1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
7 float() DoNextMapOverride;
11 if(cvar("g_running_guns"))
13 default_player_alpha = -1;
14 default_weapon_alpha = +1;
16 else if(cvar("g_cloaked"))
18 default_player_alpha = cvar("g_balance_cloaked_alpha");
19 default_weapon_alpha = default_player_alpha;
23 default_player_alpha = cvar("g_player_alpha");
24 if(default_player_alpha <= 0)
25 default_player_alpha = 1;
26 default_weapon_alpha = default_player_alpha;
30 void fteqcc_testbugs()
34 if(!cvar("developer_fteqccbugs"))
37 dprint("*** fteqcc test: checking for bugs...\n");
41 if(sqrt(a) - sqrt(b - a) == 0)
42 dprint("*** fteqcc test: found same-function-twice bug\n");
44 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
48 world.enemy.frags += 10;
49 if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
50 dprint("*** fteqcc test: found += bug\n");
52 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
60 cvar_set("_sv_init", "0");
61 if(cvar("g_maplist_shuffle"))
63 tokenize(cvar_string("g_maplist"));
64 if(argv(0) != GetMapname())
66 cvar_set("nextmap", argv(0));
67 if(!DoNextMapOverride())
73 float world_already_spawned;
74 void worldspawn (void)
76 float globhandle, i, n;
78 dprint_load(); // load dprint status from cvar
80 if(world_already_spawned)
81 error("world already spawned - you may have EXACTLY ONE worldspawn!");
82 world_already_spawned = TRUE;
84 sv_cheats = cvar("sv_cheats");
87 TODO sound pack system
88 // initialize sound pack system
89 soundpack = cvar_string("g_soundpack");
91 soundpack = strcat(soundpack, "/");
92 soundpack = strzone(soundpack);
95 // gamemode related things
96 precache_model ("models/misc/chatbubble.spr");
97 precache_model ("models/misc/teambubble.spr");
98 if (cvar("g_runematch"))
100 precache_model ("models/runematch/curse.mdl");
101 precache_model ("models/runematch/rune.mdl");
104 // Precache all player models if desired
105 if (cvar("sv_precacheplayermodels"))
107 globhandle = search_begin("models/player/*.zym", TRUE, FALSE);
108 n = search_getsize(globhandle);
109 for(i = 0; i < n; ++i)
111 //print(search_getfilename(globhandle, i), "\n");
112 precache_model(search_getfilename(globhandle, i));
114 search_end(globhandle);
115 //precache_model("models/player/carni.zym");
116 //precache_model("models/player/crash.zym");
117 //precache_model("models/player/grunt.zym");
118 //precache_model("models/player/headhunter.zym");
119 //precache_model("models/player/insurrectionist.zym");
120 //precache_model("models/player/jeandarc.zym");
121 //precache_model("models/player/lurk.zym");
122 //precache_model("models/player/lycanthrope.zym");
123 //precache_model("models/player/marine.zym");
124 //precache_model("models/player/nexus.zym");
125 //precache_model("models/player/pyria.zym");
126 //precache_model("models/player/shock.zym");
127 //precache_model("models/player/skadi.zym");
128 //precache_model("models/player/specop.zym");
129 //precache_model("models/player/visitant.zym");
132 if (cvar("g_footsteps"))
134 precache_sound ("misc/footstep01.wav");
135 precache_sound ("misc/footstep02.wav");
136 precache_sound ("misc/footstep03.wav");
137 precache_sound ("misc/footstep04.wav");
138 precache_sound ("misc/footstep05.wav");
139 precache_sound ("misc/footstep06.wav");
142 // gore and miscellaneous sounds
143 //precache_sound ("misc/h2ohit.wav");
144 precache_model ("models/gibs/bloodyskull.md3");
145 precache_model ("models/gibs/chunk.mdl");
146 precache_model ("models/gibs/eye.md3");
147 precache_model ("models/gibs/gib1.md3");
148 precache_model ("models/gibs/gib1.mdl");
149 precache_model ("models/gibs/gib2.mdl");
150 precache_model ("models/gibs/gib3.mdl");
151 precache_model ("models/gibs/gib5.md3");
152 precache_model ("models/hook.md3");
153 precache_sound ("misc/armorimpact.wav");
154 precache_sound ("misc/bodyimpact1.wav");
155 precache_sound ("misc/bodyimpact2.wav");
156 precache_sound ("misc/gib.wav");
157 precache_sound ("misc/gib_splat01.wav");
158 precache_sound ("misc/gib_splat02.wav");
159 precache_sound ("misc/gib_splat03.wav");
160 precache_sound ("misc/gib_splat04.wav");
161 precache_sound ("misc/hit.wav");
162 precache_sound ("misc/hitground1.wav");
163 precache_sound ("misc/hitground2.wav");
164 precache_sound ("misc/hitground3.wav");
165 precache_sound ("misc/hitground4.wav");
166 precache_sound ("misc/null.wav");
167 precache_sound ("misc/spawn.wav");
168 precache_sound ("misc/talk.wav");
169 precache_sound ("misc/teleport.wav");
170 precache_sound ("player/lava.wav");
171 precache_sound ("player/slime.wav");
173 // announcer sounds - male
174 //precache_sound ("announcer/male/electrobitch.wav");
175 precache_sound ("announcer/male/03kills.wav");
176 precache_sound ("announcer/male/05kills.wav");
177 precache_sound ("announcer/male/10kills.wav");
178 precache_sound ("announcer/male/15kills.wav");
179 precache_sound ("announcer/male/20kills.wav");
180 precache_sound ("announcer/male/25kills.wav");
181 precache_sound ("announcer/male/30kills.wav");
182 precache_sound ("announcer/male/botlike.wav");
183 precache_sound ("announcer/male/yoda.wav");
185 // announcer sounds - robotic
186 precache_sound ("announcer/robotic/1fragleft.wav");
187 precache_sound ("announcer/robotic/1minuteremains.wav");
188 precache_sound ("announcer/robotic/2fragsleft.wav");
189 precache_sound ("announcer/robotic/3fragsleft.wav");
190 if (cvar("g_minstagib"))
192 precache_sound ("announcer/robotic/lastsecond.wav");
193 precache_sound ("announcer/robotic/narrowly.wav");
194 precache_sound ("announcer/robotic/1.wav");
