1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
9 float() DoNextMapOverride;
11 void SetDefaultAlpha()
13 if(cvar("g_running_guns"))
15 default_player_alpha = -1;
16 default_weapon_alpha = +1;
20 default_player_alpha = cvar("g_balance_cloaked_alpha");
21 default_weapon_alpha = default_player_alpha;
25 default_player_alpha = cvar("g_player_alpha");
26 if(default_player_alpha == 0)
27 default_player_alpha = 1;
28 default_weapon_alpha = default_player_alpha;
32 void fteqcc_testbugs()
36 if(!cvar("developer_fteqccbugs"))
39 dprint("*** fteqcc test: checking for bugs...\n");
43 if(sqrt(a) - sqrt(b - a) == 0)
44 dprint("*** fteqcc test: found same-function-twice bug\n");
46 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
50 world.enemy.cnt += 10;
51 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52 dprint("*** fteqcc test: found += bug\n");
54 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 * Takes care of pausing and unpausing the game.
60 * Centerprints the information about an upcoming or active timeout to all active
61 * players. Also plays reminder sounds.
63 void timeoutHandler_Think() {
66 if (timeoutStatus == 1) {
67 if (remainingLeadTime > 0) {
68 //centerprint the information to every player
69 timeStr = getTimeoutText(0);
70 FOR_EACH_REALCLIENT(plr) {
71 if(plr.classname == "player") {
72 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
75 remainingLeadTime -= 1;
76 //think again in 1 second:
77 self.nextthink = time + 1;
82 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
83 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
84 FOR_EACH_REALPLAYER(plr) {
85 plr.lastV_angle = plr.v_angle;
87 self.nextthink = time;
90 else if (timeoutStatus == 2) {
91 if (remainingTimeoutTime > 0) {
92 timeStr = getTimeoutText(0);
93 FOR_EACH_REALCLIENT(plr) {
94 if(plr.classname == "player") {
95 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
98 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
99 play2all("announcer/robotic/prepareforbattle.wav");
101 remainingTimeoutTime -= 1;
102 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
105 //unpause the game again
106 remainingTimeoutTime = timeoutStatus = 0;
107 cvar_set("slowmo", ftos(orig_slowmo));
108 //and unlock the fixed view again once there is no timeout active anymore
109 FOR_EACH_REALPLAYER(plr) {
110 plr.fixangle = FALSE;
112 //get rid of the countdown message
113 FOR_EACH_REALCLIENT(plr) {
114 if(plr.classname == "player") {
115 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
123 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
124 FOR_EACH_REALCLIENT(plr) {
125 if(plr.classname == "player") {
126 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
138 cvar_set("_sv_init", "0");
139 if(cvar("g_maplist_shuffle"))
141 tokenizebyseparator(cvar_string("g_maplist"), " ");
143 cvar_set("nextmap", argv(0));
146 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 0);
148 if(!DoNextMapOverride())
157 void cvar_changes_init()
164 strunzone(cvar_changes);
165 cvar_changes = string_null;
168 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
171 for(i = 0; i < n; ++i)
173 k = bufstr_get(h, i);
175 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
176 #define BADCVAR(p) if(k == p) continue
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("g_maplist_index");
183 BADCVAR("halflifebsp");
188 BADPREFIX("g_campaign");
192 BADPREFIX("net_slist_");
196 BADPREFIX("userbind");
199 BADCVAR("mod_q3bsp_lightmapmergepower");
200 BADCVAR("mod_q3bsp_nolightmaps");
204 BADPREFIX("g_chat_flood_");
206 BADPREFIX("settemp_");
207 BADPREFIX("sv_allowdownloads_");
208 BADPREFIX("sv_autodemo");
209 BADPREFIX("sv_curl_");
210 BADPREFIX("sv_eventlog");
211 BADPREFIX("sv_logscores_");
212 BADPREFIX("sv_master");
213 BADCVAR("g_banned_list");
214 BADCVAR("log_dest_udp");
216 BADCVAR("net_address");
218 BADCVAR("savedgamecfg");
219 BADCVAR("sv_heartbeatperoid");
220 BADCVAR("sv_vote_master_password");
221 BADCVAR("sys_colortranslation");
222 BADCVAR("sys_specialcharactertranslation");
223 BADCVAR("timestamps");
226 BADCVAR("timelimit");
227 BADCVAR("fraglimit");
229 BADCVAR("g_assault");
232 BADCVAR("g_domination");
233 BADCVAR("g_keyhunt");
234 BADCVAR("g_keyhunt_teams");
235 BADCVAR("g_onslaught");
237 BADCVAR("g_runematch");
243 BADCVAR("g_maplist");
244 BADCVAR("g_maplist_mostrecent");
250 d = cvar_defstring(k);
253 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
254 if(strlen(cvar_changes) > 16384)
256 cvar_changes = "// too many settings have been changed to show them here\n";
262 if(cvar_changes == "")
263 cvar_changes = "// this server runs at default settings\n";
265 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
266 cvar_changes = strzone(cvar_changes);
269 void detect_maptype()
278 o_x += random() * (world.maxs_x - world.mins_x);
279 o_y += random() * (world.maxs_y - world.mins_y);
280 o_z += random() * (world.maxs_z - world.mins_z);
282 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
283 if(trace_fraction == 1)
288 for(i = 0; i < 64; i += 4)
290 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
291 if(trace_fraction == 1)
293 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
302 float RandomSeed_Send(entity to, float sf)
304 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
305 WriteShort(MSG_ENTITY, self.cnt);
307 void RandomSeed_Think()
309 self.cnt = bound(0, floor(random() * 65536), 65535);
310 self.nextthink = time + 5;
312 void RandomSeed_Spawn()
314 randomseed = spawn();
315 randomseed.think = RandomSeed_Think;
316 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
321 self.think(); // sets random seed and nextthink
325 float world_already_spawned;
326 void RegisterWeapons();
328 void ClientInit_Spawn();
329 void spawnfunc_worldspawn (void)
331 float fd, l, i, j, n;
334 dprint_load(); // load dprint status from cvar
336 if(world_already_spawned)
337 error("world already spawned - you may have EXACTLY ONE worldspawn!");
338 world_already_spawned = TRUE;
340 remove = remove_safely; // during spawning, watch what you remove!
