1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
7 float() DoNextMapOverride;
11 if(cvar("g_running_guns"))
13 default_player_alpha = -1;
14 default_weapon_alpha = +1;
16 else if(cvar("g_cloaked"))
18 default_player_alpha = cvar("g_balance_cloaked_alpha");
19 default_weapon_alpha = default_player_alpha;
23 default_player_alpha = cvar("g_player_alpha");
24 if(default_player_alpha <= 0)
25 default_player_alpha = 1;
26 default_weapon_alpha = default_player_alpha;
30 void fteqcc_testbugs()
34 if(!cvar("developer_fteqccbugs"))
37 dprint("*** fteqcc test: checking for bugs...\n");
41 if(sqrt(a) - sqrt(b - a) == 0)
42 dprint("*** fteqcc test: found same-function-twice bug\n");
44 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
48 world.enemy.frags += 10;
49 if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
50 dprint("*** fteqcc test: found += bug\n");
52 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
60 cvar_set("_sv_init", "0");
61 if(cvar("g_maplist_shuffle"))
63 tokenize(cvar_string("g_maplist"));
64 if(argv(0) != GetMapname())
66 cvar_set("nextmap", argv(0));
67 if(!DoNextMapOverride())
73 float world_already_spawned;
74 void worldspawn (void)
76 float globhandle, i, n;
78 if(world_already_spawned)
79 error("world already spawned - you may have EXACTLY ONE worldspawn!");
80 world_already_spawned = TRUE;
82 sv_cheats = cvar("sv_cheats");
85 TODO sound pack system
86 // initialize sound pack system
87 soundpack = cvar_string("g_soundpack");
89 soundpack = strcat(soundpack, "/");
90 soundpack = strzone(soundpack);
93 // gamemode related things
94 precache_model ("models/misc/chatbubble.spr");
95 precache_model ("models/misc/teambubble.spr");
96 if (cvar("g_runematch"))
98 precache_model ("models/runematch/curse.mdl");
99 precache_model ("models/runematch/rune.mdl");
102 // Precache all player models if desired
103 if (cvar("sv_precacheplayermodels"))
105 globhandle = search_begin("models/player/*.zym", TRUE, FALSE);
106 n = search_getsize(globhandle);
107 for(i = 0; i < n; ++i)
109 //print(search_getfilename(globhandle, i), "\n");
110 precache_model(search_getfilename(globhandle, i));
112 search_end(globhandle);
113 //precache_model("models/player/carni.zym");
114 //precache_model("models/player/crash.zym");
115 //precache_model("models/player/grunt.zym");
116 //precache_model("models/player/headhunter.zym");
117 //precache_model("models/player/insurrectionist.zym");
118 //precache_model("models/player/jeandarc.zym");
119 //precache_model("models/player/lurk.zym");
120 //precache_model("models/player/lycanthrope.zym");
121 //precache_model("models/player/marine.zym");
122 //precache_model("models/player/nexus.zym");
123 //precache_model("models/player/pyria.zym");
124 //precache_model("models/player/shock.zym");
125 //precache_model("models/player/skadi.zym");
126 //precache_model("models/player/specop.zym");
127 //precache_model("models/player/visitant.zym");
130 if (cvar("g_footsteps"))
132 precache_sound ("misc/footstep01.wav");
133 precache_sound ("misc/footstep02.wav");
134 precache_sound ("misc/footstep03.wav");
135 precache_sound ("misc/footstep04.wav");
136 precache_sound ("misc/footstep05.wav");
137 precache_sound ("misc/footstep06.wav");
140 // gore and miscellaneous sounds
141 //precache_sound ("misc/h2ohit.wav");
142 precache_model ("models/gibs/bloodyskull.md3");
143 precache_model ("models/gibs/chunk.mdl");
144 precache_model ("models/gibs/eye.md3");
145 precache_model ("models/gibs/gib1.md3");
146 precache_model ("models/gibs/gib1.mdl");
147 precache_model ("models/gibs/gib2.mdl");
148 precache_model ("models/gibs/gib3.mdl");
149 precache_model ("models/gibs/gib5.md3");
150 precache_model ("models/hook.md3");
151 precache_sound ("misc/armorimpact.wav");
152 precache_sound ("misc/bodyimpact1.wav");
153 precache_sound ("misc/bodyimpact2.wav");
154 precache_sound ("misc/gib.wav");
155 precache_sound ("misc/gib_splat01.wav");
156 precache_sound ("misc/gib_splat02.wav");
157 precache_sound ("misc/gib_splat03.wav");
158 precache_sound ("misc/gib_splat04.wav");
159 precache_sound ("misc/hit.wav");
160 precache_sound ("misc/hitground1.wav");
161 precache_sound ("misc/hitground2.wav");
162 precache_sound ("misc/hitground3.wav");
163 precache_sound ("misc/hitground4.wav");
164 precache_sound ("misc/null.wav");
165 precache_sound ("misc/spawn.wav");
166 precache_sound ("misc/talk.wav");
167 precache_sound ("misc/teleport.wav");
168 precache_sound ("player/lava.wav");
169 precache_sound ("player/slime.wav");
171 // announcer sounds - male
172 //precache_sound ("announcer/male/electrobitch.wav");
173 precache_sound ("announcer/male/03kills.wav");
174 precache_sound ("announcer/male/05kills.wav");
175 precache_sound ("announcer/male/10kills.wav");
176 precache_sound ("announcer/male/15kills.wav");
177 precache_sound ("announcer/male/20kills.wav");
178 precache_sound ("announcer/male/25kills.wav");
179 precache_sound ("announcer/male/30kills.wav");
180 precache_sound ("announcer/male/botlike.wav");
181 precache_sound ("announcer/male/yoda.wav");
183 // announcer sounds - robotic
184 precache_sound ("announcer/robotic/1fragleft.wav");
185 precache_sound ("announcer/robotic/1minuteremains.wav");
186 precache_sound ("announcer/robotic/2fragsleft.wav");
187 precache_sound ("announcer/robotic/3fragsleft.wav");
188 if (cvar("g_minstagib"))
190 precache_sound ("announcer/robotic/lastsecond.wav");
191 precache_sound ("announcer/robotic/narrowly.wav");
192 precache_sound ("announcer/robotic/1.wav");
193 precache_sound ("announcer/robotic/2.wav");