195 precache_sound ("announcer/robotic/2.wav");
196 precache_sound ("announcer/robotic/3.wav");
197 precache_sound ("announcer/robotic/4.wav");
198 precache_sound ("announcer/robotic/5.wav");
199 precache_sound ("announcer/robotic/6.wav");
200 precache_sound ("announcer/robotic/7.wav");
201 precache_sound ("announcer/robotic/8.wav");
202 precache_sound ("announcer/robotic/9.wav");
203 precache_sound ("announcer/robotic/10.wav");
206 // common weapon precaches
207 precache_sound ("weapons/weapon_switch.wav");
208 precache_sound ("weapons/weaponpickup.wav");
209 if (cvar("g_grappling_hook"))
211 precache_sound ("weapons/hook_fire.wav"); // hook
212 precache_sound ("weapons/hook_impact.wav"); // hook
215 if (cvar("sv_precacheweapons") || cvar("g_nixnex"))
217 //precache weapon models/sounds
220 while (wep <= WEP_LAST)
222 weapon_action(wep, WR_PRECACHE);
227 // plays music for the level if there is any
230 precache_sound (self.noise);
231 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
237 // 1 FLICKER (first variety)
238 lightstyle(1, "mmnmmommommnonmmonqnmmo");
240 // 2 SLOW STRONG PULSE
241 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
243 // 3 CANDLE (first variety)
244 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
247 lightstyle(4, "mamamamamama");
250 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
252 // 6 FLICKER (second variety)
253 lightstyle(6, "nmonqnmomnmomomno");
255 // 7 CANDLE (second variety)
256 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
258 // 8 CANDLE (third variety)
259 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
261 // 9 SLOW STROBE (fourth variety)
262 lightstyle(9, "aaaaaaaazzzzzzzz");
264 // 10 FLUORESCENT FLICKER
265 lightstyle(10, "mmamammmmammamamaaamammma");
267 // 11 SLOW PULSE NOT FADE TO BLACK
268 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
270 // styles 32-62 are assigned by the light program for switchable lights
276 lms_lowest_lives = 0;
281 bot_waypoints_for_items = cvar("g_waypoints_for_items");
282 if(bot_waypoints_for_items == 1)
283 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
284 bot_waypoints_for_items = 0;
286 if(cvar("g_campaign"))
291 WaypointSprite_Init();
293 //if (cvar("g_domination"))
297 head = nextent(world);
302 head = nextent(head);
305 GameLogInit(); // prepare everything
306 if(cvar("sv_eventlog"))
309 GameLogEcho(":logversion:2", FALSE);
310 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
311 s = strcat(s, ftos(random()));
312 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
313 s = ":gameinfo:mutators:LIST";
314 if(cvar("g_grappling_hook"))
315 s = strcat(s, ":grappling_hook");
316 if(!cvar("g_use_ammunition"))
317 s = strcat(s, ":no_use_ammunition");
318 if(!cvar("g_pickup_items"))
319 s = strcat(s, ":no_pickup_items");
320 if(cvar("g_instagib"))
321 s = strcat(s, ":instagib");
322 if(cvar("g_rocketarena"))
323 s = strcat(s, ":rockerarena");
325 s = strcat(s, ":nixnex");
326 if(cvar("g_vampire"))
327 s = strcat(s, ":vampire");
328 if(cvar("g_laserguided_missile"))
329 s = strcat(s, ":laserguided_missile");
330 if(cvar("g_norecoil"))
331 s = strcat(s, ":norecoil");
333 s = strcat(s, ":midair");
334 if(cvar("g_minstagib"))
335 s = strcat(s, ":minstagib");
336 GameLogEcho(s, FALSE);
337 GameLogEcho(":gameinfo:end", FALSE);
340 cvar_set("nextmap", "");
344 if(cvar("g_campaign"))
356 //makestatic (self); // Who the f___ did that?
360 float( string pFilename ) TryFile =
363 dprint("TryFile(\"", pFilename, "\")\n");
364 lHandle = fopen( pFilename, FILE_READ );
365 if( lHandle != -1 ) {
375 if (game == GAME_DEATHMATCH)
377 else if (game == GAME_TEAM_DEATHMATCH)
379 else if (game == GAME_DOMINATION)
381 else if (game == GAME_CTF)
383 else if (game == GAME_RUNEMATCH)
385 else if (game == GAME_LMS)
387 else if (game == GAME_KEYHUNT)
389 else if (game == GAME_ONSLAUGHT)
394 float IsSameGametype(string mapcfgname)
398 if(substring(mapcfgname, 0, strlen(gt) + 1) == strcat(gt, "_"))
403 string getmapname_stored;
406 if(getmapname_stored == "")
407 getmapname_stored = strzone(strcat(GetGametype(), "_", mapname));
408 return getmapname_stored;
411 float Map_Count, Map_Current;
412 string Map_Current_Name;
414 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
415 float GetMaplistPosition()
421 idx = cvar("g_maplist_index");
428 for(pos = 0; pos < Map_Count; ++pos)
432 // resume normal maplist rotation if current map is not in g_maplist
436 float MapHasRightSize(string map)
438 // open map size restriction file
440 dprint("opensize "); dprint(map);
441 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
444 float mapmin, mapmax;
446 mapmin = stof(fgets(fh));
447 mapmax = stof(fgets(fh));
449 if(player_count < mapmin)
451 dprint("not enough\n");
454 if(player_count > mapmax)
456 dprint("too many\n");
459 dprint("right size\n");
462 dprint(": not found\n");
466 string Map_Filename(float position)
469 return strcat("maps/", argv(position), ".mapcfg");
472 string strwords(string s, float w)
475 for(endpos = 0; w && endpos >= 0; --w)
476 endpos = strstrofs(s, " ", endpos + 1);
480 return substring(s, 0, endpos);
483 float strhasword(string s, string w)
485 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
488 void Map_MarkAsRecent(string m)
490 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), cvar("g_maplist_mostrecent_count")));
493 float Map_IsRecent(string m)
495 return strhasword(cvar_string("g_maplist_mostrecent"), m);
498 float(float position, float pass) Map_Check =
502 map_next = argv(position);
505 if(map_next == Map_Current_Name) // same map again in first pass?
