1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
7 float() DoNextMapOverride;
11 if(cvar("g_running_guns"))
13 default_player_alpha = -1;
14 default_weapon_alpha = +1;
16 else if(cvar("g_cloaked"))
18 default_player_alpha = cvar("g_balance_cloaked_alpha");
19 default_weapon_alpha = default_player_alpha;
23 default_player_alpha = cvar("g_player_alpha");
24 if(default_player_alpha <= 0)
25 default_player_alpha = 1;
26 default_weapon_alpha = default_player_alpha;
30 void fteqcc_testbugs()
34 if(!cvar("developer_fteqccbugs"))
37 dprint("*** fteqcc test: checking for bugs...\n");
41 if(sqrt(a) - sqrt(b - a) == 0)
42 dprint("*** fteqcc test: found same-function-twice bug\n");
44 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
48 world.enemy.frags += 10;
49 if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
50 dprint("*** fteqcc test: found += bug\n");
52 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
60 cvar_set("_sv_init", "0");
61 if(cvar("g_maplist_shuffle"))
63 tokenize(cvar_string("g_maplist"));
64 if(argv(0) != GetMapname())
66 cvar_set("nextmap", argv(0));
67 if(!DoNextMapOverride())
73 float world_already_spawned;
74 void worldspawn (void)
76 float globhandle, i, n;
78 if(world_already_spawned)
79 error("world already spawned - you may have EXACTLY ONE worldspawn!");
80 world_already_spawned = TRUE;
82 sv_cheats = cvar("sv_cheats");
85 TODO sound pack system
86 // initialize sound pack system
87 soundpack = cvar_string("g_soundpack");
89 soundpack = strcat(soundpack, "/");
90 soundpack = strzone(soundpack);
93 // gamemode related things
94 precache_model ("models/misc/chatbubble.spr");
95 precache_model ("models/misc/teambubble.spr");
96 if (cvar("g_runematch"))
98 precache_model ("models/runematch/curse.mdl");
99 precache_model ("models/runematch/rune.mdl");
102 // Precache all player models if desired
103 if (cvar("sv_precacheplayermodels"))
105 globhandle = search_begin("models/player/*.zym", TRUE, FALSE);
106 n = search_getsize(globhandle);
107 for(i = 0; i < n; ++i)
109 //print(search_getfilename(globhandle, i), "\n");
110 precache_model(search_getfilename(globhandle, i));
112 search_end(globhandle);
113 //precache_model("models/player/carni.zym");
114 //precache_model("models/player/crash.zym");
115 //precache_model("models/player/grunt.zym");
116 //precache_model("models/player/headhunter.zym");
117 //precache_model("models/player/insurrectionist.zym");
118 //precache_model("models/player/jeandarc.zym");
119 //precache_model("models/player/lurk.zym");
120 //precache_model("models/player/lycanthrope.zym");
121 //precache_model("models/player/marine.zym");
122 //precache_model("models/player/nexus.zym");
123 //precache_model("models/player/pyria.zym");
124 //precache_model("models/player/shock.zym");
125 //precache_model("models/player/skadi.zym");
126 //precache_model("models/player/specop.zym");
127 //precache_model("models/player/visitant.zym");
130 if (cvar("g_footsteps"))
132 precache_sound ("misc/footstep01.wav");
133 precache_sound ("misc/footstep02.wav");
134 precache_sound ("misc/footstep03.wav");
135 precache_sound ("misc/footstep04.wav");
136 precache_sound ("misc/footstep05.wav");
137 precache_sound ("misc/footstep06.wav");
140 // gore and miscellaneous sounds
141 //precache_sound ("misc/h2ohit.wav");
142 precache_model ("models/gibs/bloodyskull.md3");
143 precache_model ("models/gibs/chunk.mdl");
144 precache_model ("models/gibs/eye.md3");
145 precache_model ("models/gibs/gib1.md3");
146 precache_model ("models/gibs/gib1.mdl");
147 precache_model ("models/gibs/gib2.mdl");
148 precache_model ("models/gibs/gib3.mdl");
149 precache_model ("models/gibs/gib5.md3");
150 precache_model ("models/hook.md3");
151 precache_sound ("misc/armorimpact.wav");
152 precache_sound ("misc/bodyimpact1.wav");
153 precache_sound ("misc/bodyimpact2.wav");
154 precache_sound ("misc/gib.wav");
155 precache_sound ("misc/gib_splat01.wav");
156 precache_sound ("misc/gib_splat02.wav");
157 precache_sound ("misc/gib_splat03.wav");
158 precache_sound ("misc/gib_splat04.wav");
159 precache_sound ("misc/hit.wav");
160 precache_sound ("misc/hitground1.wav");
161 precache_sound ("misc/hitground2.wav");
162 precache_sound ("misc/hitground3.wav");
163 precache_sound ("misc/hitground4.wav");
164 precache_sound ("misc/null.wav");
165 precache_sound ("misc/spawn.wav");
166 precache_sound ("misc/talk.wav");
167 precache_sound ("misc/teleport.wav");
168 precache_sound ("player/lava.wav");
169 precache_sound ("player/slime.wav");
171 // announcer sounds - male
172 //precache_sound ("announcer/male/electrobitch.wav");
173 precache_sound ("announcer/male/03kills.wav");
174 precache_sound ("announcer/male/05kills.wav");
175 precache_sound ("announcer/male/10kills.wav");
176 precache_sound ("announcer/male/15kills.wav");
177 precache_sound ("announcer/male/20kills.wav");
178 precache_sound ("announcer/male/25kills.wav");
179 precache_sound ("announcer/male/30kills.wav");
180 precache_sound ("announcer/male/botlike.wav");
181 precache_sound ("announcer/male/yoda.wav");
183 // announcer sounds - robotic
184 precache_sound ("announcer/robotic/1fragleft.wav");
185 precache_sound ("announcer/robotic/1minuteremains.wav");
186 precache_sound ("announcer/robotic/2fragsleft.wav");
187 precache_sound ("announcer/robotic/3fragsleft.wav");