194 precache_sound ("announcer/robotic/3.wav");
195 precache_sound ("announcer/robotic/4.wav");
196 precache_sound ("announcer/robotic/5.wav");
197 precache_sound ("announcer/robotic/6.wav");
198 precache_sound ("announcer/robotic/7.wav");
199 precache_sound ("announcer/robotic/8.wav");
200 precache_sound ("announcer/robotic/9.wav");
201 precache_sound ("announcer/robotic/10.wav");
204 // common weapon precaches
205 precache_sound ("weapons/weapon_switch.wav");
206 precache_sound ("weapons/weaponpickup.wav");
207 if (cvar("g_grappling_hook"))
209 precache_sound ("weapons/hook_fire.wav"); // hook
210 precache_sound ("weapons/hook_impact.wav"); // hook
213 if (cvar("sv_precacheweapons"))
215 //precache weapon models/sounds
218 while (wep <= WEP_LAST)
220 weapon_action(wep, WR_PRECACHE);
225 // plays music for the level if there is any
228 precache_sound (self.noise);
229 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
235 // 1 FLICKER (first variety)
236 lightstyle(1, "mmnmmommommnonmmonqnmmo");
238 // 2 SLOW STRONG PULSE
239 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
241 // 3 CANDLE (first variety)
242 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
245 lightstyle(4, "mamamamamama");
248 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
250 // 6 FLICKER (second variety)
251 lightstyle(6, "nmonqnmomnmomomno");
253 // 7 CANDLE (second variety)
254 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
256 // 8 CANDLE (third variety)
257 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
259 // 9 SLOW STROBE (fourth variety)
260 lightstyle(9, "aaaaaaaazzzzzzzz");
262 // 10 FLUORESCENT FLICKER
263 lightstyle(10, "mmamammmmammamamaaamammma");
265 // 11 SLOW PULSE NOT FADE TO BLACK
266 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
268 // styles 32-62 are assigned by the light program for switchable lights
274 lms_lowest_lives = 0;
279 bot_waypoints_for_items = cvar("g_waypoints_for_items");
280 if(bot_waypoints_for_items == 1)
281 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
282 bot_waypoints_for_items = 0;
284 if(cvar("g_campaign"))
289 WaypointSprite_Init();
291 //if (cvar("g_domination"))
295 head = nextent(world);
300 head = nextent(head);
303 GameLogInit(); // prepare everything
304 if(cvar("sv_eventlog"))
307 GameLogEcho(":logversion:2", FALSE);
308 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
309 s = strcat(s, ftos(random()));
310 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
311 s = ":gameinfo:mutators:LIST";
312 if(cvar("g_grappling_hook"))
313 s = strcat(s, ":grappling_hook");
314 if(!cvar("g_use_ammunition"))
315 s = strcat(s, ":no_use_ammunition");
316 if(!cvar("g_pickup_items"))
317 s = strcat(s, ":no_pickup_items");
318 if(cvar("g_instagib"))
319 s = strcat(s, ":instagib");
320 if(cvar("g_rocketarena"))
321 s = strcat(s, ":rockerarena");
323 s = strcat(s, ":nixnex");
324 if(cvar("g_vampire"))
325 s = strcat(s, ":vampire");
326 if(cvar("g_laserguided_missile"))
327 s = strcat(s, ":laserguided_missile");
328 if(cvar("g_norecoil"))
329 s = strcat(s, ":norecoil");
331 s = strcat(s, ":midair");
332 if(cvar("g_minstagib"))
333 s = strcat(s, ":minstagib");
334 GameLogEcho(s, FALSE);
335 GameLogEcho(":gameinfo:end", FALSE);
338 cvar_set("nextmap", "");
342 if(cvar("g_campaign"))
354 //makestatic (self); // Who the f___ did that?
358 float( string pFilename ) TryFile =
361 dprint("TryFile(\"", pFilename, "\")\n");
362 lHandle = fopen( pFilename, FILE_READ );
363 if( lHandle != -1 ) {
373 if (game == GAME_DEATHMATCH)
375 else if (game == GAME_TEAM_DEATHMATCH)
377 else if (game == GAME_DOMINATION)
379 else if (game == GAME_CTF)
381 else if (game == GAME_RUNEMATCH)
383 else if (game == GAME_LMS)
385 else if (game == GAME_KEYHUNT)
387 else if (game == GAME_ONSLAUGHT)
392 float IsSameGametype(string mapcfgname)
396 if(substring(mapcfgname, 0, strlen(gt) + 1) == strcat(gt, "_"))
401 string getmapname_stored;
404 if(getmapname_stored == "")
405 getmapname_stored = strzone(strcat(GetGametype(), "_", mapname));
406 return getmapname_stored;
409 float Map_Count, Map_Current;
410 string Map_Current_Name;
412 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
413 float GetMaplistPosition()
419 idx = cvar("g_maplist_index");
426 for(pos = 0; pos < Map_Count; ++pos)
430 // resume normal maplist rotation if current map is not in g_maplist
434 float MapHasRightSize(string map)
436 // open map size restriction file
438 dprint("opensize "); dprint(map);
439 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
442 float mapmin, mapmax;
444 mapmin = stof(fgets(fh));
445 mapmax = stof(fgets(fh));
447 if(player_count < mapmin)
449 dprint("not enough\n");
452 if(player_count > mapmax)
454 dprint("too many\n");
457 dprint("right size\n");
460 dprint(": not found\n");
464 string Map_Filename(float position)
467 return strcat("maps/", argv(position), ".mapcfg");
470 string strwords(string s, float w)
473 for(endpos = 0; w && endpos >= 0; --w)
474 endpos = strstrofs(s, " ", endpos + 1);
478 return substring(s, 0, endpos);
481 float strhasword(string s, string w)
483 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
486 void Map_MarkAsRecent(string m)
488 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), cvar("g_maplist_mostrecent_count")));
491 float Map_IsRecent(string m)
493 return strhasword(cvar_string("g_maplist_mostrecent"), m);
496 float(float position, float pass) Map_Check =
500 map_next = argv(position);
503 if(map_next == Map_Current_Name) // same map again in first pass?