507 if(Map_IsRecent(map_next))
510 filename = Map_Filename(position);
511 if(TryFile(filename))
515 if(MapHasRightSize(argv(position)))
520 dprint( "Couldn't find '", filename, "'..\n" );
525 void(string nextmapname) Map_Goto_SetStr =
527 if(getmapname_stored != "")
528 strunzone(getmapname_stored);
529 if(nextmapname == "")
530 getmapname_stored = "";
532 getmapname_stored = strzone(nextmapname);
535 void(float position) Map_Goto_SetFloat =
537 cvar_set("g_maplist_index", ftos(position));
538 Map_Goto_SetStr(argv(position));
541 void() GameResetCfg =
543 // if an exit cfg is defined by exiting map, exec it.
545 exit_cfg = cvar_string("exit_cfg");
547 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
549 localcmd("exec game_reset.cfg\n");
556 Map_MarkAsRecent(getmapname_stored);
558 localcmd(strcat("exec \"maps/", getmapname_stored ,".mapcfg\"\n"));
561 // return codes of map selectors:
562 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
563 // -2 = permanent failure
564 float() MaplistMethod_Iterate = // usual method
568 for(pass = 1; pass <= 2; ++pass)
570 for(i = 1; i < Map_Count; ++i)
573 mapindex = math_mod(i + Map_Current, Map_Count);
574 if(Map_Check(mapindex, pass))
581 float() MaplistMethod_Repeat = // fallback method
583 if(Map_Check(Map_Current, 2))
588 float() MaplistMethod_Random = // random map selection
594 for(i = 0; i <= imax; ++i)
597 mapindex = math_mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
598 if(Map_Check(mapindex, 1))
604 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
605 // the exponent sets a bias on the map selection:
606 // the higher the exponent, the less likely "shortly repeated" same maps are
608 float i, j, imax, insertpos;
613 return 0; // only one map, then always play this one
615 for(i = 0; i <= imax; ++i)
619 // now reinsert this at another position
620 insertpos = pow(random(), 1 / exponent); // ]0, 1]
621 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
622 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
623 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
625 // insert the current map there
627 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
628 newlist = strcat(newlist, "'", argv(j), "'");
629 newlist = strcat(newlist, "'", argv(0), "'"); // now insert the just selected map
630 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
631 newlist = strcat(newlist, "'", argv(j), "'");
632 cvar_set("g_maplist", newlist);
633 Map_Count = tokenize(newlist);
635 // NOTE: the selected map has just been inserted at (insertpos-1)th position
636 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
637 if(Map_Check(Map_Current, 1))
643 void() Maplist_Init =
646 temp = cvar_string("g_maplist");
647 Map_Count = tokenize(temp);
650 bprint( "Maplist is empty! Resetting it to default map list.\n" );
651 cvar_set("g_maplist", temp = cvar_string("g_maplist_defaultlist"));
652 Map_Count = tokenize(temp);
655 error("empty maplist, cannot select a new map");
656 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
658 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
659 // this may or may not be correct, but who cares, in the worst case a map
660 // isn't chosen in the first pass that should have been
663 string() GetNextMap =
671 if(cvar("g_maplist_shuffle") > 0)
672 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
675 if(cvar("g_maplist_selectrandom"))
676 nextMap = MaplistMethod_Random();
679 nextMap = MaplistMethod_Iterate();
682 nextMap = MaplistMethod_Repeat();
686 Map_Goto_SetFloat(nextMap);
687 return getmapname_stored;
693 float() DoNextMapOverride =
697 if(cvar("g_campaign"))
699 CampaignPostIntermission();
702 if(cvar("quit_when_empty"))
704 if(player_count <= currentbots)
710 if(cvar_string("quit_and_redirect") != "")
712 redirection_target = strzone(cvar_string("quit_and_redirect"));
715 if (cvar("samelevel")) // if samelevel is set, stay on same level
717 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
718 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
719 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
720 localcmd("restart\n");
721 //changelevel (mapname);
724 if(cvar_string("nextmap") != "")
725 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
727 Map_Goto_SetStr(cvar_string("nextmap"));
731 if(cvar("lastlevel"))
734 localcmd("set lastlevel 0\ntogglemenu\n");
742 //local string nextmap;
743 //local float n, nummaps;
745 if (alreadychangedlevel)
747 alreadychangedlevel = TRUE;
753 for(allowReset = 1; allowReset >= 0; --allowReset)
755 nextMap = GetNextMap();
761 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
762 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
766 error("Everything is broken - not even the default map list works. Please report this to the developers.");
778 When the player presses attack or jump, change to the next level
781 .float autoscreenshot;
782 void() MapVote_Start;
783 void() MapVote_Think;
784 float mapvote_initialized;
785 void() IntermissionThink =
787 FixIntermissionClient(self);
789 if(cvar("sv_autoscreenshot"))
790 if(self.autoscreenshot > 0)
791 if(time > self.autoscreenshot)
793 self.autoscreenshot = -1;
794 if(clienttype(self) == CLIENTTYPE_REAL)
795 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
799 if (time < intermission_exittime)
802 if(!mapvote_initialized)
803 if (time < intermission_exittime + 10 && !self.button0 && !self.button2 && !self.button3 && !self.button6 && !self.buttonuse)
813 Returns the entity to view from
817 entity() FindIntermission =
822 // look for info_intermission first
823 spot = find (world, classname, "info_intermission");
825 { // pick a random one
829 spot = find (spot, classname, "info_intermission");
831 spot = find (spot, classname, "info_intermission");
837 // then look for the start position
838 spot = find (world, classname, "info_player_start");