188 if (cvar("g_minstagib"))
190 precache_sound ("announcer/robotic/lastsecond.wav");
191 precache_sound ("announcer/robotic/narrowly.wav");
192 precache_sound ("announcer/robotic/1.wav");
193 precache_sound ("announcer/robotic/2.wav");
194 precache_sound ("announcer/robotic/3.wav");
195 precache_sound ("announcer/robotic/4.wav");
196 precache_sound ("announcer/robotic/5.wav");
197 precache_sound ("announcer/robotic/6.wav");
198 precache_sound ("announcer/robotic/7.wav");
199 precache_sound ("announcer/robotic/8.wav");
200 precache_sound ("announcer/robotic/9.wav");
201 precache_sound ("announcer/robotic/10.wav");
204 // common weapon precaches
205 precache_sound ("weapons/weapon_switch.wav");
206 precache_sound ("weapons/weaponpickup.wav");
207 if (cvar("g_grappling_hook"))
209 precache_sound ("weapons/hook_fire.wav"); // hook
210 precache_sound ("weapons/hook_impact.wav"); // hook
213 if (cvar("sv_precacheweapons"))
215 //precache weapon models/sounds
218 while (wep <= WEP_LAST)
220 weapon_action(wep, WR_PRECACHE);
225 // plays music for the level if there is any
228 precache_sound (self.noise);
229 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
235 // 1 FLICKER (first variety)
236 lightstyle(1, "mmnmmommommnonmmonqnmmo");
238 // 2 SLOW STRONG PULSE
239 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
241 // 3 CANDLE (first variety)
242 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
245 lightstyle(4, "mamamamamama");
248 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
250 // 6 FLICKER (second variety)
251 lightstyle(6, "nmonqnmomnmomomno");
253 // 7 CANDLE (second variety)
254 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
256 // 8 CANDLE (third variety)
257 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
259 // 9 SLOW STROBE (fourth variety)
260 lightstyle(9, "aaaaaaaazzzzzzzz");
262 // 10 FLUORESCENT FLICKER
263 lightstyle(10, "mmamammmmammamamaaamammma");
265 // 11 SLOW PULSE NOT FADE TO BLACK
266 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
268 // styles 32-62 are assigned by the light program for switchable lights
274 lms_lowest_lives = 0;
279 bot_waypoints_for_items = cvar("g_waypoints_for_items");
280 if(bot_waypoints_for_items == 1)
281 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
282 bot_waypoints_for_items = 0;
284 if(cvar("g_campaign"))
289 WaypointSprite_Init();
291 //if (cvar("g_domination"))
295 head = nextent(world);
300 head = nextent(head);
303 GameLogInit(); // prepare everything
304 if(cvar("sv_eventlog"))
307 GameLogEcho(":logversion:2", FALSE);
308 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
309 s = strcat(s, ftos(random()));
310 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
311 s = ":gameinfo:mutators:LIST";
312 if(cvar("g_grappling_hook"))
313 s = strcat(s, ":grappling_hook");
314 if(!cvar("g_use_ammunition"))
315 s = strcat(s, ":no_use_ammunition");
316 if(!cvar("g_pickup_items"))
317 s = strcat(s, ":no_pickup_items");
318 if(cvar("g_instagib"))
319 s = strcat(s, ":instagib");
320 if(cvar("g_rocketarena"))
321 s = strcat(s, ":rockerarena");
323 s = strcat(s, ":nixnex");
324 if(cvar("g_vampire"))
325 s = strcat(s, ":vampire");
326 if(cvar("g_laserguided_missile"))
327 s = strcat(s, ":laserguided_missile");
328 if(cvar("g_norecoil"))
329 s = strcat(s, ":norecoil");
331 s = strcat(s, ":midair");
332 if(cvar("g_minstagib"))
333 s = strcat(s, ":minstagib");
334 GameLogEcho(s, FALSE);
335 GameLogEcho(":gameinfo:end", FALSE);
338 cvar_set("nextmap", "");
342 if(cvar("g_campaign"))
354 //makestatic (self); // Who the f___ did that?
358 float( string pFilename ) TryFile =
361 dprint("TryFile(\"", pFilename, "\")\n");
362 lHandle = fopen( pFilename, FILE_READ );
363 if( lHandle != -1 ) {
373 if (game == GAME_DEATHMATCH)
375 else if (game == GAME_TEAM_DEATHMATCH)
377 else if (game == GAME_DOMINATION)
379 else if (game == GAME_CTF)
381 else if (game == GAME_RUNEMATCH)
383 else if (game == GAME_LMS)
385 else if (game == GAME_KEYHUNT)
387 else if (game == GAME_ONSLAUGHT)
392 float IsSameGametype(string mapcfgname)
396 if(substring(mapcfgname, 0, strlen(gt) + 1) == strcat(gt, "_"))
401 string getmapname_stored;
404 if(getmapname_stored == "")
405 getmapname_stored = strzone(strcat(GetGametype(), "_", mapname));
406 return getmapname_stored;
409 float Map_Count, Map_Current;
410 string Map_Current_Name;
412 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
413 float GetMaplistPosition()
419 idx = cvar("g_maplist_index");
426 for(pos = 0; pos < Map_Count; ++pos)
430 // resume normal maplist rotation if current map is not in g_maplist
434 float MapHasRightSize(string map)
436 // open map size restriction file
438 dprint("opensize "); dprint(map);
439 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
442 float mapmin, mapmax;
444 mapmin = stof(fgets(fh));
445 mapmax = stof(fgets(fh));
447 if(player_count < mapmin)
449 dprint("not enough\n");
452 if(player_count > mapmax)
454 dprint("too many\n");
457 dprint("right size\n");
460 dprint(": not found\n");
464 string Map_Filename(float position)
467 return strcat("maps/", argv(position), ".mapcfg");
470 float(float position, float pass) Map_Check =
474 map_next = argv(position);
476 if(map_next == Map_Current_Name) // same map again in first pass?
