 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
694 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
695 self.teambubbleentity.mdl = self.teambubbleentity.model;
696 self.teambubbleentity.model = self.teambubbleentity.mdl;
697 self.teambubbleentity.customizeentityforclient = ChatBubble_customizeentityforclient;
701 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
702 // added to the model skins
703 /*void() UpdateColorModHack =
706 c = self.clientcolors & 15;
707 // LordHavoc: only bothering to support white, green, red, yellow, blue
708 if (teamplay == 0) self.colormod = '0 0 0';
709 else if (c == 0) self.colormod = '1.00 1.00 1.00';
710 else if (c == 3) self.colormod = '0.10 1.73 0.10';
711 else if (c == 4) self.colormod = '1.73 0.10 0.10';
712 else if (c == 12) self.colormod = '1.22 1.22 0.10';
713 else if (c == 13) self.colormod = '0.10 0.10 1.73';
714 else self.colormod = '1 1 1';
717 void UpdatePlayerColors () {
718 if(self.weaponentity) {
719 self.weaponentity.colormap = self.colormap;
720 self.exteriorweaponentity.colormap = self.colormap;
727 When you press the jump key
730 void PlayerJump (void)
734 mjumpheight = cvar("g_balance_jumpheight");
735 if (self.waterlevel >= 2)
737 if (self.watertype == CONTENT_WATER)
738 self.velocity_z = 200;
739 else if (self.watertype == CONTENT_SLIME)
740 self.velocity_z = 80;
742 self.velocity_z = 50;
748 if (!(self.flags & FL_ONGROUND))
751 if (!(self.flags & FL_JUMPRELEASED))
754 if(cvar("g_runematch"))
756 if(self.runes & RUNE_SPEED)
758 if(self.runes & CURSE_SLOW)
759 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_combo_jumpheight");
761 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
763 else if(self.runes & CURSE_SLOW)
765 mjumpheight = mjumpheight * cvar("g_balance_curse_slow_jumpheight");
769 if(cvar("g_minstagib") && (self.items & IT_INVINCIBLE))
771 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
774 self.velocity_z = self.velocity_z + mjumpheight;
775 self.oldvelocity_z = self.velocity_z;
777 self.flags = self.flags - FL_ONGROUND;
778 self.flags = self.flags - FL_JUMPRELEASED;
781 void() CheckWaterJump =
783 local vector start, end;
785 // check for a jump-out-of-water
786 makevectors (self.angles);
788 start_z = start_z + 8;
790 normalize(v_forward);
791 end = start + v_forward*24;
792 traceline (start, end, TRUE, self);
793 if (trace_fraction < 1)
795 start_z = start_z + self.maxs_z - 8;
796 end = start + v_forward*24;
797 self.movedir = trace_plane_normal * -50;
798 traceline (start, end, TRUE, self);
799 if (trace_fraction == 1)
800 { // open at eye level
801 self.flags = self.flags | FL_WATERJUMP;
802 self.velocity_z = 225;
803 self.flags = self.flags - (self.flags & FL_JUMPRELEASED);
804 self.teleport_time = time + 2; // safety net
817 void player_powerups (void)
819 if (cvar("g_minstagib"))
821 self.effects = EF_FULLBRIGHT;
822 if (self.items & IT_STRENGTH)
824 if (time > self.strength_finished)
827 self.exteriorweaponentity.alpha = 1;
828 self.items = self.items - (self.items & IT_STRENGTH);
829 sprint(self, "^3Invisibility has worn off\n");
834 if (time < self.strength_finished)
836 self.alpha = cvar("g_minstagib_invis_alpha");
837 self.exteriorweaponentity.alpha = cvar("g_minstagib_invis_alpha");
838 self.items = self.items | IT_STRENGTH;
839 sprint(self, "^3You are invisible\n");
843 if (self.items & IT_INVINCIBLE)
845 if (time > self.invincible_finished)
847 self.items = self.items - (self.items & IT_INVINCIBLE);
848 sprint(self, "^3Speed has worn off\n");
853 if (time < self.invincible_finished)
855 self.items = self.items | IT_INVINCIBLE;
856 sprint(self, "^3You are on speed\n");
862 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
863 if (self.items & IT_STRENGTH)
865 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
866 if (time > self.strength_finished)
868 self.items = self.items - (self.items & IT_STRENGTH);