842 // testinfo_player_start is only found in regioned levels
843 spot = find (world, classname, "testplayerstart");
847 // then look for the start position
848 spot = find (world, classname, "info_player_deathmatch");
852 //objerror ("FindIntermission: no spot");
858 ===============================================================================
862 ===============================================================================
865 void(float final) DumpStats =
869 local float to_console;
870 local float to_eventlog;
873 to_console = cvar("sv_logscores_console");
874 to_eventlog = cvar("sv_eventlog");
875 to_file = cvar("sv_logscores_file");
879 to_console = TRUE; // always print printstats replies
880 to_eventlog = FALSE; // but never print them to the event log
884 if(cvar("sv_eventlog_console"))
885 to_console = FALSE; // otherwise we get the output twice
891 s = strcat(s, GetMapname(), ":", ftos(rint(time)));
894 ServerConsoleEcho(s, FALSE);
896 GameLogEcho(s, FALSE);
899 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
903 fputs(file, strcat(s, "\n"));
906 FOR_EACH_CLIENT(other)
908 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
910 s = strcat(":player:", ftos(other.frags), ":");
911 s = strcat(s, ftos(other.deaths), ":");
912 s = strcat(s, ftos(rint(time - other.jointime)), ":");
913 s = strcat(s, ftos(other.team), ":");
916 ServerConsoleEcho(strcat(s, other.netname), TRUE);
918 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
920 fputs(file, strcat(s, other.netname, "\n"));
925 ServerConsoleEcho(":end", FALSE);
927 GameLogEcho(":end", FALSE);
930 fputs(file, ":end\n");
935 void FixIntermissionClient(entity e)
937 if(!e.autoscreenshot) // initial call
939 e.angles = e.v_angle;
940 e.angles_x = -e.angles_x;
941 e.autoscreenshot = time + 0.8; // used for autoscreenshot
943 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
945 e.movetype = MOVETYPE_NONE;
946 e.takedamage = DAMAGE_NO;
948 e.weaponentity.effects = EF_NODRAW;
949 stuffcmd(e, "\nscr_printspeed 1000000\n");
950 if(clienttype(e) == CLIENTTYPE_REAL)
953 WriteByte(MSG_ONE, SVC_INTERMISSION);
957 //e.velocity = '0 0 0';
960 // TODO halt weapon animation
965 go to the next level for deathmatch
966 only called if a time or frag limit has expired
977 intermission_running = 1;
979 // enforce a wait time before allowing changelevel
981 intermission_exittime = time + cvar("sv_mapchange_delay");
983 intermission_exittime = -1;
985 WriteByte (MSG_ALL, SVC_CDTRACK);
986 WriteByte (MSG_ALL, 3);
987 WriteByte (MSG_ALL, 3);
989 //pos = FindIntermission ();
995 if(cvar("sv_eventlog"))
996 GameLogEcho(":gameover", FALSE);
1000 FOR_EACH_CLIENT(other)
1002 FixIntermissionClient(other);
1005 bprint(other.netname, " ^7wins.\n");
1010 FOR_EACH_PLAYER(other)
1012 if(maxTotalFrags < other.totalfrags)
1013 maxTotalFrags = other.totalfrags;
1014 if(minTotalFrags > other.totalfrags)
1015 minTotalFrags = other.totalfrags;
1020 FOR_EACH_PLAYER(other)
1022 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1023 f = bound(0, other.play_time / max(time, 1), 1);
1024 // store some statistics?
1028 if(cvar("g_campaign"))
1029 CampaignPreIntermission();
1031 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1038 Exit deathmatch games upon conditions
1041 void() CheckRules_Player =
1043 if (gameover) // someone else quit the game already
1046 if(self.deadflag == DEAD_NO)
1047 self.play_time += frametime;
1049 // fixme: don't check players; instead check dom_team and ctf_team entities
1050 // (div0: and that in CheckRules_World please)
1053 float checkrules_oneminutewarning;
1054 float checkrules_leaderfrags;
1055 float tdm_max_score, tdm_old_score;
1057 float checkrules_equality;
1058 float checkrules_overtimewarning;
1059 float checkrules_overtimeend;
1061 void() InitiateOvertime =
1063 if(!checkrules_overtimeend)
1064 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
1067 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1068 float WINNING_YES = 1; // winner found
1069 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1070 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
1072 float(float fraglimitreached, float equality) GetWinningCode =
1075 if(fraglimitreached)
1076 return WINNING_STARTOVERTIME;
1078 return WINNING_NEVER;
1080 if(fraglimitreached)
1086 // set the .winning flag for exactly those players with a given field value
1087 void(.float field, float value) SetWinners =
1090 FOR_EACH_PLAYER(head)
1091 head.winning = (head.field == value);
1094 // set the .winning flag for those players with a given field value
1095 void(.float field, float value) AddWinners =
1098 FOR_EACH_PLAYER(head)
1099 if(head.field == value)
1103 // clear the .winning flags
1104 void(void) ClearWinners =
1107 FOR_EACH_PLAYER(head)
1111 // Onslaught winning condition:
1112 // game terminates if only one team has a working generator (or none)
1113 float() WinningCondition_Onslaught =
1116 local float t1, t2, t3, t4;
1117 // first check if the game has ended
1118 t1 = t2 = t3 = t4 = 0;
1119 head = find(world, classname, "onslaught_generator");
1122 if (head.health > 0)
1124 if (head.team == COLOR_TEAM1) t1 = 1;
1125 if (head.team == COLOR_TEAM2) t2 = 1;
1126 if (head.team == COLOR_TEAM3) t3 = 1;
1127 if (head.team == COLOR_TEAM4) t4 = 1;
1129 head = find(head, classname, "onslaught_generator");
1131 if (t1 + t2 + t3 + t4 < 2)
1133 // game over, only one team remains (or none)
1135 if (t1) SetWinners(team, COLOR_TEAM1);
1136 if (t2) SetWinners(team, COLOR_TEAM2);
1137 if (t3) SetWinners(team, COLOR_TEAM3);
1138 if (t4) SetWinners(team, COLOR_TEAM4);
1139 dprint("Have a winner, ending game.\n");
1143 // Two or more teams remain
1147 float() LMS_NewPlayerLives =
1150 fl = cvar("fraglimit");
1154 // first player has left the game for dying too much? Nobody else can get in.
