1 void info_player_start (void)
3 self.classname = "info_player_deathmatch";
6 void info_player_deathmatch (void)
10 float spawn_goodspots, spawn_badspots;
11 entity Spawn_ClassifyPoints(entity firstspot, entity playerlist, float mindist, float goodspotnum, float badspotnum)
13 local entity spot, player;
15 local string spotname;
26 if (vlen(player.origin - spot.origin) < 100)
28 player = player.chain;
32 if (spawn_goodspots >= badspotnum)
34 spawn_badspots = spawn_badspots + 1;
38 if (spawn_goodspots >= goodspotnum)
40 spawn_goodspots = spawn_goodspots + 1;
44 if(self.team == 5)//4)
45 spotname = "info_player_team1";
46 if(self.team == 14)//13)
47 spotname = "info_player_team2";
48 if(self.team == 10)//9)
49 spotname = "info_player_team3";
50 if(self.team == 13)//12)
51 spotname = "info_player_team4";
52 spot = find(spot, classname, spotname);
55 spot = find(spot, classname, "info_player_deathmatch");
60 entity Spawn_FurthestPoint(entity firstspot, entity playerlist)
62 local entity best, spot, player;
63 local float bestrating, rating;
65 bestrating = -1000000;
74 rating = min(rating, vlen(player.origin - spot.origin));
75 player = player.chain;
77 rating = rating + random() * 16;
78 if (bestrating < rating)
83 spot = find(spot, classname, "info_player_deathmatch");
92 Finds a point to respawn
95 entity SelectSpawnPoint (float anypoint)
97 local entity spot, firstspot, playerlist;
100 spot = find (world, classname, "testplayerstart");
104 spotname = "info_player_deathmatch";
106 if(!anypoint && cvar("g_ctf") )
108 if(self.team == 5)//4)
109 spotname = "info_player_team1";
110 if(self.team == 14)//13)
111 spotname = "info_player_team2";
112 if(self.team == 10)//9)
113 spotname = "info_player_team3";
114 if(self.team == 13)//12)
115 spotname = "info_player_team4";
118 playerlist = findchain(classname, "player");
119 firstspot = find(world, classname, spotname);
120 Spawn_ClassifyPoints(firstspot, playerlist, 100, 1000000, 1000000);
121 // first check if there are ANY good spots
122 if (spawn_goodspots > 0)
124 // good spots exist, there is 50/50 chance of choosing a random good
125 // spot or the furthest spot
126 // (this means that roughly every other spawn will be furthest, so you
127 // usually won't get fragged at spawn twice in a row)
129 spot = Spawn_ClassifyPoints(firstspot, playerlist, 100, min(floor(random() * spawn_goodspots), spawn_goodspots - 1), 1000000);
131 spot = Spawn_FurthestPoint(firstspot, playerlist);
135 // no good spots exist, pick a random bad spot
136 spot = Spawn_ClassifyPoints(firstspot, playerlist, 100, 1000000, min(floor(random() * spawn_badspots), spawn_badspots - 1));
141 error ("PutClientInServer: no start points on level");
142 else // try again with deathmatch spots
143 spot = SelectSpawnPoint(TRUE);
153 Checks if the argument string can be a valid playermodel.
154 Returns a valid one in doubt.
157 string CheckPlayerModel(string plyermodel) {
158 if( substring(plyermodel,0,14) != "models/player/") plyermodel = "models/player/marine.zym";
160 /* Possible Fixme: Check if server can open the model?