478 filename = Map_Filename(position);
479 if(TryFile(filename))
483 if(MapHasRightSize(argv(position)))
488 dprint( "Couldn't find '", filename, "'..\n" );
493 void(string nextmapname) Map_Goto_SetStr =
495 if(getmapname_stored != "")
496 strunzone(getmapname_stored);
497 if(nextmapname == "")
498 getmapname_stored = "";
500 getmapname_stored = strzone(nextmapname);
503 void(float position) Map_Goto_SetFloat =
505 cvar_set("g_maplist_index", ftos(position));
506 Map_Goto_SetStr(argv(position));
509 void() GameResetCfg =
511 // if an exit cfg is defined by exiting map, exec it.
513 exit_cfg = cvar_string("exit_cfg");
515 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
517 localcmd("exec game_reset.cfg\n");
525 localcmd(strcat("exec \"maps/", getmapname_stored ,".mapcfg\"\n"));
528 // return codes of map selectors:
529 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
530 // -2 = permanent failure
531 float() MaplistMethod_Iterate = // usual method
535 for(pass = 1; pass <= 2; ++pass)
537 for(i = 1; i < Map_Count; ++i)
540 mapindex = math_mod(i + Map_Current, Map_Count);
541 if(Map_Check(mapindex, pass))
548 float() MaplistMethod_Repeat = // fallback method
550 if(Map_Check(Map_Current, 2))
555 float() MaplistMethod_Random = // random map selection
561 for(i = 0; i <= imax; ++i)
564 mapindex = math_mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
565 if(Map_Check(mapindex, 1))
571 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
572 // the exponent sets a bias on the map selection:
573 // the higher the exponent, the less likely "shortly repeated" same maps are
575 float i, j, imax, insertpos;
580 return 0; // only one map, then always play this one
582 for(i = 0; i <= imax; ++i)
586 // now reinsert this at another position
587 insertpos = pow(random(), 1 / exponent); // ]0, 1]
588 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
589 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
590 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
592 // insert the current map there
594 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
595 newlist = strcat(newlist, "'", argv(j), "'");
596 newlist = strcat(newlist, "'", argv(0), "'"); // now insert the just selected map
597 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
598 newlist = strcat(newlist, "'", argv(j), "'");
599 cvar_set("g_maplist", newlist);
600 Map_Count = tokenize(newlist);
602 // NOTE: the selected map has just been inserted at (insertpos-1)th position
603 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
604 if(Map_Check(Map_Current, 1))
610 void() Maplist_Init =
613 temp = cvar_string("g_maplist");
614 Map_Count = tokenize(temp);
617 bprint( "Maplist is empty! Resetting it to default map list.\n" );
618 cvar_set("g_maplist", temp = cvar_string("g_maplist_defaultlist"));
619 Map_Count = tokenize(temp);
622 error("empty maplist, cannot select a new map");
623 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
625 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
626 // this may or may not be correct, but who cares, in the worst case a map
627 // isn't chosen in the first pass that should have been
630 string() GetNextMap =
638 if(cvar("g_maplist_shuffle") > 0)
639 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
642 if(cvar("g_maplist_selectrandom"))
643 nextMap = MaplistMethod_Random();
646 nextMap = MaplistMethod_Iterate();
649 nextMap = MaplistMethod_Repeat();
653 Map_Goto_SetFloat(nextMap);
654 return getmapname_stored;
660 float() DoNextMapOverride =
664 if(cvar("g_campaign"))
666 CampaignPostIntermission();
669 if(cvar("quit_when_empty"))
671 if(player_count <= currentbots)
677 if(cvar_string("quit_and_redirect") != "")
679 redirection_target = strzone(cvar_string("quit_and_redirect"));
682 if (cvar("samelevel")) // if samelevel is set, stay on same level
684 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
685 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
686 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
687 localcmd("restart\n");
688 //changelevel (mapname);
691 if(cvar_string("nextmap") != "")
692 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
694 Map_Goto_SetStr(cvar_string("nextmap"));
698 if(cvar("lastlevel"))
701 localcmd("set lastlevel 0\ntogglemenu\n");
709 //local string nextmap;
710 //local float n, nummaps;
712 if (alreadychangedlevel)
714 alreadychangedlevel = TRUE;
720 for(allowReset = 1; allowReset >= 0; --allowReset)
722 nextMap = GetNextMap();
728 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
729 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
733 error("Everything is broken - not even the default map list works. Please report this to the developers.");
745 When the player presses attack or jump, change to the next level
748 .float autoscreenshot;
749 void() MapVote_Start;
750 void() MapVote_Think;
751 float mapvote_initialized;
752 void() IntermissionThink =
754 FixIntermissionClient(self);
756 if(cvar("sv_autoscreenshot"))
757 if(self.autoscreenshot > 0)
758 if(time > self.autoscreenshot)
760 self.autoscreenshot = -1;
761 if(clienttype(self) == CLIENTTYPE_REAL)
762 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
766 if (time < intermission_exittime)
769 if(!mapvote_initialized)
770 if (time < intermission_exittime + 10 && !self.button0 && !self.button2 && !self.button3 && !self.button6 && !self.buttonuse)
780 Returns the entity to view from
784 entity() FindIntermission =
789 // look for info_intermission first
790 spot = find (world, classname, "info_intermission");
792 { // pick a random one
796 spot = find (spot, classname, "info_intermission");
798 spot = find (spot, classname, "info_intermission");
804 // then look for the start position
805 spot = find (world, classname, "info_player_start");