505 if(Map_IsRecent(map_next))
508 filename = Map_Filename(position);
509 if(TryFile(filename))
513 if(MapHasRightSize(argv(position)))
518 dprint( "Couldn't find '", filename, "'..\n" );
523 void(string nextmapname) Map_Goto_SetStr =
525 if(getmapname_stored != "")
526 strunzone(getmapname_stored);
527 if(nextmapname == "")
528 getmapname_stored = "";
530 getmapname_stored = strzone(nextmapname);
533 void(float position) Map_Goto_SetFloat =
535 cvar_set("g_maplist_index", ftos(position));
536 Map_Goto_SetStr(argv(position));
539 void() GameResetCfg =
541 // if an exit cfg is defined by exiting map, exec it.
543 exit_cfg = cvar_string("exit_cfg");
545 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
547 localcmd("exec game_reset.cfg\n");
554 Map_MarkAsRecent(getmapname_stored);
556 localcmd(strcat("exec \"maps/", getmapname_stored ,".mapcfg\"\n"));
559 // return codes of map selectors:
560 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
561 // -2 = permanent failure
562 float() MaplistMethod_Iterate = // usual method
566 for(pass = 1; pass <= 2; ++pass)
568 for(i = 1; i < Map_Count; ++i)
571 mapindex = math_mod(i + Map_Current, Map_Count);
572 if(Map_Check(mapindex, pass))
579 float() MaplistMethod_Repeat = // fallback method
581 if(Map_Check(Map_Current, 2))
586 float() MaplistMethod_Random = // random map selection
592 for(i = 0; i <= imax; ++i)
595 mapindex = math_mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
596 if(Map_Check(mapindex, 1))
602 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
603 // the exponent sets a bias on the map selection:
604 // the higher the exponent, the less likely "shortly repeated" same maps are
606 float i, j, imax, insertpos;
611 return 0; // only one map, then always play this one
613 for(i = 0; i <= imax; ++i)
617 // now reinsert this at another position
618 insertpos = pow(random(), 1 / exponent); // ]0, 1]
619 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
620 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
621 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
623 // insert the current map there
625 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
626 newlist = strcat(newlist, "'", argv(j), "'");
627 newlist = strcat(newlist, "'", argv(0), "'"); // now insert the just selected map
628 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
629 newlist = strcat(newlist, "'", argv(j), "'");
630 cvar_set("g_maplist", newlist);
631 Map_Count = tokenize(newlist);
633 // NOTE: the selected map has just been inserted at (insertpos-1)th position
634 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
635 if(Map_Check(Map_Current, 1))
641 void() Maplist_Init =
644 temp = cvar_string("g_maplist");
645 Map_Count = tokenize(temp);
648 bprint( "Maplist is empty! Resetting it to default map list.\n" );
649 cvar_set("g_maplist", temp = cvar_string("g_maplist_defaultlist"));
650 Map_Count = tokenize(temp);
653 error("empty maplist, cannot select a new map");
654 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
656 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
657 // this may or may not be correct, but who cares, in the worst case a map
658 // isn't chosen in the first pass that should have been
661 string() GetNextMap =
669 if(cvar("g_maplist_shuffle") > 0)
670 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
673 if(cvar("g_maplist_selectrandom"))
674 nextMap = MaplistMethod_Random();
677 nextMap = MaplistMethod_Iterate();
680 nextMap = MaplistMethod_Repeat();
684 Map_Goto_SetFloat(nextMap);
685 return getmapname_stored;
691 float() DoNextMapOverride =
695 if(cvar("g_campaign"))
697 CampaignPostIntermission();
700 if(cvar("quit_when_empty"))
702 if(player_count <= currentbots)
708 if(cvar_string("quit_and_redirect") != "")
710 redirection_target = strzone(cvar_string("quit_and_redirect"));
713 if (cvar("samelevel")) // if samelevel is set, stay on same level
715 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
716 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
717 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
718 localcmd("restart\n");
719 //changelevel (mapname);
722 if(cvar_string("nextmap") != "")
723 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
725 Map_Goto_SetStr(cvar_string("nextmap"));
729 if(cvar("lastlevel"))
732 localcmd("set lastlevel 0\ntogglemenu\n");
740 //local string nextmap;
741 //local float n, nummaps;
743 if (alreadychangedlevel)
745 alreadychangedlevel = TRUE;
751 for(allowReset = 1; allowReset >= 0; --allowReset)
753 nextMap = GetNextMap();
759 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
760 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
764 error("Everything is broken - not even the default map list works. Please report this to the developers.");
776 When the player presses attack or jump, change to the next level
779 .float autoscreenshot;
780 void() MapVote_Start;
781 void() MapVote_Think;
782 float mapvote_initialized;
783 void() IntermissionThink =
785 FixIntermissionClient(self);
787 if(cvar("sv_autoscreenshot"))
788 if(self.autoscreenshot > 0)
789 if(time > self.autoscreenshot)
791 self.autoscreenshot = -1;
792 if(clienttype(self) == CLIENTTYPE_REAL)
793 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
797 if (time < intermission_exittime)
800 if(!mapvote_initialized)
801 if (time < intermission_exittime + 10 && !self.button0 && !self.button2 && !self.button3 && !self.button6 && !self.buttonuse)
811 Returns the entity to view from
815 entity() FindIntermission =
820 // look for info_intermission first
821 spot = find (world, classname, "info_intermission");
823 { // pick a random one
827 spot = find (spot, classname, "info_intermission");
829 spot = find (spot, classname, "info_intermission");
835 // then look for the start position
836 spot = find (world, classname, "info_player_start");