1155 if(lms_lowest_lives < 1)
1158 if(!cvar("g_lms_join_anytime"))
1159 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1162 return bound(1, lms_lowest_lives, fl);
1165 // LMS winning condition: game terminates if and only if there's at most one
1166 // one player who's living lives. Top two scores being equal cancels the time
1168 float() WinningCondition_LMS =
1175 have_player = FALSE;
1176 have_players = FALSE;
1177 l = LMS_NewPlayerLives();
1179 head = find(world, classname, "player");
1182 head = find(head, classname, "player");
1184 have_players = TRUE;
1188 // we have at least one player
1191 // two or more active players - continue with the game
1195 // exactly one player?
1198 // but no game has taken place yet
1203 ClearWinners(); SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1204 dprint("Have a winner, ending game.\n");
1211 // nobody is playing at all...
1214 // wait for players...
1218 // SNAFU (maybe a draw game?)
1220 dprint("No players, ending game.\n");
1225 // When we get here, we have at least two players who are actually LIVING,
1226 // or one player who is still waiting for a victim to join the server. Now
1227 // check if the top two players have equal score.
1229 checkrules_leaderfrags = 0;
1230 checkrules_equality = FALSE;
1231 FOR_EACH_PLAYER(head)
1233 if(head.frags > checkrules_leaderfrags)
1235 checkrules_leaderfrags = head.frags;
1236 checkrules_equality = FALSE;
1238 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1239 checkrules_equality = TRUE;
1242 SetWinners(frags, checkrules_leaderfrags);
1244 // The top two players have the same amount of lives? No timelimit then,
1245 // enter overtime...
1247 if(checkrules_equality)
1248 return WINNING_NEVER;
1250 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1254 // DM winning condition: game terminates if a player reached the fraglimit,
1255 // unless the first two players have the same score. The latter case also
1256 // breaks the time limit.
1257 float(float fraglimit) WinningCondition_MaxIndividualScore =
1259 float checkrules_oldleaderfrags;
1262 checkrules_oldleaderfrags = checkrules_leaderfrags;
1263 checkrules_leaderfrags = 0;
1264 checkrules_equality = FALSE;
1265 FOR_EACH_PLAYER(head)
1267 if(head.frags > checkrules_leaderfrags)
1269 checkrules_leaderfrags = head.frags;
1270 checkrules_equality = FALSE;
1272 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1273 checkrules_equality = TRUE;
1276 if(checkrules_leaderfrags > 0)
1277 SetWinners(frags, checkrules_leaderfrags);
1281 if (!cvar("g_runematch"))
1282 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1284 if (checkrules_leaderfrags == fraglimit - 1)
1285 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.wav", 1, ATTN_NONE);
1286 else if (checkrules_leaderfrags == fraglimit - 2)
1287 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.wav", 1, ATTN_NONE);
1288 else if (checkrules_leaderfrags == fraglimit - 3)
1289 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.wav", 1, ATTN_NONE);
1292 return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1295 float(float fraglimit) WinningConditionBase_Teamplay =
1297 tdm_old_score = tdm_max_score;
1298 tdm_max_score = max4(team1_score, team2_score, team3_score, team4_score);
1300 checkrules_equality =
1305 (team1_score == tdm_max_score)
1306 + (team2_score == tdm_max_score)
1307 + (team3_score == tdm_max_score)
1308 + (team4_score == tdm_max_score)
1312 if(tdm_max_score > 0)
1314 if(team1_score == tdm_max_score)
1315 AddWinners(team, COLOR_TEAM1);
1316 if(team2_score == tdm_max_score)
1317 AddWinners(team, COLOR_TEAM2);
1318 if(team3_score == tdm_max_score)
1319 AddWinners(team, COLOR_TEAM3);
1320 if(team4_score == tdm_max_score)
1321 AddWinners(team, COLOR_TEAM4);
1324 if(!cvar("g_runematch") && !cvar("g_domination"))
1325 if(tdm_max_score != tdm_old_score)
1327 if(tdm_max_score == fraglimit - 1)
1328 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.wav", 1, ATTN_NONE);
1329 else if(tdm_max_score == fraglimit - 2)
1330 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.wav", 1, ATTN_NONE);
1331 else if(tdm_max_score == fraglimit - 3)
1332 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.wav", 1, ATTN_NONE);
1335 return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1338 // TDM winning condition: game terminates if a team's score sum reached the
1339 // fraglimit, unless the first two teams have the same total score. The latter
1340 // case also breaks the time limit.
1341 float(float fraglimit) WinningCondition_MaxTeamSum =
1345 team1_score = team2_score = team3_score = team4_score = 0;
1347 FOR_EACH_PLAYER(head)
1349 if(head.team == COLOR_TEAM1)
1350 team1_score += head.frags;
1351 else if(head.team == COLOR_TEAM2)
1352 team2_score += head.frags;
1353 else if(head.team == COLOR_TEAM3)
1354 team3_score += head.frags;
1355 else if(head.team == COLOR_TEAM4)
1356 team4_score += head.frags;
1359 return WinningConditionBase_Teamplay(fraglimit);
1362 // DOM/CTF winning condition: game terminates if the max of a team's players'
1363 // score reached the fraglimit, unless the first two teams have the same
1364 // maximum score. The latter case also breaks the time limit.