161 This would kill custom models, however. */
170 putting a client as observer in the server
173 void PutObserverInServer (void)
176 spot = SelectSpawnPoint (FALSE);
177 RemoveGrapplingHook(self); // Wazat's Grappling Hook
179 if(self.frags == 0 && cvar("g_lms"))
180 bprint (strcat("^4", self.netname, "^4 has no more lives left\n"));
181 else if(self.killcount != -666)
182 bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
184 self.classname = "observer";
186 self.takedamage = DAMAGE_NO;
187 self.solid = SOLID_NOT;
188 self.movetype = MOVETYPE_NOCLIP;
189 self.flags = FL_CLIENT | FL_NOTARGET;
190 self.armorvalue = 666;
192 self.armorvalue = cvar("g_balance_armor_start");
193 self.pauserotarmor_finished = 0;
194 self.pauserothealth_finished = 0;
195 self.pauseregen_finished = 0;
196 self.damageforcescale = 0;
205 self.pain_finished = 0;
206 self.strength_finished = 0;
207 self.invincible_finished = 0;
209 self.think = SUB_Null;
213 self.deadflag = DEAD_NO;
214 self.angles = spot.angles;
216 self.fixangle = TRUE;
218 self.view_ofs = PL_VIEW_OFS;
219 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 14));
220 self.oldorigin = self.origin;
225 self.weaponmodel = "";
226 self.weaponframe = 0;
227 self.weaponentity = world;
228 self.killcount = -666;
231 //stuffcmd(self, "set viewsize 120 \n");
232 // bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
240 Called when a client spawns in the server
243 void PutClientInServer (void)
245 if(clienttype(self) == CLIENTTYPE_BOT)
247 self.classname = "player";
250 // player is dead and becomes observer
251 if(cvar("g_lms") && self.frags < 1)
252 self.classname = "observer";
254 if(self.classname == "player") {
257 spot = SelectSpawnPoint (FALSE);
259 RemoveGrapplingHook(self); // Wazat's Grappling Hook
261 self.classname = "player";
262 self.iscreature = TRUE;
263 self.movetype = MOVETYPE_WALK;
264 self.solid = SOLID_SLIDEBOX;
265 self.flags = FL_CLIENT;
266 self.takedamage = DAMAGE_AIM;
268 self.health = cvar("g_balance_health_start");
269 self.armorvalue = cvar("g_balance_armor_start");
270 self.pauserotarmor_finished = time + 10;
271 self.pauserothealth_finished = time + 10;
272 self.pauseregen_finished = 0;
273 self.damageforcescale = 2;
282 self.pain_finished = 0;
283 self.strength_finished = 0;
284 self.invincible_finished = 0;
286 //self.speed_finished = 0;
287 //self.slowmo_finished = 0;
288 // players have no think function
289 self.think = SUB_Null;
296 self.deadflag = DEAD_NO;
298 self.angles = spot.angles;
300 self.angles_z = 0; // never spawn tilted even if the spot says to
301 self.fixangle = TRUE; // turn this way immediately
302 self.velocity = '0 0 0';
303 self.avelocity = '0 0 0';
304 self.punchangle = '0 0 0';
305 self.punchvector = '0 0 0';
306 self.oldvelocity = self.velocity;
310 if(cvar("sv_defaultcharacter") == 1) {
311 local string defaultmodel;
312 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
314 precache_model (defaultmodel);
315 setmodel (self, defaultmodel);
316 self.skin = stof(cvar_string("sv_defaultplayerskin"));
318 self.playermodel = CheckPlayerModel(self.playermodel);
320 precache_model (self.playermodel);
321 setmodel (self, self.playermodel);
322 self.skin = stof(self.playerskin);
327 self.view_ofs = PL_VIEW_OFS;
328 setsize (self, PL_MIN, PL_MAX);
329 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
330 // don't reset back to last position, even if new position is stuck in solid
331 self.oldorigin = self.origin;
335 self.ammo_shells = cvar("g_lms_start_ammo_shells");
336 self.ammo_nails = cvar("g_lms_start_ammo_nails");
337 self.ammo_rockets = cvar("g_lms_start_ammo_rockets");
338 self.ammo_cells = cvar("g_lms_start_ammo_cells");
340 else if (cvar("g_use_ammunition")) {
341 self.ammo_shells = cvar("g_start_ammo_shells");
342 self.ammo_nails = cvar("g_start_ammo_nails");
343 self.ammo_rockets = cvar("g_start_ammo_rockets");
344 self.ammo_cells = cvar("g_start_ammo_cells");
346 self.ammo_shells = 999;
347 self.ammo_nails = 999;
348 self.ammo_rockets = 999;