342 if(cvar_string("cvar_check_default") != "bypass")
344 if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
345 error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code!");
347 if(cvar_string("cvar_check_weapons") != CVAR_CHECK_WEAPONS)
348 error("Config file mismatch! Please update weapons.cfg and weaponsPro.cfg to match the QuakeC code!");
351 compressShortVector_init();
354 head = nextent(world);
359 head = nextent(head);
362 // needs to be done so early as they would still spawn
367 world_initialized = -1; // don't complain
372 ServerProgsDB = db_create();
374 ServerProgsDB = db_load("server.db");
376 TemporaryDB = db_create();
379 TODO sound pack system
380 // initialize sound pack system
381 soundpack = cvar_string("g_soundpack");
383 soundpack = strcat(soundpack, "/");
384 soundpack = strzone(soundpack);
390 // 1 FLICKER (first variety)
391 lightstyle(1, "mmnmmommommnonmmonqnmmo");
393 // 2 SLOW STRONG PULSE
394 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
396 // 3 CANDLE (first variety)
397 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
400 lightstyle(4, "mamamamamama");
403 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
405 // 6 FLICKER (second variety)
406 lightstyle(6, "nmonqnmomnmomomno");
408 // 7 CANDLE (second variety)
409 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
411 // 8 CANDLE (third variety)
412 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
414 // 9 SLOW STROBE (fourth variety)
415 lightstyle(9, "aaaaaaaazzzzzzzz");
417 // 10 FLUORESCENT FLICKER
418 lightstyle(10, "mmamammmmammamamaaamammma");
420 // 11 SLOW PULSE NOT FADE TO BLACK
421 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
423 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
428 if(cvar("g_campaign"))
436 bot_waypoints_for_items = cvar("g_waypoints_for_items");
437 if(bot_waypoints_for_items == 1)
438 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
439 bot_waypoints_for_items = 0;
441 // for setting by mapinfo
442 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
443 cvar_set("sv_q3acompat_machineshotgunswap", "0");
447 WaypointSprite_Init();
452 GameLogInit(); // prepare everything
453 if(cvar("sv_eventlog"))
455 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
456 s = strcat(s, ftos(random()));
457 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
458 s = ":gameinfo:mutators:LIST";
459 if(cvar("g_grappling_hook"))
460 s = strcat(s, ":grappling_hook");
461 if(!cvar("g_use_ammunition"))
462 s = strcat(s, ":no_use_ammunition");
463 if(!cvar("g_pickup_items"))
464 s = strcat(s, ":no_pickup_items");
465 if(cvar("g_instagib"))
466 s = strcat(s, ":instagib");
467 if(cvar_string("g_weaponarena") != "0")
468 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
470 s = strcat(s, ":nixnex");
471 if(cvar("g_vampire"))
472 s = strcat(s, ":vampire");
473 if(cvar("g_laserguided_missile"))
474 s = strcat(s, ":laserguided_missile");
475 if(cvar("g_norecoil"))
476 s = strcat(s, ":norecoil");
478 s = strcat(s, ":midair");
479 if(cvar("g_minstagib"))
480 s = strcat(s, ":minstagib");
482 GameLogEcho(":gameinfo:end");
485 cvar_set("nextmap", "");
489 if(cvar("g_campaign"))
496 //initialise globals related to sv_timeout
497 sys_ticrate = cvar("sys_ticrate");
498 orig_slowmo = cvar("slowmo");
501 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1);
503 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
505 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
508 while((s = fgets(fd)))
510 l = tokenize_sane(s);
515 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
516 print(" cdtrack ", argv(2), "\n");
518 else if(argv(0) == "fog")
520 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
521 print(" \"fog\" \"", s, "\"\n");
523 else if(argv(0) == "set")
525 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
526 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
528 else if(argv(0) != "//")
530 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
531 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
538 addstat(STAT_SYS_TICRATE, AS_FLOAT, stat_sys_ticrate);
539 addstat(STAT_WEAPONS, AS_INT, weapons);
540 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
541 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
544 next_pingtime = time + 5;
545 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
549 lsmaps_reply = "^7Maps available: ";
550 for(i = 0, j = 0; i < MapInfo_count; ++i)
552 if(MapInfo_Get_ByID(i))
553 if not(MapInfo_Map_flags & MAPINFO_FLAG_HIDDEN)
560 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
563 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
565 maplist_reply = "^7Maps in list: ";
566 n = tokenize_sane(cvar_string("g_maplist"));
567 for(i = 0, j = 0; i < n; ++i)
569 if(MapInfo_CheckMap(argv(i)))
575 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
579 maplist_reply = strzone(strcat(maplist_reply, "\n"));
581 records_reply = strzone(getrecords());
586 world_initialized = 1;
589 void spawnfunc_light (void)
591 //makestatic (self); // Who the f___ did that?