840 // testinfo_player_start is only found in regioned levels
841 spot = find (world, classname, "testplayerstart");
845 // then look for the start position
846 spot = find (world, classname, "info_player_deathmatch");
850 //objerror ("FindIntermission: no spot");
856 ===============================================================================
860 ===============================================================================
863 void(float final) DumpStats =
867 local float to_console;
868 local float to_eventlog;
871 to_console = cvar("sv_logscores_console");
872 to_eventlog = cvar("sv_eventlog");
873 to_file = cvar("sv_logscores_file");
877 to_console = TRUE; // always print printstats replies
878 to_eventlog = FALSE; // but never print them to the event log
882 if(cvar("sv_eventlog_console"))
883 to_console = FALSE; // otherwise we get the output twice
889 s = strcat(s, GetMapname(), ":", ftos(rint(time)));
892 ServerConsoleEcho(s, FALSE);
894 GameLogEcho(s, FALSE);
897 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
901 fputs(file, strcat(s, "\n"));
904 FOR_EACH_CLIENT(other)
906 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
908 s = strcat(":player:", ftos(other.frags), ":");
909 s = strcat(s, ftos(other.deaths), ":");
910 s = strcat(s, ftos(rint(time - other.jointime)), ":");
911 s = strcat(s, ftos(other.team), ":");
914 ServerConsoleEcho(strcat(s, other.netname), TRUE);
916 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
918 fputs(file, strcat(s, other.netname, "\n"));
923 ServerConsoleEcho(":end", FALSE);
925 GameLogEcho(":end", FALSE);
928 fputs(file, ":end\n");
933 void FixIntermissionClient(entity e)
935 if(!e.autoscreenshot) // initial call
937 e.angles = e.v_angle;
938 e.angles_x = -e.angles_x;
939 e.autoscreenshot = time + 0.8; // used for autoscreenshot
941 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
943 e.movetype = MOVETYPE_NONE;
944 e.takedamage = DAMAGE_NO;
946 e.weaponentity.effects = EF_NODRAW;
947 stuffcmd(e, "\nscr_printspeed 1000000\n");
948 if(clienttype(e) == CLIENTTYPE_REAL)
951 WriteByte(MSG_ONE, SVC_INTERMISSION);
955 //e.velocity = '0 0 0';
958 // TODO halt weapon animation
963 go to the next level for deathmatch
964 only called if a time or frag limit has expired
975 intermission_running = 1;
977 // enforce a wait time before allowing changelevel
979 intermission_exittime = time + cvar("sv_mapchange_delay");
981 intermission_exittime = -1;
983 WriteByte (MSG_ALL, SVC_CDTRACK);
984 WriteByte (MSG_ALL, 3);
985 WriteByte (MSG_ALL, 3);
987 //pos = FindIntermission ();
993 if(cvar("sv_eventlog"))
994 GameLogEcho(":gameover", FALSE);
998 FOR_EACH_CLIENT(other)
1000 FixIntermissionClient(other);
1003 bprint(other.netname, " ^7wins.\n");
1008 FOR_EACH_PLAYER(other)
1010 if(maxTotalFrags < other.totalfrags)
1011 maxTotalFrags = other.totalfrags;
1012 if(minTotalFrags > other.totalfrags)
1013 minTotalFrags = other.totalfrags;
1018 FOR_EACH_PLAYER(other)
1020 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1021 f = bound(0, other.play_time / max(time, 1), 1);
1022 // store some statistics?
1026 if(cvar("g_campaign"))
1027 CampaignPreIntermission();
1029 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1036 Exit deathmatch games upon conditions
1039 void() CheckRules_Player =
1041 if (gameover) // someone else quit the game already
1044 if(self.deadflag == DEAD_NO)
1045 self.play_time += frametime;
1047 // fixme: don't check players; instead check dom_team and ctf_team entities
1048 // (div0: and that in CheckRules_World please)
1051 float checkrules_oneminutewarning;
1052 float checkrules_leaderfrags;
1053 float tdm_max_score, tdm_old_score;
1055 float checkrules_equality;
1056 float checkrules_overtimewarning;
1057 float checkrules_overtimeend;
1059 void() InitiateOvertime =
1061 if(!checkrules_overtimeend)
1062 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
1065 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1066 float WINNING_YES = 1; // winner found
1067 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1068 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
1070 float(float fraglimitreached, float equality) GetWinningCode =
1073 if(fraglimitreached)
1074 return WINNING_STARTOVERTIME;
1076 return WINNING_NEVER;
1078 if(fraglimitreached)
1084 // set the .winning flag for exactly those players with a given field value
1085 void(.float field, float value) SetWinners =
1088 FOR_EACH_PLAYER(head)
1089 head.winning = (head.field == value);
1092 // set the .winning flag for those players with a given field value
1093 void(.float field, float value) AddWinners =
1096 FOR_EACH_PLAYER(head)
1097 if(head.field == value)
1101 // clear the .winning flags
1102 void(void) ClearWinners =
1105 FOR_EACH_PLAYER(head)
1109 // Onslaught winning condition:
1110 // game terminates if only one team has a working generator (or none)
1111 float() WinningCondition_Onslaught =
1114 local float t1, t2, t3, t4;
1115 // first check if the game has ended
1116 t1 = t2 = t3 = t4 = 0;
1117 head = find(world, classname, "onslaught_generator");
1120 if (head.health > 0)
1122 if (head.team == COLOR_TEAM1) t1 = 1;
1123 if (head.team == COLOR_TEAM2) t2 = 1;
1124 if (head.team == COLOR_TEAM3) t3 = 1;
1125 if (head.team == COLOR_TEAM4) t4 = 1;
1127 head = find(head, classname, "onslaught_generator");
1129 if (t1 + t2 + t3 + t4 < 2)
1131 // game over, only one team remains (or none)
1133 if (t1) SetWinners(team, COLOR_TEAM1);
1134 if (t2) SetWinners(team, COLOR_TEAM2);
1135 if (t3) SetWinners(team, COLOR_TEAM3);
1136 if (t4) SetWinners(team, COLOR_TEAM4);
1137 dprint("Have a winner, ending game.\n");
1141 // Two or more teams remain
1145 float() LMS_NewPlayerLives =
1148 fl = cvar("fraglimit");
1152 // first player has left the game for dying too much? Nobody else can get in.
