]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/gamec/campaign_common.h
Ignoring team balance settings for campaign mode
[divverent/nexuiz.git] / data / qcsrc / server / gamec / campaign_common.h
1 #ifndef CAMPAIGN_MAX_ENTRIES
2 #define CAMPAIGN_MAX_ENTRIES 64
3 #endif
4
5 // each i-th array element corresponds to the list entry campaign_offset+i
6 float campaign_entries;
7 float campaign_offset;
8 string campaign_mapcfgname[CAMPAIGN_MAX_ENTRIES];
9 float campaign_bots[CAMPAIGN_MAX_ENTRIES];
10 float campaign_botskill[CAMPAIGN_MAX_ENTRIES];
11 float campaign_fraglimit[CAMPAIGN_MAX_ENTRIES];
12 string campaign_mutators[CAMPAIGN_MAX_ENTRIES];
13 string campaign_shortdesc[CAMPAIGN_MAX_ENTRIES];
14 string campaign_longdesc[CAMPAIGN_MAX_ENTRIES];
15
16 // load the campaign file, but use the given offset and limit the number of
17 // entries being read. Returns the number of entries successfully read (this
18 // number is also stored in campaign_entries).
19 // NOTE: there MUST be a corresponding CampaignFile_Unload() to unzone the
20 // strings.
21 float CampaignFile_Load(float offset, float entries);
22 void CampaignFile_Unload();
23
24 // Sets up the campaign for the n-th array item (meaning: campaign_offset+nth
25 // level) using localcmd()
26 void CampaignSetup(float n);