809 // testinfo_player_start is only found in regioned levels
810 spot = find (world, classname, "testplayerstart");
814 // then look for the start position
815 spot = find (world, classname, "info_player_deathmatch");
819 //objerror ("FindIntermission: no spot");
825 ===============================================================================
829 ===============================================================================
832 void(float final) DumpStats =
836 local float to_console;
837 local float to_eventlog;
840 to_console = cvar("sv_logscores_console");
841 to_eventlog = cvar("sv_eventlog");
842 to_file = cvar("sv_logscores_file");
846 to_console = TRUE; // always print printstats replies
847 to_eventlog = FALSE; // but never print them to the event log
851 if(cvar("sv_eventlog_console"))
852 to_console = FALSE; // otherwise we get the output twice
858 s = strcat(s, GetMapname(), ":", ftos(rint(time)));
861 ServerConsoleEcho(s, FALSE);
863 GameLogEcho(s, FALSE);
866 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
870 fputs(file, strcat(s, "\n"));
873 FOR_EACH_CLIENT(other)
875 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
877 s = strcat(":player:", ftos(other.frags), ":");
878 s = strcat(s, ftos(other.deaths), ":");
879 s = strcat(s, ftos(rint(time - other.jointime)), ":");
880 s = strcat(s, ftos(other.team), ":");
883 ServerConsoleEcho(strcat(s, other.netname), TRUE);
885 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
887 fputs(file, strcat(s, other.netname, "\n"));
892 ServerConsoleEcho(":end", FALSE);
894 GameLogEcho(":end", FALSE);
897 fputs(file, ":end\n");
902 void FixIntermissionClient(entity e)
904 if(!e.autoscreenshot) // initial call
906 e.angles = e.v_angle;
907 e.angles_x = -e.angles_x;
908 e.autoscreenshot = time + 0.8; // used for autoscreenshot
910 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
912 e.movetype = MOVETYPE_NONE;
913 e.takedamage = DAMAGE_NO;
915 e.weaponentity.effects = EF_NODRAW;
916 stuffcmd(e, "\nscr_printspeed 1000000\n");
917 if(clienttype(e) == CLIENTTYPE_REAL)
920 WriteByte(MSG_ONE, SVC_INTERMISSION);
924 //e.velocity = '0 0 0';
927 // TODO halt weapon animation
932 go to the next level for deathmatch
933 only called if a time or frag limit has expired
944 intermission_running = 1;
946 // enforce a wait time before allowing changelevel
948 intermission_exittime = time + cvar("sv_mapchange_delay");
950 intermission_exittime = -1;
952 WriteByte (MSG_ALL, SVC_CDTRACK);
953 WriteByte (MSG_ALL, 3);
954 WriteByte (MSG_ALL, 3);
956 //pos = FindIntermission ();
962 if(cvar("sv_eventlog"))
963 GameLogEcho(":gameover", FALSE);
967 FOR_EACH_CLIENT(other)
969 FixIntermissionClient(other);
972 bprint(other.netname, " ^7wins.\n");
977 FOR_EACH_PLAYER(other)
979 if(maxTotalFrags < other.totalfrags)
980 maxTotalFrags = other.totalfrags;
981 if(minTotalFrags > other.totalfrags)
982 minTotalFrags = other.totalfrags;
987 FOR_EACH_PLAYER(other)
989 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
990 f = bound(0, other.play_time / max(time, 1), 1);
991 // store some statistics?
995 if(cvar("g_campaign"))
996 CampaignPreIntermission();
998 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1005 Exit deathmatch games upon conditions
1008 void() CheckRules_Player =
1010 if (gameover) // someone else quit the game already
1013 if(self.deadflag == DEAD_NO)
1014 self.play_time += frametime;
1016 // fixme: don't check players; instead check dom_team and ctf_team entities
1017 // (div0: and that in CheckRules_World please)
1020 float checkrules_oneminutewarning;
1021 float checkrules_leaderfrags;
1022 float tdm_max_score, tdm_old_score;
1024 float checkrules_equality;
1025 float checkrules_overtimewarning;
1026 float checkrules_overtimeend;
1028 void() InitiateOvertime =
1030 if(!checkrules_overtimeend)
1031 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
1034 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1035 float WINNING_YES = 1; // winner found
1036 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1037 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
1039 float(float fraglimitreached, float equality) GetWinningCode =
1042 if(fraglimitreached)
1043 return WINNING_STARTOVERTIME;
1045 return WINNING_NEVER;
1047 if(fraglimitreached)
1053 // set the .winning flag for exactly those players with a given field value
1054 void(.float field, float value) SetWinners =
1057 FOR_EACH_PLAYER(head)
1058 head.winning = (head.field == value);
1061 // set the .winning flag for those players with a given field value
1062 void(.float field, float value) AddWinners =
1065 FOR_EACH_PLAYER(head)
1066 if(head.field == value)
1070 // clear the .winning flags
1071 void(void) ClearWinners =
1074 FOR_EACH_PLAYER(head)
1078 // Onslaught winning condition:
1079 // game terminates if only one team has a working generator (or none)
1080 float() WinningCondition_Onslaught =
1083 local float t1, t2, t3, t4;
1084 // first check if the game has ended
1085 t1 = t2 = t3 = t4 = 0;
1086 head = find(world, classname, "onslaught_generator");
1089 if (head.health > 0)
1091 if (head.team == COLOR_TEAM1) t1 = 1;
1092 if (head.team == COLOR_TEAM2) t2 = 1;
1093 if (head.team == COLOR_TEAM3) t3 = 1;
1094 if (head.team == COLOR_TEAM4) t4 = 1;
1096 head = find(head, classname, "onslaught_generator");
1098 if (t1 + t2 + t3 + t4 < 2)
1100 // game over, only one team remains (or none)
1102 if (t1) SetWinners(team, COLOR_TEAM1);
1103 if (t2) SetWinners(team, COLOR_TEAM2);
1104 if (t3) SetWinners(team, COLOR_TEAM3);
1105 if (t4) SetWinners(team, COLOR_TEAM4);
1106 dprint("Have a winner, ending game.\n");
1110 // Two or more teams remain
1114 float() LMS_NewPlayerLives =
1117 fl = cvar("fraglimit");
1121 // first player has left the game for dying too much? Nobody else can get in.