1365 float(float fraglimit) WinningCondition_MaxTeamMax =
1369 team1_score = team2_score = team3_score = team4_score = 0;
1371 FOR_EACH_PLAYER(head)
1373 if(head.team == COLOR_TEAM1)
1375 if(head.frags > team1_score)
1376 team1_score = head.frags;
1378 else if(head.team == COLOR_TEAM2)
1380 if(head.frags > team2_score)
1381 team2_score = head.frags;
1383 else if(head.team == COLOR_TEAM3)
1385 if(head.frags > team3_score)
1386 team3_score = head.frags;
1388 else if(head.team == COLOR_TEAM4)
1390 if(head.frags > team4_score)
1391 team4_score = head.frags;
1395 return WinningConditionBase_Teamplay(fraglimit);
1398 void print_to(entity e, string s)
1401 sprint(e, strcat(s, "\n"));
1403 ServerConsoleEcho(s, TRUE);
1406 void PrintScoreboardFor(entity e, string name, string colorcode, float whichteam)
1416 FOR_EACH_PLAYER(head)
1418 if(!whichteam || head.team == whichteam)
1422 print_to(e, strcat(" ", colorcode, name, ":"));
1424 fragtotal = fragtotal + head.frags;
1425 s = ftos(head.frags);
1426 s = strcat(s, "/", ftos(head.deaths));
1427 s = strcat(s, " @ ", ftos(head.ping));
1428 if(clienttype(head) == CLIENTTYPE_BOT)
1429 s = strcat(s, "botms");
1431 s = strcat(s, "ms");
1432 v = PlayerValue(head);
1434 s = strcat(s, " / ", ftos(v));
1435 print_to(e, strcat(" ", colorcode, head.netname, colorcode, " (", s, ")"));
1438 if(whichteam && found)
1440 s = ftos(fragtotal);
1441 s = strcat(s, " / ", ftos(teamvalue));
1442 print_to(e, strcat(colorcode, " (total: ", s, ")"));
1446 void PrintScoreboard(entity e)
1448 print_to(e, strcat("Time: ", ftos(time / 60)));
1449 print_to(e, strcat("Timelimit: ", ftos(cvar("timelimit"))));
1450 print_to(e, strcat("Fraglimit: ", ftos(cvar("fraglimit"))));
1451 print_to(e, "Scoreboard:");
1454 PrintScoreboardFor(e, "Red", "^1", COLOR_TEAM1);
1455 PrintScoreboardFor(e, "Blue", "^4", COLOR_TEAM2);
1456 PrintScoreboardFor(e, "Yellow", "^3", COLOR_TEAM3);
1457 PrintScoreboardFor(e, "Pink", "^6", COLOR_TEAM4);
1461 PrintScoreboardFor(e, "", "^7", 0);
1466 void ShuffleMaplist()
1474 result = cvar_string("g_maplist");
1475 litems = tokenize(result);
1477 for(start = 0; start < litems - 1; ++start)
1481 // select a random item
1482 selected = ceil(random() * (litems - start) + start) - 1;
1484 // shift this item to the place start
1485 for(i = 0; i < start; ++i)
1486 result = strcat(result, "'", argv(i), "'");
1487 result = strcat(result, "'", argv(selected), "'");
1488 for(i = start; i < litems; ++i)
1490 result = strcat(result, "'", argv(i), "'");
1492 litems = tokenize(result);
1494 //dprint(result, "\n");
1497 cvar_set("g_maplist", result);
1504 Exit deathmatch games upon conditions
1507 void() CheckRules_World =
1510 local float timelimit;
1511 local float fraglimit;
1519 MapVote_Think should now do that part
1520 if (intermission_running)
1521 if (time >= intermission_exittime + 60)
1523 if(!DoNextMapOverride())
1529 if (gameover) // someone else quit the game already
1531 if(player_count == 0) // Nobody there? Then let's go to the next map
1533 // this will actually check the player count in the next frame
1534 // again, but this shouldn't hurt
1538 timelimit = cvar("timelimit") * 60;
1539 fraglimit = cvar("fraglimit");
1541 if(checkrules_overtimeend)
1543 if(!checkrules_overtimewarning)
1545 checkrules_overtimewarning = TRUE;
1546 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.wav", 1, ATTN_NONE);
1547 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1552 if (timelimit && time >= timelimit)
1556 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1562 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1564 checkrules_oneminutewarning = TRUE;
1565 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.wav", 1, ATTN_NONE);
1568 status = WINNING_NO;
1571 status = WinningCondition_LMS();
1573 else if (cvar("g_onslaught"))
1575 status = WinningCondition_Onslaught();
1581 if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination") || cvar("g_keyhunt"))
1582 status = WinningCondition_MaxTeamSum(fraglimit);
1584 // status = WinningCondition_MaxTeamMax(fraglimit);
1587 dprint("div0: How can this happen?\n");
1588 status = WinningCondition_MaxTeamMax(fraglimit);
1592 status = WinningCondition_MaxIndividualScore(fraglimit);
1595 if(status == WINNING_STARTOVERTIME)
1597 status = WINNING_NEVER;
1601 if(status == WINNING_NEVER)
1602 // equality cases! Nobody wins if the overtime ends in a draw.