349 self.ammo_cells = 999;
353 if (cvar("g_start_weapon_laser") || cvar("g_lms"))
355 self.items = self.items | IT_LASER;
356 self.switchweapon = WEP_LASER;
358 if (cvar("g_start_weapon_shotgun") || cvar("g_lms"))
360 self.items = self.items | IT_SHOTGUN;
361 self.switchweapon = WEP_SHOTGUN;
363 if (cvar("g_start_weapon_uzi") || cvar("g_lms"))
365 self.items = self.items | IT_UZI;
366 self.switchweapon = WEP_UZI;
368 if (cvar("g_start_weapon_grenadelauncher") || cvar("g_lms"))
370 self.items = self.items | IT_GRENADE_LAUNCHER;
371 self.switchweapon = WEP_GRENADE_LAUNCHER;
373 if (cvar("g_start_weapon_electro") || cvar("g_lms"))
375 self.items = self.items | IT_ELECTRO;
376 self.switchweapon = WEP_ELECTRO;
378 if (cvar("g_start_weapon_crylink") || cvar("g_lms"))
380 self.items = self.items | IT_CRYLINK;
381 self.switchweapon = WEP_CRYLINK;
383 if (cvar("g_start_weapon_nex") || cvar("g_lms"))
385 self.items = self.items | IT_NEX;
386 self.switchweapon = WEP_NEX;
388 if (cvar("g_start_weapon_hagar") || cvar("g_lms"))
390 self.items = self.items | IT_HAGAR;
391 self.switchweapon = WEP_HAGAR;
393 if (cvar("g_start_weapon_rocketlauncher") || cvar("g_lms"))
395 self.items = self.items | IT_ROCKET_LAUNCHER;
396 self.switchweapon = WEP_ROCKET_LAUNCHER;
399 if(cvar("g_instagib"))
402 self.switchweapon = WEP_NEX;
403 self.ammo_cells = 999;
406 if(cvar("g_rocketarena"))
408 self.items = IT_ROCKET_LAUNCHER;
409 self.switchweapon = WEP_ROCKET_LAUNCHER;
410 self.ammo_rockets = 999;
413 if(cvar("g_minstagib"))
418 self.switchweapon = WEP_NEX;
419 self.ammo_cells = cvar("g_minstagib_ammo_start");
421 self.jump_interval = time;
424 self.event_damage = PlayerDamage;
426 self.statdraintime = time + 5;
427 self.button0 = self.button1 = self.button2 = self.button3 = 0;
429 if(self.killcount == -666) {
434 self.cnt = WEP_LASER;
440 CL_SpawnWeaponentity();
442 //stuffcmd(self, "chase_active 0");
443 //stuffcmd(self, "set viewsize $tmpviewsize \n");
444 } else if(self.classname == "observer") {
445 PutObserverInServer ();
454 void SetNewParms (void)
464 void SetChangeParms (void)
473 Called when a client types 'kill' in the console
476 void ClientKill (void)
478 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
485 Called when a client connects to the server
488 string ColoredTeamName(float t);
489 //void dom_player_join_team(entity pl);
490 void ClientConnect (void)
492 self.classname = "player_joining";
494 if(player_count<0) player_count = 0;
496 //if(cvar("g_domination"))
497 // dom_player_join_team(self);
499 //JoinBestTeam(self, FALSE);
500 if(cvar("teamplay") && self.version == cvar("g_nexuizversion_major")) stuffcmd(self,"menu_showteamselect\n");
503 if(cvar("sv_spectate") == 1 && !cvar("g_lms")) {
504 self.classname = "observer";
506 self.classname = "player";
509 //stuffcmd(self, "set tmpviewsize $viewsize \n");
511 bprint ("^4",self.netname);
512 bprint ("^4 connected");
514 if(cvar("g_domination") || cvar("g_ctf"))
516 bprint(" and joined the ");
517 bprint(ColoredTeamName(self.team));
522 self.welcomemessage_time = time + cvar("welcome_message_time");
523 self.welcomemessage_time2 = 0;
525 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
526 // send prediction settings to the client
527 stuffcmd(self, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
528 stuffcmd(self, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
529 stuffcmd(self, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
530 stuffcmd(self, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
531 stuffcmd(self, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
532 stuffcmd(self, strcat("cl_movement_jumpvelocity ", ftos(cvar("g_balance_jumpheight")), "\n"));
533 stuffcmd(self, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
534 stuffcmd(self, strcat("cl_movement_edgefriction 0\n"));
535 // Wazat's grappling hook
536 SetGrappleHookBindings();
538 // get autoswitch state from player
539 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1; cmd autoswitch $1\"\n");