1153 if(lms_lowest_lives < 1)
1156 if(!cvar("g_lms_join_anytime"))
1157 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1160 return bound(1, lms_lowest_lives, fl);
1163 // LMS winning condition: game terminates if and only if there's at most one
1164 // one player who's living lives. Top two scores being equal cancels the time
1166 float() WinningCondition_LMS =
1173 have_player = FALSE;
1174 have_players = FALSE;
1175 l = LMS_NewPlayerLives();
1177 head = find(world, classname, "player");
1180 head = find(head, classname, "player");
1182 have_players = TRUE;
1186 // we have at least one player
1189 // two or more active players - continue with the game
1193 // exactly one player?
1196 // but no game has taken place yet
1201 ClearWinners(); SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1202 dprint("Have a winner, ending game.\n");
1209 // nobody is playing at all...
1212 // wait for players...
1216 // SNAFU (maybe a draw game?)
1218 dprint("No players, ending game.\n");
1223 // When we get here, we have at least two players who are actually LIVING,
1224 // or one player who is still waiting for a victim to join the server. Now
1225 // check if the top two players have equal score.
1227 checkrules_leaderfrags = 0;
1228 checkrules_equality = FALSE;
1229 FOR_EACH_PLAYER(head)
1231 if(head.frags > checkrules_leaderfrags)
1233 checkrules_leaderfrags = head.frags;
1234 checkrules_equality = FALSE;
1236 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1237 checkrules_equality = TRUE;
1240 SetWinners(frags, checkrules_leaderfrags);
1242 // The top two players have the same amount of lives? No timelimit then,
1243 // enter overtime...
1245 if(checkrules_equality)
1246 return WINNING_NEVER;
1248 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1252 // DM winning condition: game terminates if a player reached the fraglimit,
1253 // unless the first two players have the same score. The latter case also
1254 // breaks the time limit.
1255 float(float fraglimit) WinningCondition_MaxIndividualScore =
1257 float checkrules_oldleaderfrags;
1260 checkrules_oldleaderfrags = checkrules_leaderfrags;
1261 checkrules_leaderfrags = 0;
1262 checkrules_equality = FALSE;
1263 FOR_EACH_PLAYER(head)
1265 if(head.frags > checkrules_leaderfrags)
1267 checkrules_leaderfrags = head.frags;
1268 checkrules_equality = FALSE;
1270 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1271 checkrules_equality = TRUE;
1274 if(checkrules_leaderfrags > 0)
1275 SetWinners(frags, checkrules_leaderfrags);
1279 if (!cvar("g_runematch"))
1280 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1282 if (checkrules_leaderfrags == fraglimit - 1)
1283 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.wav", 1, ATTN_NONE);
1284 else if (checkrules_leaderfrags == fraglimit - 2)
1285 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.wav", 1, ATTN_NONE);
1286 else if (checkrules_leaderfrags == fraglimit - 3)
1287 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.wav", 1, ATTN_NONE);
1290 return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1293 float(float fraglimit) WinningConditionBase_Teamplay =
1295 tdm_old_score = tdm_max_score;
1296 tdm_max_score = max4(team1_score, team2_score, team3_score, team4_score);
1298 checkrules_equality =
1303 (team1_score == tdm_max_score)
1304 + (team2_score == tdm_max_score)
1305 + (team3_score == tdm_max_score)
1306 + (team4_score == tdm_max_score)
1310 if(tdm_max_score > 0)
1312 if(team1_score == tdm_max_score)
1313 AddWinners(team, COLOR_TEAM1);
1314 if(team2_score == tdm_max_score)
1315 AddWinners(team, COLOR_TEAM2);
1316 if(team3_score == tdm_max_score)
1317 AddWinners(team, COLOR_TEAM3);
1318 if(team4_score == tdm_max_score)
1319 AddWinners(team, COLOR_TEAM4);
1322 if(!cvar("g_runematch") && !cvar("g_domination"))
1323 if(tdm_max_score != tdm_old_score)
1325 if(tdm_max_score == fraglimit - 1)
1326 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.wav", 1, ATTN_NONE);
1327 else if(tdm_max_score == fraglimit - 2)
1328 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.wav", 1, ATTN_NONE);
1329 else if(tdm_max_score == fraglimit - 3)
1330 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.wav", 1, ATTN_NONE);
1333 return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1336 // TDM winning condition: game terminates if a team's score sum reached the
1337 // fraglimit, unless the first two teams have the same total score. The latter
1338 // case also breaks the time limit.
1339 float(float fraglimit) WinningCondition_MaxTeamSum =
1343 team1_score = team2_score = team3_score = team4_score = 0;
1345 FOR_EACH_PLAYER(head)
1347 if(head.team == COLOR_TEAM1)
1348 team1_score += head.frags;
1349 else if(head.team == COLOR_TEAM2)
1350 team2_score += head.frags;
1351 else if(head.team == COLOR_TEAM3)
1352 team3_score += head.frags;
1353 else if(head.team == COLOR_TEAM4)
1354 team4_score += head.frags;
1357 return WinningConditionBase_Teamplay(fraglimit);
1360 // DOM/CTF winning condition: game terminates if the max of a team's players'
1361 // score reached the fraglimit, unless the first two teams have the same
1362 // maximum score. The latter case also breaks the time limit.