1122 if(lms_lowest_lives < 1)
1125 if(!cvar("g_lms_join_anytime"))
1126 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1129 return bound(1, lms_lowest_lives, fl);
1132 // LMS winning condition: game terminates if and only if there's at most one
1133 // one player who's living lives. Top two scores being equal cancels the time
1135 float() WinningCondition_LMS =
1142 have_player = FALSE;
1143 have_players = FALSE;
1144 l = LMS_NewPlayerLives();
1146 head = find(world, classname, "player");
1149 head = find(head, classname, "player");
1151 have_players = TRUE;
1155 // we have at least one player
1158 // two or more active players - continue with the game
1162 // exactly one player?
1165 // but no game has taken place yet
1170 ClearWinners(); SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1171 dprint("Have a winner, ending game.\n");
1178 // nobody is playing at all...
1181 // wait for players...
1185 // SNAFU (maybe a draw game?)
1187 dprint("No players, ending game.\n");
1192 // When we get here, we have at least two players who are actually LIVING,
1193 // or one player who is still waiting for a victim to join the server. Now
1194 // check if the top two players have equal score.
1196 checkrules_leaderfrags = 0;
1197 checkrules_equality = FALSE;
1198 FOR_EACH_PLAYER(head)
1200 if(head.frags > checkrules_leaderfrags)
1202 checkrules_leaderfrags = head.frags;
1203 checkrules_equality = FALSE;
1205 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1206 checkrules_equality = TRUE;
1209 SetWinners(frags, checkrules_leaderfrags);
1211 // The top two players have the same amount of lives? No timelimit then,
1212 // enter overtime...
1214 if(checkrules_equality)
1215 return WINNING_NEVER;
1217 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1221 // DM winning condition: game terminates if a player reached the fraglimit,
1222 // unless the first two players have the same score. The latter case also
1223 // breaks the time limit.
1224 float(float fraglimit) WinningCondition_MaxIndividualScore =
1226 float checkrules_oldleaderfrags;
1229 checkrules_oldleaderfrags = checkrules_leaderfrags;
1230 checkrules_leaderfrags = 0;
1231 checkrules_equality = FALSE;
1232 FOR_EACH_PLAYER(head)
1234 if(head.frags > checkrules_leaderfrags)
1236 checkrules_leaderfrags = head.frags;
1237 checkrules_equality = FALSE;
1239 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1240 checkrules_equality = TRUE;
1243 if(checkrules_leaderfrags > 0)
1244 SetWinners(frags, checkrules_leaderfrags);
1248 if (!cvar("g_runematch"))
1249 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1251 if (checkrules_leaderfrags == fraglimit - 1)
1252 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.wav", 1, ATTN_NONE);
1253 else if (checkrules_leaderfrags == fraglimit - 2)
1254 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.wav", 1, ATTN_NONE);
1255 else if (checkrules_leaderfrags == fraglimit - 3)
1256 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.wav", 1, ATTN_NONE);
1259 return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1262 float(float fraglimit) WinningConditionBase_Teamplay =
1264 tdm_old_score = tdm_max_score;
1265 tdm_max_score = max4(team1_score, team2_score, team3_score, team4_score);
1267 checkrules_equality =
1272 (team1_score == tdm_max_score)
1273 + (team2_score == tdm_max_score)
1274 + (team3_score == tdm_max_score)
1275 + (team4_score == tdm_max_score)
1279 if(tdm_max_score > 0)
1281 if(team1_score == tdm_max_score)
1282 AddWinners(team, COLOR_TEAM1);
1283 if(team2_score == tdm_max_score)
1284 AddWinners(team, COLOR_TEAM2);
1285 if(team3_score == tdm_max_score)
1286 AddWinners(team, COLOR_TEAM3);
1287 if(team4_score == tdm_max_score)
1288 AddWinners(team, COLOR_TEAM4);
1291 if(!cvar("g_runematch") && !cvar("g_domination"))
1292 if(tdm_max_score != tdm_old_score)
1294 if(tdm_max_score == fraglimit - 1)
1295 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.wav", 1, ATTN_NONE);
1296 else if(tdm_max_score == fraglimit - 2)
1297 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.wav", 1, ATTN_NONE);
1298 else if(tdm_max_score == fraglimit - 3)
1299 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.wav", 1, ATTN_NONE);
1302 return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1305 // TDM winning condition: game terminates if a team's score sum reached the
1306 // fraglimit, unless the first two teams have the same total score. The latter
1307 // case also breaks the time limit.
1308 float(float fraglimit) WinningCondition_MaxTeamSum =
1312 team1_score = team2_score = team3_score = team4_score = 0;
1314 FOR_EACH_PLAYER(head)
1316 if(head.team == COLOR_TEAM1)
1317 team1_score += head.frags;
1318 else if(head.team == COLOR_TEAM2)
1319 team2_score += head.frags;
1320 else if(head.team == COLOR_TEAM3)
1321 team3_score += head.frags;
1322 else if(head.team == COLOR_TEAM4)
1323 team4_score += head.frags;
1326 return WinningConditionBase_Teamplay(fraglimit);
1329 // DOM/CTF winning condition: game terminates if the max of a team's players'
1330 // score reached the fraglimit, unless the first two teams have the same
1331 // maximum score. The latter case also breaks the time limit.