540 stuffcmd(self, "cmd autoswitch $cl_autoswitch\n");
542 // get version info from player
543 stuffcmd(self, "cmd clientversion $g_nexuizversion_major\n");
545 // set cvar for team scoreboard
546 stuffcmd(self, strcat("set teamplay ", ftos(teams_matter), "\n"));
550 self.frags = cvar("fraglimit");
551 // no fraglimit was set, so player gets 999 lives
555 // disallow player to join after the worst player has lost g_lms_last_join lives
556 // if "g_lms_join_anytime" new players spawn with same amount of lives as the worst active player
557 if(((cvar("fraglimit") - cvar("g_lms_last_join")) > lms_lowest_lives && !cvar("g_lms_join_anytime")) || lms_lowest_lives < 1)
562 else if(cvar("fraglimit") > lms_lowest_lives)
564 self.frags = lms_lowest_lives;
569 self.jointime = time;
576 Called when a client disconnects from the server
579 .entity chatbubbleentity;
580 .entity teambubbleentity;
581 void ClientDisconnect (void)
583 bprint ("^4",self.netname);
584 bprint ("^4 disconnected\n");
586 if (self.chatbubbleentity)
588 remove (self.chatbubbleentity);
589 self.chatbubbleentity = world;
592 if (self.teambubbleentity)
594 remove (self.teambubbleentity);
595 self.teambubbleentity = world;
599 // decrease player count for lms
601 // player was dead, decrease dead count
602 if(cvar("g_lms") && self.frags < 1)
604 //stuffcmd(self, "set viewsize $tmpviewsize \n");
608 void() ChatBubbleThink =
610 self.nextthink = time;
611 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
616 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
617 if (self.owner.buttonchat && !self.owner.deadflag)
618 self.model = self.mdl;
623 void() UpdateChatBubble =
625 if (!self.modelindex)
627 // spawn a chatbubble entity if needed
628 if (!self.chatbubbleentity)
630 self.chatbubbleentity = spawn();
631 self.chatbubbleentity.owner = self;
632 self.chatbubbleentity.exteriormodeltoclient = self;
633 self.chatbubbleentity.think = ChatBubbleThink;
634 self.chatbubbleentity.nextthink = time;
635 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr");
636 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
637 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
638 self.chatbubbleentity.model = "";
643 void() TeamBubbleThink =
645 self.nextthink = time;
646 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
651 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
652 if (self.owner.buttonchat || self.owner.deadflag)
655 self.model = self.mdl;
659 .float() customizeentityforclient;
660 float() ChatBubble_customizeentityforclient = {return (self.owner.team == other.team && other.killcount > -666);};
662 void() UpdateTeamBubble =
664 if (!self.modelindex || !cvar("teamplay"))
666 // spawn a teambubble entity if needed
667 if (!self.teambubbleentity && cvar("teamplay"))
669 self.teambubbleentity = spawn();
670 self.teambubbleentity.owner = self;
671 self.teambubbleentity.exteriormodeltoclient = self;
672 self.teambubbleentity.think = TeamBubbleThink;
673 self.teambubbleentity.nextthink = time;
674 setmodel(self.teambubbleentity, "models/misc/teambubble.spr");
675 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
676 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
677 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
678 self.teambubbleentity.mdl = self.teambubbleentity.model;
679 self.teambubbleentity.model = self.teambubbleentity.mdl;
680 self.teambubbleentity.customizeentityforclient = ChatBubble_customizeentityforclient;
684 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
685 // added to the model skins
686 /*void() UpdateColorModHack =
689 c = self.clientcolors & 15;
690 // LordHavoc: only bothering to support white, green, red, yellow, blue
691 if (teamplay == 0) self.colormod = '0 0 0';
692 else if (c == 0) self.colormod = '1.00 1.00 1.00';
693 else if (c == 3) self.colormod = '0.10 1.73 0.10';
694 else if (c == 4) self.colormod = '1.73 0.10 0.10';
695 else if (c == 12) self.colormod = '1.22 1.22 0.10';
696 else if (c == 13) self.colormod = '0.10 0.10 1.73';