1363 float(float fraglimit) WinningCondition_MaxTeamMax =
1367 team1_score = team2_score = team3_score = team4_score = 0;
1369 FOR_EACH_PLAYER(head)
1371 if(head.team == COLOR_TEAM1)
1373 if(head.frags > team1_score)
1374 team1_score = head.frags;
1376 else if(head.team == COLOR_TEAM2)
1378 if(head.frags > team2_score)
1379 team2_score = head.frags;
1381 else if(head.team == COLOR_TEAM3)
1383 if(head.frags > team3_score)
1384 team3_score = head.frags;
1386 else if(head.team == COLOR_TEAM4)
1388 if(head.frags > team4_score)
1389 team4_score = head.frags;
1393 return WinningConditionBase_Teamplay(fraglimit);
1396 void print_to(entity e, string s)
1399 sprint(e, strcat(s, "\n"));
1401 ServerConsoleEcho(s, TRUE);
1404 void PrintScoreboardFor(entity e, string name, string colorcode, float whichteam)
1414 FOR_EACH_PLAYER(head)
1416 if(!whichteam || head.team == whichteam)
1420 print_to(e, strcat(" ", colorcode, name, ":"));
1422 fragtotal = fragtotal + head.frags;
1423 s = ftos(head.frags);
1424 s = strcat(s, "/", ftos(head.deaths));
1425 s = strcat(s, " @ ", ftos(head.ping));
1426 if(clienttype(head) == CLIENTTYPE_BOT)
1427 s = strcat(s, "botms");
1429 s = strcat(s, "ms");
1430 v = PlayerValue(head);
1432 s = strcat(s, " / ", ftos(v));
1433 print_to(e, strcat(" ", colorcode, head.netname, colorcode, " (", s, ")"));
1436 if(whichteam && found)
1438 s = ftos(fragtotal);
1439 s = strcat(s, " / ", ftos(teamvalue));
1440 print_to(e, strcat(colorcode, " (total: ", s, ")"));
1444 void PrintScoreboard(entity e)
1446 print_to(e, strcat("Time: ", ftos(time / 60)));
1447 print_to(e, strcat("Timelimit: ", ftos(cvar("timelimit"))));
1448 print_to(e, strcat("Fraglimit: ", ftos(cvar("fraglimit"))));
1449 print_to(e, "Scoreboard:");
1452 PrintScoreboardFor(e, "Red", "^1", COLOR_TEAM1);
1453 PrintScoreboardFor(e, "Blue", "^4", COLOR_TEAM2);
1454 PrintScoreboardFor(e, "Yellow", "^3", COLOR_TEAM3);
1455 PrintScoreboardFor(e, "Pink", "^6", COLOR_TEAM4);
1459 PrintScoreboardFor(e, "", "^7", 0);
1464 void ShuffleMaplist()
1472 result = cvar_string("g_maplist");
1473 litems = tokenize(result);
1475 for(start = 0; start < litems - 1; ++start)
1479 // select a random item
1480 selected = ceil(random() * (litems - start) + start) - 1;
1482 // shift this item to the place start
1483 for(i = 0; i < start; ++i)
1484 result = strcat(result, "'", argv(i), "'");
1485 result = strcat(result, "'", argv(selected), "'");
1486 for(i = start; i < litems; ++i)
1488 result = strcat(result, "'", argv(i), "'");
1490 litems = tokenize(result);
1492 //dprint(result, "\n");
1495 cvar_set("g_maplist", result);
1502 Exit deathmatch games upon conditions
1505 void() CheckRules_World =
1508 local float timelimit;
1509 local float fraglimit;
1517 MapVote_Think should now do that part
1518 if (intermission_running)
1519 if (time >= intermission_exittime + 60)
1521 if(!DoNextMapOverride())
1527 if (gameover) // someone else quit the game already
1529 if(player_count == 0) // Nobody there? Then let's go to the next map
1531 // this will actually check the player count in the next frame
1532 // again, but this shouldn't hurt
1536 timelimit = cvar("timelimit") * 60;
1537 fraglimit = cvar("fraglimit");
1539 if(checkrules_overtimeend)
1541 if(!checkrules_overtimewarning)
1543 checkrules_overtimewarning = TRUE;
1544 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.wav", 1, ATTN_NONE);
1545 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1550 if (timelimit && time >= timelimit)
1554 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1560 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1562 checkrules_oneminutewarning = TRUE;
1563 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.wav", 1, ATTN_NONE);
1566 status = WINNING_NO;
1569 status = WinningCondition_LMS();
1571 else if (cvar("g_onslaught"))
1573 status = WinningCondition_Onslaught();
1579 if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination") || cvar("g_keyhunt"))
1580 status = WinningCondition_MaxTeamSum(fraglimit);
1582 // status = WinningCondition_MaxTeamMax(fraglimit);
1585 dprint("div0: How can this happen?\n");
1586 status = WinningCondition_MaxTeamMax(fraglimit);
1590 status = WinningCondition_MaxIndividualScore(fraglimit);
1593 if(status == WINNING_STARTOVERTIME)
1595 status = WINNING_NEVER;
1599 if(status == WINNING_NEVER)
1600 // equality cases! Nobody wins if the overtime ends in a draw.