1332 float(float fraglimit) WinningCondition_MaxTeamMax =
1336 team1_score = team2_score = team3_score = team4_score = 0;
1338 FOR_EACH_PLAYER(head)
1340 if(head.team == COLOR_TEAM1)
1342 if(head.frags > team1_score)
1343 team1_score = head.frags;
1345 else if(head.team == COLOR_TEAM2)
1347 if(head.frags > team2_score)
1348 team2_score = head.frags;
1350 else if(head.team == COLOR_TEAM3)
1352 if(head.frags > team3_score)
1353 team3_score = head.frags;
1355 else if(head.team == COLOR_TEAM4)
1357 if(head.frags > team4_score)
1358 team4_score = head.frags;
1362 return WinningConditionBase_Teamplay(fraglimit);
1365 void print_to(entity e, string s)
1368 sprint(e, strcat(s, "\n"));
1370 ServerConsoleEcho(s, TRUE);
1373 void PrintScoreboardFor(entity e, string name, string colorcode, float whichteam)
1383 FOR_EACH_PLAYER(head)
1385 if(!whichteam || head.team == whichteam)
1389 print_to(e, strcat(" ", colorcode, name, ":"));
1391 fragtotal = fragtotal + head.frags;
1392 s = ftos(head.frags);
1393 s = strcat(s, "/", ftos(head.deaths));
1394 s = strcat(s, " @ ", ftos(head.ping));
1395 if(clienttype(head) == CLIENTTYPE_BOT)
1396 s = strcat(s, "botms");
1398 s = strcat(s, "ms");
1399 v = PlayerValue(head);
1401 s = strcat(s, " / ", ftos(v));
1402 print_to(e, strcat(" ", colorcode, head.netname, colorcode, " (", s, ")"));
1405 if(whichteam && found)
1407 s = ftos(fragtotal);
1408 s = strcat(s, " / ", ftos(teamvalue));
1409 print_to(e, strcat(colorcode, " (total: ", s, ")"));
1413 void PrintScoreboard(entity e)
1415 print_to(e, strcat("Time: ", ftos(time / 60)));
1416 print_to(e, strcat("Timelimit: ", ftos(cvar("timelimit"))));
1417 print_to(e, strcat("Fraglimit: ", ftos(cvar("fraglimit"))));
1418 print_to(e, "Scoreboard:");
1421 PrintScoreboardFor(e, "Red", "^1", COLOR_TEAM1);
1422 PrintScoreboardFor(e, "Blue", "^4", COLOR_TEAM2);
1423 PrintScoreboardFor(e, "Yellow", "^3", COLOR_TEAM3);
1424 PrintScoreboardFor(e, "Pink", "^6", COLOR_TEAM4);
1428 PrintScoreboardFor(e, "", "^7", 0);
1433 void ShuffleMaplist()
1441 result = cvar_string("g_maplist");
1442 litems = tokenize(result);
1444 for(start = 0; start < litems - 1; ++start)
1448 // select a random item
1449 selected = ceil(random() * (litems - start) + start) - 1;
1451 // shift this item to the place start
1452 for(i = 0; i < start; ++i)
1453 result = strcat(result, "'", argv(i), "'");
1454 result = strcat(result, "'", argv(selected), "'");
1455 for(i = start; i < litems; ++i)
1457 result = strcat(result, "'", argv(i), "'");
1459 litems = tokenize(result);
1461 //dprint(result, "\n");
1464 cvar_set("g_maplist", result);
1471 Exit deathmatch games upon conditions
1474 void() CheckRules_World =
1477 local float timelimit;
1478 local float fraglimit;
1486 MapVote_Think should now do that part
1487 if (intermission_running)
1488 if (time >= intermission_exittime + 60)
1490 if(!DoNextMapOverride())
1496 if (gameover) // someone else quit the game already
1498 if(player_count == 0) // Nobody there? Then let's go to the next map
1500 // this will actually check the player count in the next frame
1501 // again, but this shouldn't hurt
1505 timelimit = cvar("timelimit") * 60;
1506 fraglimit = cvar("fraglimit");
1508 if(checkrules_overtimeend)
1510 if(!checkrules_overtimewarning)
1512 checkrules_overtimewarning = TRUE;
1513 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.wav", 1, ATTN_NONE);
1514 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1519 if (timelimit && time >= timelimit)
1523 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1529 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1531 checkrules_oneminutewarning = TRUE;
1532 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.wav", 1, ATTN_NONE);
1535 status = WINNING_NO;
1538 status = WinningCondition_LMS();
1540 else if (cvar("g_onslaught"))
1542 status = WinningCondition_Onslaught();
1548 if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination") || cvar("g_keyhunt"))
1549 status = WinningCondition_MaxTeamSum(fraglimit);
1551 // status = WinningCondition_MaxTeamMax(fraglimit);
1554 dprint("div0: How can this happen?\n");
1555 status = WinningCondition_MaxTeamMax(fraglimit);
1559 status = WinningCondition_MaxIndividualScore(fraglimit);
1562 if(status == WINNING_STARTOVERTIME)
1564 status = WINNING_NEVER;
1568 if(status == WINNING_NEVER)
1569 // equality cases! Nobody wins if the overtime ends in a draw.