697 else self.colormod = '1 1 1';
700 void UpdatePlayerColors () {
701 if(self.weaponentity) {
702 self.weaponentity.colormap = self.colormap;
703 self.exteriorweaponentity.colormap = self.colormap;
710 When you press the jump key
713 void PlayerJump (void)
717 mjumpheight = cvar("g_balance_jumpheight");
718 if (self.waterlevel >= 2)
720 if (self.watertype == CONTENT_WATER)
721 self.velocity_z = 200;
722 else if (self.watertype == CONTENT_SLIME)
723 self.velocity_z = 80;
725 self.velocity_z = 50;
731 if (!(self.flags & FL_ONGROUND))
734 if (!(self.flags & FL_JUMPRELEASED))
737 if(cvar("g_runematch"))
739 if(self.runes & RUNE_SPEED)
741 if(self.runes & CURSE_SLOW)
742 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_combo_jumpheight");
744 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
746 else if(self.runes & CURSE_SLOW)
748 mjumpheight = mjumpheight * cvar("g_balance_curse_slow_jumpheight");
752 if(cvar("g_minstagib") && (self.items & IT_INVINCIBLE))
754 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
757 self.velocity_z = self.velocity_z + mjumpheight;
758 self.oldvelocity_z = self.velocity_z;
760 self.flags = self.flags - FL_ONGROUND;
761 self.flags = self.flags - FL_JUMPRELEASED;
764 void() CheckWaterJump =
766 local vector start, end;
768 // check for a jump-out-of-water
769 makevectors (self.angles);
771 start_z = start_z + 8;
773 normalize(v_forward);
774 end = start + v_forward*24;
775 traceline (start, end, TRUE, self);
776 if (trace_fraction < 1)
778 start_z = start_z + self.maxs_z - 8;
779 end = start + v_forward*24;
780 self.movedir = trace_plane_normal * -50;
781 traceline (start, end, TRUE, self);
782 if (trace_fraction == 1)
783 { // open at eye level
784 self.flags = self.flags | FL_WATERJUMP;
785 self.velocity_z = 225;
786 self.flags = self.flags - (self.flags & FL_JUMPRELEASED);
787 self.teleport_time = time + 2; // safety net
800 void player_powerups (void)
802 if (cvar("g_minstagib"))
804 self.effects = EF_FULLBRIGHT;
805 if (self.items & IT_STRENGTH)
807 if (time > self.strength_finished)
810 self.exteriorweaponentity.alpha = 1;
811 self.items = self.items - (self.items & IT_STRENGTH);
812 sprint(self, "^3Invisibility has worn off\n");
817 if (time < self.strength_finished)
819 self.alpha = cvar("g_minstagib_invis_alpha");
820 self.exteriorweaponentity.alpha = cvar("g_minstagib_invis_alpha");
821 self.items = self.items | IT_STRENGTH;
822 sprint(self, "^3You are invisible\n");
826 if (self.items & IT_INVINCIBLE)
828 if (time > self.invincible_finished)
830 self.items = self.items - (self.items & IT_INVINCIBLE);
831 sprint(self, "^3Speed has worn off\n");
836 if (time < self.invincible_finished)
838 self.items = self.items | IT_INVINCIBLE;
839 sprint(self, "^3You are on speed\n");
845 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
846 if (self.items & IT_STRENGTH)
848 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
849 if (time > self.strength_finished)
851 self.items = self.items - (self.items & IT_STRENGTH);
852 sprint(self, "^3Strength has worn off\n");
857 if (time < self.strength_finished)
859 self.items = self.items | IT_STRENGTH;
860 sprint(self, "^3Strength infuses your weapons with devestating power\n");
863 if (self.items & IT_INVINCIBLE)
865 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
866 if (time > self.invincible_finished)
868 self.items = self.items - (self.items & IT_INVINCIBLE);
869 sprint(self, "^3Shield has worn off\n");
874 if (time < self.invincible_finished)
876 self.items = self.items | IT_INVINCIBLE;
877 sprint(self, "^3Shield surrounds you\n");
881 if (cvar("g_fullbrightplayers"))
882 self.effects = self.effects | EF_FULLBRIGHT;
886 void player_regen (void)
888 float maxh, maxa, max_mod, regen_mod, rot_mod;
889 maxh = cvar("g_balance_health_stable");
890 maxa = cvar("g_balance_armor_stable");
892 if (cvar("g_minstagib"))
899 if(cvar("g_runematch"))
901 max_mod = regen_mod = rot_mod = 1;
902 if (self.runes & RUNE_REGEN)