595 float TryFile( string pFilename )
598 dprint("TryFile(\"", pFilename, "\")\n");
599 lHandle = fopen( pFilename, FILE_READ );
600 if( lHandle != -1 ) {
610 return GametypeNameFromType(game);
613 string getmapname_stored;
619 float Map_Count, Map_Current;
620 string Map_Current_Name;
622 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
623 float GetMaplistPosition()
629 idx = cvar("g_maplist_index");
636 for(pos = 0; pos < Map_Count; ++pos)
640 // resume normal maplist rotation if current map is not in g_maplist
644 float MapHasRightSize(string map)
647 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
648 if(cvar("g_maplist_check_waypoints"))
650 dprint("checkwp "); dprint(map);
651 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
654 dprint(": no waypoints\n");
657 dprint(": has waypoints\n");
661 // open map size restriction file
662 dprint("opensize "); dprint(map);
663 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
666 float mapmin, mapmax;
668 mapmin = stof(fgets(fh));
669 mapmax = stof(fgets(fh));
671 if(player_count < mapmin)
673 dprint("not enough\n");
676 if(player_count > mapmax)
678 dprint("too many\n");
681 dprint("right size\n");
684 dprint(": not found\n");
688 string Map_Filename(float position)
690 return strcat("maps/", argv(position), ".bsp");
693 string strwords(string s, float w)
696 for(endpos = 0; w && endpos >= 0; --w)
697 endpos = strstrofs(s, " ", endpos + 1);
701 return substring(s, 0, endpos);
704 float strhasword(string s, string w)
706 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
709 void Map_MarkAsRecent(string m)
711 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), cvar("g_maplist_mostrecent_count")));
714 float Map_IsRecent(string m)
716 return strhasword(cvar_string("g_maplist_mostrecent"), m);
719 float Map_Check(float position, float pass)
723 map_next = argv(position);
726 if(map_next == Map_Current_Name) // same map again in first pass?
728 if(Map_IsRecent(map_next))
731 filename = Map_Filename(position);
732 if(MapInfo_CheckMap(map_next))
736 if(MapHasRightSize(map_next))
741 dprint( "Couldn't select '", filename, "'..\n" );
746 void Map_Goto_SetStr(string nextmapname)
748 if(getmapname_stored != "")
749 strunzone(getmapname_stored);
750 if(nextmapname == "")
751 getmapname_stored = "";
753 getmapname_stored = strzone(nextmapname);
756 void Map_Goto_SetFloat(float position)
758 cvar_set("g_maplist_index", ftos(position));
759 Map_Goto_SetStr(argv(position));
764 // settings persist, except...
765 if(cvar("g_campaign"))
766 localcmd("\nexec mutator_reset.cfg\n");
767 localcmd("\nsettemp_restore\n");
772 Map_MarkAsRecent(getmapname_stored);
774 MapInfo_LoadMap(getmapname_stored);
777 // return codes of map selectors:
778 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
779 // -2 = permanent failure
780 float() MaplistMethod_Iterate = // usual method
784 for(pass = 1; pass <= 2; ++pass)
786 for(i = 1; i < Map_Count; ++i)
789 mapindex = mod(i + Map_Current, Map_Count);
790 if(Map_Check(mapindex, pass))
797 float() MaplistMethod_Repeat = // fallback method
799 if(Map_Check(Map_Current, 2))
804 float() MaplistMethod_Random = // random map selection
810 for(i = 0; i <= imax; ++i)
813 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
814 if(Map_Check(mapindex, 1))
820 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
821 // the exponent sets a bias on the map selection:
822 // the higher the exponent, the less likely "shortly repeated" same maps are
824 float i, j, imax, insertpos;
828 for(i = 0; i <= imax; ++i)
832 // now reinsert this at another position
833 insertpos = pow(random(), 1 / exponent); // ]0, 1]
834 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
835 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
836 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
838 // insert the current map there
840 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
841 newlist = strcat(newlist, " ", argv(j));
842 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
843 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
844 newlist = strcat(newlist, " ", argv(j));
845 newlist = substring(newlist, 1, strlen(newlist) - 1);
846 cvar_set("g_maplist", newlist);
847 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
849 // NOTE: the selected map has just been inserted at (insertpos-1)th position
850 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
851 if(Map_Check(Map_Current, 1))
859 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
862 bprint( "Maplist is empty! Resetting it to default map list.\n" );
863 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
864 if(cvar("g_maplist_shuffle"))
866 localcmd("\nmenu_cmd sync\n");
867 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
870 error("empty maplist, cannot select a new map");
871 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
874 strunzone(Map_Current_Name);
875 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
876 // this may or may not be correct, but who cares, in the worst case a map
877 // isn't chosen in the first pass that should have been
888 if(cvar("g_maplist_shuffle") > 0)
889 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
892 if(cvar("g_maplist_selectrandom"))
893 nextMap = MaplistMethod_Random();
896 nextMap = MaplistMethod_Iterate();
899 nextMap = MaplistMethod_Repeat();
903 Map_Goto_SetFloat(nextMap);
904 return getmapname_stored;
910 float DoNextMapOverride()
912 if(cvar("g_campaign"))
914 CampaignPostIntermission();
915 alreadychangedlevel = TRUE;
918 if(cvar("quit_when_empty"))
920 if(player_count <= currentbots)
923 alreadychangedlevel = TRUE;
927 if(cvar_string("quit_and_redirect") != "")
929 redirection_target = strzone(cvar_string("quit_and_redirect"));
930 alreadychangedlevel = TRUE;