869 sprint(self, "^3Strength has worn off\n");
874 if (time < self.strength_finished)
876 self.items = self.items | IT_STRENGTH;
877 sprint(self, "^3Strength infuses your weapons with devestating power\n");
880 if (self.items & IT_INVINCIBLE)
882 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
883 if (time > self.invincible_finished)
885 self.items = self.items - (self.items & IT_INVINCIBLE);
886 sprint(self, "^3Shield has worn off\n");
891 if (time < self.invincible_finished)
893 self.items = self.items | IT_INVINCIBLE;
894 sprint(self, "^3Shield surrounds you\n");
898 if (cvar("g_fullbrightplayers"))
899 self.effects = self.effects | EF_FULLBRIGHT;
901 // midair gamemode: damage only while in the air
902 // if in midair mode, being on ground grants temporary invulnerability
903 // (this is so that multishot weapon don't clear the ground flag on the
904 // first damage in the frame, leaving the player vulnerable to the
905 // remaining hits in the same frame)
906 if (self.flags & FL_ONGROUND)
907 if (cvar("g_midair"))
908 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
910 if (time < self.spawnshieldtime)
911 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
914 void player_regen (void)
916 float maxh, maxa, max_mod, regen_mod, rot_mod;
917 maxh = cvar("g_balance_health_stable");
918 maxa = cvar("g_balance_armor_stable");
920 if (cvar("g_minstagib") || (cvar("g_lms") && !cvar("g_lms_regenerate")))
923 if(cvar("g_runematch"))
925 max_mod = regen_mod = rot_mod = 1;
926 if (self.runes & RUNE_REGEN)
928 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
930 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
931 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
935 regen_mod = cvar("g_balance_rune_regen_regenrate");
936 max_mod = cvar("g_balance_rune_regen_hpmod");
939 else if (self.runes & CURSE_VENOM)
941 max_mod = cvar("g_balance_curse_venom_hpmod");
942 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
943 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
945 rot_mod = cvar("g_balance_curse_venom_rotrate");
946 //if (!self.runes & RUNE_REGEN)
947 // rot_mod = cvar("g_balance_curse_venom_rotrate");
949 maxh = maxh * max_mod;
950 //maxa = maxa * max_mod;
952 if (time > self.pauserotarmor_finished)
954 if (self.armorvalue > maxa)
955 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
957 if (time > self.pauserothealth_finished)
959 if (self.health > maxh)
960 self.health = bound(0, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime, 1000);
962 if (time > self.pauseregen_finished)
964 if (self.health < maxh)
965 self.health = bound(0, self.health + (maxh- self.health) * regen_mod*cvar("g_balance_health_regen") * frametime, 1000);
966 if (self.armorvalue < maxa)
967 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
972 if (time > self.pauserothealth_finished)
973 if (self.health > maxh)
974 self.health = bound(0, self.health + (maxh - self.health) * cvar("g_balance_health_rot") * frametime, 1000);
975 if (time > self.pauserotarmor_finished)
976 if (self.armorvalue > maxa)
977 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
978 if (time > self.pauseregen_finished)
980 if (self.health < maxh)
981 self.health = bound(0, self.health + (maxh - self.health) * cvar("g_balance_health_regen") * frametime + 0.001, 1000);
982 if (self.armorvalue < maxa)
983 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime + 0.001, 1000);
989 ======================
990 spectate mode routines
991 ======================
993 void SpectateCopy(entity spectatee) {
994 self.armortype = spectatee.armortype;
995 self.armorvalue = spectatee.armorvalue;
996 self.currentammo = spectatee.currentammo;
997 self.effects = spectatee.effects;
998 self.health = spectatee.health;
1000 self.items = spectatee.items;
1001 self.punchangle = spectatee.punchangle;
1002 self.view_ofs = spectatee.view_ofs;