904 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
906 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
907 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
911 regen_mod = cvar("g_balance_rune_regen_regenrate");
912 max_mod = cvar("g_balance_rune_regen_hpmod");
915 else if (self.runes & CURSE_VENOM)
917 max_mod = cvar("g_balance_curse_venom_hpmod");
918 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
919 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
921 rot_mod = cvar("g_balance_curse_venom_rotrate");
922 //if (!self.runes & RUNE_REGEN)
923 // rot_mod = cvar("g_balance_curse_venom_rotrate");
925 maxh = maxh * max_mod;
926 //maxa = maxa * max_mod;
928 if (time > self.pauserotarmor_finished)
930 if (self.armorvalue > maxa)
931 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
933 if (time > self.pauserothealth_finished)
935 if (self.health > maxh)
936 self.health = bound(0, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime, 1000);
938 if (time > self.pauseregen_finished)
940 if (self.health < maxh)
941 self.health = bound(0, self.health + (maxh- self.health) * regen_mod*cvar("g_balance_health_regen") * frametime, 1000);
942 if (self.armorvalue < maxa)
943 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
948 if (time > self.pauserothealth_finished)
949 if (self.health > maxh)
950 self.health = bound(0, self.health + (maxh - self.health) * cvar("g_balance_health_rot") * frametime, 1000);
951 if (time > self.pauserotarmor_finished)
952 if (self.armorvalue > maxa)
953 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
954 if (time > self.pauseregen_finished)
956 if (self.health < maxh)
957 self.health = bound(0, self.health + (maxh- self.health) * cvar("g_balance_health_regen") * frametime, 1000);
958 if (self.armorvalue < maxa)
959 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
965 ======================
966 spectate mode routines
967 ======================
969 void SpectateCopy(entity spectatee) {
970 self.armortype = spectatee.armortype;
971 self.armorvalue = spectatee.armorvalue;
972 self.currentammo = spectatee.currentammo;
973 self.effects = spectatee.effects;
974 self.health = spectatee.health;
976 self.items = spectatee.items;
977 self.punchangle = spectatee.punchangle;
978 self.view_ofs = spectatee.view_ofs;
979 self.v_angle = spectatee.v_angle;
980 self.viewzoom = spectatee.viewzoom;
981 setorigin(self, spectatee.origin);
982 setsize(self, spectatee.mins, spectatee.maxs);
985 void SpectateUpdate() {
986 if (self != self.enemy) {
987 SpectateCopy(self.enemy);
989 WriteByte(MSG_ONE, SVC_SETANGLE);
990 WriteAngle(MSG_ONE, self.enemy.v_angle_x);
991 WriteAngle(MSG_ONE, self.enemy.v_angle_y);
992 WriteAngle(MSG_ONE, self.enemy.v_angle_z);
996 float SpectateNext() {
997 other = find(self.enemy, classname, "player");
999 other = find(other, classname, "player");
1004 if(self.enemy.classname == "player") {
1006 WriteByte(MSG_ONE, SVC_SETVIEW);
1007 WriteEntity(MSG_ONE, self.enemy);
1008 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1020 Called every frame for each client before the physics are run
1023 void PlayerPreThink (void)
1025 if(self.classname == "player") {
1026 local vector m1, m2;
1030 // if(self.netname == "Wazat")
1031 // bprint(strcat(self.classname, "\n"));
1033 CheckRules_Player();
1035 if (intermission_running)
1037 IntermissionThink (); // otherwise a button could be missed between
1038 return; // the think tics
1041 if (self.deadflag != DEAD_NO)
1045 if (self.deadflag == DEAD_DYING)
1047 if (time > self.dead_time)
1048 self.deadflag = DEAD_DEAD;
1050 else if (self.deadflag == DEAD_DEAD)
1052 if (!self.button0 && !self.button2 && !self.button3)
1053 self.deadflag = DEAD_RESPAWNABLE;
1055 else if (self.deadflag == DEAD_RESPAWNABLE)
1062 cvar("g_forced_respawn"))
1073 self.view_ofs = PL_CROUCH_VIEW_OFS;
1074 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
1081 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
1082 if (!trace_startsolid)
1084 self.crouch = FALSE;
1085 self.view_ofs = PL_VIEW_OFS;