933 if (cvar("samelevel")) // if samelevel is set, stay on same level
935 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
936 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
937 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
938 localcmd("restart\n");
939 //changelevel (mapname);
940 alreadychangedlevel = TRUE;
943 if(cvar_string("nextmap") != "")
944 if(MapInfo_CheckMap(cvar_string("nextmap")))
946 Map_Goto_SetStr(cvar_string("nextmap"));
948 alreadychangedlevel = TRUE;
951 if(cvar("lastlevel"))
954 localcmd("set lastlevel 0\ntogglemenu\n");
955 alreadychangedlevel = TRUE;
963 //local string nextmap;
964 //local float n, nummaps;
966 if (alreadychangedlevel)
968 alreadychangedlevel = TRUE;
974 for(allowReset = 1; allowReset >= 0; --allowReset)
976 nextMap = GetNextMap();
982 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
983 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
984 if(cvar("g_maplist_shuffle"))
986 localcmd("\nmenu_cmd sync\n");
990 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1002 When the player presses attack or jump, change to the next level
1005 .float autoscreenshot;
1006 void() MapVote_Start;
1007 void() MapVote_Think;
1008 float mapvote_initialized;
1009 void IntermissionThink()
1011 FixIntermissionClient(self);
1013 if(cvar("sv_autoscreenshot"))
1014 if(self.autoscreenshot > 0)
1015 if(time > self.autoscreenshot)
1017 self.autoscreenshot = -1;
1018 if(clienttype(self) == CLIENTTYPE_REAL)
1019 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1023 if (time < intermission_exittime)
1026 if(!mapvote_initialized)
1027 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1037 Returns the entity to view from
1041 entity FindIntermission()
1046 // look for info_intermission first
1047 spot = find (world, classname, "info_intermission");
1049 { // pick a random one
1053 spot = find (spot, classname, "info_intermission");
1055 spot = find (spot, classname, "info_intermission");
1061 // then look for the start position
1062 spot = find (world, classname, "info_player_start");
1066 // testinfo_player_start is only found in regioned levels
1067 spot = find (world, classname, "testplayerstart");
1071 // then look for the start position
1072 spot = find (world, classname, "info_player_deathmatch");
1076 //objerror ("FindIntermission: no spot");
1082 ===============================================================================
1086 ===============================================================================
1089 void DumpStats(float final)
1093 local float to_console;
1094 local float to_eventlog;
1095 local float to_file;
1098 to_console = cvar("sv_logscores_console");
1099 to_eventlog = cvar("sv_eventlog");
1100 to_file = cvar("sv_logscores_file");
1104 to_console = TRUE; // always print printstats replies
1105 to_eventlog = FALSE; // but never print them to the event log
1109 if(cvar("sv_eventlog_console"))
1110 to_console = FALSE; // otherwise we get the output twice
1116 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1124 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1128 fputs(file, strcat(s, "\n"));
1131 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1137 fputs(file, strcat(s, "\n"));
1139 FOR_EACH_CLIENT(other)
1141 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1143 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1144 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1145 if(other.classname == "player" || g_arena || g_lms)
1146 s = strcat(s, ftos(other.team), ":");
1148 s = strcat(s, "spectator:");
1151 print(s, other.netname, "\n");
1153 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1155 fputs(file, strcat(s, other.netname, "\n"));
1161 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1167 fputs(file, strcat(s, "\n"));
1169 for(i = 1; i < 16; ++i)
1171 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1172 s = strcat(s, ":", ftos(i));
1178 fputs(file, strcat(s, "\n"));
1185 GameLogEcho(":end");
1188 fputs(file, ":end\n");
1193 void FixIntermissionClient(entity e)
1196 if(!e.autoscreenshot) // initial call
1198 e.angles = e.v_angle;
1199 e.angles_x = -e.angles_x;
1200 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1202 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1203 e.solid = SOLID_NOT;
1204 e.movetype = MOVETYPE_NONE;
1205 e.takedamage = DAMAGE_NO;
1207 e.weaponentity.effects = EF_NODRAW;
1208 if(clienttype(e) == CLIENTTYPE_REAL)
1210 stuffcmd(e, "\nscr_printspeed 1000000\n");
1211 s = cvar_string("sv_intermission_cdtrack");
1213 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1215 WriteByte(MSG_ONE, SVC_INTERMISSION);
1219 //e.velocity = '0 0 0';
1220 //e.fixangle = TRUE;
1222 // TODO halt weapon animation
1227 go to the next level for deathmatch
1228 only called if a time or frag limit has expired
1232 float minTotalFrags;
1233 float maxTotalFrags;
1239 intermission_running = 1;
1241 // enforce a wait time before allowing changelevel
1242 if(player_count > 0)
1243 intermission_exittime = time + cvar("sv_mapchange_delay");
1245 intermission_exittime = -1;
1248 WriteByte (MSG_ALL, SVC_CDTRACK);
1249 WriteByte (MSG_ALL, 3);
1250 WriteByte (MSG_ALL, 3);
1251 // done in FixIntermission
1254 //pos = FindIntermission ();
1260 if(cvar("sv_eventlog"))
1261 GameLogEcho(":gameover");
1265 FOR_EACH_CLIENT(other)
1267 FixIntermissionClient(other);
1270 bprint(other.netname, " ^7wins.\n");
1275 FOR_EACH_PLAYER(other)
1277 if(maxTotalFrags < other.totalfrags)
1278 maxTotalFrags = other.totalfrags;
1279 if(minTotalFrags > other.totalfrags)
1280 minTotalFrags = other.totalfrags;
1285 FOR_EACH_PLAYER(other)
1287 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1288 f = bound(0, other.play_time / max(time, 1), 1);
1289 // store some statistics?