1003 self.v_angle = spectatee.v_angle;
1004 self.viewzoom = spectatee.viewzoom;
1005 setorigin(self, spectatee.origin);
1006 setsize(self, spectatee.mins, spectatee.maxs);
1009 void SpectateUpdate() {
1010 if (self != self.enemy) {
1011 SpectateCopy(self.enemy);
1013 WriteByte(MSG_ONE, SVC_SETANGLE);
1014 WriteAngle(MSG_ONE, self.enemy.v_angle_x);
1015 WriteAngle(MSG_ONE, self.enemy.v_angle_y);
1016 WriteAngle(MSG_ONE, self.enemy.v_angle_z);
1020 float SpectateNext() {
1021 other = find(self.enemy, classname, "player");
1023 other = find(other, classname, "player");
1028 if(self.enemy.classname == "player") {
1030 WriteByte(MSG_ONE, SVC_SETVIEW);
1031 WriteEntity(MSG_ONE, self.enemy);
1032 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1044 Called every frame for each client before the physics are run
1047 void PlayerPreThink (void)
1049 if(self.classname == "player") {
1050 local vector m1, m2;
1054 // if(self.netname == "Wazat")
1055 // bprint(strcat(self.classname, "\n"));
1057 CheckRules_Player();
1060 PrintWelcomeMessage(self);
1062 if(cvar("g_lms") || !cvar("sv_spectate"))
1063 if((time - self.jointime) <= cvar("welcome_message_time"))
1064 PrintWelcomeMessage(self);
1066 if (intermission_running)
1068 IntermissionThink (); // otherwise a button could be missed between
1069 return; // the think tics
1072 if (self.deadflag != DEAD_NO)
1076 if (self.deadflag == DEAD_DYING)
1078 if (time > self.dead_time)
1079 self.deadflag = DEAD_DEAD;
1081 else if (self.deadflag == DEAD_DEAD)
1083 if (cvar("g_lms") || cvar("g_forced_respawn"))
1084 self.button0 = self.button2 = self.button3 = 0;
1086 if (!self.button0 && !self.button2 && !self.button3)
1087 self.deadflag = DEAD_RESPAWNABLE;
1089 else if (self.deadflag == DEAD_RESPAWNABLE)
1096 cvar("g_forced_respawn"))
1102 if(cvar("g_lms") && !self.deadflag && cvar("g_lms_campcheck_interval"))
1106 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
1107 dist = self.oldorigin - self.origin;
1109 self.lms_traveled_distance += fabs(vlen(dist));
1111 if(time > self.lms_nextcheck)
1113 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
1114 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
1116 centerprint(self, cvar_string("g_lms_campcheck_message"));
1117 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
1118 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
1119 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
1121 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
1122 self.lms_traveled_distance = 0;
1131 self.view_ofs = PL_CROUCH_VIEW_OFS;
1132 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
1139 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
1140 if (!trace_startsolid)
1142 self.crouch = FALSE;
1143 self.view_ofs = PL_VIEW_OFS;
1144 setsize (self, PL_MIN, PL_MAX);
1149 if(cvar("sv_defaultcharacter") == 1) {
1150 local string defaultmodel;
1151 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
1153 if (defaultmodel != self.model)
1157 precache_model (defaultmodel);
1158 setmodel (self, defaultmodel);
1159 setsize (self, m1, m2);
1162 if (self.skin != stof(cvar_string("sv_defaultplayerskin")))
1163 self.skin = stof(cvar_string("sv_defaultplayerskin"));
1165 if (self.playermodel != self.model)
1167 self.playermodel = CheckPlayerModel(self.playermodel);
1170 precache_model (self.playermodel);
1171 setmodel (self, self.playermodel);
1172 setsize (self, m1, m2);
1175 if (self.skin != stof(self.playerskin))
1176 self.skin = stof(self.playerskin);
1178 // Savage: Check for nameless players
1179 if (strlen(self.netname) < 1) {
1180 self.netname = "Player";
1181 stuffcmd(self, "name Player\n");
1184 GrapplingHookFrame();
1188 if (self.button4 || (self.weapon == WEP_NEX && self.button3))
1190 if (cvar("g_minstagib") && self.button3)
1192 if (self.jump_interval <= (time + 0.1))
1194 self.jump_interval = time + 1;