1086 setsize (self, PL_MIN, PL_MAX);
1091 if(cvar("sv_defaultcharacter") == 1) {
1092 local string defaultmodel;
1093 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
1095 if (defaultmodel != self.model)
1099 precache_model (defaultmodel);
1100 setmodel (self, defaultmodel);
1101 setsize (self, m1, m2);
1104 if (self.skin != stof(cvar_string("sv_defaultplayerskin")))
1105 self.skin = stof(cvar_string("sv_defaultplayerskin"));
1107 if (self.playermodel != self.model)
1109 self.playermodel = CheckPlayerModel(self.playermodel);
1112 precache_model (self.playermodel);
1113 setmodel (self, self.playermodel);
1114 setsize (self, m1, m2);
1117 if (self.skin != stof(self.playerskin))
1118 self.skin = stof(self.playerskin);
1120 // Savage: Check for nameless players
1121 if (strlen(self.netname) < 1) {
1122 self.netname = "Player";
1123 stuffcmd(self, "name Player\n");
1126 GrapplingHookFrame();
1130 if (self.button4 || (self.weapon == WEP_NEX && self.button3))
1132 if (cvar("g_minstagib") && self.button3)
1134 if (self.jump_interval <= (time + 0.1))
1136 self.jump_interval = time + 1;
1137 weapon_doattack(laser_check, laser_check, W_Laser_Attack);
1140 else if (self.viewzoom > 0.4)
1141 self.viewzoom = max (0.4, self.viewzoom - frametime * 2);
1143 else if (self.viewzoom < 1.0)
1144 self.viewzoom = min (1.0, self.viewzoom + frametime);
1150 self.flags = self.flags | FL_JUMPRELEASED;
1156 //self.angles_y=self.v_angle_y + 90; // temp
1158 if (self.waterlevel == 2)
1161 //if (TetrisPreFrame()) return;
1162 } else if(self.classname == "observer") {
1164 if (self.flags & FL_JUMPRELEASED) {
1165 if (self.button2 && self.version == cvar("g_nexuizversion_major")) {
1166 if(!cvar("teamplay")) {
1167 self.flags = self.flags & !FL_JUMPRELEASED;
1168 self.classname = "player";
1170 bprint (strcat("^4", self.netname, "^4 is playing now\n"));
1171 PutClientInServer();
1172 centerprint(self,"");
1175 self.flags = self.flags & !FL_JUMPRELEASED;
1176 stuffcmd(self,"menu_showteamselect\n");
1179 } else if(self.button0 && self.version == cvar("g_nexuizversion_major")) {
1180 self.flags = self.flags & !FL_JUMPRELEASED;
1181 if(SpectateNext() == 1) {
1182 self.classname = "spectator";
1186 if (!(self.button0 || self.button2)) {
1187 self.flags = self.flags | FL_JUMPRELEASED;
1190 if(cvar("g_lms") && self.frags == 0)
1191 centerprint(self, "\n\n\n^1You have no more lives left\nwait for next round\n\n\n^7press attack to spectate other players");
1192 else if(cvar("g_lms") && self.frags == -1)
1193 centerprint(self, "\n\n\n^1Match has already begun\nwait for next round\n\n\n^7press attack to spectate other players");
1195 PrintWelcomeMessage(self);
1196 //centerprint(self, "\n\n\npress jump to play\npress attack to spectate other players");
1197 } else if(self.classname == "spectator") {
1199 if (self.flags & FL_JUMPRELEASED) {
1201 self.flags = self.flags & !FL_JUMPRELEASED;
1202 if(SpectateNext() == 1) {
1203 self.classname = "spectator";
1205 self.classname = "observer";
1207 WriteByte(MSG_ONE, SVC_SETVIEW);
1208 WriteEntity(MSG_ONE, self);
1209 PutClientInServer();
1211 } else if (self.button3) {
1212 self.flags = self.flags & !FL_JUMPRELEASED;
1213 self.classname = "observer";
1215 WriteByte(MSG_ONE, SVC_SETVIEW);
1216 WriteEntity(MSG_ONE, self);
1217 PutClientInServer();
1222 if (!(self.button0 || self.button3)) {
1223 self.flags = self.flags | FL_JUMPRELEASED;
1226 centerprint(self, strcat("spectating ", self.enemy.netname, "\n\n\n^7press attack for next player\npress attack2 for free fly mode"));
1235 Called every frame for each client after the physics are run
1238 void PlayerPostThink (void)
1240 if(self.classname == "player") {
1241 CheckRules_Player();
1244 UpdatePlayerColors();
1245 if (self.deadflag == DEAD_NO)
1248 if (intermission_running)
1249 return; // intermission or finale
1251 //PrintWelcomeMessage(self);
1252 //if (TetrisPostFrame()) return;
1253 } else if (self.classname == "observer") {
1255 } else if (self.classname == "spectator") {