1293 if(cvar("g_campaign"))
1294 CampaignPreIntermission();
1296 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1303 Exit deathmatch games upon conditions
1306 void CheckRules_Player()
1308 if (gameover) // someone else quit the game already
1311 if(self.deadflag == DEAD_NO)
1312 self.play_time += frametime;
1314 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1315 // (div0: and that in CheckRules_World please)
1318 float checkrules_oneminutewarning;
1320 float checkrules_equality;
1321 float checkrules_overtimewarning;
1322 float checkrules_overtimeend;
1324 void InitiateOvertime()
1326 if(!checkrules_overtimeend)
1327 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
1330 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1331 float WINNING_YES = 1; // winner found
1332 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1333 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
1335 float GetWinningCode(float fraglimitreached, float equality)
1338 if(fraglimitreached)
1339 return WINNING_STARTOVERTIME;
1341 return WINNING_NEVER;
1343 if(fraglimitreached)
1349 // set the .winning flag for exactly those players with a given field value
1350 void SetWinners(.float field, float value)
1353 FOR_EACH_PLAYER(head)
1354 head.winning = (head.field == value);
1357 // set the .winning flag for those players with a given field value
1358 void AddWinners(.float field, float value)
1361 FOR_EACH_PLAYER(head)
1362 if(head.field == value)
1366 // clear the .winning flags
1367 void ClearWinners(void)
1370 FOR_EACH_PLAYER(head)
1374 // Onslaught winning condition:
1375 // game terminates if only one team has a working generator (or none)
1376 float WinningCondition_Onslaught()
1379 local float t1, t2, t3, t4;
1381 WinningConditionHelper(); // set worldstatus
1383 // first check if the game has ended
1384 t1 = t2 = t3 = t4 = 0;
1385 head = find(world, classname, "onslaught_generator");
1388 if (head.health > 0)
1390 if (head.team == COLOR_TEAM1) t1 = 1;
1391 if (head.team == COLOR_TEAM2) t2 = 1;
1392 if (head.team == COLOR_TEAM3) t3 = 1;
1393 if (head.team == COLOR_TEAM4) t4 = 1;
1395 head = find(head, classname, "onslaught_generator");
1397 if (t1 + t2 + t3 + t4 < 2)
1399 // game over, only one team remains (or none)
1401 if (t1) SetWinners(team, COLOR_TEAM1);
1402 if (t2) SetWinners(team, COLOR_TEAM2);
1403 if (t3) SetWinners(team, COLOR_TEAM3);
1404 if (t4) SetWinners(team, COLOR_TEAM4);
1405 dprint("Have a winner, ending game.\n");
1409 // Two or more teams remain
1413 float LMS_NewPlayerLives()
1416 fl = cvar("fraglimit");
1420 // first player has left the game for dying too much? Nobody else can get in.
1421 if(lms_lowest_lives < 1)
1424 if(!cvar("g_lms_join_anytime"))
1425 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1428 return bound(1, lms_lowest_lives, fl);
1431 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1432 // they win. Otherwise the defending team wins once the timelimit passes.
1433 void assault_new_round();
1434 float WinningCondition_Assault()
1438 WinningConditionHelper(); // set worldstatus
1440 status = WINNING_NO;
1441 // as the timelimit has not yet passed just assume the defending team will win
1442 if(assault_attacker_team == COLOR_TEAM1)
1444 SetWinners(team, COLOR_TEAM2);
1448 SetWinners(team, COLOR_TEAM1);
1452 ent = find(world, classname, "target_assault_roundend");
1455 if(ent.winning) // round end has been triggered by attacking team
1457 bprint("ASSAULT: round completed...\n");
1458 SetWinners(team, assault_attacker_team);
1460 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1462 if(ent.cnt == 1) // this was the second round
1464 status = WINNING_YES;
1468 local entity oldself;
1471 assault_new_round();
1480 // LMS winning condition: game terminates if and only if there's at most one
1481 // one player who's living lives. Top two scores being equal cancels the time
1483 float WinningCondition_LMS()
1490 have_player = FALSE;
1491 have_players = FALSE;
1492 l = LMS_NewPlayerLives();
1494 head = find(world, classname, "player");
1497 head2 = find(head, classname, "player");
1499 have_players = TRUE;
1503 // we have at least one player
1506 // two or more active players - continue with the game
1510 // exactly one player?
1513 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1517 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1523 // and assign him his first place
1524 PlayerScore_Add(head, SP_LMS_RANK, 1);
1531 // nobody is playing at all...
1534 // wait for players...
1538 // SNAFU (maybe a draw game?)
1540 dprint("No players, ending game.\n");
1545 // When we get here, we have at least two players who are actually LIVING,
1546 // now check if the top two players have equal score.
1547 WinningConditionHelper();
1550 if(WinningConditionHelper_winner)
1551 WinningConditionHelper_winner.winning = TRUE;
1552 if(WinningConditionHelper_equality)
1553 return WINNING_NEVER;
1555 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1559 void ShuffleMaplist()
1567 result = cvar_string("g_maplist");
1568 litems = tokenizebyseparator(result, " ");
1570 for(start = 0; start < litems - 1; ++start)
1574 // select a random item
1575 selected = floor(random() * (litems - start) + start);
1577 // shift this item to the place start
1578 for(i = 0; i < start; ++i)
1579 result = strcat(result, " ", argv(i));
1580 result = strcat(result, " ", argv(selected));
1581 for(i = start; i < litems; ++i)
1583 result = strcat(result, " ", argv(i));
1584 result = substring(result, 1, strlen(result) - 1);
1586 litems = tokenizebyseparator(result, " ");
1588 //dprint(result, "\n");
1591 cvar_set("g_maplist", result);
1595 float WinningCondition_Scores(float limit)
1597 // TODO make everything use THIS winning condition (except LMS)
1598 WinningConditionHelper();
1602 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1603 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1604 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1605 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1609 if(WinningConditionHelper_winner)
1610 WinningConditionHelper_winner.winning = 1;
1611 if(WinningConditionHelper_winnerteam >= 0)
1612 SetWinners(team, WinningConditionHelper_winnerteam);
1614 if(WinningConditionHelper_lowerisbetter)
1616 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1620 if(g_dm || g_tdm || g_arena || (g_race && !g_race_qualifying))
1621 // these modes always score in increments of 1, thus this makes sense
1623 if(leaderfrags != WinningConditionHelper_topscore)
1625 leaderfrags = WinningConditionHelper_topscore;
1628 if (leaderfrags == limit - 1)
1629 play2all("announcer/robotic/1fragleft.wav");
1630 else if (leaderfrags == limit - 2)
1631 play2all("announcer/robotic/2fragsleft.wav");
1632 else if (leaderfrags == limit - 3)
1633 play2all("announcer/robotic/3fragsleft.wav");
1637 return GetWinningCode(limit && WinningConditionHelper_topscore && (WinningConditionHelper_topscore >= limit), WinningConditionHelper_equality);
1640 float WinningCondition_Race(float fraglimit)
1644 wc = WinningCondition_Scores(fraglimit);
1646 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1647 if(wc == WINNING_YES || wc == WINNING_STARTOVERTIME)
1648 // do NOT support equality when the laps are all raced!