1603 if(checkrules_overtimeend)
1604 if(status != WINNING_NEVER || time >= checkrules_overtimeend)
1605 status = WINNING_YES;
1607 if(status == WINNING_YES)
1611 float randsel_value;
1612 float randsel_priority;
1613 float randsel_count;
1617 randsel_priority = -1;
1620 void RandSel_Add(float priority, float value)
1622 if(priority > randsel_priority)
1624 randsel_priority = priority;
1625 randsel_value = value;
1628 else if(priority == randsel_priority)
1631 if(ceil(random() * randsel_count) == 1)
1632 randsel_value = value;
1636 float mapvote_nextthink;
1637 float mapvote_initialized;
1638 float mapvote_keeptwotime;
1639 float mapvote_timeout;
1640 string mapvote_message;
1642 #define MAPVOTE_COUNT 10
1643 float mapvote_count;
1644 string mapvote_maps[MAPVOTE_COUNT];
1645 float mapvote_maps_suggested[MAPVOTE_COUNT];
1646 string mapvote_suggestions[MAPVOTE_COUNT];
1647 float mapvote_suggestion_ptr;
1648 float mapvote_maxlen;
1649 float mapvote_voters;
1650 float mapvote_votes[MAPVOTE_COUNT];
1654 void MapVote_ClearAllVotes()
1656 FOR_EACH_CLIENT(other)
1660 string MapVote_Suggest(string m)
1664 return "That's not how to use this command.";
1665 if(!cvar("g_maplist_votable_suggestions"))
1666 return "Suggestions are not accepted on this server.";
1667 if(mapvote_initialized)
1668 return "Can't suggest - voting is already in progress!";
1669 if(!cvar("g_maplist_votable_suggestions_change_gametype"))
1670 if(!IsSameGametype(m))
1671 return "This server does not allow changing the game type by map suggestions.";
1672 if(!cvar("g_maplist_votable_override_mostrecent"))
1674 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
1676 if(!TryFile(strcat("maps/", m, ".mapcfg")))
1677 return "The map you suggested is not available on this server.";
1678 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1679 if(mapvote_suggestions[i] == m)
1680 return "This map was already suggested.";
1681 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1683 i = ceil(random() * mapvote_suggestion_ptr) - 1;
1687 i = mapvote_suggestion_ptr;
1688 mapvote_suggestion_ptr += 1;
1690 if(mapvote_suggestions[i] != "")
1691 strunzone(mapvote_suggestions[i]);
1692 mapvote_suggestions[i] = strzone(m);
1693 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid), ":", self.netname), TRUE);
1694 return "Suggestion accepted.";
1697 void MapVote_AddVotable(string nextMap, float isSuggestion)
1702 for(j = 0; j < mapvote_count; ++j)
1703 if(mapvote_maps[j] == nextMap)
1705 if(strlen(nextMap) > mapvote_maxlen)
1706 mapvote_maxlen = strlen(nextMap);
1707 mapvote_maps[mapvote_count] = strzone(nextMap);
1708 mapvote_maps_suggested[mapvote_count] = isSuggestion;
1717 MapVote_ClearAllVotes();
1719 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
1720 smax = min(nmax, cvar("g_maplist_votable_suggestions"));
1723 for(i = 0; i < 100 && mapvote_count < smax; ++i)
1724 MapVote_AddVotable(mapvote_suggestions[ceil(random() * mapvote_suggestion_ptr) - 1], TRUE);
1726 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1727 MapVote_AddVotable(GetNextMap(), FALSE);
1729 if(mapvote_count == 0)
1731 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1732 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
1733 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1734 MapVote_AddVotable(GetNextMap(), FALSE);
1737 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
1739 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
1740 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
1741 if(mapvote_count < 3 || mapvote_keeptwotime <= time)
1742 mapvote_keeptwotime = 0;
1743 mapvote_message = "Choose a map and press its key!";
1745 float MapVote_Finished(float mappos)
1750 result = strcat(":vote:finished:", mapvote_maps[mappos]);
1751 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
1752 for(i = 0; i < mapvote_count; ++i)
1754 if(mapvote_maps[i] != "")
1756 result = strcat(result, ":", mapvote_maps[i]);
1757 result = strcat(result, ":", ftos(mapvote_votes[i]));
1759 GameLogEcho(result, FALSE);
1760 if(mapvote_maps_suggested[mappos])
1761 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]), FALSE);
1763 FOR_EACH_REALCLIENT(other)
1764 FixClientCvars(other);
1766 Map_Goto_SetStr(mapvote_maps[mappos]);
1770 void MapVote_CheckRules_1()
1774 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1776 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
1777 mapvote_votes[i] = 0;
1781 FOR_EACH_REALCLIENT(other)
1786 i = other.mapvote - 1;
1787 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
1788 mapvote_votes[i] = mapvote_votes[i] + 1;
1793 float MapVote_CheckRules_2()
1796 float firstPlace, secondPlace;
1797 float firstPlaceVotes, secondPlaceVotes;
1801 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1802 RandSel_Add(mapvote_votes[i], i);
1803 firstPlace = randsel_value;
1804 firstPlaceVotes = randsel_priority;
1805 //dprint("First place: ", ftos(firstPlace), "\n");
1806 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
1809 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1811 RandSel_Add(mapvote_votes[i], i);
1812 secondPlace = randsel_value;
1813 secondPlaceVotes = randsel_priority;
1814 //dprint("Second place: ", ftos(secondPlace), "\n");
1815 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
1817 if(firstPlace == -1)
1818 error("No first place in map vote... WTF?");