1572 if(checkrules_overtimeend)
1573 if(status != WINNING_NEVER || time >= checkrules_overtimeend)
1574 status = WINNING_YES;
1576 if(status == WINNING_YES)
1580 float randsel_value;
1581 float randsel_priority;
1582 float randsel_count;
1586 randsel_priority = -1;
1589 void RandSel_Add(float priority, float value)
1591 if(priority > randsel_priority)
1593 randsel_priority = priority;
1594 randsel_value = value;
1597 else if(priority == randsel_priority)
1600 if(ceil(random() * randsel_count) == 1)
1601 randsel_value = value;
1605 float mapvote_nextthink;
1606 float mapvote_initialized;
1607 float mapvote_keeptwotime;
1608 float mapvote_timeout;
1609 string mapvote_message;
1611 #define MAPVOTE_COUNT 10
1612 float mapvote_count;
1613 string mapvote_maps[MAPVOTE_COUNT];
1614 float mapvote_maps_suggested[MAPVOTE_COUNT];
1615 string mapvote_suggestions[MAPVOTE_COUNT];
1616 float mapvote_suggestion_ptr;
1617 string mapvote_fillstr;
1618 float mapvote_maxlen;
1619 float mapvote_voters;
1620 float mapvote_votes[MAPVOTE_COUNT];
1624 void MapVote_ClearAllVotes()
1626 FOR_EACH_CLIENT(other)
1630 string MapVote_Suggest(string m)
1634 return "That's not how to use this command.";
1635 if(!cvar("g_maplist_votable_suggestions"))
1636 return "Suggestions are not accepted on this server.";
1637 if(mapvote_initialized)
1638 return "Can't suggest - voting is already in progress!";
1639 if(!cvar("g_maplist_votable_suggestions_change_gametype"))
1640 if(!IsSameGametype(m))
1642 return "This server does not allow changing the game type by map suggestions.";
1645 if(!TryFile(strcat("maps/", m, ".mapcfg")))
1646 return "The map you suggested is not available on this server.";
1647 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1648 if(mapvote_suggestions[i] == m)
1649 return "This map was already suggested.";
1650 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1652 i = ceil(random() * mapvote_suggestion_ptr) - 1;
1656 i = mapvote_suggestion_ptr;
1657 mapvote_suggestion_ptr += 1;
1659 if(mapvote_suggestions[i] != "")
1660 strunzone(mapvote_suggestions[i]);
1661 mapvote_suggestions[i] = strzone(m);
1662 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid), ":", self.netname), TRUE);
1663 return "Suggestion accepted.";
1666 void MapVote_AddVotable(string nextMap, float isSuggestion)
1671 for(j = 0; j < mapvote_count; ++j)
1672 if(mapvote_maps[j] == nextMap)
1674 if(strlen(nextMap) > mapvote_maxlen)
1675 mapvote_maxlen = strlen(nextMap);
1676 mapvote_maps[mapvote_count] = strzone(nextMap);
1677 mapvote_maps_suggested[mapvote_count] = isSuggestion;
1686 MapVote_ClearAllVotes();
1688 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
1689 smax = min(nmax, cvar("g_maplist_votable_suggestions"));
1692 for(i = 0; i < 100 && mapvote_count < smax; ++i)
1693 MapVote_AddVotable(mapvote_suggestions[ceil(random() * mapvote_suggestion_ptr) - 1], TRUE);
1695 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1696 MapVote_AddVotable(GetNextMap(), FALSE);
1698 if(mapvote_count == 0)
1700 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1701 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
1702 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1703 MapVote_AddVotable(GetNextMap(), FALSE);
1706 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
1708 mapvote_fillstr = " ";
1709 while(strlen(mapvote_fillstr) < mapvote_maxlen + 16)
1710 mapvote_fillstr = strcat(mapvote_fillstr, mapvote_fillstr);
1711 mapvote_fillstr = strzone(mapvote_fillstr);
1713 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
1714 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
1715 if(mapvote_count < 3 || mapvote_keeptwotime <= time)
1716 mapvote_keeptwotime = 0;
1717 mapvote_message = "Choose a map and press its key!";
1719 float MapVote_Finished(float mappos)
1724 result = strcat(":vote:finished:", mapvote_maps[mappos]);
1725 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
1726 for(i = 0; i < mapvote_count; ++i)
1728 if(mapvote_maps[i] != "")
1730 result = strcat(result, ":", mapvote_maps[i]);
1731 result = strcat(result, ":", ftos(mapvote_votes[i]));
1733 GameLogEcho(result, FALSE);
1734 if(mapvote_maps_suggested[mappos])
1735 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]), FALSE);
1737 FOR_EACH_REALCLIENT(other)
1738 FixClientCvars(other);
1740 Map_Goto_SetStr(mapvote_maps[mappos]);
1744 void MapVote_CheckRules_1()
1748 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1750 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
1751 mapvote_votes[i] = 0;
1755 FOR_EACH_REALCLIENT(other)
1760 i = other.mapvote - 1;
1761 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
1762 mapvote_votes[i] = mapvote_votes[i] + 1;
1767 float MapVote_CheckRules_2()
1770 float firstPlace, secondPlace;
1771 float firstPlaceVotes, secondPlaceVotes;
1775 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1776 RandSel_Add(mapvote_votes[i], i);
1777 firstPlace = randsel_value;
1778 firstPlaceVotes = randsel_priority;
1779 //dprint("First place: ", ftos(firstPlace), "\n");
1780 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
1783 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1785 RandSel_Add(mapvote_votes[i], i);
1786 secondPlace = randsel_value;
1787 secondPlaceVotes = randsel_priority;