1651 if not(p.race_completed)
1652 return WINNING_STARTOVERTIME;
1658 void ReadyRestart();
1659 float WinningCondition_QualifyingThenRace(float limit)
1662 wc = WinningCondition_Scores(limit);
1664 // NEVER initiate overtime
1665 if(wc == WINNING_YES || wc == WINNING_STARTOVERTIME)
1673 float WinningCondition_RanOutOfSpawns()
1677 if(!have_team_spawns)
1680 if(!some_spawn_has_been_used)
1683 team1_score = team2_score = team3_score = team4_score = 0;
1685 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1687 if(head.team == COLOR_TEAM1)
1689 else if(head.team == COLOR_TEAM2)
1691 else if(head.team == COLOR_TEAM3)
1693 else if(head.team == COLOR_TEAM4)
1697 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1699 if(head.team == COLOR_TEAM1)
1701 else if(head.team == COLOR_TEAM2)
1703 else if(head.team == COLOR_TEAM3)
1705 else if(head.team == COLOR_TEAM4)
1710 if(team1_score + team2_score + team3_score + team4_score == 0)
1712 checkrules_equality = TRUE;
1715 else if(team1_score + team2_score + team3_score + team4_score == 1)
1718 if(team1_score) t = COLOR_TEAM1;
1719 if(team2_score) t = COLOR_TEAM2;
1720 if(team3_score) t = COLOR_TEAM3;
1721 if(team4_score) t = COLOR_TEAM4;
1722 CheckAllowedTeams(world);
1723 for(i = 0; i < MAX_TEAMSCORE; ++i)
1725 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1726 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1727 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1728 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1731 AddWinners(team, t);
1742 Exit deathmatch games upon conditions
1745 void CheckRules_World()
1748 local float timelimit;
1749 local float fraglimit;
1757 MapVote_Think should now do that part
1758 if (intermission_running)
1759 if (time >= intermission_exittime + 60)
1761 if(!DoNextMapOverride())
1767 if (gameover) // someone else quit the game already
1769 if(player_count == 0) // Nobody there? Then let's go to the next map
1771 // this will actually check the player count in the next frame
1772 // again, but this shouldn't hurt
1776 timelimit = cvar("timelimit") * 60;
1777 fraglimit = cvar("fraglimit");
1779 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1782 timelimit = 0; // timelimit is not made for warmup
1784 fraglimit = 0; // no fraglimit for now
1789 timelimit += game_starttime;
1791 else if (timelimit < 0)
1798 if(checkrules_overtimeend)
1800 if(!checkrules_overtimewarning)
1802 checkrules_overtimewarning = TRUE;
1803 //announceall("announcer/robotic/1minuteremains.wav");
1804 if(g_race && !g_race_qualifying)
1805 bcenterprint("^3Everyone, finish your lap! The race is over!");
1807 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1812 if (timelimit && time >= timelimit)
1814 if(g_race && g_race_qualifying == 2 && timelimit > 0)
1817 float playerswithlaps;
1820 totalplayers = playerswithlaps = readyplayers = 0;
1821 FOR_EACH_PLAYER(head)
1824 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1830 // at least 2/3 of the players have completed a lap: start the RACE
1831 // otherwise, the players should end the qualifying on their own
1832 if(readyplayers || ((totalplayers >= 3) && (playerswithlaps * 3 >= totalplayers * 2)))
1834 checkrules_overtimeend = 0;
1835 ReadyRestart(); // go to race
1845 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1851 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1853 checkrules_oneminutewarning = TRUE;
1854 play2all("announcer/robotic/1minuteremains.wav");
1857 status = WinningCondition_RanOutOfSpawns();
1858 if(status == WINNING_YES)
1860 bprint("Hey! Someone ran out of spawns!\n");
1862 else if(g_race && !g_race_qualifying && timelimit >= 0)
1864 status = WinningCondition_Race(fraglimit);
1866 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1868 status = WinningCondition_QualifyingThenRace(fraglimit);
1872 status = WinningCondition_Assault(); // TODO remove this?
1876 status = WinningCondition_LMS();
1878 else if (g_onslaught)
1880 status = WinningCondition_Onslaught(); // TODO remove this?
1884 status = WinningCondition_Scores(fraglimit);
1887 if(status == WINNING_STARTOVERTIME)
1889 status = WINNING_NEVER;
1893 if(status == WINNING_NEVER)
1894 // equality cases! Nobody wins if the overtime ends in a draw.