1605 if(checkrules_overtimeend)
1606 if(status != WINNING_NEVER || time >= checkrules_overtimeend)
1607 status = WINNING_YES;
1609 if(status == WINNING_YES)
1613 float randsel_value;
1614 float randsel_priority;
1615 float randsel_count;
1619 randsel_priority = -1;
1622 void RandSel_Add(float priority, float value)
1624 if(priority > randsel_priority)
1626 randsel_priority = priority;
1627 randsel_value = value;
1630 else if(priority == randsel_priority)
1633 if(ceil(random() * randsel_count) == 1)
1634 randsel_value = value;
1638 float mapvote_nextthink;
1639 float mapvote_initialized;
1640 float mapvote_keeptwotime;
1641 float mapvote_timeout;
1642 string mapvote_message;
1644 #define MAPVOTE_COUNT 10
1645 float mapvote_count;
1646 string mapvote_maps[MAPVOTE_COUNT];
1647 float mapvote_maps_suggested[MAPVOTE_COUNT];
1648 string mapvote_suggestions[MAPVOTE_COUNT];
1649 float mapvote_suggestion_ptr;
1650 float mapvote_maxlen;
1651 float mapvote_voters;
1652 float mapvote_votes[MAPVOTE_COUNT];
1656 void MapVote_ClearAllVotes()
1658 FOR_EACH_CLIENT(other)
1662 string MapVote_Suggest(string m)
1666 return "That's not how to use this command.";
1667 if(!cvar("g_maplist_votable_suggestions"))
1668 return "Suggestions are not accepted on this server.";
1669 if(mapvote_initialized)
1670 return "Can't suggest - voting is already in progress!";
1671 if(!cvar("g_maplist_votable_suggestions_change_gametype"))
1672 if(!IsSameGametype(m))
1673 return "This server does not allow changing the game type by map suggestions.";
1674 if(!cvar("g_maplist_votable_override_mostrecent"))
1676 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
1678 if(!TryFile(strcat("maps/", m, ".mapcfg")))
1679 return "The map you suggested is not available on this server.";
1680 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1681 if(mapvote_suggestions[i] == m)
1682 return "This map was already suggested.";
1683 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1685 i = ceil(random() * mapvote_suggestion_ptr) - 1;
1689 i = mapvote_suggestion_ptr;
1690 mapvote_suggestion_ptr += 1;
1692 if(mapvote_suggestions[i] != "")
1693 strunzone(mapvote_suggestions[i]);
1694 mapvote_suggestions[i] = strzone(m);
1695 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid), ":", self.netname), TRUE);
1696 return "Suggestion accepted.";
1699 void MapVote_AddVotable(string nextMap, float isSuggestion)
1704 for(j = 0; j < mapvote_count; ++j)
1705 if(mapvote_maps[j] == nextMap)
1707 if(strlen(nextMap) > mapvote_maxlen)
1708 mapvote_maxlen = strlen(nextMap);
1709 mapvote_maps[mapvote_count] = strzone(nextMap);
1710 mapvote_maps_suggested[mapvote_count] = isSuggestion;
1719 MapVote_ClearAllVotes();
1721 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
1722 smax = min(nmax, cvar("g_maplist_votable_suggestions"));
1725 for(i = 0; i < 100 && mapvote_count < smax; ++i)
1726 MapVote_AddVotable(mapvote_suggestions[ceil(random() * mapvote_suggestion_ptr) - 1], TRUE);
1728 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1729 MapVote_AddVotable(GetNextMap(), FALSE);
1731 if(mapvote_count == 0)
1733 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1734 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
1735 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1736 MapVote_AddVotable(GetNextMap(), FALSE);
1739 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
1741 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
1742 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
1743 if(mapvote_count < 3 || mapvote_keeptwotime <= time)
1744 mapvote_keeptwotime = 0;
1745 mapvote_message = "Choose a map and press its key!";
1747 float MapVote_Finished(float mappos)
1752 result = strcat(":vote:finished:", mapvote_maps[mappos]);
1753 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
1754 for(i = 0; i < mapvote_count; ++i)
1756 if(mapvote_maps[i] != "")
1758 result = strcat(result, ":", mapvote_maps[i]);
1759 result = strcat(result, ":", ftos(mapvote_votes[i]));
1761 GameLogEcho(result, FALSE);
1762 if(mapvote_maps_suggested[mappos])
1763 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]), FALSE);
1765 FOR_EACH_REALCLIENT(other)
1766 FixClientCvars(other);
1768 Map_Goto_SetStr(mapvote_maps[mappos]);
1772 void MapVote_CheckRules_1()
1776 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1778 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
1779 mapvote_votes[i] = 0;
1783 FOR_EACH_REALCLIENT(other)
1788 i = other.mapvote - 1;
1789 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
1790 mapvote_votes[i] = mapvote_votes[i] + 1;
1795 float MapVote_CheckRules_2()
1798 float firstPlace, secondPlace;
1799 float firstPlaceVotes, secondPlaceVotes;
1803 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1804 RandSel_Add(mapvote_votes[i], i);
1805 firstPlace = randsel_value;
1806 firstPlaceVotes = randsel_priority;
1807 //dprint("First place: ", ftos(firstPlace), "\n");
1808 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
1811 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1813 RandSel_Add(mapvote_votes[i], i);
1814 secondPlace = randsel_value;
1815 secondPlaceVotes = randsel_priority;
1816 //dprint("Second place: ", ftos(secondPlace), "\n");
1817 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
1819 if(firstPlace == -1)
1820 error("No first place in map vote... WTF?");