1195 weapon_doattack(laser_check, laser_check, W_Laser_Attack);
1198 else if (self.viewzoom > 0.4)
1199 self.viewzoom = max (0.4, self.viewzoom - frametime * 2);
1201 else if (self.viewzoom < 1.0)
1202 self.viewzoom = min (1.0, self.viewzoom + frametime);
1208 self.flags = self.flags | FL_JUMPRELEASED;
1214 //self.angles_y=self.v_angle_y + 90; // temp
1216 if (self.waterlevel == 2)
1219 //if (TetrisPreFrame()) return;
1220 } else if(gameover) {
1221 if (intermission_running)
1222 IntermissionThink (); // otherwise a button could be missed between
1224 } else if(self.classname == "observer") {
1226 if (self.flags & FL_JUMPRELEASED) {
1227 if (self.button2 && self.version == cvar("gameversion")) {
1228 if(!cvar("teamplay")) {
1229 self.flags = self.flags & !FL_JUMPRELEASED;
1230 self.classname = "player";
1232 bprint (strcat("^4", self.netname, "^4 is playing now\n"));
1233 PutClientInServer();
1234 centerprint(self,"");
1237 self.flags = self.flags & !FL_JUMPRELEASED;
1238 stuffcmd(self,"menu_showteamselect\n");
1241 } else if(self.button0 && self.version == cvar("gameversion")) {
1242 self.flags = self.flags & !FL_JUMPRELEASED;
1243 if(SpectateNext() == 1) {
1244 self.classname = "spectator";
1248 if (!(self.button0 || self.button2)) {
1249 self.flags = self.flags | FL_JUMPRELEASED;
1252 if(cvar("g_lms") && self.frags == 0)
1253 centerprint(self, "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n^1You have no more lives left\nwait for next round\n\n\n^7press attack to spectate other players");
1254 else if(cvar("g_lms") && self.frags == -1)
1255 centerprint(self, "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n^1Match has already begun\nwait for next round\n\n\n^7press attack to spectate other players");
1257 PrintWelcomeMessage(self);
1258 //centerprint(self, "\n\n\npress jump to play\npress attack to spectate other players");
1259 } else if(self.classname == "spectator") {
1261 if (self.flags & FL_JUMPRELEASED) {
1262 if (self.button2 && self.version == cvar("gameversion")) {
1263 if(!cvar("teamplay")) {
1264 self.flags = self.flags & !FL_JUMPRELEASED;
1265 self.classname = "player";
1267 bprint (strcat("^4", self.netname, "^4 is playing now\n"));
1270 WriteByte(MSG_ONE, SVC_SETVIEW);
1271 WriteEntity(MSG_ONE, self);
1272 PutClientInServer();
1273 centerprint(self,"");
1276 self.flags = self.flags & !FL_JUMPRELEASED;
1277 stuffcmd(self,"menu_showteamselect\n");
1280 } else if(self.button0) {
1281 self.flags = self.flags & !FL_JUMPRELEASED;
1282 if(SpectateNext() == 1) {
1283 self.classname = "spectator";
1285 self.classname = "observer";
1287 WriteByte(MSG_ONE, SVC_SETVIEW);
1288 WriteEntity(MSG_ONE, self);
1289 PutClientInServer();
1291 } else if (self.button3) {
1292 self.flags = self.flags & !FL_JUMPRELEASED;
1293 self.classname = "observer";
1295 WriteByte(MSG_ONE, SVC_SETVIEW);
1296 WriteEntity(MSG_ONE, self);
1297 PutClientInServer();
1302 if (!(self.button0 || self.button3)) {
1303 self.flags = self.flags | FL_JUMPRELEASED;
1306 if (cvar("g_lms") && self.frags < 1)
1307 centerprint(self, strcat("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nspectating ", self.enemy.netname, "\n\n\n^7press attack for next player\npress attack2 for free fly mode"));
1309 centerprint(self, strcat("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nspectating ", self.enemy.netname, "\n\n\n^7press jump to play\n^7press attack for next player\npress attack2 for free fly mode"));
1318 Called every frame for each client after the physics are run
1321 void PlayerPostThink (void)
1323 if(self.classname == "player") {
1324 CheckRules_Player();
1327 UpdatePlayerColors();
1328 if (self.deadflag == DEAD_NO)
1331 if (intermission_running)
1332 return; // intermission or finale
1334 //PrintWelcomeMessage(self);
1335 //if (TetrisPostFrame()) return;
1336 } else if (self.classname == "observer") {
1338 } else if (self.classname == "spectator") {