1897 if(checkrules_overtimeend)
1898 if(status != WINNING_NEVER || time >= checkrules_overtimeend)
1899 status = WINNING_YES;
1901 if(status == WINNING_YES)
1905 float mapvote_nextthink;
1906 float mapvote_initialized;
1907 float mapvote_keeptwotime;
1908 float mapvote_timeout;
1909 string mapvote_message;
1910 string mapvote_screenshot_dir;
1912 float mapvote_count;
1913 float mapvote_count_real;
1914 string mapvote_maps[MAPVOTE_COUNT];
1915 float mapvote_maps_suggested[MAPVOTE_COUNT];
1916 string mapvote_suggestions[MAPVOTE_COUNT];
1917 float mapvote_suggestion_ptr;
1918 float mapvote_maxlen;
1919 float mapvote_voters;
1920 float mapvote_votes[MAPVOTE_COUNT];
1922 float mapvote_detail;
1923 float mapvote_abstain;
1926 void MapVote_ClearAllVotes()
1928 FOR_EACH_CLIENT(other)
1932 string MapVote_Suggest(string m)
1936 return "That's not how to use this command.";
1937 if(!cvar("g_maplist_votable_suggestions"))
1938 return "Suggestions are not accepted on this server.";
1939 if(mapvote_initialized)
1940 return "Can't suggest - voting is already in progress!";
1941 m = MapInfo_FixName(m);
1943 return "The map you suggested is not available on this server.";
1944 if(!cvar("g_maplist_votable_override_mostrecent"))
1946 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
1948 if(!MapInfo_CheckMap(m))
1949 return "The map you suggested does not support the current game mode.";
1950 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1951 if(mapvote_suggestions[i] == m)
1952 return "This map was already suggested.";
1953 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1955 i = floor(random() * mapvote_suggestion_ptr);
1959 i = mapvote_suggestion_ptr;
1960 mapvote_suggestion_ptr += 1;
1962 if(mapvote_suggestions[i] != "")
1963 strunzone(mapvote_suggestions[i]);
1964 mapvote_suggestions[i] = strzone(m);
1965 if(cvar("sv_eventlog"))
1966 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
1967 return strcat("Suggestion of ", m, " accepted.");
1970 void MapVote_AddVotable(string nextMap, float isSuggestion)
1975 for(j = 0; j < mapvote_count; ++j)
1976 if(mapvote_maps[j] == nextMap)
1978 if(strlen(nextMap) > mapvote_maxlen)
1979 mapvote_maxlen = strlen(nextMap);
1980 mapvote_maps[mapvote_count] = strzone(nextMap);
1981 mapvote_maps_suggested[mapvote_count] = isSuggestion;
1985 void MapVote_Spawn();
1991 MapVote_ClearAllVotes();
1994 mapvote_detail = !cvar("g_maplist_votable_nodetail");
1995 mapvote_abstain = cvar("g_maplist_votable_abstain");
1998 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2000 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2001 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2003 if(mapvote_suggestion_ptr)
2004 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2005 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2007 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2008 MapVote_AddVotable(GetNextMap(), FALSE);
2010 if(mapvote_count == 0)
2012 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2013 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
2014 if(cvar("g_maplist_shuffle"))
2016 localcmd("\nmenu_cmd sync\n");
2017 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2018 MapVote_AddVotable(GetNextMap(), FALSE);
2021 mapvote_count_real = mapvote_count;
2023 MapVote_AddVotable("don't care", 0);
2025 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2027 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2028 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2029 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2030 mapvote_keeptwotime = 0;
2031 mapvote_message = "Choose a map and press its key!";
2033 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
2034 if(mapvote_screenshot_dir == "")
2035 mapvote_screenshot_dir = "maps";
2036 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
2041 void MapVote_SendPicture(float id)
2044 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2045 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2046 WriteByte(MSG_ONE, id);
2047 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
2050 float GameCommand_MapVote(string cmd)
2052 if(!intermission_running)
2055 if(cmd == "mv_getpic")
2057 MapVote_SendPicture(stof(argv(1)));
2064 float MapVote_GetMapMask()
2066 float mask, i, power;
2068 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2069 if(mapvote_maps[i] != "")
2075 float MapVote_SendEntity(entity to, float sf)
2077 string mapfile, pakfile;
2080 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2081 WriteByte(MSG_ENTITY, sf);
2085 // flag 1 == initialization
2086 WriteString(MSG_ENTITY, mapvote_screenshot_dir);
2087 WriteByte(MSG_ENTITY, mapvote_count);
2088 WriteByte(MSG_ENTITY, mapvote_abstain);
2089 WriteByte(MSG_ENTITY, mapvote_detail);
2090 WriteCoord(MSG_ENTITY, mapvote_timeout);
2091 if(mapvote_count <= 8)
2092 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2094 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2095 for(i = 0; i < mapvote_count; ++i)
2096 if(mapvote_maps[i] != "")
2098 WriteString(MSG_ENTITY, mapvote_maps[i]);
2099 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
2100 pakfile = whichpack(strcat(mapfile, ".tga"));
2102 pakfile = whichpack(strcat(mapfile, ".jpg"));
2104 pakfile = whichpack(strcat(mapfile, ".png"));
2105 print("pakfile is ", pakfile, "\n");
2106 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2107 pakfile = substring(pakfile, o, 999);
2108 WriteString(MSG_ENTITY, pakfile);
2114 // flag 2 == update of mask
2115 if(mapvote_count <= 8)
2116 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2118 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2124 for(i = 0; i < mapvote_count; ++i)
2125 if(mapvote_maps[i] != "")
2126 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2128 WriteByte(MSG_ENTITY, to.mapvote);
2134 void MapVote_Spawn()
2136 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2139 void MapVote_TouchMask()
2141 mapvote_ent.SendFlags |= 2;
2144 void MapVote_TouchVotes(entity voter)
2146 mapvote_ent.SendFlags |= 4;
2149 float MapVote_Finished(float mappos)
2155 if(cvar("sv_eventlog"))
2157 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2158 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2159 didntvote = mapvote_voters;
2160 for(i = 0; i < mapvote_count; ++i)
2161 if(mapvote_maps[i] != "")
2163 didntvote -= mapvote_votes[i];
2166 result = strcat(result, ":", mapvote_maps[i]);
2167 result = strcat(result, ":", ftos(mapvote_votes[i]));
2170 result = strcat(result, ":didn't vote:", ftos(didntvote));