1822 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters - firstPlaceVotes) < firstPlaceVotes)
1823 return MapVote_Finished(firstPlace);
1825 if(mapvote_keeptwotime)
1826 if(time > mapvote_keeptwotime || (mapvote_voters - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
1828 mapvote_message = "Now decide between the TOP TWO!";
1829 mapvote_keeptwotime = 0;
1830 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
1831 result = strcat(result, ":", ftos(firstPlaceVotes));
1832 result = strcat(result, ":", mapvote_maps[secondPlace]);
1833 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
1834 for(i = 0; i < mapvote_count; ++i)
1836 if(i != secondPlace)
1837 if(mapvote_maps[i] != "")
1839 result = strcat(result, ":", mapvote_maps[i]);
1840 result = strcat(result, ":", ftos(mapvote_votes[i]));
1841 strunzone(mapvote_maps[i]);
1842 mapvote_maps[i] = "";
1844 GameLogEcho(result, FALSE);
1856 keeptwo = mapvote_keeptwotime;
1857 MapVote_CheckRules_1(); // count
1858 if(MapVote_CheckRules_2()) // decide
1861 FOR_EACH_REALCLIENT(other)
1863 // hide scoreboard again
1864 if(other.health != 2342)
1866 other.health = 2342;
1868 if(clienttype(other) == CLIENTTYPE_REAL)
1870 stuffcmd(other, "\nin_bind 7 1 \"impulse 1\"; in_bind 7 2 \"impulse 2\"; in_bind 7 3 \"impulse 3\"; in_bind 7 4 \"impulse 4\"; in_bind 7 5 \"impulse 5\"; in_bind 7 6 \"impulse 6\"; in_bind 7 7 \"impulse 7\"; in_bind 7 8 \"impulse 8\"; in_bind 7 9 \"impulse 9\"; in_bind 7 0 \"impulse 10\"; in_bind 7 KP_1 \"impulse 1\"; in_bind 7 KP_2 \"impulse 2\"; in_bind 7 KP_3 \"impulse 3\"; in_bind 7 KP_4 \"impulse 4\"; in_bind 7 KP_5 \"impulse 5\"; in_bind 7 KP_6 \"impulse 6\"; in_bind 7 KP_7 \"impulse 7\"; in_bind 7 KP_8 \"impulse 8\"; in_bind 7 KP_9 \"impulse 9\"; in_bind 7 KP_0 \"impulse 10\"; in_bindmap 7 0\n");
1872 WriteByte(MSG_ONE, SVC_FINALE);
1873 WriteString(MSG_ONE, "");
1877 // notify about keep-two
1878 if(keeptwo != 0 && mapvote_keeptwotime == 0)
1879 play2(other, "misc/invshot.wav");
1881 // clear possibly invalid votes
1882 if(mapvote_maps[other.mapvote - 1] == "")
1884 // use impulses as new vote
1885 if(other.impulse >= 1 && other.impulse <= mapvote_count)
1886 if(mapvote_maps[other.impulse - 1] != "")
1887 other.mapvote = other.impulse;
1891 MapVote_CheckRules_1(); // just count
1893 FOR_EACH_REALCLIENT(other)
1895 // display voting screen
1896 msgstr = "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
1897 msgstr = substring(msgstr, 0, strlen(msgstr) - mapvote_count);
1898 msgstr = strcat(msgstr, mapvote_message);
1899 msgstr = strcat(msgstr, "\n\n");
1900 for(i = 0; i < mapvote_count; ++i)
1901 if(mapvote_maps[i] == "")
1902 msgstr = strcat(msgstr, "\n");
1905 tmp = mapvote_maps[i];
1906 tmp = strpad(mapvote_maxlen, tmp);
1907 tmp = strcat(ftos(math_mod(i + 1, 10)), ": ", tmp);
1908 tmp = strcat(tmp, " ^2(", ftos(mapvote_votes[i]), " vote");
1909 if(mapvote_votes[i] != 1)
1910 tmp = strcat(tmp, "s");
1911 tmp = strcat(tmp, ")");
1912 tmp = strpad(mapvote_maxlen + 15, tmp);
1913 if(other.mapvote == i + 1)
1914 msgstr = strcat(msgstr, "^3> ", tmp, "\n");
1916 msgstr = strcat(msgstr, "^7 ", tmp, "\n");
1918 i = ceil(mapvote_timeout - time);
1919 msgstr = strcat(msgstr, "\n\n", ftos(i), " second");
1921 msgstr = strcat(msgstr, "s");
1922 msgstr = strcat(msgstr, " left");
1924 centerprint_atprio(other, CENTERPRIO_MAPVOTE, msgstr);
1927 void MapVote_Start()
1931 void MapVote_Think()
1936 if(alreadychangedlevel)
1939 if(time < mapvote_nextthink)
1943 mapvote_nextthink = time + 0.5;
1945 if(!mapvote_initialized)
1947 mapvote_initialized = TRUE;
1948 if(DoNextMapOverride())
1950 alreadychangedlevel = TRUE;
1953 if(!cvar("g_maplist_votable") || player_count <= 0)
1964 string GotoMap(string m)
1966 if(!TryFile(strcat("maps/", m, ".mapcfg")))
1967 return "The map you chose is not available on this server.";
1968 cvar_set("nextmap", m);
1969 cvar_set("timelimit", "-1");
1970 if(mapvote_initialized || alreadychangedlevel)
1972 if(DoNextMapOverride())
1973 return "Map switch initiated.";
1975 return "Hm... no. For some reason I like THIS map more.";
1978 return "Map switch will happen after scoreboard.";
1984 FOR_EACH_REALCLIENT(self)
1986 if(self.classname == "spectator")
1988 if(self.enemy.hitsound)
1989 play2(self, "misc/hit.wav");
1994 play2(self, "misc/hit.wav");
1997 FOR_EACH_CLIENT(self)
1998 self.hitsound = FALSE;
2004 * returns TRUE if redirecting
2006 float redirection_timeout;
2007 float redirection_nextthink;
2008 float RedirectionThink()
2010 float clients_found;
2012 if(redirection_target == "")
2015 if(!redirection_timeout)
2017 cvar_set("sv_public", "-2");
2018 redirection_timeout = time + 0.5; // this will only try twice... should be able to keep more clients
2019 if(redirection_target == "self")
2020 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2022 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2025 if(time < redirection_nextthink)
2028 redirection_nextthink = time + 1;
2031 FOR_EACH_REALCLIENT(self)
2033 ServerConsoleEcho(strcat("Redirecting: sending connect command to ", self.netname), FALSE);
2034 if(redirection_target == "self")
2035 stuffcmd(self, "\ndisconnect; reconnect\n");
2037 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2041 ServerConsoleEcho(strcat("Redirecting: ", ftos(clients_found), " clients left."), FALSE);
2043 if(time > redirection_timeout || clients_found == 0)
2044 localcmd("\nwait; wait; wait; quit\n");