1788 //dprint("Second place: ", ftos(secondPlace), "\n");
1789 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
1791 if(firstPlace == -1)
1792 error("No first place in map vote... WTF?");
1794 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters - firstPlaceVotes) < firstPlaceVotes)
1795 return MapVote_Finished(firstPlace);
1797 if(mapvote_keeptwotime)
1798 if(time > mapvote_keeptwotime || (mapvote_voters - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
1800 mapvote_message = "Now decide between the TOP TWO!";
1801 mapvote_keeptwotime = 0;
1802 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
1803 result = strcat(result, ":", ftos(firstPlaceVotes));
1804 result = strcat(result, ":", mapvote_maps[secondPlace]);
1805 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
1806 for(i = 0; i < mapvote_count; ++i)
1808 if(i != secondPlace)
1809 if(mapvote_maps[i] != "")
1811 result = strcat(result, ":", mapvote_maps[i]);
1812 result = strcat(result, ":", ftos(mapvote_votes[i]));
1813 strunzone(mapvote_maps[i]);
1814 mapvote_maps[i] = "";
1816 GameLogEcho(result, FALSE);
1828 keeptwo = mapvote_keeptwotime;
1829 MapVote_CheckRules_1(); // count
1830 if(MapVote_CheckRules_2()) // decide
1833 FOR_EACH_REALCLIENT(other)
1835 // hide scoreboard again
1836 if(other.health != 2342)
1838 other.health = 2342;
1840 if(clienttype(other) == CLIENTTYPE_REAL)
1842 stuffcmd(other, "\nin_bind 7 1 \"impulse 1\"; in_bind 7 2 \"impulse 2\"; in_bind 7 3 \"impulse 3\"; in_bind 7 4 \"impulse 4\"; in_bind 7 5 \"impulse 5\"; in_bind 7 6 \"impulse 6\"; in_bind 7 7 \"impulse 7\"; in_bind 7 8 \"impulse 8\"; in_bind 7 9 \"impulse 9\"; in_bind 7 0 \"impulse 10\"; in_bind 7 KP_1 \"impulse 1\"; in_bind 7 KP_2 \"impulse 2\"; in_bind 7 KP_3 \"impulse 3\"; in_bind 7 KP_4 \"impulse 4\"; in_bind 7 KP_5 \"impulse 5\"; in_bind 7 KP_6 \"impulse 6\"; in_bind 7 KP_7 \"impulse 7\"; in_bind 7 KP_8 \"impulse 8\"; in_bind 7 KP_9 \"impulse 9\"; in_bind 7 KP_0 \"impulse 10\"; in_bindmap 7 0\n");
1844 WriteByte(MSG_ONE, SVC_FINALE);
1845 WriteString(MSG_ONE, "");
1849 // notify about keep-two
1850 if(keeptwo != 0 && mapvote_keeptwotime == 0)
1851 play2(other, "misc/invshot.wav");
1853 // clear possibly invalid votes
1854 if(mapvote_maps[other.mapvote - 1] == "")
1856 // use impulses as new vote
1857 if(other.impulse >= 1 && other.impulse <= mapvote_count)
1858 if(mapvote_maps[other.impulse - 1] != "")
1859 other.mapvote = other.impulse;
1863 MapVote_CheckRules_1(); // just count
1865 FOR_EACH_REALCLIENT(other)
1867 // display voting screen
1868 msgstr = "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
1869 msgstr = substring(msgstr, 0, strlen(msgstr) - mapvote_count);
1870 msgstr = strcat(msgstr, mapvote_message);
1871 msgstr = strcat(msgstr, "\n\n");
1872 for(i = 0; i < mapvote_count; ++i)
1873 if(mapvote_maps[i] == "")
1874 msgstr = strcat(msgstr, "\n");
1877 tmp = mapvote_maps[i];
1878 tmp = strcat(tmp, substring(mapvote_fillstr, 0, mapvote_maxlen - strlen(tmp)));
1879 tmp = strcat(ftos(math_mod(i + 1, 10)), ": ", tmp);
1880 tmp = strcat(tmp, " ^2(", ftos(mapvote_votes[i]), " vote");
1881 if(mapvote_votes[i] != 1)
1882 tmp = strcat(tmp, "s");
1883 tmp = strcat(tmp, ")");
1884 tmp = strcat(tmp, substring(mapvote_fillstr, 0, mapvote_maxlen + 15 - strlen(tmp)));
1885 if(other.mapvote == i + 1)
1886 msgstr = strcat(msgstr, "^3> ", tmp, "\n");
1888 msgstr = strcat(msgstr, "^7 ", tmp, "\n");
1890 i = ceil(mapvote_timeout - time);
1891 msgstr = strcat(msgstr, "\n\n", ftos(i), " second");
1893 msgstr = strcat(msgstr, "s");
1894 msgstr = strcat(msgstr, " left");
1896 centerprint_atprio(other, CENTERPRIO_MAPVOTE, msgstr);
1899 void MapVote_Start()
1903 void MapVote_Think()
1908 if(alreadychangedlevel)
1911 if(time < mapvote_nextthink)
1915 mapvote_nextthink = time + 0.5;
1917 if(!mapvote_initialized)
1919 mapvote_initialized = TRUE;
1920 if(DoNextMapOverride())
1922 alreadychangedlevel = TRUE;
1925 if(!cvar("g_maplist_votable") || player_count <= 0)
1940 FOR_EACH_REALCLIENT(self)
1942 if(self.classname == "spectator")
1944 if(self.enemy.hitsound)
1945 play2(self, "misc/hit.wav");
1950 play2(self, "misc/hit.wav");
1953 FOR_EACH_CLIENT(self)
1954 self.hitsound = FALSE;
1960 * returns TRUE if redirecting
1962 float redirection_timeout;
1963 float redirection_nextthink;
1964 float RedirectionThink()
1966 float clients_found;
1968 if(redirection_target == "")
1971 if(!redirection_timeout)
1973 cvar_set("sv_public", "-2");
1974 redirection_timeout = time + 0.5; // this will only try twice... should be able to keep more clients
1975 if(redirection_target == "self")
1976 bprint("^3SERVER NOTICE:^7 restarting the server\n");
1978 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
1981 if(time < redirection_nextthink)
1984 redirection_nextthink = time + 1;
1987 FOR_EACH_REALCLIENT(self)
1989 ServerConsoleEcho(strcat("Redirecting: sending connect command to ", self.netname), FALSE);
1990 if(redirection_target == "self")
1991 stuffcmd(self, "\ndisconnect; reconnect\n");
1993 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
1997 ServerConsoleEcho(strcat("Redirecting: ", ftos(clients_found), " clients left."), FALSE);
1999 if(time > redirection_timeout || clients_found == 0)
2000 localcmd("\nwait; wait; wait; quit\n");