2172 GameLogEcho(result);
2173 if(mapvote_maps_suggested[mappos])
2174 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2177 FOR_EACH_REALCLIENT(other)
2178 FixClientCvars(other);
2180 Map_Goto_SetStr(mapvote_maps[mappos]);
2182 alreadychangedlevel = TRUE;
2185 void MapVote_CheckRules_1()
2189 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2191 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2192 mapvote_votes[i] = 0;
2196 FOR_EACH_REALCLIENT(other)
2201 i = other.mapvote - 1;
2202 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2203 mapvote_votes[i] = mapvote_votes[i] + 1;
2208 float MapVote_CheckRules_2()
2211 float firstPlace, secondPlace;
2212 float firstPlaceVotes, secondPlaceVotes;
2213 float mapvote_voters_real;
2216 mapvote_voters_real = mapvote_voters;
2218 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2220 RandomSelection_Init();
2221 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2222 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2223 firstPlace = RandomSelection_chosen_float;
2224 firstPlaceVotes = RandomSelection_best_priority;
2225 //dprint("First place: ", ftos(firstPlace), "\n");
2226 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2228 RandomSelection_Init();
2229 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2231 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2232 secondPlace = RandomSelection_chosen_float;
2233 secondPlaceVotes = RandomSelection_best_priority;
2234 //dprint("Second place: ", ftos(secondPlace), "\n");
2235 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2237 if(firstPlace == -1)
2238 error("No first place in map vote... WTF?");
2240 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2241 return MapVote_Finished(firstPlace);
2243 if(mapvote_keeptwotime)
2244 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2247 MapVote_TouchMask();
2248 mapvote_message = "Now decide between the TOP TWO!";
2249 mapvote_keeptwotime = 0;
2250 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2251 result = strcat(result, ":", ftos(firstPlaceVotes));
2252 result = strcat(result, ":", mapvote_maps[secondPlace]);
2253 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2254 didntvote = mapvote_voters;
2255 for(i = 0; i < mapvote_count; ++i)
2256 if(mapvote_maps[i] != "")
2258 didntvote -= mapvote_votes[i];
2260 if(i != secondPlace)
2262 result = strcat(result, ":", mapvote_maps[i]);
2263 result = strcat(result, ":", ftos(mapvote_votes[i]));
2264 if(i < mapvote_count_real)
2266 strunzone(mapvote_maps[i]);
2267 mapvote_maps[i] = "";
2271 result = strcat(result, ":didn't vote:", ftos(didntvote));
2272 if(cvar("sv_eventlog"))
2273 GameLogEcho(result);
2283 keeptwo = mapvote_keeptwotime;
2284 MapVote_CheckRules_1(); // count
2285 if(MapVote_CheckRules_2()) // decide
2289 FOR_EACH_REALCLIENT(other)
2291 // hide scoreboard again
2292 if(other.health != 2342)
2294 other.health = 2342;
2296 if(clienttype(other) == CLIENTTYPE_REAL)
2299 WriteByte(MSG_ONE, SVC_FINALE);
2300 WriteString(MSG_ONE, "");
2304 // notify about keep-two
2305 if(keeptwo != 0 && mapvote_keeptwotime == 0)
2306 play2(other, "misc/invshot.wav");
2308 // clear possibly invalid votes
2309 if(mapvote_maps[other.mapvote - 1] == "")
2311 // use impulses as new vote
2312 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2313 if(mapvote_maps[other.impulse - 1] != "")
2315 other.mapvote = other.impulse;
2316 MapVote_TouchVotes(other);
2324 MapVote_CheckRules_1(); // just count
2326 void MapVote_Start()
2331 MapInfo_Enumerate();
2332 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1))
2335 void MapVote_Think()
2340 if(alreadychangedlevel)
2343 if(time < mapvote_nextthink)
2347 mapvote_nextthink = time + 0.5;
2349 if(!mapvote_initialized)
2351 mapvote_initialized = TRUE;
2352 if(DoNextMapOverride())
2354 if(!cvar("g_maplist_votable") || player_count <= 0)
2365 string GotoMap(string m)
2367 if(!MapInfo_CheckMap(m))
2368 return "The map you chose is not available on this server.";
2369 cvar_set("nextmap", m);
2370 cvar_set("timelimit", "-1");
2371 if(mapvote_initialized || alreadychangedlevel)
2373 if(DoNextMapOverride())
2374 return "Map switch initiated.";
2376 return "Hm... no. For some reason I like THIS map more.";
2379 return "Map switch will happen after scoreboard.";
2385 FOR_EACH_REALCLIENT(self)
2387 if(self.classname == "spectator")
2389 if(self.enemy.typehitsound)
2390 play2(self, "misc/typehit.wav");
2391 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2392 play2(self, "misc/hit.wav");
2396 if(self.typehitsound)
2397 play2(self, "misc/typehit.wav");
2398 else if(self.hitsound && self.cvar_cl_hitsound)
2399 play2(self, "misc/hit.wav");
2402 FOR_EACH_CLIENT(self)
2404 self.hitsound = FALSE;
2405 self.typehitsound = FALSE;
2412 * returns TRUE if redirecting
2414 float redirection_timeout;
2415 float redirection_nextthink;
2416 float RedirectionThink()
2418 float clients_found;
2420 if(redirection_target == "")
2423 if(!redirection_timeout)
2425 cvar_set("sv_public", "-2");
2426 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2427 if(redirection_target == "self")
2428 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2430 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2433 if(time < redirection_nextthink)
2436 redirection_nextthink = time + 1;
2439 FOR_EACH_REALCLIENT(self)
2441 print("Redirecting: sending connect command to ", self.netname, "\n");
2442 if(redirection_target == "self")
2443 stuffcmd(self, "\ndisconnect; reconnect\n");
2445 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2449 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2451 if(time > redirection_timeout || clients_found == 0)
2452 localcmd("\nwait; wait; wait; quit\n");
2459 // Loaded from a save game
2460 // some things then break, so let's work around them...
2462 // Progs DB (capture records)
2464 ServerProgsDB = db_create();
2466 ServerProgsDB = db_load("server.db");
2470 MapInfo_Enumerate();
2471 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1);
2476 if(world_initialized > 0)
2478 world_initialized = 0;
2479 print("Saving persistent data...\n");
2482 db_save(ServerProgsDB, "server.db");
2483 if(cvar("developer"))
2484 db_save(TemporaryDB, "server-temp.db");
2485 db_close(ServerProgsDB);
2486 db_close(TemporaryDB);
2488 // tell the bot system the game is ending now
2493 else if(world_initialized == 0)
2495 print("NOTE: crashed before even initializing the world, not saving persistent data\n");