1820 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters - firstPlaceVotes) < firstPlaceVotes)
1821 return MapVote_Finished(firstPlace);
1823 if(mapvote_keeptwotime)
1824 if(time > mapvote_keeptwotime || (mapvote_voters - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
1826 mapvote_message = "Now decide between the TOP TWO!";
1827 mapvote_keeptwotime = 0;
1828 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
1829 result = strcat(result, ":", ftos(firstPlaceVotes));
1830 result = strcat(result, ":", mapvote_maps[secondPlace]);
1831 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
1832 for(i = 0; i < mapvote_count; ++i)
1834 if(i != secondPlace)
1835 if(mapvote_maps[i] != "")
1837 result = strcat(result, ":", mapvote_maps[i]);
1838 result = strcat(result, ":", ftos(mapvote_votes[i]));
1839 strunzone(mapvote_maps[i]);
1840 mapvote_maps[i] = "";
1842 GameLogEcho(result, FALSE);
1854 keeptwo = mapvote_keeptwotime;
1855 MapVote_CheckRules_1(); // count
1856 if(MapVote_CheckRules_2()) // decide
1859 FOR_EACH_REALCLIENT(other)
1861 // hide scoreboard again
1862 if(other.health != 2342)
1864 other.health = 2342;
1866 if(clienttype(other) == CLIENTTYPE_REAL)
1868 stuffcmd(other, "\nin_bind 7 1 \"impulse 1\"; in_bind 7 2 \"impulse 2\"; in_bind 7 3 \"impulse 3\"; in_bind 7 4 \"impulse 4\"; in_bind 7 5 \"impulse 5\"; in_bind 7 6 \"impulse 6\"; in_bind 7 7 \"impulse 7\"; in_bind 7 8 \"impulse 8\"; in_bind 7 9 \"impulse 9\"; in_bind 7 0 \"impulse 10\"; in_bind 7 KP_1 \"impulse 1\"; in_bind 7 KP_2 \"impulse 2\"; in_bind 7 KP_3 \"impulse 3\"; in_bind 7 KP_4 \"impulse 4\"; in_bind 7 KP_5 \"impulse 5\"; in_bind 7 KP_6 \"impulse 6\"; in_bind 7 KP_7 \"impulse 7\"; in_bind 7 KP_8 \"impulse 8\"; in_bind 7 KP_9 \"impulse 9\"; in_bind 7 KP_0 \"impulse 10\"; in_bindmap 7 0\n");
1870 WriteByte(MSG_ONE, SVC_FINALE);
1871 WriteString(MSG_ONE, "");
1875 // notify about keep-two
1876 if(keeptwo != 0 && mapvote_keeptwotime == 0)
1877 play2(other, "misc/invshot.wav");
1879 // clear possibly invalid votes
1880 if(mapvote_maps[other.mapvote - 1] == "")
1882 // use impulses as new vote
1883 if(other.impulse >= 1 && other.impulse <= mapvote_count)
1884 if(mapvote_maps[other.impulse - 1] != "")
1885 other.mapvote = other.impulse;
1889 MapVote_CheckRules_1(); // just count
1891 FOR_EACH_REALCLIENT(other)
1893 // display voting screen
1894 msgstr = "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
1895 msgstr = substring(msgstr, 0, strlen(msgstr) - mapvote_count);
1896 msgstr = strcat(msgstr, mapvote_message);
1897 msgstr = strcat(msgstr, "\n\n");
1898 for(i = 0; i < mapvote_count; ++i)
1899 if(mapvote_maps[i] == "")
1900 msgstr = strcat(msgstr, "\n");
1903 tmp = mapvote_maps[i];
1904 tmp = strpad(mapvote_maxlen, tmp);
1905 tmp = strcat(ftos(math_mod(i + 1, 10)), ": ", tmp);
1906 tmp = strcat(tmp, " ^2(", ftos(mapvote_votes[i]), " vote");
1907 if(mapvote_votes[i] != 1)
1908 tmp = strcat(tmp, "s");
1909 tmp = strcat(tmp, ")");
1910 tmp = strpad(mapvote_maxlen + 15, tmp);
1911 if(other.mapvote == i + 1)
1912 msgstr = strcat(msgstr, "^3> ", tmp, "\n");
1914 msgstr = strcat(msgstr, "^7 ", tmp, "\n");
1916 i = ceil(mapvote_timeout - time);
1917 msgstr = strcat(msgstr, "\n\n", ftos(i), " second");
1919 msgstr = strcat(msgstr, "s");
1920 msgstr = strcat(msgstr, " left");
1922 centerprint_atprio(other, CENTERPRIO_MAPVOTE, msgstr);
1925 void MapVote_Start()
1929 void MapVote_Think()
1934 if(alreadychangedlevel)
1937 if(time < mapvote_nextthink)
1941 mapvote_nextthink = time + 0.5;
1943 if(!mapvote_initialized)
1945 mapvote_initialized = TRUE;
1946 if(DoNextMapOverride())
1948 alreadychangedlevel = TRUE;
1951 if(!cvar("g_maplist_votable") || player_count <= 0)
1962 string GotoMap(string m)
1964 if(!TryFile(strcat("maps/", m, ".mapcfg")))
1965 return "The map you chose is not available on this server.";
1966 cvar_set("nextmap", m);
1967 cvar_set("timelimit", "-1");
1968 if(mapvote_initialized || alreadychangedlevel)
1970 if(DoNextMapOverride())
1971 return "Map switch initiated.";
1973 return "Hm... no. For some reason I like THIS map more.";
1976 return "Map switch will happen after scoreboard.";
1982 FOR_EACH_REALCLIENT(self)
1984 if(self.classname == "spectator")
1986 if(self.enemy.hitsound)
1987 play2(self, "misc/hit.wav");
1992 play2(self, "misc/hit.wav");
1995 FOR_EACH_CLIENT(self)
1996 self.hitsound = FALSE;
2002 * returns TRUE if redirecting
2004 float redirection_timeout;
2005 float redirection_nextthink;
2006 float RedirectionThink()
2008 float clients_found;
2010 if(redirection_target == "")
2013 if(!redirection_timeout)
2015 cvar_set("sv_public", "-2");
2016 redirection_timeout = time + 0.5; // this will only try twice... should be able to keep more clients
2017 if(redirection_target == "self")
2018 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2020 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2023 if(time < redirection_nextthink)
2026 redirection_nextthink = time + 1;
2029 FOR_EACH_REALCLIENT(self)
2031 ServerConsoleEcho(strcat("Redirecting: sending connect command to ", self.netname), FALSE);
2032 if(redirection_target == "self")
2033 stuffcmd(self, "\ndisconnect; reconnect\n");
2035 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2039 ServerConsoleEcho(strcat("Redirecting: ", ftos(clients_found), " clients left."), FALSE);
2041 if(time > redirection_timeout || clients_found == 0)
2042 localcmd("\nwait; wait; wait; quit\n");